Recent News

The Conversation: Here’s why The Legend of Zelda - Tears of the Kingdom is big news. by Padraic Heaton

Early this morning, millions of people around the world rushed to their Nintendo Switch to play The Legend of Zelda: Tears of the Kingdom and immerse themselves anew in this game’s vast, mythical kingdom of Hyrule.

This fresh release, a sequel to 2017’s The Legend of Zelda: Breath of the Wild, has been long awaited by Zelda fans around the globe, and the subject of breathless coverage in both specialist gaming media and the mainstream press.

So, why is this game such big news – even among those who don’t necessarily see themselves as “gamers”?

I’m a game design researcher focused on creating and developing systems that allow games to be played by anyone – and there cannot be a better example of that than The Legend of Zelda: Tears of the Kingdom.


Advances in technology and art require a solid foundation of history in order to improve, progress and innovate. What happens when that history is tied up with copyright restrictions or only exists as an expensive artifact? With video games the highest earning entertainment products, can publishers be forgiven for protecting their investments by deciding what relics from the past we now get to discover, or should these long lost treasures be more accessible?

Featured: Dr Jaime Garcia Deputy Director (T&L Engagement), Faculty of Engineering and IT, Co-director UTS Games Studio


Megsy travels back to a time before smart phones and the internet, to find out some little known facts about a small portable toy that took over our lives. Hatch this episode of Craze now. *Batteries not included.

This Podcast was made on Bidjigal and Gadigal land. We would like to acknowledge the Aboriginal and Torres Strait Islander people as the traditional custodians of land and pay respects to Elders past present and upcoming.

This episode was produced by Camille Thomson, Mel Maltby and Nat Agius.

Executive Producer Grace Rouvray

Sound Project Showcase - Celebrating 6 years of a successful collaboration

We are pleased to announce that for the sixth consecutive year, we have joined forces with FASS to facilitate a multidisciplinary collaboration between 3rd-year students in the BSc in Games Development (BGD) and the Bachelor of Music and Sound Design (MSD).

The two cohorts have done an amazing job combining their areas of expertise and have created seven exciting games with fantastic music and sound effects.