Game News
Resident Evil Requiem Is Capcom's Fastest-Selling Horror Hit Yet
Resident Evil Requiem is already a big hit for Capcom, as it reached 5 million sales in just five days. The company says that it achieved this sales milestone faster than its previous mainline release, Resident Evil Village, and it was quicker than the recent remakes of Resident Evil 2 and Resident Evil 4.
There were already signs that Requiem was off to a strong start, as the game reached a new series record of over 344,000 concurrent players on Steam, and it has so far been met with a positive reception from both critics and fans alike. This number was double that of Resident Evil 4 Remake (168,191) and triple that of Resident Evil Village (106,631), making Requiem the biggest launch in the franchise's history to date.
Capcom says one of the keys to success here was the idea to focus on broad appeal without losing the identity of the game, through the use of multiple difficulty settings and the option to switch between first-person and third-person perspectives in real-time. This, in turn, allowed players to fine-tune the experience to suit their individual tastes.
Continue Reading at GameSpotThe Best PS5 Deals This Week: Save On Games And Consoles For A Limited Time
Many of last week's PS5 deals are continuing this week, including the awesome sales at both PlayStation Direct and Woot. However, both of these sales will be wrapping up soon, making this your last chance to cash in on some of the best deals we've seen in the early months of 2026. There are also a handful of new deals to explore, including a variety of DualSense price cuts and additional game discounts--including Borderlands 4 for $45 (was $70) and Dragon Age: The Veilguard for just $10 (was $20). If you're hunting for a cheap PS5 console, your best bet remains the PS5 Digital Edition: Fortnite Flowering Chaos Bundle, which saves you $100 and comes packed with exclusive content for Epic's battle royale.
Here's a look at the best PS5 deals for the week of March 2, 2026, including price cuts on games, accessories, and consoles.
Continue Reading at GameSpotBen Stiller Posts "GTA," But It's Not About GTA 6
Actor Ben Stiller sent some people into a tizzy recently after he posted "GTA" on social media, with some theorizing it has to do with Grand Theft Auto VI or the franchise in general.
That's not the case, though. Stiller is a huge fan of the New York Knicks, and his "GTA" post was no doubt in reference to Knicks point guard Jose Alvarado, and a defensive play he is particularly famous for. For him, it's an acronym for "Grand Theft Alvarado." In last night's game, Alvarado had a steal, which no doubt encouraged Stiller to head to his keyboard and post what he posted.
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Marathon Global Launch Times Have Been Revealed
Marathon's open server slam has concluded and its full release is imminent on March 5. If you're ready to jump back into Tau Ceti for the full experience of Bungie's new extraction shooter, here's when you'll be able to start playing.
Marathon global release timesMarathon will have a simultaneous launch in all regions and across platforms, which includes PC via Steam, PlayStation 5, and Xbox Series X|S. The simultaneous launch means Marathon won't launch until early on March 6 in some time zones. Check out the release time in your time zone below:
March 5- 10 AM PT
- 12 PM CT
- 1 PM ET
- 6 PM UTC
- 7 PM CET
- 3 AM JST
- 5 AM AEDT
Marathon had a free open server slam over the weekend, attracting a peak of 143,000 players on Steam in its first day. While player numbers dropped as time went on, with some players seemingly put off by the complexity and sometimes steep learning curve of the extraction shooter, Bungie reported that players were having more fun with the game the deeper they got into it.
Continue Reading at GameSpotAfter Two Great Single-Player Games, This Dev Is Trying Something Totally Different
Surgent Studios has revealed its next game: FixForce. Sticking to the studio's pattern, FixForce is completely different from what Surgent has done before--unlike grief-driven metroidvania Tales of Kenzera: Zau and surreal first-person horror game Dead Take, FixForce is a chaotic cooperative game in which you play as a team of robots charged with repairing a post-post-apocalyptic world.
Designed for up to six players, FixForce sees you and your friends each take control of a robot and do your best to complete repair jobs within a time limit. Viewed through first person, you primarily complete assignments with a tool that allows you to telekinetically pick up, rotate, and throw junk or machine parts scattered throughout the environment to solve environmental puzzles. Your tool can also affix items to others, allowing you to construct makeshift bridges, ramps, and towers to aid in exploration.
To confound your team's efforts, each of you spawns in with a battery representing your health, and hazards will chip away at that health if you're not careful. You can't survive being in water, for example, and occasionally enemy bots will latch onto your character's chassis and begin sucking away your battery. Allies can help you--making a walkway for you to get out of a pool you accidentally fell into, for instance, or pulling off the energy-sucking enemy bots and tossing them away--but they can harm you too. With a simple click (purposeful or by mistake), you can push an ally off a ledge to their demise or steal their battery to power something you need.
Continue Reading at GameSpotControl Resonant Gameplay Preview: Doing The Unexpected With The Familiar
In trying to understand something new we have a tendency to draw comparisons to the familiar. That's probably why, in a 30-minute showcase of Control Resonant's gameplay, attendees mentioned Dark Souls, the Batman Arkham games, Alan Wake 2, and Bayonetta. Everyone has a lens they want to look through to bring the unfamiliar into focus.
Remedy insisted that the biggest influence on Control Resonant is its predecessor, Control. The only influences that director Mikael Kasurinen and combat designer Sergey Mohov overtly acknowledged were Neon Genesis Evangelion and Sucker Punch's InFamous: Second Son.
The former, a story about a traumatized boy defending a city from alien incursions using a biomechanical humanoid mecha in the hopes he will be able to understand himself and earn approval from others, is an apt point of reference for Control Resonant's protagonist Dylan Faden. Dylan, the brother of Federal Bureau of Control's director Jesse Faden, is a powerful parautilitarian who has abilities by way of a connection to an otherworldly entity called Polaris. Despite showing huge potential, Dylan was deemed to be unstable, going so far as to kill or cause the deaths of other FBC agents. In the events of the first game, Dylan was left in a coma after having The Hiss, another hostile entity, purged from his body.
Continue Reading at GameSpotBattlefield Redsec Is Dumping Wildly Overpowered Marauder Marauder From Battle Royale
In Battlefield Redsec's Battle Royale, the Traverser Mark 2, also known as the Marauder, has proven to be too powerful, thanks to its armor and turret. That's why Battlefield Labs is removing the Marauder from Battle Royale and replacing it with other transport vehicles.
Battlefield Labs made the announcement in a brief update, which explained that the decision came down to player feedback and the team's internal metrics. However, the Marauder could return in a future update. The dev team noted that it's looking into adjustments that would allow that to happen without running into the same issues again.
Last month, Battlefield 6 and Redsec Season 2 launched with over 200 game improvements and quality-of-life changes. It also included new maps, weapons, and additional vehicles. However, producer Phil Girette recently acknowledged that the delay between Season 1 and Season 2 hurt Battlefield 6's momentum.
Continue Reading at GameSpotFanatical's Story Rich Adventures Bundle Includes 17 Killer Narrative-Driven Games
Light on combat, heavy on story, adventure games are such an underrated delight. Fanatical’s Story Rich Adventures Bundle is a celebration of the genre. It includes 17 games, and, like all Fanatical Build Your Own Bundles, the more you add to your cart, the deeper your discount. Pricing starts at three games for $1.65 per key ($4.95 total), but if you add five or more games you'll pay just $1.60 per key, and at seven or more titles, the price per game drops to $1.45. If you add all 17 games to your bundle, you'll pay just $24.65--which is a massive discount compared to the full bundle's $340.78 value.
See at FanaticalAs for the games on offer, two of the marquee options are Heavy Rain and Beyond Two Souls--which are available as a double pack, meaning you get both games for just one slot in the bundle. These cinematic adventures are polarizing to say the least, but they're worth experiencing, whether you come away loving or hating them. Games by Quantic Dream tend to have high production value, cinematic storytelling, and tell stories that are relatively compact, so you can get through them in about 12-20 hours. Heavy Rain is the story of a bereaved father looking for his son who has gone missing, all while a serial killer is on the loose. Beyond Two Souls sees you take on the role of a psychically gifted young girl who grows into her abilities, and you also get to ride a horse at one point, which is cool.
A cozy meditation on mortality, Old Man’s Journey is a quiet, contemplative adventure game you’ll be thinking about long after you finish it. There’s no dialogue in the game; you just see the story unfold as you take on the role of the Old Man, who receives a letter that prompts him to leave home one day. At its heart, it’s a game about loss, and hope, and the rich texture of a life well-lived. Keep your tissues handy.
Continue Reading at GameSpotHow The Division 2's Tougher, Limited-Time Realism Mode Works
Near the beginning of the year, Ubisoft shared plans to bring a Realism Mode to The Division 2 as part of its 10th anniversary celebration. It's designed to make the game even tougher by removing some of the game's more advantageous features, and it's only sticking around for a short time.
As laid out by the game's developers, Realism Mode is only available through the Warlords of New York expansion. But from today to April 2, that expansion will be open to all players so they can have a chance to experience it themselves.
Realism Mode drops most of the video game conventions like the HUD, the map, and hitmarkers. The combat has also been completely re-balanced, and old strategies like shooting limbs aren't going to as effective in this mode.
Continue Reading at GameSpot"They F**ked With Us": Video Game History Foundation Saves A Game From Copyright Trolls
The Video Game History Foundation has beaten a copyright troll and is now able to better preserve Cookie's Bustle, a Japanese point-and-click PC adventure game from the 1990s.
Cookie's Bustle is an obscure game that didn't get much attention or preservation following an initial physical print run around its release in 1999. It's considered an "orphan work" without a clear owner, and is exactly the kind of game the Video Game History Foundation likes to preserve. A new blog post on the foundation's website detailed why that process was more complex than usual.
Cookie's BustleAnytime someone online posted materials related to Cookie's Bustle in recent years, a company called Graceware Inc. filed DMCA takedown notices to remove the content. That's because in 2021, Graceware had claimed copyright ownership and filed trademarks related to Cookie's Bustle. VGHF caught wind of Graceware's aggressive DMCA strategy after they filed one over a VGHF post about obtaining a copy of the game.
Continue Reading at GameSpotHighguard Is Shutting Down Soon
Highguard will officially go offline on March 12, developer Wildlight has announced. This was the expected result, given that player numbers had fallen dramatically and the game was being supported only by a skeleton crew following mass layoffs at the company.
More than 2 million people played Highguard, the studio said, and "many believed in what we were building." Wildlight said it is "deeply grateful" for the fans, but admitted, "We have not been able to build a sustainable player base to support the game long term."
Highguard will remain playable until March 12, and Wildlight said it hopes people will come back "one more time to show your support and get those final great matches in while we still can."
Continue Reading at GameSpotDeadlock's Magical Setting Carries On A Storied, And Welcome, Tradition
Upon booting up Deadlock, Valve's latest MOBA/hero-shooter hybrid, players are treated to a hell of a visual: the New York City skyline plunged in shadows, illuminated only by the windows of its skyscrapers and a series of occult sigils. One in particular sits above the tallest building in the shot, and above it, a dark swirl builds in the clouds; ghastly pigeons perch on a nearby roof, emitting an eerie, green glow. There's clearly magic at work here, and it keeps sucking me back into the orbit of Deadlock's "Cursed Apple."
If you were to ask me, I'd tell you that New York City has always been a touch magical. At least, I was frequently led to believe it is. As a boy, I read books like Suzanne Collins' Gregor the Overlander, which imagined a vast Underland just beneath New York City's surface filled with humans, giant talking rats, and bats named after figures from Greek mythology and history. I also came up on Rick Riordan's Percy Jackson series, which always supposed that Manhattan's skyline was merely a facade for the new home of Mt. Olympus, and that the larger-than-life figures and monsters of Greek mythology were not only real, but around every corner, disguised by a supernatural mist.
Plenty of other fiction has played with the trope of there being a magical society underneath the city as well. Look no further than Remedy Games' Control and its upcoming sequel, Resonant. In that world, the Federal Bureau of Control operates out of an imposing and impossible brutalist structure called The Oldest House that, despite being in the middle of Manhattan, magically conceals itself and all the supernatural goings-on occurring inside its shifting halls. Even Dimension 20's two seasons of The Unsleeping City deals with the thin veil between the mundane and the magical in New York City, and films like Night at the Museum have posited that when the city that never sleeps does in fact grab a wink, our most precious touchstones and pieces of history come to life and play behind our backs.
Continue Reading at GameSpotCapcom Vows To Do Better After Monster Hunter Wilds' PC Issues
Capcom has previously acknowledged that Monster Hunter Wilds has some serious problems on PC that have dogged the game since its release last year. But Capcom hasn't given up on Wilds yet, and it's promising to take the lessons from this Monster Hunter game into its future titles.
In a financial Q&A from earlier this year (which was first shared by Genki), Capcom reiterated its commitment to pushing Wilds to the same level of success as Monster Hunter World or greater over a long-term period. To do that, Capcom plans to resolve the "technical challenges the game has faced," while attracting new players "through pricing strategies."
The report notes that PC games now account for "approximately 50% of total unit sales." Capcom also added that its difficulties with Monster Hunter Wilds on PC has given the company technical expertise that will be put to good use when it develops future games for computers.
Continue Reading at GameSpotSims 4 Console Players Are Finally Getting Custom Content - But There's A Massive Catch
The Sims 4 is adding a new in-game Marketplace where modders can sell their custom content--which includes items like clothing and furniture--a move that will allow console players to officially use any sort of modded content for the first time. But there's a pretty big catch: There will be no free items on the Marketplace, only paid packs that must be purchased with a new currency called Moola. The PC and Mac version of the Marketplace will launch on March 17, with the consoles versions coming "in the next couple of months," according to the announcement.
The idea here appears to be to leverage modders to ramp up production on The Sims 4's kits, which are bundles of create-a-Sim and build mode items that usually cost about $5. Maxis has already roped in modders to help with these in the past with its "creator kits." But with the Marketplace, creators will be able to publish their own kits on their own time without Maxis commissioning them for the job. The Marketplace will only have custom content, not mods that alter gameplay.
On the creator side of this, there's another catch: Items sold on the Marketplace must be exclusive. That means that modders can't offer their Marketplace content anywhere outside the Marketplace--for free or otherwise. There's also no indication that it will be possible to offer free items on the Marketplace. But Maxis emphasized repeatedly in the Marketplace announcement that it will otherwise be business as usual for modders who want to keep operating on modding sites or Patreon, and that the Gallery won't be affected.
Continue Reading at GameSpotHighguard Struggled Because It Is So Sweaty, Dev Says
Wildlight's free-to-play shooter Highguard was not the success that the studio wanted to see, and now senior level designer Alex Graner has said he thinks the gameplay being so intense didn't help.
He said on the Quad Damage podcast that Highguard releasing as a 3v3-only game required "such a high intensity of communication" with teammates. "It doesn't leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard," he said, as reported by Kotaku.
"3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, you name it," Graner added.
Continue Reading at GameSpotHelldivers 2 Players Sure Do Love Blowing Up Their Teammates
The Second Galactic War rages on in Helldivers 2, with more than 8.6 billion Helldivers giving their lives last year. Of that number, 177 million were from friendly fire.
That's just one of the staggering statistics revealed by developer Arrowhead Studios in a new infographic charting enemy casualties, friendly-fire incidents, most popular stratagems, and more data from the game's second year.
While billions of Helldivers died defending democracy, it was much worse for Super Earth's foes. According to Arrowhead, Helldivers 2 players killed nearly 280 billion enemies across the game's three factions. The bug-like Terminids made up the majority of those, with 121 billion of the bugs slain over the course of the last year. In return, the Terminids claimed 2.8 billion Helldivers.
Continue Reading at GameSpotMarathon Won't Let Past Seasons Give You An Edge
Bungie's Marathon launches soon, and similar to its work on Destiny 2, the extraction shooter will be anchored by seasons that run for three months at a time. Each season is designed to contribute to the evolution of Marathon over time, but the main takeaway is that as soon as a new one begins, all players will have their progress reset to zero.
Bungie says that seasonal resets will include everyone's gear, contract progression, faction progression, and player level, but achievements and cosmetics--both earned and paid--will not be affected. Codex progression and liaison contract progression will also carry over, and Bungie says the reset is designed to make loot feel meaningful while keeping the game dangerous. "It's a way to say goodbye to the old, welcome the new, and kick off a journey from zero-to-hero with new ways to play, content to master, and things to discover," Bungie added.
Seasons will also be free for all players and won't require them to purchase expansions or DLC to access. As players complete contracts and progress through faction upgrades, they'll steadily increase their power and gain access to better gear from the armor, allowing them to craft their ideal build and recover easily from a bad run on Tau Ceti 4. Once a season starts to draw to a close, Bungie explained that this will create a sense of urgency as players decide to jump into battle with their best gear before they lose it.
Continue Reading at GameSpotPrime Video's Life Is Strange TV Series Casts Its Leads
Last fall, Prime Video announced that it's adapting Square Enix's Life Is Strange as a live-action TV series. Now, the two primary leading roles have been cast.
Tatum Grace Hopkins will portray Maxine "Max" Caulfield, while Maisy Stella will play her best friend, Chloe Price. Outside of her roles on Broadway--including The Queen of Versailles and For the Girls--Hopkins is virtually unknown in the entertainment industry. Life is Strange will be her first TV role ever.
Stella is better known as a musician, but she has an impressive acting resume as well. She had a co-starring role on ABC's Nashville for six seasons, and had a starring turn opposite Aubrey Plaza in the Prime Video original film My Old Ass. Her next films, Poetic License and Flowervale Street, are slated to debut later this year.
Continue Reading at GameSpotSteam Next Fest's Most-Played Demos Raises A Bit Of An Eyebrow
Steam Next Fest has wrapped up--for now--and out of the thousands of game demos that were available to try, Bungie's Marathon rose to the top of the list. According to Steam, it gathered the data and listed the games below by the number of unique players during Next Fest. While that metric does technically work, it does raise an eyebrow around the definition of a demo during Next Fest.
Bungie had labeled this preview of Marathon as a "Server Slam" test that was open to everyone for several days and was primarily designed to stress-test the game's online functionality while providing feedback to the studio. Does that count as a demo, let alone a Next Fest demo? That's debatable, given the origins of Next Fest, which sprang to life in 2019 as part of a week-long Steam Game Festival that was held in conjunction with The Game Awards.
The event originally promised a selection of time-limited game demos for upcoming games, with it eventually transforming into Steam Next Fest a few years later. The first Next Fest of the year has been criticized for being flooded with far too many demos, with users on the Steam Forums calling out developers for diluting the event with AI slop that drowns out legitimate efforts from other studios and publishers. To make things even more complicated, many of the Next Fest demos went live several days before the event kicked off--in an effort to gain some visibility--while other studios submitted older demos for Next Fest that had been active for several months already.
Continue Reading at GameSpotViral Punch The Monkey Story Becomes A Video Game
If you visited the internet in the past two weeks, you probably know about Punch the monkey, the adorable little guy who was abandoned by his mother and shoved by his zoomates, turning to a stuffed animal from IKEA for love and attention. He later found friends in his enclosure at the Ichikawa City Zoo, but the story isn't over yet. A video game based on Punch the monkey has now arrived.
Zoo Fighter, as it's called, is a free web game made by former Fortnite developer Marcus Brown, who developed the game under the name Richie Branson.
In the game, you play as Punch and tap the screen on mobile, or click your mouse on desktop, to swat away bullies. Knock out 100 and Punch gets to go to a sanctuary, instead of a zoo. And that's the point of the video game. "This game is a love letter to all animals doing a bid at the zoo. Animal sanctuaries are often better for primates than zoos because they put the animals' well-being first instead of public display," reads a line from the game's description.
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