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Updated: 2 hours 28 min ago

How To Unlock The Bioreactor In Subnautica 2

Wed, 05/20/2026 - 07:20

Do you want to unlock the Bioreactor in Subnautica 2? This massive fixture creates energy for your base, and all you need to do is put a few fibers and fuels to keep it running. That said, you still need to scan a bunch of blueprints for it.

Table of Contents [hide]
  • Subnautica 2 base guide - The BioreactorSubnautica 2 base guide - The Bioreactor

    The Subnautica 2 Bioreactor can only be unlocked upon scanning three fragments. Several are scattered in the Shallows region, and we've listed a few that we've found in our playthrough. As usual, we encourage you to read our mini-walkthrough, since it gives you an idea as to where you ought to go next for the campaign.

    Bioreactor fragment #1

    You're going to stumble upon this Bioreactor fragment sooner or later. That's because it's in the area that gets a marker for the Chap blackbox signal (assuming you're doing the tasks given by the NOA Terminal).

    Continue Reading at GameSpot

How To Unlock The Thermal Plant In Subnautica 2

Wed, 05/20/2026 - 07:20

Are you searching for the Thermal Plant in Subnautica 2? This is a viable source of power for your base, but you need to head to a more hazardous area just to obtain it. Our guide has all the details that you need.

Table of Contents [hide]

Subnautica 2 base guide - The Thermal Plant

The Subnautica 2 Thermal Plant is unlocked once you're able to scan two of its fragments. The good news is that a couple of fragments are right next to each other. The bad news is that they're located in a location that's not for the faint of heart.

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How To Grow Plants In Subnautica 2 - Growbed Blueprint Location Guide

Wed, 05/20/2026 - 07:20

Are you curious about how to grow plants in Subnautica 2? Various types of alien flora can be collected and harvested for all sorts of use. However, you must first find an object known as a Growbed.

Table of Contents [hide]Subnautica 2 base guide - Growing plants via the Growbed

To unlock the Growbed, you need to travel quite far from your Lifepod. If you're playing on Survival Mode, then we encourage you to check our mini-walkthrough, since it should help you find the blackbox signals that you should track.

Assuming you've already done some early-game tasks, you'll learn of another location called the Tadpole Pens. Upon completing the objectives there, you'll be told about another biome with an area called the Alien Ruins.

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Star Wars Jedi Veteran's Dungeons & Dragons Game Has Been Canceled

Wed, 05/20/2026 - 06:53

In June 2025, Wizards of the Coast announced a partnership with Giant Skull--the studio founded by Star Wars Jedi: Fallen Order and God of War III director Stig Asmussen--for a "single-player action-adventure title set in the world of Dungeons & Dragons." Unfortunately, that project has now been canceled just shy of the one-year anniversary of that announcement.

According to Bloomberg, Wizards of the Coast's parent company, Hasbro, and Giant Skull both confirmed that the untitled Dungeons & Dragons game is no longer happening.

"We assess concepts at every stage of development," said Wizards of the Coast in a statement. "While we decided not to pursue an early concept from Giant Skull, we have great respect for Stig Asmussen and his team and value our ongoing relationship." The company reportedly added t,” a spokesperson for Wizards of the Coast said, adding that it is still talking pitches from Giant Skull about new potential projects.

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Another Steam Game Gets Removed Over Malware

Wed, 05/20/2026 - 06:02

Another title on Steam has been exposed for unleashing malware on unsuspecting buyers and removed by Valve. But the twist this time is that a popular YouTube account helped expose the game in question.

YouTuber Eric Parker shared a video (via Insider Gaming) that illustrated how the free-to-play survival-horror game Beyond the Dark was set up to steal data from players. As laid out by Parker, the malware was hidden in a file called UnityPlayer.dll. Steam subsequently removed Beyond the Dark and the game is no longer on the platform.

In a further twist, PCGamesN notes that Beyond the Dark was originally uploaded to Steam in December 2024 under the name Rodent Race, which appears to have been an entirely different game. Earlier this month, Rodent Race was apparently replaced by Beyond the Dark, which PCGamesN theorizes was done in order to bypass any security checks from Valve.

Earlier this year, the FBI announced a criminal probe into games on Steam that were infected by malware. The bureau invited members of the public to come forward with any information they had about the crimes, and the announcement appeared to suggest that the infected games came from the same suspect or suspects.

Although Valve previously announced security measures on Steam that were designed to prevent malware from being spread, there were some notable instances of it happening in the last year. A streamer alleged that one of those infected titles stole money from the funds he was using for his cancer treatment.

The FBI's investigation is ongoing, and any player who downloaded infected games from Steam between May 2024 and January 2026 has been asked to fill out a form on the FBI's site.

Another Steam Game Gets Removed Over Malware

Wed, 05/20/2026 - 05:33

Another title on Steam has been exposed for unleashing malware on unsuspecting buyers and removed by Valve. But the twist this time is that a popular YouTube account helped expose the game in question.

YouTuber Eric Parker shared a video (via Insider Gaming) that illustrated how the free-to-play survival-horror game Beyond the Dark was set up to steal data from players. As laid out by Parker, the malware was hidden in a file called UnityPlayer.dll. Steam subsequently removed Beyond the Dark and the game is no longer on the platform.

In a further twist, PCGamesN notes that Beyond the Dark was originally uploaded to Steam in December 2024 under the name Rodent Race, which appears to have been an entirely different game. Earlier this month, Rodent Race was apparently replaced by Beyond the Dark, which PCGamesN theorizes was done in order to bypass any security checks from Valve.

Continue Reading at GameSpot

Upcoming Open-World RPG Has “Potato” Graphics Setting Below Even Minimum Specs

Wed, 05/20/2026 - 05:27

Indie-RPG Outward 2 is releasing on Steam early access on July 7, and developer Nine Dots Studio wants to make sure you know that even if your PC is an ancient-potato rig, the game will run just fine.

In a new video announcing the co-op survival RPG's release date and system requirements, Nine Dots revealed the game looks great on max settings with at least a GeForce RTX 40780 and 32GB of RAM. But what Nine Dots really wants people to know is how it runs on some of the worst settings imaginable, and it has delivered.

https://www.youtube.com/watch?v=AEDeIEOZs9c

If you are somehow still rocking a GeForce GTX 750 TI with only 8 GB, you're in luck, as Outward 2 comes equipped with a "potato" settings preset that is even below the "very low" settings found in the game's minimum system requirements.

Potato Specs For Outward 2
  • Avg Performance - 1280 x 720 @ 30FPS
  • GPU - GeForce GTX 750 TI
  • CPU - FX 6300 x 6
  • RAM - 8GB

What does that look like in motion, exactly? Surprisingly decent. As detailed by Nine Dot's "new tech guy," Mister Potato, Outward 2 looks to run fairly well on even the lowest of low settings. The video even shares a look at the game running in "couch potato" co-op mode. You can check out the full spec breakdown below. The open-world RPG will be holding a closed beta from May 26 to June 8, one where players will get to check a new region not featured in previous playtests.

Unlike many other power-fantasy-focused RPGs, Outward 2 makes clear players are not superhumans or magically gifted chosen ones. Instead, players will pick an origin and starting location. From there they'll embark on an adventure to seek out trainers and learn new skills, having to carefully manage their inventory and supplies along the way.

Combat isn't about being more powerful, but about careful preparation, as players will need to use potions, traps, spells, and other gear to gain an upper hand. Defeat will mean having to live with the consequences, as the game's auto-saving will discourage save scumming, with Nine Dot promising players will need to "live with their failures" and the "scars of defeat." It all sounds like a punishing, but rewarding journey, albeit one that will perhaps be made a little more manageable by the fact that the entire game can be played in online or split-screen co-op.

Nine Dot hasn't yet detailed how the early-access version of Outward 2 will differ from the finished product, with many players on the game's subreddit seeming blindsided by the early-access announcement. If nothing else, players can at least take solace in the fact that even the lowliest of PCs will be able to handle the adventure.

The Best RPGs To Play In 2026 View Images

The Sims 4 Producer Addresses Recent Update And Marketplace Complaints

Wed, 05/20/2026 - 05:10

EA has released another massive base game update for The Sims 4, featuring hundreds of bug-fixes, a new clothing category, and major overhauls to the way Sim-parents interact with Infants and Toddlers. GameSpot spoke to Sims 4 producer Morgan Henry via email to get a better idea of how these new features work, which bugs the team is working on fixing in the near future, and what's next for The Sims franchise.

Henry has been a part of The Sims 4 team since 2018, overseeing the production of many of the game's 100+ DLC packs. But she says the new base game update--which is available to all players, free of charge--is one of its biggest patches yet, and she's especially fond of the improvements to interactions between Sim-parents and their Infants.

GameSpot: This new update is huge. What aspects of the update are The Sims 4 team most excited for players to get their hands on?

Morgan Henry: It's a difficult toss-up between Base Layers and the updates to Infants. Base Layers add new ways to style existing Tops and Full Body outfits and provide more avenues for expression. We've had fun seeing the combos we can make with them. But… the Infants updates are so nice. I’m a big family player myself, and Infants are such a big part of that gameplay loop. Improving Infants was a real challenge, and the team put so much love and work into it.

One of the biggest issues players have been complaining about lately is a bug that makes all photos and selfies taken by Sims turn completely black. The new update addresses this bug, but the patch notes don't clarify if it works retroactively. Does the new update restore photos in save files where they've all gone black, or does this fix only prevent future photos from disappearing?

Henry: "Black Photo" bugs are very complex, and we know they are very disruptive to our players, so addressing them has been one of our top priorities. There isn't one individual "Black Photo" issue, as each one is unique both in [terms of] what's causing it and how it presents itself, with [each type of photo bug requiring] its own steps to reproduce and requirements for a fix, which has caused a lot of confusion in the community, and even for us unraveling them at times.

One challenge is that some "Black Photos" can be restored and some can't. After our last update, many of the reports involved photos not being able to be restored, even though the bug that caused the issue had been fixed. Recovery depends on if the image data still exists in the save and it failed to load, or if the photo was deleted. Because it varies from bug-to-bug, our patch notes now include detailed entries explaining each "Black Photo" fix and if it's retroactively recoverable.

Each release, we've been fixing all of the "Black Photo" bugs in our database and closely monitoring reports, digging deep on each one to understand when, how, and why it was introduced. Our QV team also does extensive extra testing on the side to produce new ways to create [Black Photo bugs] to proactively address them for players. At this time, we’ve addressed all known "Black Photo" bugs in our database, but, we'll be watching player reports on this topic closely and verifying new reports to see if there are examples of lingering non-retroactive fixes for old reports, or actual new unaddressed cases.

Of the many bug fixes featured in this update, which one was the most challenging for the Sims 4 team to tackle?

Henry: Frequent Infant pick-ups and put-downs was the most challenging issue we addressed as a whole. This was actually a series of different fixes and updates, tracked across multiple tasks. Summed up, Infants can't walk, so they're dependent on other Sims to move them around. Anytime Sims are physically holding or touching other Sims, things get complicated. Horses were complicated. Infants are no different. After all, what's a caregiver if not a big horsey for the Infant? (Joking!)

We held break-down meetings where we watched a lot of gameplay in slow motion, checked logs, interaction queues, and determined the different reasons an Infant would be picked up. Sometimes, this behavior was on purpose. Other times, there were some valid conflicts that we needed to resolve with a bug. And that's just figuring out when to pick them up! We also had to address improvements for when, how, and where to put them down.

There are times they'll still be picked up and put down for positioning, which is just how the game works, but all-in-all, the experience feels greatly improved (despite how challenging it was) and our team is very proud of how it turned out. We hope players are as excited as we are!

It's nice to hear we'll have so many swatches for the new Base Layer items. Are there any plans to expand swatch options for other clothing items?

Henry: Because Base Layers are meant to mix and match with all Tops and Full Body assets across all packs, we really wanted there to be a wide variety of color and pairing options to start. We're always listening to feedback, but we don’t currently have plans to add new swatches for previously released clothing items.

A look at The Sims 4's new Base Layers selection.

Will we ever see a color wheel option for Sim hair, like the one used to customize the fur of cats, dogs, and horses? Are there any plans to expand Sim hair color swatches to more than the standard 24 shades?

Henry: This isn't something the team is actively developing right now, but we always appreciate hearing feedback from players about the customization options they'd like to see in the game.

How does The Sims Team feel about the player response to The Sims 4's new paid mod marketplace?

Henry: We really appreciate players sharing their thoughts with us. The Sims community is passionate and creative, and feedback from our players and Makers is already helping us really understand what's working, what needs to be a bit more clear, and how we can continue to improve the Marketplace over time.

Players can still enjoy The Sims 4 the way they always have with the custom content and mods that the existing custom content community continues to share. Our hope is that the Marketplace adds to that experience, not replaces it. It's meant to give players more ways to discover content, expand creative options for console players, and create more opportunities to support our creator community.

Creative expression has always been a huge part of The Sims, and that’s something we want to continue supporting. As the Marketplace grows, we'll keep listening to both players and Makers to make sure it feels like a thoughtful, complementary part of the larger Sims experience and creative community.

As far as bug fixes go, a large part of this update is dedicated to Infants/Toddlers and autonomous Sim behavior. Can you give us a hint about what part of the game you're focusing your attention on next when it comes to major overhauls?

Henry: We know autonomy is a very important topic to players, it's part of what makes The Sims so special! For our next few updates, we want to focus on general autonomy alongside top community-reported issues.

We already have a number of autonomy improvements in the works, from bigger changes like Sims properly facing each other during social interactions, to smaller tweaks like Sims who dislike gardening no longer gardening autonomously. We're also planning to put a lot of effort towards cutting down on spam Sims get from their phones and in The Sims' notification UI, which will hopefully make the game flow better and feel more relaxing.

We have more food, drinking, and dining autonomy improvements in the works based on other feedback we've received, too, and we're always tracking top-reported and voted-on issues from EA Forums as well as feedback from our Discord and Reddit threads pertaining to these topics. We're quite busy, but [are] having a lot of fun working so closely with the community to direct our focus!

Upcoming Open-World RPG Has "Potato" Graphics Setting Below Even Minimum Specs

Wed, 05/20/2026 - 05:10

Indie-RPG Outward 2 is releasing on Steam Early Access on July 7, and developer Nine Dots Studio wants to make sure you know that even if your PC is an ancient-potato rig, the game will run just fine.

In a new video announcing the co-op survival RPG's release date and system requirements, Nine Dots revealed the game looks great on max settings with at least a GeForce RTX 40780 and 32GB of RAM. But what Nine Dots really wants people to know is how it runs on some of the worst settings imaginable, and it has delivered.

If you are somehow still rocking a GeForce GTX 750 TI with only 8GB, you're in luck, as Outward 2 comes equipped with a "potato" settings preset that is even below the "very low" settings found in the game's minimum system requirements.

Continue Reading at GameSpot

The Sims 4 Producer Addresses Recent Update And Marketplace Complaints

Wed, 05/20/2026 - 05:10

EA has released another massive base game update for The Sims 4, featuring hundreds of bug-fixes, a new clothing category, and major overhauls to the way Sim-parents interact with Infants and Toddlers. GameSpot spoke to Sims 4 producer Morgan Henry via email to get a better idea of how these new features work, which bugs the team is working on fixing in the near future, and what's next for The Sims franchise.

Henry has been a part of The Sims 4 team since 2018, overseeing the production of many of the game's 100+ DLC packs. But she says the new base game update--which is available to all players, free of charge--is one of its biggest patches yet, and she's especially fond of the improvements to interactions between Sim-parents and their Infants.

GameSpot: This new update is huge. What aspects of the update are The Sims 4 team most excited for players to get their hands on?

Continue Reading at GameSpot

Civilization 7 Is A Completely Different Game Following The Test Of Time Update

Wed, 05/20/2026 - 04:52

Firaxis Games and 2K released the highly anticipated Test of Time update for Sid Meier's Civilization VII today, May 19. It's the most substantial update the 4X strategy game has received since its February launch, reworking how Civilization functions and how victories are achieved in ways that radically change the game.

When Civilization 7 came out, one way it radically differed from previous games in the series was that it had players pick a new Civilization each time they entered a new age. This change was a contentious one within the franchise's community, and the Test of Times update backtracks by introducing "Time-Tested Civs" that withstand age transitions.

Instead of changing civilizations, players will be able to add specific units or infrastructure from other civilizations to their repertoire. Each civilization will also have an "apex age" where it's the most powerful. You can still switch if you want, but I suspect that Time-Tested Civs will quickly become the preferred way to play for many.

https://www.youtube.com/watch?v=jSnk8JTY_mw

In addition to Time-Tested Civs, this update scraps the Legacy Path system and, in turn, how victories work. Previously, Legacy Paths focused players down one of four paths -- cultural, military, scientific, or economic -- to progress through ages. Now, players have to complete Triumphs across six attributes -- cultural, diplomatic, economic, expansionist, militaristic, and scientific -- to progress, giving a bit more freedom in what to pursue.

Victories are also mostly decoupled from the Triumphs system. It's now possible to pursue military, cultural, economic, and scientific victories as early as the Exploration era, depending on how far ahead you are of your opponents in achieving said victory. Together, Time-Tested Civs, Trimpuhs, and the reworked victory conditions fundamentally change how Civilization VII works and should go a long way toward winning back fans of the older games who didn't like its changes.

There's even more to this update, including the addition of Alexander the Great as a leader, the Fractal Continent map, new dedicated Commerce and Advisor Council screens, and updates to game balance, map generation, and narrative events. This certainly feels like the best time since launch to try the game out. 

If you want to do that, the updated version of Civilization VII is available on PC, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. A mobile version of the game is also available on Apple Arcade.

People Are Turning Real Life Into Fake Video Games And It Actually Looks Cool

Wed, 05/20/2026 - 04:16

Video game menus have a tough job, as they're designed to grab your attention for a brief moment in time. They're an art form to successfully pull off, and on social media, people are taking notice of them. One of the new trends emerging currently is IRL video game menus, as people are turning themselves, friends, and cats into stars for custom-made interfaces for games that sadly don't exist.

That doesn't mean that you can't enjoy these quick breaks from reality, and some of these menus are very slick. They embody some of the coolest designs seen over the years, with games like Batman: Arkham City, Metal Gear Rising: Revengeance, and God of War's 2018 reboot serving as inspiration. Those games--and many others--all have a similar main-menu vibe, as they constantly switch between 3D models that are barely frozen in time, highlighting several action-packed scenes and poses.

We've gathered up a few examples below, as well as a few tips on how you can make your own video for your own social media profile.

Continue Reading at GameSpot

Civilization 7 Is A Completely Different Game Following The Test Of Time Update

Wed, 05/20/2026 - 03:38

Firaxis Games and 2K released the highly anticipated Test of Time update for Sid Meier's Civilization VII today, May 19. It's the most substantial update the 4X strategy game has received since its February launch, reworking how Civilization functions and how victories are achieved in ways that radically change the game.

When Civilization 7 came out, one way it radically differed from previous games in the series was that it had players pick a new Civilization each time they entered a new age. This change was a contentious one within the franchise's community, and the Test of Times update backtracks by introducing "Time-Tested Civs" that withstand age transitions.

Instead of changing civilizations, players will be able to add specific units or infrastructure from other civilizations to their repertoire. Each civilization will also have an "apex age" where it's the most powerful. You can still switch if you want, but I suspect that Time-Tested Civs will quickly become the preferred way to play for many.

Continue Reading at GameSpot

Forza Horizon 6 Finally Fixes One Of The Series' Most Annoying Aspects

Wed, 05/20/2026 - 03:34

Forza Horizon 6 offers another massive open world to fulfill your every racing and car culture desire, but among all the headlining features it offers, it also addresses a small but annoying milestone of the franchise that has irritatingly been seen in every previous entry in the series: a goal that insists you drive down literally every last stretch of road.

There are always hundreds of roads in these games, and you don't get credit for driving on a road until you've driven the whole length of it. The game tracks which roads you've been on by changing them from gray to white (or orange for dirt roads) on the map screen.

For those who wanted to complete this feat and unlock the related Achievement or Trophy, this often meant painstakingly scanning over the map after many hours to find small patches of grayed-out roads that you'd not yet cruised over. Thus, maddeningly, the closer you were to finishing this task, the harder it was to spot the little bits you'd missed.

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A Mythic Diablo 4 Discovery Just Upended Every Top Build

Wed, 05/20/2026 - 03:23

There is now proof that Diablo 4's most powerful and rare items, Mythic Uniques, can appear in Charm form, and it's sending the game's community into a theory-crafting frenzy.

Diablo 4's Lord of Hatred expansion released last month and completely retooled how building a character works in Blizzard's ARPG with the introduction of the Talisman and Charms. Charms are essentially passive bonuses players can equip separate from armor and weapons, allowing for even more build customization through additional effects and even set bonuses.

It was known that every Unique item in the game could be found as a Charm (or even created using the Horadric Cube), granting access to the often build-defining affixes Uniques possess without having to sacrifice a gear slot. What wasn't known was that there are actually Charm versions of the best items in all of Diablo 4--Mythic Uniques like Heir of Perdition.

As highlighted in a video uploaded by user J. Rodrigues on YouTube and spotlighted by content creators like Rob2628, Mythic Unique Charms are indeed real. Rodrigues found one and uploaded proof, and later clarified in the comments it dropped as a reward from turning in a batch of War Plans. Others have chimed in on Reddit to state they, too, have found Mythic Unique Charms, like this user stating they found a Ring of Starless Skies Mythic Unique Charm.

https://www.youtube.com/shorts/Qv_fMUlM-F4

Knowing that Mythic Uniques can be Charms opens the door to some truly wild character possibilities. Where normally a powerful Mythic Unique item like Heir of Perdition or Harlequin Crest takes up a head slot, having one of them as a Charm opens up the option to just use both--one as a helm and one as a Charm. The Grandfather, one of the best weapons in the game, is also a Mythic Unique. Being able to take its power and use it as a Charm, while still getting to keep a powerful, damage-boosting affix on an existing legendary or Unique weapon, is a huge potential damage spike.

It's not exactly clear if Mythic Unique Charms have been in the game since Lord of Hatred launched on April 28 or whether the game's most recent patch on May 13 secretly added them. So far, it's also unclear if players are able to craft them in the same way they can regular Unique Charms. What is apparent, however, is that every top build in Diablo 4 is about to change dramatically, as players start to hunt for these elusive items.

Mythic Unique Charms might not be the only surprise change to come out off Diablo 4's latest patch. One small bug fix is now enabling players to become basically immortal, though it seems like only a matter of time before Blizzard steps in to address the new Resolve-stacking meta.

Games Like Diablo To Loot Your Way Through In 2026 View Images

A Mythic Diablo 4 Discovery Just Upended Every Top Build

Wed, 05/20/2026 - 02:26

There is now proof that Diablo 4's most powerful and rare items, Mythic Uniques, can appear in Charm form, and it's sending the game's community into a theory-crafting frenzy.

Diablo 4's Lord of Hatred expansion released last month and completely retooled how building a character works in Blizzard's ARPG with the introduction of the Talisman and Charms. Charms are essentially passive bonuses players can equip separate from armor and weapons, allowing for even more build customization through additional effects and even set bonuses.

It was known that every Unique item in the game could be found as a Charm (or even created using the Horadric Cube), granting access to the often build-defining affixes Uniques possess without having to sacrifice a gear slot. What wasn't known was that there are actually Charm versions of the best items in all of Diablo 4--Mythic Uniques like Heir of Perdition.

Continue Reading at GameSpot

Darksiders Warmastered Charges PS5 Players For An Upgrade Xbox Already Gives Away For Free

Wed, 05/20/2026 - 02:15
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Darksiders has returned to consoles, as THQ Nordic has re-released the first game's Warmastered edition on PS5 and Xbox Series X|S. The good news is that if you're on Xbox and already own Darksiders for Xbox One, that upgrade is free and brings with it native 4K rendering, 60fps gameplay, and a new Photo Mode.

The bad news is that if you're on PS5, upgrading the PS4 edition is going to cost you $10 (via Prima Games). It's worth noting that, beyond the photo mode, the new current-gen edition only adds a bump in resolution and frame rate, features that many game developers have added for free to their respective titles throughout the current console generation.

So what's going on here? Most Xbox games with upgrade paths are free as part of the console's Smart Delivery system. Introduced alongside the Xbox Series X|S consoles in late 2020, the feature automatically ensures that you're getting the best version of a game you've previously purchased, regardless of your console's generation. For example, purchasing a Smart Delivery game for your Xbox One means that you'll gain access to its optimized version if you hop to Xbox Series X|S.

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Xbox Users Want Microsoft To Double Down On What Once Made Xbox Different

Wed, 05/20/2026 - 01:05

Big changes have been happening at Xbox over the last couple of months--from Xbox Game Pass price modifications to an all-caps rebranding--and Microsoft's gaming division is now looking to hear directly from its users with the launch of the Xbox Player Voice.

Essentially a hangout for gamers to voice their thoughts and ideas, the Xbox Player Voice is a Reddit-like forum for comments that users can vote on so that its visibility is boosted. Teams analyze feedback and ideas that could potentially be implemented in the Xbox ecosystem, but Microsoft did stress that not every idea will make the cut.

"We want to be clear: this doesn't mean every piece of feedback will turn into a feature or result in a change," Microsoft wrote. "Building across a large, global platform means weighing a lot of inputs. But better visibility helps close the gap between what you tell us and what you see happen next on Xbox."

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Dishonored 3 Hopefuls Should Try Thick As Thieves

Wed, 05/20/2026 - 01:00

The immersive sim is a genre that doesn't get enough love, so every time a new one comes around, I'm interested in it simply on the basis of it existing. Of course, beyond that, only the good ones keep me for long. I've put about four hours into Thick As Thieves, the new single-player and co-op stablemate to games like Thief and Dishonored, and while it doesn't yet stand (tip)toe-to-toe with those titans of the genre, it's definitely doing enough right that I'm invested in seeing how it progresses through early access.

Thick As Thieves recently made headlines when it was announced that it would no longer be PvPvE, and instead is meant to be played solo or in two-player co-op, cutting out the competitive side of it entirely just weeks before launch. It felt like a late swerve, but I can't say it's created obvious issues. It's a lot of fun in solo, and though I haven't had a chance to play co-op yet, I can see that, assuming it's no technical hurdle, it could be even better in that case.

Thick as Thieves plays very much like the games that inspired it, albeit with some early-access touches, for better or worse. At launch, there are two maps, with more to come later, and you'll drop into each one from a randomized point on its outskirts. You'll need to stick to the shadows, dodge patrolling guards--including ghosts who can phase through walls--evade security cameras, pickpocket keys, and escape with quest items and other loot. It's the sort of game where you'll spend most of your time crouching, and even on the game's base difficulty, there's a strong emphasis on needing to stay quiet and blanketed in darkness. It's a true im-sim so, naturally, you can also flush the toilets.

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Log On To Fortnite To Watch 12 Minutes Of The Mandalorian And Grogu

Wed, 05/20/2026 - 00:25

Disney and Fortnite are teaming up to promote the upcoming Star Wars film The Mandalorian and Grogu with a new in-game screening area that will allow players to watch the first 12 minutes of the movie. The map is live right now, and you can find the Mandalorian and Grogu Watch Party Island in the Discover section of the lobby. And the good news is there's more to do there than just watch the clip, since the map is a small open world with quests that players can complete.

https://www.youtube.com/watch?v=9fZx17yaqmY

The activities around the map, which is set on the planet Nevarra from the show and movie, are similar to the relatively simple quests of Lego Fortnite Brick Life--think fetch quests and defeating stormtroopers. It's not particularly complex, but there's a lot more content here than you'd probably expect. Fortnite has had many watch party islands in the past, but none have really been quite this robust.

This watch party island, made in Unreal Editor for Fortnite, is part of Fortnite's ongoing push for custom Star Wars experiences in Fortnite, like the new modes we tried out at the beginning of May. In that way, this watch party map serves as a pretty compelling proof of concept for a quest-based open-world map--it's not too tough to imagine somebody being able to use a map like this to tell an interesting story, since the environment on this map already looks like it was ripped straight from a AAA game anyway.

In addition to showing the clip from the movie, director Jon Favreau will answer fan questions in a special presentation on May 26, after the movie is out, so he can talk about the making of the film and the story. Anybody who spends 20 minutes in the Mandalorian and Grogu watch party island will be granted a free loading screen.

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