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Tim Burton Horror Lives In Weird Steam Adventure That Reminds Me Of The Creepiest 2010s Games

Tue, 10/13/2026 - 06:15

My 2012 belonged to Slender Man. I was easily terrified by creepy, early 2010s computer games like Slender: The Eight Pages, but I couldn't resist their special blend of unicorn blood and twee. Recently, I've been missing the pink bittersweetness of the Tim Burton-style horror games made in those years, like Fran Bow and Alice: Madness Returns, so the inaugural Cozy After Dark Showcase has arrived with a new trailer for Hell Is Other People at just the right time. 

The teaser from indie developer Miss Self Destruct describes Hell Is Other People--named for the famous Jean-Paul Sartre quote about being trapped in other people's perceptions of you--as "a psychological horror about social anxiety." 

Its little girl protagonist has onyx eyes and hair that goes nearly down to her fingertips, so she looks a bit overgrown, like she might have washed up on some riverbank. Otherwise, she seems normal, with a thin mattress to curl on top of every night like any other lonely child. But that's not what her mother thinks.

https://youtu.be/7VJ07UqoUyI?si=UM_03yezg2sQ1YA-&t=3530

"See what I have to deal with?" Mother says as our little girl stares politely at a party tray of frosted cupcakes. Hell Is Other People's Steam description explains that you won't collect items in your inventory, but social skills, so the girl responds to her mother's snide comment with Guilt--but it isn't impactful. She becomes paranoid, making lines of dialogue seem to jumble and melt together as the girl explains, "When I feel bad, people become so hard to read."

You'll have to manage these shifting tides of emotion by consulting your notebook for how normal people behave. Initially, I was drawn to the pretty Gothic caricature of Hell Is Other People, black cats with sharp syringe teeth and patterned arsenic wallpaper, but now I'm feeling understood by it as a true social survival game. 

When I myself was a strange girl with long hair that blew around on the swingsets, I was much like the Hell Is Other People protagonist; I was desperate for my parents to understand me, and I couldn't understand why they didn't try. My only solace in those years was Tim Burton's corpse bride and monsters like Slender Man--outcasts. It can be pleasant to give up and call yourself a freak, exist among freaks. So I'm excited for the gloomy nostalgia Hell Is Other People brings me when it's out sometime soon.

Sorry, Street Fighter Movie, But Mondo Just Won The Poster Fight

Tue, 10/13/2026 - 03:00

The new Street Fighter movie hits theaters in just a few days, and if you're a fan of the Capcom series, you might be tempted to celebrate with some new poster art on your wall. While the official poster for that movie is fine, Mondo's new Street Fighter 2 poster is much better, striking, and it doesn't feature a gallery of floating heads--just one, in fact, being punched off the beefy shoulders of a Shadaloo enforcer. If you're wondering what that piece of fine art looks like, GameSpot can exclusively reveal it for you below. Can you see it? Sure you can!

Designed by artist and painter Gian Galang, this Street Fighter 2 poster captures one of the most iconic moments of the fighting game franchise, highlighting the legendary rivalry between Ryu and Sagat.

The new Street Fighter poster from Mondo Preorder at Mondo

"Street Fighter 2 was the first video game I ever owned, and it reinforced the bond between art and martial arts that I loved as a kid and has defined my career as an adult," Galang said. "I did my best to create an image worthy of the Street Fighter legacy, depicting the Shoryuken between Ryu and Sagat, exploding with lightning, splitting the composition in two."

For this poster, Galang created a unique, multi-layered composition, and Mondo has reprinted it as a nine-color screenprint on high-quality House White paper. The poster will go on sale starting October 16 at 9 AM PT, and it is priced at $90.

While you'd think Ken Masters is Ryu's ultimate rival, a storied history between the globe-trotting fighter and Sagat has been explored over the years in film, manga, and comic books. In the original Street Fighter lore, their first meeting resulted in Sagat receiving his iconic chest scar from Ryu's Shoryuken, which drove the Thai fighter to join Shadaloo so he could get his rematch.

Street Fighter Alpha changed things by showing that Sagat delivered a one-sided beatdown to Ryu, and in a moment of sportsmanship, he reached out to pick the young warrior up. Unfortunately, Ryu's dark side--the Satsui no Hado--manifested at that point, resulting in him launching a Shoryuken uppercut that left Sagat scarred and beaten. The two would eventually cross paths again, with Sagat picking up the victory over Ryu after his brainwashing at the hands of M. Bison, and since then, they've developed a mutual respect for each other.

In more Street Fighter news, the developers behind the popular fighting game series recently remarked that it was on life support 10 years ago, and the Street Fighter movie is out on October 16. Helmed by Bad Trip director Kitao Sakurai, it features a stacked roster of actors, Easter eggs, and a version of Guile's theme music that goes with everything.

Street Fighter Movie Cast Revealed, Including An Unexpected Eric Andre Role View Images

Nintendo Says It Has No Plans To Ditch Physical Games Yet

Tue, 10/13/2026 - 01:29

Unlike Sony, which has decided to move toward a digital-only game marketplace starting in 2028, Nintendo is sticking to an "agnostic" approach for the Switch 2 console. In a new interview, Nintendo's VP and general manager for Latin America, Bill van Zyll, said the company will still offer both physical and digital versions of games to meet consumer demand.

"Historically, we’ve been very agnostic," van Zyll said to YouTuber Coelho no Japão. "We go off what the consumer prefers, and take that into account very heavily. We also have a platform that was just launched. We're barely just over a year into NS2 (Nintendo Switch 2), and it's got both digital and also physical--that capability. There are no plans to ditch physical. We know how much the fans like it as well, so our position has been to be agnostic."

https://youtu.be/BaLVcqavw74?t=715

Like its predecessor, the Switch 2 lets you run games by using either foul-tasting physical cartridges or downloads from the Nintendo eShop onto the console. One big difference in this generation is the introduction of Game-Key Cards as a low-cost solution for developers, which act as authentication keys for games.

These will require you to both insert the cart and download the game to the Switch 2, but since the cartridges aren't tied to your account, you can still sell them off at a later date if you choose to. Some Switch 2 games--like first-party Nintendo games and the upcoming Stellar Blade: Complete Edition--do contain the full game on the cartridge.

While not everyone is a fan of Nintendo's Game-Key Cards, the middleground between digital and physical games is still more well-received than Sony's push for an all-digital future. The company is still cautiously pushing ahead with its plans, but as critics have argued, there are several big risks attached to this drive to transition away from physical media.

Baki’s Yujiro Hanma Is About To Turn Tekken 8 Into A Full-Blown Muscle Appreciation Simulator

Tue, 10/13/2026 - 00:27

Bandai Namco has dropped a new trailer for Tekken 8, and while this one is mostly focused on everyone's favorite Kangaroo, Roger, it also included a brief tease of one of the most ridiculous characters in anime: Yujiro Hanma. The sneak peek at the Gigachad of fighting anime is quick, but it does show off the character's infamously toothy grin and morning-splits flexibility that would make Jean-Claude Van Damme jealous.

While there's no release date yet for when Hanma will be added to the game, the trailer still lists him for the winter season, and Bandai Namco says he'll get his own Tekken 8 trailer at the Tekken World Tour Finals on January 17, 2017. That suggests Hanma will be added to the game soon after, if previous Tekken 8 trailers are any indication.

https://youtu.be/fehoyeYVOtE

If you're unfamiliar with the source material, Hanma is essentially the apex predator of strength within the Baki universe. While most characters in the manga are somewhat limited by the rules of physics, Hanma is an anomaly: an undefeatable collection of muscles that can do the impossible. Why? Because he's Yujiro Hanma.

While his son, Baki, is the protagonist of the manga and anime, Hanma is arguably the breakout star thanks to the sheer absurdity of his feats. US presidents have to regularly swear their loyalty to him, he once stopped an earthquake by punching it, and even being struck by lightning doesn't bother him. Because he's Yujiro Hanma.

If there's one thing his Tekken 8 character model accurately captures, it's the ridiculous amount of muscle mass he has. Tekken 8 was built in Unreal Engine 5 and designed to showcase hyper-realistic human anatomy in real time. To pull this off, the developers doubled the digital bone structure from Tekken 7 to 8 for each character and implemented a system that automatically triggers auxiliary bones to drive realistic muscle bulging, twisting, and tightening based on character positioning and movement.

On top of that, dynamic muscle striations, bulging veins, and sweat effects are also baked into each character, while a special dual-mesh system prevents clothing clipping. All of this is a lot of fancy tech for a split-second glimpse of muscles bulging before they land a knockout blow, but it feels custom-made to show off Hanma's physics-defying physique.

Since launch, Tekken 8 has expanded its roster with several new and familiar characters, including a reborn Heihachi Mishima, Anna, and Final Fantasy 16's Clive Rosfield. It hasn't been smooth sailing recently, as several controversial balance updates, gameplay systems that stripped away defensive options, and aggressive monetization choices have led to community backlash.

Longtime Tekken development chief Katsuhiro Harada also left Bandai Namco late last year, and he has since set up a new studio at SNK.

The New Squadron 42 Trailer Looks Great, But That 2027 Release Date Is Hard To Believe

Mon, 10/12/2026 - 22:57

Star Citizen's single-player mode, Squadron 42, has made a reappearance with a new trailer showing off the mode's impressive cast and interstellar warfare. In development for 12 years, the ambitious mode blends outer space dogfighting and first-person action, set during an era when hostile alien forces have pushed humanity to the brink of defeat. As a rising star in the United Empire of Earth Navy, players must push back the invaders and save the day.

The new trailer is the best look yet at the mode and the many, many actors who play various characters in the story mode. From Mark Hamill (who knows a thing or two about space combat) to Gary Oldman, the rest of the cast also includes Gillian Anderson, Ben Mendelsohn, Henry Cavill, Andy Serkis, John Rhys-Davies, Rhona Mitra, and more famous faces in the mix. For the player characters, Ian Duncan (Broken News) plays the male player character, while Alix Wilton Regan (the new face and voice of Tomb Raider games) portrays the female player character.

https://youtu.be/i4rVtLAenmk

With development being led by Wing Commander creator Chris Roberts at Cloud Imperium Games, the trailer includes a healthy mix of cinematics and gameplay, showing off on-foot sections, life aboard the capital ship that players will be stationed on, minigames, and the space combat that fans of the genre have shown up for. There's no solid release date yet for the mode, but a Q2 2027 release window is listed instead, and you can wishlist it now on the CIG website and Steam. As of 2023, CIG described the standalone campaign as feature-complete, and the team said it was working on "dialing in" the gameplay so it would feel as "immersive as possible."

Squadron 42 has been brewing in the background ever since Star Citizen was first announced, with the mode seemingly being close to release earlier this year and then getting a delay to 2027 so that it could escape being overshadowed by GTA 6--which to be fair, is a strategy that many games have opted for recently.

"Much like the rest of the industry there is no way I want to launch my spiritual successor to Wing Commander, a game that has had 12 years of blood, sweat and tears invested into it, launching into the attention buzz saw of GTA 6," Roberts wrote in a blog post earlier this year. "While GTA 6 isn’t launching on PC this November, pretty much all outlets and most content creators will be all over it, not leaving a lot of room for other coverage."

Development on Star Citizen is still ongoing, and the game has raised over $1 billion in funding since it was first announced. A large chunk of that cash comes from CIG selling spaceships that can cost as much as $5,000 each, money that the game's devoted fanbase is happy to spend on the project. Worryingly, Star Citizen was in the spotlight after a recent developer livestream intended to show the game off in a positive light. 

But instead of seeing what Star Citizen could be, the gameplay shown off was littered with bugs, glitches, and palpable tension between the developers as they attempted to salvage the broadcast.

Haunted Chocolatier Is For “The People In Stardew Valley That Go Into The Mines”

Mon, 10/12/2026 - 22:09

Haunted Chocolatier, the second game from Stardew Valley creator, Eric Barone, has been in development for more than five years, having been announced in October 2021. While there's no official word on the Haunted Chocolatier release date, Barone has been discussing the development of the game, including who it's for and more about the playstyle. In a recent interview with GQ, Barone said that Haunted Chocolatier is "more of an action RPG," although it is still what he'd call "a town game."

"The main focus is more about adventuring, finding equipment and getting more powerful. There are monsters, there are boss fights. It's for the people in Stardew Valley that go into the mines," he explained.

https://youtu.be/kJy7LF789lo

Writing on the Haunted Chocolatier website, Barone regularly apologizes for the game "taking so long," but reassures fans that he's making good progress on the game. "I won't compromise on the quality of the game by rushing it or releasing it too early," he adds.

Still, now that we have more information on what the game might entail, the wait feels like it will be worth it. According to GQ, Barone has "returned to isolation" to focus on finishing Haunted Chocolatier. "I really want to recapture that feeling that I had when I was making Stardew Valley," Barone said. "Everyone's watching me, and if I don't do things a certain way, it might disappoint millions of people."

Haunted Chocolatier is also shaping up to be bigger, and creepier, than Stardew Valley. In 2025, Barone said he "hoped" the game would release within the next five years, so we should get our hands on it before 2030, all being well. Fingers crossed.

Marvel Darkhold Destiny Is Magic: The Gathering’s First Universes Beyond Set Of 2027

Sat, 10/10/2026 - 11:30

Today at New York Comic Con, Wizards of the Coast announced the first 2027 Universes Beyond expansion set for Magic: The Gathering. Marvel’s Darkhold Destiny will pit Doctor Strange, Thor, Ghost Rider, and more against cosmic villains like Hela and Dormammu in 2027.

The set will include normal and Collector booster packs, and four pre-constructed commander decks themed around Marvel heroes and villains, including the Midnight Sons. Multiple cards were shown during the hour-long panel, including Magic, who transforms into Darkchild, Gargantos, and the titular Darkhold. 

Darkhold Destiny tells an original story co-created by designers at Marvel and Wizards of the Coast. Along with that story, a brand-new character created for this set will be introduced in a Marvel Infinity comic series starting in February. 

Mechanics include Vengeance, an Adventure-like gameplay feature that lets you cast spells from your graveyard and return the permanent it's attached to back to the battlefield, and the return of the Arcane subtype for spells.

Darkhold Destiny launches April 9 in big-box retailers and local game stores.

Let’s All Be Happy This AAA Minesweeper Game Isn’t Real

Sat, 10/10/2026 - 10:23

Minesweeper has been around for decades and it's probably overdue for some modern flourishes. Now there's a Triple-A Minesweeper parody that offers a hilarious look at what a Minesweeper update might look like.

The Triple-A Minesweeper was created by writer and programmer Mike Lacher, and it's fully playable as a browser game on his site. Aside from the intentionally pretentious title cards touting the involvement of Unreal Engine, Nvidia, Bink Video, and Wwise, Triple A Minesweeper looks and plays almost exactly like the regular Minesweeper.

However, the best way to enjoy this parody is by simply not doing anything at all. The main character, "Sweeper," will sit around and repeat things like, "I gotta sweep these mines," while receiving calls from newly created characters in the game. Lacher seems to have taken his inspiration from Grand Theft Auto 5, Metal Gear Solid, and even Cyberpunk 2077.

Among the callers are Nora, a potential love interest for Sweeper. Additionally, an underworld figure called The Don repeatedly calls for Sweeper to head down to his club while hinting at the latter's sinister past in Singapore. Meanwhile, the chipper DJ Dan celebrates Sweeper's efforts on behalf of New Dawn City.

In another amusing touch, Sweeper never acknowledges any of the other characters and keeps repeating the same lines over and over. It is possible to complete the game, which triggers a twist ending that probably wasn't that difficult to predict.

Although Lacher leaves the parody on that note, it would have been even funnier if the game's coda mentioned that Triple-A Minesweeper flopped and cost Microsoft hundreds of millions of dollars.

Microsoft hasn't done too much with Minesweeper in the past few years, although it was added to Microsoft Teams as a playable game. The company has also previously created a Minesweeper-themed ugly Christmas sweater.

Call Of Duty: MW4 Early Access Also Includes DMZ, Here’s How To Get In

Sat, 10/10/2026 - 06:17

Call of Duty: Modern Warfare 4's campaign is playable a week early for people who preorder, and now we know the DMZ mode will be as well.

Activision has announced that MW4's extraction-based DMZ mode will be playable starting Tuesday, October 20, which is three days before the game launches. Campaign early access, meanwhile, starts on October 16.

How to get in

To access DMZ mode before everyone else, you need to preorder any edition of MW4, including the standard or Vault versions. The perk applies to all platforms: PS5, Xbox Series X|S, Switch 2, and PC.

What is DMZ?

Described as the "definitive extraction shooter experience," DMZ in MW4 is an open-world game mode featuring other human players and AI combatants. Players will search the map for loot, craft gear, and complete objectives. Like in other extraction-based games, you need to reach the exfil point to make it out with all your rewards.

https://www.youtube.com/watch?v=SV5vKAAkQkQ

DMZ originally debuted with 2022's MW3 as a free-to-play beta inside Warzone, but this version left a lot to be desired. The new version of DMZ for MW4 seems like a big step up, and it includes a new social space this time as well.

For lots more, be sure to read up on GameSpot's previous coverage of the new version of DMZ.

Gears Of War: E-Day–How’s It Selling? Let’s Unpack Things

Sat, 10/10/2026 - 05:41

Microsoft's latest console exclusive, Gears of War: E-Day, launched this week, and now we've gotten the first glimpse at how the game is performing commercially. Multiple analysts have weighed in, and there are numerous factors at play beyond pure sales, due to Game Pass and other factors. So let's break things down.

Rhys Elliott of Alinea Analytics released a report that said the game has sold about 230,000 copies so far, with Steam sales accounting for 168,000 and Xbox (across console and PC) making up the other 62,000.

https://www.youtube.com/watch?v=teClq4qYyzQ

Straight sales do not tell the whole story, though, because E-Day is available on Game Pass, which Elliott said "cannibalized" the majority of sales. He said Alinea's data showed than 1.7 million people acquired E-Day through their Game Pass subscription as opposed to buying a copy outright.

There is more nuance there, too, as Elliott said that 722,000 of the 1.7 million people who played E-Day through Game Pass bought the $30 Premium upgrade, which got them in early and awarded them with extra content.

"So despite selling far fewer copies on Steam, Xbox accounts for almost three-quarters of the revenue (roughly $26 million of the $37 million, versus about $11 million on Steam). So '230,000 copies' undersells the paying audience. Including the 722,000 upgrades, nearly 950,000 people actually paid something for E-Day."

Elliott concluded that these are "soft numbers" at a time "when Xbox badly needs revenue wins." In this environment, Elliott said E-Day's $70 edition is "functionally dead on Xbox."

"In a world without day-one Game Pass, many of these folks would have bought E-Day at $70. They paid $30 for five days early access to something they don’t own. Xbox is, in effect, charging its most valuable customers the least, based on a hangover from a tried-and-exhausted strategy from a previous administration," he said.

More to the story

Game Pass creates recurring revenue for Xbox, and it's big business. For the latest fiscal year, Game Pass brought in nearly $5 billion in revenue. E-Day's inclusion on Game Pass adds value to the service for Game Pass members.

However, Elliott said Game Pass is no longer growing, putting Xbox "at a crossroads." Xbox CEO Asha Sharma has alluded to this as well, saying Game Pass was one of Phil Spencer and Sarah Bond's big bets that did not pay off.

“Our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome,” she said.

Microsoft spent many billions of dollars acquiring numerous developers with the aim of funneling content to Game Pass. The strategy did not work, and now Xbox has made major changes to Game Pass, including removing the biggest day-one new release it ever had in the Call of Duty franchise. New releases are no longer included at launch, so players have to buy them outright or wait a year until they come to Game Pass.

"When a game this bloody awesome and well-reviewed [Gears of War: E-Day] does this softly on its home platform, the model--not the game--gets brought into question," Elliott said.

Mat Piscatella of Circana reminded people that E-Day's revenue was not totally cannibalized in practice through its inclusion on Game Pass because a person had to pay $23/month for Game Pass in the first place. Beyond that, Piscatella pointed out that that not everyone who played E-Day through Game Pass would buy the game outright if that was the only way.

What about a PS5 version?

Many people expected Microsoft to release E-Day on PS5, in part because Microsoft's own documents showed that a PS5 version was in the works and because Gears of War Reloaded came to PS5 a year ago.

A PS5 edition of E-Day was reportedly canceled at the last minute; Microsoft denied this, but no one believes that. Microsoft's Aaron Greenberg has said E-Day is not a timed exclusive for Xbox, meaning it may never come to PS5. However, he said the same thing about Starfield, and then it came to PS5, so people are understandably hesitant to believe what the company says.

Elliott previously said Gears of War: E-Day (along with Clockwork Revolution) are being sent out to die due to their exclusivity to Xbox. They are also coming to PC, but not PS5.

Elliott told GameSpot that Microsoft will never succeed in the console space and promising fans exclusive games to help drive console sales is not going to make a difference.

“Console as we know it is over for Xbox–and has been for a while. There’s no turning that ship. But they still need to pretend to care until they’ve transitioned to pastures where they can return to growth (if they succeed),” he said.

“A Gears console exclusive does not shift meaningful numbers of Series X units. Exclusivity as a hardware-driver is over for them, because the install base it would drive simply isn’t responsive enough to justify the cost of building hardware at a 5x component premium. And those games are on Steam anyway,” he added.

Elliott went on to say that Gears of War: E-Day and Clockwork Revolution are “sacrificial lambs for hearts-and-minds, not economics.”

E-Day sequel possibilities

Will there be a sequel to E-Day? That remains to be seen, but The Coalition's Mike Crump said E-Day creates a "great foundation" for the franchise to grow. Crump also stated that a potential sequel could be made much faster. The studio has no other games in development that have been announced publicly.

Microsoft bought the Gears of War series from Epic in 2014 for an undisclosed sum.

There have been big changes at Xbox lately as part of Sharma's effort to "reset" the Xbox business and help it grow. This has included mass layoffs, studio closures, and game cancellations. Recently, Sharma said Xbox was at an "all time low" but is now growing again, though she didn't provide any data to support her claims.

Battlefield 6 Is Adding Something Fans Have Wanted Since Day 1

Sat, 10/10/2026 - 03:21

EA and Battlefield Studios have unveiled more details on Battlefield 6's upcoming Season 5, and it includes a new feature that fans have wanted since day one: a proper server browser.

Battlefield did indeed launch with a server browser, but--considering how it only supported Portal mode--it wasn't the one fans wanted. One of the game's producers asked why players even want a full server browser. Now, in response to the feedback, Battlefield Studios is adding a proper server browser with the Season 5 update this December, allowing people to create their own servers and set rules like map rotation and other particulars. Classic-era Battlefield games had server browsers, and fans flocked to them because they could pick and choose exactly the maps and modes they wanted to play.

https://www.youtube.com/watch?v=-5ufBOI6Dto&feature=youtu.be

Season 5 rolls out in waves, beginning with Siege of Las Vegas on October 13, which adds two new maps: Vegas Strip and Area 51. For Battlefield 6's battle royale RedSec, Siege of Las Vegas adds a new version of the mode called Rapid Royale, which promises faster rounds with smaller player populations.

Battlefield 6's Season 5 will also include a Halloween event running October 20 through November 7, featuring a "limited-time scenario" that has players hunting down "secret tech" beneath Area 51. This scenario, which Battlefield Studios stressed is non-canon, includes a celebration of aliens and the Dead Space series, taking players to environments based on the 2023 remake. There will also be Dead Space-themed cosmetics to unlock.

Phase 2 of Season 5, called Casino Heist, begins November 10, adding a new map called European Casino. Finally, Phase 3, known as Frozen Aces, arrives on December 8, and as its name suggests, it will bring cold weather to Las Vegas, along with a new operation across the Vegas Strip and Area 51. The Battlefield 6 server browser also arrives during the Phase 3 of Season 5.

Battlefield 6 was 2025's best-selling game in the US, even outperforming Call of Duty: Black Ops 7.

Street Fighter Was On Death’s Door, And Its Players Weren’t Getting Any Younger

Sat, 10/10/2026 - 02:42

Street Fighter 5 launched in 2016 in rough shape, and if things hadn't changed, the classic fighting game franchise might have been dead and buried by 2026. That's according to Street Fighter 6 producer Shuhei Matsumoto and game director Takayuki Nakayama, who recently spoke about how Capcom's signature fighting game franchise was knocking on death's door at one point, before a turnaround strategy reenergized it for a new generation of digital fisticuffs.

Following Capcom veteran Yoshinoro Ono's exit from the company in 2020, Matsumoto and Nakayama started work on a new Street Fighter game that could appeal to both the existing--and aging--player base while attracting new blood to the series. "When the two of us were talking during Street Fighter 5, we realized that if we didn't do something about Street Fighter, the Street Fighter IP would probably die in 10 years. It was critical. So, we had to make it a game where people would get to know it all over again and play it again," Matsumoto said in an interview with Karin Ohira (via IGN). "At that time, the player base for Street Fighter 5 was roughly 35 to 45 years old. In 10 years, these people will be 60. It’s difficult to sustain the franchise if we only rely on that group."

Matsumoto added that while Street Fighter was still recognizable as a franchise, that didn't mean people were engaging with it. If things didn't change, Matsumoto predicted that the IP "would likely die in 10 years."

https://youtu.be/y2DSNf_1TDw

The turning point came with Street Fighter 6, as the team approached its development as if it were a brand-new fighting game. By not relying on the legacy of Street Fighter, designing the Modern Control scheme to level the playing field, adding World Tour mode, and incorporating the fighting game community more closely into the project, Street Fighter 6 proved to be a hit when it was released in 2023.

Street Fighter 6 is also arguably the fighting game of the current decade. It still has a healthy audience, has expanded with post-launch content, and its modernized control schemes have attracted new players. It would have been a strange twist of fate if Street Fighter did fade into obscurity, as back in the late-2000s, Street Fighter 4 was credited with reinvigorating the fighting game scene, following several years of the genre being overshadowed by new game IP on the rise.

You could also point to Street Fighter 6 as another example of Capcom's golden touch: after the release of Resident Evil 7 almost a decade ago, the company has turned out hit after hit, with only a few misses along the way. This year alone has seen Capcom release four games, with each one being critically acclaimed--Resident Evil: Requiem, Pragmata, Monster Hunter Stories 3, and Onimusha: Way of the Sword.

Beyond that, Zach Cregger's Resident Evil movie adaptation has also been a big hit--and is one of the most commercially successful in the franchise--and it'll be followed by a new live-action Street Fighter movie later this month.

Is GTA 6 Coming To Switch 2? Ask Rockstar, Nintendo Says

Sat, 10/10/2026 - 02:01

Rockstar's GTA 6 is the biggest game of 2026 and possibly ever, but it's not coming to Switch 2 ... or is it? Nintendo of America's new president, Devon Pritchard, was recently asked if GTA 6 is coming to Switch 2, and she didn't say yes or no. Instead, she said people should ask Rockstar and its owner, Take-Two.

“That’s going to be a conversation for Take-Two and Rockstar, but nothing to announce on my end at this time,” Pritchard told Variety.

https://www.youtube.com/watch?v=klc0fQmAL6k

In May of 2025, a report from NateTheHate said Rockstar was conducting tests to see about bringing GTA 6 to Switch 2. He clarified that this doesn't mean GTA 6 was planned for Switch 2, going on to say developers regularly conduct tests to see if their games are technically feasible on different platforms.

For now, GTA 6 is confirmed only for PS5 and Xbox Series X|S when it launches on November 19. History suggests that a PC edition will follow later, but this is not confirmed.

CEO Strauss Zelnick said the company could bring more games to Switch 2, but it's unknown if GTA 6 may be among them. He said Take-Two “would not necessarily bring every title to the platform,” but he noted there is a “great” opportunity to bring some of its older titles to Switch 2. He also said he is a “big believer” in the Switch 2.

While GTA 6 may not be coming to Switch 2, Rockstar released GTA: The Trilogy - The Definitive Edition on Switch in 2021, and it's playable on Switch 2 as well. Before this, Rockstar released GTA: Chinatown Wars for Nintendo DS. GTA 1 and GTA 2 also came to the Game Boy back in the day.

Is The BioShock Movie Ever Going To Happen? Director Weighs In

Sat, 10/10/2026 - 01:24

A movie adaptation of the popular game series BioShock has been in the works for a long time, and like a lot of film projects, it appears to be trapped in Development Hell. It remains to be seen how things will shake out with BioShock, but now its director has provided a positive-sounding update.

Francise Lawrence told GamesRadar that the team is "still working on a script," but he believes, "We're pretty close." He added: "I'm feeling really good about it."

Hollywood is littered with stories of filmmakers who are excited about projects, only to see them never materialize for countless reasons. That could happen for BioShock, too, but Lawrence is hopeful.

"Yeah, I would love to make it. I've been like dying to. I've been working at it. I've been trying," he said.

A BioShock movie has been in development for more than a decade now, with Pirates of the Caribbean director Gore Verbinski originally tapped to direct for a theatrical release. He pushed for a big-budget, R-rated version, and the studio reportedly balked after Zach Snyder's expensive Watchmen adaptation flopped.

Netflix announced in 2022 that it had taken over the BioShock movie project, but things didn't go to plan. There was a regime change at Netflix, and producer Roy Lee said this resulted in the BioShock movie getting scaled back to become a more “personal” film.

The BioShock movie was supposed to happen years ago, but Lawrence had a full plate with 2025's The Long Walk and this December's The Hunger Games: Sunrise on the Reaping. With that movie finished up, Lee said he thinks Lawrence could begin work on BioShock in 2027, though he acknowledged that anything can happen in Hollywood and plans may change.

Blade Runner 2049’s Michael Green and Terminator: Dark Fate’s Justin Rhodes are working on the script. There is no word yet on a cast.

Intriguingly, Lee said BioShock rights-owner Take-Two is “very anxious to see the movie come out” because the plan is for it to “coincide with some of the potential new incarnations of the game.”

Lee did not name any specific games outright, but Take-Two recently reiterated that the long-in-development BioShock 4 will see the light of day … some day. A remake of the original BioShock was reportedly in development, but was canceled in 2025.

As for the in-development BioShock 4, Take-Two boss Strauss Zelnick recently said the game is not dead and will come out “without question.” He offered this assurance to fans in the wake of BioShock 4 undergoing a partial overhaul to improve on key areas. Developer Cloud Chamber also suffered layoffs, with studio head Kelley Gilmore departing and former Diablo boss Rod Fergusson taking over. Some may recall how Ferguson was called in years ago to be a “closer” for BioShock Infinite to help get the game out the door.

The EU Is Coming For Gaming’s Most Manipulative Monetization Tactics

Sat, 10/10/2026 - 01:01

European consumer protection authorities have announced a series of "coordinated actions" aimed at 10 video companies, accusing several of the biggest names in the industry--like Activision Blizzard and Ubisoft--of "dark patterns" that are designed to put minors and individuals at risk of gaming addiction.

If you've ever purchased in-game currency, then you're probably aware of how one of these tactics works. For example, Destiny 2's in-game currency, Silver, comes in bundles of 500, 1,000, and 1,500 units, but buying a fancy new skin for a set of armor ornaments costs between 600 and 1,500 Silver. That way, you're forced to purchase extra Silver that you don't need, and you can exchange any remaining Silver back for cash, creating what is essentially a one-way exchange rate conversion. Destiny 2 isn't an outlier in this space, as multiple big games like Fortnite and Call of Duty all have their own currencies, available through exploitative bundle deals. The key takeaway is that the setup of these bundles ensures that you'll always be short a few digital bucks on the one item you really want.

One of the few games that is changing its approach to in-game currency is Fortnite, as starting October 14, players can purchase the exact amount of V-Bucks they need. This change will also roll out to Rocket League and Fall Guys across Xbox, Nintendo, PC, Android, iPhone, and the Fortnite web Item Shop, but for now, it won't be supported on PlayStation.

The European-wide enforcement says that it's focused on practices that obscure real-world spending in video games, such as the use of premium in-game currencies, selling virtual currencies in set quantities that rarely align with item prices and thus force players to overspend, and insufficient parental control mechanisms. Under the coordination of the European Commission, the goal is to promote transparency and fairness, as well as protect the rights of consumers and minors when playing video games.

Minecraft Minecoins are just one of many premium in-game currencies out there.

So far, the following companies have been targeted by the Italian Competition Authority-led actions:

  • Activision Blizzard
  • Crytek
  • InnoGames GmbH
  • King
  • Mojang
  • Plarium Europe S.à.r.l.
  • PLR Worldwide Sales Limited
  • Riot Games
  • Supercell
  • Ubisoft

Activision Blizzard remains the primary point of focus, with games like Diablo Immortal and Call of Duty being singled out, expanding on previous investigations carried out on those titles. Manipulative user interface design tactics and poor customer support have also been cited as areas of concern. "These practices make it difficult for gamers, particularly vulnerable consumers, such as minors and individuals at risk of gaming addiction, to understand and keep track of how much money they are spending," the EC press statement reads.

If successful, this action could set a new regulatory precedent with stricter oversight of monetization strategies in free-to-play and live-service games across all European markets. This follows a recent trend across the world, where consumer protection, UI design, and contract transparency has come under the spotlight. Several years ago, the Federal Trade Commission began an investigation into "roach motel" subscriptions in live-service games that only required a single click to sign up for season passes or recurring subscriptions, but canceling them required the digital equivalent of jumping through multiple hoops. 

Meanwhile, Sony has claimed that it doesn’t mislead customers into purchasing digital licenses for games (instead of actual ownership of the product) as it moves closer towards its all-digital future, and it is also set to pay out nearly $8 million to PlayStation customers as part of a settlement regarding digital game prices.

“Video Games” Singer Can’t Wait To Play New Video Game GTA 6

Sat, 10/10/2026 - 00:15

Rockstar Games recently announced GTA 6's in-game radio stations, and one of them is co-hosted by 11-time Grammy-nominated Lana Del Rey. The singer-songwriter had a connection to video games before this, as she recorded the song "Video Games" on her 2012 album Born to Die. Now, she's set to appear in the biggest video game ever, and she's pretty stoked about that.

Speaking to Rolling Stone, Del Rey said, "On so many different levels this is super special and a privilege. Can’t wait to get into the game and start playing.”

Lana Del Rey and Morgan Wallen co-host GTA 6's Back Country Radio.

She plays the character Delta Dawne, and is a co-host for the Back Country radio station alongside singer Morgan Wallen as MW. Del Rey's husband, Jeremy Dufrene, will lend his voice to the game's Back Country Radio station, too, as the character Mud Dog Mike.

Elsewhere, the GTA 6 in-game radio stations feature other real-world famous musicians like Bad Bunny, and Kerry King and Tom Arya of Slayer

Music has always been a big part of the GTA franchise, and that continues with GTA 6. In the new game, players can listen to music in their cars and digest podcasts while walking around in Vice City through headphones. For more, check out all of the songs in GTA 6 so far.

GTA 6 launches on November 19 for PS5 and Xbox Series X|S, so its release is right around the corner. Fans have been waiting a long time, as the game has been in development since 2015.

Charlie Cox Recorded 40 Hours Of Dialogue For A Sega Game He Can’t Name Yet

Fri, 10/09/2026 - 23:11

Daredevil: Born Again actor Charlie Cox is starring in an upcoming video game, but it's not the first time he has lent his voice to one of these projects. At New York Comic-Con 2026, Cox revealed that he'd just finished recording his lines for a game that'll be published by Sega, but he didn't say which one. Hilariously, Cox mentioned that the game's crew was disappointed to find out he was English, not American.

"I did another one! It doesn’t have a name yet," Cox said to IGN. "I did a Sega one. I've done one since. It hasn't come out yet. It was fun to do. It's hard. It's a whole different job, man. I'm not sure what I'm allowed to say, but I showed up for it, and I met them for the first time, they asked me to do this game, and so I agreed to it. Then I had to do 40 hours or whatever it was, and I showed up for the first day, and I was like, 'Hi guys, nice to meet you! How are you?' And all of them went, ‘Oh, he’s English.’ They’d hoped, they'd wanted him to be American. But now I've got to do 40 hours of lines I've not prepared in an accent. Yeah, I think they thought I was American."

In a perfect universe, Cox is headlining Sonic Frontiers 2.

So what game did Cox sign up for? It's probably not a Sonic the Hedgehog game, but if the gig involved him recording dozens of hours of vocals, that would suggest a narrative-heavy title. Persona and Like a Dragon would fit that bill, but Cox may have signed up for a completely new project at Sega. Fans of the Daredevil actor last heard him in Clair Obscur: Expedition 33, where he played Gustav.

The game won critical acclaim after it launched last year, and Cox was pleasantly surprised at how popular it was. While Cox was nominated for Best Performance at The Game Awards last year, he said he didn't deserve the full credit as the motion-capture for Gustav was performed by Maxence Cazorla. With Expedition 33 proving to be a critical darling, Cox said he was looking forward to playing it--after he got a console for it.

His fellow Daredevil actor, Deborah Ann Woll, will also be popping up early next year in God of War Laufey on PS5.

Ghost Of Tsushima Anime Taps Star Wars: Visions Talent For Its 2028 Release

Fri, 10/09/2026 - 21:52

The upcoming anime adaptation of Sony's Ghost of Tsushima just took another big step forward, with Crunchyroll revealing more details on the cast and crew attached to the project, as well as a 2028 release window.

While details are still light on what the story will be, Hayate Inc. did confirm that actors Mayumi Saco and Shinya Fukumatsu will voice characters. Saco had previously voiced Tomoe in Ghost of Tsushima, a master archer and pupil of the renowned Sensei Ishikawa, while Fukumatsu lent his vocal talents to One-Punch Man, playing the martial arts master Bomb.

Official poster artowrk for the Ghost of Tsushima Legends anime.

For the crew working behind the scenes on this production, there's some big talent attached. Takanobu Mizuno (Star Wars: Visions "The Duel") will direct the anime, and it'll be produced at animation studio Kamikaze Douga (Batman: Ninja, Star Wars: Visions shorts). For the story, that's being handled by Gen Urobuchi (Psycho-Pass) and Renji Oki (Azur Lane). Rounding out key roles, there's also Keiji Inai as the anime's music composer, Yoshikazu Iwanami handles sound direction, and Gyousyou Suzuki brings their talent for calligraphy to the project.

As for the source material video games, Ghost of Tsushima first hit the scene in 2020 for the PS4, and was later upgraded for PS5.

Its sequel, Ghost of Yotei, launched in 2025 and also received a "Complete Edition" upgrade that adds the Echoes of Sekigahara expansion and bundles in the Legends multiplayer mode.

Anime adaptations of video games are on the rise, as multiple other projects are in various stages of development currently. From Software's Sekiro: Shadows Die Twice and Bloodborne are getting the anime treatment, and the world of Hideo Kojima's Death Stranding is expanding with an anime film and a separate anime series that's on its way to Disney+.

Ben Affleck Has Some Strong Opinions About Fortnite Skins And How Hard The Game Is For Him

Fri, 10/09/2026 - 06:36

Have you ever wondered what two-time Oscar-winner Ben Affleck thinks about Fortnite skins, and the game generally? You can now rest easy, as the man himself has weighed in with some strong takes.

Appearing on the New Heights podcast with brothers Jason and Travis Kelce, Affleck said he's a big gamer, and is particularly fond of first-person shooter games, so when he tried Fortnite, he thought he'd hold his own. That wasn't the case, though. He said not only did he get wiped out immediately, but the 12-year-olds he was playing against made fun of him after taking him out.

Affleck said he got heated and shouted back at the kids: "I don't suck! I'm a grown man!"

https://twitter.com/yonann/status/2108191229884133646

Affleck also told a brief story about how his son wanted Fortnite skins for Christmas, and he was shocked to learn the specific skins his son wanted cost hundreds of dollars. "They ain't even real? Just to wear in the game? That's bullsh**," Affleck said.

Affleck is a big fan of the competitive shooter Valorant. In the movie Gone Girl, Affleck's character can be seen playing Battlefield 3.

Affleck is not the only person who has some strong words for the state of Fortnite. Writing for GameSpot, Phil Owen recently talked about why Fortnite sucks this season.

Ubisoft Shutting Down Rainbow Six Mobile After Less Than A Year

Fri, 10/09/2026 - 06:11

Ubisoft has announced that Rainbow Six Mobile is shutting down, and it didn't have a very long life. The game soft-launched in 2023, but properly rolled out for everyone back in February 2026. It will shut down on January 16, 2027, so it will have been online for less than a year in its full state for everyone.

"'We are proud of the passion, creativity, and dedication our team has put into the game," Ubisoft said. "One of the greatest parts of this adventure has been getting to experience it alongside you. We've loved seeing the memes, videos, strategies, tournaments, impossible plays, and all the countless moments that happened because you were here."

The developers are going to move on to "other long-term strategic projects," but Ubisoft did not say what these may be. The studio will share more details on the game's final days in the coming weeks.

"We are truly grateful to everyone who has played our game," the developers said.

Rainbow Six Mobile pitched itself as a mobile version of the extremely popular Rainbow Six Siege, which continues to crush it more than a decade after release. The next Rainbow Six game is Rainbow Six Tactics, and it's coming next year.

It's been a bumpy year for Ubisoft, as the company created a new organizational structure by way of its partnership with Tencent. As part of this, Ubisoft enacted mass layoffs, closed studios, and cancelled games.

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