We would like to congratulate four of our core UTS Games Studio members for recently achieving such an important milestone in their research studies, the confirmation of their candidatures.
For the past year, they have been working very hard on cutting-edge research topics that range from "Exploring the efficiency in Spiking Neural Networks in the context of Gaming", "Exploration of Serious Games for Assisting Pediatric Cancer Patients", through "The Gamification of the Participatory Modelling Process", to "Wearable Technologies to Detect Depression in the Elderly".
With the university currently putting the semester on pause, the Playmakers Student Society is making the most of a unique situation.
Game Jam time! - https://itch.io/jam/social-distancing
Playmakers have organized a fully online Game Jam, running for the next five days… and with the theme of “Toilet Paper” (fitting).
Video games are usually associated with truculent, sedentary youths, but they could be the unlikely answer to helping older Australians get more active.
Less than one-third of Australians over 65 are getting the recommended level of activity, and exergaming (exercise + gaming) may be the next step.
UTS Game Development Lecturer Dr Jaime Garcia tells Deborah Knight that video games aren’t as bad as they’ve been portrayed.
Over the past 2 days, 40+ of our top-performing students have been working very hard on a one-of-a-kind challenge: Create an audio-focused game in less than 48 hours.
8 student groups from 6+ very diverse disciplines within the university (IT, Engineering, Music and Sound Design, Games Dev, Computer Science, etc) have been competing for 3 unique audio-related award categories.
…And the winners of the night are: