Game News
Jin Sakai Returns In Upcoming Ghost Of Yotei Roguelike DLC
Today, during the PlayStation State of Play livestream, Sucker Punch offered a look at Ghost of Yotei's upcoming roguelike mode, Most Wanted. The mode will feature four playable characters, and Yotei's Atsu, Oyuki, and Nagato will be joined by a familar face from the past: The Ghost of Tsushima, Jin Sakai, will officially return.
Most Wanted, which the trailer calls a "combat survival mode," lets players choose one of the four samurai, each with their own weapons and abilities, to take them on a hunt for one of the Yotei Six. Each of the Six, if defeated, will offer a reward of coins that can then be spent to upgrade the samurai for future runs.
https://www.youtube.com/watch?v=Nlchabfwy_wA new post on the official PlayStation Blog further explores the new mode, saying that the core of the mode lies in its Perks system. "As you progress through a run, you’ll frequently select between new perks including weapon mastery, gear loadouts, summons, parries, survivability, and more," the blog says. "These are the cornerstone of crafting the perfect build and lead to some of the most exciting surprises as you find the challenge or unexpected value that comes from mixing and matching perks.
This new mode marks the first time Jin Sakai returns as a playable characters since his starring role in 2020's Ghost of Tsushima. The PS Blog post says that the development team made sure to "take his Ghost of Tsushima model and keep it faithful while also applying upgrades for Ghost of Yōtei," as he can use all four of his fighting stances from Ghost of Tsushima, as well as sticky bombs, the Dance of Wrath, and his Ghost stance.
Ghost of Yotei's Echoes of Sekigahara expansion, as well as the Most Wanted roguelike mode, launch October 1. Players who own the base game can purchase a Complete Edition upgrade with the extra content, while new players can purchase Ghost of Yotei: Complete Edition with all content in one package.
Resident Evil Trailer Shows The Sequence Where Its Star Almost Died For Real
During the September 3 State of Play, Sony debuted a new clip from the upcoming Resident Evil movie, and it was both dark and hilarious. That should be no surprise, as comedy and horror are naturally intertwined, and the movie is written and directed by sketch comedy veteran Zach Cregger.
In the clip, we see Austin Abrams' character, the medical courier Bryan, running down a street in Raccoon City as zombies throw themselves off rooftops trying to catch him. They explode on impact, with blood flying everywhere.
Bryan screams as he runs down the street amidst the carnage, uttering some hilarious noises and guttural screams. Check out the new footage below.
https://www.youtube.com/watch?v=KGlapnJFacECregger wanted to film this sequence practically instead of using CGI. The production team created 150-pound “body-sized blood bags” that were dropped from cranes to create the effect. One of the blood bags came close to striking Abrams, and Cregger said, “It would’ve killed him.”
Bryan, according to Cregger, is an "idiot" who finds himself in a horrifying situation and is just trying to survive.
The entire movie feels like “one gigantic sequence,” Cregger said, adding that things begin to “pop off” five minutes into the movie–and it only ramps up from there.
“It feels like one gigantic sequence,” he says. “Things pop off about five minutes in and it basically stays like that until the end. What I love about the games is that you move from set-piece to set-piece. Every location has a unique challenge. So again, I’m borrowing from the games directly in that rhythm, where you’re just running through a gauntlet.”
The Resident Evil movie releases on September 18, and it's expected to have the biggest opening ever for a Resident Evil movie.
MMOs Have “Stagnated,” Guild Wars 3 Studio Head Says
Guild Wars 3 developer ArenaNet wants to try "wild, crazy ideas" in a genre that, according to its studio head, has "stagnated" in recent years.
During a hands-off demo where early Guild Wars 3 gameplay was shown to members of the press, I asked ArenaNet studio head Colin Johanson about the state of the MMO genre in 2026 and what problems Guild Wars 3 is looking to solve.
He had plenty to say on the subject. Many MMO players are still playing the same games they were 10-20 years ago, Johanson said, citing decade-old (or older) examples like World of Warcraft, The Elder Scrolls Online, Final Fantasy 14, and, of course, ArenaNet's own Guild Wars 2. In that same time, "minute-to-minute gameplay in MMOs has stagnated," even as other genres have modernized and become more approachable, he said.
https://www.youtube.com/watch?v=ITPzxITngqAThat's "really good timing" for ArenaNet and Guild Wars 3, Johanson said, and one that presents a big opportunity for a new game to break in and shake up the scene.
"There's been very little new in the last decade, and a lot of those [newer] games either don't exist anymore or were canceled in development before they made their way out," Johanson said. "We see MMO fans constantly clamoring for and asking for something new and saying this genre desperately needs something new to move it forward right now."
Johanson certainly has a point. The biggest new MMOs of the last few years have been games like 2021's New World or Korean MMOs like Lost Ark and Throne and Liberty, all originally tied to Amazon's game publishing arm. If nothing else, their launches showed how hungry MMO players are for a big new game in the space, with each title attracting hundreds of thousands of concurrent players in their first weeks, or in the case of Lost Ark, over 1.3 million.
Flash forward to now, and Amazon is pulling out of the MMO business entirely and shutting New World down. Other prospective MMOs fans were eager to learn more about have also languished. Riot's planned League of Legends MMO went back to the drawing board in 2024 after years of development, even as the former executive producer of that project's next new MMO also got canceled. ESO is being scaled back amidst layoffs, with a sci-fi MMO codenamed Project Blackbird from the same studio getting canceled before ever being officially announced. Another promising MMO that raised $3 million onKickstarter, Ashes of Creation, imploded earlier this year following the resignation of its game director and an ongoing legal battle.
It's a grim state of affairs for MMO fans, but Johanson said there is an opportunity to make a MMO that looks to solve the genre's approachability problem and overcome the perception they are "second jobs" many players don't have time for. For him, that means making a game where meaningful progress can be made in shorter play sessions, you can play with a controller, and prep time is massively cut down.
"For many gamers today, where we have so many different games to pick from and our time is more challenged than ever in how much time we have to play any individual game, if you don't have a couple of hours available, you're just not going to play an MMO and you're going to play other genres that are more approachable and can be played in quicker sessions," Johanson said.
He said it also means designing a MMO where it's okay to have a "healthy relationship" with the game, one where players can take breaks between expansions and not feel like they've been completely left behind. Being more approachable is about more than just attracting a wider audience, he said. It's also about making it more approachable for MMO fans who have busy real-life schedules and more game options than ever before.
"You can set this game down and go play a bunch of other games and come back when the next expansion comes out and that's okay," Johanson said. "That's a totally healthy relationship to have with a game, and we don't need to demand that you be in this game 24/7 to stay relevant and to stay up with everybody else."
Johanson's comments line up with a blog post he penned shortly after Guild Wars 3 was announced. In it, he said the goal is to make a game that respects players' time and investment and can be enjoyed by those who only have a few hours a week to play. In that same blog, Johanson said Guild Wars 3 won't have a subscription fee, nor what he described as "hidden" subscriptions like battle passes.
Guild Wars 3 doesn't currently have a release date but will release for PC and PlayStation 5. A beta is slated to begin Fall 2027.
PlayStation State Of Play September 2026: All The Biggest Announcements, Games, And Trailers
Sony's next State of Play broadcast is almost here, and with the next few months being packed with new game releases, we're expecting a beefy session of game trailers and announcements in today's broadcast. We already know that Final Fantasy 7 Revelation will be closing out the first half of the show, and it will be followed immediately by a new episode of State of Play Japan hosted by Yuki Kaji.
Beyond that, Sony has teased updates and announcements from PlayStation Studios and third-party partners. If you're interested in watching, you can catch the livestream at 6 AM PT / 9 AM ET via this link or the embedded video below.
https://www.youtube.com/watch?v=JHaGFvazVA8As always, we'll be covering the event and everything shown off as it happens. In case you can't make it, you can check back here for everything shown off from both State of Play broadcasts, so don't forget to hit your F5 key for regular updates. As mentioned above, the next couple of months have plenty of big games on the way, with the likes of Onimusha: Way of the Sword, Call of Duty: Modern Warfare 4, Marvel's Wolverine, and Control Resonant being the mere tip of the iceberg.
Beyond those 2026 releases, there's also God of War Laufey in February 2027 and Naughty Dog's first new game of the PS5 generation, Intergalactic: The Heretic Prophet. Could we see more of those games today? There's only one way to find out.
Planet Coaster Dev Announces New Game With Disney, And That’s Very Exciting
Frontier Developments, the UK-based game studio known for a great many creative management sims like Planet Coaster, Zoo Tycoon, and Jurassic World Evolution, has announced a deal with Disney--and it's gotten people excited about the possibilities.
In a news release, Frontier said the game is based on "Disney's iconic portfolio of IP" and will be "fully funded" by Frontier itself. Frontier will also publish it.
Frontier CEO Jo Cooke said in a statement, “We are delighted to announce this collaboration with Disney, which further reinforces our clearly defined strategy of developing and nurturing world-class creative management simulation game franchises."
Cooke added: "Our mission with this game is to connect a passionate creative community of players with one of the world's most iconic and beloved brands, and I can’t wait to see what our talented teams will create with this amazing opportunity.”
Frontier's announcement was very light on specifics, so there is no word yet on what this game actually is. Despite that, people are buzzing with excitement over the possibilities of what Frontier could create with the Disney IP.
After all, Frontier makes some of the most-celebrated management sims out there, and Disney operates some of the biggest and best theme parks in the world. People are naturally theorizing that the new game could allow people to create their own digital Disneyland or Walt Disney World.
Disney's new CEO, Josh D'Amaro, is a big believer in video games as a new method to reach more people and has pledged to do more in gaming.
There have been Disney theme park games before. All the way back in 1990, Capcom released the NES game Adventures in the Magic Kingdom. This game allowed players to visit a virtual park based on Disney's real parks and collect keys to enter the Cinderella Castle.
There was also 2011's Kinect Disneyland Adventures, which was also made by Frontier, allowing players to explore a virtual Disneyland. Then there was 2016's city-builder Disney Magic Kingdoms for mobile, which had players seeking to restore a theme park based on Disneyland after Maleficent casts an evil spell on it. Additionally, there was 2009's Toy Story Mania, a game based on the Disney theme park ride Toy Story Midway Mania.
Disney's video game business is booming, as the company now has nine franchises that have generated more than $1 billion at retail. Gaming will be a "key part of Disney's storytelling strategy in the present and the future," the company has said.
PlayStation State Of Play September 2026: Start Time, How To Watch, And What To Expect
Just when you thought there would be a post-Gamescom break for video game livestreams, Sony dropped notice that the State of Play broadcast was returning with two back-to-back broadcasts. As usual, this will be a new look at upcoming PlayStation 5 games, but beyond that, Sony has revealed only a handful of details. If you're planning to watch, here's everything you need to know about when and where you can tune in.
How to watch State of Play https://youtu.be/JHaGFvazVA8As usual, State of Play will be streamed live on Sony’s YouTube and Twitch channels.
State of Play start timeState of Play kicks off on September 3, at the following times:
- 6 AM PT
- 9 AM ET
- 3 PM CEST
- 10 PM JST
The first State of Play broadcast will offer updates and announcements from PlayStation Studios and third-party partners. The livestream will close out with an extended look at Final Fantasy 7 Revelation, and immediately after, it'll be followed by a new episode of State of Play Japan. Hosted by Yuki Kaji, State of Play Japan will be focused entirely on upcoming games from game studios in Japan and Asia, so expect trailers and gameplay aplenty.
September alone is packed with new releases, including the PS5-exclusive Marvel's Wolverine alongside Control Resonant, NBA 2K27, The Blood of Dawnwalker, and Onimusha: Way of the Sword, so new trailers for those games wouldn't be unlikely. Looking ahead to October, there are even more high-profile releases like Hellraiser: Revival, Castlevania: Belmont's Curse, Call of Duty: Modern Warfare 4, and Final Fantasy Resonance, just to name a few. And in November?
There's that other game you might have heard of, Grand Theft Auto 6. If State of Play is going to be a reminder that there are far too many games still to come this year and not enough hours in the day to play them, it should still be a good show overall.
What could make it even better is a closer look at other upcoming PS5 exclusives like Intergalactic: The Heretic Prophet and God of War Laufey, which could be the final first-party PS5 games to have a physical edition.
CD Projekt Red Is Still Raking In The Cash As We Wait For The Witcher 4
CD Projekt Red has released its latest earnings report for the first half of 2026, and in short, it was a banger of a period for the company, and things are only expected to improve with many big-name releases on the horizon.
For the January-July period, CD Projekt Red generated 435 million PLN ($116.4 million USD) in revenue, which was up 23% year-over-year. Additionally, the company posted a net profit of 249 million PLN ($66.6 million USD), which was up 37% year-over-year. Total net profitability for the company was a very impressive 57%.
Management said in its report that these strong results were driven in part by "strong sales" of The Witcher and Cyberpunk games. Additionally, CD Projekt said it benefitted nicely from licensing revenue, a category that is becoming more and more important to the company.
The company specifically called out licensing deals that Cyberpunk 2077 had with games like Wuthering Waves and Apex Legends this year. Additionally, the company pointed out how well Cyberpunk TCG did on Kickstarter.
It would appear that CD Projekt's revenues are only set to grow further in the time ahead. That's because the studio has a lot of big games and content on tap, including The Witcher 3 Remastered this year, The Witcher 3's Songs of the Past expansion in 2027, and then The Witcher 4 in 2028.
Long-Delayed Prison Architect 2 Gets Exciting Update After Two Years Of Mostly Silence
Prison Architect 2--a very highly anticipated sequel--was originally scheduled to launch way back in 2024. The game was delayed to September of that year before later being delayed indefinitely, but after more than two years of waiting, we finally have a sign that it could be approaching a new release date: another beta test.
Following a beta back in April--which was the first official update from Paradox on the game since it was delayed in 2024--Prison Architect 2 will hold another closed beta for September.
The sign-up sheet, which is now closed, asks a few different questions of potential testers. The most important is if they are willing to sign an NDA, so don't expect news to come out of the closed beta.
https://www.youtube.com/watch?v=zF6Celg50vMThe actual playtest will run from September 9-15, but it's unclear if the closed beta will be followed by an open beta later down the line.
Back in August of 2024, Paradox said "we need more time to improve both the game's performance and its content," offering refunds to those who preorders and not committing to a new release date. The game hasn't been available to purchase since then, which could lead to people thinking it was canceled. Above, you can see a video of what the game looked like back then.
It's been well over a decade since the original Prison Architect released. In addition to PC, it's available on Xbox, PlayStation, and iOS. Prison Architect 2 is planned to launch for PS5 and Xbox Series X|S alongside PC.
A Real-Life Romance (And The Love Of Fans) Fueled A Classic NES Remake
With headlines dominated by stories of buyouts, layoffs, employee mistreatment, and crunch, it's easy to think that game development is a constant parade of misery and strife. But the vast majority of developers still make games out of genuine love for the medium--and feel deeply connected to their teammates. The surprise announcement of a Steam remake of NES cult classic Battle of Olympus showcases the joyful side of game development: a project born of an idea that blossomed into a real-life romance, decade-long careers, and gratitude for the fans who have kept the game in peoples' minds.
https://www.youtube.com/watch?v=W6cLmT6_oNgThe Battle of Olympus is a side-scrolling action-RPG released in 1988 by Broderbund for the NES. The visuals and gameplay take a lot of cues from Zelda II, though with a Greek mythology-inspired story and setting and a pretty solid challenge level throughout. It's been described as "a hidden gem" of the NES library many times, often overshadowed by similar titles, but beloved by those who enjoyed it.
Notably, The Battle of Olympus was developed in Japan by a very small developer named Infinity. How small? Well, the game's credits list a whopping three different people--Yukio Horimoto, Reiko Oshida, and Kazuo Sawa. Yukio and Reiko were the two main collaborators, with Yukio handling programming, Reiko on art design, and the pair working together on the game's story. As it turns out, the project would lead the two to discover their connection to each other, and they would marry soon after--making it very fitting that The Battle of Olympus's Japanese subtitle is "The Legend of Love."
Infinity would grow and continue work as a contract developer, porting titles from series like Ultima and Doom to various platforms while also releasing original work like GameCube fan-favorite Ribbit King. However, it now appears that Yukio and Reiko are ready to retire, and they want to do so by re-releasing the game that both brought them together and put Infinity on the map. But, as the YouTube video announcement emphasizes, this wouldn't have happened without the decades of support from fans of The Battle of Olympus, who continue to support the game through videos, streaming, and discussion.
It's hard not to watch the announcement video with a smile on your face, with Reiko happily describing the game's development, what it means to them, and how much fan support has touched them over such a long time. In a sea of depressing news, sometimes we need a love story to remind us why games can be so great.
Resident Evil Director Says There’s “No Chance” He’d Survive His Own Movie
Resident Evil games over the years have slowly added more fantastical elements to their tale of bioweapons running amok, but for the new live-action movie, director Zach Cregger is dialing back those ideas to a more "grounded" level. Even so, he doesn't think he'd fare very well if he were dropped in that world.
"I feel like some of the Resident Evil games get a little magical," Cregger said during a Reddit Ask Me Anything session (via YouTuber Troy Hill Talks Movies).
"[Resident Evil] 8, we have a woman who can turn into a bird and fly around. And like, I love it. I've played it a bunch of times. I think it's an awesome game, but in terms of me making a movie out of it, it's like I've got to try and limit some of the wild aspects of Resident Evil. And so I chose to stick with the T-Virus, keep it as grounded as possible. So that means I'm not going to have a gigantic jacked dude in a trench coat, because I'm like, where'd the coat come from? How did he get the coat?"
https://youtu.be/mNd1gb19A-cCregger explained that while the Resident Evil games do explain how Mr. X gets his stylish coat, in the world he has constructed for the movie, there's no time for the infected bioweapons to consider zombie apocalypse fashion. "This movie, it's like the outbreak just happened," Cregger added. "I want to keep it chaotic, I want to keep it primal, and I want to just keep it as grounded as I can. The T-Virus causes all kinds of cool, fun mutations. That is enough, so I'm limiting it there."
As a co-founder of the comedy troupe The Whitest Kids U' Know, Cregger says that the muscles he developed for creating sketch comedy also helped him zero in on "absurd" opportunities and find the right timing for unexpected results in Resident Evil. As for his chances of surviving his own creation? Cregger doesn't think he'd last too long in his version of Resident Evil.
"There's no chance I would survive," Cregger bluntly stated. "I wouldn't have survived the cop car attack because I would have probably just dropped to my knees and just been like, just bite me, just f***ing do it. I can't handle that kind of energy. No, I would die so fast."
Resident Evil will be out September 18 in theaters, and the movie is projected to have a big opening weekend in North America. For more on the film, you can also read up on how several of the best Resident Evil games inspired the visuals of the upcoming movie.
This Horror Game Is Having A Dino Crisis Of A Different Sort
Athanasia, the indie horror game that traps you in a mysterious facility full of dinosaurs, is launching in the ideal horror-game window: just before Halloween. GameSpot can exclusively reveal Athanasia's release date; it comes to PC on October 19 via Steam Early Access.
In Athanasia, players find themselves trapped in a South American research facility swarmed by dinosaurs that have somehow traveled through time to the present day in the game's story. Though the art style recalls something quite like Dino Crisis, Capcom's long-dormant dino horror series, the specifics of the gameplay are actually more surprising.
Influenced by System Shock, the first-person Athanasia also has immersive-sim leanings, as seen in the game's trailer below, where the player can creatively get themselves out of a jam by experimenting with their environment. Of course, if it's really an immersive sim, players will be able to flush the toilets. It's wait-and-see on that one.
That's not the only wrinkle, though. Athanasia also teases a different enemy type hidden from all of the game's trailers so far. It seems something worse than dinosaurs is lurking.
Athanasia launches on October 19 from Momentum Games, with the horror-focused Black Lantern Collective publishing.
How The Resident Evil Movie Borrows From RE4 And RE7
Ahead of the release of Resident Evil later this month, director Zach Cregger sat down for an Ask Me Anything session on Reddit he answered questions about the movie. While trailers for Resident Evil have teased a few Easter eggs that players of the game will recognize, Cregger also spoke about another game-inspired influence on his horror movie: Resident Evil's third-person viewpoint.
"I feel like the biggest inspiration for this was the games, and I mean cinematically," Cregger said during the AMA (via YouTuber Troy Hill Talks Movies).
"I'm not talking about the content of the movie. I'm talking about the visual language of the movie. I feel like people my age and younger, we grew up with our visual tastes informed just as much by video games as we did by movies. I know as a kid, I played video games probably just as much as I watched movies. There's something that is ingrained now about this third-person camera and this first-person thing where you really are learning the space as the character learns the space, and you feel much more immersed in their perspective because you are. And so, for me to make a movie about Resident Evil where I'm following a character on his foot journey, it's like, obviously, I'm going to employ the visual vocabulary that these games have employed so well."
https://youtu.be/SJPu1spHqfkCregger added that he choreographed scenes to emulate this gameplay approach, so as to "train the viewer" early on as to how they're going to experience the movie and the journey of Bryan, the medical courier played by Austin Abrams. Resident Evil 7 was also influential on the film for how it portrayed a normal person being put through the ringer, Cregger said, but Resident Evil 4 also played a large role in the "rhythm" of the film.
"[Resident Evil] 4 has the rhythm that I really like, where you're moving from set piece to set piece, location to location," Cregger explained. "Resident Evil 4 is just such a big game. You go through all these different worlds, from the village to the castle, and to the island. It just kind of keeps giving and giving. I like the idea of kind of borrowing the rhythm and the scale from RE4 and using some of the character elements from RE7."
Resident Evil hits theaters on September 18, and Cregger has teased a fast-paced movie full of "f**ked up and weird" imagery for fans to enjoy.
Mario Kart 8 Deluxe Just Got A Surprise Free Update With 8-Player Split-Screen
Mario Kart 8 Deluxe has been Nintendo's golden goose for several years, as it's the company's best-selling Switch game of all time and has received various updates over the years, becoming a feature-packed experience. Even with Mario Kart World aiming to usurp its position, Nintendo isn't done dropping new content into Mario Kart 8 yet, as the game just received a new eight-player split-screen mode out of nowhere on Switch 2. It's free to download, allows for up to eight players to share the screen locally, and it looks wild in action.
Alongside the new mode that segments your TV like a slab of chocolate, Mario Kart 8 Deluxe Version 4.0.0 also adds several more improvements that take advantage of the increased horsepower on Switch 2. In a nutshell, you're getting sharper graphics, CameraPlay support, and shorter load times in addition to smaller quality-of-life tweaks under the hood of the popular kart-racing game. Even player speed has been increased by a whopping coin--whatever that means.
https://twitter.com/NintendoAmerica/status/2094968553728274749But the expanded local split-screen is the real star of the show here, as not only can you strain your eyes while playing on TV, but you can also make your local optometrist happy by watching all those races unfold in handheld mode on the Switch 2. Considering just how much of an intensive load it is to render eight sessions in real time, the new multiplayer mode is a technical marvel to watch.
This will likely keep Mario Kart 8 Deluxe at the top of the Nintendo food chain for a while yet. Mario Kart World has its charm, but as fans have pointed out, the anemic amount of content added since its launch last year has made it hard to root for. That drought might be coming to a temporary end, as with a rumored Nintendo Direct supposedly arriving later this month, players are expecting Mario Kart World to get some sort of an update. If you're looking to grab it, a new Switch 2 + Mario Kart World bundle ($550) launches in late September--albeit for $50 when compared to the original launch bundle.
Here Are The Switch 2’s Best-Selling Games So Far View ImagesYou Can Watch A Cow Play Eve Online Right Now
Earlier this summer, Fenris Creations (formerly CCP Games) released an update to its popular online spacefaring MMO called Cradle of War, which the community immediately abbreviated to "CoW." This shorthand apparently sparked a few ideas inside Fenris, and now an actual cow is livestreaming an Eve Online session from Iceland.
The cow, whose name is Valva and username is FC CapitalCowPilot, is manning a mining ship on a deep space mining operation. The team at Fenris Creations fitted its pen with "cow-proof" buttons, which when stepped on will perform certain in-game actions, while a voiceover host delivers cow facts to viewers of the livestream.
https://bsky.app/profile/lotrlore.bsky.social/post/3muk2ibt4zk25As of this writing, over 200 players have joined CapitalCowPilot's mining expedition, with over 4000 viewers watching along on Twitch as the cow moves around its pen. Fenris Creations has announced some community goals which can be unlocked during the stream, including new skins for ships and new updates for the Cradle of War expansion.
The stream will run "for roughly 4 to 6 hours," as Fenris admits that it's "on the cow's time, she's not on ours." Valva has made quite an impression on the stream's chat, with some users demanding that the cow be left alone while on its mining mission.
The Cradle of War expansion's non-bovine additions include time-limited Military Campaigns, which let players complete tasks in order to advance their empire's goals, and a new area called Exordium specifically built to help onboard new players.
Super Smash Bros. Ultimate Gets An Update, But Not The One You Want
In what feels like a monkey's paw situation, Super Smash Bros. Ultimate unexpectedly received a new patch--but unlike recent updates for other major Nintendo games, this Smash update doesn't include any Switch 2-specific features.
The Ver. 13.0.5 patch for Ultimate fixes "behavior that occurs when invalid data is sent or received in online battles," according to the Nintendo Support website. It isn't clear from the patch notes (or note, rather) what "invalid data" refers to, but some users on Reddit speculated that the update targets mods.
Meanwhile, fellow Switch 1 game Mario Kart 8 Deluxe received a hefty 4.0.0 update with substantial features for Switch 2 users, including split-screen support for up to eight players, camera support, shorter loading times, and higher resolutions. Pikmin 3 Deluxe also got a similar Switch 2 update this week.
It's a disappointing time for Smash Bros. fans, with not a single hint of a new Smash game or a proper Switch 2 update for Ultimate, whether that comes in the form of a free patch or a Switch 2 Edition with new content.
There's a laundry list of features that players would love to see in a Switch 2 version of Smash Bros. Ultimate, including new characters, additional stages, increased resolution, and implementation of rollback netcode. The only Switch 2-related update that Ultimate received came in June 2025, fixing an issue where online matches with Mii Fighters would end immediately if one of the players was playing on a Switch 2.
Development for new content ended in 2021 after the addition of Sora from Kingdom Hearts capped off Ultimate's DLC. The latest title from Smash Bros. creator Masahiro Sakurai is Kirby Air Riders, which launched last November with no DLC planned. Perhaps Smash fans should bet on a new Smash game coming instead of an Ultimate update, though we can probably all agree that Sakurai deserves a break.
It’s Time For Smash Bros. Ultimate’s Switch 2 Upgrade View ImagesDon’t Care About GTA 6’s Romance System? Don’t Use It, Dev Says
GTA 6's Jason and Lucia can be romantically involved, or they can just be partners in crime. If you're not interested in the game's romance system, don't use it, Rockstar's Rob Nelson said in a new interview.
"I have to say it feels great--if you are into it as a concept. Don’t bother with it if you aren’t. Up to you," Nelson told IGN.
Players who do wish to grow and nurture a romantic relationship between Jason and Lucia can hold hands, visit a zoo together, or enjoy a romantic stroll on the beach, Nelson said. If players don’t want to do those things, they don’t have to, but Nelson said players might miss out on other things.
https://www.youtube.com/watch?v=XpPpqZwUwl0"I don’t want to say too much more about this because I don’t want to spoil anything. It really adds a compelling element to things, and it’s one of the reasons we wanted to approach this sort of story, because it's completely different for us," Nelson said. "Could we bring some sort of emotional resonance to GTA for people if they wanted to engage with it? Could we also provide mechanisms for people to just opt out of it if they're not into it? If they feel like, ‘I don't want a relationship in this?’ That's what we're going to find out. It's not something that we want to foist upon players."
Nelson said players might grow to "feel protective of [Jason and Lucia] as a unit" as they progress through the game, and the developers at Rockstar didn't originally envision this.
"This is something we did not know when we started, and it really had to be something we felt our way through. But I will say that whether you’re getting in trouble, or you’re running from the cops, or getting in a car, or waiting for the other one--playing as them together feels very cool. It feels like you’re taking care of them, if that’s something you’re into," he said.
Jason and Lucia in GTA 6.Players will need to manage the relationship by responding to texts and, like in any good relationship, making an effort.
“It’s new for GTA, this idea of your actions having meaning in terms of how you treat your partner or how violent you are,” Nelson said in another interview.
Nelson went on to say GTA 6’s story will take cues from “that Bonnie and Clyde concept.” He added, “We knew it was the only way for us to go with this game.”
Bonnie and Clyde were famous American outlaws from the early 1900s who committed many crimes, including murder. They were lovers, and they were eventually killed by the police in 1934 in Louisiana.
GTA 6 launches on November 19 for PS5 and Xbox Series X|S. We learned a lot more about the game today, including how the map is 3X bigger than Red Dead Redemption 2’s and that a playthrough can be 80 hours long. The game also brings back six-star wanted levels, and that you can pet the dog.
LOTR Fans Need To “Be Patient,” Kingdom Come Dev Says About New Middle-earth RPG
Kingdom Come developer Warhorse is working on multiple new games, including a The Lord of the Rings role-playing game. We don't know much about it right now, and Warhorse isn't likely to share more details anytime soon.
In a post on social media, Warhorse said, "We're excited to tell you guys more, you've just gotta be patient for now." In short, you should be more like an Ent and slow down. Good things come to those who wait, after all.
Warhorse announced the game earlier this year, saying it will be a "deeply immersive" open-world Middle-earth RPG.
A scene from 2002's The Two Towers.The game will feature a “living world” populated by “interesting characters, memorable places, and, of course, a strong narrative focus," the developers said. This doesn't tell us much about it, but it’s a starting point for understanding where the game may be headed. We also know that Deliverance 2 design director Viktor Bocan is leading the development of the untitled Lord of the Rings game.
In addition to the new Lord of the Rings game, Warhorse is producing a new Kingdom Come game, along with a Kingdom Come movie.
As for the Lord of the Rings game series, Tomb Raider studio Crystal Dynamics is said to be working on its own game as well. Both Crystal Dynamics and Warhorse are owned by Embracer, which controls the rights to The Lord of the Rings.
Beyond these games, Aspyr Media has teased more re-releases of classic The Lord of the Rings games following the shadow-drop of War in the North.
The Lord of the Rings series remains popular outside of games, too. Prime Video’s The Rings of Power series returns for a third season this November and Andy Serkis is directing The Hunt for Gollum, which will be out in 2027.
GTA 6 Has A Point Of No Return For Players Who Take Crime Too Far
Grand Theft Auto 6 is looking to add some extra wrinkles to several of its established gameplay pillars, but the biggest update here might just be the inclusion of an honor system. Taking a page from Red Dead Redemption 2, GTA 6 will remind you that actions have consequences, as your less-than-legal activities will feed into a criminal profile that evolves with you. Not only are there various profiles within this that gauge just how effective you are at crime--or bloodthirsty--but developer Rockstar Games will let you break it entirely if you cause too much chaos.
"There's no right or wrong way to play the game," GTA 6 co-head of development Rob Nelson said to YouTuber TGG. "Just a bit more choice now. How do you want to play this game if your actions may have some impact on things? You can still cause as much chaos as you want if that's what you want to do. I don't think it changes what GTA is. It changes what it can be for people who want to engage with it in that way. You still have as much freedom as you had before; you can just do more now, and you have more choice in terms of how you approach situations."
https://youtu.be/33t4kUEBL5kAt the highest level, players can have a criminal record that labels them as a "Professional," and from there, the states descend into Aggressive, Violent, and Psycho. Reaching the fifth, currently unnamed state, is said to be particularly tough, but once you do, there's no return from a full descent into villainy. The idea is that players will have the freedom to alternate between criminal profiles or replay the game while aiming to align with those particular states.
Players can also disable notifications about their profile status changing, and the co-protagonists Jason and Lucia will each have their own profile that changes throughout the course of the game depending on the actions you take with them.
How these states ultimately influence the story of GTA 6 has yet to be revealed, but we'd wager that being a homicidal loose cannon probably won't end well by the time that the end credits roll.
GTA 6 will include several other features designed to heighten the game's sense of realism. Non-playable characters will notice if you're carrying weapons out in public, cars require more finesse to steal, and yes, you can throw dog poop at people. At the same time, Rockstar has also removed one of the worst legacy features from GTA 6, as you'll no longer need to wear your thumb out when you're outrunning cops by mashing a single button.
GTA 6: 268 Screenshots To Ease The Wait View ImagesWitcher 4 Dev “Not Worried” About Future Of Consoles Despite Rising Costs
CD Projekt joint-CEO Michał Nowakowski is "not worried" about the future of consoles, despite rising costs that could impact growth in the sector.
Speaking to The Game Business, Nowakowski said consoles continue to be "necessary to broaden the audience" for casual and semi-casual players. "It’s important to have easy to plug in and enjoy gaming," he said.
He said consoles will "weather the storm" they are currently facing today, including pricing. Nowakowski also said he's heard the rumors that the PS6 and next Xbox could be delayed, but he said, "I don't know if they're true."
A scene from The Witcher 4.Generally speaking, Nowakowski said CD Projekt doesn't spend too much time worrying about how the company reaches people. "Content is the king. And if the content is right, people will find a way to play it," the executive said.
The developers at CD Projekt would ask for "as much power" as possible to help display games in the best possible light. However, Nowakowski said the developers at CD Projekt are "realistic," too, so if next-gen consoles get delayed, some ideas that would require new, more powerful hardware might get "put on a shelf for the future."
"We’d have to adjust. We’re not worried on the commercial side. Consoles are here to stay," he said.
https://www.youtube.com/watch?v=4FatSqS3VYY&t=19sCD Projekt has multiple games in the works that are likely planned for new consoles, as The Witcher 4 is lined up for release in 2028, with Cyberpunk 2 likely coming sometime after.
Sony, Microsoft, and Nintendo have raised hardware prices due to global market factors, including tariffs and the AI-fueled demand for components and memory. Xbox CEO Asha Sharma recently said it's "wonderful" that GPUs have use cases outside of gaming, even if it means that Xbox consoles are now more expensive than ever. Nintendo, for its part, has received refunds for President Trump's tariffs--which were deemed illegal--but said it has no legal requirement to pass along any money to consumers who paid more. Sony, meanwhile, has received gigantic tariff refunds as well, with no plans to pass anything along.
There are rumors that the next wave of new consoles could cost $1,000 or more, and that could have a dramatic, negative effect on the market overall.
Sony Warns PlayStation Customers Against Harassing Support Staff Amid Disc Backlash
Sony's decision to kill off PlayStation game discs has been met with almost universal disdain since it was first announced, and it looks like its employees have been caught in the crossfire. Just about every Sony announcement or social media post is met with calls for it to reverse its decision, and Sony Japan has instituted a new anti-harassment policy to protect the customer service employees who have had to deal with a vocal contingent of dissatisfied consumers.
These changes also align with new workplace laws in Japan that will take effect later this year. "Similar to other companies in Japan, Sony Interactive Entertainment has published its policy in compliance with a new law taking effect on October 1, which requires employers in Japan to implement measures to address customer harassment," Sony said in response to GameSpot.
According to the policy, Sony will restrict people who "exceed what is considered reasonable" when interacting with customer service, including "unreasonable demands" for compensation or apologies. Abusive language, threats, and "forcing someone to prostrate themselves" can also get you cut off from the help desk, as will visiting offices or related facilities without permission. Sony added that it will work with the police and lawyers, if necessary, to protect its employees.
https://www.youtube.com/watch?v=4FatSqS3VYY&t=19s&pp=0gcJCRoMAYcqIYzvWhile customer service workers are currently dealing with backlash over Sony's decision to focus on an all-digital future, the company has also been criticized for several more recent actions. Sony responded to a class action lawsuit in which it was accused of not clearly informing consumers that its digital store sells game licenses, not full games. Various publishers have also accused Sony of anti-competitive moves and of working toward creating a monopoly through its digital storefront. Sony will pay out nearly $8 million to PlayStation customers as part of a settlement over digital game prices.
Even with all of that bad press, the company is still moving "cautiously forward" with its plan to end game disc production, as no amount of negative comments or week-long boycotts has convinced Sony to change its mind. Expect a flood of comments highlighting this during this week's back-to-back State of Play livestreams.