Creation, elicitation, and measurement of emotional states in Virtual Reality and Augmented Reality systems
Virtual Reality (VR) and Augmented Reality (AR) offer new possibilities in the development of novel tools for mental healthcare. Given that emotions play a central role in many mental disorders, it is necessary to build VR/AR systems that can understand emotional behaviours. Therefore, the main objective of this research project is to understand how to build VR/AR systems capable of adapting automatically to the emotional states of users. For example, to build games that regulate emotional states of people.
This research project is part of a collaboration with the Technische Universität Berlin (TUB).
Aims and objectives
General objective: Understand how to build VR/AR systems that adapt automatically to the emotional states of users.
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