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Updated: 57 min 8 sec ago

With Witcher 4, 5, And 6 Coming, CD Projekt Raises Profit Goals

Fri, 02/13/2026 - 04:09

Polish developer CD Projekt Red, which is celebrating Polish donuts today, is also increasing its profit goals for the near future. The game company said today that it plans to increase is profit projections for the financial years 2026-2029 to 5 billion złoty, which is about $1.4 billion USD.

CD Projekt said this proposed "earnings condition" is an "ambitious" target but also one that aligns with the company's belief that it has good games coming up that will return money to investors.

"Achieving PLN 5 billion in cumulative net profit in the financial years 2026–2029 assumes further dynamic business growth through consistent implementation of CD Projekt's development strategy," the company said.

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Overwatch Players Are Finding Devious (And Hilarious) Ways To Use Jetpack Cat

Fri, 02/13/2026 - 04:04

Earlier this week, Overwatch debuted the game's latest support hero, Jetpack Cat. But it hasn't taken long for players to figure how to utilize Jetpack Cat's abilities in unexpected ways that are making Overwatch's battles even wilder than before.

For example, using Jetpack Cat to carry allies can give a team a tactical advantage as they rain fire from above.

One Overwatch player on Instagram described the following pairing of Jetpack Cat and Reaper as "the chandelier of death and despair."

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Battlefield 6 Season 2 Brings New Maps, More Guns, And LTMs

Fri, 02/13/2026 - 03:51

Following a brief delay, the much-anticipated Season 2 update will finally arrive to Battlefield 6 and Redsec on February 17. Battlefield Studios has now revealed the full roadmap of content players can expect for Season 2, including new maps, more guns to unlock, and additional vehicles. There will also be limited-time modes and a new battle pass to level up.

Just like Season 1, Battlefield 6's Season 2 content will be released in three phases: Extreme Measures, Nightfall, and Hunter/Prey.

Extreme Measure launches on February 17, and this first phase of content includes the new Contaminated multiplayer map, three new guns, two new gadgets, and the return of Battlefield's AH-6 Little Bird as an additional vehicle. The update also includes the new VL-7 psychoactive smoke, which is described as "distorting the battlefield" with non-lethal hallucinogenic effects.

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GTA 6 Could Bring In This Staggering Amount Of Money

Fri, 02/13/2026 - 03:14

Grand Theft Auto 6 is one of the most heavily hyped video games ever, and everyone is expecting the game to have a giant launch later this year. But just how much money could the game bring in?

According to broker data company Visible Alpha, GTA 6 is estimated to reach $5 billion in revenue by 2030, the Financial Times reported. It could sell 100 million copies by that time period, the firm predicted.

This follows on from a previous estimate from DFC Intelligence that said GTA 6 could sell 40 million copies and bring in $3.2 billion during its first year alone. That figure includes revenue from physical and digital game sales, as well as microtransactions. DFC also predicted that GTA 6 will get another sales boost when it comes to the (unannounced but expected) next PlayStation and Xbox consoles, as well as PC.

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Master Chief-Like Overwatch Hero Has Players Dreaming Of A Halo Crossover

Fri, 02/13/2026 - 03:10

Overwatch players might feel as if they're facing off against a Spartan in recent matches. Fans were quick to draw comparisons between Emre, one of five new heroes added to Blizzard's multiplayer shooter, to Master Chief from Halo, prompting some to clamor for an official crossover.

As observed by GamesRadar, the resemblance between Emre's abilities and Halo mechanics go beyond the character just being a guy with a gun--his three-round-burst rifle is remarkably like the Battle Rifle from the Xbox-published franchise, and his semi-automatic pistol packs a punch like Halo's Magnum.

And not only do his frag grenades behave like Halo grenades (even letting players grenade jump), but one of Emre's perks can make them stick to opponents. You can even argue that his passive health regeneration ability is similar to how a Spartan would regenerate armor. And to top it all off, he interacts with a Cortana-like AI program.

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Blizzard Staying Mum About Diablo 4 On Switch 2

Fri, 02/13/2026 - 02:59

The 30th anniversary for Diablo means all sorts of cool announcements--like the newest Warlock class on the way for multiple games--but so far, Switch 2 isn't a part of the celebration. Eurogamer decided to ask developer Blizzard about Diablo IV coming to Nintendo's new system or even a Switch 2 upgrade for Diablo II: Resurrected. A spokesperson responded that they had nothing to comment on about those topics.

Earlier this week, Blizzard revealed major updates for Diablo IV and Diablo II: Resurrected. The former is receiving the Lord of Hatred expansion in April, while the latter just got the Reign of the Warlock DLC (which is available on Switch).

The dungeon-crawler franchise first arrived on a Nintendo platform with Diablo 3: Eternal Collection on Switch in 2018. In fact, the game even got The Legend of Zelda crossover items, such as a Triforce portrait. This was followed by Blizzard bringing Diablo II: Resurrected to Switch in 2021, so there is precedent for the series on Nintendo's home console.

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Bowser's Fury Is An Open World Shaped By Classic Mario Design

Fri, 02/13/2026 - 02:30

Bowser's Fury is celebrating its 5-year anniversary today, February 12, 2025. Below, we look at how the unusual experiment married classic Mario level design with an open world, and what it could mean for the future.

Bowser's Fury launched as a bonus, bundled alongside a game Nintendo had already finished selling to its audience. Five years later, that framing feels misleading. What looked like an extra now reads as a compressed design thesis, a Mario game caught between the tight structure of its past and the exploratory freedom that could shape its future.

Bowser's Fury occupies a strange and revealing place in Mario's long history. Released as a companion to Super Mario 3D World on the Nintendo Switch, it was easy to treat it as a six-hour-long side adventure rather than a statement. Now it reads less like an add-on and more like a snapshot of Mario in transition, capturing a rare middle ground between the tightly structured design of 3D World and the freeform exploration that has defined 3D Mario since Super Mario 64.

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Monster Hunter Stories 3 Fixes One of Pokemon's Oldest Flaws

Fri, 02/13/2026 - 02:00

Releasing Pokemon into the wild is never fun. Even if you've become apathetic towards your little creatures, it's a pain to catalogue and release hundreds of Pokemon for the sole purpose of freeing up Box space. Modern games, like Pokemon Legends: Z-A, make this process quicker by letting you release multiple Pokemon, but there's no tangible gameplay benefit to sending your Pokemon back to where they came from. Monster Hunter Stories 3: Twisted Reflection, Capcom's monster-taming spin-off series, puts an exciting twist on this mundane aspect of the genre. It's called Habitat Restoration, and after playing 10 hours of Monster Hunter Stories 3, it might just be my favorite thing about it.

The Monster Hunter Stories subseries can be summed up as turn-based Monster Hunter. The crafting mechanics are streamlined, but the core Monster Hunter loop is largely intact: Kill monsters to craft equipment so you can hunt bigger monsters and craft better equipment. Where the Stories subseries sets itself apart from the mainline series, however, are the monster-taming mechanics. Iconic monsters from the franchise--or Monsties as they're called here--fight alongside you.

New Monsties can be acquired by raiding a monster den and digging up randomized eggs from a nest. Once you have a few eggs, you can return to camp, hatch them, and throw them in your party. However, like Pokemon, no two Monsties are the same. Even ones that share the same name might have different passive abilities and movesets thanks to their genes. Alongside Monster Hunter's classic hunt and craft gameplay loop, collecting better and better monsters is a core aspect of the game.

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The Witcher Studio Celebrates Polish Holiday In Most Polish Way Possible--With Donuts

Fri, 02/13/2026 - 01:32

The Witcher developer CD Projekt Red is based in Poland, and the company is leaning into its Polish heritage with a fantastic social media post.

Today, February 12, is celebrated as Fat Thursday in Poland. It's the annual celebration of the last Thursday before Lent begins, and in the country, people eat a lot of food today, including pączkis AKA Polish donuts. To mark the occasion, CDPR released a Witcher-themed image celebrating Fat Thursday featuring 10 hidden pączkis. Can you spot them all? Look for yourself in the image below.

And if you need some help, here's where to find all of them. If you're looking for pączkis, they are sold in the US as well, at Polish bakeries and grocery store chains like Big Y right now for the Polish festivities. Seriously, if you like donuts, you owe it to yourself to try a pączki as soon as possible.

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Games Industry Veteran Leaves Studio And Now Plans To Make "Way Smaller Games"

Fri, 02/13/2026 - 00:15

Game developer Hjalmar Vikstrom, a video game industry veteran who worked at Grin and Avalanche Studios before co-founding GTFO developer 10 Chambers, has left his job and plans to work on smaller-scale projects going forward.

"Making games is hard. And these past years have taken their toll," he wrote on LinkedIn.

Vikstrom said he plans to go independent and make "way smaller games" as he focuses on his health and family "and just enjoying game development."

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Arc Raiders Is Seeing 6 Million Players Weekly, Surpasses 14 Million Copies Sold

Fri, 02/13/2026 - 00:02

Publisher Nexon has revealed that Arc Raiders has "significantly exceeded expectations" as part of the company's investor presentation for the fourth quarter of fiscal 2025. The new numbers posted for the extraction shooter back that up, revealing that the game sees 6 million players weekly and has now sold 14 million copies since launching in October.

Those are staggering totals, especially considering Arc Raiders just topped 12 million units sold last month. That means the game has moved almost another 2 million copies in fewer than four weeks--and it's happening months after launch. Nexon and developer Embark plan to "sustain strong player engagement and sales momentum" with monthly updates, with an early 2026 roadmap already released. In fact, a new Shared Watch event went live in Arc Raiders earlier this week.

With all of this in mind, it's probably unsurprising to learn that Arc Raiders has been "very profitable," according to Embark CEO Patrick Soderlund. It spent 11 weeks as the most-played game on Steam and was one of Xbox's most-popular games in 2025.

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Kojima Had "Many Discussions" With Vince Zampella About A First-Person Metal Gear Solid

Fri, 02/13/2026 - 00:01

Last December, Call of Duty veteran and Battlefield boss Vince Zampella perished in a car accident. Zampella had deep ties to the video game industry, and according to Hideo Kojima, he also had ideas about making Kojima's Metal Gear Solid into a first-person game.

The Game Awards host and creator Geoff Keighley noted at DICE that Kojima revealed that he had "many discussions" with Zampella about a first-person MGS. It's unclear how far those discussions went, since their collaboration never went forward.

At DICE, Hideo Kojima revealed that he had many discussions with Vince Zampella about creating a first person Metal Gear Solid game together after the release of Metal Gear Solid 4. pic.twitter.com/hhjbCqG7T2

— Geoff Keighley (@geoffkeighley) February 11, 2026

Kojima did introduce a first-person mode in Metal Gear Solid 2: Sons of Liberty, however players could only move around in a third-person view. The MGS franchise so heavily leans towards stealth that it might have been difficult to retain the game's signature touches in first-person.

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Silent Hill Transmission February 2026: Start Time, How To Watch, And What To Expect

Thu, 02/12/2026 - 23:00

Make some space in your calendar, because Konami has scheduled a new Silent Hill Transmission for February 12. Kicking off an hour after the PlayStation State of Play livestream is scheduled to end, this broadcast will focus on updates for the Silent Hill series.

How to watch the Silent Hill Transmission

You can catch the livestream through the official Silent Hill YouTube channel.

Silent Hill Transmission start time

The Silent Hill Transmission will go live on February 12 at 4 PM PT / 7 PM ET.

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Marathon Leaks Tease A Whole Lot Of Guns

Thu, 02/12/2026 - 20:58

Bungie's next live-service game, Marathon, is just a few weeks away. Preview events are already lined up around the world, including one in China, which reportedly showed off a ton of weapons and guns that will be available at launch.

According to MarathonGameHQ (via Eurogamer), there will be 28 guns in Marathon, each with two or more skins. Some of the skins will alter the weapon model. Players can upgrade these weapons with one charm slot and three sticker slots, which will be unlocked by completing challenges.

The new game will maintain continuity with the Marathon trilogy Bungie created during the '90s. That link will be explored through the will of Dr. Strauss, which will reconnect the narrative threads between the original games and the new one.

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Best Terraria Accessories For Melee, Ranged, Magic, And Summoner

Thu, 02/12/2026 - 20:49

If weapons are the stars of Terraria, accessories are the quiet directors backstage. A single slot might not seem like much on its own, but with up to seven of the right trinkets equipped, your humble pixelated self transforms from target practice to terror incarnate.

There’s no shortage of options, especially once you start combining effects or tinkering with modifiers. So, rather than flood you with 37 “great picks” and a dozen situational caveats, we’re cutting through the fat and crowning the best-in-class endgame accessories for each of Terraria’s four core playstyles: Melee, Ranged, Magic, and Summoner. Simple as that.

And yes, you should absolutely still stack damage, crit, and movement speed modifiers like your life depends on it, because it does.

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Magic: The Gathering Revenue Increased By An Astonishing Amount Last Year

Thu, 02/12/2026 - 20:18

Hasbro has released its financial results for 2025, revealing a standout performance from Magic: The Gathering that saw the TCG franchise earn over $1.7 billion--an increase of 59% from the previous year and MTG's strongest year ever.

Wizards of the Coast, the Hasbro subsidiary that oversees MTG, Dungeons & Dragons, and Hasbro's digital gaming projects, grew a record 45% in 2025, and was largely responsible for Hasbro's overall revenue increase of 14%. The company's other two segments, Consumer Products and Entertainment, both decreased by 4%.

While Hasbro is aiming to evolve its product-heavy catalogue into a digital-first business over the coming years, tabletop gaming is still a major driver of revenue, bringing in $1.7 billion and making up over 75% of Wizard's total 2025 revenue. Across both tabletop and digital sales, Magic: The Gathering was a standout franchise in Hasbro's stable, earning $1.7 billion and making up over 60% of Hasbro's total gaming-related revenue.

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Dev Gets 3D Visuals Working On Game Boy Color

Thu, 02/12/2026 - 20:17

The Game Boy Color was an 8-Bit system that debuted in 1998 nearly a decade after the original Game Boy. Given the technical limitations of that era, few would have believed it was possible to create 3D images with a Game Boy Color. And yet nearly three decades after its release, a fan modder has successfully done so.

Danny Spencer created real-time 3D images on the Game Boy Color and shared a blog post (via PC Guide) where he explained at length how it was done. The short version is that Spencer had to come up with a workaround for the Game Boy Color's inability to calculate 3D graphics. His solution was to include the completed calculations and convert the resulting vectors into spherical coordinates.

For the purposes of this demo, Spencer only created a 3D model of a teapot and a Game Boy Color. It's not a full-fledged game, but it works and it allows players to manipulate a 3D image from all angles in real time. In addition to the video above, a browser-based playable demo is available on Spencer's blog that utilizes a Game Boy Color emulator.

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Highguard Studio Hit With Layoffs, Former Dev Says "Most Of The Team" Is Gone

Thu, 02/12/2026 - 10:55

Despite Highguard releasing less than three weeks ago, it appears that the game's developer, Wildlight Entertainment, has already been hit with large-scale layoffs. The news comes not long after studio head Chad Grenier made news by saying "it doesn't matter" whether the game gets "a thousand people or a hundred million people."

In a post shared via LinkedIn, former Highguard level designer Alex Graner announced he was looking for work after being laid off by Wildlight. According to Graner, "most of the team" was let go.

"This one really stings as there was a lot of unreleased content I was really looking forward to that I and others designed for Highguard," Garner wrote.

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Major Diablo 2 DLC Adds Features Fans Have Waited Decades For--But It'll Cost You

Thu, 02/12/2026 - 10:03

Diablo 2 fans are finally receiving new content for Diablo franchise's 30th anniversary, as Blizzard has revealed a new DLC for Diablo 2: Resurrected that will add a new class alongside some of the community's most-requested features, albeit for a price.

Starting today, players will be able to purchase the Reign of the Warlock DLC for $25. While the new Warlock class, which uses summoned demons both to fight and to sacrifice in order to gain buffs, is the most notable inclusion, the community is likely to be just as excited about some of the other additions coming as part of the Reign of the Warlock: a loot filter and enhanced stash tabs.

Both have been among the top features requested by the community for decades. Players have long resorted to using third-party mods or external tools for loot filters, but that will no longer be required going forward. Blizzard notes that players will not only be able to set up their own loot filters, but they will also be able to share or select custom loot filters made by others in the community.

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If You Thought Diablo 4 Didn't Have Enough Skill Trees, You're In Luck

Thu, 02/12/2026 - 10:02

Diablo 4's endgame is getting another radical overhaul, this time in the form of its new War Plans progression system that will add skill trees for each endgame activity, letting players customize and power-up each one.

War Plans are coming as part of Diablo 4's upcoming Lord of Hatred expansion and will let players make a "playlist" of five activities drawn from existing endgame modes like Infernal Hordes, the Pit, Helltides, Nightmare dungeons, the Kurast Undercity, Lair bosses, and the Tree of Whispers.

The more a player runs a specific type of activity, the more they will progress new activity-specific skill trees that allow players to customize them in a variety of ways. That could mean tweaking how many monsters spawn during that activity or changing the specific types of rewards it grants. Blizzard notes that players will even be able to bring aspects of some endgame activities into other ones, so players can have the best of both worlds.

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