Game News
Can You Upgrade To GTA 6’s $100 Edition? Yes, And It’s Easy–Here’s How
Rockstar's Grand Theft Auto 6 launches on November 19. If you're planning to buy the $80 edition but want to upgrade later to the $100 version, you might be interested to know if such a thing is possible.
Thankfully, yes, it is-and it's very easy to do.
Rockstar will offer an "Ultimate Edition Upgrade" for $20, so for anyone who buys the $80 version and decides they do want the additional perks, they can upgrade. This applies to both the digital edition of GTA 6 that you can buy from the Xbox and PlayStation stores, as well the code-in-a-box physical edition.
You can get a haircut like this at Sara's Unisex Hair Salon, which is exclusive to the $100 edition.The $100 Ultimate Edition, which is not sold in stores, includes a lot of extras, including vehicles, weapons, clothing for your in-game characters. The items are "threaded across all aspects of Jason and Lucia's story," Rockstar said, with new items becoming available "behind each chapter." Additionally, people who buy the $100 version get access to in-game businesses that won't be available to everyone else, including a hair salon, a tattoo parlor, a mod shop, and more.
Meanwhile, all preorders for GTA 6 come with the The Vintage Vice City Pack
and one month of GTA+.
In other news, preloading for GTA 6 begins November 10, and that's good news considering the game weighs in at a whopping 212GB. The game officially unlocks at midnight local time, so pack your bags for New Zealand if you want to play it sooner.
Donuts Beat AI: Nvidia Has Lost $1 Trillion+ In The Past Month, While Krispy Kreme Surges
Following the US midterm elections this week, shares of Nvidia--the world's No. 2 most valuable company by market cap behind Apple--slid downhill in a big way. In fact, more than $1 trillion has been wiped out from Nvidia's market cap since its peak in October.
Nvidia stock rebounded today, November 6, following the huge selloff on November 5 that also affected numerous other AI and technology stocks. However, Nvidia is still lagging behind Krispy Kreme in terms of growth in 2026.
Krispy Kreme's stock exploded this week.That's right, shares of Krispy Kreme stock--$DNUT--are up about 3% in 2026, compared to negative returns for Nvidia this year. If you invested $1,000 into both $DNUT and $NVDA this year, you'd be making money on donuts and losing money on AI.
Krispy Kreme's stock price exploded on November 5 after a solid earnings report, but has moderated since. In any event, Krispy Kreme is beating Nvidia so far in 2026 based on the percent gain for its stock price.
To be sure, Nvidia and Krispy Kreme are not competitors in the market and their stock prices are not comparable except for the purpose of some laughs. Nvidia, with a market cap of more than $4.5 trillion, remains a juggernaut that captures the world's attention. Krispy Kreme, meanwhile, has a market cap of under $1 billion, but they do make a damn good glazed donut. Krispy Kreme also rolled out a new line of Pokemon donuts this year, and they're delicious.
The Nvidia selloff was due in part to Democrats taking control of the House and Senate--that's notable because a lot of candidates who won seats are campaigning against AI data centers, thereby putting pressure on Nvidia's stock price. Alternatively, lawmakers don't seem to have any issues with donuts.
You Can Finally Drive A Dreamcast, Thanks To Sonic
Sonic Racing: CrossWorlds is gearing up for a second year of action, and while you can expect new courses, modes, and characters to join the game, the real headline act here is the new cars coming to it. As part of the Sega Consoles Pack, players will be able to tear around courses while driving a four-wheeled Sega video game console, with each vehicle expertly blending the design of that classic gaming hardware into a lean-and-mean racing machine.
The new cars are based on the Sega Genesis (or Mega Drive for anyone who lived outside the US), the Sega Saturn, and Sega's final home console, the Dreamcast. According to the Sonic Racing: CrossWorlds development team, the idea was to incorporate design elements that would instantly remind players of each console into their respective vehicle frames, like the rounded form of the Dreamcast or the angular silhouettes and subdued tones of the Saturn. The team even went so far as to recreate the Dreamcast’s Visual Memory Unit using original reference data from that era.
"Rather than directly recreating the hardware itself, we translated rounded forms into fenders and nose sections, while angular lines became body panels and hoods, adding the sense of speed expected from a racing machine," the development team explained in a PlayStation Blog post. "While preserving recognizable colors and components from each system, we also designed around the game’s front-and-rear combination mechanic, incorporating the fun of pairing consoles and controllers into the vehicles themselves."
The end result is a design that instantly clues you in on which console informed its design, while still looking like it can burn some rubber on the track. Sega said that the "Genesis Tower" proved to be challenging and required considerable experimentation so that it wouldn't interfere with various visual elements, but it managed to nail the design in the end.
In addition to the Sega Console cars, Sonic Racing: CrossWorlds will also get a new Duel Mode that is designed to offer a different experience from the standard 12-player races. Each race is a one-on-one showdown, and it will require players to think strategically as they jockey for pole position against their rival.
Released in 2025, Sonic Racing: CrossWorlds has steadily grown with more content throughout its first year. Alongside Sonic and the rest of the Mobius crew, the game has also seen some interesting crossovers announced, like a team-up with the nihilistic mecha anime series Neon Genesis Evangelion. If you're interested in checking it out, you can grab the game on PC for $22 at Fanatical currently.
Disclosure: GameSpot and Fanatical are both owned by Fandom.
Mass Effect Is Getting A New Art Collection At A Difficult Time For Its Fans
This year's annual Mass Effect Day looks to be somber in light of the studio behind the games, BioWare, being shut down last month. But while no new Mass Effect games are currently on the horizon, you can celebrate its legacy through some classy art prints that are going up for sale ahead of N7 Day. Preorders for the Mass Effect Collection will begin on Friday, November 6, at 10 AM PT / 1 PM ET / 6 PM BST on the Moor-Art website.
The Mass Effect CollectionMoor-Art says it began collaborating with BioWare over a year ago to release a new selection of limited-edition posters. "What began as a celebration of an ongoing saga now feels like the bastion in the continuation of a studio's legacy," the studio said in a press release.
The collection from Moor-Art is inspired by the characters and worlds of Mass Effect, with the original artwork being produced by acclaimed artists and Mass Effect die-hard fans Matt Essom and Dan Mumford. The designs will also be available as T-shirts. The first one is by Essom, and Moor-Art says this illustration captures the spirit and emotional depth of the series, as well as the bonds forged on the Normandy as her crew traveled to unknown worlds. This will be limited to 200 hand-numbered prints worldwide, plus 30 Giclée prints with a certificate of authenticity signed by the artist.
Mumford's "Mass Effect 2" poster aims to capture the sci-fi horror elements of the confrontations against the Reapers, and it features a full ensemble of crew members. As an added touch, it'll be available in two distinct editions: one with the Normandy crew being led by the version of Commander Shepard, while the other one swaps him out for FemShep. Only 150 hand-numbered prints for each variant will be produced, alongside 30 Giclée prints of each Shepard variant, with a certificate of authenticity signed by the artist. If you miss out on both of these prints, you can grab them as T-shirts, either to wear or to frame--or both!
Meanwhile, EA announced a new sale on various items from the BioWare Gear store, which has not gone over well with the studio's fandom. While Moor-Art's collaboration was months in the making and is launching with some terrible timing behind it, EA's approach has been called out for being tone-deaf, considering that it made the call to shut down BioWare after it was acquired by an investor consortium led by Saudi Arabia’s Public Investment Fund. Efforts are underway to try and save the studio, and while a Change.org petition likely won't change EA's mind no matter how many signatures are attached to it, Canadian fans are attempting to convince lawmakers that the developer is worth rescuing.
GTA 6 Is Going All Out On Details You Might Never Even Notice
It's the smallest details that stand out most in Grand Theft Auto 6, and thanks to all the screenshots that developer Rockstar Games has posted since the game was officially announced, there's been no shortage of stuff to analyze. Last week, senior video producer Jake Dekker grabbed all 99 of those official screenshots--with the number of images increasing this week thanks to a new screenshot dump--and started going through each and every single one of them.
He found plenty of cool little secrets hidden in each image, from legal tender celebrating paranoia to surprisingly realistic flesh, and this week, he's back with another look at GTA 6's impressive attention to detail. Some of these include colorful iguana lizards dotted around Vice City, references to real-life abandoned bridge projects, and local hangouts where you can catch some downtime between heists. Check it for yourself in the video below:
https://youtu.be/oxqys4Nm4CsSome of the other cool secrets hidden inside of these screenshots include vibrant underwater environments with scuba gear that looks very authentic, and co-protagonist Lucia's high-thread-count gym gear--maybe Jason could learn a thing or two from her about proper gym etiquette. The screenshots also show off Rockstar's technical skills for camera angles, lighting effects, and reflections, making each scene pop when you start to examine them closely.
If these screenshots are a solid indicator of what to expect, it looks like GTA 6 could be one of the best-looking games of the year, which is no small feat considering that games like Call of Duty: Modern Warfare 4, Resident Evil Requiem, and 007 First Light have pushed the line for realistic video game graphics in 2026.
In case you missed it, you can also catch our first video examining GTA 6 screenshots below:
https://www.youtube.com/watch?v=wmKu9Uow-os&t=2s&pp=0gcJCSkMAYcqIYzvFor more GTA 6 news, you can read up on how the game has sold almost 8 million copies so far, and the best way to get a PS5 to New Zealand so that you can play early.
Ratchet & Clank Game Shutting Down Before Ever Fully Launching
Sony Interactive Entertainment and French developer Oh BiBi have announced Ratchet & Clank: Ranger Rumble, a phone and tablet game, is coming to a close before it was even released fully.
In a statement, the developers said the game's final update is coming today, November 6, and the game itself will be removed from digital stores on November 21, 2026.
No information was provided as to why Ranger Rumble is shutting down. The game soft-launched in 2025 in limited territories, and expanded to more markets, but it's no longer going ahead with a full global release.
People who already have the game installed can keep playing until May 1, 2027, which is when the game's servers permanently close. Once the servers are shut down, the game will be completely unplayable.
Ranger Rumble is described as a "fast-paced multiplayer platformer arena shooter" where you battle others on a quest to become a galactic ranger.
https://www.youtube.com/watch?v=AlblXRS14MgIn-app purchases have been removed from Ranger Rumble, and if you have a balance of currency, you should spend it before May 1, 2027. Alternatively, you can seek a refund from Apple’s App Store or Google Play.
"On behalf of the dev team and everyone helping to make the game, thanks to our amazing community for all your support, especially to those who have spent time playing, sharing feedback, and helping shape Ranger Rumble throughout its development," the developer said.
The latest entry in the mainline Ratchet & Clank series was 2021's Rift Apart. Its developer, Insomniac Games, has focused on Marvel properties more recently, releasing Marvel's Spider-Man 2 in 2023 and Marvel's Wolverine this year.
Head Of GTA 6 Owner Reveals His Advice To Be Healthy, Fit, And Live A Long Time
Strauss Zelnick, the head of Rockstar Games owner Take-Two, is known for his dedication to health and fitness. In 2018, he published a book titled Becoming Ageless: The Four Secrets To Looking and Feeling Younger Than Ever, and images of the executive looking shredded and lean at 8% body fat have circulated online. Zelnick has now spoken more about his health and fitness lifestyle, and offered some advice for people who want to get in shape and feel better.
Zelnick started off by telling Business Insider that he's good friends with Bryan Johnson, the billionaire who is trying to live forever, but Zelnick doesn't subscribe to the kinds of things Johnson is trying to do in terms of longevity in that regard.
Instead, Zelnick said he got some advice from his former doctor, the celebrity longevity doctor Peter Attia who appeared in the Epstein files, who told him he could help him with his healthspan but not his lifespan, and Zelnick was into that.
In 2016, Zelnick filmed a video for Business Insider where he showed off his workout routine--you can see it below.
https://www.youtube.com/watch?v=lhCRcB_k0W8Zelnick said his No. 1 piece of advice for anyone trying to improve their health is to avoid smoking altogether. "Smoking is the factor most highly correlated with a short, unhealthy, and frankly unhappy life. Don't smoke." Second, Zelnick said people should not abuse alcohol and drugs. "Those are the two most highly correlated factors with a bad old age, or no old age," he said.
After that, Zelnick said it's a good idea to get "some exercise," and that could be walking for 30 minutes four or five days a week. Zelnick said he goes way beyond this because health and fitness are his hobbies "but you really don't need to do that." Beyond exercise, Zelnick said he recommends that people eat a "responsible" diet, but it doesn't have to be "insanely healthy." The best practice for food, Zelnick said, is to simply not overdo it on unhealthy foods.
Another part of increasing your healthspan is getting enough sleep, and that should be about seven hours each night, Zelnick said. "If you're getting less than six hours of sleep a night, you're making bad decisions; that's what the math says," he said. "You are going to make bad personal decisions and bad professional decisions."
https://www.youtube.com/watch?v=M42sC7MMGB0Having some kind of "emotional or spiritual life" is important, too, Zelnick said. "You have to have people you love and love you in your life, and preferably, you have to have a community around you," he said.
Also in the interview, Zelnick pushed back against taking peptides, which are popular in some fitness circles, but are largely unregulated.
"No. We have an FDA for a reason," he said. "Don't take something that is not double-blind tested. Even if it worked, do the stuff I do, forget the peptides, and you'll be in a better place."
Lastly, Zelnick said if people want to lose weight, they should consider taking some kind of GLP-1.
"Don't be grossly overweight. But in the world of GLP-1s, you have no reason to be," he said. "I am a huge advocate [for GLP-1s]. And no, there is absolutely no shame in taking them, whatsoever. If you're carrying extra weight, take a GLP-1. I happen never to have struggled with my weight, ever; I am blessed that way."
"I have this workout group, and I've had people show up who are heavyset, because we welcome everyone. So one guy shows up and he comes over and he says, 'I want you to talk to me about your diet, because I want to lost weight. I want to lose 50 pounds.' So I said, 'See, there are these things called GLP-1s. Go to my endocrinologist and get a prescription.' He said, 'Really? What about diet?' I said, 'That is literally like saying to me, I have a migraine, and I would say to you, forget about Tylenol, just meditate.' You take prescribed medications to help you live a healthier life. Of course."
Bill Skarsgard Didn’t Need Much Convincing To Join Hideo Kojima’s Physint
Hideo Kojima's Physint has a leading man in Bill Skarsgård, and the Hollywood actor recently spoke more about his part in the game. Billed as a spiritual successor to Kojima's Metal Gear Solid franchise, Physint is an action-espionage game that features Skarsgård alongside several other actors, like Charlee Fraser, Don Lee, and Minami Hamabe. Skarsgård's love for the Metal Gear Solid franchise and a chance to work with Kojima proved to be the deciding factors in taking on the role of the unnamed Physint protagonist.
"I played every single one," Skarsgård said to Josh Horowitz on the Happy Sad Confused podcast. "Starting from the one on PlayStation One all the way to the last one. I was very enamored by him [Kojima], the mythology and the universes that he creates, but also the mystique and the allure about him, as well. He is an auteur, but he's a video game auteur. He's fluent in filmmaking, and film, and cinema."
https://youtu.be/7dyrwLAH6Mg?t=2819Skarsgård believes that Kojima's cinematic video games are a new medium that he's pioneering, and with Physint, the developer is getting closer to "something that's photorealistic and also interactive," the actor said. "I think he's a pioneer, and he keeps going out to untreaded waters."
Kojima is also a fan of Skarsgård, and he recently spoke about how he was introduced to him through a mutual acquaintance, Death Stranding 2: On the Beach composer Yoann "Woodkid" Lemoine. After traveling to Sweden to meet Skarsgard and his family, Kojima pitched him the lead role in Physint, which Skarsgard accepted.
While it looks like production on Physint is starting to pick up steam, it's still early days for the project. Kojima previously revealed that the script for it is ready, but there's still work to be done on motion-capture and filming performances. Sony was originally funding development on it, but after the PlayStation company pulled support for it, Kojima found a new home at Xbox for Physint. The developer has described Physint as the "biggest-selling" game that he could possibly create, and Xbox is also funding development on his upcoming horror game, OD Knock.
Nier Automata’s File Size Now Reflects How Good It Is
Nier Automata is my favorite game of all time, and I've been telling everyone I know to play it for nearly a decade. On PC, however, Square Enix accidentally made that a little bit more difficult, because the game's latest patch ballooned the game's file size by more than 600%.
The update, tested by RPG Site, takes what was a pretty reasonable 50GB file size and raises it to 366GB. It appears to be incorrectly assigning a file size of more than 40GB to each piece of DLC. The patch itself was supposed to simply add three new languages to the Steam version: Simplified Chinese, Traditional Chinese, and Korean.
https://www.youtube.com/watch?v=eIMZYgb85xg"We are currently investigating the cause and working to resolve the issue. We apologize for the inconvenience," Square Enix said in a post on Steam.
Because the giant file size is linked to the different pieces of DLC, you can temporarily resolve the issue by going to "Properties" and "DLC" on Steam and unselecting them. Of course, this also means you won't be able to enjoy that DLC, so if you mostly want to fight the former CEO of Square Enix in the game, you're going to have to wait.
As for what's next for the Nier series, Square Enix and director Yoko Taro have been pretty hush-hush, but Automata has been an immense success. As of February 2026, it had sold more than 10 million units. An anime adaptation is also available now on Crunchyroll.
“We Failed,” Take-Two Boss Says Of The Mega-Flop Borderlands Movie
2024's Borderlands movie was a massive flop at the box office, and Take-Two's CEO has now reacted to this, readily acknowledging, "We failed."
Speaking at Business Insider Live, Strauss Zelnick said Take-Two's mission is to "make the best entertainment on Earth," and with the Borderlands film, the company failed to meet that mark.
He said the company "tried incredibly hard" on the Borderlands movie, and pointed out that Take-Two didn't actually lose any money on it because Lionsgate funded it. "But I am here to tell you, it was not the best entertainment on Earth. We failed," he said.
The Borderlands movie featured a stacked cast of big names, including Cate Blanchett as Lilith, Kevin Hart as Roland, Jack Black as the voice of Claptrap, Ariana Greenblatt as Tiny Tina, and Jamie Lee Curtis as Tannis. The film was directed by Eli Roth, with Tim Miller stepping in for reshoots.
The Borderlands movie made just $15.5 million in the US and $17.5 million internationally for a total of only about $33 million worldwide.
https://www.youtube.com/watch?v=M42sC7MMGB0Zelnick said this in response to a question about why Take-Two doesn't do more in terms of adapting its franchises for film, TV, theme parks, and live events. He said Take-Two is "very selective" when it comes to these kinds of projects. "If our mission is to make the best entertainment on Earth, we only want to make a movie if it's going to be the best entertainment on Earth," he said.
But with the Borderlands film, Zelnick said, "We failed across our mission."
"Culture, like character, is tested in the breach. When things are going well, it's convenient to say yes. But your test is when there is a challenge. And you either believe in your mission or you don't," he said. "So if we can be the best at something, and deliver a phenomenal experience, we still have to make money while we're at it. This is not a non-profit enterprise, and by the way, we're not curing cancer. I am charged by my shareholders to deliver a return, I just believe the best way to deliver a return is to do the best work you can."
https://www.youtube.com/watch?v=lU_NKNZljoQWhile the Borderlands movie didn't work out, Take-Two isn't giving up with transmedia efforts, as a BioShock movie is now in the works at Netflix. The Hunger Games veteran Francis Lawrence is set to direct the movie ... if it ever happens.
Zelda: Ocarina Of Time Remake Involved Xenoblade Chronicles Creator Monolith Soft
We should acknowledge that Monolith Soft isn't just a Xenoblade developer, but also a major supporter of The Legend of Zelda franchise. The studio confirmed on X that it assisted with programming and graphics (per a machine translation) on the Ocarina of Time remake. This marks the fifth time the team has contributed to a mainline Zelda title, starting with 2011's Skyward Sword.
There were a lot of theories in the past couple of months about what team was behind The Legend of Zelda: Ocarina of Time on Switch 2--especially considering the visual overhaul and the Internet's reaction. Earlier this week, Nintendo revealed that its internal team responsible for Breath of the Wild and Tears of the Kingdom, Entertainment Planning & Development (EPD) Production Group No. 3, was responsible for the remake. We now know that Monolith Soft also pitched in, as the team did with the two Switch mainline entries, too.
In 2007, Nintendo acquired Monolith Soft from Bandai Namco, with the developer at the time working on Disaster: Day of Crisis for Wii. The studio was probably best known for the Xenosaga series, but it's doubtful anyone could predict how prolific Monolith Soft would become over the past 19 years.
Just looking at Monolith Soft's portfolio, the developer has already contributed to three Switch 2 heavy hitters: Ocarina of Time, Splatoon Raiders, and Mario Kart World. This is all in addition to overseeing and creating the Xenoblade franchise, with Xenoblade Genesis planned for release next year. It's an impressive resume.
Zelda: Ocarina of Time producers Eiji Aonuma and Hidemaro Fujibayashi recently chatted with GameSpot about the game's development. The Switch 2 exclusive released yesterday, November 5, and is already wearing out the screenshot button for Steve Watts. You can see how gorgeous the remake is compared to the Nintendo 64 original.
https://www.youtube.com/watch?v=M1DfD7B5oUMStellar Blade On Switch 2 Looks Like A Great Port, Until You Start Fighting
There's no denying that Stellar Blade is one seriously good-looking game. On Switch 2, it runs surprisingly well on Nintendo's hybrid system, and it'd be a perfect port if it wasn't for one glaring issue that holds it back.
On the surface, Stellar Blade looks like a smooth port with few compromises, as it still offers plenty of graphical detail at a lower resolution. Stellar Blade on Switch 2 also targets 60fps, but in order to achieve that, it uses a very aggressive form of frame generation to create a smooth sense of action. The problem with this is that it makes the game harder to play, because your actions are delayed.
https://youtu.be/9zr4QK15BNsParries and dodges require perfect timing, and because the game is delayed, pressing a button right as an enemy hits you is often too late, causing you to take damage. This also means that controlling the protagonist Eve feels somewhat sluggish, navigating the environments feels sluggish, and during chaotic fights, the game can lag so badly that it feels like your controller is completely ignoring your inputs. This is at odds with how the game teaches you to master its gameplay, as the natural rhythm you're supposed to pick up alongside visual cues simply does not match up with the delicate timing needed to pull off counters and parries.
Because Stellar Blade is an action game that's tightly centered on strict frame windows for counters and dodges--think of it as being soulslike-adjacent with its combat--the disconnect between the 60fps visuals and the heavier 30fps input feel makes precise timing noticeably harder to hit.
Developer Shift Up was aware of this, as after it received player feedback from the Stellar Blade Switch 2 demo, it added a Frame Generation Toggle to the game's settings. Turning it off will make the game run at a visually native frame rate, and it removes the extra buffer, which goes a long way toward making controller responsiveness feel tighter. Your mileage may vary, and if you can overcome the unnatural timing behind defensive moves in Stellar Blade on Switch 2, there's plenty to love about it.
But if you have a decent PC or a PS5? Stellar Blade plays much better on those platforms, even if you can't take them on the go with you. The Switch 2 edition does include some nice extras like Bayonetta outfits and all of the post-launch content, so if you're eyeing a purchase of Stellar Blade on it, grab the demo and see if you can get to grips with how the game plays on that platform.
Shift Up is also working on a sequel, Stellar Blade: Blood Rain, which features a new pint-sized powerhouse of a protagonist.
After EA, Saudi Arabia Is Reportedly Setting Its Sights On One Of Gaming’s Biggest Engines
Unity Software is reportedly being eyed as the next acquisition by Saudi Arabia's Public Investment Fund and a consortium of investors, including US private equity firm Silver Lake Partners. According to Reuters, Unity is already in talks with interested parties, with the software company reportedly valued as high as $25 billion, a significant increase from its current public price of $21.5 billion following its latest earnings report.
Silver Lake already owns 8% of Unity, and talks are said to be in place as Unity considers the best options moving forward. If the company is sold, it'll represent another major investment by Saudi Arabia's sovereign wealth fund and partners into the gaming industry, following the recent acquisition of Electronic Arts for $55 billion (that Silver Lake was also involved in). That takeover hasn't been without controversy, as the billions in leveraged debt that EA was saddled with has forced the company to make drastic cuts across the board, including the heavily criticized decision to shut down fan-favorite developer BioWare.
https://www.youtube.com/watch?v=oxqys4Nm4CsAlongside its ownership of several studios--like mobile game developer Scopely--and stakes in gaming publishers like Nintendo and Capcom, a Unity acquisition could result in Saudi Arabia having an even bigger influence in the industry. Unity is the second-most popular game-development engine after Epic's Unreal, and it has been used to power multiple hit games, from indie hits like Hollow Knight and Among Us to live-service juggernauts like Genshin Impact. Unity is also used for far more than just game development, as the software is a popular choice for car designers, filmmakers, and architects.
While it's far from a done deal, the rumors have already had a positive effect on Unity as its shares rose nearly 15% following Reuters' report. This also comes after several controversial years for the company, as Unity planned to introduce a new fee for game developers based on game installs back in 2023. The move resulted in massive backlash, and in the aftermath, John Riccitiello stepped down as Unity president and CEO.
EA Killed Mass Effect But Is Still Trying To Make Money On It
Electronic Arts recently killed off Mass Effect and closed developer BioWare entirely, but the publisher is still trying to make money from the franchise's fanbase.
Ahead of the annual Mass Effect holiday of N7 Day on November 7, EA is promoting Mass Effect via posts about what fans can buy on the BioWare Gear Store. A lot of people online are saying this is tone deaf and gross behavior.
The BioWare Gear Store's social media presence came back to life after a month of darkness today to start hawking Mass Effect merch. The post that kicked things off is the one below, in which fans are invited to "celebrate the legacy" of Mass Effect by giving EA money.
EA followed the post up with eight more, pushing people to visit the BioWare Gear Store to buy things like mugs, tote bags, clothing, and shoes, among other things.
https://twitter.com/BioWareGear/status/2118417071415476477The replies under every one of the posts call out how cold and gross it is to promote the brand so soon after cancelling Mass Effect 5 and closing BioWare.
EA made the drastic changes as part of a big organizational shift and wider pullback that also included layoffs and other game cancellations, like a new The Sims game. These moves came after EA was taken private by an investor consortium led by Saudi Arabia's Public Investment Fund in a deal that included billions of debt.
It subsequently was reported that EA chose to pursue a new Star Wars Battlefront game over funding the next Mass Effect and BioWare's continued operation.
A Change.org petition to "save Mass Effect" has drawn 300,000+ signatures, and Canadians are rallying their lawmakers to step in and fund the continued future of BioWare.
Buy Games On Prime? Your Membership Now Gets You Free Uber Eats Delivery, Too
If you're among the millions of Amazon Prime subscribers--maybe you use the platform to buy games--you're getting a new perk in the form of free delivery with Uber Eats.
Amazon and Uber today announced a partnership where US Prime subscribers can get free delivery on orders of $25 or more. Orders can be placed on Amazon's website or through the app, as opposed to the Uber Eats app.
https://twitter.com/UberEats/status/2118334756274241547The benefit works for Prime members in the US, including the cheaper Prime for Young Adults and Prime Access membership tiers. Additionally, Uber Eats is offering $20 off each of your first two orders of $25 or more through November 18.
With this added perk, you can order some wings or a burrito to enjoy after buying GTA 6, all within one app. And that's the whole idea: Amazon does these partnerships to help keep you subscribed.
Lucia and Jason in GTA 6.It bears mentioning that Amazon is a good place to buy games, but it's not perfect or without issue. In fact, a lot of Nintendo fans are upset with the marketplace for delaying their Ocarina of Time remake deliveries.
Here are some more detailed instructions on how this works, as written by Amazon:
- Prime members can visit www.amazon.com/ubereats or open the Amazon Shopping app and search “Uber Eats” to get started in three simple steps.
- Log in with existing Amazon credentials, browse from nearby restaurants, and then place an order with existing Amazon payment methods.
- Once an order is placed, Amazon will send email and push notifications with delivery status updates, and Uber Eats will follow up with a final order confirmation.
Switch 2 Won’t Get Another Price Hike, At Least Not Soon, Nintendo Says
As part of Nintendo's latest earnings briefing, the company said it has no plans to increase the Switch 2 price again, or at least not anytime soon.
VGC reported that management said Nintendo has enough memory stockpiled to shield itself and thus not need to implement another price hike.
Nintendo raised the price of the Switch 2 in September, bringing it up from $450 to $500. This followed price hikes for the PlayStation 5 and Xbox Series X|S consoles, meaning that all three major platforms have seen hikes.
https://www.youtube.com/watch?v=_xMM7L2XoMcThe price increases are the result of macroeconomic factors including tariffs and the demand for memory and components from AI companies. Following the US midterm elections, technology stocks--and specifically AI stocks--have massively sold off, at least temporarily. It remains to be seen when or if there would be any relief on the memory and component market, though.
Nintendo also reported in its earnings briefing that it received many millions in tariff refunds, but the company is keeping all of it for themselves, just like PlayStation and other companies are doing with their own refunds. Nintendo had a tone-deaf and cringey tariff sale.
Nintendo's latest big game release was The Legend of Zelda: Ocarina of Time's remake for Switch 2, and it's the best-reviewed game of 2026 overall.
GTA 6 Looks Pretty Realistic, Until It Comes To Gym Etiquette
Compared to previous games in the series, Grand Theft Auto 6 looks like it'll only be a few steps removed from reality when it launches this month. Actions have consequences, working on a relationship requires more than just hitting a few button prompts, and bulking up means that you'll have to visit an in-game gym regularly. Will all of that add up to an experience that can give a little dude in green a run for his money as the best-reviewed game of the year? Who knows, but what I do know is that Rockstar Games better have some hygiene options in the game, because Jason's gym etiquette is disgusting.
Maybe I'm reading too much into this, but amongst the dozens of new GTA 6 screenshots released today, there's this one of Jason pumping iron:
GTA 6 has a gym hygiene problem, and I can't stop thinking about it.While I keep telling myself that comparison is the thief of joy and that I shouldn't compare the few strands of muscle fiber I have next to a digital character who looks like he curls Jack Reacher actors for a morning routine, I also can't help but find myself repulsed by Jason's lack of hygiene.
I'm also told that Miami--the city that GTA 6's location of Vice City is inspired by--is hot as hell, but that's still no excuse to not be wearing any gym clothing up top. Hell, even if it's one of those gym tank tops with spaghetti straps, that's still better than nothing, because I cannot imagine how much disinfectant you'd need to clean up that rack when Jason is done with it.
There's no sign of a sweat towel either, so you just know there's going to be a rank puddle of perspiration waiting for the next unlucky person who uses it. Revolting. Maybe it's his home gym, but that's still no excuse to work out in this state. Sure, maybe he's the only person who uses that facility, but I bet you the nearby NPCs are going to smell it from across the block.
Am I reading too much into this? Absolutely. But if Rockstar can spend several years agonizing over the most minute details for its new Grand Theft Auto experience, then as someone who is potentially thinking of dropping $80 on it, I'm allowed to obsess over seeing a jacked-up protagonist turn the rack into a breeding ground of bacterial infections on par with a Resident Evil campaign. There are all kinds of escapism that I'm expecting from GTA 6, but poor gym hygiene certainly isn't one of them.
I was fine with weaponized dog poop, but bareback bench presses are where I draw the line.
GTA 6: Lots Of New Images Have Been Released
Rockstar has released a big batch of new Grand Theft Auto 6 screenshots as part of what the developer is calling a "launch gallery."
The brand-new images show off main characters Jason and Lucia in a variety of settings, including a nightclub, the dive bar The Rusty Anchor, and the gym, where Jason is putting in some work on the bench.
A new look at GTA 6's dive bar, The Rusty Anchor.There is also a shot of people on an airboat hunting alligators in the night, and another scene where police are closing in on a superyacht, presumably in pursuit of Jason and Lucia. Another image provides a close-up look at Jason as he leans out of a car window, wielding an automatic rifle while police helicopters chase him.
A new look at Jason in GTA 6.Head to Rockstar's GTA 6 website to see all of the newly released images.
Rockstar released these images to celebrate the fact that GTA 6 is now under two weeks away from its release date of November 19. The game has reportedly already sold 8 million units, generating close to $1 billion.
The game’s file size is about 212GB, and thankfully, preloading begins more than a week before launch. The game unlocks on November 19 at midnight local time, and that means US players will be among the last in the world to get in.
People in New Zealand, meanwhile, will be the first in the world to play GTA 6. If you’re thinking about booking a flight to the land of Hobbits, here are some tips for packing your PS5 safely.
Arkane Union Accuses Microsoft Of “Sabotaging” Development Of Marvel’s Blade
As the fate of Arkane Lyon hangs in the balance, a union representing workers from the French studio offered strong words toward Arkane's parent company, Microsoft. In short, the union blames Microsoft for "sabotaging" the production of its Blade game.
French trade union STJV (per VGC) claimed that development on Marvel's Blade is "going fine," but said that workers face the "harsh reality" that Microsoft may close the studio for financial reasons. But the union said that the onus for Arkane's tough financial situation is on Microsoft itself, claiming that a hiring freeze that lasted 19 months "artificially caused delay and additional cost."
STJV asserts that closing Arkane would be more costly than finishing Marvel's Blade, adding that a studio closure would be the result of Microsoft's "never-ending search for maximum profit optimization." The union argues that Arkane is profitable, but "not profitable enough for Microsoft."
The union's statement lists demands that include protections for employees and giving workers a say in a potential buyer for Arkane. In accordance with French labor laws, the studio has been in a "consultation period" since Xbox began its reset earlier this year, and it was recently granted an extra month to find a buyer before facing closure. A recent report suggests that three companies, including Ubisoft, submitted bids to acquire Arkane.
Arkane is perhaps best known for developing the Dishonored games. Its Arkane Lyon team is primarily responsible for Dishonored 2 and Deathloop, while its sister team in Austin developed Prey and Redfall before Microsoft closed Arkane Austin in 2024.
Bethesda and Arkane Lyon announced Marvel's Blade at The Game Awards 2023, but besides the release of official concept art showcasing the game's setting of Paris, practically nothing of the game has been shown since then. The title's future remains as unclear as the fate of its developer.
Marvel’s Wolverine Has Lost Its Momentum, And Sony’s Numbers Show It
Marvel's Wolverine got off to a strong start when it launched in September, but since then, it looks like things have cooled off massively for the game. In its new earnings report, Sony finally dropped a sales number for Insomniac's new Marvel game, revealing that it has sold 2.4 million units so far.
Marvel's Wolverine, as it initially debuted as September's best-selling game, delivering the highest launch-month dollar sales for a Sony-published game since Helldivers 2 back in February 2024. While 2.4 million sales on its own sounds pretty impressive, compared to other Sony first-party titles, the numbers do not look good. In its report, Sony listed several more games that drastically outperformed Marvel's Wolverine, including Insomniac's previous release, Marvel's Spider-Man 2.
That game sold through 2.5 million units on its first day of release, while other titles like Ghost of Yotei outperformed Marvel's Wolverine in just a few days. The game also arrived during a busy time on the gaming calendar, as the last two months have seen multiple games launch ahead of GTA 6 on November 19.
https://youtu.be/7nGnaG7kVIABetween Control Resonant, Onimusha: Way of the Sword, Fire Emblem: Fortune's Weave, Call of Duty: Modern Warfare 4, and live-service games jockeying for both attention and money, Marvel's Wolverine was facing an uphill battle--and that hill probably felt very steep amidst lukewarm reviews and negative online chatter.
Sony hasn't revealed how much it cost to develop Marvel's Wolverine either, but it probably wasn't cheap. The holiday season should see sales increase, and a Black Friday discount will always help shift more units, but for now, Marvel's Wolverine looks like a black mark on an otherwise-solid quarter for Sony. PS5 sales are closing in on 100 million units sold, development on the PlayStation 6 is picking up speed, and the company made a cool $3.95 billion in the last quarter across all of its divisions.