Recent News

Design Talks April'23: Games, Gender & Race

Last April, Elle Ma and Thalia Johnson (both HDR candidates from the UTS Games Studio Research Lab) presented their research projects at the Design Talks seminar series organised by Dr Baki Kocaballi, from the UTS Interaction Design &  Games Discipline.
This talk focused on games, gender & race.
If you missed the opportunity to join this insightful and energising discussion, you can watch the full video here.

The Conversation: Here’s why The Legend of Zelda - Tears of the Kingdom is big news. by Padraic Heaton

Early this morning, millions of people around the world rushed to their Nintendo Switch to play The Legend of Zelda: Tears of the Kingdom and immerse themselves anew in this game’s vast, mythical kingdom of Hyrule.

This fresh release, a sequel to 2017’s The Legend of Zelda: Breath of the Wild, has been long awaited by Zelda fans around the globe, and the subject of breathless coverage in both specialist gaming media and the mainstream press.

So, why is this game such big news – even among those who don’t necessarily see themselves as “gamers”?

I’m a game design researcher focused on creating and developing systems that allow games to be played by anyone – and there cannot be a better example of that than The Legend of Zelda: Tears of the Kingdom.


Advances in technology and art require a solid foundation of history in order to improve, progress and innovate. What happens when that history is tied up with copyright restrictions or only exists as an expensive artifact? With video games the highest earning entertainment products, can publishers be forgiven for protecting their investments by deciding what relics from the past we now get to discover, or should these long lost treasures be more accessible?

Featured: Dr Jaime Garcia Deputy Director (T&L Engagement), Faculty of Engineering and IT, Co-director UTS Games Studio


Megsy travels back to a time before smart phones and the internet, to find out some little known facts about a small portable toy that took over our lives. Hatch this episode of Craze now. *Batteries not included.

This Podcast was made on Bidjigal and Gadigal land. We would like to acknowledge the Aboriginal and Torres Strait Islander people as the traditional custodians of land and pay respects to Elders past present and upcoming.

This episode was produced by Camille Thomson, Mel Maltby and Nat Agius.

Executive Producer Grace Rouvray