Game News
PSA: Pokemon Pokopia Has Mouse Controls, And They're Pretty Great
Pokemon Pokopia is turning out to be something of a surprise system seller for Nintendo Switch 2, which also means that it's a good showpiece for some Switch 2 features. The increased horsepower means it's nice to look at without having to scale down on Switch 1, and its social features could be useful for GameChat. But one particular nice-to-have feature could escape your notice entirely: The game uses the Switch 2 mouse controls, and they're pretty good to boot.
It's very easy to miss this feature. In fact, having played many hours for review, it never once came up. Per Eurogamer, it only pops up incidentally, if you happen to lay your Switch 2 Joy-Con on its side, which the system automatically detects as mouse mode. That in turn makes a cursor pop on-screen, accompanied by a text box explaining mouse controls. If you never put it in this position you'd probably never even realize it's an option. For those who use a Pro controller or play exclusively in handheld with the Joy-Cons attached, you'd never stumble upon it at all.
With mouse controls you can point your cursor to manipulate the environment, giving you fine control over functions like laying blocks. The ever-useful Rock Smash function is actually much better this way, since you can smash from further away by pointing your cursor, rather than having to physically move your Ditto to the right spot.
Continue Reading at GameSpotWorld Of Tanks Is Crossing Over With Mafia For Some Reason
2K Games and Wargaming are teaming up for an unexpected crossover event.
From March 19-29, World of Tanks is adding Mafia-themed content with the Battle Pass Special: Mafia. "A renowned family of decent people has arrived in World of Tanks. These respectable gentlemen from the fine city of Lost Heaven provide valuable services," reads a line from the description.
The centerpiece of the crossover is the "Predatore" tank from Italy. The specs for the Predatore include a view range of 390 meters, a top speed of 62 km/h, with up to 22 km/h in reverse. You can see the tank in action in the video above.
Continue Reading at GameSpotResident Evil Requiem Is Selling Faster Than Any Game In The Series
Just a few days after Capcom reported that Resident Evil Requiem had set a franchise best with 5 million sales in its launch week, the company has had to update those figures. The horror hit has increased its lifetime sales to 6 million units sold globally, which now makes it the fastest-selling Resident Evil game to date. In total, the Resident Evil franchise has now sold 183 million units since it kicked off in 1996.
Those numbers will likely increase in time as Capcom has confirmed that a new story expansion is in development, and while that won't be out for a while yet, more immediate updates include a photo mode and a mystery minigame. Capcom had previously attributed the success of Resident Evil Requiem to a well-run marketing campaign and the game catering to a wide variety of players with its difficulty modes while still retaining its core survival-horror appeal. The company confirmed ongoing support and additional game content as the series celebrates its 30th anniversary.
"Capcom is readying various plans for this anniversary to delight series fans, such as a collaboration between Universal Studios Japan and Resident Evil Requiem in 2026, and orchestral concerts in Japan, the US, and Europe," Capcom said in a press release.
Continue Reading at GameSpotMarvel Rivals' Staying Power Comes Down To One Key Strategy
Launching a live-service game might be one of the toughest prospects in the video game industry currently, as several ambitious titles have sadly failed to find an audience and have folded shortly after launch. Marvel Rivals isn't one of those games, as the free-to-play action game has maintained its momentum with a constant influx of new heroes and game modes since it first hit PC and consoles in December 2024.
While the market might be tough, Marvel Rivals executive producer Danny Koo believes that there is space for both single-player and live-service games to flourish, as the industry has gone through numerous phases over the decades where certain ideas and genres were declared to be at death's door. The key to success for other studios might lie in being nimble and agile enough to adapt to the needs of an audience quickly.
"I think live-service is going to continue; there's a place for it. Single-player games are going to continue; there will be a place for it," Koo said to GameSpot at GDC 2026. "Over the course of 22 years, it's the same narrative being looped based on whichever slice of timeline you look at. Like, once upon a time, it's like AAA games are dead, indie games are in trouble. It's never-ending, the medium is evolving, and we have to be nimble enough to adopt technology and go where the audience is."
Continue Reading at GameSpotThe Director Of The Next Resident Evil Movie Has Already Beaten Requiem Twice
If you needed more proof that Weapons director Zach Cregger has the credentials to make a new Resident Evil film, look no further than his play history. According to a reporter, Cregger has already completed the latest game in the franchise twice.
Deadline writer Destiny Jackson shared a photo of herself and Cregger on X, with the caption mentioning that she "talked to him about Resident Evil Requiem (he said he beat it twice already!)." Jackson remarked in a reply that Cregger "said the scariest one is RE [Village], he noped out."
I fulfilled a lifelong dream of meeting the whitest kid I know! Zac Cregger & talked to him about Resident Evil Requiem (he said he beat it twice already!) ♥️♥️♥️ I’m so happy. pic.twitter.com/7CYkywFoPv
— Destiny Jackson (@DestinyDreadful) March 14, 2026There was little doubt that Cregger is a fan of the series--in an interview, he called himself "someone who has played I don't know how many thousands and thousands of hours of Resident Evil" and promised that his film "lives in the world" of Resident Evil 2 and 3.
Continue Reading at GameSpotThe Devil In Me Game Dev Celebrates Star's Win At The Oscars
Actor Jessie Buckley took home the Academy Award for Best Actress at the 98th Academy Awards on Sunday, and now the developer behind a game she starred in is celebrating her achievement for the movie Hamnet.
Buckley played the starring role of Kate Wilder, an investigative journalist, in The Dark Pictures Anthology: The Devil in Me.
"An amazing award season for Jessie," going on to mention how she also won the top acting awards for actresses at the BAFTAs, Critics' Choice, Golden Globes, and Actor Awards. "Congrats!" developer Supermassive said. "She'll likely need a new trophy cabinet."
Continue Reading at GameSpotToday's Games Can Feel "Soulless," But Can Punch The Monkey Change That?
Punch the monkey, an adorable macaque born last July in Japan, captured the world's attention recently. He was abandoned by his mother and rejected by his community, only to find solace and comfort in a $20 orangutan plush toy from IKEA. His story tugged on the heartstrings of people worldwide who felt bad for the little guy and wanted him to find companionship.
He eventually did, and Punch's prospects are seemingly better now. But Punch still lives in a zoo--the Ichikawa City Zoo--and that's not sitting well with everyone. A new video game, Zoo Fighter, has players taking on the role of Punch and ... punching bullies away with his fist or a swift kick. Knock out 100 and Punch gets to go to a sanctuary, instead of a zoo. And that's the point of the video game.
"This game is a love letter to all animals doing a bid at the zoo. Animal sanctuaries are often better for primates than zoos because they put the animals' well-being first instead of public display," reads a line from the game's description. "They offer larger, more natural spaces and rescue animals from neglect or captivity rather than breeding them," the description goes on. "The focus is on lifelong care and less human interferecne, giving primates a safer, less stressful place to live."
Continue Reading at GameSpotDonkey Kong Bananza Began As A Goomba With Giant Fists
Nintendo loves to build on what it has already created. Donkey Kong Bananza, a game that mixes 3D platforming with freeform destruction, began as a prototype that built on ideas featured in Super Mario Odyssey, and the prototype featured a Goomba with giant fists.
Super Mario Odyssey’s Luncheon Kingdom, among other areas, featured breakable structures scattered throughout the environment. These objects could be smashed into pieces using many of the special abilities Cappy gave Mario. Nintendo producer Kenta Motokura and programmer Tatsuya Kurihara explained how that mechanic eventually helped inspire the creation of Donkey Kong Bananza during a talk at the Game Developers Conference in San Francisco this week.
After Odyssey was complete, Kurihara put together a simple prototype using assets from the game. He strapped two giant fists onto a Goomba to test how it would feel to smash through walls and even grab debris from those walls to throw. You can see our rendition of what that may have looked like above.
Continue Reading at GameSpotOverwatch Vet Jeff Kaplan On AI: "The Human Spirit Is Irreplaceable"
Games industry veteran Jeff Kaplan, the former Blizzard boss who is now making a new FPS called The Legend of California, has shared his thoughts on artificial intelligence in gaming.
Speaking to Lex Fridman, Kaplan said the technology, as it exists today, is "mostly a hot mess" when it comes to trying to integrate it into development pipelines.
He said AI may have a role to play in game development, but in its current state, he feels it's "overconfident in what it tries to deliver."
Continue Reading at GameSpotFighting Game Pro Detained By ICE Has Been Released On Bond
Weeks after his detainment by the US Immigration and Customs Enforcement agency (ICE), fighting game community member Ludovic Mbock is going home after being granted a low bond at a hearing.
According to Mbock's friends and family in a GoFundMe update post, around 20 people were in the courtroom at the hearing, with over 20 other people showing support online. "The judge was clearly moved," the post read. "Everything he said was in favor of Ludovic." Per Aftermath, Mbock was moved to facilities in Louisiana and then Georgia during his detention.
Friends and peers quickly took to social media to celebrate, with one post from fighting game community member Fem!Shep noting that Mbock's team is "optimistic" about a forthcoming hearing set for May.
Continue Reading at GameSpotDonkey Kong Bananza's Best Feature Went "Too Far," Dev Says
If Donkey Kong Bananza is a game all about destruction, then the feature that allows for the most destruction could arguably be the best part of the game. According to a developer who worked on the game, the most destructive transformation for Donkey Kong might have gone too far, but that isn't a bad thing.
Speaking to Game Informer at GDC, Donkey Kong Bananza programmer Tatsuya Kurihara spoke about DK's Elephant Bananza transformation, which lets the primate inhale a large volume of destructible terrain and store chunks of it to throw. "I think we can agree the most destructive transformation is the Elephant Bananza, and honestly speaking, it probably went too far," Kurihara said. "But at the same time, it's fun, it feels good. And that's what matters most."
It's hard not to agree with that sentiment--the Switch 2 game practically invites you to wreak as much havoc as possible, and if you want to strip an entire layer of all its terrain, sucking it all up with the Elephant Bananza is the most efficient and satisfying way to do so.
Continue Reading at GameSpotThe Best Way To Watch Fallout On Prime Is Getting More Expensive
Prime Video has announced a price increase for the subscription service, and it means the best way to watch Fallout--or anything else on the service--will soon be more expensive.
What we're talking about here is the ad-free version of Prime Video. Currently, it costs $3/month extra to watch content without ads. Starting April 10, however, the fee is going up to $5/month extra, and the tier is being re-branded as "Prime Video Ultra" (via The Hollywood Reporter).
Prime Video Ultra includes access to 4K/UHD streaming--and paying the $5/month extra is the only way to get this. Additionally, Prime Video Ultra supports up to five concurrent streams, which is up from three. Subscribers can also download up to 100 titles at once, up from 25.
Continue Reading at GameSpotArc Raiders Now Has Fewer AI Voices, As Dev Re-Recorded Lines Amid Controversy
Patrick Söderlund, the head of Arc Raiders studio Embark, has once again defended how the studio uses AI and revealed that the game now has fewer AI lines after the team re-recorded some parts.
Like Embark's previous game, The Finals, Arc Raiders uses an AI-powered text-to-speech system. A lot of people took issue with this, and Söderlund has now clarified how Embark pays the actors and revealed that Arc Raiders has removed AI voice lines since launch.
"We pay our actors for all time spent with us in the booth and continue to bring many of them back as we carry on updating the game," the developer told GI.biz. "For select usage, we also pay them for the approval to license their voices through text-to-speech for lines that aren't as essential to the immersion of the experience, mostly ping system audio."
Continue Reading at GameSpotRoblox And Minecraft Players Don't Really Care About "Traditionally Good" AAA Games, Study Finds
Data firm NewZoo's annual PC and console gaming report reveals an interesting fact about Roblox and Minecraft players: They're far less likely to engage with popular AAA titles like Ghost of Yotei or Assassin's Creed: Shadows because they aren't too picky about realistic, lifelike graphics in games.
"I think there's been a shift in the last 10 years where the idea of chasing graphics has kind of faded and now you see the most popular games on the planet are not the most graphically high-fidelity games," NewZoo director of consulting Ben Porter explained at GDC (via gamesindustry.biz).
Per Porter, Roblox is leading the pack when it comes to massively popular but visually underwhelming games.
Continue Reading at GameSpotCrimson Desert Console Gameplay Footage Finally Released, But There's A Catch
Despite being in development for over five years, almost all of Crimson Desert's pre-release footage has been from its PC version rather than consoles. Considering that this open-world fantasy is only a few days away from release, players have been understandably wary about that. Now, new console footage of Crimson Desert has been shared, but only from the PlayStation 5 Pro.
Digital Foundry has shared its early impressions of Crimson Desert on PS5 Pro, and for the most part, it sounds very promising. The video notes that the game's visual modes--optimal, balanced, and quality--all performed well, with only some occasional hiccups including PSSR upscaling artifacts.
Digital Foundry's Richard Leadbetter told IGN that developer Pearl Abyss offered the PS5 Pro preview without any restrictions. He added his primary concerns about the game have centered on its CPU demands.
Continue Reading at GameSpotThe Live-Service Graveyard Just Added Another Fortnite-Like Shooter
Hawked is the latest casualty of the live-service gaming market, as the studio behind the Fortnite-like shooter has announced that it'll be pulling the plug on its servers later this year. Developer My.Games has already disabled all in-game purchases and payments, and the current Renegade Pass will be extended until September 7.
"It was a great hunt, and we are grateful to every Renegade who joined the journey: exploring the jungles and ruins of X-Isle, chasing Caravans and Relics, solving puzzles and uncovering mysteries, battling VEKTR, and simply enjoying the adventure together," My.Games wrote in a blog post. "We are closing this chapter to focus on new challenges ahead."
Servers for Hawked will remain operational until June 9 for PC players, while the deadline for console players is September 7. After those dates, the game and its online services will be permanently retired. First revealed in 2022, Hawked launched for PC a year later and then made its way to PS5 and Xbox Series X|S in 2024. The core loop of Hawked saw teams of up to three players race to collect and extract Artifacts from an island known as X-Isle, using the unique skills of one of several "Renegade" characters.
Continue Reading at GameSpotCyberpunk 2077 Won't Get Any More DLC Or Expansions
Late last year, CD Projekt Red celebrated the fifth anniversary of Cyberpunk 2077, one of the company's best-selling games. But if players were hoping that more Cyberpunk 2077 content was on the way, the publisher dashed those hopes by noting that no more DLC or expansions are planned.
CD Projekt Red made the pronouncement on the official Cyberpunk 2077 X account in response to a fan asking for more. "We have no plans for additional DLCs or expansions," wrote CD Projekt Red. "If anything changes, we will inform you all!"
We have no plans for additional DLCs or expansions. If anything changes, we will inform you all!
— Cyberpunk 2077 (@CyberpunkGame) March 10, 2026Earlier this week, Cyberpunk 2077 was added to Game Pass Ultimate and Game Pass Premium. Near the beginning of the month, Epic Games' Fortnite teased a new Cyberpunk 2077 collaboration. CD Projekt Red is also selling a Cyberpunk 2077 5th Anniversary Collector's Set, for the hardcore enthusiasts.
Continue Reading at GameSpotGaming Copilot AI Assistant Is Coming To Current-Gen Xbox Consoles This Year
Microsoft's AI-powered Gaming Copilot assistant is coming to current-generation Xbox consoles later this year, the company announced at the Game Developers Conference.
The announcement was made at a GDC talk featuring Xbox's gaming AI partner group product manager Sonali Yadav and gaming AI general manager Haiyan Zhang. Gaming Copilot is already available in a beta form for the Xbox PC and mobile apps, as well as ROG Xbox Ally devices. Per GamesRadar, Yadav stated that Microsoft will "continue to bring it to more services that players are playing."
Players can ask the Gaming Copilot chatbot for advice and guidance via text or voice about the game they're currently playing, or ask for game recommendations from the store or Game Pass. The AI assistant reads and connects to Xbox profiles, so players can also ask specific questions about their play history, achievements, or subscriptions.
Continue Reading at GameSpotThe Super Mario Galaxy Movie Set For Massive First Weekend At The Box Office
The Super Mario Galaxy Movie is coming to theaters in April, and it's expected to have a massive opening weekend. Early tracking data suggests the movie could earn $160 million in the US alone for its first weekend, though this includes a five-day period covering the Easter weekend.
The Super Mario Galaxy Movie releases on April 1, so the five-day tracking period covers Wednesday through Sunday of that week. The numbers were supplied by Deadline.
2023's The Super Mario Bros. Movie, for comparison, made $204.6 million over its first five days and $146.3 million for its Friday-Sunday three-day window. That movie also released over the Easter weekend, and it was the second-best Easter-weekend opening in the US for any movie, only trailing 2016's Batman v. Superman: Dawn of Justice ($166 million).
Continue Reading at GameSpotGenshin Impact Next Update And Banners - Everything We Know About Version 6.4 And 6.5
Want to know when the next Genshin Impact update is? Sticking with a regular six-week schedule, we rarely need to wait for the next livestream to know when a new version is releasing, but livestreams give us more than just a release date, as they're also a great source of official banner and event information.
Each new update for Genshin Impact brings new banners to pull on, events to take part in, and there's usually a main storyline or character quest to sink hours of our time into as well. Not to mention all the updates we get for Miliastra Wonderland, Genius Invokation TCG, and more. The current update is version 6.4 (Luna V), the next will be version 6.5 (Luna VI), and this page explains everything we know about both the current and next updates in Genshin Impact.
Table of Contents [hide]When is the next Genshin Impact update?The next Genshin Impact update will be on Wednesday, April 8 if it sticks with the usual six-week update schedule. This will be version 6.5 (Luna VI). Although this date is technically guesswork for now, it's highly likely Genshin will update on this day, as not much gets in the way of its regular updates. However, for official confirmation, we'll just have to wait until the version 6.5 livestream.
Continue Reading at GameSpot