Game News
GOG Wants You To Make Your Own Physical Games
In the wake of the news that Sony will end PlayStation disc production by 2028, a lot of folks are expressing their disgust at the idea of a digital-only game library. But players aren't the only ones sharing their frustration--today, GOG.com joined the conversation with a short tutorial showing players how to physically preserve their digital games.
https://twitter.com/GOGcom/status/2077037131751432515"Download the offline installer of any of your games on GOG, save it to a disc, and it's yours forever," the digital gaming storefront shared in an X post. "You don't need a storefront's permission to play what you bought."
Of course, this doesn't perfectly solve the problem. Not every game is available on PC, not every game is available for purchase on GOG (like Ubisoft's game catalogue, for example), and some games--though they may be technically preservable on a disc--won't necessarily be playable.
"Unless it's an always-online game and they shut down the servers," one X user replied to GOG's post. "You own it, you have it, but you can't play it."
But that was already the case long before Sony began manifesting its vision of a discless future. Always-online games have always been beholden to the whims of whatever entity pays their server costs. The issue GOG is hoping to address here is the disappearance of online storefronts. When they go offline--as the PlayStation Store on PS3 and Vita will next summer--any digital games that players have purchased but don't have installed on the console will become inaccessible for them to download. (Although Microsoft, at least, seems to be toying with a disc-to-digital plan that would allow players to retain access to the games they've bought.)
GOG's do-it-yourself solution is a Band-Aid for a much bigger problem--one that might require lawmakers to intervene if players ever hope to truly own their digital games. But it's certainly better than nothing.
Why Are There So Many Benedict Cumberbatch Cards In Magic: The Gathering?
With MagicCon Amsterdam right around the corner, Wizards of the Coast has begun spoiler season for their next crossover set in Magic: The Gathering: Star Trek. While the legendary science-fiction franchise may seem like an odd fit for a trading card game that’s ultimately about wizards flinging spells at each other, space (aka the final frontier) is no stranger to the game. Just last year Magic went to space with the excellent Edge of Eternities set, and the gameplay design was so good it ended up being my favorite set of the year.
What’s odd about Star Trek spoiler season though is a particular card that’s being printed on its bonus sheet. As revealed earlier today, the set features a reprint of Sheoldred, The Apocalypse reskinned as Kahn from the 2013 film Star Trek Into Darkness. One of the main selling points of Magic’s Star Trek set is that Wizards of the Coast has obtained the rights to use the likeness of every actor they depict on the card, which means that Sheoldred--instead of being a female phyrexian nightmare being--is now just… Benedict Cumberbatch?
Outside of being a bit bummed that a reprint for a $80+ card is being sullied with art from a J.J. Abrams film, it got me thinking. There’s a lot of Benedict Cumberbatch in Magic: The Gathering this year for some reason. Not the actor himself, per se, but characters he’s depicted on screen. For example, the Marvel Super Heroes set just released a Doctor Strange card that has art very clearly influenced by his on screen depiction played by Cumberbatch.
Weird that it happened not once but twice, but what if I told you it’s actually happening three times? Following Star Trek, the next MTG crossover set is based on The Hobbit, and while a return to Middle-Earth is always welcome, it allows yet another character that Cumberbatch has portrayed to be depicted in Magic: The Gathering. The card this time is Smaug the Magnificent, and it actually features a chase printing that is the headliner card of the entire Hobbit set.
Theoretically, this means that if you build a Mardu (red, white, and black for non-players) deck, you can have every Benedict Cumberbatch card be playable in your gameplan if you so desire.
What other universes can Magic: The Gathering depict to add even more Benedict Cumberbatch? Is this secretly their way of testing the water for casting him in the announced Magic: The Gathering streaming adaptation? Who knows really. I just know that I’m tired.
EA Is Finally Trying to Save Your Sims 4 Saves
EA has just given The Sims 4 players a look at the next item on its laundry list of upcoming bug-fixes and game improvements: making sure the game actually saves correctly. Assuming all goes to plan when the next free base game patch arrives on July 21, players will soon be able to enjoy The Sims 4 without constant fear that a sudden crash or corrupted save file will destroy their progress.
The upcoming patch approaches the saved-game struggle from multiple angles. The first is the implementation of an auto-save feature. That's right--over a decade after its 2014 launch, The Sims 4 is finally getting an auto-save function, and players can tweak how frequently the game auto-saves via the settings menu. Additionally, "save reminders" will now pop up from time to time to remind players to save their games.
"Together, these features help reduce the risk of lost progress while giving you the flexibility to save the way you want," EA shared in a blog post announcing the patch.
Finally, the days of spending hours building an elaborate house--only to lose everything when the game crashes and you realize you haven't saved even once--appear to be coming to an end. But the real star of the show here is the game's new Memory Boost feature, which is a part of the free base game patch arriving on all platforms on July 21.
"Memory Boost improves how The Sims 4 manages memory while you play, helping deliver a smoother experience with reduced lag, improved frame rates and responsiveness, shorter loading times, and a lower risk of memory-related crashes," EA explained.
EA noted that players are likely to notice Memory Boost improving their gameplay experience during longer play sessions, in larger households, on heavily decorated lots, and in older save files, and noted that while Memory Boost isn't exactly a save-fixing feature, it can "reduce some memory-related save issues." And in some play-tests, it did appear to fix issues with certain saves.
"During testing, some players experiencing issues such as missing lot data were able to recover affected content after enabling Memory Boost and loading their save," EA noted in a follow-up blog expanding on the feature. "While Memory Boost is not intended to be a dedicated save-repair tool and may not resolve every save-related issue, its improvements to memory management can help reduce the likelihood of certain problems occurring and support overall save stability."
The new patch is just the latest in a series of updates meant to address some of The Sims 4's long-standing issues. But EA is already planning the game's next major update, which is slated to arrive in September and will focus on improving Sims' autonomous behavior.
"The next major quality-of-life update, coming in September, is focused on improving general Sim autonomy--making Sims behave more intelligently, consistently, and responsively across everyday gameplay," EA shared. "It's another step in our ongoing commitment to making The Sims 4 feel smoother, more reliable, and more enjoyable every time you play."
You Can Earn A $15,000 A Year For Mastering Your Favorite Game
For those who have obsessively played their favorite game for years at the cost of real-world productivity, here's your chance to turn all that time spent into something you can actually use: a $15,000-a-year scholarship.
The University of Silicon Valley (via Icy Veins) is looking to reward players who have spent hundreds of hours accomplishing the most demanding of in-game feats through its new Max Achievement Scholarship program.
"The Max Achievement Scholarship recognizes students who have demonstrated extraordinary mastery, persistence, and systems thinking through the completion of rare and demanding achievements in digital gaming environments," the scholarship's website states. "This merit-based scholarship rewards the same qualities that drive academic excellence: disciplined practice, strategic problem-solving, and pursuit of mastery beyond minimum requirements."
To qualify for the scholarship, players need to have completed specific achievements in order to prove mastery in one or more of the 50+ games listed on the scholarship's website. There are two different scholarship tiers, Legendary and Mastery, which reward up to $5,000 or $2,500 respectively per school term.
The list spans a broad range of games and genres, ranging from MMORPGs like World of Warcraft to strategy games like Civilization 6. Multiple soulslikes are on the list, including Elden Ring, Bloodborne, and Sekiro, as are roguelikes such as Spelunky 2, Vampire Survivors, Hades, and Dead Cells. Minecraft is on the list, as is No Man's Sky, Valheim, and more.
But just because your favorite game is on the list doesn't mean the requirements will be easy. While many boil down to some variation of 100% completion, others require some real dedication, such as raising all skills to 99 in Old-School Runescape, earning every possible achievement across the entire Dark Souls trilogy, finishing an Ironman Legend run on XCOM 2, or completing all 115 advancements in Minecraft.
For those who are more generalist in their video game pursuits, there are a few qualifying challenges related to specific platforms. Those playing on PlayStation can qualify for the Legendary Tier by unlocking 10 or more Platinum trophies, of which at least three have to be "Ultra-rare" with less than 1% of players having earned the trophy. Xbox players can do the same by having more than 100,000 Gamerscore with 10 titles above a 90% achievement completion rate. Steam players need to earn 100% achievements in five different games that a global average of less than 5% of players have. While there is no Legendary Tier accomplishment for Nintendo Switch players, earning 100% map and shrine completion in The Legend of Zelda: Tears of the Kingdom will qualify for the Mastery Tier.
Each accomplishment on the list comes paired with an "educational rationale" that shows how earning that particular achievement translates to the real world. In the case of achieving 100% in Stardew Valley, the educational rationale is "long-term planning and relationship management," while earning an S-Rank on all Cuphead bosses on Expert difficulty proves "precision under pressure."
If your game of choice isn't on the list, players can actually submit an in-game accomplishment with documentation of its rarity alongside an explanation of the mastery involved for review. The University of Silicon Valley will award 10-15 Max Achievement Scholarships in its inaugural year, with plans to expand it in the future based on applicant quality and program success. In addition to proof of their video game feats of strength, candidates will also need to submit a 500-750 word essay reflecting on what their digital pursuits taught them about learning, persistence, or problem-solving.
"The Max Achievement Scholarship honors students who have demonstrated exceptional persistence, systems thinking, and creative problem-solving--even in digital worlds," The University of Silicon Valley states. "These are the same cognitive skills that fuel innovation, entrepreneurship, and polymathic excellence. If you've earned it in-game, it can count toward your future."
Star Of 2026’s Biggest Movie Will Talk Call Of Duty: MW4 This Weekend
The Fanatics Fest event takes place this weekend in New York City, and as announced previously, Call of Duty: Modern Warfare 4's multiplayer will be playable at the event. In addition to that, Infinity Ward studio head Mark Grigsby and Activision marketing executive Tyler Bahl will sit down for a conversation about the game where more news or details could be revealed.
In addition to the developers, the panel will feature NBA superstar and Call of Duty skin Kevin Durant, along with the star of the horror hit Obsession, Inde Navarrette. The conversation will be hosted by media personality Katie Nolan.
Navarrette is a gamer who, like any reasonable person, watched Henry Cavill videos to help build her gaming PC. Obsession, meanwhile, was made on a reported $750,000 budget and has earned more than $426 million worldwide.
https://twitter.com/FanaticsFest/status/2077053928596713859Fanatics Fest runs July 16-19 at the Javits Center in New York City. If you want to be among the first to play MW4, you can buy a ticket to the show, which start at $81.54 for a single-day ticket and scale up from there.
It's not the only way to play MW4 ahead of launch, though, as there will be a free open beta at some point ahead of launch. Preordering gets you in early.
Modern Warfare 4 launches on October 23 for PS5, Xbox Series X|S, PC, and Switch 2.
Baseball’s Best Pitcher Put A Charizard Card In His Glove
Milwaukee Brewers pitcher Jacob Misiorowski is arguably the greatest pitcher currently playing in Major League Baseball, with a fastball he's thrown as hard as 105.5 MPH and incredible command. When he's not striking out 15 people in a game, however, he likes collecting Pokemon (and baseball) cards, and his new glove lets him show off one of the most legendary Pokemon ever.
https://twitter.com/MLB/status/2076786975692992840Created by the company 44 Pro, Misiorowski's glove was made specifically for the All-Star Game, and in addition to a window in the webbing to store a glove--in his case, a Charizard--it also features a mix of orange, red, and yellow on the outside so it resembles the fire-breathing Pokemon. In the past, 44 Pro made a similar glove for him that featured Gengar.
You might be thinking, "Couldn't a hard-hit ball destroy the Pokemon card if it's hit right back at the Miz?" Probably, but fortunately for that Charizard card, Misiorowski will not actually be pitching in tonight's All-Star Game. He chose to sit the game out because of where it lined up compared to his scheduled starts, and an arm-fatigue issue also forced him to skip his last start prior to the All-Star break.
What happened in that game without Miz on the mound? The Pittsburgh Pirates completed a sweep of the first-place Brewers, putting up 10 runs in one inning and seven runs before giving up even one out. Despite this (and scoring the most runs in baseball so far this year), there is not a single position player from the Pirates represented at the All-Star Game tonight.
Beast Of Reincarnation’s Perfect Parry Ping Makes Me Want To Git Gud
With its launch around the corner, Beast of Reincarnation co-developer Fictions has dropped a new gameplay video outlining how players will hack and slash their way through a post-apocalyptic world. We already knew that the game borrows a few ideas from Sekiro for its moment-to-moment gameplay--including a parry mechanic that has one of the best "PING" deflection sounds we've heard in quite some time, and Fictions also detailed how it's blending real-time action with the tactical depth of turn-based strategy.
Beast of Reincarnation's bread-and-butter gameplay keeps players on their toes, as the Sekiro influence means that they'll need to parry attacks and strike back with hard-hitting skills as the protagonist, Emma. As detailed in our preview video, enemy attacks have fairly generous windows for you to counter them, and each successful parry will fill up the FP gauge at the bottom of the screen. Once you've filled it up, players can summon their wolf companion Koo to assist them--an action that greatly slows down time and gives you a chance to catch your breath.
https://youtu.be/mhMVMTWDAWUOne of Koo's attacks is the long-range Higanbana Seeds strike that can wear down enemies, and once their stun gauge is full, they're easy pickings for an instant-kill attack. Higanbana Roots can bind up to three enemies and prevent them from attacking you for a few seconds. When it comes to boss battles, players can coordinate Emma and Koo's moves to deal heavy damage, interrupt attacks, and inflict status effects on these towering foes.
Defeating bosses will also awaken new powers in Emma and Koo, while Skill Points earned in battle will allow players to unlock new techniques, expanding on the pair's arsenal during the course of their journey. Beast of Reincarnation launches on August 4 for PC, PS5, and Xbox Series X|S, and it has also been co-developed by Pokemon studio Game Freak. The developer is also working on the next mainline entry in the pocket-monster-series, 2027's Pokemon Winds and Waves for the Switch 2.
https://youtu.be/J6i0BBtaokUExclusive: Mondo Reveals Masters Of The Universe 2002 Keldor And Flocked Panthor Figures
Mondo has revealed its next limited-edition Masters of the Universe figure, inspired by one of the most underrated series in the franchise. Long before he became known as Skeletor, Keldor was the most infamous--and good-looking--villain on Eternia. GameSpot can exclusively reveal Mondo's new 1/12-scale figure inspired by the 2002 Masters of the Universe animated series, and it'll be available to preorder soon. The collectibles company is also launching a 1/6-scale version of Skeletor's savage companion, Panthor, and this one features flocked faux fur as part of its design.
Kicking things off is the Keldor figure. The set also includes his iconic weapons, a detailed environmental base, a fabric cape, a vial of acid, swappable hands, and several alternate headsculpts. In addition to his standard head, you're also getting a smirking head, an angry head, and a gross-out head that reveals his disfigured face following a botched attempt to hurl his acid vile at King Randor. Don't worry, he got better! And by better, I mean that Hordak removed the rest of his face-flesh when he struck a Faustian bargain with the master of evil. Priced at $115, the Keldor figure will be available through the Mondo Store.
See at Mondo Store"We absolutely can't wait for Masters of the Universe fans to see the incredible work the team did on this Keldor figure. The design, sculpt, and paint are just next-level and truly pushing what is possible in the 1/12 figure space," Mondo senior creative director Peter Santa-Maria said.
The other big reveal is Panthor, who is an absolute unit. Cringer's rival measures 12 inches in length and is 18 inches tall once all his armor has been equipped, and there's a saddle that fits Mondo's sixth-scale Skeletor perfectly. The major feature of this ferocious feline is its fur, which is entirely flocked and applied to the figure.
The big cat also comes with a big price tag, as it'll sell for $525. You can also grab it through the Mondo store or at San Diego Comic-Con this month.
See at Mondo Store"Flocked Panthor truly is a beast," Santa-Maria added. "We have been working hard to get this release perfectly dialed in, and we are proud to say that it is worth the wait. A flocked 1/6 scale figure of this size is going to be a major focal point of any Masters of the Universe collection."
It feels like a second renaissance for MOTU right now, as between the upcoming 4K remaster of the 1987 movie and Blu-ray preorders opening up for the 2026 film, the classic animated series is also getting a new lease on life. The original Masters of the Universe animated series has been available on DVD for several years, but at long last, it's getting a Blu-ray upgrade. Priced at $45 and out on August 25, it'll be joined later this year by a new Blu-ray box set of the 2002 reboot series.
This updated version of He-Man was originally collected into a complete series on DVD in 2009, but it has been out of print for a long time. In case you missed it, you can pick up this surprisingly fun reimagining of Masters of the Universe for $48 when it launches in November.
Xbox’s Console Future Looks Bleak In New Industry Forecast
Next year could be a grim one for Nintendo, Sony, and Microsoft, as console sales are expected to dramatically decline in 2027 by almost 20%. Thanks to component shortages, video game consoles like the Switch 2, PS5, and Xbox Series X|S have only gotten more expensive over time--a complete reversal of how systems used to get cheaper the longer they were on the market.
According to a report from S&P Global Market Intelligence Kagan (via GamesIndustry.Biz), the math is simple: more expensive machines, fewer consumers able to buy them. The firm is predicting that console shipments will fall to about 27.1 million units by 2027, but it could recover to 37.4 million units by 2030 if the component crisis begins to stabilize by 2028. This would allow Sony and Microsoft to release their next-gen consoles--the PS6 and Project Helix, respectively--and S&P Global Market Intelligence analyst Neil Barbour projected that the consoles will sell for between $600 and $800 each.
"For now, the market faces a compounding problem: hardware that is either too old or too expensive for the median consumer, a software slate that is thin outside a handful of tentpole releases, and a macro environment that keeps any meaningful price relief off the table," Barbour said to GamesIndustry.Biz.
https://www.youtube.com/watch?v=4FatSqS3VYYFor the Switch 2, S&P has forecast that it'll sell 17.1 million units in 2026, while Nintendo's own expectations have sales pegged at 16.5 million units sold in the console's second fiscal year. That would make for a decline of 16.9% compared to its launch year, but it's not just the looming $50 price hike in September contributing to this. S&P believes that the lack of a killer game for 2026 is hindering Switch 2 sales, although the launch of Pokemon Winds and Waves in 2027 could see a spike in sales. Nintendo is also rumored to be exploring an OLED version of the Switch 2, but the potential price for it is said to be a topic of concern at the company.
As for the PS5, recent price hikes haven't helped the console improve its recent sales, either. S&P's forecast is a 15.2% decrease year-on-year, with Sony likely shipping 13.2 million units in 2026--a big drop compared to how Sony shipped 17.1 million PS5s in 2025.
Xbox could be hardest hit, as the outlook doesn't look positive for the Microsoft gaming division. S&P says that Microsoft shipped 3.2 million Xbox Series X|S consoles last year--a figure that Microsoft has never publicly revealed, as it's notoriously cagey with sales numbers--and that was the lowest annual total to date. S&P predicts 2.5 million Xbox Series X|S units will be sold in 2026, followed by "a rapid wind-down toward zero" as it prepares for a next-gen console launch.
With Project Helix expected to be expensive due to its ability to support both console and PC marketplaces, S&P has forecast launch-year sales of 2 million units, reaching roughly 7.3 million units by 2030.
Barbour added that the sales outcome could look different, and that S&P is "splitting the difference" between a traditional Xbox console successor and a living-room PC that has been given an Xbox certification. That 2028 launch year for next-gen consoles is looking more solid--although anything can change in these turbulent times--as court documents and statements have the expected starting period of the next generation of consoles penciled in for 2028.
Witcher 3 Director Says Next-Gen Console Delay Would Not Be Such A Bad Thing
The Witcher 3 director Konrad Tomaszkiewicz has commented on the state of next-generation consoles, saying his studio Rebel Wolves wouldn't be too upset if the PlayStation 6 and next-gen Xbox get delayed due to the ongoing memory and component crises.
"To be honest, it's even better for us," Tomaszkiewicz told Eurogamer about how he would feel if next-gen consoles get delayed. He's currently working on the vampire game The Blood of Dawnwalker, which releases in September across console and PC.
He went on to say a new platform comes with new challenges that developers need to spend time working on and learning. "You need to know what are your borders, what you can do, what you cannot do. And also it's an additional build you need to create that you need to take care of later," he explained.
The Blood of Dawnwalker releases in September.Currently, Rebel Wolves has four different builds of its current game, The Blood of Dawnwalker--Xbox Series X|S, PS5, and two for PC due to regional restrictions. If The Blood of Dawnwalker is a success and Rebel Wolves wants to bring it to whatever new systems are coming, the amount of work required would be multiplied, Tomaszkiewicz said.
"It sounds easy but you need to know that there is a group of testers who need to test every platform separately--not only this particular change but whether the whole game has no blockers, if you can finish it from the beginning to the end, and so on and so on. It's a huge effort, to be honest," he said.
As for the benefits of coming to a new, more powerful platform, Tomaszkiewicz said improvements would be "mostly visuals" thanks to having more RAM and a better processor.
To be sure, Sony has not officially announced the next PlayStation console, but the company has spoken at a high level about its plans. Microsoft has been speaking openly about Project Helix for some time. Recently, Xbox's chief strategy officer Matthew Ball said Microsoft is committed to releasing Project Helix, but the company is going to "rethink everything" about it.
It remains to be seen what that means. Due in part to the AI-fueled demand for memory and components, hardware prices on game consoles have gone up in recent years. Sony and Microsoft already raised prices on the PlayStation and Xbox consoles, while Nintendo is hiking the price of the Switch 2 in September.
Some are theorizing that, should current trends continue, the price of new consoles in the future could be $1,000 or more, and that's a real bummer. With the prices of new consoles expected to be the highest ever, that may help explain why Sony is killing of discs in 2028. If companies like Sony and Microsoft are going to sell fewer consoles in the future, as data suggests, then shifting to an all-digital world helps improve margins to mitigate the impact of fewer hardware sales.
Assassin’s Creed Creator’s New Game Channels Fine Art And Slasher Cinema
The creator of Assassin's Creed has a new game on the horizon, a supernatural blend of dark fantasy and witchcraft by the name of 1666: Amsterdam. Having been in development for 16 years--development on it originally began in 2011 at THQ before it went bust--the game got a re-reveal during Summer Game Fest 2026. One area where the game is aiming to stand apart from the pack is with its art direction, and in a new dev diary, developer Panache Digital Games provided a behind-the-scenes look at the artistic vision powering the mystery and witchcraft of this title.
Set across three time periods--the late 17th century, 1999, and the modern day--creative director Patrice Désilets and the Panache team drew inspiration from the Dutch Golden Age of art to shape the look and feel of the game. The process included translating paintings into interactive environments, replicating the distinct aesthetics of those painters to create the game world. Art nerds will immediately recognize the influence of painters like Johannes Vermeer and Adriaen van Ostade in the game's setting, and as Désilets explained, this approach allowed the team to recreate Amsterdam both accurately and expressively due to how artists of the time captured everyday life on canvas.
https://youtu.be/6GPWe3EU1uc"I really love art in general, not just from the 17th century. There's something in those artists, that era, that place, that is very powerful. It was among the first--not the very first--but still, who painted ordinary people from the street," Désilets said, likening the paintings to photographs of the era.
While the first part of the game draws from the great masters of the time, the second part, set in 1999, uses the Giallo era of slasher movies from the 1960s for inspiration, something which is the complete opposite of 17th-century Dutch art with dark contrasts and primary colors. Finally, the modern-day sections are set in a library, and artistic director Nicolas Cantin described the look of these scenes as sober and cinematic.
1666: Amsterdam isn't the first game to look to the past to create a unique art direction, as last year's smash-hit Clair Obscur: Expedition 33 featured an art direction born from French Belle Époque art. At the same time, 1666: Amsterdam did catch some flak following the release of its playable prologue on Steam, as players noticed that generative AI had been used for in-game art and assets. In a statement, Panache Digital promised that these would be removed and replaced with work produced by real human artists in the game's full release. 1666: Amsterdam will launch in early access later on Steam and the Epic Games Store.
Nintendo Exploring A Switch 2 OLED, But Is Worried About Price – Report
From the moment the current Nintendo Switch 2 launched with its LCD screen there have been questions around whether or not Nintendo would release an OLED version in the future. It's the strategy it followed with the original Switch to great success, but could still be a while away for its follow-up.
According to a report by ZDNet Korea (via Digital Foundry), Nintendo could be looking at an upcoming 1080p OLED panel from Samsung Display as an option for the potential Switch 2 OLED. The concern currently, according to the report, is not with the hardware itself, but the potential premium the upgrade would demand, and whether consumers will be willing to purchase an even more expensive console in today's memory-strapped market.
Nintendo has already announced plans to increase the price of the current LCD Nintendo Switch 2, and there's no guarantee that it won't have to hike the price further in the near future. That makes a potential Switch 2 OLED releasing in 2028 at the earliest a difficult product to predict, and even tricker to try and price before development kicks off by the end of this year.
An OLED panel would present a big upgrade over the current LCD panel, which is ill-equipped for the Switch 2's more capable hardware. Its HDR capabilities are sorely lacking, and its distractingly-bad motion clarity has been a sore point for many users, especially those migrating over from the inky blacks and smooth response times of the older Nintendo Switch OLED.
While 2028 is far away, Nintendo is planning to launch a new version of the Switch 2 in the European Union soon, which will feature a replaceable battery in order to comply with it latest consumer regulations. As a result, it will also discontinue the original Switch in the region.
Activision Reacts To Call Of Duty’s Captain Price Showing Up In An Unexpected Place
Actor Barry Sloane is known for playing Captain Price in the new Call of Duty games, but he does more than that. He showed up in the newest episode of the Game of Thrones TV show House of the Dragon as Ser Adrian Redfort, and many viewers didn't know he was in the show and were surprised to see him appear.
Both Captain Price and Ser Adrian Redfort have mustaches, and the Call of Duty account played this up. "The mustache transcends timelines," it wrote.
https://twitter.com/CallofDuty/status/2076801422289678453Sloane was cast in House of the Dragon in April 2025, making his debut in the July 11 episode of Season 3.
Sloane is coming back to play Captain Price again in this October's Modern Warfare 4, but the character is on a different journey. He's gone rogue following the events of 2023's MW3, and MW4 will show a "different version" of the character.
“A hunt for revenge draws Price toward a weapon powerful enough to shift the balance of power, setting in motion a conflict far greater than he ever anticipated,” the game’s description continues. “Forced into uneasy alliances and illicit operations, Price is pulled deeper into consequences he can no longer escape.”
Captain Price was originally played by Billy Murray, who memorably portrayed the character first in 2007's beloved Call of Duty 4: Modern Warfare.
What’s Next For Disney Games? D23 Is About To Tell Us
The biannual Disney D23 expo is back in 2026, and amidst a stacked schedule of panels highlighting the films, TV series, and music of the company, there'll also be a closer look at Disney's video games. Running from August 14-16, Disney has teased an "exclusive preview" on the first day of the show, as the Disney Entertainment Showcase will feature games amongst announcements for movies, television, and live stage productions.
Disney has dropped details on two of its games, confirming that there'll be a panel celebrating the 25th anniversary of Kingdom Hearts. With Kingdom Hearts 4 making a surprise appearance during last month's Nintendo Direct, this year's D23 could also be a prime opportunity to show off more of the Square Enix title that has spent years in development.
Disney Dreamlight Valley will get a panel as well, with the developers behind the cozy fantasy life-sim celebrating its run and offering a sneak peek at new content.
https://youtu.be/nZjagzpvHXUWhile we don't know what else we can expect, it wouldn't be too surprising to see a few Star Wars games in the spotlight, either. Two of the games are out soon, starting with the tactical-RPG Star Wars: Zero Company on August 27, while the high-speed Star Wars: Galactic Racer shifts into an October 6 launch date. Beyond that, other projects from a galaxy far, far away include Star Wars Jedi 3 from Respawn Entertainment, Star Wars: Fate of the Old Republic, Saber Interactive's Knights of the Old Republic remake, and Star Wars Eclipse from Detroit: Become Human developer Quantic Dream--a game whose fate is looking increasingly uncertain.
On the Marvel side, Insomniac's Wolverine game is out in September, but given the family-friendly nature of D23, we're not expecting to see Logan eviscerate an army of cyborgs in front of a young audience. The game will have a presence later this month at San Diego Comic-Con, alongside Arc System Works' new fighting game, Marvel Tokon: Fighting Souls.
Activision’s Latest Call Of Duty Announcement Is Upsetting And Bewildering Fans
Activision has announced that the leaderboards and combat records for Call of Duty: Modern Warfare 2 (2022) and Call of Duty: Modern Warfare 3 (2023) are being "permanently disabled" ahead of Modern Warfare 4's release in October.
Activision said it's doing this "as we optimize backend services" in the lead-up to MW4's launch. The announcement upset and bewildered fans.
Some are wondering how things like leaderboards and combat records for older games are related to providing services for new games. Other people replied to Activision's post with the "no correlation" SpongeBob Squarepants meme. Still others questioned why they would buy into a new game, in this case MW4, if one day their hard-earned statistics would vanish out of the blue.
https://twitter.com/C_CageMeatRider/status/2076740028164677771People on Reddit said they were not surprised by this decision, as they reported that the in-game leaderboards and combat records for those games have been broken for years anyway.
Activision has not provided a detailed explanation as to why this is happening apart from the line about optimizing backend services ahead of MW4's release. GameSpot has contacted Activision in an attempt to get more information.t
Infinity Ward was involved in all three games, having led development on 2022's MW2 and having assisted Sledgehammer Games with 2023's MW3. For this year's Modern Warfare 4, Infinity Ward is the lead developer, but it's also getting help from Activision's network of studios, which is common for Call of Duty releases.
MW4 launches on October 23, which is about a month before GTA 6 launches on November 19.
Another Game Skips Last-Gen, As Dying Light: The Beast Dumps PS4/Xbox One
Dying Light: The Beast was released last year for PC, PS5, and Xbox Series X|S, with developer Techland promising a last-gen version of the game as well. That's no longer the case, as the studio says it has made the "difficult decision" to cancel the PS4 and Xbox One versions, due to the game's visuals being too advanced for those systems to handle.
"Dying Light: The Beast was built from the ground up to take full advantage of current-generation hardware," Techland said in a statement. "Its open world, advanced visuals, and fluid combat and traversal all depend on processing power and memory that previous-generation consoles simply cannot provide."
https://www.youtube.com/watch?v=kZ17PvGRgF0Techland added that while development progressed on the last-gen versions, it came to the conclusion that the games would need to be technically compromised in a way that impacted the experience the studio sought to offer players. The developer added that it wasn't a matter of leaving those older platforms behind, but that they could not keep up with the demands of the game. Anyone who was expecting to play Dying Light: The Beast on PS4 or Xbox One and preordered the game will be eligible for a refund.
Dying Light: The Beast isn't the only game to pull the plug on a last-gen release. The last few years have seen numerous titles focus purely on current-gen tech and PC, like Gotham Knights and Hogwarts Legacy, while Cyberpunk 2077's major updates and Phantom Liberty expansion skipped the older consoles as well--likely due to the game suffering from severe performance issues on those platforms.
The world of Dying Light: The Beast expanded with a free update back in March that put much more emphasis on survival. The new mode allowed players to permanently clear out zombies from zones and repopulate them with people, but the catch with the Restored Land update was that supplies would be harder to find due to them no longer respawning, containers weren't as plentiful with goodies, and shops would charge a premium for their stock.
"Techland's expansion turned standalone sequel winds up being the most enjoyable Dying Light so far, because it dials back the power fantasy," Mark Delaney wrote in GameSpot's Dying Light: The Beast review.
Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game
As Criterion focuses on Battlefield moving forward, Battlefield Studios Europe's vice president and general manager, Rebecka Coutaz, has confirmed that the Need for Speed and Burnout franchises are not the focus of the company anymore.
"We're not here to talk about the past," she said during a celebration of Criterion's 30th anniversary (via IGN). When directly asked whether the studio is focusing on any other projects, Coutaz said, "We are solely focused on Battlefield."
Criterion took over developing the Need for Speed games beginning with 2010's Need for Speed: Hot Pursuit, a reboot of 1998's Need for Speed III: Hot Pursuit. It was also responsible for Need for Speed Rivals and 2022's Need for Speed Unbound. The studio also developed the Burnout franchise between 2001 and 2018, which raises doubts that the series will ever make a return, either.
With Courtaz confirming that Criterion's focus is now on Battlefield, she acknowledged some of the studio's strengths that came from the Burnout and Need for Speed games. "Yes, it used to be cars and less guns. But it's the overall player experience that we are sharing with the same intensity," she said. "The intensity, the cinematic view, the instant reward moment that our players love on Battlefield, those are really the strengths of Criterion."
As Criterion puts all of its resources into Battlefield, it's easier to get cosmetics you might have missed. It's a small improvement, but one of the more meaningful updates was rolled back due to "a mistake."
US States Are Trying to Stop Paramount Skydance From Owning Mortal Kombat (And Everything Else)
Paramount Skydance's plan to take over Warner Bros. Discovery is facing a new hurdle, as several states are suing the company to prevent the proposed $111 billion acquisition. In total, 12 state attorneys have formed a coalition to stop the merger, citing that it'll be a violation of the a violation of the Clayton Act antitrust law that was designed to block monopolies from forming.
"There is no debate here: This merger will snuff out competition, drive up prices, diminish content quality, and produce fewer movies and shows each year," California Attorney General Rob Bonta said (via THR). Alongside California, the lawsuit also includes state attorneys from Arizona, Colorado, Connecticut, Massachusetts, Minnesota, Nevada, New Jersey, New Mexico, New York, Oregon, and Washington.
In response, Paramount Skydance claims that the lawsuit represents a "fundamentally flawed application" of antitrust laws, and it still maintains that the merger will allow it to better compete with entertainment giants like Netflix. The streaming giant had originally intended to purchase Warner Bros. Discovery, but intense lobbying by Paramount and the offer of a higher purchase price to shareholders eventually saw Netflix pull out from the deal.
The states have also argued that the movie market will be disrupted, as Paramount will potentially control more than 30% of the movies hitting theaters. This could result in cinemas having to make changes that will harm their bottom line, like caps on discounts, less investment in improving their facilities, and being forced to raise ticket prices if Paramount Skydance decides to charge a larger fee for their films.
"Movie theatres rely on competition between Paramount and Warner Bros," the complaint from the states reads. "Through this competition, theatres incentivize creativity and quality, and they secure competitive prices and terms for themselves and for audiences."
While Paramount Skydance stands to gain valuable film IP, film studios, sports properties, and television networks from the deal, it'll also become the owner of Warner Bros. Games. This will give it access to various franchises and studios, like Hogwarts Legacy developer Portkey Games, Mortal Kombat studio NetherRealm Games, and much more. Paramount CEO David Ellison is a noted gamer, and the company is already involved in gaming projects like the upcoming Call of Duty movie.
Recently, Paramount Skydance announced a new in-house game development studio, Paramount Games Studio, and some of its upcoming projects include Marvel 1943: Rise of Hydra and a Star Trek horror game with Silent Hill 2 remake developer Bloober Team.
Paramount Could Own All These Warner Bros. Game Studios Soon View ImagesLA Noire Could Have Featured A Different, Very Famous, And More Expensive Lead Actor
The 2011 detective game LA Noire, which was published by GTA company Rockstar Games, starred Mad Men actor Aaron Staton as the lead character, Cole Phelps. A writer on the game has now revealed that a different Mad Men actor, Jon Hamm, was considered for the role as well. Staton portrayed Ken Cosgrove on Mad Men, with Hamm playing the show's leading role, Don Draper.
Daniel McMahon told IGN that Mad Men and LA Noire had the same casting director, and that Hamm was "discussed as a possibility for the role of Cole Phelps."
"It was never said at the time, but now, I understand the vision which was Jon Hamm is a wonderful actor, but he's not Cole Phelps," McMahon said.
Aaron Staton as Cole Phelps in LA Noire.McMahon went on to say that Staton was "much better at portraying Cole's fragility."
"He's very smart, but he's also young, not very experienced, and he's just trying his best. So, I think Jon Hamm would've been incredible, but expensive, and probably, in the end, not as good casting for that character as Aaron Staton was," he explained.
LA Noire was developed by Team Bondi, and it never got a sequel. Earlier this year, Take-Two boss Strauss Zelnick said the company is considering future projects for all of its franchises, and that includes LA Noire.
LA Noire was developed by Team Bondi and released in 2011 for PS3, Xbox 360, and PC, with Rockstar publishing it. The game takes place in 1947 Los Angeles, with players taking on the role of the detective Cole Phelps, who is played by Mad Men’s Aaron Staton. The game came to Switch, PS4, and Xbox One in 2017. A VR edition called The Case Files came out in 2019.
For his part, Staton said in 2021 that he had “never heard a word” about a sequel to LA Noire, despite the game selling millions of copies.
Back in 2012, Rockstar said a sequel to LA Noire was a “possibility.” At the time, the developer said, “We don’t always rush to make sequels, but that does not mean we won’t get to them eventually. We have so many games we want to make and the issue is always one of bandwidth and timing.”
If a sequel comes to market, it wouldn’t be from Team Bondi, as the studio shut down amid a flurry of controversy, after accusations of hostile working conditions prompted the International Game Developers Association to launch an investigation into the developer. Additionally, when the developer shut down, it reportedly was $1.4 million in debt. The studio’s assets, including its next project, Whore of the Orient, were acquired by film production company Kennedy Miller Mitchell.
Kingdom Hearts 4 News Could Come Sooner Than You Think
A special 25th-anniversary Kingdom Hearts panel at Disney's 2026 D23 event has fans of Square Enix's RPG series wondering if major Kingdom Hearts 4 news is right around the corner.
Disney doesn't hold a D23 annually (the previous one was held in 2024), and in recent years the fan event has taken on newfound importance as a stage for the House of Mouse to make all kinds of major announcements about upcoming films, shows, and even, occasionally, video games.
This year in particular may be worth paying attention to for Kingdom Hearts fans. In an announcement detailing the programming fans can expect from D23 this year, Disney revealed an hour-long panel titled "Deep Dive into Kingdom Hearts," which will celebrate 25 years of the franchise on August 15.
"Join us for a journey through light and darkness as we commemorate 25 years of Kingdom Hearts," the panel's description reads. "Discover how this saga united Disney, Pixar, and Square Enix, with insights from the creative minds, character voices, and more behind the magic."
https://www.youtube.com/watch?v=nZjagzpvHXUWho, exactly, those "creative minds" in attendance will be remains to be seen. While voice actors and Disney employees are a given, the bigger question is whether anyone from Square Enix will be in attendance. If so, there is no bigger creative force behind Kingdom Hearts than Square Enix's Tetsuya Nomura, who in addition to designing the look of the series' iconic characters has also directed every main entry in the series.
Until we know exactly who will be featured as part of the panel, it's hard to say for sure what to expect. The existence of the panel on its own isn't exactly direct confirmation that Kingdom Hearts 4 news, whether it be a new trailer, a release date, or some other announcement, will happen at D23, but it certainly wouldn't be surprising.
It was just last month that a new Kingdom Hearts 4 trailer served as one of the June Nintendo Direct's biggest announcements, breaking years of radio silence and confirming it would launch on Switch 2. Like previous looks at Kingdom Hearts 4, the trailer showed Sora battling against Heartless in a modern day, Japan-esque setting, even as it flashed glimpses of other characters like Donald, Goofy, various hooded figures, and even lesser-known characters from various mobile spin-offs like Kingdom Hearts Union X.