Game News
Forza Horizon 6 Suffers Massive Leak Via Steam Preload Blunder
Just days before it was scheduled to release, Forza Horizon 6 on PC has leaked. Reports have begun circulating online of the entire game being uploaded online as an unencrypted Steam preload, with various piracy websites moving quickly to make the entire 155GB file available to download via torrents.
How did this happen? It's speculated that the Forza Horizon 6 preload is the culprit here, as in the buildup to the game's release so that players can start touring Japan as soon as possible, Steam may have accidentally pushed a decryption update for the game files too early. Microsoft isn't sitting idly by while one of its biggest releases of the year is pirated, and it has already begun making moves with takedown notices on various sites.
It also remains to be seen just how playable the game is in offline mode, and these pirated versions will naturally be excluded from post-launch plans. To put this into perspective, Forza Horizon 5 is estimated to have sold between 7.2 million and 8.4 million units on Steam (according to Sensor Tower data), so pre-launch piracy will most certainly take a large bite out of any potential sales.
Continue Reading at GameSpotNintendo Stock Continues To Dive Following Low Switch 2 Sales Predictions
Nintendo's share price dropped almost 8% on Monday as investors respond to the company's overly pessimistic outlook for the Switch 2's second year of sales. The slump took Nintendo's share price to its lowest point in almost two years, after the company admitted it was feeling the squeeze from memory shortages and other market pressures.
On sales numbers alone the Switch 2 looks like a runaway success, but Nintendo isn't confident that the console can maintain its momentum, especially with a price hike on the way. In its earnings release, Nintendo said that hardware shortages and the strong first-year sales would result in Switch 2 sales declining in its second year--which would be unusual as consoles are generally expected to gain momentum in their second year on the market.
As Nintendo stock continues its downward slide, Sony is up 10% following an earnings release that showed a drop in sales but a rise in profit. While Sony's hardware sales are also feeling the impact of memory shortages, strong digital sales are carrying the company's gaming segment.
Continue Reading at GameSpotGTA 6 Company "Exploring" AI To Help Make Games "Smarter" And Possibly Bring Down Costs
Grand Theft Auto 6 could be one of the most expensive games ever in terms of its budget, and this kind of investment may only be sustainable for a small group of games, Take-Two CEO Strauss Zelnick said in an interview.
Speaking to Bloomberg, Zelnick giant investments only make sense for "massive blockbusters," and "that's super hard to do." Of course, GTA 6 is expected to be one of those games, but the industry overall is in for even tougher times ahead if production costs keep ramping up.
"We certainly can't deal with exponential growth--we probably can't even deal with linear growth--in production costs," he said. "So everyone puts pressure on everyone, ourselves included. But on balance, we want to make bigger hits, and we're prepared to take appropriate risks to do so."
Continue Reading at GameSpotSaros Doesn’t Like Being a Roguelike, So Why Is It One?
“ARCADE IS DEAD,” developer Housemarque abruptly decreed in all caps on its blog shortly after Matterfall’s release in 2017.
This candid manifesto explained how the team saw no future developing the arcadey games it had specialized in for over two decades and was moving onto different genres. Returnal was the result of this shift in focus, taking the aesthetics and chaos inherent to Housemarque’s house style and throwing it all into a roguelike third-person shooter. It was a cult hit that saw critical acclaim, but Saros, Returnal’s spiritual sequel, seems to rebuke that glorious foundation by shunning the very genre with which Housemarque had just found great success. By paring back its roguelike elements in an effort to broaden its appeal, Saros becomes a discordant game that seems ambivalent towards what came before it.
Given its suite of levels that cycle in various threats, randomized weapons, resources, and perks, Saros is technically a roguelike, even if Housemarque talks around genre specifics. When speaking to Game Informer, art director Simone Silvestri said labels were "ephemeral" and it was “hard for [him] to categorize Saros” because Housemarque “didn't set out to be in a genre or defy a genre.” Creative director Gregory Louden was similarly elusive in that same interview, while admitting it had “rogue elements.”
Continue Reading at GameSpotBattlefield 6 Season 3 Patch Notes Detail Improvements For Vehicles, Netcode, Gadgets, And More
Season 3 of Battlefield 6 and Redsec arrives on May 12, and Battlefield Studios has released the patch notes ahead of the big update. In addition to the new content, this season's update includes a variety of improvements to the game's netcode, vehicles, gadgets, gameplay, and more.
Content-wise, players can expect a brand-new battle pass, three new guns, and a reimagining of Battlefield 4's popular Golmud Railway map, which will serve as the Battlefield 6's largest map to date. Redsec also receives a competitive Ranked mode for battle royale, allowing players to compete for rank, leaderboard status, and unique cosmetic rewards.
The Season 3 patch notes reveal several improvements designed to give Battlefield 6 a more polished feel. One notable change is a broad balance and handling pass for all vehicles. This includes better tracked-vehicle mobility, improved repair behavior, and updated damage and regeneration system for tanks. It also corrects an issue where a rider would previously be kicked off the dirt bike when doing a flip, so players can now go back to doing tricks mid-battle.
Continue Reading at GameSpotCosplaying Gamers Will Raid EA HQ To Protest Saudi Arabia's $55 Billion Buyout
In the wake of Saudi Arabia's leveraged buyout of Electronic Arts for $55 billion, gamers upset by the takeover are planning to protest the publisher's Redwood, California, headquarters on May 11 in cosplay.
A movement known as the Players Alliance HQ has announced its intent to "raid" EA's headquarters on May 11 at 11 AM PT / 2 PM ET. The goal is to denounce Saudi Arabia's Public Investment Fund (PIF) buyout of the publisher, with cosplaying gamers planning to unravel a 50-foot scroll of over 70,000 petition signatures on the Madden football field at the center of the campus. There appears to be a whole performance involved in the protest as well, with gamers dressing in suits and top hats portraying the "corporate villains" behind the deal. Further, a giant health bar prop will slowly deplete as supporters digitally engage with the protest, and a loot-box demonstration will reveal a range of prizes like mass layoffs, studio closures, and aggressive monetization.
According to the press release, Players Alliance HQ fears that, should the $55 billion deal go through (which would saddle EA with $20 billion in debt), the company could face pressure to cut jobs, replace employees with AI, and institute price hikes to recoup the losses of the buyout.
Continue Reading at GameSpotMortal Kombat 2 Made Millions Before Its Official Release Day
Mortal Kombat 2 is out now in theaters, and it made millions before its official wide release. The movie picked up $5.2 million in preview screenings in North America on May 7 ahead of its wider release today, May 8, according to Variety.
The video game movie is projected by independent tracking data to earn between $40 million and $45 million over the Friday-Sunday period, while Warner Bros. is expecting a more conservative $35 million. Studios often make safer predictions in part so they can say the final numbers surpassed expectations.
Mortal Kombat 2's main competition this weekend in theaters is a film that's totally unlike it: The Devil Wears Prada 2. The movie is projected to earn between $38 million and $42 million over its second weekend in North America after taking in $77 million for its first weekend.
Continue Reading at GameSpotLegendary Mario And Zelda Director Is Retiring From Nintendo After 40 Years
A Nintendo legend is about to call it a day, as veteran game designer and director Takashi Tezuka will leave the company later this year. Nintendo noted in its investor briefing today that the 65-year-old Tezuka will depart on June 26, closing the book on over four decades of work at the gaming giant.
Tezuka first began his career at Nintendo in 1984, joining as a part-time employee while he was still studying at university. Starting with Punch-Out, Tezuka would then go on to frequently work alongside another Nintendo legend, Shigeru Miyamoto, teaming up with him on several projects. It wasn't long before Tezuka was hired as a full-time Nintendo employee, serving as the assistant director and designer on 1985's Super Mario Bros. and then going on to direct the first The Legend of Zelda game.
Over the years, he has worked on multiple Mario games and several other big Nintendo IP like Pikmin and Animal Crossing. In the modern era, Tezuka has served as a producer and supervisor on titles like Super Mario 3D World and The Legend of Zelda: Breath of the Wild.
Continue Reading at GameSpotKingdom Come Dev Talks Risks And Benefits Of AI And Losing Players If Games Are Too Difficult
One of the new creative directors at Kingdom Come studio Warhorse, Prokop Jirsa, has commented on the hot-button issue of using artificial intelligence in game development. His comments come at a time when Warhorse was accused a firing a translator to help save costs.
Jirsa told PC Gamer that he understands why people hate when art is generated with AI, and that's because he hates it, too. While using AI to generate art that would be released to the public is not something Jirsa is interested in, he said the technology can be "really helpful" during development in other ways. That includes AI-assisted programming efforts and coming up with concept art with genAI.
"Even if you're not a programmer, for example, you can code little things that help you. Not necessarily something that will be used in the game, but, for example, you'll be able to access some information in a more comprehensible way … or, for example, quick generation of some concept art, so you can actually communicate better to concept artists what you need," he said.
Continue Reading at GameSpotTomodachi Life: Living The Dream Is Selling Like Hotcakes
Nintendo has shared the financial results for the fiscal year ending in March 2026, and while the company expects the Switch 2 to sell fewer units during its second year of life, not all things look bad for Nintendo. The company announced that its social life simulator, Tomodachi Life: Living the Dream, is doing gangbusters numbers, selling nearly 4 million units in just two weeks.
In a series of slides posted to the company's official website, Nintendo shared the sales figures for Living the Dream. For a game that released on April 16, Nintendo confirmed that the "global cumulative sell-through in [two] weeks after release [was] over 3.8 million units." This was the only mention of the game in the 29 slides, but it's still an impressive figure for a franchise that hasn't seen a new entry since 2013's Tomodachi Life.
The sales figure makes sense when you look at the attention surrounding Living the Dream. A cursory glance at Nintendo's official YouTube channel demonstrates just how popular the game would likely become when it launched, with many of the videos garnering hundreds of thousands to millions of views. And the same is true on Reddit, where the game's two primary subreddits--r/tomodachilife and r/TomodachilifeLivingTD--have 1.7 million and 290,000 weekly visitors, respectively. It appears players are living the dream in Living the Dream.
Continue Reading at GameSpotHow To Research And Craft The Motor Upgrade In Outbound
As you progress through Outbound you'll find four landmarks to visit with mini puzzles attached to them. The third one is the windmill, but to reach it you'll face difficulty as it's up a steep slope. In order for your vehicle to go up slopes, you'll need to upgrade your motor. This requires researching the motor upgrade and then crafting it, but it's not immediately obvious how to do this.
After searching for a while you might be losing hope, but there's a simple solution. You'll need to drive to as many signal towers as possible and use download coupons at each of them until the option to download the vehicle research station becomes available. For us, this was 12 signal towers, but it may vary for you based on the other options you've chosen at signal towers beforehand.
Once you've downloaded the vehicle research station blueprint, head back to your camper and enter building mode. Place the vehicle research station on a counter in your van, and from there you'll see branching options with multiple upgrade choices. For the motor upgrade, you'll need 10 bolts. These can be crafted out of scrap metal at the bolt press machine.
Continue Reading at GameSpotHow To Fix The Windmill In Outbound
As you progress through Outbound's main story quest in your cozy camper, you'll encounter several landmarks. The third of these is a windmill, and its occupant, Lilly, has left a note pinned to a fence near the front door advising that she's out of town at the festival. She says you can have a poke around and use the terminal on the windmill's lower floor, but the door to the terminal is powered by the windmill, which just so happens to be broken. To fix it, you'll need to follow a few steps.
First, make sure you've got 20 scrap metal on you--this is heavy so you'll want to leave the rest of your possessions in the van. Then, head upstairs inside the windmill where you'll see two levers. Use these and look up to line up the pile of boxes and wooden planks with the switch on the wall. Head up the ladder and flick the switch to drop another ladder down from the upper floor.
Afterwards, head back down one floor and use the levers to move the ladder to an accessible position. Then, climb up and use your 20 scrap metal to fix the mechanism of the windmill. Activate the brake lever to get the windmill's sails turning. This will open the door on the ground floor and make the terminal accessible.
Continue Reading at GameSpotThe Nintendo Switch Refuses To Retire, And The PS2 Should Probably Be Nervous
While all eyes are on the Switch 2 console following the release of Nintendo's financial results briefing today, its predecessor has continued to cement itself as Nintendo's best-selling console of all time with 155.92 million consoles sold as of March 31, 2026. That puts the Switch within spitting distance of Sony's PlayStation 2--currently the best-selling console of all time, with 160 million units sold as of March 31, 2024.
To put all of this into perspective, 19.86 million Switch 2 consoles have been sold as of March 31, and the Switch has long surpassed the 154 million lifetime sales of the Nintendo DS. Nintendo is predicting that it'll sell fewer Switch 2 consoles in its second year on the market--around 16.5 million units according to its estimates--due to a wide variety of global factors.
Sony's PS2 figure was revised back in 2024 when the Nintendo console began closing the distance. The sales record stood at 155 million PS2s sold to 143.42 million Switch consoles sold in August that year, with the number eventually being revised after the final PS2 unit was manufactured.
Continue Reading at GameSpotWhy Nintendo Expects Fewer Second-Year Switch 2 Hardware Sales
Nintendo foresees Switch 2 hardware sales declining during the system's second year of availability--an unusual development for successful games systems. This comes as the hybrid console has already sold almost 20 million units in 10 months, but with a price hike waiting in the wings.
The company behind Mario explained why fiscal 2027's (April 1-March 31, 2027) forecast sees a reduction in Switch 2 sales, with the current estimate at 16.5 million units sold. Nintendo offered the following reasons for the reduction: "In light of the strong sales performance in the first year following launch and price adjustments, we expect unit sales for the fiscal year ending March 2027 to decline year-over-year. That said, we view this as a healthy level of sales for Nintendo Switch 2 in its second year after launch, and we continue to anticipate further growth in its installed base."
Intriguingly, the major launch-year success for Switch 2 caught Nintendo a bit off-guard. The company even admitted that the system's sales "reached a level we had not experienced with any of our previous hardware systems."
Continue Reading at GameSpotPS5 Sales Drop Almost 50%, As Sony Discusses AI Ambitions, Including New Hair Tech
As part of Sony's latest earnings briefing, the company revealed that PlayStation 5 sales are down massively year-over-year, while management discussed what it believes will be a rosy future for the company thanks to AI-driven efficiencies.
In terms of PS5 sales, Sony reported that it had sold 46% fewer PS5 units during its fiscal Q4 than it did during the same quarter last year. More specifically, Sony sold 1.5 million PS5 units worldwide during the quarter, down from 2.8 million during the same period the year prior. The PS5 has now sold 93.7 million units worldwide.
Downward trends are expected for the PS5, as the system is now in its sixth year on the market. The PS5 is also more expensive than ever before, as Sony has raised the price of the console by $200 for its cheapest version since the system launched in 2020. During the earnings briefing, Sony blamed the latest downturn on "continued pressures in the global economic landscape."
Continue Reading at GameSpotExpedition 33 Star Says Video Games Are Finally Winning Over Acting Snobs
Video games have featured famous faces for decades now, but they've often suffered from a stigma of providing subpar entertainment when compared to movies and TV. Things are changing lately, thanks to games like The Last of Us, and last year's smash-hit Clair Obscur: Expedition 33 making a strong case for how actors can still deliver emotional performances through this digital medium. One of the Expedition 33's stars, Andy Serkis, has spoken about how there has been a shift in attitudes from actors, with a new generation of thespians wanting to appear in video games.
"I don't see any difference in that or acting in films, on stage, or TV," Serkis said to Variety. "It's exactly the same; you approach and build a character the same way. My first engagement with video games was with a company called Ninja Theory, and we made a game called Heavenly Sword for PS3. At that point, actors looked down on video games as like, 'I wouldn't get involved in a video game'. Now, young actors coming out of drama schools, and they're like, I really want to be in a video game. There has always been that snobbery about video games not being anywhere near filmmaking. But that's all changing and certainly looking into the future when we have more immersive storytelling, which is what's happening."
Serkis has had a long career in video games, starting in 2002's The Lord of the Rings: The Two Towers game, where he reprised his role as Gollum, and continuing through the official King Kong video game, Enslaved: Odyssey to the West, several Lego games, and the aforementioned Clair Obscur: Expedition 33. Like several of his fellow actors, Serkis' performance as Renoir received high praise for being nuanced and charismatic.
Continue Reading at GameSpotResident Evil Requiem Just Dropped A Free Roguelite Mode Built Around Leon’s Ass-Kicking Skills
Mere months after launch, Resident Evil Requiem has shadow-dropped a new mode that focuses purely on the best part of the game: Leon S. Kennedy's talent for taking care of bioweapons that have run amok. Titled "Leon Must Die Forever," the minigame adds a roguelike element to Leon's survival-action gameplay while taking players through familiar levels and boss fights from the Requiem campaign.
It was originally thought that Requiem would get a form of the popular Mercenaries mode that has been present in several Resident Evil games over the years, but this minigame sees the franchise explore new gameplay territory. You can check out the trailer through this link, and screenshots of it below.
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PS6 Release Date And Price Are Still Up In The Air, Sony Says
In its latest financial results, Sony revealed that it has yet to determine pricing or a launch date for the PlayStation 6. While the console hasn't been officially unveiled yet, Sony did mention that it is increasing investment in its "next-generation platform" while also working out how to deal with the global component shortage crisis driven by various global factors currently.
Responding to questions, Sony president and CEO Hiroki Totoki explained that the rising costs for vital components like RAM would have an impact on its PS6 plans. "We have not yet decided on at what timing we will launch the new console, or at what prices," Totoki said during the call.
"We would like to really observe and follow the situation. Looking at the current circumstances, the memory price is also expected to be very high in the Financial Year 2027, because there will still be a shortage of supply. So under that assumption, we must think carefully about what we will do."
Continue Reading at GameSpotSony Just Reported A New Record-Breaking High Figure, But It's Unsurprising
Sony just presented its financial results for the fiscal year ending March 31, 2026, including the fact that the majority of PlayStation game sales are digital. Of course, this comes as no surprise since digital sales overtook physical between 2018 and 2019, in the PS4's midcycle.
When the PlayStation 5 launched with an option to have no disc drive at all, it was evident the digital era had become king. Now, Sony has reported a record-breaking 85% of PlayStation game sales were digital in Q4 of its last full fiscal year.
That's a 2% increase from 2024, where Q1 and Q4 reported 80% of sales were digital. Its sales in gaming overall remained "essentially flat," contributed to positively by the impact of foreign exchange rates, an increase in sales from network services, and an increase in sales of non-first-party titles.
Continue Reading at GameSpotSony Writes Off Another $565 Million Impairment Loss Against Bungie
After writing $204 million off Bungie's value in November last year, Sony has recorded another $565 million impairment loss against the studio--resulting in a total $769 million being wiped off Bungie's value in the last financial year.
While Sony gaming's FY2025 results are generally pretty strong considering the challenging market conditions, the company listed the $769 million loss against Bungie's value as the biggest negative factor impacting its operating income. The write down, which represents over 20% of the $3.6 billion Sony paid for Bungie back in 2022, doesn't look good for Bungie, or either of its ongoing titles.
The loss may turn out to be another nail in the coffin for Marathon, which has been slowly losing players since it launched in March. While the game has a small but loyal playerbase who appreciate its unique style and aesthetics, no one seems particularly optimistic about Marathon's longevity at the moment.
Continue Reading at GameSpot