Design in Randomized Content: PCG for Emergent Gameplay
The research project aims to analyze different PCG (Procedural Content Generation) methods to find suitable algorithms that will increase the occurrences of emergent gameplay scenarios.
Emergence as a general term refers to the occurrence of unpredictable behaviours resulting from dynamic systems, and in the context of games it’s the interactions between game systems that result in player driven scenarios. These scenarios allow players to explore the more creative avenues of a game and result in more unique, personalized playthroughs.