Game News
Fallout 5 Could Be Made Outside Bethesda, Former Dev Says
Bethesda said Fallout 5 was coming many years ago, but the company never specifically said it would make the game internally. According to former Fallout developer Jonah Lobe, he wouldn't be surprised if Bethesda outsourced Fallout 5 to a different developer.
Speaking on the Kiwi Talkz YouTube channel, the former Bethesda character artist known for designing the Deathclaw said Bethesda Game Studios may simply be too busy right now.
"I think that they're doing more and more of that already, they're bigger and bigger than ever," he said, as reported by GamesRadar. "I feel like The Elder Scrolls 6, the expectations are already beyond the screen here, and they already have their hands full with that."
Continue Reading at GameSpotGTA 6 Parent Company Boss Dismisses "Laughable" AI Uses Amid A Flood Of Countless Games
Take-Two boss Strauss Zelnick has once again shared his thoughts on AI in gaming, saying it is "laughable" to believe people can use AI tools to simply "push a button" and make a high-quality, top-selling game.
"The notion that somehow new tools would allow an individual to push a button and generate a hit and bring it to many millions of consumers around the world, it's a laughable notion," he told The Game Business. "It's just never been the case with entertainment. Right now [in music] there are programs that allow you to put out a prompt and get a professionally recorded song spit back out at you. It sounds like a song, but I defy you to listen to it more than once. It's great to send as a greeting card to your partner on their birthday, but that's about it."
Zelnick has said pretty much the same thing on the topic since 2023, so his new comments are not surprising. Previously, he said AI is "not going to allow someone to say, 'Please develop the competitor to Grand Theft Auto that's better than Grand Theft Auto', and then they just send it out and ship it digitally and that will be that. People will try, but that won't happen."
Continue Reading at GameSpotHelldivers 2's First Content Roadmap Reveals New Enemies Are Coming Soon
Helldivers 2 is now in its third year, but developer Arrowhead for the first time has revealed a content roadmap that will give Super Earth's finest an idea of the threats ahead.
As shown in the roadmap, the game's soon-to-be-released 6.1 update will see players encountering new Illuminate enemies as well as a new mission type. It also brings the release of the previously revealed World War I-inspired Entrenched Division Warbond.
The March 20 update is asking Helldivers to "uncover the truth" about a new Illuminate threat, as the alien menace uses powerful storms to ravage entire planets and shroud its plans in secrecy. A trailer for the content updates gives a glimpse at some of the new enemies Super Earth will be facing, including a bipedal Illuminate walker.
Continue Reading at GameSpotCyberpunk TCG Launches Kickstarter Campaign, Raises Over $3 Million In Less Than An Hour
The trading card game market is filling up fast, with tenured games like Magic: The Gathering and Pokemon Trading Card Game being joined by Disney Lorcana, One Piece Trading Card Game, and Riftbound: The League Of Legends Trading Card Game in recent years. Today, tabletop game company WeirdCo launched a Kickstarter campaign for Cyberpunk TCG, a new game featuring the world and characters of CD Projekt Red's Cyberpunk universe, and the project has blown through all set milestones in a matter of minutes.
As of this writing, the campaign--which began at 9 AM PT / 12 PM ET today--has raised over $3.6 million and counting, crushing WeirdCo's initial goal of $100,000. This figure has also eclipsed five of the 11 initial stretch goals included in the campaign's launch, with the highest goal set at the $5 million mark.
Per the game's official website, Cyberpunk TCG pits players against one another in an attempt to collect Gigs, which are indicated by special dice that enter the playing field each turn. Cards featuring many notable characters from Cyberpunk 2077--including V, Panam, Goro Takemura, and more--are used to attack other players, defend against attacks, and earn the Gigs needed to secure victory.
Continue Reading at GameSpotNvidia's DLSS 5 Teases AI-Powered, Photo-Realistic Lighting--And The Backlash Is Strong
Nvidia has announced its next addition to the growing suite of DLSS options, which already includes impressive upscaling, ray reconstruction for ray-traced workloads, and frame generation. DLSS 5 is being teased as the biggest leap forward yet, with Nvidia introducing an AI-powered model that changes lighting and material properties at a per-pixel level. However, the response to the announcement has been overwhelmingly negative so far.
Equated to the introduction of a programmable graphical shader in 2001, Nvidia is leveraging a real-time neural rendering model that takes in color and motion vectors from a single in-game frame and generates a wholly new one with photorealistic lighting and material changes. Nvidia notes that these changes are anchored to a game's assets, indicating that the model doesn't inherently change the geometry of a character's facial model, for example, but instead just reshapes the lighting that around it, providing a new level of detail.
The technology was predominantly showcased using character models from games such as Resident Evil Requiem, Starfield, and The Elder Scrolls IV: Oblivion Remastered. The results are striking, but for polarizing reasons. Lighting is indeed photorealistic, but seems to also drastically alter the look of some characters to a point where they look entirely different. This is very obvious when looking at the difference between Grace Ashcroft in Resident Evil Requiem, where the DLSS 5 altered model exhibits properties that her look like she's been passed through a beautification filter.
Continue Reading at GameSpotStarfield Hits PS5 On April 7, Extensive New DLC Coming To All Platforms
Starfield will release for PlayStation 5 on April 7, Bethesda has announced. It'll be out that day alongside the release of the "biggest update to the game since launch" for all platforms. None of this is surprising, as the release date and some early details have been leaking for a long time.
The Terran Armada and Free Lanes updates will make Starfield the "most complete version" of the game, Bethesda said.
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In-Game Ads For Full-Price Games "Would Seem Unfair," GTA 6 Parent Company Boss Says
Putting in-game ads in full-priced games "would seem unfair," according to Strauss Zelnick, the head of GTA 6 parent company Take-Two.
Speaking to The Game Business, Zelnick said in-game ads for free-to-play titles makes sense based on the business model, but not for $70 or $80 games.
"It's difficult for me to believe that we would want to have interstitial advertising in a game that someone paid 70 or 80 bucks for. It would seem unfair," he said.
Continue Reading at GameSpotPragmata Hands-On Preview: More Than A Throwback Shooter
There's an iconic moment in Terminator 2: Judgement Day that, very unexpectedly, I was reminded of while playing Pragmata. In it, the T-800 attempts to mimic a human being's smile. It's a disarming scene that humanizes a character who has otherwise been depicted as a highly efficient and cold killing machine.
The same kind of endearing charm permeates the dynamic between Pragmata's two lead characters, Hugh and Diana, and it was disarming in a similar way. After a few hours with the game, I walked away surprisingly invested in the story and characters of a game that, thus far, felt like those things were incidental to the gameplay. My demo was littered with moments that, like the T-800's awkward smile, cast both characters in a new light, giving them depth and nuance that I hadn't previously expected.
Hugh, an engineer of sorts, is trying to figure out what transpired on a lunar research station overrun by hostile AI. Diana is an android who looks, behaves, and, for the most part, thinks like a seven-year-old girl. Since she has limited data, Hugh becomes a window into humankind for her, but she also holds a mirror up to who he is and the experiences that have shaped him in a way that only children can.
Continue Reading at GameSpotMarathon Now Gives You A Chance For Success Even When You're Down
Marathon developer Bungie recently announced that a duos mode test-run is going live later this week, but that's not all--a new patch has just gone live, implementing a number of balance changes and bug fixes, including one that gives Runners a chance to successfully exfiltrate, even if they're down.
"Players can now activate exfil beacons while downed," reads a portion of the patch notes for Marathon's new 1.0.5 update. "Good luck."
There are generally three exfil beacons (essentially, extraction points) on each map: two standard exfil beacons, along with an additional exfil beacon that is defended by AI-controlled UESC forces. When an exfil beacon is activated (which takes about 60 seconds once a player has interacted with it), it makes a loud sound and shoots a beam of light into the sky, alerting nearby players that a team is attempting to extract.
Continue Reading at GameSpotAfter Waves Of Complaints, Limited Run Games Is Planning Big Changes
The last couple of years have seen retro games publisher Limited Run Games come under fire, with the company being accused of cutting corners and releasing products that could potentially harm vintage hardware. Facing mounting criticism from retro enthusiasts, Limited Run Games has announced that sweeping changes are on the way, as it aims to strengthen its communication channels and have stricter oversight of its products before they're released.
This follows the departure of Limited Run Games co-founder Josh Fairhurst this month. Chief operating officer Nic Ashford and chief financial officer Brendan Madigan will handle business operations, while VP of marketing & fan experiences Chris Pirrotta will lead a "fan-first focus" for the company. As part of its overhaul, Limited Run Games says it plans to provide clearer updates, more consistent visibility, and a higher standard of communication from announcement through delivery.
"It also means tightening the basics--stronger production oversight and quality control standards, faster escalation when something is not right, and more proactive communication when timelines shift," Ashford said in a press release.
Continue Reading at GameSpotKPop Demon Hunters Star Makes New Song For Dead By Daylight
Dead by Daylight has released its latest update, All-Kill: Comeback, expanding the game's K-pop-inspired horror chapter with new music, gameplay changes, and additional content, including an original song titled "No Escape," written and performed by Kevin Woo (Mystery from KPop Demon Hunters).
Woo's involvement in Dead by Daylight extends beyond the soundtrack--he also contributed as a consultant and voices the new Survivor character Kwon Tae-young. You can listen to the song in the video below.
"Creating music for All-Kill: Comeback was a chance to bring everything full circle, in a way," Woo said in a statement. "All-Kill has always lived at the intersection of K-pop and horror, and writing a song for it let me explore that contrast in a really fun way that fit well with the game's themes. Getting to be first a consultant, then a voice actor, and now a musician on this release has been a blast."
Continue Reading at GameSpotMarathon Begins A Duos-Mode Experiment This Week
Marathon game director Joe Ziegler has announced an "experimental feature" that's currently in development for Bungie's latest shooter. That feature? A duos mode that will see players able to squad up with just one other player, rather than the game's standard trios format.
Ziegler recently posted on X, explaining that he'd like players to test this new feature.
"Alright everyone, we're going a bit rogue here," Ziegler wrote. "We have a bit of an experimental feature that's in development we want to test and we'd love for you to help. As of Wednesday morning 3/18 at 10 AM PT, we'll be enabling a limited time duos queue on Perimeter only to test how the game plays with crews of two at a wider scale."
Continue Reading at GameSpotSubnautica 2 Publisher Forced To Reinstate Fired CEO, Judge Blames Krafton's ChatGPT Legal Advice
Last summer, the ousted leadership team at Subnautica 2 developer Unknown Worlds launched a lawsuit against its parent company Krafton alleging wrongful termination and an attempt to bypass a previously negotiated multi-million dollar bonus. Now, a ruling has come down in favor of the plaintiffs that orders Krafton to reinstate CEO Ted Gill to his former position and return control of Subnautica 2's release plans. The judgment also calls out Krafton's decision to use a ChatGPT-inspired legal strategy to avoid paying Unknown Worlds co-founders Charlie Cleveland and Max McGuire, as well as Gill.
The judge's decision has been released online, and it features a detailed timeline of Krafton's alleged actions, particularly Krafton CEO Changhan Kim, who consulted with ChatGPT to find a way out of paying the performance bonus that the company had internally calculated would be between $191.8 million and $242.2 million. Krafton's internal legal team cautioned Kim against following the strategy laid out by ChatGPT, but those words of caution were apparently ignored.
According to the ruling, Krafton followed some of the steps laid out by ChatGPT, including removing Unknown Worlds' ability to release Subnautica 2 on Steam. It also notes that Krafton's actions had the desired effect of bringing Unknown Worlds' leadership team to negotiations over a potentially lesser amount for their bonus. But when those negotiations stalled, Krafton fired Cleveland, McGuire, and Gill.
Continue Reading at GameSpotAtlus Aims To Raise Salaries, Improve Working Conditions As Layoffs Continue Hitting Games Industry
There's been a lot of demoralizing news about the game industry lately, with a constant stream of headlines about mass layoffs affecting several publishers coming one after the other for weeks on end. So when a company like Atlus, developers of Persona, Shin Megami Tensei, and Etrian Odyssey--among many other titles--notes that it's actively putting efforts in to try to make its workplace better, it's like a sweet, soft song amongst a cacophony of misery.
As first mentioned in a press release and reported on by Automaton West, Atlus plans to make improvements to its working environment starting in April of this year. New recruits will have their monthly salaries raised by 10%, going from 300,000 yen of pay each month to 330,000 yen. Longtime employees and independent contractors working on their titles will see a raise, too, aiming to increase yearly salaries by around 15%.
Japanese companies are notorious for often-harsh overtime demands, though in recent years government legislation has made conditions better for workers and helped curtail the abuses of so-called "black companies." Meanwhile, the global video game industry is notorious for its "crunch" practices that require lengthy overtime from workers to complete a game. Atlus, however, is attempting to reduce fixed overtime for its employees, slashing the hours from 30 to 20 each month.
Continue Reading at GameSpotThe Last Of Us Season 3 Adds Horror Royalty To Cast In Key Role
HBO's The Last of Us adaptation has picked up a prolific Hollywood actor for a pivotal role, casting Patrick Wilson as Jerry, the father of Abby, played by Kaitlyn Dever.
The casting was first reported as a rumor by Jeff Sneider, and Deadline confirmed the news in a subsequent report. Wilson is best known for his work in the 2009 film adaptation of Watchmen, The Conjuring and Insidious franchises, and the Aquaman movies. On television, Wilson starred in HBO's 2003 adaptation of Angels in America and Season 2 of FX's Fargo.
The show also cast Matlock actor Jason Ritter as Hanley, a Washington Liberation Front (WLF) soldier. Ritter's also married to actress Melanie Lynskey, who portrayed the villain Kathleen in the show's inaugural season. Deadline also reported that Season 2 cast members Ariela Barer (Mel), Tati Gabrielle (Nora), and Spencer Lord (Owen) have been promoted to main cast members.
Continue Reading at GameSpotPope Leo Urges Media To Show The Real Horrors Of War And Not Video Game Propaganda
As the war in Iran continues, Pope Leo has called on journalists to "show the face of war and tell it through the eyes of the victims so as not to turn it into a video game."
The first Pope from the US said this during a meeting with newspeople from Italy's TG2 TV show today, March 16, according to Reuters. Meanwhile, Cardinal Blase Cupich took direct aim at the videos that the White House has posted recently featuring footage of video games and movies, calling them "sickening."
Pope Leo, for his part, said, "In the dramatic circumstances of war, such as those we are experiencing, information must guard against the risk of turning into propaganda."
Continue Reading at GameSpotFree Steam Game Lets You Practice WoW Raid Boss Fights Without The Stress
A free game on Steam is looking to take some of the stress out of World of Warcraft raid nights, allowing players to practice upcoming boss mechanics from WoW's latest Midnight expansion.
Midnight Season 1 will introduce three raids for WoW players to overcome, and the free game Vellum: Raid Night Study Hall wants to help make sure players are prepared. The game features eight practice encounters from across WoW's upcoming Voidspire, Dreamrift, and March of Quel'Danas (or, as Vellum: Raid Night Study Hall calls them, the Annoyed Spire, Gleamdrift, and Starch for Quail-Ganache) raids.
The game comes from developer Alvios Games, creator of the spellcasting co-op roguelike Vellum, and uses many of the same assets from the indie game to teach players Midnight's new raid mechanics. While players play, dynamic tips appear to help teach each fight, and an in-game codex (similar to WoW's dungeon journal) gives additional insight and information.
Continue Reading at GameSpotAfter Nine Years, The Live-Action Hitman TV Show Is Dead
Some nine years ago, it was reported that John Wick creator Derek Kolstad was making a live-action Hitman TV show for Hulu. But now, it's "dead in the water," according to Kolstad himself.
He told The Direct that the project--for which he was going to be an executive producer and writer--is no longer going ahead. "It's a little bit of a dagger in the chest. Who knows nowadays, but it's dead in the water. But, man, I love that thing, because I love that game and I love that character," he said.
"Nothing's happening with that man, sadly," he added.
Continue Reading at GameSpotHow To Complete Sparkling Skylands In Pokemon Pokopia
If you've reached Sparkling Skylands, you're already a pro at exploring and building habitats in Pokemon Pokopia. However, the Pokemon are now asking you to help them restore the largest structure yet. In this guide, we'll walk you through all the tasks needed to "rebuild the huge building" in Sparkling Skylands, including all the building materials you'll need and which Pokemon are best suited to help.
Make sure to check out our complete guide hub for Pokemon Pokopia, including how to time travel, build all habitats, and more.
Table of Contents [hide]How to start the Sparkling Skylands questline- The Sparkling Skylands questline begins by heading up the lift with Professor Tangrowth.
- Talk to Rookidee.
- Build the "Hydrated pink tall grass" habitat to attract Froakie.
- Talk to Froakie, and then build the "Waterside dinghy" habitat to attract Dragonite.
- Talk to Dragonite to learn Glide.
- Glide to the next island.
- Climb the tower to meet Tinkamaster.
Tinkamaster is going to ask you for concrete. You'll want to build the "Construction site generator" habitat to attract Conkeldurr. Gather up some limestone around the area while you wait for Conkledurr to spawn, as you'll need the material for making concrete.
Continue Reading at GameSpotHow To Complete Rocky Ridges In Pokemon Pokopia - Time To Party Quest Walkthrough
Pokemon Pokopia is all about discovering new Pokemon and helping them restore their homes. For the game's third map location, Rocky Ridges, the Pokemon need your help to rescue a chef and throw a really great party. In this guide, we'll walk you through all the objectives for Rocky Ridges, including cooking meals, powering up your skills, and building hype for a party.
Make sure to check out our complete guide hub for Pokemon Pokopia, including how to time travel, build all habitats, and more.
How to start the Rocky Ridges questlineContinue Reading at GameSpot