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Marvel Rivals Season 8 Says "To Me, My X-Men" With Cyclops Reveal

Wed, 05/13/2026 - 02:14

Marvel Rivals developer NetEase Games has revealed a new look at Season 8: Sins of Alchemax for the free-to-play game, showing off iconic X-Men leader Cyclops in action, as well as a tease for the fan-favorite characters Moon Girl and Devil Dinosaur. Kicking off on May 15, Season 8 revolves around the sinister Alchemax corporation, which was responsible for the recent Time Plague in Lower Manhattan. The devastating outbreak was contained, but with Alchemax responsible for it and still standing defiant, players will have to team up to take down the company before it's too late.

The big surprise in the trailer is that Moon Girl and Devil Dinosaur appear in a prominent role. One of the smartest characters in the Marvel Universe, Moon Girl AKA Lunella Lafayette shares a mental link with Devil Dinosaur, who is usually depicted as a crimson-skinned dinosaur that resembles a Tyrannosaurus Rex.

Devil Dinosaur will join the game this season, serving a Vanguard role built around raw, savage power. The hero can tear the opposition to shreds, is equipped with a shield, and attacks with primal bites to inflict a continuous bleeding effect on targets. Whenever he smashes through defenses, Devil Dinosaur's aggression will increase, and he can clamp down on enemies to instantly take them out. For his Ultimate Ability, Devil Dinosaur becomes unstoppable and can charge forward to mercilessly trample anyone caught in his path of destruction.

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CoD Veteran's New Shooter Is "Not A Call Of Duty Killer," Inspired By David Lynch

Wed, 05/13/2026 - 02:01

One of the best-known Call of Duty developers, David Vonderhaar, is making a new game that is "not a Call of Duty killer" but is instead something that sounds quite different.

It will be a shooter, but Vonderhaar told Bloomberg it's "definitely not" another military simulation-type game. Instead, people can think of it as "if David Lynch made shooters."

Players will work together to fight environmental challenges and also each other, the report said, suggesting it will be some type of PvPvE game.

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Star Wars: Fate Of The Old Republic Boss Says AI Is "Creatively Soulless"

Wed, 05/13/2026 - 01:24

Casey Hudson, the gaming industry veteran who is leading the team making Star Wars: Fate of the Old Republic, has commented on AI, saying he finds it to be "creatively soulless."

He said this in an interview with Bloomberg, adding, "It's hard to imagine where it's actually helpful in the process. I'm just really unimpressed with it."

Presumably Hudson is referring to generative AI, which has been the hot-button topic as of late, but whatever the case, he is clearly not enthusiastic about the technology for Fate of the Old Republic.

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Sega Cancels Super Game, But New Crazy Taxi And Jet Set Radio Are Still Coming

Wed, 05/13/2026 - 01:00

The ambiguous Super Game project from Sega--which planned to incorporate NFTs, social networking, and cloud streaming--has been canned. The company behind Sonic the Hedgehog bluntly stated that it "decided to cancel" the game in its fiscal 2026 results presentation. This comes almost five years exactly after the original announcement of the Super Game in 2021.

A handful of classic franchise reboots are still in the works, however. Sega is still listing Crazy Taxi, Golden Axe, Jet Set Radio, and Streets of Rage as upcoming games, though without a specific release date. These four projects were first unveiled at The Game Awards in 2023. A new Shinobi was also part of that reveal, and Shinobi: Art of Vengeance arrived last year.

Leave it to @sega to blow our minds with 5 NEW GAMES in one trailer! This is Sega Power Surge! #TheGameAwards pic.twitter.com/O0an9RbWxm

— The Game Awards (@thegameawards) December 8, 2023

In 2024, Sega teased an open world for Crazy Taxi, mixed with MMO elements. The setting is supposedly based on California. The series began in 1999 with Crazy Taxi for arcades, with a Dreamcast release in 2000. The last game in the franchise was a spin-off for mobile platforms released in 2017 called Crazy Taxi Tycoon.

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Man Found With Meth Pills Shaped Like Mario Is Going To Prison

Wed, 05/13/2026 - 00:53

A Connecticut man has been sentenced to six years in federal prison on charges that he was in possession of meth pills shaped like Mario the video game character.

33-year-old Ronnell Rogers was sentenced on Monday, May 11 to 72 months in prison and three years of supervised release for distributing fentanyl and for violating terms of parole from a previous federal conviction.

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How To Unlock All New Weapons In Battlefield 6 Season 3

Wed, 05/13/2026 - 00:47

Season 3's new Warlords: Supremacy update is live in Battlefield 6 and Redsec. This update adds the Railway to Golmud multiplayer map, a brand-new battle pass, three new guns, and additional attachments. In this guide, we'll show you how to complete the Warlords: Supremacy challenges and unlock all the new loadout gear for Battlefield 6.

Just like past seasons, Season 3 will roll out in three phases. This first season is called Warlords: Supremacy, and this initial phase will include the M16A4 assault rifle, RPK-74M light machine gun, and the L115 sniper rifle as the three new guns. For new attachments, the update introduces the Speed Holster, Aftermarket Buffer, and Burst Mode.

You don't need to purchase the Season 3 battle pass to earn any of the weapons or attachments included, but it's worth noting that you receive a 10% XP boost with the $10 standard battle pass purchase and a 15% XP boost for the $25 Pro version of the pass.

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eBay's Rejection Letter To GameStop's $56 Billion Bid Pulls Absolutely No Punches

Wed, 05/13/2026 - 00:15

GameStop's ambitious plan to purchase eBay has been officially rejected by the online auction marketplace. The company raised several concerns, with its primary one being how GameStop would plan to fund its proposal to purchase eBay for $56 billion--especially when GameStop itself only has $9.4 billion in assets.

The eBay board of directors ultimately decided that GameStop's proposal was neither "credible nor attractive," citing that the company in its current setup is more than capable of delivering "long-term value" for its shareholders. Essentially, eBay is doing just fine business-wise and doesn't need to entertain a buyout offer from GameStop.

"We have taken into account such factors as 1) eBay's standalone prospects, 2) the uncertainty regarding your financing proposal, 3) the impact of your proposal on eBay's long-term growth and profitability, 4) the leverage, operational risks, and leadership structure of a combined entity, 5) the resulting implications of these factors on valuation, and 6) GameStop's governance and executive incentives," eBay chairman Paul Pressler wrote in response to GameStop CEO Ryan Cohen's offer.

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Nintendo Increased The Switch 2 Price to $500, And It Still Isn't Enough

Wed, 05/13/2026 - 00:03

It's official: Switch 2 consoles are going to become $50 more expensive as of September. Even with the price hike, Nintendo says the new MSRP still won't cover all the costs involved in producing a Switch 2.

"We sincerely apologize to our customers for the considerable inconvenience and trouble this will cause," Nintendo president Shuntaro Furukawa said during the company's recent financial results presentation (via a Nintendo Patents Watch translation). "While we wanted to prioritize a wide adoption, it was challenging to bear the rising costs over a long period. The [new] pricing does not fully account for all cost increases."

Like almost all hardware in 2026, Nintendo is facing a perfect storm of conditions that has forced its hand. The ongoing shortage of crucial components, a weaker yen, and rising oil prices have all contributed toward making tech more expensive. Furukawa added that the higher price may create an additional barrier to entry, but Nintendo is confident that a "robust software line-up" will help "enhance the Switch 2 ownership value" for consumers. Once September arrives, a Switch 2 will increase from $450 to $500 in the US.

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The Sinking City 2's Shift To Survival Horror Leaves It Treading For Air

Wed, 05/13/2026 - 00:00

The first Sinking City was an ambitious swing for developer Frogwares. It was open-world, featured a massive, flooded city to explore, had loads of side quests, and made an--albeit flawed--attempt at third-person horror action. All of that wove together with the studio's signature detective-mystery roots to make an experience that wasn't very good, but was at least worth trying or paying attention to.

Before The Sinking City, Frogwares had iterated on the deduction mechanics of the detective genre one Sherlock Holmes game at a time, sprinkling in influences from other genres along the way, from open-ended exploration in Crimes and Punishment, to light combat with The Devil's Daughter. But neither were as stark in genre shift or as daring in scale as The Sinking City--even if those bold decisions were to the game's own detriment.

The Sinking City 2, on the other hand, is not as ambitious. Instead of aiming for the same heights as the first game and Sherlock Holmes: Chapter One, Frogwares has whittled The Sinking City 2 down into a genre more safely suited for its Lovecraftian Psychological roots: survival horror. And, yes, that makes sense, but while the first Sinking City has its share of blemishes for its stiff combat and underbaked open world, I had a soft spot for its earnest ambitions. It was clear the studio had aimed for something higher, even if it couldn't quite reach it.

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Crimson Desert Has Already Made $180 Million, And Its Developers Are Just Getting Started

Tue, 05/12/2026 - 23:52

Crimson Desert has been a huge hit since it arrived in March, and unsurprisingly, developer Pearl Abyss is looking to capitalize on it with post-launch content. The company outlined plans for the game as part of its quarterly financial performance update, while also revealing that the game made an impressive $180 million in revenue. In comparison, Black Desert Online brought in $40 million during that same quarter, and Pearl Abyss wants to keep the momentum going.

"Crimson Desert will continue to focus on enhancing user satisfaction and driving new sales through continuous updates, while expanding its market presence through platform expansion," Pearl Abyss said in its earnings letter. "In addition, we are currently exploring various ways to broaden the game to the next level, including DLC. We will share the details once the concrete plans are set."

It has only been two months since Crimson Desert launched, but the game has already shifted a massive 5 million units across PC, PS5, and Xbox Series X|S in its first 26 days. While Pearl Abyss does expect to sell fewer copies from now on, it still expects the game to sell consistently well throughout the year. As for the studio's other projects--DokeV and Plan 8--these are still in development, and Pearl Abyss is aiming to release a new game every two to three years.

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Phasmophobia's Alan Wake Event Was Written By Sam Lake And Is A "Match Made In Heaven"

Tue, 05/12/2026 - 22:00

Phasmophobia's next event is unlike any before it, because it's the first to involve a crossover with another franchise. The "Phasmophobia by Alan Wake" event runs for three weeks, beginning today, May 12, and includes the game's debut of unlockable skins, modeled after the main characters of Remedy Entertainment's Alan Wake 2: Alan himself and FBI agent Saga Anderson.

During the Phasmophobia by Alan Wake event, four of the game's maps have been reimagined to suit the Alan Wake world, including touches that are inspired by Alan Wake 2 locations and events. Included in that limited-time map overhaul are the newest of them, Nell's Diner, as well as both of the farmhouses and Camp Woodwind. Like in Remedy's own games, you'll be seeking out pages from Alan Wake's writings and interacting with some of the game's enemies, including cultists in deer masks, though the game will still fundamentally feel like Phasmophobia, so it doesn't "introduce any confusion for players," Kinetic director of marketing and partnerships Asim Tanvir told me.

New challenges will guide you through the event, and you'll use new items taken right out of Remedy's game, such as Alan's angel lamp. Perhaps most exciting of all, if you're coming to the event as a fan of Alan Wake, is that its story was written by Remedy's creative director, Sam Lake, and will feature narration from Alan Wake's voice actor, Matthew Poretta.

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Devil May Cry Netflix Creator Has Good Advice For Bloodborne Movie Team

Tue, 05/12/2026 - 08:27

Adi Shankar has had success in adapting video games into animation, having worked on multiple seasons of Castlevania alongside Konami and Netflix, as well as with Ubisoft for Captain Laserhawk: A Blood Dragon Remix. More recently, he has been collaborating with Capcom on Devil May Cry, the first season of which launched on Netflix in 2025 to a largely favorable reception.

Now, with its second season, Shankar and team are delving deeper into the story of Dante and Vergil, as the two characters come to grips with their origins, the divergent paths their lives took following a family tragedy, and how their two perspectives shape them and the fate of a world that hangs in the balance. It also embraces Devil May Cry 2, the video game series' most divisive entry.

Of course, with as much experience as Shankar has in taking video game source material and adapting it for animation, we would be remiss not to get his perspective on the latest high-profile announcement of a similar project: Sony's adaptation of From Software's Bloodborne.

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Mixtape Interview: "Where do you set your fantasy stories? You set them in places like California."

Tue, 05/12/2026 - 07:22

Mixtape boldly asks its players to make memories to good music, mixing its coming-of-age story with a head-banging soundtrack filled with the likes of Devo, The Smashing Pumpkins, and The Jesus and Mary Chain. It’s the sophomore release from Beethoven & Dinosaur, an Australian developer known for The Artful Escape, a psychedelic exploration of a musician wanting to create his stage persona.

Mixtape is a little more down to earth, following music lovers Stacey, Cass, and Slater on Stacey’s final night in their small town before she follows her dreams and moves to New York. Our reviewer Mark Delaney gave it a 9/10, praising how the game pairs “its heartfelt, often hilarious moments with a sweeping soundtrack to create a coming-of-age story I'll never forget.” GameSpot caught up with Mixtape’s director Johnny Galvatron earlier this year to discuss Beethoven & Dinosaur’s approach to making the game.

GameSpot: Do you always think in songs?

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How Co-Op Multiplayer Works In Subnautica 2

Tue, 05/12/2026 - 06:18

After years of wandering the depths of Planet 4546B alone, players can finally team up with their friends in Subnautica 2. The developers at Unknown Worlds Entertainment designed the new entry in the famed survival franchise with co-op at the forefront following an outcry of player feedback from the previous two games.

However, knowing that Subnautica 2 has co-op is only half the battle, as you also have to know how it works and its limitations. Below, we'll give you a full rundown of the co-op multiplayer feature in Subnautica 2 so you can hop in with friends right away.

How to play with friends in multiplayer in Subnautica 2

Subnautica 2 has a maximum co-op limit of four players, meaning you and up to three other friends can play in the same party at one time. Fortunately, Subnautica 2 also has full cross-play support, meaning you can play with any friend on PC or Xbox. The game also supports cross-progression if you happen to own two systems and purchase two copies.

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Mortal Kombat Movie Writer Reveals The One Franchise He Wants To Work On Above All Others

Tue, 05/12/2026 - 05:16

Hollywood writer Jeremy Slater is back in the news with Mortal Kombat 2, which is in theaters now. He wrote the 2021 movie as well and is nearly done with a second draft for Mortal Kombat 3. But what else is he keen to do in the future? There is one franchise above all others that he wants to get to work on some day: Star Wars.

He told The Hollywood Reporter that he has already taken meetings with Lucasfilm, and he admitted he "nerded out to an embarrassing degree." He hasn't landed anything yet, though, and he said he wouldn't want to sign on to a Star Wars project unless he felt like he could do it justice.

"Star Wars has always been my white whale. It's always been the one thing that I've been chasing above all else, but I also don't want to take a job unless I can deliver," he said. "I can't think of anything more depressing and terrifying than getting your shot at Star Wars and then dropping the ball."

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Aaron Paul Joins Fallout Season 3, But We Don't Know Who He's Playing

Tue, 05/12/2026 - 03:54

Breaking Bad and Westworld actor Aaron Paul is joining Prime Video's Fallout TV show for its upcoming third season, the streamer has announced.

There is no word yet on the character that Paul will play on the show. It's not the first time he's worked with Fallout producers Jonathan Nolan and Lisa Joy. He starred in Season 3 of Westworld, which Nolan and Joy produced.

Season 3 is rumored to head to New Vegas, so it could be a full circle moment for Paul. As some may recall, Paul attended the Fallout: New Vegas launch party in 2010, and the images are fantastic. According to Nolan, Paul is a big fan of the Fallout TV show.

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Mortal Kombat 3 Not Confirmed Yet, But Director Sees Lots Of Potential For More Stories

Tue, 05/12/2026 - 03:53

Mortal Kombat 2 is in theaters now and it's making millions at the box office, but will there be a third entry in the new series based on the popular video game franchise? A report said Mortal Kombat writer Jeremy Slater was coming back for a third movie, but it has not been confirmed.

For his part, director Simon McQuoid said in an interview prior to Mortal Kombat 2's release on May 8 that he doesn't want to be "overly confident" about a possible third movie.

"I never want to be cocky about how anything's going to land or play. You think about it, and you theorize it," he told Entertainment Weekly.

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Even WWE's Biggest Star Wasn't Safe From Nintendo's Lawyers

Tue, 05/12/2026 - 00:40

Video games and pro wrestling have long had a symbiotic relationship, with many performers incorporating elements from their favorite games into their personas, movesets, and ring gear. For a brief time, current WWE Undisputed Champion Cody Rhodes displayed the iconic Triforce symbol from The Legend of Zelda on his boots, but according to the American Nightmare, a cease and desist letter from Nintendo saw him retire that symbol from his costume.

"I thought the principles of the Triforce--which are power, courage, and wisdom. I thought it was just applicable," Rhodes said to fellow superstar Kit Wilson in an episode of WWE's What Do You Wanna Talk About podcast. "I also got a cease and desist from Nintendo. It was very kind."

Rhodes also bears a Triforce tattoo on his finger, but Nintendo likely won't be requesting him to remove some of his flesh as it's too small to see on TV. Like many other wrestlers, Rhodes is a noted gamer, and he'll be appearing in the live-action Street Fighter movie later this year as William F. Guile, goofy haircut and all.

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Mortal Kombat 2 Writer Reveals A Character Who Got Cut From The Script

Tue, 05/12/2026 - 00:28

The newly released Mortal Kombat 2 movie features numerous characters from the popular fighting game series--including Johnny Cage, Kitana, Sonya Blade, and Shao Kahn--and it could have had even more.

Screenwriter Jeremy Slater told GamesRadar that Tremor was "almost" included in the movie, with the character meant to fight Sonya Blade and ultimately meet his end. However, Slater said Tremor "just wasn't working," so he was cut in the scripting process.

"I've always liked Tremor and he's got really fun, really cool powers," Slater said. Those powers include "geokinetic" abilities that allow him to control rocks and metals.

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Fortnite Dev Understands The Fear That "AI Is Going To Take All Our Jobs"

Tue, 05/12/2026 - 00:07

Fortnite developers are exploring how to use AI systems to potentially make games more efficiently, but it's not being done with the ambition of replacing human workers, according to an Epic employee. Stephanie Arnett, who is a senior external development manager at the company, said recently that Epic has been "exploring different AI tooling that we can use to help support our games."

Speaking at a Gamescom Latam panel attended by GamesRadar, Arnett went on to say she understands that "everyone's biggest fear" is that "AI is going to take all our jobs."

"That's not our goal. The goal is to make us more efficient," she said, offering up an example that, with the use of AI, developers might be able to complete tasks more quickly. She did not give specifics, but said Epic's experimentation with AI so far has included work "in the art realm as well."

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