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Bowser's Fury Is An Open World Shaped By Classic Mario Design
Bowser's Fury is celebrating its 5-year anniversary today, February 12, 2025. Below, we look at how the unusual experiment married classic Mario level design with an open world, and what it could mean for the future.
Bowser's Fury launched as a bonus, bundled alongside a game Nintendo had already finished selling to its audience. Five years later, that framing feels misleading. What looked like an extra now reads as a compressed design thesis, a Mario game caught between the tight structure of its past and the exploratory freedom that could shape its future.
Bowser's Fury occupies a strange and revealing place in Mario's long history. Released as a companion to Super Mario 3D World on the Nintendo Switch, it was easy to treat it as a six-hour-long side adventure rather than a statement. Now it reads less like an add-on and more like a snapshot of Mario in transition, capturing a rare middle ground between the tightly structured design of 3D World and the freeform exploration that has defined 3D Mario since Super Mario 64.
Continue Reading at GameSpotMonster Hunter Stories 3 Fixes One of Pokemon's Oldest Flaws
Releasing Pokemon into the wild is never fun. Even if you've become apathetic towards your little creatures, it's a pain to catalogue and release hundreds of Pokemon for the sole purpose of freeing up Box space. Modern games, like Pokemon Legends: Z-A, make this process quicker by letting you release multiple Pokemon, but there's no tangible gameplay benefit to sending your Pokemon back to where they came from. Monster Hunter Stories 3: Twisted Reflection, Capcom's monster-taming spin-off series, puts an exciting twist on this mundane aspect of the genre. It's called Habitat Restoration, and after playing 10 hours of Monster Hunter Stories 3, it might just be my favorite thing about it.
The Monster Hunter Stories subseries can be summed up as turn-based Monster Hunter. The crafting mechanics are streamlined, but the core Monster Hunter loop is largely intact: Kill monsters to craft equipment so you can hunt bigger monsters and craft better equipment. Where the Stories subseries sets itself apart from the mainline series, however, are the monster-taming mechanics. Iconic monsters from the franchise--or Monsties as they're called here--fight alongside you.
New Monsties can be acquired by raiding a monster den and digging up randomized eggs from a nest. Once you have a few eggs, you can return to camp, hatch them, and throw them in your party. However, like Pokemon, no two Monsties are the same. Even ones that share the same name might have different passive abilities and movesets thanks to their genes. Alongside Monster Hunter's classic hunt and craft gameplay loop, collecting better and better monsters is a core aspect of the game.
Continue Reading at GameSpotThe Witcher Studio Celebrates Polish Holiday In Most Polish Way Possible--With Donuts
The Witcher developer CD Projekt Red is based in Poland, and the company is leaning into its Polish heritage with a fantastic social media post.
Today, February 12, is celebrated as Fat Thursday in Poland. It's the annual celebration of the last Thursday before Lent begins, and in the country, people eat a lot of food today, including pączkis AKA Polish donuts. To mark the occasion, CDPR released a Witcher-themed image celebrating Fat Thursday featuring 10 hidden pączkis. Can you spot them all? Look for yourself in the image below.
And if you need some help, here's where to find all of them. If you're looking for pączkis, they are sold in the US as well, at Polish bakeries and grocery store chains like Big Y right now for the Polish festivities. Seriously, if you like donuts, you owe it to yourself to try a pączki as soon as possible.
Continue Reading at GameSpotGames Industry Veteran Leaves Studio And Now Plans To Make "Way Smaller Games"
Game developer Hjalmar Vikstrom, a video game industry veteran who worked at Grin and Avalanche Studios before co-founding GTFO developer 10 Chambers, has left his job and plans to work on smaller-scale projects going forward.
"Making games is hard. And these past years have taken their toll," he wrote on LinkedIn.
Vikstrom said he plans to go independent and make "way smaller games" as he focuses on his health and family "and just enjoying game development."
Continue Reading at GameSpotArc Raiders Is Seeing 6 Million Players Weekly, Surpasses 14 Million Copies Sold
Publisher Nexon has revealed that Arc Raiders has "significantly exceeded expectations" as part of the company's investor presentation for the fourth quarter of fiscal 2025. The new numbers posted for the extraction shooter back that up, revealing that the game sees 6 million players weekly and has now sold 14 million copies since launching in October.
Those are staggering totals, especially considering Arc Raiders just topped 12 million units sold last month. That means the game has moved almost another 2 million copies in fewer than four weeks--and it's happening months after launch. Nexon and developer Embark plan to "sustain strong player engagement and sales momentum" with monthly updates, with an early 2026 roadmap already released. In fact, a new Shared Watch event went live in Arc Raiders earlier this week.
With all of this in mind, it's probably unsurprising to learn that Arc Raiders has been "very profitable," according to Embark CEO Patrick Soderlund. It spent 11 weeks as the most-played game on Steam and was one of Xbox's most-popular games in 2025.
Continue Reading at GameSpot