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Highguard Shows Signs Of Life With Content Update While Site Remains Down

Fri, 02/20/2026 - 03:27

It was easy to count out Highguard and assume that a wave of layoffs at studio Wildlight Entertainment and a non-functioning official website spelled the end of the raid shooter, but the game appears to be back in the saddle with a new content drop coming this week.

Per the official Highguard X account, players will be able to choose a new Base, utilize a new Raid Tool, and spend cash on new cosmetics and a mount.

The new Base is Cloudreach, which houses a large airship and a deck that gives defenders vantage points for sniping. The Lockpick Raid Tool temporarily disables windows and doors for enemies, allowing teammates to access them; an upgraded Lockpick also casts an energy field on lockpicked doors and windows that damages enemies and gives teammates a speed boost.

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Next-Gen Xbox Could Use AI To Share Your Best Moments - Report

Fri, 02/20/2026 - 03:26

Yet another detail about the next-gen Xbox console has apparently emerged, as Windows Central reports that Microsoft staff are testing a new Gaming AI feature currently running on their Ally X units dubbed "Highlight Reels."

The feature will seemingly allow you to seamlessly edit a sizzle reel of your most memorable moments in a game. According to Windows Central's sources, "Highlight Reels" are all automatically captured "without leaving gameplay," suggesting you won't need to go to a separate editor to create and post gameplay highlights.

"The Highlight Reels feature allows players to automatically capture memorable gaming moments without any additional downloads, and without leaving gameplay," the source said of Highlight Reels. "This will launch in the next few months on the Xbox Ally X handheld."

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Blue Prince Creator Worked 80 Hours A Week For Eight Years, And He Won't Do It Again

Fri, 02/20/2026 - 02:43

Blue Prince was one of 2025's best games, and making it took a toll on its creator. Tonda Ros said in an interview that he was working about 80 hours per week for eight straight years to get the puzzle game out the door. Unsurprisingly, he doesn't plan to do that again.

"I was working, I think, 80 hours a week for eight years straight," he told Aftermath. He went on to say he does not plan to put himself through the same struggle for whatever he makes next.

"It was an incredibly long journey, so it might take as much time [to make my next game], but I certainly won't be working as hard. ... That's just not sustainable now. It's a young man's game," he said.

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Magic: The Gathering's Turtle Team-Up Is Part Co-Op Clash, Part Magic Tutorial

Fri, 02/20/2026 - 02:00

With every new Magic: The Gathering expansion comes new card designs, new alternate art variants, and new strategies to enhance your latest deck builds. Not every set, however, offers a whole new way to play the 30-year-old card game, as the upcoming Teenage Mutant Ninja Turtles expansion is bucking that trend with Turtle Team-Up, a co-op experience for up to four players and the first co-op MTG product since 2017.

GameSpot can exclusively reveal everything you need to know about Turtle Team-Up, including every card included in the box, how each deck is constructed, and how the rules of the game play out. We have images of every card, including the Bosses players will face off against, and we have a rundown of all of the rules you'll need to get started.

Along with this, we sat down with Turtle Team-Up's lead designer Corey Bowen, TMNT set design lead Eric Engelhard, and TMNT narrative design lead Crystal Frasier, to learn more about the choices that went into designing not only this new co-op product, but the TMNT set as a whole.

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Bethesda's Todd Howard Says He Is "Sort Of Anti-Remake"

Fri, 02/20/2026 - 01:46

Bethesda's Todd Howard has come out to say he is "sort of anti-remake" and prefers remasters, like 2025's popular The Elder Scrolls IV: Oblivion Remastered.

"I'm sort of anti-remake. I respect the other ones out there, but I really think the age of a game is part of what it is and its personality and what it represented when it came out," he told Kinda Funny.

Howard said the ambition with Oblivion Remastered was to make "the absolute best version" of the game. "It was important to us that the original game was running, so imagine you had patched that game many, many, many times for many years, what would you have done?" he said, as reported by GamesRadar.

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Sony Santa Monica's Next Game Will Be Announced This Summer, Says God Of War Actor

Fri, 02/20/2026 - 01:27

To kick off the 20th anniversary of God of War, Sony announced a remake of the first God of War trilogy with original Kratos actor TC Carson reprising his role. That doesn't necessarily mean Kratos' current actor, Christopher Judge, is out of the picture. According to recent remarks by Judge, Sony Santa Monica--the studio behind God of War (2018) and God of War: Ragnarok--will be revealing its next game this summer.

During Fan Expo Vancouver, Judge told YouTube streamer Fuzhpuzy that he's not involved with the God of War trilogy remake, but he seemed to indicate that he is in Sony Santa Monica's upcoming title.

"You'll be hearing about what we're doing probably in late summer," said Judge. He also indicated that the God of War trilogy will have a new fighting system rather than a recreation of the one used by the PS2 and PS3 games of that era.

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Todd Howard Says AI Is "Certainly Not A Fad," But Bethesda Isn't Using It For Creative Generation

Fri, 02/20/2026 - 01:24

Is AI being used by The Elder Scrolls 6 developer Bethesda Game Studios? Yes, but maybe not in the way you think. Todd Howard chatted about the divisive topic on the Kinda Funny Gamescast, noting that AI is "certainly not a fad." That said, the Starfield and Fallout 4 game director expressed that Bethesda is "being incredibly cautious" and isn't utilizing it at all for creative generation, like making quests or producing art.

Spotted by GamesRadar, Howard discussed how AI is constantly changing and Bethesda sees "it as a tool, like an analyst [to] look at the data in our games." Howard noted this analytical side is where the studio is seeing the upside with AI as "it can help us get better at some big data tasks that just take us a lot of time." That, in turn, lets them get "onto the creative stuff," according to Howard. Once again, he believes in "handcrafted human intention," something he touched upon before in December.

Howard talked about more than just AI on the podcast. He stated that The Elder Scrolls 6 will return to a classic Bethesda RPG style, as Fallout 76 and Starfield were like a "creative detour" for the studio. It was also reconfirmed that Creation Engine 3 will power The Elder Scrolls 6. Creation Engine 2 was behind Starfield, for reference. Speaking of which, Howard tempered some of the expectations behind Starfield 2.0.

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Nintendo Is Finally Giving A Xenoblade Chronicles Game The Switch 2 Treatment

Fri, 02/20/2026 - 01:07

Ever since Nintendo began releasing upgrades of its first-party Switch titles for Switch 2, fans have been clamoring for refreshed editions of the Xenoblade Chronicles games on the new console. And the company seems to be aware of the demand, shadowdropping a Switch 2 version for Xenoblade Chronicles X on the eShop today.

The clumsily titled Xenoblade Chronicles X: Definitive Edition -- Nintendo Switch 2 Edition sports a framerate of "up to 60fps" on TV and handheld modes, with a max 4K resolution docked and 1080p undocked. It's available for digital purchase now, while a physical release will hit stores on April 16. The upgrade pack for players with the original Switch game costs $5, with the full Switch 2 game retailing for $65.

Xenoblade Chronicles X has a vastly different setting than the three numbered Xenoblade games, depicting a sci-fi universe with aliens, mechs, and dinosaur-like wildlife. The story takes place on the planet Mira in the year 2054, following a group of survivors of a colony ship that fled Earth after its destruction.

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Battlefield 6's Season 2 Delay "Broke The Pace" Of Game's Successful Launch, Dev Admits

Fri, 02/20/2026 - 00:15

Battlefield 6's big new Season 2 update is out now, but it was originally expected to release sooner. The Season 2 delay "broke the pace" of the game's smooth and successful launch in October 2025, producer Phil Girette said in an interview.

"We launched Battlefield 6 and we were super happy to have had a smooth launch for once. And then going into Season 1, I think the key thing there because, [...] there were a lot of people spending a lot of time playing it, what kind of broke that pace is the extension we did of Season 1," Girette told TechRadar.

However, delaying Season 2 was necessary, he said, because the content simply was not ready for primetime and needed "further polish."

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Silent Hill: Townfall Will Skip Xbox Consoles At Launch

Thu, 02/19/2026 - 23:24

Silent Hill f had a simultaneous debut last year on PlayStation 5, Xbox Series X|S and PC. However, the next game in the franchise, Silent Hill: Townfall, appears to be skipping Xbox at launch.

Konami's official Silent Hill: Townfall site only confirms the game's upcoming release on PS5 and PC. Although Konami didn't elaborate any further on the issue, it seems likely that Townfall will be a timed exclusive game like the Silent Hill 2 Remake. That game debuted in 2024 on PC and PlayStation 5 and took an additional 13 months before arriving on Xbox Series X|S.

Like Silent Hill f before it, Townfall is taking place outside of the US. The new location is in a Scottish town called St. Amelia, which is where the game's new hero, Simon Ordell, finds himself after washing ashore at the beginning of the story. The game is set in 1996, and Simon's best tool to detect the monsters waiting for him is a portable TV that helps him decide whether he should run or if he should hide from the deadly creatures.

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Starfield 2.0 Won't Fundamentally Change The Game, Says Todd Howard

Thu, 02/19/2026 - 23:22

Last year, Bethesda promised Starfield players that the game will get a second DLC story and a major update. Some of Starfield's new features have already been shown during a closed-door preview. That fueled speculation about big changes coming to the game, but Bethesda boss Todd Howard has now shut down those Starfield 2.0 rumors.

"It is not Starfield 2.0," said Howard during a recent appearance on Kinda Funny (via Insider Gaming). "I've seen some of that, and for expectation setting--I think it's the kinda thing where if you like Starfield, we think you're going to love this. It's updates and things that change the game, not in an isolated way, but you know 'meta,' using outer space and things in ways that we haven't. But if Starfield is something that didn't connect with you right away, or you bounced off it, or found it boring in places, I don't think it's going to change that fundamentally. But if you're someone who loves Starfield and we think [you'll love it]. We're really happy with it."

Several rumors have suggested that Starfield is coming to PlayStation 5, which Bethesda has yet to confirm. However, a recent leak suggests that Starfield's Switch 2 port has been either canceled or postponed.

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Destiny 2's Major Shadow And Order Update Is Being Delayed And Renamed

Thu, 02/19/2026 - 21:23

Bungie has officially confirmed that its next major Destiny 2 update, Shadow and Order, will be delayed over three months to allow for major revisions. The update was initially planned for March 3, just two days before Bungie's new shooter Marathon is set to launch.

The Shadow and Order update, intended as a major addition to December's Renegades expansion, was announced all the way back in May last year as part of Destiny 2's Year of Prophecy roadmap. With the release date sitting so close to Marathon's and a lack of information from Bungie on the fast approaching update, the news of a delay comes as no surprise to most Destiny fans.

Bungie's official announcement of the delay, which was posted to social media and Discord, doesn't make any mention of Marathon, and instead says that the update is being delayed due to "undergoing large revisions." The scope of the update will be expanded, will now include "sizable quality-of-life updates," and will be renamed before it is released on June 9, 2026.

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Elder Scrolls 6 Will Return To Classic Bethesda Style After Starfield Took A Detour, Todd Howard Says

Thu, 02/19/2026 - 07:40

Bethesda boss Todd Howard has provided an update on The Elder Scrolls 6, promising it will return to the "classic style" of Bethesda RPGs after Fallout 76 and Starfield each took a "creative detour."

Appearing on the Kinda Funny Gamescast, Howard said Fallout 76 and Starfield were "a little bit of a creative detour from kind of that classic Elder Scrolls, Fallout, where you are exploring a world in a certain way."

As reported by Kotaku, Howard added that players can expect Bethesda to get back to those roots with The Elder Scrolls 6. "We are coming back to that classic style that we’ve missed, that we know really, really well," he said.

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The Elder Scrolls 6 Will Use An Upgraded Version Of Starfield And Skyrim's Game Engine

Thu, 02/19/2026 - 07:36

Bethesda's Todd Howard has reaffirmed that The Elder Scrolls 6 will use Creation Engine 3, the latest version of the game engine that has powered most of the studio's previous games.

This reveal came about during an interview with Todd Howard on today's Kinda Funny Gamescast (via Kotaku). "We’ve spent the last several years bringing Creation Engine 2, which powers Starfield, up to Creation Engine 3, which is going to power Elder Scrolls 6 and beyond," Howard said. "Obviously we do all of the rendering things. We're really happy with all of the new stuff that we're doing, but also world systems, loading, how we bring things into the world, [and] how we get that detail close to the camera immediately."

Creation Engine is the game engine that Bethesda created during the development of The Elder Scrolls V: Skyrim. Since then, it has built upon the engine's capabilities for games like Fallout 76 and Starfield, even if players are often critical of the technology underpinning Bethesda's games.

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Switch 2 Game's "Camera As Controller" Mode Will Let You Harness A Baby's Superpowers

Thu, 02/19/2026 - 07:36

When Skybound Games' Goodnight Universe launched late last year, the Switch 2 version lacked the game's "camera as controller" mode to allow players to use their face and body to control the action. As of today, an update has been added to Goodnight Universe's Switch 2 port that will enable those controls.

The game casts players in the role of Isaac, a six-month-old baby whose recollections are narrated to the player by Lewis Pullman, who portrays Isaac as an adult. What makes Isaac unique are his advanced intelligence for his age and his telekinetic abilities. Isaac can move objects with his mind, and the "camera as controller" mode lets players guide the action with their eyes.

Skybound has also shared a guide to setting up the Switch 2's camera to get the best results out of Goodnight Universe. In addition to needing a well-lit space to play, players need to ensure that their faces are fully visible too. The setup will also ask players to blink, smile, and frown, as all three of those actions can be used to control Isaac's actions under specific circumstances.

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The Easiest Way To Build Your Own Steam Machine Isn't On Steam

Thu, 02/19/2026 - 04:11

If you've been itching to build a new PC but have been stopped in your tracks by the harsh reality of the price of components currently, the latest Epic Games Store exclusive could be the next best thing.

PC Building Simulator 2 bring more components, deeper simulation, and a host of more options for you to craft the gaming rig of your dreams. The sequel expands upon the surprisingly addictive foundations of its debut, with a more robust campaign mode (and additional endless mode on top of it) as well as over 40 hardware brands and their components to choose from.

The sequel is exclusive to the Epic Games Store on PC, meaning you might be able to build your own Steam Machine while waiting for Valve to release theirs, but you won't be able to do so via Steam itself. PC Building Simulator 2 will also launch on Xbox Series X|S and PlayStation 5 next week, on February 26, letting you build your own Xbox on an Xbox.

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How To Open Locked Chests In Dragon Quest 7 Reimagined

Thu, 02/19/2026 - 04:05

Doesn’t matter which one it is, if a game spends hours telling you you can break open everything not nailed down, if they start putting locks on things, you’re gonna take that Michael Jordan-level personally. Even in its newfangled Reimagined form, Dragon Quest 7 is no different, you’ll eventually start running into chests that won’t open, and what’s worse, because chests aren’t specifically color-coded here, you won’t know what key opens what kind of chest till you try to open it. While letting Maribel complain at them until they surrender their contents sounds like a grand idea on paper, we might suggest finding a few keys for these things might go a little easier. We’ll show you where you’re headed for these.

The Thief Key

So, in general, you’re gonna want to tackle as many of these chests as you can once you get access to their specific areas, since the time jump mechanic means some of these locations can be locked or blocked off if you progress a bit too far too fast. Fortunately, they’re all very much on your way through the main story. You’ll find the Thief Key when you’ve handled your business in Alltrades Abbey. Once you’re able to roam freely after taking down Cardinal Sin, head back to Pilgrim’s Perdition, and head to the weird little hostel at the north of town next to a well. The NPCs that were guarding the chest here will be gone, and you can grab the key in here. Even better, you can use it right away by opening the other chest in here for a Mini-Medal.

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Valve Wins Trial Against "Patent Troll" Inventor

Thu, 02/19/2026 - 04:01

A Washington jury has favored Valve in its lawsuit against the "patent troll" inventor Leigh Rothschild and a myriad of his associated companies for breaching a contract and violating a state patent protection law.

According to reports by Bloomberg Law and PC Gamer, the US District Court for the Western District of Washington favored Valve on all counts as part of a lawsuit that dates back to July 2023. In a minute filed on February 17 and uploaded by Bloomberg Law, the count determined that Rothschild and his affiliates violated Washington’s Patent Troll Prevention Act and Consumer Protection Act, as well as breached the contract.

Rothschild and Valve have a storied history, with the two being in and out of courts since at least 2016. The inventor has an assortment of patents, both granted and pending, under his name that extends to a broad array of fields, including barcodes and QR codes. Many of his companies deal in patents, too. For example, Rothschild Broadcast Distribution Systems (RBDS) owns patent US8856221B2, which is a "system and method for storing broadcast content in a cloud-based computing environment." Valve obtained a "perpetual, irrevocable, royalty-free, fully paid-up, worldwide license" for it and others in Rothschild's portfolio in 2016. Rothschild sued Valve in 2022 for patent infringement, then again in 2023 over US8856221B2.

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Fortnite Studio Buys This Digital Human Company

Thu, 02/19/2026 - 03:51

Epic Games, the maker of Fortnite and the Unreal Engine, has acquired the digital human company Meshcapade for an undisclosed sum.

Meshcapade produces AI-based products that claim to provide the "industry's most accurate 3D motion and body shape data" from a video source. "Our AI transforms footage--from subtle social gestures to intense dynamic movements--into precise, high-fidelity 3D data ready for immediate integration," the company said.

Co-founder Naureen Mahmood said the goal from the beginning was to make "developing digital humans easier, more expressive, and more accessible for creators."

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Crimson Desert’s “Main NPCs” Are Fully Voiced By Humans

Thu, 02/19/2026 - 03:20

Crimson Desert's sprawling world will feature voices performed by real people, according to Pearl Abyss' director of marketing Will Powers--though he wouldn't say whether that includes "100% of the NPCs" as well.

During an interview with YouTuber John "itmeJP" Paul McDaniel's Dropped Frames podcast on February 15, Powers sat down to discuss Crimson Desert. After chatting about the game's DNA, its evolution from a Black Desert Online prequel to a full-fledged project, and the density of the game's world for an hour, Powers was asked about whether the voices for the myriad characters you'll meet are performed by humans or not.

"I'm not going to criticize other games, but all of our voices are done by humans," he said. "I'm refraining from saying that 100% of the NPCs have human voices [...] because if that's not the case for even one NPC, I don't want the internet to accuse me of lying. But yes, all the main NPCs and those in side quests have actors' voices. The game features voice acting in different languages."

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