Game News

Subscribe to Game News feed
The latest News from GameSpot
Updated: 48 min 41 sec ago

PS5’s Exciting New Zelda-Like Kena Game Just Got Delayed

10 hours 44 min ago

Developer Ember Lab has announced that its upcoming PS5 game Kena: Scars of Kosmora, the sequel to 2021's much-loved Kena: Bridge of Spirits, has been delayed. The game--which gives off major Zelda vibes--was previously set to release this year, but now it's been delayed to 2027.

In a blog post, the developers said they need more time to "deliver a top-notch game that exceeds the quality" of Bridge of Spirits. "Pushing our release into 2027 gives us the ability to really polish the expanded game experience we want to deliver," the studio said.

https://www.youtube.com/watch?v=BhgxkBxiCyg

Scars of Kosmora is a linear adventure game, just like the 2021 entry, but the sequel has a "broader and deeper scope," the studio said.

"We hope you’re just as excited to jump into Kena’s next adventure as we are to share it with you. We’ve been working hard to fill it with the wonder, charm, and challenge fans have come to expect," the team added. "We appreciate your patience and support as we take the time for Scars of Kosmora to be the evolution of Kena’s journey and experience we want to deliver."

In Scars of Kosmora, main character Kena is now a seasoned spirit guide and embarks on a journey to the island of Kosmora to find a "cure for her affliction and to reconnect with a friend from her past." The island holds a "powerful corruption" that fractures her staff, so Kena adopts a new method of manipulating the elements to her advantage.

"On her journey, Kena discovers and nurtures memorable spirit companions-- whose powers she will harness to solve puzzles and defeat enemies using new elemental abilities," reads a line from the game's description.

2021's Bridge of Spirits was released initially on PS4, PS5, and PC, and later came to Xbox One and Xbox Series X|S in 2024. A Switch 2 edition arrived in March this year. Kosmora has been confirmed only for PS5 and PC so far.

GTA 6’s Weather System Sounds Like A Big Step Up

11 hours 33 min ago

Rockstar's Grand Theft Auto 6 includes a number of updates and improvements over the developer's past games, and that includes new weather systems.

Rockstar's vice president of art for lighting and rendering at Rockstar, Owen Shepherd, told Game Informer that the studio has "re-engineered" the studio's weather system to "make everything more more localized and persistent."

He said the goal was to make the weather in GTA 6's setting of Leonida--a stand-in for Florida--feel "dynamically solid and achieve a sense of scale" that the studio has never done before.

GTA 6 launches on November 19.

What that means in practice is that GTA 6 will have "fully dynamic cloudscapes that roll across the map" to provide a "broad spectrum of weather" in the game.

Florida is known for its heat and humidity, along with its localized and fast-moving rain systems. Look one direction and you may see bright sunshine. Look the other and you could see a downpour. GTA 6 will replicate this with localized rain showers, along with rainbows that appear. Additionally, places where it recently rained in the game will remain wet, with puddles also popping up.

GTA 6 also has a new wind system that includes "offshore breezes after sunset, convectional updrafts, and occlusion from buildings,” Shepherd said. “Hair and debris will swirl around on rooftops; gusts of wind will blow ripples over the water surface and bend the grass in swamps.”

GTA 6 will also include tropical storms and hurricanes, along with thunder and lightning. Shepherd did not, however, get into how GTA 6's new weather systems could affect gameplay. Florida is known to experience devastating hurricanes, but it remains to be seen if, for example, a hurricane could knock down structures or trees.

GTA 6 launches on November 19 for PS5 and Xbox Series X|S, priced at $80 for its standard edition and $100 for the Ultimate Edition. Rockstar is also selling a $400 collector's edition that includes a bunch of physical goodies, but not the game.

Blizzard Isn’t Fixing Diablo 4 Season 15’s Biggest Bug

12 hours 11 min ago

Diablo 4 Season 15's biggest bug, one revolving around Hellfire Torch and being able to equip more Unique charms than should be possible, won't be fixed this season, Blizzard has announced.

Hellfire Torch is a new Unique charm that counts as an extra set charm and comes with some great beneficial stats, like +All Skills, +All Stats, and +All Resistances. Players can usually only have one Unique charm equipped at a time, but Hellfire Torch breaks that rule, allowing players to use it and another Unique charm.

That's strong on its own, but there is currently a bugged interaction with Hellfire Torch that is allowing players to equip two Unique charms in addition to Hellfire Torch instead of one, granting even higher levels of power. 

https://www.youtube.com/watch?v=2L55dgNzpQ8

The bug seems to stem from Hellfire Torch being used first alongside the Seal of the Golden Epiphany, which allows players to equip up to three Unique charms. However, players are later swapping out Golden Epiphany for the Mythic Seal of the Diamond Mind, a seal that reduces the number of charms needed for set bonuses, but are still able to benefit from having additional Unique charms equipped. That, in turn, allows players to gain advantages from a full five-piece set bonus, Hellfire Torch, and two Unique charms all at once. 

Now, Diablo 4 design director Dan Tanguay in a forum post said Blizzard is aware of the bug and said Hellfire Torch' s current behavior is "beyond what was originally intended." That being said, Blizzard will be letting it ride this season as it works towards a fix in the future.

"We know many players have spent significant time earning the Hellfire Torch and building characters around it," Tanguay said. "Because of that, we want to be thoughtful about making adjustments mid-season that could disrupt those investments."

Tanguay continued: "We've also seen the positive reception to the Hellfire Torch itself from many players. The item has created a lot of excitement this season, and we've taken note of the feedback from those who have enjoyed earning it and incorporating it into their builds. While we don't have anything to announce today, it is something we're considering for the future, which makes it even more important that we fully understand and address this interaction the right way."

The post states Blizzard will continue to investigate the issue so that any future changes will be "implemented correctly and behave as intended." 

Players in Season 15 just might be stronger than ever before. Alongside the bugged Hellfire Torch interaction, players can also use this trick to get around the game's crafted Mythic item restriction and fully deck themselves out in Mythic gear.

It's just the last development in what has been one of Diablo 4's wildest, and most surprising, seasons yet. Season 15, Hell's Legacy, introduced all kinds of new content based on previous Diablo games, including boss fights against Diablo, Baal, and Mephisto ripped straight from earlier entries in the franchise. It's also filled to the brim with secrets upon secrets, including a showdown with the cow god Moophisto and even the return of the secret pony level, Whimsyshire, from Diablo 3.

Diablo 4 will continue to receive new seasons going forward, but won't be getting new expansions, as Blizzard instead shifts its focus to Diablo 5. A new Diablo 4 class, the Amazon, will release as standalone DLC in the first half of 2027.

PS5 Just Got A PS5 Pro-Like AI Upgrade, But Don’t Expect It Everywhere Yet

12 hours 59 min ago

The base PS5 console is no slouch when it comes to games, but compared to the PS5 Pro, it doesn't pack the same visual punch. That could change soon, as Sony has unveiled a new AI-upscaling upgrade for the older machine called Spectral Super Resolution (QSSR). Like PlayStation Spectral Super Resolution (PSSR), it is designed to make games look sharper and maximize performance.

While PSSR will still remain the "gold standard" for what Sony games can look like on PS5 Pro, QSSR looks like it'll offer a noticeable improvement on PS5. A result of the AI graphics collaboration with AMD, Sony says that it offers a "streamlined neural network architecture" for games. The only catch? For now, only two PS5 games will support it: Marvel's Wolverine and Ghost of Yotei--which is getting a new Complete Edition this month. Here are a few samples of it in action:

https://youtu.be/RcFYsDKbAIk https://www.youtube.com/watch?v=E929-XwrS_Q

"QSSR adds more pixel-level clarity and stability to our environments, bringing out extra detail amidst the busy streets of Madripoor, the dense alleyways of Shinjuku, and many other areas across Logan's epic journey. It’s a perfect companion to the launch of Marvel's Wolverine, and it brings a great taste of the PS5 Pro experience to our players on PS5," head of technology at Insomniac Games, Mike Fitzgerald, wrote in a PS Blog post.

Jasmin Patry, lead rendering engineer at Ghost of Yotei developer Sucker Punch Productions, added that QSSR excels at "resolving the fine details" in characters and environments that previously wasn't possible on the base PS5. Both PS5 exclusives are receiving a patch today to add QSSR as an additional graphics option, and Sony says it will be offered to all PlayStation developers soon.

If it's implemented widely and across many more games, QSSR could become a big selling point for the PS5, as the console will be six years old in November. Price hikes have made it more expensive to jump into the current console generation, and for anyone who can afford the $900 PS5 Pro, stock seems increasingly harder to find as demand begins to outpace supply. In Japan, potential consumers are now being asked to enter a lottery system and prove they've played at least 60 hours over the last two years on their current PS5 console.

In comparison, an improved gaming experience on a regular PS5 console sounds like it makes financial sense--even if the console was much cheaper when it first launched in 2020.

The Xbox Cloud Gaming Controller Is Dead, Apparently

13 hours 38 min ago

Microsoft agreed to several big changes to appease regulators in its effort to get the blockbuster $75.4 billion deal to buy Activision Blizzard approved, including tweaks to its cloud-gaming projects. Now, more than a year later, we're still learning more about this, including a new claim from The New York Times that Microsoft canceled plans for a new Xbox controller "devoted to cloud gaming."

A spokesperson for Microsoft denied that the controller concept was abandoned due to the regulatory process, but did not provide a reason.

Microsoft never formally announced or unveiled any controller for cloud gaming, but an image of it leaked this year, prompting raised eyebrows for its ... unique design.

Microsoft cut deals with a variety of companies--including Ubisoft, Nware, EE, Boosteroid, Ubitus, and Nvidia--to help mitigate concerns from the UK's Competition & Markets Authority (CMA) that Microsoft might give preferential treatment to its own cloud gaming networks.

Former Xbox CEO Phil Spencer, who led Xbox during the sale process, said such deals freed up one of the concerns the CMA had and helped bring more games to more people.

The Xbox cloud-gaming service showed some initial signs of growth, but the program suffered a setback recently when Microsoft announced that it will soon put limits on how much people can use the service, and then charge them more to keep playing. Additionally, Windows Central recently discovered that the dedicated cloud gaming app for older Samsung TVs will go away soon due to a compatibility issue.

Access to cloud gaming is one of the perks of Xbox Game Pass Ultimate, allowing people to stream their games. Later this year, people will be able to buy game time for cloud gaming on Xbox without a Game Pass membership.

One of the appeals of cloud gaming, at least in theory, is that it requires no expensive local hardware like an Xbox or PC, both of which are more expensive than ever due to the AI-fueled demand for memory and components. People need a consistent and fast internet connection for the best experience.

In other Xbox news, CEO Asha Sharma recently stressed that Xbox is "not for sale," following rumors and reports that Microsoft could unload the struggling company.


Gears Of War: E-Day Has A Clever Solution To One Of PC Gaming’s Biggest Annoyances

13 hours 50 min ago

Early access for Gears of War: E-Day has kicked off for anyone who bought the Premium Edition, and if you're on PC, you're probably dreading the traditional shader compilation wait that comes with it. There's good news, as Gears of War: E-Day supports a neat feature on this platform that cuts down on that process significantly.

Called Advanced Shader Delivery (ASD), it addresses how modern games rely on shaders to calculate how light, shadows, reflections, and textures should look on screen. This usually involves you sitting for a while when you first boot up a game after installing it, resulting in the infamous "Compiling Shaders" loading bar. In comparison, ASD is like buying a Gundam model kit that's already assembled, right out of the box.

https://www.youtube.com/watch?v=xTxwN-Ck1Zw

ASD pre-translates and delivers shader files directly to your device ahead of time, so you wait mere seconds. It also works across a wide variety of systems, and while I haven't installed Gears of War: E-Day on my main PC yet, I did load it up on my Asus Xbox ROG Ally X. The shader compilation waiting time was around 20 seconds, far better than waiting up to 15 minutes as I've experienced with other new games.

It's also worth noting that ASD works with multiple hardware configurations, including devices powered by AMD, Intel, Nvidia, and Qualcomm. Gears of War: E-Day will be the first game to support ASD across Windows devices, and it's currently available for users with AMD graphics cards. Owners of Nvidia GPUs will receive ASD-compatible drivers shortly after E-Day launches.

I was slaying the Locust, not my patience.

While our impression of the multiplayer portion of Gears of War: E-Day is still coming, the campaign is a mostly solid excuse to take cover and pop some Locust heads. "For better or worse, E-Day is distinctly Gears, and I had a good time with it, even if the story is disappointing and the open areas are fairly dull," Richard Wakeling wrote in GameSpot's Gears of War: E-Day review. "But that’s all it is: a good game, propped up by combat that hasn’t changed all that much over the past 20 years. That’s enough to skate by, but I wish Gears of War would dig deeper."

GTA 6 Doesn’t Compromise Scale For Detail, Rockstar Says

14 hours 26 min ago

Rockstar's games are known for their impressive attention to detail, along with their massive scopes, and GTA 6 is seemingly going to up the ante in that regard. Rockstar boss Aaron Garbut said in an interview that a developer might compromise scale for detail or detail for interaction "but not with this project."

"We went the other way," he told Game Informer. "Everything is dialed up--detail, scope, breadth, scale, interaction, and density." He went on to say Rockstar has never "created anything close to this before."

"As the pressure for us on this project is huge, we dealt with that by doing our best to overdeliver," Garbut said.

Lucia and Jason in GTA 6.

No game can have everything, though, and GTA 6 is no different. The game takes place in Florida stand-in Leonida but doesn't feature Walt Disney World, for example, but Rockstar says the game will deliver the "full Florida experience."

GTA 6 launches on November 19 for PS5 and Xbox Series X|S. The game has reportedly already sold close to 6 million copies, generating more than $570 million in pre-sales.

Also this week, Rockstar revealed that GTA 6 will have more than 170 animal species, including cane toads and monkeys. We also learned that GTA 6 has a new dynamic weather system.

Former Steelers Head Coach Reveals Minecraft City He’s Been Building For 12 Years

14 hours 51 min ago

Mike Tomlin served as head coach of the Pittsburgh Steelers from 2007-2025, which is a remarkably long tenure in the NFL. During more than half of that time, Tomlin was secretly working on a massive Minecraft city, and he's now revealing it to the general public.

In the first episode of his deep dive into the Minecraft city--and the first video on his YouTube channel--Tomlin shared how the city began, initially with his kids' participation, but as they grew older, it became more and more of a focus for him alone. Much like the Steelers' roster changed every season, Tomlin remained the constant.

https://www.youtube.com/watch?v=_h_pQ1-5iQg

As you can see in the video, Mike Tomlin put an enormous amount of effort and time into building this city, not only creating the skyscrapers and nearby neighborhoods, but also sports stadiums. He said in the first episode that he'd go into more detail on these stadiums later, but the city includes a baseball field and a soccer pitch, alongside the obvious football field.

His son Mayce also shared that Tomlin would sometimes take his PlayStation, presumably due to a sudden creative spark.

https://twitter.com/maycetomlin/status/2105457694148821231

Tomlin has a lot more time to focus on Minecraft since resigning as the Steelers' head coach following the 2025 season. During his tenure, the team famously never had a losing season, which might just change this year with a grandfather at quarterback and a defense that has major issues stopping the run. Pittsburgh native Mike McCarthy is the team's new head coach, and it's unclear if he plays Minecraft.

PUBG: Black Budget Canceled, Joining Live-Service Graveyard

14 hours 56 min ago

PUBG publisher Krafton has pulled the plug on its extraction shooter spin-off PUBG: Black Budget. Announced less than a year ago and already through several closed alpha tests, the publisher's reasoning for the cancellation is simple: it believes Black Budget simply wasn't fun enough to keep potential players engaged.

"After reviewing the project's development status and future direction, we concluded that its current direction would not allow us to deliver an experience players could enjoy over the long term," Krafton wrote in a Steam update. "We have therefore made the difficult decision to end development of PUBG: Black Budget. PUBG Studios will carry what we learned from development and testing into future projects, continuing to listen to players as we explore new gameplay experiences."

Black Budget is the second PUBG spin-off to get the axe, following the demise of the tactical shooter PUBG: Blindspot in March. While the game launched in early access, Krafton closed it down after two months, saying it was "no longer able to sustainably provide the level of experience" it set out to deliver.

PUBG: Black Budget

Krafton's reasons for cancelling Black Budget aren't without merit. If it had been fully released, Black Budget would likely have faced an uphill battle, as the extraction shooter genre is perceived as a niche market dominated by a handful of games, while the live-service video game graveyard is full of recent projects that failed to find an audience. Many games launch with strong momentum, but they struggle to retain those initial player numbers, and their audiences shrink quickly.

Just look at Highguard, as the free-to-play shooter lasted just over a month before it shut down. PUBG franchise director Taeseok Jang recently reflected on the struggles of Highguard and other live-service games, commenting on how hard it is to succeed in that space.

Krafton has another PUBG spin-off in the works, the grindhouse-themed multiplayer shooter Ded.Net. Announced back in August during Gamescom, it's currently being developed by Krafton's Wisconsin-based studio PUBG Madison.

Uncharted 5 Is Reportedly In Development And Will Feature Nathan Drake

15 hours 43 min ago

Naughty Dog is focused on releasing its first new IP since 2013's The Last of Us in Intergalactic: The Heretic Prophet, but a new report suggests it is also busy with the revival of its biggest franchise.

According to MP1st, and corroborated by VGC, Naughty Dog could be developing Uncharted 5, a sequel to a series that last saw an entry in 2017. The report claims that Uncharted: The Lost Legacy director Shaun Escayag is leading the project, after briefly leaving Naughty Dog to work on Crystal Dynamic's ill-fated Avengers. It's suggested that Uncharted 5 will be the studio's next release after Intergalactic, with The Last of Us 3 coming afterwards. That would align with Naughty Dog's recent announcement that it is working on multiple new Last of Us projects.

The report doesn't have too many details on the game itself, outside of mentioning that the series' main protagonist, Nathan Drake, will be present in some capacity. That could leave the door open for Cassie Drake, Nathan's daughter who appears at the end of Uncharted: 4 A Thief's End, to potentially take over as the series' lead going forward. This latest entry is also apparently not a remake of any sort, with Naughty Dog reportedly shelving those plans a long time ago.

Uncharted 4 was positioned as the definitive end for Nathan Drake's story when it released in 2016, but Naughty Dog has repeatedly suggested that it is not done with the franchise. Escayag himself stated in 2022 that it's a world the studio wants to see more of, saying “I think we can say for certain that we can never say never." In February of this year, he posted a vague Instagram photo of a cannon in a tropical environment that was captioned “research," suggesting that he might be working on something related to Uncharted.

When Uncharted 5 might release is anyone's guess, but it's more likely that it'll arrive on the PlayStation 6 given that Sony is expected to release its next-generation console sometime in 2028. Intergalatic, the studio's most imminent project, will be revealed in full in 2027, with a release window still unknown.

Xbox Is Paying A Lot Less Than Normal For Kojima’s Physint, Possibly Under $200 Million – Report

15 hours 46 min ago

New Xbox CEO Asha Sharma has made a lot of big moves since taking over for Phil Spencer in the role, one of which was signing Hideo Kojima's new spy-thriller game, Physint, after Sony walked away from it.

According to The New York Times, Xbox's agreement with Kojima was "substantially below what Xbox would typically spend to develop a premium game." What exactly would be typical, however, is unknown, because game studios are incredibly secretive about budgets.

The money figures for Physint have been a point of contention, with unconfirmed reports that Physint's budget at Sony was $400 million. This has never been confirmed, but it was also reported that one of the reasons Sony opted to drop Kojima and Physint was that the game was over budget and late.

https://www.youtube.com/watch?v=NzzdyORdg80

Windows Central's Jez Corden said he was told by first-hand sources with "direct knowledge of the contracts" for Physint at Xbox that the real number is "far lower." He said the deal between Xbox and Kojima amounts to only a "fraction" of the reported figure.

The Game Business reporter Chris Dring, who originated the $400 million rumor, said he was only speculating, and the internet did what the internet does. He subsequently stated that he understands that Xbox is paying "far, far less," and "possibly even below $200 million."

Xbox's deal with Kojima for Physint also covers film and TV adaptations. Physint stars Bill Skarsgard as its lead, along with Charlee Fraser, Don Lee, and Minami Hamabe. The game doesn't have a release date or any footage as of yet. Kojima believes Physint could become his most commercial game yet.

Kojima said he got the idea for Physint in part due to the overwhelming fan demand for another Metal Gear game. He no longer works at Konami and couldn’t make a new Metal Gear, but the interest from fans inspired him to make a “new action espionage game” that became Physint.

Sony originally announced that it would publish Physint, but the company told Kojima over Zoom that it was terminating the deal. Kojima's previous game franchise with Sony, Death Stranding, reportedly barely broke even.

Sharma also briefly discussed Xbox's relationship with PlayStation, saying the two companies currently work together and that will continue under her leadership.

"Competition and collaboration can coexist," she said.

Physint is not the only Kojima game that Xbox is publishing, as the company is also partnered with the studio for the horror game OD.

The Witcher 3 Remastered Is Already Being Patched For Being Too Bright

Thu, 10/01/2026 - 23:38

The Witcher 3: Wild Hunt Remastered launched for free earlier this week, and has since been subject to debate over whether its visual changes have been for the better. One aspect that has routinely dominated the conversation is how overly bright the remaster makes the game look, and it's evident developer CD Projekt Red agrees that it went too far.

A patch for Xbox Series X|S, PlayStation 5, and the Xbox Play Anywhere version of the game on PC has been released that makes "various lighting adjustments" across the game, among other things. CD Projekt Red detailed the patch on social media, stating that the team is working on another hotfix for PC that will address a save game issue that numerous players have reported. The brief patch notes can be found below.

https://youtu.be/_oEdB5S2d3U?si=v_wBtlRpVoS4Waq-
  • Fixed an issue where DLSS was unavailable in the Xbox Play Anywhere version of the game on PC
  • Made various lighting adjustments, including fixing some interiors that appeared too dark
  • Made various other adjustments to ensure parity with the PC version

The patch isn't being released for other PC versions because it's likely that the fix centers around the game's bloom setting. It's one that PC players have suggested turning off to regain some contrast in the game's image, but one that wasn't available for players on consoles. This patch doesn't introduce that toggle, but likely toggles it off for all console players. If you're playing on Nintendo Switch 2, however, you won't be able to benefit from the fix just yet.

The bloom setting doesn't fix everything though. Players have still taken issue with the game's HDR implementation, path tracing visual presentation, and overall system performance on PC. CD Projekt Red hasn't yet commented on whether it is planning to make changes to those areas, but this patch does indicate that they are aware of the most glaring issues players are facing.

The Witcher 3 Remastered released as a free update for all versions of the game, introducing enhanced character animations, world detail, improved combat and role-playing systems, and more. An expansion for the 11 year old game, Songs of the Past, is scheduled to release in 2027 and will tie into the events of the The Witcher 4, which is currently in development.

Resident Evil Director’s Next Movie Is Called The Flood But It’s Not About Halo, Adds Jennifer Lawrence

Thu, 10/01/2026 - 23:16

Zach Cregger's Resident Evil movie is a critical and commercial hit, but the director is not jumping right into a sequel, and may never. Instead, his next project is called The Flood, and while The Flood are well-known to gamers in Halo's lore, Cregger's new movie has nothing to do with Halo--though it does involve aliens.

Cregger is known for keeping secrets about his movies, and he’s not saying much about what to expect from The Flood beyond that it’s a sci-fi movie set in deep space. Dread Central reported that The Flood is "very Alien-esque," with the story focusing on a deep-space ship captain who, with her crew, investigates a strange signal "from a distant world." The signal leads the crew to an "alien artifact that warps time, reality, and their sanity, forcing them into a confrontation with an incomprehensible intelligence."

Oscar-winning actor Jennifer Lawrence has signed on for The Flood, according to Variety. Though her exact role in the film remains unknown, she will likely play the lead, the ship captain. This is somewhat familiar ground for Lawrence, as she starred in 2016's sci-fi movie Passengers, in which she played a character aboard a spaceship opposite Chris Pratt.

Cregger is re-teaming with Warner Bros./New Line for The Flood; he previously made the successful thriller Weapons at the studio. He said in a statement that Lawrence is a "one-of-a-kind" talent and that he's excited to work with her.

In addition to Warner Bros./New Line, Cregger is working with Steven Spielberg's Amblin Entertainment and Roy Lee's Vertigo on The Flood.

As for Lawrence, she earned her first Academy Award nomination for 2010's Winter's Bone. She won an Oscar for 2012's Silver Linings Playbook, and also picked up nominations for American Hustle and Joy. She is also known for playing Katniss in the Hunger Games movie series.

As for a possible sequel to Resident Evil, given the movie has made so much money and strong reviews, many are expecting another entry. That may happen, but Cregger has said he is done with franchise movies, even though he does have ideas for a sequel.

 “I’m doing this [Resident Evil], and that’s it for me. I’m not going to go tackle any other franchises," he said.

007 First Light’s Free Expansion Gives Bond A Driving License To Kill

Thu, 10/01/2026 - 23:11

007 First Light developer IO Interactive has revealed a major new free update for the James Bond game, which is now available across PC, PS5, and Xbox Series X|S. Extended Operations adds new missions, the Valhalla Protocol, a photo mode, New Game+, new weapons, outfits, and more. Here's a closer look at everything that's new:

Valhalla Protocol https://youtu.be/yRF4IXmNixo

The main event of Extended Operations, Valhalla Protocol brings back Bond's signature Aston Martin Valhalla ride for a race against the clock in Slovakia. The track will have four different versions that you can test your driving skills in, and when putting the pedal to the metal isn't enough, you can always rely on its arsenal of guns and missile launchers to help you earn a first-place finish--far better than a boring Formula One race.

Photo mode Is that a Great Gatsby meme pose?

007 First Light has no shortage of exciting moments, and you can capture them in all their digital glory in the game's new photo mode. Similar to the photo modes found in many modern games, you can set up Bond and use unique filters, custom light setups, exclusive poses, and much more to take the perfect shot.

New operation: Jungle Heist Welcome to the Jungle Heist, we've got guns and flames.

A new mission for 007 First Light, Jungle Heist tasks Bond with infiltrating a jungle villa, finding out who's concealing the codes to a secret safe, retrieving its contents, and then fighting your way up to the extraction point.

New weapons Locked and loaded.

Bond's arsenal is also being updated with two new weapons: the Squire Marksman rifle and the Storm 12 shotgun.

New outfits For your fashion eyes only.

Time to dress for success--or big-budget Hollywood explosions--with a fresh set of Q Division threads. Bond can don some casual clothes with the Leisure Beam outfit, posh it up with the First Class tuxedo, and blend in with the Observant Spy ensemble.

New Game Plus Time for a Bond replay.

You can replay the entire 007 First Light campaign--which is really good!--and you can also choose to wear different outfits that you've unlocked from your first session with the game.

00 difficulty mode Prepare to die, a lot.

Think you've earned your 00 number? You can put your skills to the test with the 00 difficulty mode, which is designed to punish even the smallest mistake. Resources are more limited, enemies are deadly, and the mode is billed as the ultimate challenge for players.

IO Interactive has steadily added new content to 007 First Light since it launched in May, and Amazon Game Studios boss Jeff Gattis recently suggested that a sequel is a matter of when, not if. The game reached an impressive milestone of 4 million units sold in August 2026 across PC and consoles--minus Switch 2, as 007 First Light is still MIA on that platform. 

The Switch 2 edition has been delayed several times, and it's now expected to arrive in March 2027 as IO works on getting it ready for the Nintendo handheld. 

"As Hollywood seems uncertain about where to take Bond next, IO Interactive’s debut effort is supremely confident," Mark Delaney wrote in GameSpot's 007 First Light review.

How Long Is Gears of War: E-Day – Mission List And Hours Played

Thu, 10/01/2026 - 23:00

Gears of War: E-Day is almost here--unless you're hopping in a few days early with the Premium Edition--and if you're looking to try out the campaign, you can settle in for a few days of action and chainsaw executions. While Gears of War: E-Day is primarily a linear cover-based shooter, the game also sprinkles in some semi-open-world environments for you to explore between missions, giving you the opportunity to hunt down collectibles, upgrades, and take part in side missions. Here’s how long it’ll take you to beat Gears of War: E-Day.

How long to beat Gears of War: E-Day depending on your play style

If you tackle the Gears of War: E-Day campaign on normal difficulty, do a little bit of collectibles hunting and take part in the game's non-story missions, expect the campaign to take 10-14 hours to complete.

In my own playthrough, I motored through the campaign and finished it in 11 hours, occasionally stopping along the way to track down a hidden item, find an upgrade pack for my arsenal, and take part in a side quest. I'd done roughly 60% of that content before I reached the end, and Gears of War: E-Day has a war journal that provides a very comprehensive list of things you missed in each mission, so you can go back and find them for a completionist run.

That's a fairly standard playthrough time for a game in this series, and once you've rolled credits, the various multiplayer modes look like they'll consume plenty of your hours. You can increase the difficulty and spend more time in the campaign, but on higher challenge levels, enemies can be bullet-sponges that quickly burn through your stock of spare lives. Horde Siege looks like an especially enjoyable timesink, as this new take on the Gears of War horde mode revolves around three teams of four players taking on waves of enemies, co-operating with each other to accomplish objectives, and survive against increasingly overwhelming odds.

Gears of War: E-Day mission list

The campaign for Gears of War: E-Day is spread across five acts, each comprising several chapters. Acts 1 and 5 are the shortest of the bunch, while Acts 2-4 are lengthy, meaty parts of the overall narrative. You could easily do an Act per night, and spread them out over a week. You can see the full list of Acts and Chapters below, and if you ever want to go back to an earlier one to hunt down a missing collectible or gear upgrade, you can easily do so from the main menu.

Act 1

  • Prologue
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4

Act 2

  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5

Act 3

  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6

Act 4

  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6

Act 5

  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5

For more Gears of War: E-Day guides, you can read up when the game launches globally, if it's coming to Steam, and what its post-launch roadmap looks like.

Control Resonant Has Finally Gotten The One Thing It’s Missing (But Only On PC)

Thu, 10/01/2026 - 22:45

There's a lot to love about Control Resonant, from its delightfully weird world to its intriguing story, but visually, the game offers some jaw-dropping visuals and art direction. From the Hiss hovering in the air to the tastefully red atmosphere when you venture into dangerous zones, every frame of the game is begging for some virtual photography. The only problem? There's no photo mode yet, and developer Remedy Entertainment only plans to add it in a November update.

And that's just too long to wait! Fortunately, if you're on PC, you can mod a photo mode for yourself. On Nexus Mods, user Kkyleeb21 has developed a robust toolset for nailing the perfect shot that, when active, switches the game engine to its built-in free camera and freezes time. Designed to be similar to Alan Wake 2's photo mode, the Control Resonant version offers everything you could ask for with its virtual camera. You can switch between presets, set exposure and depth of field, crop the image, and use one of six filters to make the scene look just right.

Control Resonant players on Xbox Series X|S and PS5 will have to wait until November to start documenting their Altered World Event journey through New York, as Remedy said in a recent blog post that it wanted to prioritize game development first and then add a photo mode in a later update.

https://www.youtube.com/watch?v=f1LEHPr8e_o&pp=0gcJCS4MAYcqIYzv

"The Photo Mode for Control Resonant is something we’ve been cooking for a while," Remedy wrote. "We even consulted some talented virtual photographers from the community to help us make it the best it can be. The reason Photo Mode didn’t release on launch is because we needed to prioritize making sure the game was in the best possible shape. We've seen gorgeous virtual photographs you’ve already taken – but once the Photo Mode releases, you can really go to town. We expect to release Photo Mode sometime in November."

A new update for the game has also gone live, adding an enhanced New Game+ mode and much more. Remedy says that, on top of recent gameplay balance tweaks, the new patch includes many bug fixes, adds extra polish, and throws in a few quality-of-life improvements.

Control Resonant Game Update 1.4.0
  • New Game ++
  • You can now play an infinite number of runs of CONTROL Resonant in New Game ++
  • Added the Build Power number to the Loadout screen on the bottom left so that players can easily see their Power level instead of having to find it buried in the Stats & Effects menu
  • It's worth saying here that if you are below the enemy level, you are going to have a tougher time with combat, so keep doing side quests, explore twisted Manhattan, and level up!
  • The HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap
  • Added a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)
  • Unknown Zone - Decreased the overall amount of combat and intensity by 10%-15%
  • Added a separate volume slider for radio dialogue. You can now customize the audio balance between speakers/headphones and the DualSense controller speaker
  • Added a new option in the Assist Mode - Power Core Charge Duration: Added a 100-300% Power Core Charge duration multiplier
  • Many fixes to map markers either sticking around too long or being in the wrong place and not clearing correctly. We are sure we still missed a few of these, though
  • Fixed a VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack
  • Added “Mute copyrighted music” option to turn off Apocalyptica’s “Upperhand” intro credits song (It’s a great track, so why would you)
  • Added a Tutorial about the Rush ability removing status effects
  • Fixed over-saturated HDR highlights in AgX (tonemapper)
  • Fixed a multitude of subtitle and VO issues across the game
  • Several specific performance optimizations, mainly targeting PC minimum and recommended specs
  • Polish on all aspects of the game, including audio, dialogue timing, subtitle timing, animation, lighting, code, mission polish, UI, and so on
  • Added support for Razer haptics. The game will trigger many gameplay events like using melee, taking damage, etc., and trigger effects on Razer peripherals

Ubisoft’s Massive Entertainment Rebrand Has Made The Name Much More Literal And Slightly Confusing

Thu, 10/01/2026 - 22:44

After folding several of its studios into "Creative Houses" earlier this year, Ubisoft has announced a rebranding for Creative House 2, which might be slightly confusing. The branch that is home to almost all of Ubisoft's Tom Clancy-branded games, Creative House 2 will now be known as Massive Entertainment, which is also the name of one of Ubisoft's longest-serving studios. Massive Entertainment, as a studio, will still exist within Massive Entertainment the Creative House, and this arm of Ubisoft will continue to grow existing IP and work on new projects, like the upcoming March of Giants.

"Starting today, development teams responsible for these franchises in Montréal, Paris, Sweden, and Toronto will operate under the Massive Entertainment brand, bringing together their creative and technology expertise to shape its future, grow these franchises and craft challenging experiences for dedicated player communities," Ubisoft said in a statement.

Even the logo is massive.

Massive Entertainment--the studio--was established in 1997 in Sweden, and it was acquired in 2002 by Vivendi. After Activision and Vivendi merged in 2008, the developer was sold to Ubisoft and has remained with the publisher ever since. The developer has been a hitmaker for Ubisoft, assisting Ubisoft Montreal on major titles such as Assassin's Creed Revelations and Far Cry 3, while also developing two entries in The Division series. Its most recent release was the divisive Star Wars Outlaws in 2024, and the studio is currently working on The Division 3.

This rebranding follows in the footsteps of Creative House 1, which is known as Vantage Studios. This Ubisoft subsidiary--in which Tencent owns a major stake --is responsible for Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six, and in total, there are five Creative Houses and one Creative Network that provides production support for the various studios.  Earlier this year, Ubisoft teased that several new IP are in development, but the restructuring hasn't been smooth sailing for the people working at the publisher.

Cost-cutting measures have resulted in the cancellation of games like the Prince of Persia: The Sands of Time remake, the shutdown of several Ubisoft studios, a return-to-office mandate, and numerous layoffs across the entire company.

Resident Evil Requiem Producer “Explains” Game’s Title, Confusing Us More

Thu, 10/01/2026 - 07:00

The meaning of Resident Evil Requiem's title appeared to be self-evident when it was released earlier this year. However, Resident Evil producer Jun Takeuchi's explanation for the title from the recently published Biohazard 30th Anniversary Special may be a head-scratcher for even the series' diehard fans.

"'Requiem' isn't just a title chosen for its meaning of 'requiem,'" said Takeuchi via GamesRadar. "The spelling of Requiem (REQUIEM) contains not only the 'RE (response)' ... but also a 'Q (question).' In other words, this 'Requiem' presents both an 'answer' and a 'question.' I will explain the meaning of that at some point in the future."

More intriguingly, Takeuchi indicated that the Resident Evil remake games and the current titles have been building towards a crossover since Resident Evil Village.

"Currently, Resident Evil operates on a two-pronged approach: The numbered titles allow players to experience the ongoing drama of the series, while the remake series lets them experience the past," added Takeuchi. "Eventually, the remake series will catch up to the era of the numbered titles, and the mechanisms for that are already being considered. In fact, preparations for this have been gradually underway since Resident Evil Village, including the appearance of names like Umbrella and Spencer, and the reappearance of Raccoon City in Requiem. This is all in preparation for a crossover."

Takeuchi didn't elaborate on what form the crossover may take or how soon it will arrive. However, Requiem has already served as link between the two eras by placing classic hero Leon S. Kennedy in a co-leading role alongside the new heroine, Grace Ashcroft.

The only officially confirmed Resident Evil game in development is Resident Evil Veronica, a remake of Resident Evil – Code: Veronica. That title doesn't currently have a release date. Meanwhile, the Resident Evil movie helmed by director Zach Cregger has crossed over $100 million domestically and $208.3 million worldwide.

The Splinter Cell Remake Is Still Lurking In The Shadows

Thu, 10/01/2026 - 04:41

A remake of the original Splinter Cell game was first announced nearly five years ago, and since then, we've seen exactly zero seconds of the game in action, or even a trailer. However, as we know with Sam Fisher, silence can be deceiving, and it looks like Ubisoft is actively recruiting for several roles on the project.

Spotted by Insider Gaming, job openings for a few different positions, including level designer and producer, have been posted within the last few months. This isn't necessarily indicative of how far along the project is--people are hired and leave all the time--but it does at least let us know that the project is still in active development. It's also not the first time we've seen job listings pop up, but with company in as volatile a state as Ubisoft, you never know.

https://www.youtube.com/watch?v=4A9iFjaKeMk

It's unclear exactly what shape this remake will take, as geopolitical dynamics have changed quite a bit since 2002. It's also unclear how much influence it would take from the later games in the series, with Conviction and Blacklist both including more action-aligned mechanics like Mark & Execute.

Since the release of Splinter Cell Blacklist in 2013, we haven't gotten a new Splinter Cell game. Sam Fisher has made numerous appearances, however, including a few guest missions in Ghost Recon and an inclusion in Rainbow Six Siege. The Netflix animated series also released last year, with Liev Schreiber taking over voice duties from Michael Ironside.

Xbox CEO Insists It’s Not For Sale Amid Studio Closures, Layoffs

Thu, 10/01/2026 - 04:11

The "Xbox reset" has people wondering whether Microsoft is preparing to exit the video game business, but Xbox CEO Asha Sharma has flatly denied that the gaming division will be put up for sale.

"Xbox is not for sale," Sharma said to The New York Times. "We will do whatever it takes to set the company up for success, and we will look at the right partnerships, the right operating model, and everything needed to achieve that."

Sharma's comments come in the wake of analysts predicting that Microsoft could sell Xbox off entirely. Compared with Microsoft's profitable cloud computing and artificial intelligence businesses, Xbox has paled in comparison, and the gamble on Xbox Game Pass hasn't paid off, despite Microsoft investing tens of billions in acquiring several video game publishers and studios over the years. Xbox’s accountability margins amount to only a 3% profit, a small return on investment for its parent company.

https://www.youtube.com/watch?v=XiYNNGR4uLo

Microsoft CEO Satya Nadella has said that Xbox will have to start pulling its weight under Sharma's leadership, and the Xbox CEO previously told employees that the Xbox business was not in a healthy state. Nadella has also praised Sharma's cuts at Xbox, saying they have led to a "streamlining" of the division.

If Sharma is setting Xbox up to generate more profit for Microsoft, then it's all part of a years-long strategy in the making. Halo is now an Activision project, and is likely several years away as the publisher is currently building a new team to develop the next Master Chief adventure. Meanwhile, two of Blizzard's biggest upcoming games will arrive at the end of this decade: Diablo 5 is aiming for a 2029 launch, while StarCraft is set for 2030. At the same time, Xbox has also tasked several of its studios with working on its Fallout franchise, with multiple new games in the series in various stages of development.

"We've got a long way to go with Microsoft," Sharma said to the NYT. "And we’re going to take the long-term view."

The Best Xbox Series X Games In 2026 View Images

Pages