Game News
WoW: Forever Content Updates Will Come Slower Than You Might Expect
Developer Blizzard's new version of its flagship MMORPG, World of Warcraft: Forever, will receive content updates "every four months," avoiding modern WoW's somewhat controversial eight-week patch cycle.
In an interview with IGN, Forever principal game designer Kris Zierhut revealed the content schedule plan and explained Blizzard's reasoning. He said WoW Classic's Season of Discovery received updates "way too fast," every 8-10 weeks.
Since the launch of WoW's Dragonflight expansion in 2022, an eight-week update schedule is also what modern WoW operates on. Its more frequent patch schedule means there's always something new to do, but has been criticized by some players due to the buggy nature of recent updates and lackluster content.
https://youtu.be/9AlEQvn4dlc?si=JHSRubJ8HwfkO_LwOn the other hand, some older expansions, like Warlords of Draenor and Shadowlands, saw content droughts that lasted six months or more, leaving players hungry for something new to do. Forever will split the difference.
"We're fairly convinced the correct [update] rate is something closer to once every four months or 17 weeks or three times a year," Zierhut said.
Just because major updates will be coming every four or so months doesn't mean there won't be anything new to do between patches. Zierhut said some content will unlock partway through those four-month patch cycles.
"It's not just patch day comes [around], here's a content fire hose, and now we're silent for four months," he said. "A lot of that is, 'Hey, there's a time event calendar that gradually unlocks things and opens them up over those four months' to give things a little bit more life instead of all at once."
According to a Forever content roadmap released during BlizzCon 2026, the latest version of Blizzard's MMORPG will receive its first major update in Spring 2027. That update will add new raids, dungeons, and quests, and mark the start of a new PvP season. Another major update is slated for Summer 2027 and will add yet another new raid, revamp an existing raid from WoW Classic, add two additional dungeons, see a new legendary item and quest chain, and introduce updates to the game's professions and its new Legacy system.
WoW: Forever launches on November 4, but you can technically go ahead and make your character now if you paid for the game's new playable race. With less than a week before launch, Blizzard has been busy announcing changes and improvements ahead of its release, with major changes to racial abilities, improvements to layering, and the addition of a new server option.
Sleeping Dogs Movie Director Explains Why The Adaptation Is Taking So Long
Like many video game movies, Sleeping Dogs seems stuck in development hell. Even though it looked like progress on this adaptation of the cult-classic action game was once again picking up when Shang-Chi star Simu Liu started teasing new developments last year, and Timo Tjahjanto (Nobody 2) was later announced as the director, there's been little word since on whether the film will ever get off the ground. What's taking so long? According to Tjahjanto, the slow approach is by design.
"Trust me when I say Simu and I are doing our best to slowly make this come into fruition," Tjahjanto wrote on X/Twitter. "Trying to stay as loyal to Wei Shen's tale while adding layers to make the narrative more fitting into a feature film is not an easy task. We're taking our time to make the best version of [Sleeping Dogs] the movie."
Sleeping DogsSleeping Dogs isn't exactly a complex story, as the 2012 game saw undercover cop Wei Shen's loyalties tested after he infiltrated a Hong Kong triad and found himself in the middle of a gangland civil war. It's a fairly standard tale for a game inspired by Hong Kong action movies, unless Tjahjanto is trying to weave in the DLC's story, which introduced an undead army and magical tea.
Sleeping Dogs is hardly the first video game adaptation to simmer in the background, as dozens of other projects are currently in varying stages of development. One notable example is the Ghost of Tsushima movie, which Chad Stahelski has been attached to direct for several years now; last we heard, Stahelski said a script was ready.
That was in 2023, and with the John Wick director currently working on finishing up the new Highlander movie starring Henry Cavill, don't expect to see Jin Sakai in the live-action flesh anytime soon--at least an anime adaptation of the popular samurai open-world game will land in 2028.
Nintendo’s Indie World Presentation Was Pretty Packed For A Short Show
The latest Indie World Showcase only lasted for a bit longer than 15 minutes, but that small time window didn't stop Nintendo from featuring some truly cool-looking games. The Witchbrook release date announcement kicked things off for the presentation. While definitely exciting, that's not what enthralled me the most.
That's because the next unveiling was Winds of Viridia, an action-adventure game from developer Shark Jump that appears inspired by The Legend of Zelda: Breath of the Wild. You play as a brown-haired boy who teams up with an adorable mothbug. But the cute companion is also apparently lethal against foes. Other things we're digging about this single-player title is how much the protagonist does stylistic spin moves as well as Hollow Knight: Silksong composer Christopher Larkin's involvement with the music. Plus, there's a demo available now on Switch 2, with a full release expected for early next year.
https://www.youtube.com/watch?v=t_Ldq6eq0nQCity of None followed up Winds of Viridia and kept our eyes glued to the screen. The retro pixel art is stunning, and this is coming from someone who feels burnt out by a lot of the throwback aesthetics these days. Maybe the changing four-color palette is what ultimately does it for me. Anyway, the action-puzzle platformer comes from Celeste co-creator Noel Berry--along with his brother, Liam. Celeste is one of my favorite 2D games of the past 10 years, so that connection alone has me standing up. City of None is coming to Switch and Switch 2 in 2027.
The next title worth mentioning gives Square Enix a run for its money in the HD-2D space: Threads of Time. The JRPG from Balor Games and Riyo Games seems heavily influenced by Chrono Trigger, with players traveling to the Middle Ages and even a cyberpunk future. The turn-based battling looks classic yet captivating, and we'll see if the story can match the grandiose nature of the setup. It's aiming for a Summer 2027 launch on Switch and Switch 2.
Obviously, these three games were just a sample from the Indie World Showcase, but they really stood out. A few other things we noticed from the show were multiple titles featuring raccoons, oddly; a popular golf game on Steam coming to Switch 2; and a roguelike brawler from a Dead Cells developer called Tenjutsu.
https://www.youtube.com/watch?v=mN2d5iEv9L0If GTA 6 Beats Football On Thanksgiving, That’s A Win, EA Founder Says
Rockstar's GTA 6 is expected to be a giant success commercially, but just how big does the game need to be to actually be successful following a decade of development and perhaps one of the biggest development budgets ever? We don't know, because Take-Two doesn't disclose that kind of information, but EA founder Bing Gordon has his own thoughts.
On the Sozzi Unleashed show, Gordon said it would be "mind-blowing" if GTA 6 can reach 75 million copies sold. How did he arrive at that number? Gordon said he was basing this on a number--750 million--a figure he thought a previous GTA 6 trailer reached. If GTA 6 can sell 10% of that, or 75 million copies, that would be a success, he said.
Gordon was referencing "the preview video," which might have been the GTA 6 Extended Look, which premiered on Netflix and then landed on YouTube. No single video for GTA 6 has 750 million views, but it's not a stretch to think GTA 6 videos distributed everywhere on the internet have reached that number collectively.
https://www.youtube.com/watch?v=klc0fQmAL6kAlso in the interview, Gordon said another sign of success for GTA 6 is if people play the game instead of watching football on Thanksgiving, which is just a few days after GTA 6 releases.
"I think from my point of view, what success for GTA 6 is going to be on Thanksgiving Day after eating your turkey, you don't watch football, you play GTA," he said.
Of course, it's not a one or the other situation; people will no doubt play GTA 6 and watch football.
Gordon also went on to point out how, in the movie business, a film reaching $300 million is great and $1 billion is obscenely great. Video games can reach those numbers, too, but the film and video game businesses are not directly comparable for many reasons.
GTA 6 is tracking to be a huge hit. Sensor Tower's data claims the game has sold about 7 million copies thus far, generating close to $700 million in revenue. The same company is projecting 25 million preorders by launch, which would work out to about $2 billion in revenue by launch.
The latest data from Circana shows that nearly 1 in 3 console and PC gamers in the US plan to buy GTA 6, and that's the highest purchase intent ever recorded.
PlayStation Plus Free Games For November 2026 Revealed
PlayStation has revealed this month's batch of free games for PlayStation Plus subscribers. All PS Plus members will be able to claim a trio of freebies starting November 3: Dead Island 2, Tomb Raider 4-6 Remastered, and Monster Train 2. If you haven't claimed October's PlayStation Plus free games yet, make sure to do so before next Tuesday.
Long considered vaporware after its initial reveal in 2014, Dead Island 2 was eventually released in 2023. It's a first-person zombie-slaying game with a surprisingly deep RPG system, impressive amounts of gore, and at least one incredibly creepy undead clown boss fight. It was previously made available through the PlayStation Plus Game Catalog in 2024, but it was removed earlier this year. In case you missed it then, now is your chance to check it out.
Tomb Raider fans looking to celebrate Lara Croft's legacy can grab this compilation of classic games. It includes Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, and Tomb Raider: The Angel of Darkness, all remastered with updated graphics. If you're feeling nostalgic, you can also switch back to the original polygonal look of these old-school games.
Lastly, Monster Train 2 is a real gem of a deckbuilding roguelite. The original game was pretty good, but the sequel improves on it with new gameplay features, a rich art direction, deep build variety, and a pretty rad soundtrack.
PlayStation Plus November 2026 monthly free gamesAvailable November 3 - 30.
PlayStation Plus November 2026 games- Dead Island 2 (PS5, PS4)
- Tomb Raider 4-6 Remastered (PS5, PS4)
- Monster Train 2 (PS5)
Don't forget: new games were also added to the PlayStation Game Catalog this month. More games are leaving the subscription service soon, so you have limited time to play Red Dead Redemption 2, GTA 5, and several other titles.
Every October 2026 Nintendo Indie World Game You Can Play Right Now
The latest Nintendo Indie World Showcase highlighted several independent games arriving on Switch and Switch 2 in the coming months, and you can try some of them starting today. Four demos and a full game shadow-dropped on the Nintendo eShop, including a fantastical action-adventure and a coin machine roguelike that's sure to hook you.
Winds of Viridia demo https://www.youtube.com/watch?v=t_Ldq6eq0nQIt's hard to deny that Winds of Viridia is giving off some light Breath of the Wild vibes, with a bright art style and a major focus on exploration. Expect plenty of beasts to battle and secret areas to uncover in classic action-adventure style. You can get a taste of Winds of Viridia yourself in a demo before the full game releases on Switch 2 in early 2027.
Haunted Paws demo https://www.youtube.com/watch?v=xr44hO6vdZYThe premise of Haunted Paws sounds a little like Luigi's Mansion, if Luigi were replaced by two dogs. This cooperative adventure will have two players solve puzzles and encounter strange creatures as they search for their missing human. The full game, which supports a friend pass to let a buddy play with you for free, comes out on Switch and Switch 2 in May 2027.
Petal Runner demo https://www.youtube.com/watch?v=87voZD9tsaoThe nostalgia-heavy Petal Runner recalls pixel art from the Game Boy era, utilizing it for a deeper, emotional story. Taking place in a "solarpunk open world," Petal Runner has players in the role of a motorcycle courier who delivers digital pets. The demo is playable today, and the game launches on Switch 2 on March 8, 2027.
Raccoin: Chaos Max Edition demo https://www.youtube.com/watch?v=i_X1If_eHuITurn your Switch 2 into a dopamine machine with Raccoin, a deckbuilder roguelike centering on a coin-pushing arcade game. Use special coins and other modifiers to make that number go up. The Chaos Max Edition of the game on Switch 2 releases on November 10, and it'll come with a Switch 2-exclusive in-game cabinet skin and mouse-control support.
Bao Bao's Cozy Cleaning Services https://www.youtube.com/watch?v=O6SwwzG_ag0There's arguably nothing that sounds more cozy than playing as a panda in a powerwashing simulator game, and that's exactly what Bao Bao's Cozy Cleaning Services delivers. The pixel-art game allows you and up to three other friends to clean up various pastel-colored environments with zero time pressure. It's out for Switch today.
Nintendo Indie World’s Weirdest Game Got Me To Relax
I often feel compelled to beeline my way through games--I'll do plenty of optional quests, but rarely do I find myself slowing down to take in the sights or just goof around. It's pedal to the metal at all times. My Arms Are Longer Now, which was featured in today's Nintendo Indie World stream, is the rare game to break me out of that compulsion.
A demo was recently released for My Arms Are Longer Now, and despite consisting of just the game's opening level, I spent much longer with it than I would have expected. I often treat demos as a quick taste to get an impression of something before moving on, especially during Next Fests. In the case of My Arms Are Longer Now's demo, I did everything I could and relished in messing around, whether or not doing so connected to any actual objective.
https://www.youtube.com/watch?v=VbOq8B5kCOUMy Arms Are Longer Now is a comedic adventure game of sorts. You control an arm that can extend to unimaginable and unsettling lengths and are tasked with a variety of objectives. In its first level, you ultimately need to steal a briefcase, though doing so requires you to gain access to the right train car, avoid a guard, pickpocket the right passengers, and so on. Along the way, you can steal most everything else that isn't nailed down, slap bystanders around, and generally engage in hijinks.
What makes this so enjoyable is the voice cast, which is made up of dozens of Australian comedians (including Millie Holten, who appeared in the Indie World stream--now's a great time to check out her comedy group's Descent series). The juxtaposition of this disgustingly long arm and these passengers' subdued reactions to the crimes that it commits were consistently hilarious, and I wanted to poke and prod at every element on the train to be sure I got to experience everything the game allowed me to do.
Sometimes that led to amusing discoveries--be sure you get up to the roof and explore the full length of the train to see what awaits--while other times my exploration led me nowhere. But I realized partway through the demo that I was having a great time investigating everything, in a way I often don't allow myself to because I'm always in a rush to move on to whatever is next. It's a testament to the silliness of the world Toot Games is putting together here that I was able to just chill out and appreciate the world I was in.
My Arms Are Longer Now releases on March 11, 2027 for both Switch and Switch 2, PS5, Xbox Series X|S, and PC. The Steam demo is still available and well worth checking out.
Witchbrook Is Stardew Valley Meets Kiki’s Delivery Service, And It Finally Has A Release Date
Eight years after its reveal, magical cozy game Witchbrook finally has a release date. We’ve been waiting a painfully long time for this Kiki’s Delivery Service-inspired pixel-art experience to break cover, and now we finally know it will be coming to PS5, Xbox Series X|S, PC, Nintendo Switch, and Nintendo Switch 2 on January 28, 2027. So you’ll have plenty of time to complete GTA 6 before diving into this severe tonal shift.
At first glance, Witchbrook seems like yet another comfortable life sim along the same lines as Coral Island, Stardew Valley, Story of Seasons, and countless others. The genre is super popular, so developers need to do something incredibly impressive in order to stand out. I’m a sucker for these games even if they don’t push the boat out, but Witchbrook seems awfully determined to innovate on the cozy genre.
https://www.youtube.com/watch?v=upnkhFNuD_wIf you haven’t heard of Witchbrook before, it’s a lovely little life sim where you fill the role of a new student of Witchbrook College in the gorgeous seaside town of Mossport. The place, as expected, is filled with growing witches and wizards looking to both hone their magical skills and delve deeper into mysteries at the centre of town. You can play alone, or invite three of your friends into the same world to build up businesses, decorate your houses, or engage in a cheeky broomstick race or two. It’s like Studio Trigger’s Little Witch Academia come to life.
Like other games of this ilk, the focus of your journey isn’t just about learning magic, but also making friends with fellow students or local inhabitants as you form relationships that stand a chance of blossoming into romance. I’m immensely eager to find out how deep the narrative goes, since I’d love to see an original magical tale that follows in the footsteps of countless beloved anime I grew up with.
Alongside social mechanics and attending school, you can engage in extracurricular activities like joining an after-school club or entering a cooking competition to hone specific skills that I imagine will allow you to perform more challenging tasks or access more recipes, spells, and so on. Between classes you can seemingly do whatever you want, whether that’s embarking on epic quests or becoming a hermit obsessed with baking.
Putting its gameplay mechanics and luscious aesthetic aside for a second though, I reckon what will draw players in most is the obscene levels of customization. Every single NPC in the game world seems hand-crafted, while the sheer amount of body and clothing options when creating your own character is extraordinary. Trailers have showcased hundreds of outfits over the years along with furniture items that can be placed wherever you see fit. There is so much to this game that it's kind of overwhelming.
Witchbrook has been years in the making, and stands a chance of blowing other cozy sims out of the water if it sticks the landing. I just want to get lost in a magical world for the entirety of February and forget our own exists for a while, and hopefully plenty of others will join me.
Sony Is Bringing The Best Trend Of ’90s Console Design To PS5
Sony is embracing one of the best trends of the late '90s and early 2000s, revealing a new line of DualSense controllers and PlayStation 5 console covers with transparent materials. Dubbed the Prism Collection, it will come in three distinct glossy colors: Flare Orange, Emerald Green, and Graphite Gray. Preorders will open on November 10 through the PlayStation Direct store ahead of a February 4, 2027 rollout.
Sony says the design was inspired by the PS5 design team's interest in giving the console and its accessories a transparent look while also showing off the hardware beneath the protective surface. Flare Orange has a "bold and vibrant aesthetic," Emerald Green offers an "elegant" finish, and Sony says a PS5 will look "refined" with a Graphite Gray cover.
"We know how much our fans have been looking forward to the return of transparent controllers," Leo Cardoso and Satoshi Aoyagi from Sony's Color, Material, and Finish design team said in a press statement. "We wanted to bring back the iconic see-through trend of the late '90s in a fresh, modern way that complements the PS5's industrial design. "The high-gloss clear finish extends across the back of the controller, offering a look at the technology that powers the DualSense controller while maintaining a sleek, monochromatic look. The metallic finish on the middle cover brings the contrasting surfaces together for a premium appearance that feels consistent with the PS5 generation."
The Prism Collection DualSense controllers have an MSRP of $85 each, while the PS5 console covers are priced at $75 each. If you missed it, Sony also launched limited-edition Marathon and Gran Turismo DualSense controllers this year, and Marvel's Wolverine fans can grab a new PS5 console cover and matching DualSense controller in striking yellow or adamantium-inspired silver, complete with claw marks.
Here’s Why State Of Decay 3 Has Taken 6 Years To Develop So Far
State of Decay 3 made an impact at the 2020 Xbox Games Showcase with a slick trailer that teased features that wouldn't make the final cut, like undead deer and frigid landscapes. Six years later, things have changed at developer Undead Labs as it navigates life after Xbox and a shift in gameplay design that led the studio to ditch ideas to make State of Decay 3 an MMO.
Undead Labs founder Jeff Strain planned to make the threequel far bigger than its predecessors, and after his departure in 2019, several design team members kept building the tools to support that vision. Speaking to GamesIndustry.Biz, Undead Labs CEO Philip Holt said the studio scrapped this plan by the end of 2022, choosing instead to rebuild State of Decay 3 to more closely resemble the first two games, which offered both single-player and co-op modes.
https://www.youtube.com/watch?v=c5--CgCpM7M&pp=0gcJCSsMAYcqIYzv"When the founder was here, I think he always had a vision of making an MMO and the ultimate global scale of a zombie apocalypse," Holt said. "And so there was just a different set of creative objectives the team was trying to pursue at that time."
Holt, who previously worked at Guild Wars developer ArenaNet, was well familiar with how challenging it can be to build and maintain an MMO, especially if it becomes successful. Undead Labs eventually pivoted away from its MMO goals for State of Decay 3, and Holt added that the current version has been in development since 2023.
"We basically rewrote the entire State of Decay game, and we will not do that again," Holt added. "We have the benefit now of this pretty significant investment in software that we got to figure out how to make the most of. I think it's highly unlikely that we spend as much time on the next game as we did on State of Decay 3."
Holt previously said the 2020 trailer was made to keep the project and the studio on Microsoft’s radar. Since then, Xbox has divested itself of Undead Labs--and several other studios--and the developer has become an independent employee-owned entity. State of Decay 3 doesn't have a release date yet, but it is still coming to Xbox Game Pass.
New Hunger Games Movie Comes Out The Day After GTA 6, But Is The Director Scared?
GTA 6 launches on November 19, and one day later, the new Hunger Games movie, Sunrise on the Reaping, comes to theaters. GTA 6 is expected to be an unprecedented hit that captures people's time and attention, especially right at launch. Will this impact Sunrise on the Reaping? That remains to be seen, but director Francis Lawrence hopes people can find time for both.
"Unfortunately, I think it comes out right around the same time our movie does. Hopefully, people find time for both. Play GTA, go see our movie, play more GTA," he joked to IGN.
https://www.youtube.com/watch?v=fS35YSjopjEOther movies releasing on November 20 include the wide releases of Paper Tiger and I Play Rocky.
GTA 6 is the only mainstream game set to release on November 19, with no other big releases set to debut within five days on either side. Publishers are intentionally scheduling releases to avoid GTA 6's blast zone.
Circana's Mat Piscatella told GamesBeat that "everyone's just scared" of releasing near GTA 6, but the data doesn't necessarily back this up.
"I guess I get it, but I just think it’s completely overblown. A lot of these moves and shifting away just seems more irrational than rational," he said.
New data from Circana showed that nearly 1 in 3 US console and PC gamers plan to buy GTA 6, and that's the highest purchase intent ever recorded by Circana.
Also in the interview, Lawrence listed off some of his favorite video games, including Metal Gear Solid, BioShock, Call of Duty, and the original GTA.
Lawrence singling out BioShock is no surprise, as he's attached to direct the upcoming BioShock movie for Netflix ... if it ever gets made.
Nintendo Indie World October 2026 Showcase: All The Biggest Announcements
Because you can never have too much of a good thing, Nintendo dropped a second dose of its short-and-sweet Indie World Showcase today. Running for roughly 15 minutes, this was a rapid-fire look at upcoming Switch games from a variety of third-party partners--which included several raccoon-themed games amongst the various titles.
The Indie World Showcase is a neat opportunity for smaller games to shine, while Nintendo's first-party lineup and other AAA projects take a backseat. In case you missed it, here's everything that was announced.
Witchbrook https://www.youtube.com/watch?v=jm7Q54YWVrIAnd we're off! The first trailer shown off was for the cute witch game, Witchbrook. The cozy spellcasting game has a release date of January 28, 2027.
Winds of Viridia https://www.youtube.com/watch?v=t_Ldq6eq0nQFeel like heeding the call of adventure? Then you can check out the fantastical Winds of Viridia when it launches in early 2027--or right now, as a demo is available. Team up with your mothbug companion to unleash powerful special attacks, ride air currents, and customize your playstyle in this vibrant single-player game.
City of None https://www.youtube.com/watch?v=mN2d5iEv9L0A platforming adventure game from the co-creator of Celeste, City of None is out in 2027 for Switch consoles.
Sword of the Sea https://www.youtube.com/watch?v=NSp6xDEK4FMThe award-winning adventure game, where you ride a hover-sword over desolate plains and restore the land to life, comes to Switch 2 on October 29.
Threads of Time https://www.youtube.com/watch?v=SCDfgY5c_rUInspired by RPG classics, Threads of Time lets players journey through the ages, recruit allies from multiple eras, and stop a threat to all of time. It'll land on PC and console in Summer 2027.
Tenjutsu https://www.youtube.com/watch?v=gGuPD4K-dR4Fast-paced action roguelike Tenjutsu has a release window, and you can expect to bang knuckles when it launches in 2027.
Dumpster Gang https://www.youtube.com/watch?v=T29veBjKWasDumpster Gang brings a team of mischievous raccoons to PC and consoles in March 2027 for some chaotic co-op fun.
Super Battle Golf https://www.youtube.com/watch?v=59oPNDPoDYASticking to the co-op theme, Super Battle Golf brings multiplayer golfing fun to Switch 2 on March 25, 2027.
REPO https://www.youtube.com/watch?v=UM_zhmedAc4We're still on the co-op train, because the next game you can look forward to in this genre is REPO. An online co-op horror game for up to six players, it's coming to Switch in 2027.
Haunted Paws https://www.youtube.com/watch?v=xr44hO6vdZYIn this spooky co-op adventure, two doggos set out to rescue their owner in this cute game. It'll be available in May 2027.
Kitsune: The Journey of Adashino https://www.youtube.com/watch?v=6rB_l6-GI4ABilled as a 3D adventure game inspired by Japanese folklore, Kitsune follows a fox girl as she explores a mysterious island. The game has striking visuals, and it'll launch in Spring 2027 for PC and consoles.
Slime Rancher 2 https://www.youtube.com/watch?v=fjrksrEn7-YOh yes, it's slime time! Slime Rancher 2 launches for Switch 2 in January 2027.
Spirit Crossing https://www.youtube.com/watch?v=8PJE7G4oDgYFrom the makers of Cozy Grove, Spirit Crossing asks you to build a home, help spirits, and cross paths with other players. It's out soon on November 16.
My Arms Are Longer Now https://www.youtube.com/watch?v=VbOq8B5kCOUYou've heard of the long arm of the law, now get ready for the much longer arm of crime. My Arms Are Longer Now is a 2D stealth-comedy game where you pilot a disgustingly long, boneless arm, and it launches March 11, 2027.
Petal Runner https://www.youtube.com/watch?v=87voZD9tsao&pp=0gcJCSsMAYcqIYzvDeliver packages, meet new friends, and play minigames with Petal Runner's protagonists, Cali and Kira. The cozy solarpunk game releases March 8, 2027.
Raccoin: Chaos Max Edition https://www.youtube.com/watch?v=i_X1If_eHuI&pp=0gcJCSsMAYcqIYzvIf you're like me and you find yourself utterly enthralled by old episodes of Tipping Point on the BBC network, then you'll want to check out Raccoin when it launches for Switch 2 on November 10. A demo is also available right now.
It's time for a sizzle reel! https://www.youtube.com/watch?v=O6SwwzG_ag0And to cap off the short showcase, a sizzle reel set the table for more 2027 games:
- Tanuki Pon's Summer - November 10
- Finding Polka - Spring 2027
- Floor Plan: Slap Out of It! - Spring 2027
- Lost and Found Co. - Early 2027
- Boa Boa's Cozy Cleaning Services - October 28
- Everything is Crab - January 26, 2027
- HyperYuki: Snowboard Syndicate - Early 2027
GTA 6 Breaks A Record, And It’s Not Even Out Yet
Rockstar's GTA 6 is expected to be an enormous, unprecedented success when it releases on November 19, and new data only backs that up further.
Circana has released new data that shows that GTA 6 holds 29% purchase intent among US console and PC gamers. That means nearly 1 in 3 console and PC gamers in the US plan to buy GTA 6--this is the highest purchase intent that Circana has ever measured for any game.
https://www.youtube.com/watch?v=ILXsBB3UwSQCircana's Mat Piscatella said GTA 6 is a "rare cultural and commercial moment" for gaming, and the demand is fueled by the 13-year gap between GTA 5 and GTA 6. "Demand is expected to extend beyond software sales to include consoles, accessories, and gaming subscriptions as consumers prepare for launch," he said.
GTA 6 is launching just before Black Friday and the start of the holiday shopping season, and Piscatella said he expects the game's release could drive more sales for the PS5 and Xbox Series X|S.
“Its anticipation and popularity reinforces the growing influence of video games on the broader entertainment and consumer technology markets," Piscatella said.
While Circana's study covered purchase intent for console and PC users, the game is confirmed so far only for console. A PC edition, however, is expected in early 2027.
According to Sensor Tower, GTA 6 has already sold about 7 million units, driving $675 million in revenue. The company believes GTA 6 could hit 25 million preorders and $2 billion in revenue before the game even releases.
GTA 6 may indeed be a gigantic hit commercially, and one that helps lift the entire industry with increased sales of hardware and accessories. But anyone looking to buy a new console to play GTA 6 is set for major sticker shock, as consoles today are more expensive than ever. Not only this, but GTA 6 is not going to save the industry's many serious and deep-rooted issues, experts believe.
https://www.youtube.com/watch?v=4FatSqS3VYYIn other GTA 6 news, the game's file size has been revealed, and wouldn't you know it, it's massive. Preloading begins on November 12.
Backrooms Director Wears A Valve Hoodie To Interview And People Think He’s Teasing A Portal Movie
Kane Parsons made one of 2026's most highly acclaimed and commercially successful movies in Backrooms, and everyone wants to know what he'll do next. A lot of people think he's going to make a Portal movie, based on Valve's hit series, and his latest appearance has fans convinced that's on tap.
Parsons recently appeared on Kyle Buchanan's podcast wearing a Valve hoodie. Parsons is a huge fan of Valve and its work, so he very well may have been wearing the hoodie like anyone wears a piece of clothing bearing the name or logo of their favorite thing. But others believe it was an intentional choice by Parsons to wear the Valve hoodie to stoke the rumors of a Portal movie.
https://twitter.com/kylebuchanan/status/2115148047814635732In the interview, Parsons said he's working on three "dream projects" right now, and he can't talk about them. The other people involved might "get me with their space lasers," Parsons joked. He added that these people can "see through walls," and fans are taking that to be another reference to Portal and its gameplay system that allows players to get through walls with a special gun.
Don't expect Parsons to make another movie anytime soon, though. He said he's still at the "information-collection phase" and that he wants to choose projects that give him enough "mobility creatively."
"I'm not trying to bite off more than I can chew currently. I'm trying to pick things that are going to force me to learn about subjects that I think are foundational to things I want to learn about later in life," he said.
Parsons, who is 21 years old, previously told Buchanan directly that he was looking into directing a Portal movie "with a lot of caution and a lot of curiosity."
In 2013, Valve announced plans to investigate the possibility of making Portal and Half-Life movies. Star Wars and Star Trek director JJ Abrams later came aboard to make the Portal movie. Warner Bros. was making the movie and hired a writer. In 2021, Abrams said he thought the Portal movie could get made.
As things tend to happen in Hollywood, however, the Portal movie never materialized, and neither did the Half-Life film.
Valve is known to take its time and be selective with its projects, and that very nature is what Parsons said he likes about Valve. Parsons recently said he respects Valve’s integrity for making things because it wants to, and not just to make money..
Anyone who has seen Backrooms may have noticed that the film’s creaking door sound was borrowed from Portal. Parsons has also said Valve’s Portal series has been his single biggest influence creatively.
Parsons said he is so obsessed with Portal that he travels to the game’s fictional setting in his dreams. Many people have pointed out that Backrooms’ set design gives off a lot of Portal vibes.
Despite his enthusiasm for Valve and Portal, Parsons is also cautious about adaptations.
“Needing to step into someone else’s view of life tends to damage the initial point for me,” he said in a recent interview. “So the only ones that I would look at are ones that have shaped my own experience of life so much that I feel like I have something to do with that conversation in the first place.”
Parsons is also connected to gaming through his family. His father, Michael Parsons, worked at Telltale Games and now works at Skydance.
Valve Knows Steam Next Fest Has An AI Slop Problem, And It’s Looking For Solutions
Steam Next Fest has come and gone, and one of the big criticisms of the semi-regular showcase for game demos--aside from there being several thousand of them--was that there was simply too much AI slop floating to the top. Valve has responded to the feedback, and for now, its solution to avoiding hastily vibe-coded game demos is to simply be patient and wait a few days before diving in.
Speaking at the Steam Indie Connect developer event (via Inven Global), Tom Giardino and Marc Wilkinson from Valve's Steam Business Team addressed the recent criticisms of Next Fest. Wilkinson explained that users are shown a completely random lineup of game demos for the first two days of Next Fest, but after that time period, people can expect personalized recommendations to kick in.
Wilkinson also added that many of the features about low-quality games surfacing were written during those first two days of Next Fest, although that doesn't change the fact that all those demos were still present for the duration of Next Fest.
https://youtu.be/hRiAstgNtpsAs for why Next Fest starts off with a randomized selection of games, Wilkinson explained that it's done to give all developers equal exposure and to prevent system abuse. "We recognize that the trade-off is some low-quality games get exposed," Wilkinson said. "We are fully aware of the situation, and a significant number of people are thinking about how to solve this problem."
As mentioned above, the other big problem with Next Fest was the sheer number of demos present, as the number has climbed sharply between Next Fest events. Giardino described this as "the pendulum swinging to the opposite side," as three years ago, there were "only 50 or 100 games" participating in Next Fest. While Valve is bullish on the recent Next Fest, the general consensus is that it's become increasingly hard to find standout demos without checking social media and websites for recommendations, and the event feels more like a dumping ground for low-effort slop.
One way to see what's popular is to check the Steam Charts, where demos stay up, and you can sort by popularity. It's not a perfect solution--several of the games did have AI disclosures--but it is one way to cut through the noise, until Valve figures out a remedy to Next Fest's current problems.
You Can Make Your WoW: Forever Character Now And Be Ready For Launch
World of Warcraft: Forever's character creation and name reservations are now live, letting you save some time on launch day by making your characters now rather than on launch day.
To access name reservations, you'll need to have Forever preinstalled on Battle.net and have purchased at least the $30 Skyborne Heroic Pack, which grants access to the game's new optional playable race, the Skyborne elves. Once you've done that, you can simply log into the game, select the ruleset you want to play on, and create your characters.
You can create and name up to three characters ahead of launch day. Unlike in other versions of developer Blizzard's MMORPG, Forever requires both a first name and last name for characters, giving you more options and creative freedom when it comes to names.
https://twitter.com/Warcraft/status/2112653802939855222?a=eS31hWluPFUMjgd66lA&s=20When making a character, make sure you create them on the server ruleset you intend to play on. Once the game is live, Blizzard said there won't be a way to transfer characters to different rulesets. It's also worth noting that on player vs. player rulesets, you will only be able to create characters of a single faction on that specific ruleset, so make your choice of Alliance or Horde wisely.
One might think with the game's beta over and around a week to go until Forever's release that Blizzard is slowing down its communication. Instead, Blizzard is releasing all kinds of Forever news and updates, including major changes to racial abilities, promises to improve its controversial layering system, and the last-minute addition of another server option.
In case you weren't excited enough, Blizzard additionally just dropped a Forever PvP-focused animated music video to hype you up even more. The trailer shows a battle between the Horde and Alliance amidst a nu-metal soundtrack performed by vocalists Amy Lee, Poppy, and Courtney LaPlante.
Forever launches November 4 on PC and for the first time in WoW history will be fully playable on a controller.
GTA 6 Developers Are About To Do Something Historic
Workers at GTA 6 developer Rockstar will soon get to vote on recognizing a union.
The union, IWGB Union at Rockstar, is for Rockstar's UK-based developers. Rockstar North, based in Edinburgh, Scotland, is one of Rockstar's biggest outfits in the UK, and the lead developer on GTA 6.
The negotiating process between the union and Rockstar management took months, and the union, if recognized, would give workers a stronger seat at the table for key issues like pay and bonuses, overtime, generative AI policies, work-from-home setups, and situations involving layoffs.
https://www.youtube.com/watch?v=klc0fQmAL6kThe IWGB Rockstar Game Workers Union would become the largest in the UK video game sector, if it's voted in.
The voting period--November 12-26--overlaps with the release of GTA 6 on November 19.
At the same time, an employment tribunal over claims that Rockstar fired developers for trying to form a union is coming to a close, with final arguments set for November 17 and November 18. More than 30 IWGB members were let go from Rockstar in the UK in October 2025, with the union saying Rockstar fired them for trying to form a union. Rockstar, for its part, said the staffers were dismissed for leaking key details about Rockstar's upcoming games.
IWGB said the Rockstar case for unionization is an especially important one in the UK because the profile of Rockstar North--the developer of what is expected to be the biggest game of all time--could lead to a more widespread unionization push across gaming.
Rockstar publishing boss Jennifer Kolbe told Bloomberg recently, "We go where the team goes. So if they want a union, they will have a union.”
Rockstar Game Workers Union Committee member Shanti Easton-Steel said the studio has "the chance to making gaming history" with the upcoming unionization vote and the tribunal decision.
"As all our hard work, skill and creativity are experienced by GTA 6 players for the first time, our voices will now be heard for the first time too," Easton-Steel said. "When management choices are kept hidden, we can’t properly address issues like the gender pay gap, the uneven and ever-changing policies on overtime pay, or the concerns many co-workers hold around job security post-release."
IWGB Union president Alex Marshall added, "For anyone who cares about the games industry or the people who keep it running, this vote is just as historic as the game release. But for workers at Rockstar, it is so much more personal: it is fundamentally a choice about whether you get to have a say in how your day-to-day life is organized."
While the movie industry in Hollywood and beyond are largely unionized, the same is not true for video games. Unions are far more rare, but that's changing somewhat, as more and more developers in the US and worldwide are unionizing. For example, more than 1,900 workers at Blizzard recently reached a unionization contract with Microsoft, with workers winning things like guaranteed raises, guardrails on AI, and more.
This Company Is Paying You To Play GTA 6, But It’s A Long Shot
A company, Virgin Media, has announced a promotional campaign where one lucky person will get paid to play GTA 6.
The promotion, which is limited to Ireland, requires people to explain in 100-200 words on this contest site why they deserve to get paid to play GTA 6. Virgin Media will then select a winner, and if that's you, Virgin Media will get you a copy of the game and your only requirement is to play it for eight hours and post a review on Instagram or TikTok, tagging Virgin Media and disclosing that it's a paid ad.
https://www.youtube.com/watch?v=ILXsBB3UwSQVirgin Media is paying €100/hour ($111 USD), so that works out to €800 ($891 USD) for the full session.
"We will buy the game, and let you split those eight hours across the week however suits," Virgin Media said.
Applications close on November 15, and Virgin Media will pick the winner by random and contact them within seven days.
You can visit the contest site to learn more, and see the full terms and conditions here. One thing to note is that Virgin Media will pay for the game's $100 Ultimate Edition, but you need to have a PS5 or Xbox Series X|S to play it on.
GTA 6 releases on November 19 for PS5 and Xbox Series X|S. The game's massive file size has been revealed.
Official WoW: Forever AMV Will Get You Super Hyped
World of Warcraft: Forever is almost here, and in case players weren't already excited to return to classic Azeroth, a new animated music video highlighting the war between the Horde and the Alliance is sure to get your inner player vs. player hyped up to spill some blood for your faction.
Called "Warpath," the animated trailer made in collaboration between developer Blizzard and Brunch Studio features a banger of a track performed by YouTuber turned musician Poppy, Amy Lee of Evanescence fame, and Courtney LaPlante, the lead singer of Canadian metal band Spiritbox. The name of the song itself is "End of You," and its nu-metal vibes go a long way to invoke the early 2000s era that WoW originally spawned from.
The trailer shows members of the Horde (an orc Rogue, tauren Hunter, undead Paladin, troll Mage) and the Alliance (a human Warrior, gnome Warlock, dwarf Shaman, night elf Priest, and Skyborne Druid) duking it out on the slopes of Mount Hyjal, one of Forever's new zones.
Each class is wearing their iconic endgame dungeon armor set and can be seen wielding more than a few recognizable weapons, like Unstoppable Force, Dal'Rend's Sacred Charge and Tribal Guardian, and others.
It's not the first time Blizzard has collaborated with Brunch on an AMV. Blizzard released "A Place To Call Home" performed by Aurora earlier this year ahead of the release of modern WoW's Midnight expansion, and it was quite the walk down memory lane for longtime players.
Forever's launch may be right around the corner, but Blizzard isn't slowing down when it comes to announcements and changes. Most recently, it announced one last round of racial ability changes prior to launch day and the last-minute addition of another PvP server option. It will also make major improvements to the game's controversial layering system.
In an interview with GameSpot, Blizzard detailed how it's approaching Forever's endgame and what the future will hold for what will be the third major version of its enduring MMORPG. WoW: Forever launches November 4, with character creation and name reservations going live October 27 for those who purchased the game's new optional playable race, Skyborne elves.
GTA 6 File Size Revealed, And It’s Massive
Ahead of the game's release in November, GTA 6's file size has been revealed, and it is massive. PlayStation Game Size reports that the $80 standard edition will take up 210GB of storage capacity.
Size details for the $100 Ultimate Edition--which includes a ton of content not in the regular version--were not made available. We also don't know the Xbox Series X|S file size, but it's likely around the same.
As announced previously, preloading for GTA 6 begins on November 12, which is good news considering the game is massive in terms of its file size. People will no doubt have to delete other content to fit the game on the PS5 or Xbox Series X|S. This is double the file size of Rockstar's last game, Red Dead Redemption II.
https://twitter.com/PlaystationSize/status/2115129198851522905Everyone expected GTA 6's file size to be gigantic, but now there is a number behind it, and it's one that makes it among the largest games ever in terms of file size. GTA 6's map is three times bigger than Red Dead Redemption 2's, and the game is filled with lots of detail in the vein of that game's horse testicles.
GTA 6 launches on November 19 for PS5 and Xbox Series X|S, and it's expected to be the biggest game of all time. One report said the game could hit 25 million preorders by launch, generating $2 billion in revenue.
GTA 6 is a strictly single-player game, but it's safe to assume that Rockstar will eventually release a new version of GTA Online. A PC edition, meanwhile, is expected in early 2027.