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GTA 6 Reviews: When They Could Be Released

Thu, 10/15/2026 - 05:53

Rockstar's Grand Theft Auto 6 releases on November 19, but when will you be able to read reviews? According to historical precedent and a new report, reviews for the open-world crime game should be available before launch.

Insider Gaming reported that reviews for GTA 6 will be posted at some point before November 19, but the exact timing is unknown for now. According to insider NateTheHate, Rockstar will send copies of GTA 6 to reviewers before the end of October, so any time now, seemingly.

A scene from GTA 6. What history tells us

The last GTA game, GTA 5, was released on September 17, 2013, and reviews for the game were published starting on September 16. For Rockstar's next game, 2018's Red Dead Redemption II, reviews also went live one day prior to release.

This doesn't necessarily mean Rockstar will follow the same playbook for GTA 6, however. Nothing is confirmed at this stage.

GTA 6 launches on November 19--unless it's delayed again--for PS5 and Xbox Series X|S. It's expected to be the biggest game of 2026 and maybe all time, and it's reportedly on pace to earn $2 billion in revenue before launch.

A lot of new details about GTA 6 recently came to light, including how the game originally had a bigger scope and could have launched sooner, Take-Two CEO Strauss Zelnick’s response to a big delay, and the absurd amount of detail in the game.

We also learned that GTA 6 did not in fact cost $1.5 billion to make and that an entire studio was spun up to create NPCs. Rockstar also discussed how its GTA 6 realism experiment began with beer and sandwiches and that the studio says it won’t need another eight years to release its next game. Beyond all of this, Rockstar reacted to the game's high-profile hack in 2022.

Retro Handhelds Loaded With Unlicensed Games Could Face Government Crackdown

Thu, 10/15/2026 - 04:12

The Electronic Software Association (ESA) has a serious bone to pick with retro handhelds that are packaged with tons of unlicensed pre-installed, calling these devices "superfakes" that should face some sort of suppression by the US government.

According to an October 6 filing with the Office of the United States Trade Representative (USTR)--which monitors marketplaces that are accused of engaging in or enabling piracy and counterfeiting--the ESA is urging the government to clamp down on what it calls "illicit plug-and-play consoles and handheld devices." The ESA wants the USTR to add these emulation devices to the Notorious Markets List, the agency's annual report identifying which markets are participating in such behavior, thereby barring or slowing their profits.

"In the video game sector, illicit plug-and-play consoles and handheld devices are the functional equivalent
of superfakes," the ESA told the USTR. "They can look and feel like legitimate, mass-market consumer electronics: molded housings, color displays, polished user interfaces, retail packaging, product reviews, warranty-like representations,
and listings on familiar e-commerce platforms. Yet their commercial appeal rests solely on a concealed
memory card or internal drive loaded with hundreds, thousands, or even tens of thousands of unauthorized
copies of copyright-protected games."

The ESA puts a specific spotlight on Anbernic, a console manufacturer that sells 3DS- and Game Boy-looking devices packed with thousands of games from systems like the NES and SNES to the PlayStation 1 and Sega Genesis. Though maybe the most prominent example, another one that comes to mind is rapper Soulja Boy's various console attempts.

The filing also targets digital marketplaces that it says distribute or sell modded accounts and pirated games such as Eldorado, FunPay, G2A, and Voices38. In short, the ESA is seeking some kind of restitution for the harm that "superfake" retro consoles pose to the gaming industry writ large.

"A single device can substitute for lawful purchases across multiple video game publishers and console generations, divert sales from authorized games, compilations, subscriptions, remasters, and licensed retro hardware," the ESA wrote. "Because the product is often delivered with an immediately usable catalogue of pirated games, it removes the technical friction that once separated mainstream consumers from video game piracy. Sellers commonly use the illicit library as a key selling point, and the commercial price often reflects this."

To achieve that restitution (or regulation), the ESA is "respectfully requesting" that the USTR implement the following seven steps so that the governments where these "superfakes" operate can hold their businesses accountable:

  • Treat preloaded unauthorised game libraries as core evidence of commercial-scale piracy
  • Inspect bundled and separately shipped storage media
  • Require sellers to substantiate authorisation for included games and protected branding
  • Suspend repeat sellers and linked storefronts, not merely individual listings
  • Preserve seller, payment, shipment, and advertising records for enforcement
  • Improve customs targeting for devices and components associated with preloading operations
  • Coordinate action against manufacturers, exporters, importers, fulfilment providers, and online marketplaces that knowingly facilitate these products

Ex-Overwatch Director Jeff Kaplan Says He Never Wanted The Spotlight, But The Game Needed A Face 

Thu, 10/15/2026 - 03:34

Being the face of a video game is a demanding role, as the people who step into these positions involved in these roles often find themselves on the receiving end of a lot of toxicity. Former Overwatch game director Jeff Kaplan knows this all too well, as he promoted the hero shooter for several years and regularly interacted with its fans--albeit at a "personal cost." 

After leaving Blizzard Entertainment in 2021, Kaplan has been quietly working on The Legend of California, the in-development game at his new studio, Kintsugiyama. Reflecting on his time as the face of Overwatch, Kaplan spoke to GameSpot about how Overwatch needed someone to fill that role. For Kaplan, this was part of Overwatch's growth and continued existence, and he felt it was needed at the time.

"This is going to sound ridiculous, but I'm not someone who likes attention," Kaplan said of his time in the public-facing position. "I'm not much of an extrovert. I don't have a heavy social media presence. And so, a lot of me putting myself out there when I was at Blizzard was sort of to serve my game and my team--doing a job and a role."

Overwatch--and Blizzard as a whole--has had tremendous highs and lows over the years. During periods of content droughts or Hero changes, players would often target Kaplan and other developers on the game with verbal abuse and threats. There has never been a silver bullet to eliminate player toxicity, but Blizzard discovered that dropping a ton of content into Overwatch helped change player sentiment.

Overwatch added all 10 of these heroes throughout 2026.

While his departure from Blizzard back in 2021 wasn't easy, Kaplan said that being freed of the responsibility of being associated with Overwatch and fading into the background turned out to be "pretty great" in the end.

"There were a lot of emotions mixed up in leaving Blizzard, but one of the things that was sort of much needed for me, on a personal level, was that withdrawal," Kaplan said. "To stop reading the subreddits, to not talk to anybody. It's not like I had a game that I needed to talk to anybody about, and I don't have the need to see my name in headlines or, you know, like, 'Let's Google and see where I'm being mentioned today.' That's just not me as a person. So, it was very soothing to my soul to sort of fade into the background and just put all of that aside for some time. It was pretty great, actually. It was very needed for me."

Kaplan went on to explain his thoughts on if studios even need a  public face for their games, citing both Valve and Rockstar as companies that "do a great job of promoting their games" despite not having a designated speaker. 

"There doesn't need to be [one]," Kaplan said. "But I think it was good for Overwatch to sort of let the players know, 'We're one of you, we're listening.' It showed a level of transparency and engagement, like, 'Hey, this thing is being made by real people.' Blizzard always runs the risk of kind of, 'Oh, it's just a nameless, faceless corporation' if we don't put ourselves out there. 

Kaplan presenting an update for Overwatch.

"I think people like [current Overwatch director] Aaron [Keller] or myself, kind of [thought], 'Hey, we should really let these people know: We play the game too. We have opinions too.' That was sort of the strategy, but it comes at a cost to you personally. I know a lot of extroverts who love it and are like, 'I just did press for eight hours, and I feel energized!' And I'm like, 'Oh my god, I need to hide under a rock for seven days because I did one interview.'"

Currently, Kaplan and the rest of the team at Kintsugiyama are working on The Legend of California, a multiplayer survival-action game set in the wild west. The title doesn't have a release date yet, but if you're interested in taking part in an upcoming playtest for the open-world shooter, you can check out its Steam page and request access.

Jeff Kaplan Says Seperation From Overwatch Was “Clinical”: ” I Never Go Back”

Thu, 10/15/2026 - 03:34

Jeff Kaplan, Overwatch's former director, said he's not played the game he was the public face of since April 2021, when he left developer Blizzard after nearly 20 years to go indie. He called his relationship with Blizzard's shooter one of "clinical separation."

Kaplan revealed this to GameSpot in an interview that dove into his history with Blizzard and the creation of his new game, The Legend of California. 

When asked if he had continued to play Overwatch or kept tabs on it in the wake of it dropping the "2" from its name and its addition of 10 new heroes over the course of the year, Kaplan said he hadn't. He said he's essentially cut all ties with the game he used to direct.

"With Overwatch, I had a very almost clinical separation, knowing how the WoW thing had gone," Kaplan said. "I've literally not played the game since April 2021."

He continued: "I don't, for my own psyche, I don't read the subreddits. After I said my goodbye to competitive Overwatch and the Overwatch subreddit, I never go back and read. I don't watch YouTube [videos]. I don't search for my name in Overwatch. I don't search for Overwatch. I sort of just disconnect. I actually tell all the algorithms like, 'Yeah, I'm not really interested in Overwatch anymore. I know you think I'm the Overwatch guy, but like, that's just not for me anymore.'"

It was a lesson Kaplan learned when he left the World of Warcraft team in 2008 after working on Blizzard's MMORPG for six years. He said it was more painful to step away from WoW than it was for Overwatch.

"Oddly, leaving WoW was a training moment for me," he said. "When I left WoW to work on Titan [the game that would eventually become Overwatch], it was, I think, November or December of 2008. And WoW was who I was at that point. I worked every minute--every waking minute--on WoW. If I wasn't working on WoW, I was playing WoW. And every time I played WoW, I had this notepad next to the desk that I'd be filling out to walk in the next morning and go, 'These are all the things we need to change.'

World of Warcraft recently released its 11th expansion, Midnight.

"It was kind of shocking in a very negative emotional way to step away from WoW, because it was such a part of who I was and how I identified. It was who I was as a game developer."

As a result, when it came time to leave Overwatch and Blizzard behind, Kaplan said he was "used to that moment" of having given everything to a game, and the need to establish a "healthy separation" between him and his former work.

"I was kind of used to that moment of what it meant to give all of yourself, your heart, your soul--because it's not just a job, there's no one who can do this and have it just be a job--and then have this shocking moment where you realize it doesn't belong to you. It belongs to the team, belongs to the players, it belongs to Blizzard, but it doesn't belong to you," Kaplan said.

Kaplan said he was trying to avoid becoming Uncle Rico from the film Napoleon Dynamite, an old man reliving his glory days of playing football by watching tapes of his games.

"I don't want to be Uncle Rico," Kaplan said. "Overwatch happened. I was a part of it. There's a group there now and Overwatch is now about them. Both the players and the developers, that's their Overwatch now. They're making it, they own it, they play it. I'm onto this new thing, and that's where I'm at in my life."

Minecraft’s Verity Is A Top Trending Halloween Costume For 2026

Thu, 10/15/2026 - 03:29

Google has released its list of the "top trending costumes" ahead of Halloween, and Minecraft's Verity has made the cut.

The Frightgeist list, as it's called, is based on what's trending on Google. The list is topped by Buddy the Unicorn from director Casper Kelly's horror movie. The character Nikki from Curry Barker's viral horror hit Obsession makes the cut, too.

Verity ranks No. 7. For anyone just catching up, Verity is a horror web series from ThatMob, and it takes place inside Minecraft. The character Verity is a smiling face that becomes increasingly unhinged--you can watch the full movie below. This is not to be confused with the new Anne Hathaway movie Verity.

People searched for Verity the most in Los Angeles, California, Google said.

https://www.youtube.com/watch?v=f6f3PhauXyg

The top trending Halloween costumes overall include:

  1. Buddy the Unicorn
  2. NeeDoh
  3. Nikki (from Obsession)
  4. Agamemnon (from The Odyssey)
  5. Lily Love Braids (from Poppy Playtime)
  6. Oliver Tree
  7. Verity (from Minecraft)
  8. Carl (from Dungeon Crawler Carl)
  9. Disco Scooby Doo
  10. Hazel Hook (from Descendants)

Google also published lists specific to kids, pets, and duos. You can see those lists below.

Kids costumes:
  1. Dolly Parton
  2. Ella Langley
  3. Dumpling
  4. Shakira
  5. Oliver Tree
  6. Ash Ketchum
  7. Hannah Montana
  8. Spider-Gwen
  9. Michael Jackson (Thriller era)
  10. Pomni
Pet costumes
  1. Centipede
  2. Dolly Parton
  3. Bullseye
  4. Diet Coke
  5. Princess Donut
  6. Lamb Chop
  7. Pua
  8. Baked Potato
  9. Roach
  10. Tow Mater
Duo costumes
  1. Disco Scooby and Shaggy
  2. Cyclops and Jean Grey
  3. Nikki and Bear
  4. JLo and Maverick
  5. Hannah and Garrett
  6. Cowboys and Angels
  7. Ricky Bobby and Carley Bobby
  8. Wall-E and Eve
  9. Woody and Bullseye
  10. Joe Dirt and Brandy

Xbox Nano Controller Announced, And It’s So Small

Thu, 10/15/2026 - 03:04

Microsoft has announced a new controlled called the Xbox Nano Controller, and it's smaller than the existing Xbox controller, and it costs less.

Microsoft says the controller is designed to fit nearly every pocket and budget. "Its compact design offers a great option for younger players, smaller hands, or anyone seeking something portable for play on the go," the company said.

The Nano is the smallest controller Xbox has ever released.

The Xbox Nano controller is a bit over five inches in length and weighs 3.5 ounces--it's the smallest controller Microsoft has ever made. It features all 18 gameplay buttons you'd expect, so Microsoft says it should feel familiar.

The smaller controller comes with a smaller price, too: $50 USD. Microsoft partnered with Samsung on a bundle that comes with a controller and two months of Game Pass Ultimate (for new subscribers) when they buy a new Samsung TV this holiday. For anyone planning to use this new controller for cloud streaming, Microsoft will soon put caps on how much you can play before you must pay more to keep going.

Additionally, Microsoft and Facebook company Meta are working on a new bundle featuring the Nano controller, two months of Game Pass, and a Meta Quest headset.

The Nano.

The Xbox Nano controller uses rechargeable batteries and a programmable action button for quick access to things players want, like taking a screenshot or capturing gameplay.

The Nano is much smaller than the standard Xbox controller.

You can preorder the Xbox Nano controller now. The Nano was the second new gaming controller revealed today, following Sony's announcement of a limited-edition DualSense controller for Gran Turismo.

PlayStation Plus Extra/Premium Games For October 2026 Revealed

Thu, 10/15/2026 - 03:04

PlayStation has revealed this month's batch of new arrivals for the PlayStation Plus Game Catalog. Most of these games will be available starting October 20.

Don’t forget, all PS Plus members can claim three freebies this month–F1 25, Hunt: Showdown 1896, and Earth Defense Force: World Brothers 2–but you only have until November 2 to do so.

Kicking things off in October is Mafia: The Old Country, a prequel to the original trilogy of Mafia games. If you're looking for something that won't take you too long to play, has a great story, and solid action gameplay, it's a great option for a weekend game.

A PS Plus re-release of Horizon Forbidden West will also be available this month, and even though it's an open-world game that plays things very safe, it's still one of the best-looking games on PlayStation. Mycopunk offers an engaging looter-shooter experience where you tear through fungal enemies; Poppy Playtime: Chapter 2 is a spooky treat for this month; and The Midnight Walk comes highly recommended. Mixing handcrafted art with a creepy dark fantasy design, this game from the minds behind Lost in Random will have you working to survive and outsmart the many monsters after the adorable Potboy.

The Midnight Walk

If you haven't checked out the excellent action-RPG Tales of Arise, you can strap yourself in for an enhanced edition of the lengthy game this month, and Monster Energy Supercross 25 is a pretty decent recreation of supercross motorcycle competition.

Rounding out the list are two more games for the PlayStation Classics library: Dino Crisis 2 and RollerCoaster Tycoon 3. As a reminder, you'll need a PlayStation Plus Premium subscription to access these retro games.

PlayStation Game Catalog for October
  • Mafia: The Old Country | PS5
  • Horizon Forbidden West | PS5, PS4
  • Mycopunk | PS5
  • Poppy Playtime: Chapter 2 | PS5, PS4
  • The Midnight Walk | PS5
  • Tales of Arise – Beyond the Dawn Edition | PS5, PS4
  • Monster Energy Supercross 25: The Official Video Game | PS5
  • Dino Crisis 2 | PS5, PS4 (PS Plus Premium sub required)
  • RollerCoaster Tycoon 3 Complete Edition | PS5, PS4 (PS Plus Premium sub required)
New Game Trials for PlayStation Plus Premium members

A few more Game Trials are being added to PlayStation Plus for Premium-tier subscribers. Starting October 20, you can play Resonance: A Plague Tale Legacy and Mortal Shell 2 for free (for a few hours).

Ubisoft’s Latest Restructuring Plan Puts Trials Developer RedLynx On The Chopping Block

Thu, 10/15/2026 - 02:02

Ubisoft has announced that it plans to shut down Trials developer RedLynx as part of its ongoing restructuring efforts, as well as reduce the workforce of its Skull and Bones studio, Ubisoft Singapore, by laying off 72 people. The closure of the Finland-based RedLynx is in a proposal stage, and Ubisoft says that because the studio isn't currently working on a new project, it makes more economic sense to close it down and retrench its 52 employees instead.

Under Finnish law (via Kotaku), Ubisoft is legally required to consult and negotiate with employees before it makes major changes to the studio, which is why Ubisoft hasn't officially announced yet that it will shut down RedLynx--although it's likely only a matter of time. The studio was first formed in 2000, and it's best known for its series of challenging--but highly enjoyable--Trials games, 2.5D motorcycle platforming games that require players to master their vehicle, gravity, and overcome a series of increasingly dangerous obstacle courses. Ubisoft acquired the studio in 2011, and RedLynx's Trials HD quickly became a breakout hit on the Xbox Arcade marketplace.

Several games in the Trails franchise have been released over the years, with the last one being Trials Rising in 2019. Since then, RedLynx assisted Massive Entertainment with the Google Stadia port of The Division 2 and the Switch 2 port of Star Wars Outlaws, and it also produced the 2023 mobile game Gwen's Getaway. Last year, RedLynx lost 60 staff members during a restructuring wave at Ubisoft and it was announced that it would pivot to making mobile games.

Trials Rising

Meanwhile, Ubisoft Singapore is projected to be losing as much as 20% of its workforce. Established in 2008, it assisted on development of several Assassin's Creed games and it was the lead developer on Skull and Bones, Ubisoft's naval warfare game set in the golden age of piracy. "At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs," Ubisoft said in a statement to GamesIndustry.Biz. "The studio remains an important part of Ubisoft’s global production organization. We deeply value the contributions of both teams and recognize the impact this may have on our colleagues. We are committed to supporting our teams throughout this process and conducting it with care and respect."

There have been several more big changes at Ubisoft recently, including the announcement that Rainbow Six Mobile will shut down in January 2027. As part of its Creative Houses restructuring, Creative House 2 has been confusingly rebranded to Massive Entertainment, while Massive Entertainment, the studio, will continue to exist within it. Ubisoft studios across Montréal, Paris, Sweden, and Toronto fall under this Creative House, which is focused on almost all of Ubisoft’s Tom Clancy-branded games.

GTA 6 Leaks Are Still Coming, Rockstar Labels The 2022 Hack “Weirdly Invasive”

Thu, 10/15/2026 - 01:57

Rockstar Games has reacted to the mass GTA 6 leaks, which began in 2022, with a top developer at the studio saying it "feels like somebody's wading through your dirty washing." Bloomberg published these comments from Rockstar developers on the same day that GTA 6 leaker CyberLeek posted yet another gameplay leak, saying it could be the last.

"It feels like somebody’s wading through your dirty washing,” Rockstar North's Aaron Garbut said. “It’s like they’re inside your head. You see your early work out there. Nobody’s ever supposed to see that. It’s really weirdly invasive. And so it’s quite hard to deal with on an emotional level.”

https://www.youtube.com/watch?v=XpPpqZwUwl0

Rockstar and Take-Two eventually tracked down the hacker who was allegedly responsible for the leaks in 2022. This person will reportedly face court on November 9, just days before GTA 6 releases.

The hack pushed Rockstar to implement a controversial new policy requiring developers to work from the office, as opposed to remotely. Rockstar publishing boss Jennifer Kolbe said Rockstar will take another look at this policy after GTA 6 is released, but she doesn't envision major changes.

"The idea that we would have the game in that many environments is something that I think the security team would not love,” she said. “I think if we did not have a game that people wanted to steal as much, maybe it would be an easier conversation.”

The major 2022 hack that led to a series of GTA 6 leaks was followed up by a new round of leaks this year from someone going by CyberLeek. The person, or group, was pushing a memecoin, but is apparently now shutting down. One final gameplay leak was published today, October 14, and it's a big one, so be aware of that when you're scrolling through your feed.

The Bloomberg story on GTA 6 included numerous other details, including how the game originally had a bigger scope and could have launched sooner, Take-Two CEO Strauss Zelnick's response to a big delay, and the absurd amount of detail in the game.

The story also confirmed that GTA 6 did not in fact cost $1.5 billion to make and that an entire studio was spun up to create NPCs. We also learned from the story that Rockstar's GTA 6 realism experiment began with beer and sandwiches and that Rockstar won't need another eight years to release its next game.

GTA 6 releases on November 19 for PS5 and Xbox Series X|S, though it could be delayed again.

GTA 6 Could Have Been Even Bigger And Released Years Sooner, But Then These Things Happened

Thu, 10/15/2026 - 01:02

A big new report revealed more details about Rockstar's long-awaited GTA 6, including how the game's scope was originally much bigger and that the game could have released years sooner.

Bloomberg reported that when a small team from Rockstar traveled to Miami in 2015 to begin planning GTA 6, they envisioned the game spanning "big swaths of land across both North and South America." It was in development under the codename Project Americas at this time.

The report went on to say that Rockstar would pare down GTA 6's scope to include Miami and its surrounding areas instead of the original ambition. It's not a small world, though, as GTA 6's map is 3X bigger than the map in Rockstar's last game, 2018's Red Dead Redemption II. In addition to GTA 6's version of Miami with Vice City, the game takes players to a range of other locations in greater Leonida, which is a stand-in for Florida.

The confirmed major locations in GTA 6 so far include:

  • Vice City
  • Leonida Keys
  • Grassrivers
  • Port Gellhorn
  • Ambrosia
  • Mount Kalaga
Port Gellhorn in GTA 6.

The report also digs into how Rockstar originally planned to develop GTA 6 concurrently with Red Dead Redemption II, which would have helped GTA 6 come to market sooner. However, as the scope for Red Dead Redemption II grew, Rockstar's Rob Nelson came to realize he needed to assign more staff at Rockstar's network of studios to help get the Western out the door in 2018.

According to Bloomberg, this meant GTA 6 would be delayed "several years," but one silver lining was how the work that went into Red Dead Redemption II would "pay off when we get to the game [GTA 6]."

Nelson pointed out that Rockstar, at one point in time, developed multiple games concurrently across offices, but now, Rockstar's network of teams work on one project together before moving on to the next.

Also in the report, Rockstar denied the rumor that GTA 6 cost $1.5 billion to develop, but did not provide any specifics on the actual cost. The game has reportedly generated $600 million in revenue through pre-sales and that number could rise to $2 billion before the game even releases.

GTA 6 was originally set to launch in 2025 before getting delayed to May 2026 and then again to November 2026. When Take-Two CEO Strauss Zelnick heard about the second delay, he said to Rockstar, "Please tell me you're kidding."

GTA 6 launches on November 19 for PS5 and Xbox Series X|S, unless it is delayed again, which Rockstar has not ruled out.

Hideo Kojima Reviews 2026’s Most Divisive Movie, Digger

Thu, 10/15/2026 - 00:08

After publishing his review of Zach Cregger's Resident Evil movie, Hideo Kojima-who says his body is 70% made of movies--has posted his review of one of the most divisive mainstream films of the year. Yes, we're talking about Alejandro Iñárritu's satirical black comedy Digger, which stars Tom Cruise.

Kojima said Digger is a "film that all of us living in today's world should see."

He added: "It is a work that remains with the audience, provoking reflection and sounding alarms."

Kojima doesn't get into detailed specifics in his Digger review, and that's likely because, if you've seen the movie or know the plot, you wouldn't want to spoil the film for other people, either.

In any event, Kojima said Digger and its message will stay with you for years to come. "As you absorb this film and carry it with you, a 'tool (a digger)' for delving deeper into the future will surely begin to take shape within you," he said.

Kojima and Iñárritu' sat down with Gizmodo to discuss Digger and more--you can read the conversation here, but note that it's in Japanese.

Digger reviews are all over the place, and the film bombed at the box office, bringing in just $37 million globally thus far. The studio behind it, Warner Bros., leaned into the divisiveness, altering the movie's marketing campaign after reviews came out to encourage people to see it and decide for themselves.

As for Kojima, he’s keeping very busy with the upcoming games OD and Phsyint, both of which are in the works for Xbox. Physint will also be adapted for film and TV, while Kojima’s Death Stranding is coming to the big screen as well.

Take-Two CEO’s Response To Second GTA 6 Delay: “Please Tell Me You’re Kidding”

Wed, 10/14/2026 - 23:44

Rockstar's GTA 6 is finally coming out on November 19, but the game was originally set to release in 2025. When the development team informed head of publishing, Jennifer Kolbe, that a delay to May 2026 was necessary, she made a call to Take-Two CEO Strauss Zelnick to let him know. Months later, she had to make that call again, informing Zelnick that a second delay to November 2026 was required to deliver Rockstar's full ambition for GTA 6.

His response? “I think he said, ‘You’re kidding. Please tell me you’re kidding,’” Kolbe told Bloomberg. “But once we talked through why, he got it."

https://www.youtube.com/watch?v=V1c75QjeqrI

Kolbe said she felt fortunate that Zelnick is "as reasonable as he is," because other executives might not budge and inform the team they need to find a way.

"We have been really, really lucky that we have not found ourselves in that place, because that happens to a lot of teams, and we’ve all played those games. It’s not great," she said.

For his part, Zelnick said said that for the most part, delaying a game is actually a "wise investment in time and financial resources" if the delay results in "the level of perfection it has the ability to reach."

GTA 6 is releasing on November 19 for PS5 and Xbox Series X|S, but another delay is not out of the question. Development head Phil Hooker said GTA 6 is "never completely settled," nor does Rockstar have an "exact blueprint."

"Even within the last few months, we’ve changed things," he said.

That being said, no one is expecting GTA 6 to be delayed any further. Take-Two will release its next earnings report on November 10, and the company is expected to reiterate the November 19 release date during that event.

GTA 6's physical copies, which include a code in the box and not a disc, will be available to buy at retailers on November 12, though the game does not unlock until a week later.

For more, check out GameSpot's latest stories about GTA 6:

GTA 6’s Nightclubs Have An Absurd Amount Of Detail, Right Down To The Lighting

Wed, 10/14/2026 - 23:28

How much detail is too much detail? In the case of Grand Theft Auto 6, developer Rockstar Games put an obscene amount of work into making the fictional city of Leonida as realistic as possible, including the nightclubs that players can frequent in the game. Those locations couldn't be pulled from thin air, and Rockstar embarked on several research trips to Miami to help inform the design of their party hubs, right down to the smallest detail.

Speaking to Bloomberg, artist Aaron Garbut revealed that the developers embarked on ridealongs with police officers, visited trendy nightclubs, and mingled with dancers at these establishments. The result of these excursions was that the Rockstar team could draw on a wealth of knowledge to create authentic hangout spots, with these locations featuring distinct animations and scripts for each patron, a bar full of unique drinks, and the studio even crafted lighting systems that work in sync with the music being played. "Layers and layers and layers of detail," as Garbut put it.

https://www.youtube.com/watch?v=y2WDkOiC1lg&t=3s

GTA 6 is hardly the first game to feature a nightclub as a destination, but these locations typically follow a fixed formula, and they serve as set dressing that seldom stands out. Hitman developer IO Interactive did raise the bar for just how good a nightclub location can be when it's designed in service of a game and a level, as seen in 007 First Light earlier this year--and Hitman 3's Berlin rave warehouse is also a pretty great example of mixing crowds, DJs, and elaborate lighting setups together.

But could GTA 6 raise the bar for this extremely specific segment of game design? So far, it looks like Rockstar has gone all in to make the game feel and look more immersive than anything else it has done before, even going so far as to create a studio focused exclusively on building non-playable characters. The proof will be in the nightclub pudding, so if you're planning on grabbing the game, it might be worth spending a few minutes in a two-drink-minimum establishment to soak up the atmosphere.

In more GTA 6 news, Rockstar is confident that you won't have to wait eight years to play its next game, and rumors of the game's budget just took a $1.5 billion hit.

GTA 6: 268 Screenshots To Ease The Wait View Images

Rockstar Says GTA 6 Didn’t Cost $1.5 Billion To Make, But Won’t Reveal The Real Number

Wed, 10/14/2026 - 22:42

It's no secret that video game development is more expensive than ever before, and in a hit-driven industry, Grand Theft Auto VI is rumored to be the most expensive game ever made. Various numbers have been thrown around, with one report even claiming that $1.5 billion was spent--around the budget of Dubai's iconic Burj Khalifa skyscraper.

Speaking to Bloomberg, Rockstar shot down that claim, but it hasn't confirmed just how much investment it has taken to get the game over the finish line for its November release. With years of development behind it, multiple studios--including one Los Angeles-based division focused exclusively on NPCs--and scores of employees working on it, that final price tag is likely to be quite high, but it is expected that GTA 6 will quickly recoup its expenses and start generating some serious profits for Rockstar Games and its parent company, Take-Two Interactive.

The game has reportedly already sold 5+ million copies through preorders, generating more than half a billion dollars, and that number is expected to climb to 25 million preorders by launch day, pushing the numbers up to $2 billion. It's worth noting that preorders aren't guaranteed sales--Take-Two boss Strauss Zelnick has commented on this--so these figures could always change.

Rockstar is already making bank without even selling the game, as the $400 GTA 6 collector's edition has also proven popular since it went up for preorder a few weeks ago--and it's a merchandise-only box of GTA 6 swag.

https://www.youtube.com/watch?v=klc0fQmAL6k

While Rockstar Games hasn't spoken about an online multiplayer component for GTA 6, it's rumored to be launching in 2027. Given how GTA 5's GTA Online mode reportedly brings in hundreds of millions of dollars in revenue each year, GTA 6's version of this mode is also expected to be a license to print money for Rockstar and Take-Two. But can GTA 6 pull people away from GTA Online? Valve veteran Chet Faliszek recently commented that it might be a hard sell, as many GTA Online players are heavily invested in the game and might be reluctant to give up a third space they have built over years.

No matter what choice Rockstar makes, it won’t please everyone, and it'll have to find a middle ground to keep as many players happy as possible. In related GTA 6 news, you can read about how Rockstar debated how realistic it wanted the game to be, and why the studio doesn't think you'll need to wait almost a decade for its next game.

Rockstar Built An Entire Studio Just To Create GTA 6 NPCs

Wed, 10/14/2026 - 22:07

Rockstar Games reportedly established an entire studio in Los Angeles dedicated to creating NPCs for Grand Theft Auto 6 after realizing the game's ambitious world would need far more production resources than initially expected.

Speaking to Bloomberg, Rockstar development lead Rob Nelson explained that the team had struggled to meet its targets for the number of NPCs that needed to be written and animated. That makes sense when you consider how much more interactive they're reported to be, even noticing and reacting when you're carrying a weapon. The numbers were so concerning that they were a large reason for the first GTA 6 delay.

https://youtu.be/XpPpqZwUwl0

"The projections they were giving us were horrifying," Nelson said. To combat the issue, Rockstar subsequently built out a Los Angeles studio staffed with writers, producers, and directors who would exclusively focus on creating NPCs for the game. The decision was part of a wider effort to ensure the game would meet the studio's ambitious goals without sacrificing anything from its vision.

The sheer scale of that reflects Rockstar's approach to making the world of GTA 6 feel more convincing than ever. Instead of treating NPCs like background characters, the studio has worked to give the residents of Leonida more detailed behaviors and interactions.

Those lofty ambitions have contributed to GTA 6's lengthy development. It's been in production for more than eight years, with Rockstar having to navigate pandemic-related disruptions, changes in leadership, and decisions about how much realism to include.

Rockstar ultimately delayed GTA 6 twice, moving its planned release from 2025 to May 2026 before pushing it back again to November 19, 2026. Development lead Phil Hooker said that the team could have met an earlier deadline, but it would have compromised on the game it wanted to make.

However, the legwork in building a solid foundation for GTA 6 means that Rockstar says you won't have to wait another eight years for its next title.

Rockstar’s GTA 6 Realism Experiment Started With Beer And Sandwiches

Wed, 10/14/2026 - 22:02

Compared to previous games in the series, Grand Theft Auto 6 is aiming to add new layers of realism to the franchise. As the criminal couple Jason Duval and Lucia Caminos, players will explore a city where actions have consequences, and it's not easy to shake the long arm of the law when you cause chaos. It continues ideas that developer Rockstar Games began experimenting with in Red Dead Redemption 2, but the studio says it initially struggled to figure out how realistic it wanted GTA 6 to be while still offering a fun gameplay experience.

As detailed by Bloomberg's Jason Schreier, Rockstar had a foundation to build on for GTA 6, as it would once again be a satirical open-world game in which you could commit all manner of crime. But the small details proved tricky, as Rockstar Games wanted players to feel immersed in the game's world. At one point, the developers debated whether players would need to fetch a case of beer from a liquor store fridge and take it to the counter before they could buy it, or visit a supermarket to buy ingredients to make a stat-boosting sandwich. "Making each of these decisions required a lot of guesswork because so much of the game wasn’t yet finished," Schreier wrote.

https://www.youtube.com/watch?v=klc0fQmAL6k

By 2022, GTA 6 began to come into focus, even though much work remained on the ambitious game. "You go through a period where things don't work, but you see snippets," GTA 6 head of development Phil Hooker said to Bloomberg. 

From what Rockstar has shown off so far, GTA 6 appears to both look and feel realistic thanks to various gameplay systems. Characters will react to Jason and Lucia's antics, and the two protagonists are at the center of a relationship gameplay system that can let their partnership blossom romantically, or you can ignore it entirely and keep them as platonic partners in crime. Players won't feel "all-powerful" in the game either, as Rockstar boss Rob Nelson said that the world can react in a hostile manner to your actions.

GTA 6 releases on November 19 for PS5 and Xbox Series X|S, and while a PC port hasn't been announced yet, it's rumored that it might arrive in Q1 2027.

GTA 6: 268 Screenshots To Ease The Wait View Images

Xbox Is Getting Into AI Gaming, Even If It Won’t Say So

Wed, 10/14/2026 - 21:50

Vibe-coded games playable in web browsers have exploded in popularity recently, and amid a deluge of ports and remasters created with generative AI, Xbox is responding by creating Xbox Labs. The new branch of Xbox is described as an initiative designed to get more people playing games--especially on web browsers--but curiously, there's no mention of AI at all in the announcement.

"In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support," Xbox CEO Asha Sharma wrote. "Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games."

Sharma added that Xbox CTO Scott Van Vliet and a small team have been tasked with turning "turn emerging ideas" into experiences for consumers and developers. The idea of banking heavily on AI to create games is still a controversial topic in the west--whereas Asian markets have heavily pivoted toward it. Dragon Quest creator Yuji Horii is a big proponent of the technology, and other studios have begun incorporating it into their workflows to help combat the rising development times and costs of making a video game in the modern age.

Xbox Labs could be an effort to change public opinion on AI, given that many of the projects popping up online are vibe-coded remasters of older games like The Simpsons: Hit and Run, or mash-ups creating a chimera out of IP like Minecraft and Elden Ring. Xbox's parent company, Microsoft, also has a stake in the AI arms race, as its significant investments in the tech have seen a surge in profits. Alongside Xbox Labs, the company also announced the formation of XP, a new subdivision dedicated to expanding Xbox's presence through film, television, and live events.

Unreal Engine and Fortnite maker Epic Games is also making a huge pivot toward an AI-first game-development model, and the company has reportedly delayed an unannounced shooter featuring Marvel and Star Wars characters.

Rockstar Says You Won’t Have To Wait Another 8 Years After GTA 6 For Its Next Game

Wed, 10/14/2026 - 21:43

Rockstar has spent more than eight years developing Grand Theft Auto 6, but the studio hopes its next project will arrive considerably faster. Speaking to Bloomberg, Rockstar's head of development Phil Hooker explained how the company expanded its team and developed its technology for the hotly anticipated upcoming game, and how that'll make it easier to build future releases.

Hooker said the studio expects to benefit from the foundations established during the lengthy production of GTA 6. "The engine, the tools, and the team we've built during this project will allow us to do things more quickly," he explained.

https://www.youtube.com/watch?v=VQRLujxTm3c&t=5s

He added that Rockstar wants to focus on expanding what it has already created rather than continually rebuilding its technology. "I feel confident that we can build on top of this and go more sideways than upwards to build more compelling content," he explained.

The approach should help Rockstar avoid another extended wait between major releases. GTA 5 launched in 2013, followed by Red Dead Redemption 2 in 2018. GTA 6, meanwhile, is scheduled to arrive on November 19, 2026, following a series of delays. Its development has seen significant changes to Rockstar's structure, with the company growing from 2,441 employees around the release of RDR2, to 4,711 staff across 12 offices.

There is a precedent for Rockstar building a new game relatively quickly by reusing existing technology. Grand Theft Auto: Vice City followed GTA 3 in less than a year. Rockstar's leadership hopes the studio can take a similar approach to future projects now that so much of the GTA 6 groundwork is complete.

Of course, Rockstar hasn't announced its next major game yet. The comments also don't confirm that the next title in the Grand Theft Auto series will arrive quickly, especially considering the scale of the studio's ambitions. Still, the systems built for GTA 6 will help Rockstar spend less time solving technical problems.

For now, Rockstar's attention understandably remains on GTA 6. The game is expected to be one of the biggest entertainment launches in history, with analysts predicting tens of millions of sales during its first few months.

Hideo Kojima Reviews The Resident Evil Movie

Wed, 10/14/2026 - 06:42

Writer-director Hideo Kojima has seen Zach Cregger's Resident Evil movie, and he has now shared his review. Kojima, a true cinephile known for his public movie reviews, said he "wasn't particularly interested" in seeing the movie at first, but he did, and he sounded pretty impressed by what he saw.

"Right from the opening, it hits you with music reminiscent of The Thing. From there, it’s a relentless barrage of classic horror techniques, terrifying situations, and jump scares that never lets up until the very end," he said.

Kojima went on to observe what others did as well, which is how the Resident Evil movie is more of a film that provides the "experience of playing Resident Evil" as opposed to watching an adaptation of one of its stories.

"It reminded me of how I felt when I first played the original Resident Evil on PlayStation back in 1996," he said. "I was just like [main character] Bryan in this movie. I kept getting game over after game over, shouting “F***!” over and over again. lol."

Austin Abrams as Bryan in the Resident Evil movie.

This is the kind of response that Cregger said he wanted viewers to have. It's also what got Cregger in some hot water with hardcore fans who wanted to see a straight adaptation of one of the games instead of Cregger's own original story set inside the world of Resident Evil.

Another bright spot for Kojima? While he was at the theater, he picked up some physical reading materials for the divisive new Tom Cruise movie Digger. A lot of people have had a lot of things to say about that film, and we are all waiting to hear what Kojima thought of it, whenever he sees it.

The new Resident Evil has made more than $320 million worldwide, following its big debut in China where it's made $40.7 million so far. Cregger's Resident Evil movie is now the highest-grossing entry in the series to date, surpassing the previous record-holder, which was 2016's The Final Chapter ($312 million).

For more, check out GameSpot's rundown of the highest-grossing Resident Evil movies of all time.

While Cregger has said he has ideas for another Resident Evil movie, he’s done with franchise movies and is instead making an original movie, The Flood, next.

As for Kojima, he's keeping very busy with the upcoming games OD and Phsyint, both of which are in the works for Xbox. Physint will also be adapted for film and TV, while Kojima's Death Stranding is coming to the big screen as well.

Battlefield 6 Now Lets You Instantly Unlock All Guns At 100% Mastery For $30

Wed, 10/14/2026 - 06:05

It's a big week for Battlefield 6, as the game just launched its big Season 5 update, arrived on Xbox Game Pass, and ushered in a new Game of the Year Edition. That's not all, however, as the military shooter added a big new microtransaction in the form of the Ultimate Shortcut Kit.

Similar to how these shortcut kits worked in past Battlefield games, Battlefield 6's $30 no-so-microtransaction instantly unlocks all of the game's guns for all four classes, and at 100% Mastery--this means they are fully leveled up and kitted out.

Get all the Battlefield 6 guns and upgrades for $30.

People online have raised concerns about the existence of the Ultimate Shortcut Kit, saying it's unfair to allow people to buy every gun right from the start instead of grinding to progress. Other people said they welcome the Ultimate Shortcut Kit because they do not have the time or the interest in spending countless hours levelling up their guns and just want to play everything the game has to offer.

In addition to all the guns, the Ultimate Shortcut Kit for Battlefield 6 includes the Mortal Shriek dog tag and the Field Training: Cross Trained title. Below is a rundown of everything you get in the Ultimate Shortcut Kit.

Similar Ultimate Shortcut Kits for Battlefield 3 ($40) and Battlefield 4 ($50) cost more.

Battlefield 6 was 2025's best-selling game in the US, reportedly selling more than 20 million units in about three months. Despite the game's enormous success, EA cut staff at the studio after launch.

Battlefield 6 Ultimate Shortcut Kit:

Assault Shortcut Kit:

  • 7 Weapons (100% Mastery)
  • 2 Vehicles (100% Mastery)
  • Frontliner Training Path
  • 4 Gadgets

Support Shortcut Kit:

  • 7 Weapons (100% Mastery)
  • 2 Vehicles (100% Mastery)
  • Fire Support Training Path
  • 4 Gadgets

Engineer Shortcut Kit:

  • 7 Weapons (100% Mastery)
  • 2 Vehicles (100% Mastery)
  • Combat Engineer Training Path
  • 7 Gadgets

Recon Shortcut Kit:

  • 7 Weapons (100% Mastery)
  • 2 Vehicles (100% Mastery)
  • Spec Ops Training Path
  • 4 Gadgets

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