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Sony Says Free TV On PS5 Is “One Plus One Equaling A Lot More Than Two”

Sat, 09/19/2026 - 00:43

Sony recently launched "Live TV on PS5," an offering that gives all PlayStation 5 owners access to 100+ channels of free ad-supported TV and movies. Keith Le Goy, the chairman of Sony Pictures TV, recently discussed the reasoning behind launching the service and why he believes it represents "one plus one equaling a lot more than two."

Speaking to Variety, Le Goy said PS5 already has 40-50 million people who are "incredibly engaged" with gaming, but also love movies and TV shows. Therefore, he said the company saw an opportunity to target these people, who might not otherwise watch linear TV. He said this is a "very hard-to-reach audience," and also one that is "very attractive" to advertisers.

https://www.youtube.com/watch?v=txpaWqfcFFU

People can watch anything on the Live TV on PS5 platform for free, in exchange for sitting through ads. It works similarly to other free ad-supported streaming television (FAST) services, including Tubi, Roku, and Pluto.

As with most things in life, Live TV on PS5 came about in part to make money, and Le Goy said he believes Sony can achieve big success here, if it executes.

“So if we can give that audience something that they’re going to like in an environment that they are comfortable with, give our channel partners an audience that they are going to be going after and give their advertisers an audience that’s valuable for them," he said. "That is one plus one equaling a lot more than two."

The executive went on to say Sony is uniquely positioned for success here because the company also owns PlayStation. There are precious few groups of people as passionate and dedicated as gamers, and Le Goy said this could translate to big success if Live TV on PS5 works out.

“That’s the other thing that Sony has, that frankly a lot of other companies would love to have, is a gaming business and the level of engagement with gamers and gaming fans. That is what PlayStation has.”

Sony tried live TV on PS5 before with its PlayStation Vue service. However, that was a paid service that asked people to pay at least $50/month, at a time when people were increasingly cord-cutting. Vue officially shut down in 2020.

Blacksmiths Discover Control Resonant’s Massive Hammer Is Simply Too Much Hammer

Fri, 09/18/2026 - 23:58

The best tool you can own in life is a hammer, and in Control Resonant, fixing Manhattan requires a VERY big one to perform some percussive maintenance. The Aberrant is the melee weapon that you'll wield in battle, and while it can take a variety of forms, it looks especially satisfying to morph it into a gigantic hammer that wouldn't look out of place in a Looney Tunes cartoon if Rob Zombie were directing it. But what would that version of the Aberrant look like in real life? Pretty intimidating and impractical, it turns out.

Ahead of Control Resonant's release next week, the blacksmiths of Man at Arms took a stab at building the Aberrant. In an episode of their YouTube series--and sponsored by Control Resonant developer Remedy Entertainment--the team put together a solid replica, but for the hammerhead itself, they used hollow steel panels and advanced welding techniques to recreate the Aberrant. It's not hard to see why, because having a solid chunk of metal the size of an armchair would make it challenging to work with, let alone wield.

Even with the finished hammer employing a few techniques to keep its overall weight under control, it was still too heavy for even the burliest blacksmith to pick up or even swing around for a few test smashes. For now, it's the world's coolest-looking paperweight.

https://youtu.be/YtrZWU_S62c

Launching on September 24--or September 22 if you spring for the PS5 Deluxe Edition--Control Resonant is already earning high reviews. On GameSpot's sister site, Metacritic, the PS5 version of the game currently has a metascore of 84 from 48 reviews, making it one of the best games of 2026 according to critical consensus. One of its big draws is that it successfully blends the signature weirdness of Remedy's growing universe of interconnected titles with highly engaging gameplay.

"Alongside the stellar art direction and a surprisingly touching story, Control Resonant’s gameplay loop feels more mainstream than anything this team has made since Max Payne," Mark Delaney wrote in GameSpot's Control Resonant review.

The Resident Evil Movie Is Already Breaking Records

Fri, 09/18/2026 - 23:55

The Resident Evil movie from Weapons and Barbarian director Zach Cregger officially releases today, September 18, but like many big movies, it actually debuted the night prior. The movie made $9 million or more in the US for its Thursday previews, according to Deadline, and that's a record for the series.

Experts predict the movie will make between $40 million and $50 million for its first weekend in the US, and now it could go higher, the report said.

Austin Abrams in Resident Evil.

The previous record for a first-weekend Thursday-night haul in the Resident Evil series was $1 million for 2016's Resident Evil: The Final Chapter. No other entry in the series eclipsed $1 million for Thursday previews.

Resident Evil's Thursday previews are pacing well ahead of Cregger's last movie, Weapons, which made $5.75 million in previews and went on to earn $43.5 million for its first weekend in the US.

According to Deadline, the Resident Evil movie had a budget of $75 million, but that does not count marketing expenses. Also worth mentioning is that the Thursday numbers for Resident Evil are based on Deadline's "distribution sources," and not official numbers from the studio.

The Resident Evil movie is getting rave reviews, including an 8/10 from GameSpot. In fact, Resident Evil is now the highest-rated video game adaptation ever.

Cregger has said he has ideas for more Resident Evil movies, but he's also mentioned how he's done with franchise films. He has said he did not fully appreciate how much hardcore fans of the Resident Evil games would reject his idea for his movie, which does not feature any characters or stories from the games.

Far Cry TV Series Adds Batman, Knuckles McGinty, And More Big Names

Fri, 09/18/2026 - 20:42

The Far Cry TV series for FX is starting to take shape, as new cast members for the anthology series have been announced. Joining Rob Mac (who is also a co-showrunner alongside Noah Hawley) are Lizzy Caplan and Steve Buscemi, along with several new faces, including Brendan Gleeson, Jennifer Jason Leigh, Hamish Linklater, Jamie Demetriou, and Sam Spruell.

According to Variety, all of those actors will appear in the first season of Far Cry, making for a pretty stacked cast. Leigh earned acclaim for her roles in Hateful Eight and Fargo, Spruell was recently seen in Game of Thrones: A Knight of the Seven Kingdoms, Demetriou will be a familiar face to anyone who is a fan of Only Murders in the Building, and Linklater's distinctive voice can be heard in Batman: Caped Crusader, where he plays the Dark Knight. Gleeson is also a big name, having recently starred in Spider-Noir and The Banshees of Inisherin, but if we're talking absolute cinema, you'll know him best for his role as Knuckles McGinty in Paddington 2.

Like the games the FX series is adapting, the Far Cry TV series aims to introduce new settings and characters in each season, so you likely won't want to get too attached to any of the actors in the show's first batch of episodes. As for the Far Cry game series, things have been very quiet since 2021, following the release of Far Cry 6. Ubisoft is reportedly working on Far Cry 7, with the IP now falling under the umbrella of Creative House 1 AKA Vantage Studios.

Alongside other big Ubisoft IP like Assassin’s Creed and Rainbow Six, Vantage Studios is focused on scaling and extending these established franchises. Chinese multinational technology and entertainment conglomerate Tencent also holds a significant stake in the subsidiary, having invested $1 billion in it.

New GTA 5 Source Code Leak Is Uncovering A Ton Of Cut Content

Fri, 09/18/2026 - 19:58

A huge batch of previously leaked Rockstar files has resurfaced online, giving players a new look at Grand Theft Auto 5's canceled content, including a surprisingly massive Liberty City expansion and the long-rumored Agent Trevor DLC.

The files reportedly total around 192GB, dwarfing the roughly 4GB collection of GTA 5 source code material that surfaced publicly in 2023. GTA modder TJGM has been digging through the newly accessible files and has already highlighted several discoveries, including cut dialogue, canceled missions, development tools, and assets from Rockstar's planned single-player expansions.

One of the biggest discoveries so far is a look at the Liberty City expansion that Rockstar had planned for GTA 5, but ultimately was canned.

TJGM shared an outline of the Liberty City expansion, reconstructed using shoreline data contained in the files. The map appears substantially larger than the Liberty City featured in GTA 4. "The outline of this map is drawn based on where shorelines are," TJGM explained, noting that the files also contain zones associated with shoreline audio.

The discovery provides a clearer picture of how ambitious Rockstar's plans were for bringing Liberty City into GTA 5.

Trevor could have had a James Bond-style mission.

Another file reportedly contains a development zone that suggests Rockstar had begun setting up additional terrain for the expansion. The presence of the map outline and audio zones could indicate that development progressed considerably further than previously known.

The Liberty City content was already known to exist thanks to the 2023 source-code leak, but the new material provides a clearer picture of its intended scale. It also raises the possibility that Rockstar's plans for Liberty City could be pushed toward GTA 6, although that remains purely speculation at this point.

The leak also sheds more light on another canceled GTA 5 project: the Agent Trevor DLC. The DLC was set to star GTA 5's Trevor as a secret agent, but it was later confirmed that it had been canceled due to increased interest in GTA Online. The new leak shares interior screenshots that were apparently intended for the expansion, including a large mansion. The files also contain mission names and descriptions for the canceled single-player content, as well as information about music used during the missions.

Not everything being uncovered related to canceled expansions, though, as TJGM has also posted early dialogue from GTA 5, including an alternate version of a scene involving Michael and Tracey from the mission "Friend Request." In the unused version, Tracey is watching a fictional TV show called "Jersey Jews" rather than the Fame or Shame content that ultimately appeared in the game.

Alternate dialogue for GTA 5 has been discovered.

Some material being shared isn't simply a collection of screenshots. TJGM has explained that certain images were produced by viewing data in an external program used to inspect the game files and then capturing what was displayed. The files also reportedly contain Rockstar's development tools and other material that can be independently examined.

Perhaps inevitably, the topic of GTA 6 has cropped up. TJGM claims that the new files contain screenshots of the GTA 6 map, although they are reportedly rendered at very low quality. The existence of early GTA 6 material isn't surprising, though. The files originate from the wider Rockstar breach in 2022, during which an attacker obtained a huge quantity of Rockstar development data. At the time, reports indicated that GTA 5's source code had been compromised, along with early GTA 6 material.

GTA 5 ultimately became one of Rockstar's most heavily supported games, but much of the post-launch attention went toward GTA Online rather than the substantial single-player DLC fans were expecting. The resurfaced source code material offers a glimpse at what could have been.

With the GTA 6 release date fast approaching, the timing makes these discoveries pretty interesting. More than a decade after its launch, Rockstar's old development files are still revealing pieces of the game that we were never supposed to see.

GTA 6 Will Feature The “Next Evolution Of In-Game Radio,” Rockstar Says

Fri, 09/18/2026 - 05:17

Tucked away at the bottom of Rockstar's blog post today announcing GTA 6: The Album was a line about other updates to come for the game regarding its sound and music.

Rockstar said fans should "stay tuned for more details about the music of GTA 6," and specifically the game's "dynamic score." Additionally, Rockstar teased that GTA 6 will feature the "next evolution of in-game radio, and more."

This does not tell us a whole lot. However, it was previously rumored that GTA 6 will feature people like DJ Khaled hosting his own in-game radio station. Drake, meanwhile, may have his own station, too. Beyond this, another unconfirmed rumor claimed that Rockstar will allow Spotify subscribers to import their own playlists into GTA 6.

A previous trailer for GTA 6 showed Lucia wearing earbuds. People theorized that this could mean players will be able to listen to music while walking around, instead of only while driving.

Lucia and Jason in GTA 6.

Spotify has been heavily promoting GTA 6 already, so the two companies are clearly already working together, but it remains to be seen how deep the partnership might be.

In any event, the GTA series is known for its music and artist collaborations, so it would be no surprise to see Rockstar up the ante with GTA 6. The upcoming GTA 6 album features 34 songs written for GTA 6, including new music from Keith Richards and Travis Scott.

GTA 6 launches on November 19 for PS5 and Xbox Series X|S, with a PC edition expected to follow sometime later.

Scientists Discovered A New Cat Before Rockstar Could Finish GTA 6

Fri, 09/18/2026 - 04:53

Rockstar's Grand Theft Auto 6 has been in development since 2015, and a lot of things have happened since then, including the recent discovery a new species of cat.

The scientific journal Current Biology disclosed the discovery of Leopardus tilcayo--known as the tilcayo tiger cat--this week. The adorable little creature is smaller than your typical housecat, featuring spots and round ears. According to the discovery, the cat species was found in the Bolivian Yungas forest.

The tilcayo tiger cat is the first new cat species discovered in over 100 years.

https://twitter.com/NatGeo/status/2100601922168209413

Paola Nogales-Ascarrunz, a co-author of the report, told NBC News that it is currently unknown how many of the cats remain in the wild. She said she discovered the cat basically by accident. She volunteers at a wildlife rehab facility close to La Paz, Bolivia and noticed a tiny cat that she thought was a kitten.

The cat was brought to the facility by a man who was caring for it, feeding it rice and eggs, and later giving it up when he was unable to care for it. Genetic testing was undertaken, and it was discovered that it was indeed a brand-new species of cat never before discovered or documented.

As for more gaming-related things that have happened since GTA 5 came out, GameSpot recently assembled a collection of some of the biggest news stories, including Halo coming to PlayStation, the release of 15+ Call of Duty games, the entire run of Phil Spencer as Xbox CEO, and more.

The wait for GTA 6 has been so long that it's spawned the, “We got ___ before GTA VI” meme. Take-Two boss Strauss Zelnick said he is aware of these memes. “I’ve seen some of those," he said.

The wait for GTA 6 is nearly over, as the game is scheduled for release on November 19 for PS5 and Xbox Series X|S. The game will not ship on a disc, but if you want a disc with GTA 6 printed on it, you can buy the game's soundtrack.

Roblox Movie 99 Nights In The Forest Brings On Oscar-Winning Toy Story 4 Director

Fri, 09/18/2026 - 04:22

The upcoming 99 Nights in the Forest movie, based on the super-popular Roblox survival-horror game, has reportedly brought on a very big name.

According to The Hollywood Reporter, 20th Century Studios--which is owned by Disney--has hired Josh Cooley to write the script. Cooley directed the Oscar-winning Pixar movie Toy Story 4. He also earned an Academy Award nomination for Inside Out. Beyond Disney movies, Cooley directed Transformers One.

99 Nights in the Forest is coming to the big screen.

99 Nights in the Forest is developed by Grandma's Favourite Games and exists on the Roblox platform. It remains one of the platform's most popular games, boasting nearly 150,000 players right this moment.

20th Century bought the rights earlier this year following what was reported to have been a "competitive" dealmaking process.

A survival game, 99 Nights in the Forest has players trying to survive for 99 nights in a haunted forest as they fight monsters and save missing children. The developers behind the game–Alec Kieft, Matthew Hufton, and Cameron Angland–will be executive producers for the movie.

20th Century was also behind the Hitman and Assassin's Creed movies, so 99 Nights in the Forest is not the studio's first video game film.

99 Nights in the Forest is also not the first game hosted on Roblox to get a movie deal, as Grow a Garden and Steal a Brainrot also landed Hollywood development deals.

Street Fighter Movie’s Popcorn Bucket Is Absolutely Perfect. No Notes.

Fri, 09/18/2026 - 03:55

Popcorn buckets for movies are all the rage today. Basically every big movie has one. But they aren't all created equally. One popcorn bucket that looks like it could be the best one yet is for this October's Street Fighter movie.

Revealed today by Cody Rhodes, the Street Fighter popcorn bucket, which will be exclusive to AMC locations, is modeled after his character Guile's epic hair. The popcorn goes in the bucket, and then you can put it on your head and grab the popcorn from up there. Or you can plop it in your lap and eat the popcorn normally. In a word, the popcorn bucket is perfect. If you need three words, Rhodes said the popcorn bucket is "aerodynamic, ergonomic, delicious."

Check out the glorious announcement video for the Street Fighter popcorn bucket below.

https://twitter.com/CodyRhodes/status/2100619500072686014

Tickets for the Street Fighter movie go on sale this coming Monday, September, 21. Presumably that's also when people can reserve one of these popcorn buckets, so the price should be revealed soon.

The Street Fighter movie releases in theaters on October 16. In addition to Rhodes as Guile, the film features Noah Centineo as Ken, Andrew Koji as Ryu, Roman Reigns as Akuma, Jason Momoa as Blanka, 50 Cent as Balrog, David Dastmalchian as M. Bison, and Eric Andre as Don Sauvage.

The film is directed by Kitao Sakurai, who is known for his work on The Eric Andre Show, Twisted Metal, and Beef.

While the Street Fighter movie isn't releasing until October, the next video game movie, Resident Evil, hits theaters on September 18--it's getting rave reviews.

Gears Of War: E-Day On PC Won’t Let You Play Without A Ray Tracing-Capable GPU

Fri, 09/18/2026 - 03:17

Ahead of its release next month, the official PC specs for Gears of War: E-Day have been revealed. The next game in the series has looked good in recent previews, and if you're aiming to reach a high level of fidelity, you're going to need some fairly chunky PC hardware for 4K gibs and perfect reloads. The good news is that no matter which graphics preset you choose, you'll only need 16GB of RAM--welcome news considering just how much memory costs in the current tech climate.

One thing worth pointing out is that graphics cards without dedicated ray-tracing hardware aren't supported. It's not the first time this has been the case--Indiana Jones and the Great Circle being a prime example--but it does create a hard generational lock for interested players. By making ray-tracing hardware a baseline requirement, the game completely phases out massively popular GPUs like the GTX 1060 or AMD's RX 5000 series, making the RTX 2060 the absolute minimum threshold for playing the new Gears of War.

Developer The Coalition says it has continued to iterate and improve PC stability and performance across a wide range of hardware configurations since July, and if you're aiming to run the game at 1080p and 60fps, you'll need a GPU like an Nvidia GeForce RTX 2060, an entry-level RTX 5050, or an AMD Radeon RX 6600 with 6GB of VRAM. Hitting the 1440p 60fps sweet spot increases the hardware requirements to GPUs with 8GB of VRAM, while running the game at 4K 60fps means you'll need a 12GB GeForce RTX 5070 Ti or an AMD Radeon RX 7900 XT.

It's also worth noting that a solid-state drive is required for the game's installation files, and you'll need to free up 115GB of storage space on it. Across the presets, you can expect support for upscaling technology like Nvidia DLSS 4.5, AMD FSR 4, and Intel XeSS 3.0T, which will ease the burden on your PC. The Coalition added that the game includes a benchmark tool to help you fine-tune how it runs on your system.

Gears of War: E-Day PC Requirements PC RequirementsMinimumRecommendedUltraGraphic presetMediumHighUltraPerformance Specs1080p 60fps1440p 60fps4K 60fpsGPUNvidia GeForce RTX 5050 / Nvidia GeForce RTX 2060 /
AMD Radeon RX 6600 / Radeon RX9060Nvidia GeForce RTX 5060 / Nvidia GeForce RTX 3060ti /
AMD Radeon RX 6700 XT / Radeon RX9060XTNvidia GeForce RTX 5070 Ti /
AMD Radeon RX 7900 XTCPUAMD Ryzen 5 2600X /
Intel i7-6850K / i5-10400AMD Ryzen 5 5600 /
Intel i5-11600KAMD Ryzen 7 7800X3D /
Intel i7-14700KVRAM6 GB8 GB12 GBRAM12 GB16 GB16 GBStorage (SSD Required)115 GB115 GB115 GB

Launching on October 6 for Xbox Series X|S and PC, and day one on Xbox Game Pass, Gears of War: E-Day chronicles the first disastrous encounter between the humans living on the world of Sera and the Locust. The developers behind it recently spoke to GameSpot about a wide range of topics, from solving lore problems to how you strip the flesh off of enemies in the game's new take on Horde mode, and it looks like there's even a Smash Mouth-inspired achievement that you can earn if you want to be a real all-star.

I Played WoW: Forever On A Controller, And That’s Big News

Fri, 09/18/2026 - 01:59

World of Warcraft: Forever, Blizzard's next evolution of WoW Classic that will see significant changes and content additions, is fully playable on controller.

I got to experience WoW: Forever's new Skyborne elf starting zone with the control scheme during a hands-on demo at BlizzCon 2026. A prompt outlining the controls noted controller support was in an "alpha" state, but despite supposedly still being in early development, it worked surprisingly well.

That's a first for Blizzard's MMORPG. Though Blizzard has added barebones support for controllers in recent years, an entirely mouse-and-keyboard-free setup relies on unofficial, player-made add-ons like ConsolePort to deliver a true console-like experience.

https://www.youtube.com/watch?v=uQuKE0KDgiM

From what I played at BlizzCon, Blizzard adding a fully featured controller option could be a game-changer. Despite having played WoW on a mouse and keyboard for 22 years, I was shocked at how natural it felt. Cycling through friendly or enemy NPCs is done with the shoulder buttons. Interacting and jumping are done with the face buttons. Abilities and spells are bound to both the d-pad and the face buttons, with additional keybinds accessible by pressing one or both triggers. Each trigger provides access to eight keybinds, with another eight from holding down both triggers at the same time. Combined with the d-pad, you have 28 buttons at your fingertips. 

That sounds like a lot of buttons, but in some scenarios, particularly in WoW Classic or WoW: Forever, it might not be enough. Certain classes, particularly spellcasters, are notorious for having access to an almost comical number of skills and abilities in WoW Classic. This is largely due to many spells having multiple ranks, with lower ranked versions doing less damage or healing but also costing less mana. That makes them still useful in certain situations, but definitely clutters up one's action bars.

Outside of the actual basics of using combat abilities and talking to NPCs, WoW: Forever's controller support felt a little more cumbersome. On keyboard and mouse, opening your inventory is as easy as hitting the "b" key and then clicking what you want. On a controller, it requires bringing up a radial menu, sliding over to the inventory section, and then cycling through all the items in your bag until you reach the one you're looking for. Considering players can have dozens of items in their bags at once, trying to select what you want definitely feels slower and less straightforward than is ideal.

https://twitter.com/JezCorden/status/2099219123922182558?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2099219123922182558%7Ctwgr%5E53ac5f169755e08f4ae3f2b1fe7853e8398273a2%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fwww.wowhead.com%2Fforever%2Fnews%2Fworld-of-warcraft-forever-will-have-full-controller-support-382873

Ultimately, full controller support for WoW: Forever might be more suited for some classes or particular playstyles over others. The modern "retail" version of WoW, currently in the middle of its most recent Midnight expansion, would arguably benefit from controller support even more than WoW Classic or Forever. Modern WoW generally has fewer buttons to press and less inventory management to do, and I could see this controller setup working wonders for those who want to run some delves on their couch or casually complete world quests.

Blizzard's full plans for WoW controller support aren't currently clear. The demo labeled controller support as an alpha, and Blizzard announced during the show Forever will be fully playable with a controller come launch on November 4. It made no announcements regarding if the feature will eventually come to retail, though considering how much DNA is now being shared between the multiple versions of WoW, it seems safe to assume it will. GameSpot has reached out to Blizzard for comment and clarification about its plans for controller support, and will update this post if we hear back.

The elephant in the room is whether Blizzard's controller initiative will pave the way for an eventual console version. Blizzard is, of course, currently owned by Microsoft, the owner of Xbox. Fans have speculated given WoW: Midnight's user-made add-on restrictions (something that will carry over into Forever) and its pruning of many class abilities last year that Blizzard was setting the table for a console version.

It wouldn't be too shocking to see WoW at long last make its debut on Xbox, though Blizzard made clear last year that if it were making a console version, it would tell fans about it. Handheld PCs, including Xbox-branded ones, are also more popular than ever before, and WoW receiving full controller support would open the way for the MMO to be officially playable on those devices as well.

Regardless of whether a console version eventually happens, having a fully functioning controller option still feels long overdue from a simple accessibility standpoint on PC. Seeing that Blizzard is finally hard at work delivering one is nothing but good news. From what I played, it's simple, intuitive, and perhaps even easier in some ways than playing on mouse and keyboard, though I'm sure there are scenarios, like inventory management, where it might leave something to be desired. Whatever Blizzard's full plans for controller support are, it can't come soon enough.

GTA 6 Multiplayer Could Launch In 2027, Twitch CEO Says

Fri, 09/18/2026 - 01:42

Rockstar has described GTA 6 as a "single-player experience," but everyone expects the game to eventually include a multiplayer element given the enormous success of the existing GTA Online. But when could GTA 6's online multiplayer release? According to Twitch CEO Dan Clancy, fans can expect it sometime in 2027.

He said this in an interview with Bloomberg (via IGN), saying Twitch spent "a lot of time talking with Rockstar about their plans." He said Twitch stands to benefit from GTA 6's release, too, because content creators will flock to it and stream footage on Twitch. But Clancy theorized an "even bigger" bump to Twitch numbers could come in 2027 "when they launch multiplayer."

GTA 6 launches in November.

To be sure, Rockstar has not announced anything at all related to multiplayer support for GTA 6. Given that Clancy said his teams had been engaged with Rockstar, his comments come across as more than just random guesswork.

GTA 5 also did not launch with multiplayer support. The game released on September 17, 2013, with GTA Online debuting a few weeks later. What Clancy is suggesting is a longer period between the single-player and multiplayer releases.

GTA Online has been enormously successful, bringing in lots of money from microtransactions over the years. The game has a dedicated fanbase of passionate players, which might make it challenging for Rockstar to convince people to move on to a new version.

GTA 6 releases on November 19 for PS5 and Xbox Series X|S. A PC edition is expected to follow.

GTA 6 Boss Says PC Is Becoming “More And More Important”

Fri, 09/18/2026 - 01:23

Rockstar's Grand Theft Auto 6 launches in November for PlayStation 5 and Xbox Series X|S, but is it also going to release on PC? It won't at launch, but history suggests it will come to PC further down the track. Now, Take-Two boss Strauss Zelnick has commented on the company's approach to PC releases generally.

At the company's virtual shareholder meeting today, as reported by GamesRadar, Zelnick said Take-Two's general approach is that the company will put out games "for any platforms for which there is a meaningful audience."

Intriguingly, Zelnick went on to say that, "the PC is becoming more and more important to our company over time."

Again, he was not talking about GTA 6 here, but rather Take-Two's approach to PC generally. In any event, these comments only further the idea that it's a matter of when, not if, GTA 6 comes to PC (of course).

Historical precedent for Rockstar's PC releases

Rockstar's latest releases, including Red Dead Redemption 2 (2018) and Grand Theft Auto 5 (2013) launched first on console and later came to PC.

GTA 5 came to PC in April 2015, which was 18 months after the game originally launched on console in September 2013.

Red Dead Redemption 2, meanwhile, came to PC faster. The game's PC edition released in November 2019, which was just about a year after the game debuted on console in October 2018.

What does it all mean for GTA 6? We don't know, but it's a safe bet that GTA 6 will eventually come to PC, and people should likely expect to wait at least a year.

Rockstar and Sony have a co-marketing deal for GTA 6, but that's not the reason why GTA 6 isn't coming to PC at launch. Zelnick told Bloomberg that Rockstar Games is known to launch GTA games first on console before PC, and that is because, “I think with regard to a release like that you’re judged by serving the core [audience].”

When Zelnick joined Take-Two in 2007, he said PC sales made up only around 5% of total sales volumes for the NBA 2K series. That’s changed a lot since then. “Now with regard to a big title, PC can be 45, 50% of the sales,” he said.

Bringing GTA 6 to PC after console could also create a second selling cycle for the game, with people even possibly buying the game twice. “We’ll see how it works out,” Zelnick said.

"Priortize what sells"

In 2023, a former Rockstar developer offered up a theory on why GTA 6 won’t come to PC at launch. Mike York, who worked on Grand Theft Auto 5 and Red Dead Redemption 2, said Rockstar wants to “prioritize what sells.”

“Most of the time, especially in the past, PlayStation was the big seller. PlayStation was the console to have. It sold more copies than any other console for the most part, everybody is playing PlayStation," he said.

In other news, Rockstar just announced GTA 6: The Album, and unlike the game itself, it will be available on a disc.

Game’s Price Is Lower Because This Fall Is So Packed, Dev Admits

Fri, 09/18/2026 - 00:23

October is going to be a tough month for anyone on a budget, as a ton of big games are coming up. Sandwiched between an already-packed September and the November release of GTA 6, how does any game stand out from the pack? In the case of Valor Mortis, a launch price of $40--and day-one availability via Xbox Game Pass--might be a winning combination to help it shift units.

"We've had many discussions over the past year about the price of Valor Mortis," developer One More Level and publisher Lyrical Games wrote in a statement. "We believe the game has the quality, fidelity, and playtime in its 20-hour story to go toe-to-toe with many 'full price' titles. Still, this fall is stacked, and there's high demand for your time and money."

https://twitter.com/ValorMortis/status/2100570811677770189

One More Level added that cosmetic packs will also be released in the next few months, and if players want to support the studio, they can purchase a Deluxe Edition that includes unique weapon skins alongside the base game and a "major" story expansion arriving in 2027.

Speaking to The Game Business, Lyrical Games boss Blake Rochkind said the decision to price Valor Mortis at $40 came from confidence in the game. "We find ourselves as one of the only new IPs launching in what is objectively the craziest fall in the history of this business," Rochkind said. "Not only do you have GTA looming large in November, now you have the Zelda remake, Control coming out in a couple of weeks, Silent Hill: Townfall, Phantom Blade Zero, Gears of War, Call of Duty--by virtue of the development schedule, the cards we’ve been dealt is that we are one of the only new IPs launching this fall."

Rochkind added that selling Valor Mortis for $40 allows it to be an "and game," something that players could add to their basket while purchasing one of the high-priced titles out later this year. Having it launch day one through Game Pass also helps it reach players who might have ignored it and probably wouldn't have bought it in the first place. "Game Pass has reached a maturity point in this business where there are 'Game Pass gamers'--people who play games on Game Pass and were unlikely to buy the game day and date anyway," Rochkind explained. "We're happy to be on Game Pass, and I’m not really concerned about cannibalization. For every game that is ‘cannibalized’ by Game Pass, another game gets amazing word-of-mouth because of it."

Announced last year, Valor Mortis is a new entry in the souls-like genre, but with a twist—it's in first-person. Set during the Napoleonic Wars, players find themselves exploring European battlefields infested with strange monsters caused by a mysterious, plague-like substance. As a revived Grande Armée soldier known only as William, it's up to you to master strange new skills and powers to stay one step ahead of Napoleon's monsters and their telegraphed attack patterns.

Originally scheduled to launch on September 24, Valor Mortis will now launch for PC, PS5, and Xbox Series X|S on October 13.

GTA Is Like Barbie, Take-Two Boss Says

Thu, 09/17/2026 - 23:59

Rockstar's Grand Theft Auto 6 is one of the most-anticipated game releases ever, and despite the enormous hype, Rockstar and owner Take-Two are going to market the game aggressively. Why does the game even need a marketing push? According to Take-Two boss Strauss Zelnick, just because a franchise is popular and well known, that doesn't mean the company behind it can take their foot off the pedal in terms of spending time and money on marketing.

Zelnick said 2023's The Barbie Movie is a good example of this.

“All of us saw the Barbie movie, and they marketed the living daylights out of that picture. Even though the IP is very well known. Secondly, it was out there for a while. We all got the joke of what it was going to be. They did a phenomenal marketing campaign. It was really everywhere, and, by the way, it worked," he told GamesBeat.

Lucia and Jason in GTA 6.

For any "broad-based entertainment" property, companies "don't have a choice" but to spend significantly to push a new release, and GTA 6 is no exception, Zelnick said.

"You always have to go out and create enthusiasm. So, awareness is one thing; enthusiasm is another thing. And we have to show people what they’re going to get," Zelnick said.

He said Take-Two's investors have asked him why the company needs to aggressively push GTA 6 when it's a game everyone on Earth knows about. Zelnick said he learned from his time as a movie executive years ago that if your product is no good, "you can market the living sh** out of it, and people will still not notice the marketing." And if the marketing is terrible, "you can turn people off." If the marketing is good, however, "you can create more excitmement."

"And the whole goal that we always have, whether it’s this upcoming launch or any other title, is to take awareness and turn it into excitement, and take the lack of awareness and turn it into awareness," he said.

Also in the interview, Zelnick said Rockstar's partnership with Netflix for the GTA 6 extended trailer was akin to a "tutorial" to help fans see the game in action and understand why they should buy it.

“What Rockstar did was incredible, but there was an element of tutorial baked in there, right? It just was a different kind of proposition," he said. "If you look at Rockstar’s marketing previously for Grand Theft Auto titles, there are actual tutorials. This was just a different way of giving the same information, which I thought was really impressive. Rockstar figured out how to do that to entertain us for 27 minutes while also explaining to us how you’re going to play the game."

GTA 6 releases on November 19 for PS5 and Xbox Series X|S, with a PC version expected to follow sometime after. In other news, Rockstar just announced GTA 6: The Album, and unlike the game itself, it will be available on a disc.

Physint Release Date-Estimate, Gameplay, And Everything We Know

Thu, 09/17/2026 - 23:33

After touring the wastelands of extinction-level events in Death Stranding, what's next for Hideo Kojima? The veteran game designer is keeping busy with two projects that Xbox will publish, and one of them is a return to his roots of tactics, espionage, and action: Physint. Still years away, Physint is already building buzz ahead of its eventual release, with new details slowly trickling out as development continues. First revealed during the PlayStation State of Play January 2024 showcase, here's everything that we know about it so far.

Physint release date

Physint doesn't have a release date yet, and don't expect it to be out for quite some time. Kojima himself has said as much, as the earliest release window for the game could be as far away as 2030. Back in 2025, Kojima said he'd just started work on his horror game OD and that Physint was in a "conceptual" stage of development.

Physint platforms

With the game so far away, we could be looking at a next-gen release when it does eventually arrive. Now that Xbox has stepped in to publish and help develop it, it's a safe bet that it'll launch for PC and whatever form the next-gen Xbox console, Project Helix, eventually takes.

Physint cast Meet the cast of Physint

Death Stranding 1 and 2 saw Kojima team up with several famous faces to play characters in his post-apocalyptic world, and for Physint, he already has several big names attached to it. Swedish actor Bill Skarsgard (It, Boy Kills World) will play the lead role in the game, and he'll be joined by Charlee Fraser (Furiosa: A Mad Max Saga), Don Lee (Train to Busan), and Minami Hamabe (Godzilla: Minus One).

"We are both longtime fans of each other's work, and we've decided to embark on this new adventure together," Kojima said in a press statement about the casting of Skarsgard. "The costume fittings, scans, and camera tests we conducted with Bill and Charlee earlier this year gave me tremendous confidence in the direction of the project."

Physint gameplay The first poster for Physint

So far, the only glimpse we've had of Physint to date is a teaser poster featuring the game's protagonist, cloaked in shadows. The tagline for the game is "here comes the feeling," and Kojima has teased that Physint will "break the barrier" between movies and games.

That's not an unusual approach for him to take, given that his projects usually have multiple lengthy cutscenes, and Kojima is aiming to push the limits of video game graphics to new heights. "If your mother walks in and sees you playing this game, she'll think you're watching a movie. I'm not sure how far we can take it yet," Kojima said in a HideoTube episode.

We also know that Physint will be a spiritual successor to Kojima's Metal Gear Solid series. The developer says that he was inspired to develop Physint after recovering from a severe bout of illness during the COVID pandemic; he wanted to respond to fan requests to create another Metal Gear. Having already proven that he could still create original experiences with Death Stranding and OD, Physint was born from a desire to respond to his fanbase.

Physint development https://youtu.be/NzzdyORdg80

Physint was originally being developed in partnership with PlayStation, but its parent company Sony later confirmed that it would no longer be working with Kojima Productions on it. The official statement never provided a reason why Sony decided to drop the game, but scuttlebutt from around the industry suggested that the Death Stranding games hadn't generated massive returns for the time and money spent on them. According to a Bloomberg report, people familiar with the project had expressed concerns about Physint’s development, as it had reportedly missed deadlines and was going over budget.

Fortunately, Xbox stepped in to save the project. "We're honored that Kojima-san has chosen Xbox to work with Kojima Productions on Physint," Xbox CEO Asha Sharma said in a statement. "His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox."

Kojima assured fans that despite the change in publishers, development on Physint "is ongoing and will continue moving forward," even in its current early phase.

MS Flight Sim Adds New Plane That Costs More Than The Game, And It Includes “Waste” Simulation

Thu, 09/17/2026 - 23:20

Microsoft has announced the next DLC for Microsoft Flight Simulator 2024, and it's a plane that costs more than the game itself. The Airbus A380 is now in the game, and you can get it for $74.50. For comparison, the game itself costs $70.

It is a digital version of the "superjumbo," four-engine, wide-body airliner made by Airbus. For people who aren't up to date with this kind of the thing, the A380 is the world's biggest commercial passenger plane, with 10 airlines operating them, including Emirates, British Airways, Qantas, and Lufthansa. There are fewer than 200 in service around the world.

https://www.youtube.com/watch?v=xpjx_tQLgPo

The developers worked with longtime partners iniBuilds to make the A380 for Microsoft Flight Simulator. It's part of the game's "Exclusive Series," which means it will only be available for three months.

According to the developers, the in-game A380 is a highly detailed, carefully crafted virtual version of the plane, featuring "full fight deck modeling" and "extensive interactive controls, displays, and aircraft systems."

The plane features a long list of details to mirror its real-life counterpart, even including "potable water and waste simulation." Here's to hoping the pee and poop simulation systems aren't too realistic. The plane also has "functional on-board showers" for its digital recreation in Microsoft Flight Simulator.

Check out the extensive blog post to learn more.

GTA 6 The Album Gets A Physical Release, Even Though The Game Won’t

Thu, 09/17/2026 - 22:12

Rockstar Games has officially announced Grand Theft Auto 6: The Album. The 34-song collection includes original music from people like Keith Richards, Yung Lean, Morgan Wallen, Rauw Alejandro, and more. Rockstar is releasing the album in partnership with Atlantic Records.

In addition to a lot of brand-new songs, GTA 6 will feature famous licensed music as well. Check out GameSpot's rundown of all the songs rumored and confirmed for the game so far.

The soundtrack releases on November 19 alongside the game, and Rockstar is offering "multiple vinyl and CD" versions at retailers. So yes, GTA 6 will be on a disc, or at least the soundtrack will be. The game itself, though? That's a digital exclusive.

For now, Rockstar released six debut singles that can be streamed today. These include:

  • Yung Lean - "That's It" (feat. Future & Metro Boomin)
  • Travis Scott - "RHYNO" (prod. by Guy-Manuel de Homem-Christo)
  • CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.. & Etienne de Crécy - "Sexy Magic"
  • Morgan Wallen - "Last Thing You Need"
  • Rauw Alejandro - "Macacoa 2000"
  • Keith Richards - "Bright Lights, Big City"
https://open.spotify.com/prerelease/0kRaNkRxpO16BjxJU0IQAL?si=wXY0s1lZS5KHmpEudqLJfA&utm_source=copy-link&nd=1&dlsi=07d37b60699447f2

You can preorder multiple versions of GTA 6: The Album now, including a limited-edition vinyl for $125, the standard-edition vinyl for $50, and on a CD for $20. The limited-edition vinyl offering comes with two transparent magenta discs "filled with blue liquid." As you can see in the image below, it looks great.

Rockstar also said fans can look forward to more music-related GTA 6 announcements to come soon. "Stay tuned for more details about the music of Grand Theft Auto VI, including the dynamic score, the next evolution of in-game radio, and more," the studio said.

The $125 limited-edition vinyl looks pretty snazzy.

The announcement of GTA 6's official soundtrack comes just after a number of famous artists posted teasers that suggested something was in the works.

Music has always been a big part of the GTA series, and that trend is expected to continue with GTA 6. The franchise is known for its numerous in-game radio stations featuring real, licensed music from world-famous artists.

It was previously rumored that GTA 6 will feature people like DJ Khaled hosting his own in-game radio station. Drake, meanwhile, may have his own station, too.

GTA 6 launches on November 19 for PS5 and Xbox Series X|S. The game is expected to be a huge hit, but anyone who bought stock in the company’s owner is hurting currently.

Hideo Kojima’s Physint Casts Bill Skarsgard As Its Lead

Thu, 09/17/2026 - 20:58

Bill Skarsgard has been cast in the lead role of Hideo Kojima's upcoming action-espionage game, Physint, Kojima Productions has announced. The project is being developed in partnership with Xbox after PlayStation stepped away from the game earlier this year.

Known for his roles in It, John Wick, and Boy Kills World, Skarsgard will take the role of the player character in the game alongside previously announced cast members including Charlee Fraser, Don Lee, and Minami Hamabe.

https://youtu.be/NzzdyORdg80

Kojima has previously described Physint as an action-espionage game that will blur the line between games and movies, bringing together talent from both industries. The game's title remains largely provisional, and details about its story and gameplay are still being kept under wraps. However, during the Xbox at Tokyo Game Show broadcast, Kojima also explained that the game is "unbound by any existing genres in digital entertainment."

Bill Skarsgard takes the lead role in Physint.

Physint was originally being developed with PlayStation, but PlayStation Studios withdrew from the project in June. Kojima subsequently spent around three months looking for a new partner before reaching an agreement with Xbox. The deal expands the existing relationship between Xbox and Kojima Productions, who are also working together on the experimental horror game OD.

Kojima Productions and Xbox have also said they intend to explore film and television projects together, expanding their collaboration beyond games.

There is currently no release date for Physint, but the game is expected to arrive after OD, which is further along in development.

Kingdom Hearts Has Invaded Fortnite, And There’s A Lot To Collect

Thu, 09/17/2026 - 20:00

Kingdom Hearts has officially landed in Fortnite, and as expected, the update has brought plenty of cosmetics and weapons to the game. The content includes the Kingdom Key, a weapon Epic says can be used to clobber opponents and call down a shocking bolt of lightning when you need to clear the battlefield. If you're running low on health and shields, you can also grab a Sea Salt Ice Cream to top them up for the battles that lie ahead.

But once you're underneath the heart-shaped moon on the ol' Fortnite island? That's when you can start using Kingdom Hearts Overrides to your advantage. Players can activate a Recovery Override to gain healing orbs whenever they eliminate another player equipped with a weapon, while the Level Up Override will spawn a Mythic Kingdom Key for each squad member at their current location.

Players can also take part in the Kingdom Hearts Power Hour, starting on Saturday, September 19. This will take place at the following times:

  • 11 AM PT - 1 PM / 2 - 4 PM ET
  • 6 - 8 PM PT / 9 - 11 PM ET

If you're looking to dress your Fortnite avatar up in some Kingdom Hearts threads, the new Sora, Riku, Kairi, and Roxas will be unlocked in the Fortnite Shop starting September 17 at 5 PM PT / 8 PM ET.  Each one comes with its own Back Bling, Pickaxe, and Lego Fortnite style. While Kingdom Hearts 4 will launch in 2027, it looks like Fortnite's crossover will help fill the gap until that long-awaited sequel finally arrives--plus, it's cathartic to see Kairi get a chance to kick some butt for once.

Ahead of Kingdom Hearts 4's launch, it looks like the game was recently caught up in a massive data breach. If you're not afraid of spoilers, you can click through to take a look at the list of worlds that players can probably explore--if the leaked achievements are correct--which includes Coco and a few other surprise IP in the mix.

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