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Helldivers 2’s Long-Awaited Warhammer 40K Warbond Brings Grimdark New Weapons, Though Not The Most Iconic

Fri, 07/31/2026 - 03:08

Helldivers 2 players will soon be able to dish out death to Super Earth enemies with Warhammer 40K weapons like the Meltagun, Bolt Pistol, and more.

Games Workshop's grimdark Warhammer 40K universe is the next crossover coming to developer Arrowhead Studios' popular shooter on August 12 in the form of a Legendary Warbond, joining the likes of Halo and Killzone. While there are none of the setting's iconic Space Marines in sight, 40K's Astra Militarum faction is instead getting the spotlight.

As revealed in a new trailer, two Astra Militarum-inspired armor sets are coming to Helldivers 2. One, the Demo Trooper, is a heavy-armor set, while the other, the Sharpshooter, is a medium-armor set. Both grant the True Grit passive, which grants increased ergonomics and faster reload for Stratagem weapons.

https://www.youtube.com/watch?v=h-j-SpRxhHo

They are joined in the Warbond by a selection of Warhammer 40K weaponry. Those weapons include a Meltagun support weapon (40K's even more powerful and terrifying version of a flamethrower), Meltamines, a Bolt Pistol secondary, and a Lasgun Marksman Rifle primary.

The Warbond's reveal trailer shows the Hot Shot Marksman rifle penetrating through multiple enemies with its shots, while the Meltagun and Meltamine looks like they will make short work of vehicles and heavily armored enemies.

It's not the most iconic assortment of 40K weapons ever seen in a video game. There are no bolters or chainswords--two weapons most commonly wielded by Space Marines. There are actually no melee weapons at all featured in the Warbond, which is somewhat of a surprise for a universe where "Drive me closer so I can hit them with my sword" is one of its most iconic memes.

Warhammer 40K is a vast universe with all kinds of iconic weapons, so it was no doubt hard for Arrowhead to narrow the Warbond down to just a handful of choices that would make the most sense in the Helldivers universe. Maybe, if fans are lucky, there'll be more Warhammer 40K Warbonds in the future. For now, players will have to make do with blasting Automatons apart with the Meltagun and exploding Terminids with the Bolt Pistol, and pray to the Emperor for even more righteous weapons with which to smite the foes of Super Earth down the line.

Rideshare “Stimulator” Is Basically An Uber Simulator With Weirder Passengers

Fri, 07/31/2026 - 03:04

The gig economy comes for us all in the end, and if you've ever worked a few Uber shifts, you'll be well aware how some customers are a bit… odd. That's the vibe that Rideshare Stimulator--no, that is not a typo, and the game title is stylized as Rideshare "Stimulator" for some reason, but we're not doing that--is attempting to capture.

https://youtu.be/lQxBAE1tE8g

Like the many, many simulator games on the market, Rideshare Stimulator is aiming to authentically replicate what it's like to be a rideshare driver in the age of late-stage capitalism, making it look like Crazy Taxi without any of the over-the-top action of ferrying people about--and you'll have to boot up Spotify if you want to hear The Offspring during your digital shift.

Described as an immersive driving game, players will have to race the clock, keep their car in good condition, and keep passengers happy if they want to earn a rating, review, and tip. Each passenger has their own story, and we really can't wait to hear how one guy dressed like a Temu Mutant Ninja Turtle got kicked out of an aquarium. Along the way, you can keep your car clean, dodge traffic, and upgrade your skills.

The game is being published by Saber Interactive, a company that has branched out into immersive titles over the last couple of years, like Bus Bound, Roadcraft, and the completely accurate grimdark-simulator Warhammer 40,000: Space Marine 2.

There's no release date for it yet, but Rideshare Stimulator will be coming to PC, PS5, and Xbox Series X|S eventually--check that your GPS is on so that it can find you.

The Best Simulation Games To Play Right Now View Images

After Layoffs, New Elder Scrolls Online Content Is Delayed But Still Coming

Fri, 07/31/2026 - 02:44

Despite losing a staggering amount of staff in a recent layoff, developer ZeniMax Online Studios (ZOS) has reiterated that The Elder Scrolls Online (ESO) is "here to stay," and the team has dropped a new roadmap to prove that more content is still coming to the popular MMORPG.

In a July 30 news post on ESO's official website, game director Nick Giacomini outlined what you can expect from the MMORPG in 2026 and 2027. Many of the most anticipated changes, such as the combat and class refresh and Update 52, have been pushed to next year to focus on "quality experiences over calendar dates."

In acknowledging the disappointment this may cause, Giacomini confirmed ESO has a slew of new content still coming for the rest of this year. This includes Update 51 (which launches on September 28 instead of September 21 as part of season one) and its new challenge, quality-of-life improvements, and game system. Then on October 21, season two comes out with the introduction of solo dungeons, Tamriel Tome improvements, and free DLC.

In short, it's a great time to either get into ESO or come back to the MMORPG. And I speak from experience as, having fallen off the game about a year after it launched but recently picked it back up because of boredom, it feels better and livelier now.

"We've had bumps in the road over our 12-year history that we've always faced together," Giacomini said. "As our studio evolves, we are not looking to just 'maintain' the game. We are looking to grow it. You, our community, are the reason we have grown over the years, and we want to keep growing with you."

You can check out ESO's full content roadmap in the bullet list below, alongside pictures illustrating what's to come soon.

Coming To ESO In 2026 A deeper breakdown of the next few months of content for ESO.

Season One 

  • Update 51 will now launch one week later, on September 28, and it will include: 
    • A new challenge: The Nowhere Vault  
    • A new game system: Rumors  
    • Player experience improvements: Achievement pinning, Customizable HUD (on keyboard platforms), Hybridization, Antiquities improvements, Transmute Stations in Cyrodiil, and multiple quality-of-life updates like Housing Tab Sorter, Quest Starter Language, and Eidetic Memory improvements 
  • Everything else in Season One will run as planned, along with a few additions to thank you for your patience:  
    • Live now: New Sheogorath story quests and Golden Pursuit 
    • August 5-12: Whitestrake’s Mayhem event
    • August 20-September 17: A brand-new Golden Pursuit campaign called “Straight to the Crate,” where you can earn up to 20 free Crown Crates  
    • September 30-October 14: The new High Seas of Tamriel event  
    • And three-sided Battlegrounds will return permanently on September 28, with Update 51 .
A look at what's in store for Season One and Season Two

Season Two 

  • Launching October 21, 2026, Season Two will feature:  
    • Solo Dungeons: Moon Hunter Keep and March of Sacrifices. 
    • To celebrate the launch of Solo Dungeons, we’ve decided to make the group versions of these dungeons  free for all players on October 12, 2026. 
    • The Greymoor Chapter and Markarth DLC will become free for all players on November 9, 2026.   
    • We’re adding a new Golden Pursuit to highlight Skyrim and the (now available to everyone) Antiquities system from November 9 to December 2. 
    • Improvements to the Tamriel Tome, including expanded Challenges for broader playstyles, higher Tome Point rollover cap, and more. 
    • Frost Atronach crate rewards will be available in the Gold Coast Bazaar. 
    • Witches Festival and the New Life Festival events will return as usual. 
Coming To ESO In 2027
  • The new trial, Crimson Veldt. We’re pushing boundaries with this trial, including mounted combat that we think you’ll love, and we simply need more time to ensure the experience exceeds your expectations. 
  • Update 52 will move to January of 2027. We expect this to include the launch of the Jerall Pass PvP zone and Skyrim’s Dynamic Encounters: Rimegales.  
  • For the Class and Combat refresh, we are targeting 2027 for the next refresh. However, we are discussing some interim options for the classes still awaiting their full refresh to improve your player experience in the meantime.  

Dead By Daylight Is Giving Out Free Codes For Its Next Chapter

Fri, 07/31/2026 - 02:25

Dead by Daylight's next chapter, Chorus of Sin, is a "community-driven" event that kicks off at the end of August, but you can start playing it up to a month early by winning yourself an early-access code. 

Starting July 30, Dead by Daylight content creators will stream the new Chorus of Sin chapter on Twitch, and tuning in for at least an hour will place you in a drawing that will randomly select winners. Those lucky players will receive Steam codes via email to play the next chapter ahead of its August 25 public date. It'll even get you in before the private test build launches on August 5.

The early-access windows will be limited and spread across the next several days. You can find that schedule below.

  • Thursday, July 30: 12-4 PM ET and 5-9 PM ET
  • Friday, July 31: 8-11 AM ET, 12-4 PM ET and 5-9 PM ET
  • Saturday, Aug. 1: 8-11 AM ET and 12-4 PM ET

If you're interested in trying your luck at getting a code, follow these steps:

  • Create or already have a BHVR account
  • Have your BHVR account linked to Twitch
  • Watch a minimum of one hour of Chorus of Sin Early Access streams labeled with the “Drops Enabled” tag

Not everyone who qualifies will get a code, but given that it's free other than an hour of your time, it's worth a shot if you're looking to check out the next chapter weeks in advance.

Chorus of Sin is the first-ever DBD chapter built by the community. It'll feature a new original killer, The Judgment, as well as a new original survivor, Aurora, both of whom are characters that the game's player base helped imagine.

30 Best Horror Games To Play In The Dark In 2026 View Images

Bethesda’s New Logo Looks Like It Actually Belongs To A Video Game Company

Fri, 07/31/2026 - 02:08

This year marks several big video game anniversaries, from the 25th anniversary of Halo to the Super NES turning 35, and publisher Bethesda Softworks is celebrating 40 years in the industry with a brand-new logo. The company unveiled the new design today, which has a very cyberpunk-inspired look to it with its choice of font, colors, and subtle decorative elements. "40 years of adventures. Here's to the worlds we've built together... and those still to come. We're marking the occasion with a logo inspired by our roots," Bethesda wrote online.

The new logo is a massive departure from the previous ones used by the company, which started with handcrafted art and eventually morphed into something that lacked any personality whatsoever. It's not clear yet if this will be the company's long-term logo for the foreseeable future, but for now, it's a nostalgic way to celebrate its history.

Bethesda Softworks has largely used the same logo for 25 years, with the first one being a straightforward line of text and a splash of color that would be used until 2010. Those few distinctive elements would be removed entirely in 2010, with the font being completely black and the "Softworks" wording dropped altogether.

It's worth noting that Bethesda Softworks shouldn't be confused with Bethesda Game Studios, the internal developer at the company responsible for titles like The Elder Scrolls, Fallout, and Starfield. The studio has also used the same logo for 25 years: a line of text with a stylized cog behind it.

The older Bethesda Softworks logos

The publisher's new visual identity probably isn't teasing a new cyberpunk game anyway--although fans of the genre are eating well with upcoming Blade Runner and Neuromancer TV series. For now, Bethesda is focused on a massive expansion of the Fallout franchise. Bethesda recently re-confirmed that Fallout 5 is in development alongside remasters of Fallout 3 and Fallout: New Vegas. Obsidian Entertainment is also working on a new Fallout game, so there's going to be a whole lot of post-apocalyptic adventures to look forward to in the future.

As for The Elder Scrolls 6, game director Todd Howard said that the majority of the developers at Bethesda Game Studios are working on it, and they want to stick the landing when it eventually releases.

FF7 Revelation Director Really Wants You To Have A Physical Edition For The Game

Fri, 07/31/2026 - 01:13

The biggest topic in the games industry right now is the debate around physical media, with Sony kickstarting the conversation by killing its production of PlayStation discs in January 2028. Everyone has thoughts about the company's decision, including Final Fantasy 7 Revelation director Naoki Hamaguchi, who said he's trying to make a physical edition of the game happen.

In a July 29 interview with GamesRadar+, Hamaguchi acknowledged that "the general trend" he's seeing is a shift towards downloadable games. However, he still believes that physical media is "a wonderful culture" and that "it would be a shame to lose that." As such, his team is working diligently to make sure that a physical version of Revelation comes out.

"We're still having internal discussions on what the exact SKU product lineup is going to be for Revelation,” Hamaguchi said at Berlin's Final Fantasy 14 Fan Festival. "So I can't say anything particularly definitive at this point in time. But I am working to make the arrangements to allow us to have some kind of physical edition."

https://www.youtube.com/watch?v=PH3ox5krci8

He couldn't give a definitive answer on what kind of physical edition Revelation may have, but he explained that, because different platforms have different regulations, those considerations have to be factored into whatever is produced.

"Obviously, say, if you're talking to Nintendo, there's considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc,” Hamaguchi said. "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you’ll have to look forward to future announcements for that."

Revelation is the third and final entry in the remake trilogy. The previous installments, Remake and Rebirth, both had physical editions on PlayStation 5. Considering Revelation releases sometime in 2027, it stands to reason that it'd get a physical edition on PlayStation 5, too, since Sony isn't ending disc production until 2028. Although it may launch with a disc, there's still the possibility that, like Grand Theft Auto 6, it could just be a code in the box. We'll see sometime in 2027.

Although Revelation will bring an end to Cloud and friends' story, that may not actually be the end of the game itself. A recent leak suggested that the upcoming action-RPG will receive a plethora of DLC, including some sort of "Story Expansion Pass" that may see Cloud and company explore a brand-new territory.

Halo: Campaign Evolved On PC Has A Hidden Feature You Need A Mod To Access

Thu, 07/30/2026 - 07:12

This week, PlayStation 5 players were able to join their Xbox and PC counterparts for the first time in Halo: Campaign Evolved. Console gamers are able to use a classic Halo feature that the PC port seemingly lacks: split-screen co-op. However, a new PC mod restores access to this missing feature.

A Halo: Campaign Evolved split-screen co-op mod was posted on Nexus Mods by user Jpurd. As noted by Jpurd, the mod doesn't do anything except unlock the local split-screen option that was already in the game.

There are some drawbacks to this AI-created mod. It can only handle two players via split-screen mode even though the game can support 4-player co-op. Users also note that it only works if both players are using a controller, and the mod may be limited to Steam users. Anyone playing Campaign Evolved on PC Game Pass or who purchased a copy from the Microsoft Store may not be able to use the mod at all.

The rollout of Campaign Evolved hit a snag last week when players who paid extra for early access on Xbox weren't able to jump into the game alongside PC and PS5 ahead of the official launch. Players were also upset about reports that they needed a PS Plus account to use split-screen co-op, but that turned out to not be the case.

It's too soon to say how well Halo: Campaign Evolved will perform across all platforms, but the game's secret ending appears to tease a remake of Halo 2 as well. In the meantime, players can use these codes to claim free armor sets in Campaign Evolved.

EA CEO Got A Huge Pay Increase While Company Laid Off Devs

Thu, 07/30/2026 - 05:11

When Saudi Arabia's leveraged buyout of Electronic Arts is finalized, the newly private company won't have to release any financial documents to the public. In the meantime, EA's latest financial disclosure has revealed that CEO Andrew Wilson received a massive $30 million increase in his compensation this year, and he wasn't the only EA executive to reap the rewards.

Per EA's report filed with the Security and Exchange Commission, Wilson's compensation package in the previous fiscal year rose by $8 million to $38 million. That total includes bonus payments and stock options. The report also notes that Wilson's $38 million payout has a 305-1 ratio to the $126,612 annual total compensation received by EA's median employee.

Another eye-opening fact uncovered in the report notes that Wilson only flies on private planes rather than commercial airliners. According to the filing, Wilson received this perk to ensue "his personal safety and that of his family based on threat intelligence." No particular threats were shared, but it was noted that Wilson's private flights extended to his personal use as well.

The sky-high salaries of other EA execs was also shared, including the following individuals:

President of EA Entertainment, Laura Miele -- $13.7 million
Chief Financial Officer, Stuart Canfield -- $11.3 million
Chief Legal Officer, Jake Schatz -- $8.4 million
Chief People Officer, Mala Singh -- $8.3 million

Like Wilson's compensation packages, these totals include bonus payments and stock options. The report goes on to tout EA's success in implementing its AI strategy and the financial performance of Battlefield 6 as company highlights. However, EA laid off staff from all four studios under the Battlefield Studios banner earlier this year while characterizing the cuts as a realignment.

Miele recently declared that the company's use of AI has led to a "real rise in creativity" among developers who have embraced it. EA's sale to Saudi Arabia's Public Investment Fund has also cleared a major hurdle following approval of the European Commission. For now, the deal hasn't been closed yet.

WoW Classic Hardcore Players Are Being Terrorized By Hidden Underground Enemies

Thu, 07/30/2026 - 04:49

World of Warcraft Classic's Hardcore servers are hard enough without having to worry about ambushes from underground, but that's exactly what's happening to unsuspecting low-level players in the game's Stonetalon Mountains zone. 

The recent patch 1.15.9 introduced various quality-of-life updates to WoW Classic, including improvements to raid frames, nameplates, and even the introduction of the modern game's UI edit mode. Unfortunately, as detailed by players on Reddit and a PSA on Wowhead, it seems the patch also introduced a bug that is teleporting enemies from other Kalimdor zones underneath one spot in particular in Stonetalon Mountains.

For normal WoW Classic players, that's not too much of an issue. But on WoW Classic's permadeath server, a group of dozens of high-level enemies hiding underground in the zone's Boulderslide Ravine area is a deathtrap. There are a handful of Horde quests that take players through the area, meaning any hardcore player on their leveling journey through the zone will likely walk right by this potentially character-ending situation. 

While players can't exactly strike the foes from underground, the mobs seem more than capable of assassinating unsuspecting players, as shown in a clip from Reddit user Party-Signature-8700 where they narrowly avoid dying to a high-level crocodile enemy from an entirely different zone, Dustwallow Marsh. In the video, another player's dead body can be seen nearby, confirming that these enemies mean business.

https://www.reddit.com/r/classicwow/comments/1v7tmk9/ermm_whats_going_on_almost_lost_my_hc_character/?utm_source=embedv2&utm_medium=post_embed&utm_content=whitespace&embed_host_url=https%3A%2F%2Fwww.wowhead.com%2Fclassic%2Fnews%2Fbeware-of-the-underground-enemies-in-stonetalon-mountains-382280

What is causing this particular bug is unknown, but players are theorizing that since the Boulderslide Ravine area is the 0, 0, 0 coordinates for the continent, the game is for whatever reason mistakenly teleporting enemies to that specific location. This can sometimes happen to players as well, such as when disconnecting while on a flight path on another part of the continent, only to find themselves in Stonetalon Mountains at this particular location when logging back in. 

Blizzard is no doubt aware of the issue, and should your Hardcore character happen to die due to this bug, there is potentially a chance the developer could restore them back to life. It's happened before when entire raids of players have been disconnected and killed due to DDoS attacks or other server issues, so it's not out of the realm of possibility here. However, it's probably for the best to just stay clear of the Stonetalon Mountain entirely, lest an underground killer gator end your journey to level 60 prematurely.

As for what's next for WoW Classic, players are anticipating a major reveal at this year's BlizzCon. Many believe it will be the long-fabled Classic+, a new version of the old-school MMORPG that will be continually updated a la Old School Runescape. A codename, Camelot, recently appeared in a WoW Classic datamine and was also discovered to be in a once-dismissed Warcraft leak, adding more evidence that something big is coming on the WoW Classic front. Whatever it is, players will have to wait until BlizzCon's opening ceremony on September 15 to find out more.

Shrek Comes To Ubisoft’s Popular Fighting Game

Thu, 07/30/2026 - 04:04

After Shrek was added to a popular soccer game, everyone's favorite green ogre is now in Ubisoft's fighting game Brawlhalla. Shrek is popping up all over the place this year to help celebrate the 25th anniversary of the 2001 film that won the first-ever Academy Award for Best Animated Feature.

The Brawlhalla x Shrek event runs through August 19 and also brings Fiona and Puss in Boots to the fighting game; Donkey is available as a companion. As you can see in the trailer below, each character has their own unique fighting style and items. Shrek can bash foes with his "Beware of Ogre" sign, while Fiona keeps it simple and wrecks people with her fists and feet.

Puss, meanwhile, uses his sword and lance to bring the pain. Donkey, for his part, reacts to events on the battlefield, and he looks like a great cheerleader.

https://www.youtube.com/watch?v=Nz6C95B3w2E

In addition to the characters, the Brawlhalla x Shrek event brings new maps to the game: Shrek's Swamp and Shrek's Muddy Swamp. There are also other items people can buy with real money, including a KO effect of Mongo the giant gingerbread man and Lord Farquaad, Dragon, and Pinocchio emoji skins.

The original Shrek movie returned to theaters earlier this year to mark the franchise's 25th anniversary. The long-awaited fifth movie, Shrek 5, is set for release in Summer 2027.

The Shrek movie franchise is a juggernaut, with its four main installments collectively grossing $3 billion, and that does not even count the Puss in the Boots spin-offs. In addition to Shrek 5, DreamWorks is producing a Donkey movie for 2028, with Eddie Murphy coming back to voice Donkey once again.

Beyond the movies, there are Shrek-themed attractions at Universal Studios theme parks, including the new kids-themed resort in Texas, while many fantastic Shrek memes have helped to keep Shrek popular and relevant for the past 25 years.

Jumanji: Open World Trailer Embraces Respawns, Boss Fights, And Everything Else That Makes Games Fun

Thu, 07/30/2026 - 03:41

Jumanji is rolling the dice for one last adventure, and ahead of its release later this year, you can check out the new trailer for the upcoming film.

Once again featuring the familiar quartet of Dwayne Johnson, Kevin Hart, Karen Gillian, and Jack Black as the film series' video game avatars--who have somehow escaped into the real world and are acting like TikTok IRL NPCs--Jumanji: Open World is the final chapter in the trilogy that includes 2017's Jumanji: Welcome to the Jungle and 2019's Jumanji: The Next Level.

https://youtu.be/zhApeaHMvfs

"Our heroes have escaped the perilous jungles of Jumanji before, but this time Jumanji breaks free of its console, unleashing its chaos into our world," the official synopsis for the movie reads.

Alongside the primary cast--who pull double-duty by switching personalities once they're back in the game--Jumanji: Open World also stars Alex Wolff, Madison Iseman, Morgan Turner, Ser’Darius Blain, Rhys Darby, Nick Jonas, and Danny DeVito. The previous two films have been blockbusters, grossing a combined $1.7 billion at the global box office--and we all know how Johnson is in dire need of a hit movie following a string of high-profile flops like 2022's Black Adam and the live-action version of Moana, where he reprised his role as the egotistical demigod Maui.

Jumanji: Open World officially hits US theaters on December 25. The film was initially scheduled to arrive a little sooner, but the one-two punch of Dune: Part 3 and Avengers: Doomsday saw those plans change.

It's a good time to be a fan of movies inspired by video games, as two more will arrive before the new Jumanji does. Zach Cregger's brutally bloody reimagining of Resident Evil is out first in September, and it'll be followed by Street Fighter in October.

50 Video Game Movies In The Works: How Many Of Them Will Actually Come Out? View Images

Naruto Card Game First Look: Rules, Gameplay, And Cards Explained

Thu, 07/30/2026 - 02:51

Trading card games are bigger than ever, and anime studios have taken notice. Following the launch of the popular One Piece TCG, the next big IP stepping into the scene is Naruto, the fan-favorite series that helped popularize anime throughout the 2000s. Naruto Card Game launches in Summer 2027, and ahead of its arrival, more details on it have been revealed at Gen Con 2026.

What is Naruto Card Game? https://youtu.be/2AByN4yTij4

Described as a strategic trading card game that features characters from the three Naruto series--Naruto, Naruto: Shippuden, and Boruto: Naruto Next Generations--the game features unique mechanics and original designs. If you never read the original manga or watched the anime series, then you've missed out on one of the all-time greatest stories ever told. Naruto tells the story of its titular character, a loud and brash orphan raised in a ninja village who desires to ascend to the highest rank of those warriors, the Hokage, so that he can finally be noticed.

Born during an attack by the kaiju-sized nine-tailed fox that almost wiped out the village, the beast was sealed inside Naruto, and he subsequently spent the rest of his life being shunned by his village. Throughout the series, Naruto eventually grows as a ninja and a person, earning the respect of his village, while an overarching narrative throughout the manga and anime sees shadowy forces working behind the scenes. Throw in a few revenge plots, amazing battles that prioritize cunning over brute force, and a ninja world war, and you can see why Naruto is so beloved.. 

How to play Naruto Card Game

Naruto Card Game has each player build a deck of 51 cards, and each deck is centered around a "Leader" card. Support cards include Character, Chakra, Summon, and EX Character cards, and the overall goal is to reduce the Leader's life points to zero. Here's a quick breakdown of how each card works:

  • Leader Card -- The main card that a deck is built around, as a player's cards and strategies are determined by the card color of their Leader
  • Character Card -- The frontline of a deck, Character Cards execute attacks and can unleash their unique jutsus on the battlefield
  • Chakra Card -- To pull off ninjutsu, genjutsu, and taijutsu attacks, you'll need to spend the Chakra resource with these cards 
  • EX Character Card -- Once certain conditions have been met, these powerful characters can turn the tide of battle  
  • Summon Card -- To bring those game-changing characters to the battlefield, you'll need to summon them with this special card
Naruto Card Game designs

Art is the heart and soul of any trading card game, and Naruto Card Game features a terrific selection of original illustrations from a range of artists, artwork from the anime, and even callbacks to the manga source material with illustrations by Naruto creator Masashi Kishimoto. Some of the cards shown off so far include fan-favorite characters like Naruto Uzumaki, Sasuke Uchiha, Sakura Haruno, Jiraiya, and Itachi Uchiha.

When does Naruto Card Game launch?

Not for a while! The official launch date for Naruto Card Game is Summer 2027. If you're interested, you can go hands-on with the card game at one of several events around the world in the months to come.

  • Gen Con 2026 (United States, July 30 - August 2)
  • Bandai Card Games Fest (11 Cities Worldwide, from October)
  • New York Comic Con 2026 (United States, October 8 - 11)
  • PAX Australia 2026 (Australia, October 9 - 11)
  • Spiel Essen 2026 (Germany, October 22 - 25)
  • Paris Games Week 2026 (France, October 22 - 25)
  • Lucca Comics & Games 2026 (Italy, October 28 - November 1)

Meanwhile, you can also check out what lies in store for Magic: The Gathering, as 2027 is shaping up to be the biggest year yet for the popular TCG.

Resident Evil Movie Is Most Violent Thing Zach Cregger Has Ever Made — “You Gotta Go Grotesque”

Thu, 07/30/2026 - 01:40

Zach Cregger is known for gore galore with his horror/thriller movies Weapons and Barbarian, but his new Resident Evil movie is "definitely the most violent" thing he's ever made.

He told this to Empire, saying, "You gotta go grotesque" and "all the way" in terms of violence. "So it's gnarly. It's brutal. A very bloody affair," he said.

Beyond his directorial projects, Cregger appeared in countless sketches during his comedy days with Whitest Kids 'U Know, and some of them were very violent. In "Sniper Business," Cregger's character witnesses an intern getting shot through the eye with a sniper rifle. In the "Gallon of PCP" sketch, Cregger plays a character whose girlfriend only very recently got beheaded by a drug dealer.

https://www.youtube.com/watch?v=mNd1gb19A-c

Also in the interview, Cregger once again mentioned how he never sought out to make a Resident Evil movie that fleshed out more of the Resident Evil lore or explain in more detail how the T-virus works.

"This movie is about one dude's journey on foot, fighting monsters. I don't give a f**k about checking boxes," he said. "All I cared about was just telling a fun story. [One in which] we step on the gas at about eight minutes in and never take our foot off the floor."

The Resident Evil movie releases on September 18. It stars Austin Abrams as Bryan, a medical courier who is sent to a hospital in Raccoon City. According to Cregger, Abrams was very nearly killed by a 150-pound blood bag while filming a scene that made it into the final cut.

For more, check out GameSpot’s breakdown of the latest terrifying new trailer for the Resident Evil movie.

As for the Resident Evil game series, Capcom recently announced that the newest entry, Resident Evil Requiem, has now sold more than 8 million units.

Nexus Mods Wants To Replace Modding Frustration With One-Click Simplicity

Thu, 07/30/2026 - 01:16

One of the best--and worst--things about PC gaming is the support for mods, allowing users to customize their games to an absurd degree. Installing a mod isn't always straightforward, and the more it remixes a game, the greater the chance of that title crashing, burning, and frustrating the user on the other end. Nexus Mods, one of the largest sites in the modding community, is aiming to fix that issue with a long-term plan to make mods easier to access and use.

Following a change in leadership last year that saw Victor "Foledinho" Folmann take over, the current boss of the site has penned an open letter describing plans to change the very nature of how mods are presented, shared, and accessed on the longrunning site.

Imagine a future where replacing batarangs in Batman: Arkham Knight with cans of Dr. Pepper is easier than ever.

"For going on 25 years now, this platform has been modeling mods as files. Mods are not files. Mods are systems. With dependencies, with conflicts, with load orders, with versioning, with environments, all that complexity," Folmann wrote. "Everything that has been making you angry over the years can be attributed to one factor: the platform models your mods as files. That changes. A platform that knows modding as systems. Where the difficult parts are done for you: dependency resolution, setup validation, and change deployment, making modding more reliable and easier to maintain for everyone."

Folmann added that Nexus Mods will be aiming to make mods more accessible to users through a site that will be transformed into a platform for this kind of content, not just a storage hub for the files. Folmann is well aware of the challenges involved, and he added that he wants Nexus Mods to be "Spotify-easy" to use while also serving the community with "GitHub-powerful" toolsets. The site already offers the Vortex tools that creators say make it easier to install and maintain mods, and it's likely that Nexus Mods will expand on this software in the future.

It's worth noting that Steam offers its own modding system that runs through its PC gaming client. Users have built custom maps, overhauled video game graphics, and even added new gameplay mods, with many popular games building active communities. The overall system generally runs like a well-oiled machine with automatic updates and easy installations. Overall, PC gamers have plenty of options, and it's those wonderfully weird mods that make games like Pragmata, Crimson Desert, and Paralives stand out on that platform.

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Double Fine Cuts 25% Of Staff After Separating From Microsoft

Thu, 07/30/2026 - 00:33

After regaining its independence from Microsoft, the veteran, esteemed game developer Double Fine has enacted a sweeping round of layoffs.

Studio head Tim Schafer said the San Francisco-based studio laid off 23 people this week, which, according to reporter Jason Schreier, amounted to about 25% of the developer's total headcount.

"As a small, tightly knit team, these actions are not taken lightly," Schafer said. "Only the survival of our studio would ever make us consider such a painful move."

He added that the cuts were directly related to Double Fine regaining its independence from Microsoft. Schafer said Double Fine needed to scale down to become a "size that we can sustain."

Every affected staffer will be supported "as best we can," Schafer said. "We thank them for their hard work and commitment to the creative spirit we cherish here at Double Fine."

Founded in 2000, Double Fine was an independent studio until Microsoft bought the company in 2019. Schafer told Game Informer in 2019 that he was "very concerned" about selling to Microsoft due to a fear that the company might not be able to retain its "culture and identity" under a behemoth like Microsoft. However, Schafer said he took the deal because he was under the assumption that Double Fine would be "left alone" to "do their own thing and stay independent."

Earlier this month, Microsoft announced a drastic "reset" of the Xbox business under Xbox CEO Asha Sharma, and this included Microsoft divesting of five studios, including Double Fine. As part of the separation, Microsoft said Double Fine would retain its IP, catalog, and runway for their next games."

Double Fine released three games under Xbox, including Psychonauts 2 (2021), Keeper (2025), and Kiln (2026).

Rockstar Co-Founder And GTA Co-Creator On Physical Games: Companies Should Provide It If People Want It

Wed, 07/29/2026 - 23:59

Dan Houser, the co-founder of Rockstar Games and co-creator of the GTA franchise, has commented on the ongoing discussion and debate about physical games in the wake of Sony's decision to stop supporting discs in 2028.

Speaking to IGN, Houser said, "I don't know that I care." But he said, "If people want that, I think companies should provide it."

"But I don't know that I personally care," he said.

He went on to say that one of the benefits of digital games is "the ability to update and fix problems," and this has been "really useful for the quality of games."

A scene from GTA 6.

Houser left Rockstar in 2020. His brother, Sam Houser, remains at Rockstar ahead of GTA 6's release in November. Dan Houser now works at Absurd Ventures with another former Rockstar veteran, Lazlow Jones.

Jones said in the IGN interview that he understands how good it can feel to pop a disc into a console, but he also appreciates being able to, for example, download a game at the airport and then play it on a flight. Dan Houser, meanwhile, added, "I love physical media."

Absurd Ventures is working on multiple open-world, action-adventure video game projects. One takes place in the sci-fi world of the company's A Better Paradise comic series, and the other takes place inside the studio's comedy satire world, Absurdaverse.

Sony is no longer going to support physical game discs on PlayStation starting in January 2028. The company said it's doing this due to "shifting trends in consumer preference." Experts believe the real reason is that Sony can make more money and have more control with an all-digital future.

The biggest game of 2026, GTA 6, will be a digital-exclusive. Rockstar will sell a boxed copy of GTA 6 at retail, but people are only getting a code in the box.

New GTA 6 Info Coming Soon, It Seems

Wed, 07/29/2026 - 23:00

According to a reputable insider, new information about Rockstar's GTA 6 could arrive very soon. NateTheHate, who has accurately reported unannounced details about upcoming games before, recently said he expects to see "a fair bit" of GTA 6 in August.

He went on to push back against the narrative that just because Rockstar has not marketed GTA 6 much so far, with just a few months to go before launch, that there is some cause for concern.

"They have a marketing plan & they are sticking to that plan. No reason for concern," he said, adding that the game is not delayed and will launch on time on November 19.

GTA 6 could get new info soon.

Some kind of new reveal for GTA 6 in August makes sense. After all, that's when Rockstar's parent company, Take-Two, will release its next earnings report. The report is set to be released on August 7, and, in a break from tradition, it'll be released on a Friday and before the market opens that day, not after.

It's also due time for GTA 6's marketing campaign to begin, considering Take-Two previously said marketing would kick off in summer.

GTA 6 preorders opened on June 25. The game costs $80 for the standard edition and $100 for a premium version that includes a bunch of extras.

While it's been more than a year since the game's last trailer, Rockstar has released plenty of new screenshots in the time since.

GTA 6 is coming to PS5 and Xbox Series X|S. Rockstar is reportedly testing the game for Switch 2.

Spider-Man: Brand New Day’s Fight Scenes Started With Marvel’s Spider-Man Screenshots

Wed, 07/29/2026 - 23:00

The new Spider-Man movie sees its star, Tom Holland, once again do whatever a spider can, which apparently includes using finishing moves from the recent Spider-Man games. In a new interview, Holland and film director Destin Daniel Cretton spoke about how the Spider-Man games from Insomniac influenced the film, specifically with how Spidey lands a knockout blow on his enemies.

"A lot of the action," from the games inspired Holland, as he explained to IGN during the premiere event for Brand New Day. "A lot of the finishing moves. I was actually playing the game last night. For me, a lot of those finishing moves, a lot of our stuff was influenced by that stuff."

Cretton added that Holland's love of the games was shared by many of the stunt performers in the film, who brought screenshots of Spidey's finishers to the writer's room as they wanted to pull off those moves in real life.

"A lot of the action designers and stunt people we had were huge gamers," Cretton said. "They were able to experience things in those games that made them excited, and they would just screengrab the moves they really liked and bring them into the writers' room and show it to me. And then we'd be like, 'Yeah, that's sick. Let's try to figure out how to do that for real.'"

https://www.youtube.com/shorts/htx531h5YTY

In the games, Spidey can dispose of enemies instantly once he has banked enough energy to pull off a finisher, using his webs and powers to squash cannon fodder foes instantly. The launch of Spider-Man: Brand New Day is also being celebrated in Marvel's Spider-Man 2, as alongside a PSSR update for PS5 Pro owners, the new "Fresh Start" costume from the movie has also been added to the spider-wardrobe.

Officially opening on July 31, Spider-Man: Brand New Day is expected to be the type of blockbuster that has become exceedingly rare in the post-COVID era of moviegoing. Some analysts are predicting that the movie could make as much as $190 million at the North American box office, and globally, it could rake in up to $465 million in its opening weekend.

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Xbox Players Can Now Claim Free PC Versions Of These Ubisoft Games

Wed, 07/29/2026 - 22:13

Xbox has announced that it has expanded its partnership with Ubisoft, and if you own certain games from the publisher on console, you'll now have free PC versions of them to play. Available right now, 13 games in total will be available for free through the Ubisoft Connect app on PC after you link your Xbox account:

  • Assassin's Creed Mirage
  • Assassin's Creed Valhalla
  • Avatar: Frontiers of Pandora
  • Far Cry 6
  • Immortals Fenyx Rising
  • Prince of Persia: The Lost Crown
  • Riders Republic
  • Skull and Bones
  • The Crew 2
  • The Crew Motorfest
  • Tom Clancy's Rainbow Six Extraction
  • Tom Clancy's Rainbow Six Siege
  • Watch Dogs Legion

That's a solid selection covering Ubisoft's main franchises like Assassin's Creed, Far Cry, and Rainbow Six, while the addition of Immortals: Fenyx Rising--a perfect game to play if you just watched The Odyssey--Prince of Persia: The Lost Crown, and Avatar: Frontiers of Pandora. If you haven't played any of the games listed above, you can still purchase them on Xbox, link your profile to your Ubisoft Connect account, and get a PC copy on the house.

The other big benefit players can look forward to is the premium editions of Ubisoft games through the Xbox PC app. Recent releases like Assassin's Creed Shadows and Star Wars Outlaws are included alongside other entries from the Assassin's Creed, Far Cry, The Crew, and Watch Dogs franchises. Xbox appears to be making some big moves lately in the PC gaming space--fitting, considering the rumors that Microsoft's next-gen console Project Helix will be more PC-like in its design--and that a discs-to-digital program is also in development for Xbox users to help them transition toward an all-digital ecosystem.

Last week also saw the announcement that a curated number of original Xbox console games will be coming to PC, with more titles joining the first wave of old-school classics in the future. Each of the games--Blinx: The Time Sweeper, Fuzion Frenzy, Conker: Live and Reloaded, and Crimson Skies: High Road to Revenge--also come with several enhancements, like improved resolution, customizable graphics, and various support settings, and Xbox says that the backwards-compatibility initiative on PC is just getting started.

Here’s Why Silent Hill: Townfall Is A First-Person Game

Wed, 07/29/2026 - 17:00

Silent Hill: Townfall makes some big changes from the usual Silent Hill experience that fans have come to expect, not only with its Scottish setting, but also with its first-person perspective. While this gameplay style is unusual for Silent Hill (we still remember you, PT), it turns out there was really no debate about whether it was right for Townfall.

Speaking at a media roundtable event that GameSpot attended, director Jon McKellan said that from the very start, Silent Hill: Townfall was planned as a first-person game.

https://www.youtube.com/watch?v=cm1Z1IFTtX4

"It was first-person from day one for us," McKellan said. "Our previous games were first-person, [and] the stuff I'd worked on before that was first-person, so it's something we felt we understood and knew pretty well."

Yet developer Screen Burn's familiarity with first-person games wasn't the only factor that contributed to this decision. McKellan went on to explain that one of the game's central mechanics, Simon's handheld CRTV, also necessitated this perspective.

As with previous Silent Hill titles' radios, Townfall's CRTV serves as a means for solving puzzles and finding threats in survival-horror game. However, the tool's visual nature meant utilizing the device outside of a first-person perspective felt "out of place."

"You know, there is no way to hold that in front of the player in third-person without having to render it onto a UI, and that starts to feel like a mini-map, you know--something that feels really out of place for Silent Hill," McKellan added. "So for us, the combination of those features was like, 'This feels like the right way to go.'"

Prior to its work on Silent Hill: Townfall, Screen Burn developed the games Stories Untold and Observation. McKellan was also an artist on Alien: Isolation, which certainly made the most of its first-person perspective.

Silent Hill: Townfall releases for PS5 and PC on September 24.

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