Game News
Was This Duck Trying To Get Secrets About The Witcher 4?
It's nesting season for ducks in Poland, and one mallard mom chose CD Projekt Red's office in Warsaw to lay its eggs, the studio recently shared. For anyone scared that this story does not have a happy ending, fear not. It's safe to read on.
The Polish developer said the duck laid eight eggs at an open-air part of the impressive-looking modern office. The momma duck "cared for them attentively throughout the nesting period," and CD Projekt Red staff gave her plenty of room to sit on the eggs in peace as she waited for them to hatch.
https://twitter.com/CDPROJEKTRED/status/2074811707763880017They hatched in June, as you can see in the adorable photos shared by CD Projekt Red. The entire family was relocated to one of Warsaw's parks in cooperation with Warsaw's Municipal Guard Eco Patrol.
In their new home outside the CD Projekt campus, they can "continue their journey in a more natural setting," the developer said.
But why did the mother duck choose to lay her eggs there in the first place? Only she knows, but the office has a nice rooftop space with plenty of greenery; in fact, the office has the "largest green wall in Poland," featuring 40,000 plants.
CD Projekt Red's new office space in Warsaw was nominated for an architecture award this year, and while it did not win the top prize, it did win the "residents' award."
https://www.youtube.com/watch?v=bEEdC9j9TEACD Projekt also has offices in the Polish cities Krakow and Wroclaw, along with international outfits in Vancouver and Boston.
The Witcher 4 is one of multiple upcoming projects at CD Projekt. The studio is also making Cyberpunk 2, a game made in partnership with Saudi Arabia, a Witcher 1 remake, and a multiplayer Witcher game.
Mario Kart Tour Will Be Unplayable After Nintendo Shuts It Down In September
Nintendo has announced that it will shut down Mario Kart Tour on September 29, ending its seven-year run on mobile devices. Originally launching in September 2019, Mario Kart Tour was one of several games released for mobile devices as Nintendo made a push into that space. Most of those games have since been shut down, but Mario Kart Tour proved to be a lucrative spin-off of the main series, employing controversial gacha game mechanics to keep players invested the racer.
"We sincerely thank the many players who have loved and supported the game since service began so long ago," Nintendo wrote in an update. "Thank you for playing Mario Kart Tour."
With its shutdown looming, Nintendo has now suspended the sale of the premium Ruby in-game currency, and subscription perks will be made freely available to players in the remaining months of Mario Kart Tour. Once the servers are turned off, Mario Kart Tour will be unplayable as Nintendo has no plans to offer an offline version of the game. In comparison, Animal Crossing: Pocket Camp's final update made the game playable offline after its online service ended.
This leaves only a handful of mobile Nintendo games still in service, as Pikmin Bloom--which is run by Pokemon Go developer Niantic--Super Mario Run, and Fire Emblem Heroes still remain active. While it's the end of the road for Mario Kart on mobile, the main series is still in action. Mario Kart 8 Deluxe is still Nintendo's best-selling game of all time, and last year saw the release of Mario Kart World, currently the best-selling Switch 2 game with 14.7 million sales as of March 31, 2026.
Following a drought of content after it launched alongside the Switch 2 last year, it looks like fans can hop back into their karts to burn some rubber as two Knockout Tour routes were recently added.
The 26 Best Mobile Games Available For iOS And Android View ImagesOne Final Fantasy Game Is Shutting Down, But You’ve Still Got Time To Play
With Final Fantasy VII Revelation set to complete the remake trilogy soon, fans have been eagerly revisiting FFVII's various releases and spinoffs in anticipation, speculating about what the future might hold for the finale. Unfortunately, one of those spinoffs, the live-service game Final Fantasy VII Ever Crisis, now has a Doom timer attached to it--meaning you'll need to play it as quickly as possible before it shutters if you want to see what it has to offer.
Released on December 2023, Final Fantasy VII Ever Crisis is a free-to-play downloadable title for mobile and PC. The game recreates the events of Final Fantasy VII--as well as spinoffs like Crisis Core, Dirge of Cerberus, and the feature-phone exclusive Before Crisis--while giving new spins on established story beats, serving as a sort of alternative remake. It also features an all-new story about a group of SOLDIERs with a young Sephiroth. Many of the original staff, including original writer Katsushige Nojima and creative director Tetsuya Nomura, were also heavily involved in Ever Crisis's creation, lending it more clout as more than just a generic mobile spinoff.
While the game is free to download, it used the popular gacha system as its means of monetization, with players being able to spend money to buy in-game crystals to use to draw random gear. We say that in the past tense, because Final Fantasy VII Ever Crisis has been confirmed to be shuttering on October 6th, giving players around 3 more months to enjoy the game before it goes offline. All real money transactions have been suspended as a result of the impending shutdown.
In a Producer's Letter published alongside the shutdown notice, Shoichi Ishikawa details the reasons for the shutdown. "While we recognize that many people are playing EVER CRISIS, it has become difficult to find a balance between production costs and the demand for character weapons and gear," he writes.
"At the same time, delivering satisfying equipment visuals remains a priority for us as it’s something players see the characters wearing, and we understand how passionate the community and fans are about the FINAL FANTASY VII characters.
Ultimately, however, striking an ideal balance between visual quality and development costs, while also maintaining gameplay balance that encouraged greater party diversity, presented ongoing challenges."
The shutdown comes at a rather awkward time, as a characters introduced in Ever Crisis, like Glenn Lodbrok, have crossed over into the remake games, and Ever Crisis's shutdown means that players won't have an easy way to dig deeper into their lore once it's offline. We can only hope that Square-Enix might take inspiration from the recent Final Fantasy Resonance and find some alternative way to bring Ever Crisis's unique stories to players in the future
Sony Tries To Change The Subject After Killing PlayStation Discs
To kick off July, Sony made the surprising announcement that it plans to end support of physical discs for PlayStation games at the beginning of 2028. In the week since that news, Sony kept quiet on social media. Now, Sony has attempted to start a new conversation with gamers, but it's not going well so far.
In the message seen below, Sony touts the FlexStrike wireless fight stick. Under normal circumstances, this product could have been positively received on its own terms. Unfortunately for the team behind controller, their announcement has been met by lingering anger and resentment from fans over the decision to kill physical discs.
https://twitter.com/PlayStation/status/2074478664805212593Some of the responses are a little too profane to share here. There may be support for Sony, but if so, it's been largely buried on social media. Most of the messages have been angry, satirical, or both.
https://twitter.com/jchip/status/2074479131077624268 https://twitter.com/balefulspook/status/2074480356460249307 https://twitter.com/Septic_Sauce/status/2074499339062243733 https://twitter.com/haffs_abu/status/2074481096142553558 https://twitter.com/algorusty/status/2074484273671815509 https://twitter.com/SeptimoCieloPod/status/2074488491451244857Companies like iam8bit and GameFly have already shared their disappointment in Sony's move away from physical discs. Alinea Analytics analyst Rhys Elliott has suggested that Sony made this decision to exert greater control over pricing and distribution. Eliminating physical discs effectively kills the used games market and makes Sony's online store the only outlet that can sell its titles outside of code-in-a-box games like Grand Theft Auto 6.
There are also concerns that Sony's experiments with dynamic pricing will charge some players more than others while keeping prices artificially high. To further underscore the lack of permanence in the digital marketplace, Sony has also shared its plans to close the Play Station 3 and Vita online stores.
Arc Raiders’ Matchmaking Update Gives Players What They’ve Always Wanted
The latest Arc Raiders update is out now, and alongside the opening of the Expedition 4 window and an upcoming crossover event with Embark's first-person shooter The Finals, the extraction game is getting a matchmaking overhaul that fulfills one of players' biggest wishlist items.
Starting today, Arc Raiders offers separate matchmaking buckets for solo, duo, and trio queues. This means that players who may prefer to express different playstyles depending on their team size can now find lobbies that suit their needs.
Arc Raiders' "aggression-based matchmaking" has been a story surrounding the game since it debuted last October, with players debating how it should work and, initially, whether it truly existed at all. We've since learned that your affinity for PvP does, in fact, influence which other players you're matched with when you hop into a round, but today's changes let players wear different proverbial hats for different occasions.
It's a particularly welcome addition for someone like me. I love to play Arc Raiders as a PvE-only medic, running around the map, chasing down flares of other raiders in a tough spot, and ensuring they escape safely. It took me 120 gameplay hours before I even killed another player, and only because that ne'er-do-well left me with no other choice.
My preference to consider only the ARC robots as enemies has made it hard for me to play with my much more bloodthirsty brother. He's gotten me into trouble before, where his itchy trigger finger would ultimately kick me out of my utopian solo queues. But this change means I can return fire in duos with him without sacrificing my beloved solo rounds where we defib each other and essentially end rounds with a chorus of Kumbaya. Now, "us versus them" lives alongside "we're all in this together."
Along with this much-requested change, Embark's two live-service games are hosting another crossover event. Starting on July 9 and running until the 30th, players can hop into The Finals and complete specific challenges to unlock Azimuth outfit and Archeologist backpack bundle for use in Arc Raiders for free. You can see that new skin below and decide whether it's worth your time.
Arc Raiders Azimuth outfitFor what it's worth, The Finals is a slick, destruction-based shooter that feels a bit like Battlefield reimagined in an arcadey context. Like Arc Raiders, it would be better if it didn't rely on generative AI, though.
9 Best Games Like Arc Raiders View ImagesCollege Football 27 Is Pissing Everyone Off
Ask players what their favorite mode is in EA's revitalized College Football series, and most will tell you it's Dynasty or Road To Glory, which give players control of an entire school football program or a created player, respectively. Unlike Ultimate Team, EA's long-standing pay-to-win mode seen in all of its sports games, these modes have largely been untouched by microtransactions. But College Football 27 has crossed a line, according to many players who have voiced their frustrations online.
Dynasty and Road To Glory now each allow you to pay to instantly improve your coach or athlete, rather than improve them over time through play. To hit the coach level cap of 100, players would need to spend 12,000 points, which equates to $100 if bought in bulk. The early-access Ultimate Edition of the game includes 4,600 points, meaning even the most expensive version of CFB 27 seems designed to ask players to fork over more money or else trudge through a remarkable grind, as one player on Twitter explained. You can see that breakdown below.
https://twitter.com/SatStudiosGG/status/2074290001978769615Infusing modes like these with optional microtransactions isn't unheard of. It's an annual pain point in my NBA 2K reviews and regularly annoys that community, too. Even Madden has begun letting players pay to upgrade their "Superstar," but CFB 27 takes this a step further by significantly changing the series' customizable XP settings. In the last two College Football games, players could adjust XP sliders for their coach or player to level up faster. This was a welcome touch, since some players don't want to play the mode for many seasons. Some players get their fill after just one or a few seasons, but still want to experience the full coach progression arc in that span.
But tied to these new pay-to-level options in Dynasty and Road To Glory is the glaring absence of these options. Players can no longer tweak settings to level up "faster" or "fastest"; the speediest option is now the default in both modes, while slower options still exist in Dynasty.
You'd have to be pretty naive to think these changes happening together are a coincidence. It seems in order to drive more in-game purchases, EA has slowed progression in CFB's most beloved modes, and players are responding as you'd expect.
On Twitter, a popular CFB streamer is mobilizing players to boycott the in-game pay-to-level options using the hashtag #CFBPlayDontPay. At the time of writing this article, the hashtag is trending at #8 on the website. Meanwhile, on Reddit, some players are promising to skip the game because this new in-game-purchase scheme has rubbed them the wrong way.
GameSpot has reached out to EA for comment, and I'll update this article if or when the company responds. With the game not even officially out yet--the basic version launches on Thursday--it seems likely the team will address the noise soon.
Microsoft Spent $80 Billion On Its Bet For Xbox Game Pass. It Did Not Work.
A new report sheds more light on the situation at Xbox that led to the big news this week that Microsoft was cutting 3,200 jobs at the gaming company, divesting from studios, and making other cutbacks to "reset" the business.
Bloomberg reported that Microsoft spent "nearly $80 billion" in the past 10 years on deals to help revitalize Xbox and realize its dream for Xbox Game Pass, but those plans did not pan out the way Microsoft envisioned.
Xbox CEO Asha Sharma said this week that the big bets made under previous leadership--including Game Pass, acquiring studios, and putting its games on rival platforms--"did not grow at the pace we expected." Sharma said these efforts drove "meaningful value," but that wasn't enough with the growth piece.
To that end, Microsoft said in a filing from the Microsoft-Activision acquisition proceedings that it was aiming to have 77 million Game Pass subscribers by the end of fiscal year 2026. That was on June 30. What was the number of subscribers? 30 million, a source told Bloomberg, following reporting by The Wall Street Journal of the same number.
That's 4 million fewer subscribers than Microsoft itself reported in 2024.
"Growing concerned"According to Bloomberg's sources, Xbox employees "had been growing concerned" that Game Pass subscriber numbers had peaked.
Xbox chief strategy officer Matthew Ball revealed in June this year that "millions" of people canceled their Game Pass subscriptions after the 50% price hike was announced in October 2025. Sharma brought the price down to $23/month, but that was still higher than it was a year ago ($20/month), and it's not actually the discount you think it is.
So what happened with Game Pass? One theory is that the Netflix model of paying one price to access a huge library of content didn't work in the context of gaming due to documented player behavior. Data from Circana shows that the majority of US gamers buy a maximum of two games per year. The suggestion here is that consumption patterns are very different between Netflix and Game Pass. To be sure, Microsoft never billed Game Pass as the "Netflix of games." Strauss Zelnick, the head of Take-Two, pointed out the difference between linear and interactive consumption in comments he made in 2021.
“Consumers who are involved with interactive entertainment have different consumption patterns than those involved with linear entertainment. Linear entertainment consumers consume something like 150 hours of programming a month. That’s probably well over 100 different titles. In the case of interactive entertainment, consumers are consuming something like 45 hours a month, and that may be one, two, three, four titles. But it’s certainly not 100 titles. So from a consumer point of view, it’s not clear that a subscription model really makes sense, for the bulk of consumers,” he said.
Zelnick said it makes no sense to release new games directly into a subscription service like Game Pass.
"Outside of the enthusiast core, few cared"Circana analyst Mat Piscatella weighed in on the Game Pass situation, writing that Game Pass "failed" because Fortnite and other so-called "black hole games" taking up so much time, money, and attention. Beyond that, Piscatella observed that Game Pass was not appealing enough to the mass market audience.
"The problem with Game Pass wasn't the service itself but rather the goal of selling subs and services, as Microsoft was aiming for across its business at the time," he said. Call of Duty launched on Game Pass and did not significantly boost subs, and had little impact on hardware. And that was that."
$1 billion annually on third-party game dealsAlso in the Bloomberg piece, it was reported that former Xbox president Sarah Bond was the leader of Xbox's Game Pass strategy. The report said Microsoft was spending $1 billion annually for third-party game deals to help convince people to sign up for Game Pass. Other efforts to expand Game Pass, like offering it to the massive PC player userbase and streaming markets, failed to catch on as well.
Regarding the $80 billion in spending in the past decade, this came from Microsoft's blockbuster acquisitions of Activision Blizzard ($75.4 billion) and ZeniMax ($7.5 billion), as well as the purchases of developers like Ninja Theory, Obsidian, and Double Fine. The idea, spearheaded by former Xbox executive Phil Spencer, was to ramp up the studio base to create more games that Game Pass members could play as part of their membership fee.
What's next for Game Pass?But people inside and outside of Xbox questioned the economic realities of this approach. Sources speaking to Bloomberg said some Xbox staffers feared that putting popular, expensive-to-make games into Game Pass at launch "could devalue them and cannibalize individual, higher-priced copies."
While there were some success stories of developers seeing a lift in full-game sales after coming to Game Pass, that wasn't always true. Black Ops 6, the first new Call of Duty game to launch into Game Pass, reportedly missed out on $300 million in sales due to its inclusion on Game Pass. Piscatella pushed back against this number, saying it is "piracy math."
"That anyone that played via Game Pass was a lost sale--which isn't true--just as every pirated copy is not a lost sale and does not take into account sub revs. But whatever, minor quibble," he said.
Black Ops 7 launched into Game Pass in 2025, but this year's game, Modern Warfare 4, will be "windowed" for about a year. If people want to play it at launch, they have to buy it outright before it comes to Game Pass during the next holiday season.
Divesting studiosIn terms of Microsoft saying goodbye to five development studios, Sharma said it is "neither possible nor desirable to own every great independent studio." She added that Microsoft has come to realize that, "We are not the best home for every type of studio." To make her point, she said that in a typical year, Microsoft lost 64 cents for every dollar it invested. Going forward, Microsoft has pledged that its spending on games will not decrease, but the company will instead re-focus and shift its spending to higher-priority areas with the highest likelihood of capturing a positive return on investment.
Double Fine and Compulsion Games are regaining their independence, while Ninja Theory and Undead Labs have been sold to unnamed buyers. Arkane Lyon, meanwhile, has entered into "consultation," pursuant to local labor laws in France, and this process will decide the fate of the studio and its new game, Marvel's Blade.
Microsoft laid off 1,600 Xbox employees this week, with another 1,600 people set to lose their jobs in the next year. The cuts were part of a wider pullback at Microsoft, which includes 4,800 total layoffs, amounting to about 2.1% of Microsoft's total global workforce.
After Xbox Pulls Funding, Hitman Dev Is Closing A Studio And Laying People Off
Hitman and 007: First Light developer IO Interactive has confirmed that it is closing its Istanbul office, laying off staff in the process as part of cuts that the studio said were "necessary" to help the company stay afloat in the future.
IO said it made these cuts after Xbox dropped out of funding Project Fantasy, the company's mysterious upcoming RPG. IO has now "regained full ownership of the project and our IP" related to Project Fantasy, and IO will now fund it independently. However, this meant that IO had to pull back in other areas, including efforts for "external projects and potential mobile game derivatives."
"We had to find a new balance for the long-term future of the studio, focused on the success of our main internal core titles," IO said. "This has meant making changes as well as proposed changes across our studios: the closure of our Istanbul studio and starting a process to part ways with colleagues who have been a meaningful part of what makes IOI what it is."
Closing the Istanbul office and laying off staff were "hard, but necessary decisions" made to "retain the long-term future of IO..." The developer said its structure as a fully independent AAA developer and publisher is a rarity in the modern gaming landscape. Making the cuts also gives Project Fantasy "the best possible foundation to succeed under our own passion and direction."
In June, IO signaled that layoffs were coming due to Xbox pulling out of Project Fantasy, but this was the first confirmation of the details and the specifics regarding the closure of the Istanbul office.
In addition to Project Fantasy, many want to see IO make a sequel to 007: First Light after the game's critical and commercial success, but it remains to be seen if that will happen.
Microsoft stopped funding Project Fantasy as part of its renewed focus on the games and franchises it believes will make the most money. Microsoft said it is not reducing its overall investment in games, but what's changing is where the company is investing. Clearly, games like Project Fantasy, along with the next game from the creator of Assassin's Creed are not part of that vision. Xbox was also going to fund the next game from Naughty Dog veteran Bruce Straley before backing out.
For more, check out the story below:
Bethesda Tells Workers The Company Needs To “Change Course” And Focus On Games With “Greatest Potential”
Microsoft recently announced sweeping layoffs affecting 4,800 people, including 3,200 at Xbox alone. This is happening as part of a "reset" of Xbox, and this includes changes to the company's various subsidiaries, including Bethesda.
Bethesda boss Jill Braff said the cuts at Xbox "reflect the realities of our industry and business." She said Bethesda has a responsibility to ensure it is "operating from a more stable foundation." In addition to layoffs across the organization--Betheda's id Software, ZeniMax Online Studios, and Obsidian teams were hit particularly hard--Braff said Bethesda needs to rethink how it works and what franchises it focuses on.
"To be successful in the future, we need to change course,” Braff said in a memo to staff obtained by IGN. “We must strengthen our business, return to sustainable growth, and ensure we can continue investing in our franchises and our players. I know that doesn't make a day like today any easier.”
A fifth mainline Fallout game is among the upcoming projects at Bethesda.Braff did not get into specifics, but said Bethesda will now shift "from a planning model primarily centered on what's next for each independent studio to one that focuses on our strongest franchises and determining the content roadmap that best serves our players and Bethesda as a whole.”
Braff went on to say that Bethesda's teams will now focus on "the opportunities with the greatest potential."
One of those projects is no doubt The Elder Scrolls 6, which is the next project from Bethesda Game Studios. The Fallout franchise is also particularly popular, with fans eager for Fallout 5. In June, a report said Microsoft was looking to increase its investment in some of Xbox's biggest franchises. The report singled out The Elder Scrolls, Fallout, and Halo, and said the aim was to speed up development on these projects.
Microsoft's dramatic cuts to Xbox are the result of "catastrophic mismanagement" by Microsoft leadership as it chase the AI trend, some are saying.
State Of Decay 3 Might Not Come To Xbox Game Pass, After Being Promised Last Month
Exactly a month ago, State of Decay 3 re-emerged at the Xbox Games Showcase with a new gameplay trailer promising a 2027 release window--plus the game's inclusion on Xbox Game Pass. But the open-world survival game might not arrive on Microsoft's subscription service after all.
Game File reports the company acquiring developer Undead Labs is under no requirement to put State of Decay 3 on Xbox Game Pass. The deal between Microsoft and the unknown purchaser doesn't contain "any Xbox-controlling terms," like being on the subscription service. That would take back what was stated when State of Decay 3 resurfaced last month, as the game was announced for PS5 and Game Pass.
https://www.youtube.com/watch?v=eoLOzgHvKxQYesterday, Xbox released details about Undead Labs and Hellblade developer Ninja Theory being sold off to mysterious buyers. Game File notes we might learn about the company acquiring Undead Labs later this summer. Meanwhile, there are massive layoffs at Xbox, and Double Fine as well as Compulsion Games have once again gone back to independent studios. There were also job cuts at Id Software and ZeniMax Online Studios.
State of Decay 3 is set to feature shared worlds for up to four players, with a larger map than what was experienced in State of Decay 2. You can also sign up for alpha playtests on the State of Decay 3 website.
The Best Xbox Game Pass Games In 2026 View ImagesResident Evil Meets FNAF In This Horror Game Arriving Before Halloween
If you've already cleared Resident Evil Requiem several times over, Fright Train may be the next game to consume you, particularly if you're also a fan of Five Nights at Freddy's.
Fright Train combines the third-person gunplay and inventory management of the former with the mascot-style characters of the latter, and wraps it all up in a roguelite structure aboard a doomed train crossing Antarctica.
GameSpot can exclusively reveal Fright Train's release date: It's coming to PC on September 15, and you can watch a trailer below if its mash-up of horror tastes intrigues you.
Fright Train stars an anthropomorphized dog/agent, the appropriately named Doug Barker, who will need to balance keeping the train cars clear of monsters with keeping the train itself running smoothly. It seems he's having a ruff time.
It also features enemies with behaviors that "intertwine" and lived-in environments full of interactable objects, signaling how savvy players can take advantage of their situation to survive deeper and deeper in the roguelite structure.
The horror game comes from WildArt Games, an indie team that recently put out 2025 under-the-radar horror gem Caput Mortum. It's also being published by Black Lantern Collective, a fairly new label focused specifically on horror games.
Look for the horror game to hit PC on September 15, or check out Fright Train on Steam to see more.
30 Best Horror Games To Play In The Dark In 2026 View ImagesXbox Layoffs Included 37-Year Veteran Who Designed One Of Xbox’s Best Features Ever
The recent layoffs at Microsoft, including deep cuts at Xbox, impacted 4,800 people across the business. One of the staffers let go was Kevin LaChapelle, a 37-year Microsoft veteran who helped bring to market one of the best, most-beloved features in Xbox console history: backwards compatibility.
LaChapelle, who was the vice president of the Xbox platform, confirmed on LinkedIn that he was part of the cuts. He started at Microsoft in 1989 as a software designer engineer, and moved to different parts of the business over the decades.
He started working on Xbox during the Xbox 360 days and later became a software engineering manager where he led the team responsible for delivering the popular backward compatibility program on Xbox One. This was the popular feature, announced at E3 2015, that allowed Xbox One owners to play Xbox 360 titles on the newer platform and later Xbox Series X|S as well.
"Sitting in the auditorium when Phil announced the program at E3 2015 was incredible. The audience's reaction was unbelievable," he said.
https://www.youtube.com/watch?v=cCGKATko82UAn update in November 2021 that added 70+ games, including original Xbox and Xbox 360 games, was the final update to the backwards compatiblity catalog.
After that, LaChapelle became the vice president and general manager for xCloud, which would become Xbox Cloud Gaming. In that role, he led the team from conception to launch, and LaChapelle is still a big believer in streaming for games.
"I am a firm believer that all entertainment will eventually become streamed to you wherever you are. I look forward to watching how Xbox evolves going forward and I wish the team nothing but success," he said.
One of the reasons Microsoft is making these cuts is because some of its strategic bets, including Xbox Game Pass, did not work out. Part of the reason why, experts said, was because Microsoft failed to convince PC and cloud users to sign up for Game Pass.
The 4,800 layoffs at Microsoft amounted to about 2.1% of the company's global headcount. At Xbox specifically, 1,600 people lost their job this week, with another 1,600 set to be laid off in the next year, Microsoft said.
In addition to layoffs, Microsoft is divesting of at least five studios. Ninja Theory and Undead Labs have been sold to unnamed buyers, while Compulsion Games and Double Fine are going independent again. Arkane Lyon has entered "consultation" under French labor rules, and that process will decide the fate of the developer and its in-development game, Marvel's Blade.
Xbox’s New Plan After Brutal Cuts: Focus On The Thing Called Xbox
In the wake of mass layoffs at Xbox and several studios exiting the company, Microsoft's gaming division has outlined it plans for growth. Some of these plans include a focus on its biggest IP, investing more in games like Minecraft, and removing several layers of management to streamline its studio model. One other major area of focus will be on Xbox hardware itself, as the company says its flagship console represents 80% of its current business.
"In order to grow, we made a bunch of bets--and as we did that, we inherently didn't focus on the core business," Xbox CEO Asha Sharma said to Fortune. "The number one measure of your strategy is what you put your resources behind, and we simply spread ourselves too thin. A healthy Xbox could weather the shock of the hardware crisis. With an unhealthy Xbox, it becomes really challenging, and it accelerates a lot of the changes we need to make."
https://www.youtube.com/watch?v=4FatSqS3VYYIf Xbox is going to focus more on its hardware, then it's doing so in an industry that's grappling with sharply increased costs and component shortages. This shift also comes during a time when Xbox hardware revenue has dipped by a shocking 33%--per Microsoft's latest financial report--and several price hikes on the Xbox Series X|S have only added to the company's woes. The Xbox Series X 1TB model now retails for $800 (it was originally $500 when it launched), while the Xbox Series S has shot up from its launch price of $250 to $500.
A second increase is also looking likely, and the next-gen console Project Helix will likely also be extremely expensive.
One method that Microsoft is reportedly looking at to cut down on costs is to forego the disc drive on Project Helix. Xbox rival Sony has already confirmed that it will not support PlayStation discs after 2028, and it's rumored that the PS6 won't have a disc drive either. Microsoft is reportedly working on a disc-to-digital feature that would enable users to bring their physical library with them into the next-gen, with the program said to support both Xbox One and Xbox Series X|S games.
Meanwhile, Microsoft's Xbox restructuring hasn't been the subject of criticism across the games industry--a case of "catastrophic mismanagement," as one expert has described the news. With 3,200 people being laid off--roughly 20% of the Xbox workforce--the changes will also see Double Fine and Compulsion become independent studios, Ninja Theory and Undead Labs have been sold, and Arkane Lyon has entered a mandatory consultation period to figure out what's next for the Marvel's Blade developer.
Obsidian Hit Hard By Xbox Layoffs, With 25% Of Devs Cut From Studio
Microsoft's mass layoffs had a heavy impact on the Xbox division, and Obsidian Entertainment, the studio behind The Outer Worlds, is one of many Xbox-owned studios where cuts were deep.
Kotaku reports that between 60 and 70 people--roughly a quarter of the studio's workforce--have been let go. The talent laid off includes producers, QA testers, artists, and many others spanning different disciplines.
Senior talent was not spared in the cuts, with Kotaku saying that some laid off were with the studio for over a decade. Others affected include the art director for The Outer Worlds and the studio's lone recruiter. Despite the cuts, it is said that work will commence on Grounded 2 and planned DLC for The Outer Worlds 2, but any plans beyond that are currently unknown.
Obsidian has a storied history: Founded in 2003, the Irvine, California-based studio became known for Star Wars: Knights of the Old Republic 2, Fallout: New Vegas, and South Park: The Stick of Truth. Microsoft bought the studio in 2018 as part of an acquisition spree, and the studio has since shipped games including Grounded, Pentiment, and Avowed.
2025 was massive for Obsidian, as it released Avowed, The Outer Wilds 2, and Grounded 2 (in early access) all in the same year--but Obsidian studio design director Josh Sawyer said earlier this year that the triple release was due to poor planning and resource mismanagement, or in Sawyer's words, "the result of things going wrong." It's said that Obsidian will continue making games set in the Avowed universe, but a third entry in The Outer Worlds series is not on the docket.
Meanwhile, Xbox layoffs also hit Id Software, Bethesda Game Studios, and ZeniMax as a whole. These cuts are part of Xbox's initial wave of 1,600 layoffs, with about 3,200 total layoffs expected throughout Microsoft's fiscal year. Microsoft is cutting about 4,800 positions across the entire company--roughly 2% of its entire workforce.
Xbox Game Pass New Games For July Revealed
Amidst a lot of bad news at Xbox this week--including its CEO mentioning how Game Pass hasn't exactly paid off-- the company has also revealed the first wave of titles being added to the Game Pass library in July 2026. This month's new additions run across a wide variety of genres, and a day-one release is also mixed among them. Here's a closer look at everything that's on the way, which platforms these games will be available for, and which tier of Game Pass you'll need to play them.
Available today, Winds of Arcana: Ruination follows the protagonist Aryn and his comrades as they explore a broken world in this 2.5D action Metroidvania. With plenty of peril along the way, players will have to wield magic and power up as they uncover ancient mysteries. July 9 will see two more games go live on Game Pass--Gears of War: Reloaded and Tamashika. The remake of the very first Gears of War game will now be available through Game Pass Premium--it's already available through Game Pass Ultimate and PC Game Pass--while Tamashika is a fast-paced arcade-style corridor-shooter where you have to lock in and react quickly while the world changes around you.
Starting July 13, there'll be a new game released daily on Game Pass for almost a week. Things kick off with the day-one launch of the time-bending Hades-like Ascend to Zero, and it'll be followed by PBA Pro Bowling 2026, the harsh action of Quarantine Zone: The Last Check, the sporty multiplayer game Mavrix, and the co-op extraction platformer FixForce. You can also look forward to Fogpiercer, a sci-fi roguelike deckbuilder that tasks you with choo-choo-choosing the right course of action when your train comes under fire from bandits looking to derail your adventure.
Rounding out the first wave of Game Pass in July is the open-world base-building game The Planet Crafter, and maybe you can pretend to be Superman in Tony Hawk’s Pro Skater 1 + 2. Several games will also receive updates in July, with the most notable one being the 1.0 release of Palworld. There'll be new locations to explore and new characters to meet as the hit survival and crafting game.
At the same time, you can also expect to see several games exit the Game Pass service this month. A total of 11 games are on their way out, with some of the noticeable departures being Golf With Your Friends, Stellaris, EA Sports FC 24, PowerWash Simulator, and Shadow of the Tomb Raider.
Xbox Game Pass July Wave 1 Additions July 6Winds of Arcana: Ruination (Cloud, Console, Handheld, and PC) - Game Pass Ultimate, Game Pass Premium, PC Game Pass
July 9Gears of War: Reloaded (Cloud, Xbox Series X|S, Handheld, and PC) - Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
Tamashika (Cloud, Xbox Series X|S, Handheld, and PC) - Game Pass Ultimate, Game Pass Premium, PC Game Pass
July 13Ascend to Zero (Cloud, Xbox Series X|S, Handheld, and PC) - Game Pass Ultimate, PC Game Pass
July 14PBA Pro Bowling 2026 (Cloud, Xbox Series X|S, and PC) - Game Pass Ultimate, Game Pass Premium, and PC Game Pass
July 15Quarantine Zone: The Last Check (Cloud, Xbox Series X|S, and PC) - Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
July 16Mavrix by Matt Jones (Cloud, Xbox Series X|S, Handheld, and PC) - Game Pass Ultimate, Game Pass Premium, PC Game Pass
July 17FixForce (Cloud, Xbox Series X|S, and PC) - Game Pass Ultimate, Game Pass Premium, PC Game Pass
Fogpiercer (PC) - Game Pass Ultimate, PC Game Pass
July 21The Planet Crafter (Cloud, Xbox Series X|S, and PC) - Game Pass Ultimate, Game Pass Premium, PC Game Pass
Tony Hawk’s Pro Skater 1 + 2 (Cloud, Console, and PC) - Game Pass Ultimate, Game Pass Premium, PC Game Pass
The Best Xbox Game Pass Games In 2026 View ImagesXbox Wants To Entertain 1 Billion People Every Day. It Can’t Even Explain How
Following the announcement that Xbox will cut its workforce by 20%--with 1,600 employees already laid off in the first wave of retrenchments--Xbox CEO Asha Sharma has detailed plans for the company to reach an absurd number of people every day.
"I want Xbox to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. Xbox has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027," Sharma wrote in a blog post about the "restructuring" of Xbox.
Reaching 1 billion people per day is a massive number, but is it feasible when Xbox will be operating with fewer studios and people? That would account for roughly one in every eight people daily, and a large chunk of the world's population doesn't have access to Xbox services, probably aren't too concerned with the company to begin with, or aren't in a position to jump on the Xbox bandwagon--how many infants have you seen in a Call of Duty lobby lately?
The key here is the wording behind Sharma's statement, as she wrote that she wants Xbox to entertain a billion people per day, not 1 billion Xbox players. That leaves a lot of room for interpretation, and mobile gaming will likely be expected to do a lot of the heavy lifting for Xbox going forward. Candy Crush developer King will report directly to Sharma as part of the Xbox restructuring, and Minecraft studio Mojang will also have a direct line to the CEO.
While exact numbers are hard to come by, previous reports have indicated that Minecraft and Candy Crush still have sizable daily active users. Back in 2021, Minecraft reached a milestone of 140 million monthly active users, and that userbase has likely remained high thanks to the release of the blockbuster Minecraft movie. Candy Crush has been downloaded billions of times over the years, but according to Sensor Tower, the game has around 26 million people playing it daily.
Even at their peak, Minecraft and Candy Crush combined aren't anywhere close to the lofty DAU number that Sharma is aiming for. Of course, numerous other games on Xbox still have dedicated players, but even when bundled in and including their availability on multiple platforms, they're not going to be moving the needle much closer to the 1 billion mark. Including third-party games in the calculations--think Fortnite alongside Microsoft heavyweights like World of Warcraft and Sea of Thieves--does add to the player tally, but these games are far from their peak years, which saw millions of monthly active users.
To put this into perspective, Steam's record for the highest number of concurrent users is 42.6 million people. Considering that Steam is the largest PC platform currently, Xbox would be aiming to do 23 times better than Valve's PC gaming platform on its best day. Across its gaming ecosystem, Microsoft reported in 2025 that it had 500 million monthly active users across PC, console, mobile, and cloud. How it plans to reach double that figure and achieve it on a daily basis is unclear.
Especially when we don't even know what Xbox means when it says it wants to "entertain" 1 billion people every day. While Sharma's goals are ambitious, they don't seem realistic either.
Original Nintendo Switch Will Be Discontinued In Europe
Next year will mark the 10th anniversary of the original Nintendo Switch, which remains in active production despite the debut of Switch 2 in 2025. However, the Switch's time will be coming to a close in Europe just shy of a decade after its initial release.
According to a notice on Nintendo's official site, the Switch, Switch Lite, and Switch OLED will no longer be available to European retailers after mid-February 2027. Nintendo Store will also stop carrying the original Switch models for European markets in that same month.
Nintendo hasn't signaled when the Switch will be retired in North America, but the company had a greater incentive to shut it down in Europe first. The European Union passed a new regulation that requires Nintendo and other console makers to ship products that allow users to change their own batteries. Changing the design of the first Switch to allow owners to change its batteries wouldn't be very cost-effective, given it was already near the end of its lifetime. So Nintendo discontinued it instead.
However, Nintendo will comply with Europe's Right to Repair directive and begin releasing Switch 2 consoles with replaceable batteries as soon as this summer. Nintendo has indicated that these new models are virtually identical to the Switch 2 console that's already on the market. While those plans are in motion, Nintendo added that "Due to a variety of factors, revised products may not become available in all European countries simultaneously." Presumably that means the ongoing memory and component shortages may slow down the pace of that rollout.
Given Sony's recent decision to stop releasing games on disc, Switch 2 is one of the few remaining consoles that still uses physical media. Regardless, Nintendo has leaned more heavily on Game-Key Cards for its current generation of third-party titles on Switch 2, much to the annoyance of games preservation activists.
Diablo 4’s Massive Mythic Item Changes Aren’t Finding Many Fans
Diablo 4 Season 14 dramatically reworked Mythic items in Blizzard's ARPG going forward, and judging from early feedback, it's a change that isn't going over well.
Season of Death Awakening launched on June 30 and introduced what Blizzard coined Mythic Uniques 3.0, a new system where any of the game's hundreds of Unique items could be found (or turned into) even stronger Mythic versions. In theory, it would open up the game's endgame build options and give players more choices when it comes to outfitting their characters. Far from just a temporary seasonal change, Blizzard stated it intended for Mythic Uniques 3.0 to be a permanent part of the game going forward.
The downside of the new system is that it also added more randomness to Mythics, making it so even formerly best-in-slot Mythic Uniques (now called Iconic Mythics) like The Grandfather or Heir of Perdition are now, more often than not, significantly worse than before and usually not worth using. Equally annoying, crafting a Unique into a Mythic Unique using the Horadric Cube is largely random, rewarding a different item than the one originally put in the cube.
https://www.youtube.com/watch?v=Nuu7aOAw0isMythics additionally seem to be more rare than before, with lower drop rates and the removal of the ability to craft specific Mythics. Taken all together, acquiring usable Mythics now feels almost entirely out of players' control.
Blizzard knew the Mythic item changes would be controversial. In an interview with GameSpot ahead of Season 14's launch, Blizzard said it was trying to "split the difference" between its goals for the game's "long-term health" and feedback from the community it received on the Season 14 public-test-realm. It seems that approach isn't going particularly well, because one look at places like the Diablo 4 Reddit or at videos from various Diablo content creators paints a picture of a largely unhappy playerbase frustrated by the season's unpopular Mythic changes.
In a widely upvoted post, Reddit user Oct_ showed a screenshot of having achieved rank 1 on the Hardcore, Solo-Self Found Diablo 4 leaderboard. However, they lamented the fact that they'd played for nearly 50 hours and had not found or been able to craft a single usable Mythic yet.
"The mechanic makes it impossible for normal people to get that chase item," Oct_ wrote.
Another Reddit user, Thirteenera, provided some data on Mythic Unique drop rates and revealed that after "days" of farming 1,400 lair boss runs, they received a total of 50 Mythic items. Of those 50 drops, none were useful for their build. While many Iconic Mythics were once universally useful across most builds, most Mythic Uniques are now niche in their purpose, meaning finding one that is useful for a given build is now far less likely.
https://www.reddit.com/r/diablo4/comments/1unouef/upgrading_to_mythic_seems_pointless_if_its_not/Others have called out how bad and misleading it feels to put a Unique item into the cube, use the "upgrade" feature (which implies the item is being improved), and then receive a completely different, and likely useless item in exchange. Many players state the phrasing needs to be rewritten to let players know they aren't really crafting an upgrade but gambling.
It's not just on places like Reddit that players are complaining. Diablo content creators like Rhykker also don't seem happy with the changes. Rhykker said they are having fun with the new seasonal events, but that "everything I loved about Mythics is gone."
"Mythics are harder to get and weaker than they were," Rhykker said in a recent video. "I'm okay with harder to get, but it doesn't feel exciting to work harder to get something crappier than we used to have."
https://www.youtube.com/watch?v=aEtj56ctcMIAnother content creator, Rob2628, stated in their most recent video that Season 14 is a "big step backwards," lamenting the fact players can only wear one crafted Mythic item, how difficult it is to find Iconic Mythics, and the sheer amount of RNG involved along the way.
"I think the general consensus is that the new changes to the Mythics, especially with the crafted tag, have been very negatively received in the community, and I agree, rightfully so," Rob2628 said. "It is very, very hard to get Mythics, even for players that play a ton."
That's not to say everyone dislikes Mythics 3.0. Another popular Diablo content creator, Raxxanterax, said in their recent "The State of Diablo 4 Season 14" video that they are a fan of Uniques being able to drop as Mythic quality, even if he is largely unimpressed with the season overall and thinks Blizzard needs to change its approach to seasons.
"I think it adds dopamine," Raxxanterax said.
Season 14 is still in its early stages, so it's possible Blizzard could adjust drop rates or make changes to Mythic crafting to elminate some of the pain points players have complained about before the end of the season. Even if the new season isn't being received well overall, there have been some universally good changes, like fixes to make Diablo 4's worst grind a lot easier.
“Catastrophic Mismanagement” And AI Gambits Led To Mass Xbox Layoffs, Expert Says
Microsoft has announced sweeping layoffs and other dramatic changes resulting in 4,800 layoffs across the company, including 3,200 at Xbox specifically. What's led to this? According to one expert, Microsoft CEO Satya Nadella and his "catastrophic mismanagement" of the company is to blame.
Ed Zitron, an author who specializes in covering the technology space and is the CEO of EZ Primary Research, offered a blistering take on Microsoft's management in response to the mass layoffs.
"Catastrophic mismanagement by a company run by a sub-McKinsean imbecile that hires other losers to move money around to hide how bad his AI plays are. Microsoft is a disgrace to the software industry," he said.
Zitron has been an outspoken critic of elements of AI in particular, recently appearing on CNBC to offer the bear case against generative AI.
"One of the biggest lies of the AI bubble is that Microsoft, Google, Amazon and Meta are 'growing because of AI,'" he said recently. "In reality, they're using the continued growth of their other business units to cover the meager returns from AI, and the massive waste of their trillion+ in capex."
Microsoft, of course, is massively invested in AI, and Zitron appears to be suggesting here that some of the issues that led to these dramatic cuts at Xbox are in some ways tied to Microsoft's AI plays.
In its statement today addressing the cuts, Microsoft said it is laying off thousands of people because the world is changing and Microsoft is attempting to adapt. Microsoft also pushed back against the theory that the roles eliminated today are being replaced by AI, though the company did admit that, "AI is changing how work gets done."
Investors tend to reward companies that cut costs, but that doesn't appear to be the case this time with Microsoft, as the company's stock price is down today. That continues a trend for Microsoft, as shares are down 18% year-to-date and 22% in the past year.
The cuts to Xbox include not just staff layoffs, but also Microsoft divesting of five development studios. Double Fine and Compulsion are regaining their independence, while Ninja Theory and Undead Labs are being sold. Arkane Lyon, meanwhile, is in the "consultation" process to determine its fate and the fate of Marvel's Blade.
Xbox CEO Reflects On Massive Cuts: “We Simply Spread Ourselves Too Thin”
Xbox CEO Asha Sharma has shared new details on the significant changes at Xbox, including mass layoffs, studio spinoffs, and more.
In an interview with Fortune, Sharma said Microsoft undertook "a bunch of bets" years ago to help grow the business, including Game Pass, going multiplatform, and beefing up its studio base. These bets did not pay off, and in the process of pursuing these new ventures, "We inherently didn't focus on the core business," Sharma said.
"The number one measure of your strategy is what you put your resources behind, and we simply spread ourselves too thin," she said.
Asha Sharma is making major cuts to Xbox.In a memo to staff, Sharma said the Xbox business, as it stands today, is not in a healthy place. If it were, Sharma said the company would be able to "weather the shock of the hardware crisis" that Xbox is facing now due to the AI-fueled run on components and memory.
"With an unhealthy Xbox, it becomes really challenging, and it accelerates a lot of the changes we need to make,” Sharma said.
The restructuring of Xbox is part of a "reset," and a big part of that is downsizing. About 1,600 people at Xbox are losing their jobs today, with another 1,600 cuts to come throughout the next year. Additionally, Microsoft is spinning out Double Fine and Compulsion, and selling off Ninja Theory and Undead Labs, though the buyers for those companies have not been confirmed as of yet. Another studio, Arkane Lyon, is in the "consultation" process and that will seemingly determine the fate of the studio and its in-development project, Marvel's Blade.
The layoffs didn't just hit Xbox, as Microsoft is laying off staff across the entire company, with some 4,800 positions (about 2% of the company's workforce) affected in the latest round of cuts.