Game News
Naruto Card Game First Look: Rules, Gameplay, And Cards Explained
Trading card games are bigger than ever, and anime studios have taken notice. Following the launch of the popular One Piece TCG, the next big IP stepping into the scene is Naruto, the fan-favorite series that helped popularize anime throughout the 2000s. Naruto Card Game launches in Summer 2027, and ahead of its arrival, more details on it have been revealed at Gen Con 2026.
What is Naruto Card Game? https://youtu.be/2AByN4yTij4Described as a strategic trading card game that features characters from the three Naruto series--Naruto, Naruto: Shippuden, and Boruto: Naruto Next Generations--the game features unique mechanics and original designs. If you never read the original manga or watched the anime series, then you've missed out on one of the all-time greatest stories ever told. Naruto tells the story of its titular character, a loud and brash orphan raised in a ninja village who desires to ascend to the highest rank of those warriors, the Hokage, so that he can finally be noticed.
Born during an attack by the kaiju-sized nine-tailed fox that almost wiped out the village, the beast was sealed inside Naruto, and he subsequently spent the rest of his life being shunned by his village. Throughout the series, Naruto eventually grows as a ninja and a person, earning the respect of his village, while an overarching narrative throughout the manga and anime sees shadowy forces working behind the scenes. Throw in a few revenge plots, amazing battles that prioritize cunning over brute force, and a ninja world war, and you can see why Naruto is so beloved..
How to play Naruto Card GameNaruto Card Game has each player build a deck of 51 cards, and each deck is centered around a "Leader" card. Support cards include Character, Chakra, Summon, and EX Character cards, and the overall goal is to reduce the Leader's life points to zero. Here's a quick breakdown of how each card works:
- Leader Card -- The main card that a deck is built around, as a player's cards and strategies are determined by the card color of their Leader
- Character Card -- The frontline of a deck, Character Cards execute attacks and can unleash their unique jutsus on the battlefield
- Chakra Card -- To pull off ninjutsu, genjutsu, and taijutsu attacks, you'll need to spend the Chakra resource with these cards
- EX Character Card -- Once certain conditions have been met, these powerful characters can turn the tide of battle
- Summon Card -- To bring those game-changing characters to the battlefield, you'll need to summon them with this special card
Art is the heart and soul of any trading card game, and Naruto Card Game features a terrific selection of original illustrations from a range of artists, artwork from the anime, and even callbacks to the manga source material with illustrations by Naruto creator Masashi Kishimoto. Some of the cards shown off so far include fan-favorite characters like Naruto Uzumaki, Sasuke Uchiha, Sakura Haruno, Jiraiya, and Itachi Uchiha.
When does Naruto Card Game launch?Not for a while! The official launch date for Naruto Card Game is Summer 2027. If you're interested, you can go hands-on with the card game at one of several events around the world in the months to come.
- Gen Con 2026 (United States, July 30 - August 2)
- Bandai Card Games Fest (11 Cities Worldwide, from October)
- New York Comic Con 2026 (United States, October 8 - 11)
- PAX Australia 2026 (Australia, October 9 - 11)
- Spiel Essen 2026 (Germany, October 22 - 25)
- Paris Games Week 2026 (France, October 22 - 25)
- Lucca Comics & Games 2026 (Italy, October 28 - November 1)
Meanwhile, you can also check out what lies in store for Magic: The Gathering, as 2027 is shaping up to be the biggest year yet for the popular TCG.
Resident Evil Movie Is Most Violent Thing Zach Cregger Has Ever Made — “You Gotta Go Grotesque”
Zach Cregger is known for gore galore with his horror/thriller movies Weapons and Barbarian, but his new Resident Evil movie is "definitely the most violent" thing he's ever made.
He told this to Empire, saying, "You gotta go grotesque" and "all the way" in terms of violence. "So it's gnarly. It's brutal. A very bloody affair," he said.
Beyond his directorial projects, Cregger appeared in countless sketches during his comedy days with Whitest Kids 'U Know, and some of them were very violent. In "Sniper Business," Cregger's character witnesses an intern getting shot through the eye with a sniper rifle. In the "Gallon of PCP" sketch, Cregger plays a character whose girlfriend only very recently got beheaded by a drug dealer.
https://www.youtube.com/watch?v=mNd1gb19A-cAlso in the interview, Cregger once again mentioned how he never sought out to make a Resident Evil movie that fleshed out more of the Resident Evil lore or explain in more detail how the T-virus works.
"This movie is about one dude's journey on foot, fighting monsters. I don't give a f**k about checking boxes," he said. "All I cared about was just telling a fun story. [One in which] we step on the gas at about eight minutes in and never take our foot off the floor."
The Resident Evil movie releases on September 18. It stars Austin Abrams as Bryan, a medical courier who is sent to a hospital in Raccoon City. According to Cregger, Abrams was very nearly killed by a 150-pound blood bag while filming a scene that made it into the final cut.
For more, check out GameSpot’s breakdown of the latest terrifying new trailer for the Resident Evil movie.
As for the Resident Evil game series, Capcom recently announced that the newest entry, Resident Evil Requiem, has now sold more than 8 million units.
Nexus Mods Wants To Replace Modding Frustration With One-Click Simplicity
One of the best--and worst--things about PC gaming is the support for mods, allowing users to customize their games to an absurd degree. Installing a mod isn't always straightforward, and the more it remixes a game, the greater the chance of that title crashing, burning, and frustrating the user on the other end. Nexus Mods, one of the largest sites in the modding community, is aiming to fix that issue with a long-term plan to make mods easier to access and use.
Following a change in leadership last year that saw Victor "Foledinho" Folmann take over, the current boss of the site has penned an open letter describing plans to change the very nature of how mods are presented, shared, and accessed on the longrunning site.
Imagine a future where replacing batarangs in Batman: Arkham Knight with cans of Dr. Pepper is easier than ever."For going on 25 years now, this platform has been modeling mods as files. Mods are not files. Mods are systems. With dependencies, with conflicts, with load orders, with versioning, with environments, all that complexity," Folmann wrote. "Everything that has been making you angry over the years can be attributed to one factor: the platform models your mods as files. That changes. A platform that knows modding as systems. Where the difficult parts are done for you: dependency resolution, setup validation, and change deployment, making modding more reliable and easier to maintain for everyone."
Folmann added that Nexus Mods will be aiming to make mods more accessible to users through a site that will be transformed into a platform for this kind of content, not just a storage hub for the files. Folmann is well aware of the challenges involved, and he added that he wants Nexus Mods to be "Spotify-easy" to use while also serving the community with "GitHub-powerful" toolsets. The site already offers the Vortex tools that creators say make it easier to install and maintain mods, and it's likely that Nexus Mods will expand on this software in the future.
It's worth noting that Steam offers its own modding system that runs through its PC gaming client. Users have built custom maps, overhauled video game graphics, and even added new gameplay mods, with many popular games building active communities. The overall system generally runs like a well-oiled machine with automatic updates and easy installations. Overall, PC gamers have plenty of options, and it's those wonderfully weird mods that make games like Pragmata, Crimson Desert, and Paralives stand out on that platform.
52 Best Fallout 4 Mods In 2026 View ImagesDouble Fine Cuts 25% Of Staff After Separating From Microsoft
After regaining its independence from Microsoft, the veteran, esteemed game developer Double Fine has enacted a sweeping round of layoffs.
Studio head Tim Schafer said the San Francisco-based studio laid off 23 people this week, which, according to reporter Jason Schreier, amounted to about 25% of the developer's total headcount.
"As a small, tightly knit team, these actions are not taken lightly," Schafer said. "Only the survival of our studio would ever make us consider such a painful move."
He added that the cuts were directly related to Double Fine regaining its independence from Microsoft. Schafer said Double Fine needed to scale down to become a "size that we can sustain."
Every affected staffer will be supported "as best we can," Schafer said. "We thank them for their hard work and commitment to the creative spirit we cherish here at Double Fine."
Founded in 2000, Double Fine was an independent studio until Microsoft bought the company in 2019. Schafer told Game Informer in 2019 that he was "very concerned" about selling to Microsoft due to a fear that the company might not be able to retain its "culture and identity" under a behemoth like Microsoft. However, Schafer said he took the deal because he was under the assumption that Double Fine would be "left alone" to "do their own thing and stay independent."
Earlier this month, Microsoft announced a drastic "reset" of the Xbox business under Xbox CEO Asha Sharma, and this included Microsoft divesting of five studios, including Double Fine. As part of the separation, Microsoft said Double Fine would retain its IP, catalog, and runway for their next games."
Double Fine released three games under Xbox, including Psychonauts 2 (2021), Keeper (2025), and Kiln (2026).
Rockstar Co-Founder And GTA Co-Creator On Physical Games: Companies Should Provide It If People Want It
Dan Houser, the co-founder of Rockstar Games and co-creator of the GTA franchise, has commented on the ongoing discussion and debate about physical games in the wake of Sony's decision to stop supporting discs in 2028.
Speaking to IGN, Houser said, "I don't know that I care." But he said, "If people want that, I think companies should provide it."
"But I don't know that I personally care," he said.
He went on to say that one of the benefits of digital games is "the ability to update and fix problems," and this has been "really useful for the quality of games."
A scene from GTA 6.Houser left Rockstar in 2020. His brother, Sam Houser, remains at Rockstar ahead of GTA 6's release in November. Dan Houser now works at Absurd Ventures with another former Rockstar veteran, Lazlow Jones.
Jones said in the IGN interview that he understands how good it can feel to pop a disc into a console, but he also appreciates being able to, for example, download a game at the airport and then play it on a flight. Dan Houser, meanwhile, added, "I love physical media."
Absurd Ventures is working on multiple open-world, action-adventure video game projects. One takes place in the sci-fi world of the company's A Better Paradise comic series, and the other takes place inside the studio's comedy satire world, Absurdaverse.
Sony is no longer going to support physical game discs on PlayStation starting in January 2028. The company said it's doing this due to "shifting trends in consumer preference." Experts believe the real reason is that Sony can make more money and have more control with an all-digital future.
The biggest game of 2026, GTA 6, will be a digital-exclusive. Rockstar will sell a boxed copy of GTA 6 at retail, but people are only getting a code in the box.
New GTA 6 Info Coming Soon, It Seems
According to a reputable insider, new information about Rockstar's GTA 6 could arrive very soon. NateTheHate, who has accurately reported unannounced details about upcoming games before, recently said he expects to see "a fair bit" of GTA 6 in August.
He went on to push back against the narrative that just because Rockstar has not marketed GTA 6 much so far, with just a few months to go before launch, that there is some cause for concern.
"They have a marketing plan & they are sticking to that plan. No reason for concern," he said, adding that the game is not delayed and will launch on time on November 19.
GTA 6 could get new info soon.Some kind of new reveal for GTA 6 in August makes sense. After all, that's when Rockstar's parent company, Take-Two, will release its next earnings report. The report is set to be released on August 7, and, in a break from tradition, it'll be released on a Friday and before the market opens that day, not after.
It's also due time for GTA 6's marketing campaign to begin, considering Take-Two previously said marketing would kick off in summer.
GTA 6 preorders opened on June 25. The game costs $80 for the standard edition and $100 for a premium version that includes a bunch of extras.
While it's been more than a year since the game's last trailer, Rockstar has released plenty of new screenshots in the time since.
GTA 6 is coming to PS5 and Xbox Series X|S. Rockstar is reportedly testing the game for Switch 2.
Spider-Man: Brand New Day’s Fight Scenes Started With Marvel’s Spider-Man Screenshots
The new Spider-Man movie sees its star, Tom Holland, once again do whatever a spider can, which apparently includes using finishing moves from the recent Spider-Man games. In a new interview, Holland and film director Destin Daniel Cretton spoke about how the Spider-Man games from Insomniac influenced the film, specifically with how Spidey lands a knockout blow on his enemies.
"A lot of the action," from the games inspired Holland, as he explained to IGN during the premiere event for Brand New Day. "A lot of the finishing moves. I was actually playing the game last night. For me, a lot of those finishing moves, a lot of our stuff was influenced by that stuff."
Cretton added that Holland's love of the games was shared by many of the stunt performers in the film, who brought screenshots of Spidey's finishers to the writer's room as they wanted to pull off those moves in real life.
"A lot of the action designers and stunt people we had were huge gamers," Cretton said. "They were able to experience things in those games that made them excited, and they would just screengrab the moves they really liked and bring them into the writers' room and show it to me. And then we'd be like, 'Yeah, that's sick. Let's try to figure out how to do that for real.'"
https://www.youtube.com/shorts/htx531h5YTYIn the games, Spidey can dispose of enemies instantly once he has banked enough energy to pull off a finisher, using his webs and powers to squash cannon fodder foes instantly. The launch of Spider-Man: Brand New Day is also being celebrated in Marvel's Spider-Man 2, as alongside a PSSR update for PS5 Pro owners, the new "Fresh Start" costume from the movie has also been added to the spider-wardrobe.
Officially opening on July 31, Spider-Man: Brand New Day is expected to be the type of blockbuster that has become exceedingly rare in the post-COVID era of moviegoing. Some analysts are predicting that the movie could make as much as $190 million at the North American box office, and globally, it could rake in up to $465 million in its opening weekend.
All Spider-Man 2 Suits And How To Get Them View ImagesXbox Players Can Now Claim Free PC Versions Of These Ubisoft Games
Xbox has announced that it has expanded its partnership with Ubisoft, and if you own certain games from the publisher on console, you'll now have free PC versions of them to play. Available right now, 13 games in total will be available for free through the Ubisoft Connect app on PC after you link your Xbox account:
- Assassin's Creed Mirage
- Assassin's Creed Valhalla
- Avatar: Frontiers of Pandora
- Far Cry 6
- Immortals Fenyx Rising
- Prince of Persia: The Lost Crown
- Riders Republic
- Skull and Bones
- The Crew 2
- The Crew Motorfest
- Tom Clancy's Rainbow Six Extraction
- Tom Clancy's Rainbow Six Siege
- Watch Dogs Legion
That's a solid selection covering Ubisoft's main franchises like Assassin's Creed, Far Cry, and Rainbow Six, while the addition of Immortals: Fenyx Rising--a perfect game to play if you just watched The Odyssey--Prince of Persia: The Lost Crown, and Avatar: Frontiers of Pandora. If you haven't played any of the games listed above, you can still purchase them on Xbox, link your profile to your Ubisoft Connect account, and get a PC copy on the house.
The other big benefit players can look forward to is the premium editions of Ubisoft games through the Xbox PC app. Recent releases like Assassin's Creed Shadows and Star Wars Outlaws are included alongside other entries from the Assassin's Creed, Far Cry, The Crew, and Watch Dogs franchises. Xbox appears to be making some big moves lately in the PC gaming space--fitting, considering the rumors that Microsoft's next-gen console Project Helix will be more PC-like in its design--and that a discs-to-digital program is also in development for Xbox users to help them transition toward an all-digital ecosystem.
Last week also saw the announcement that a curated number of original Xbox console games will be coming to PC, with more titles joining the first wave of old-school classics in the future. Each of the games--Blinx: The Time Sweeper, Fuzion Frenzy, Conker: Live and Reloaded, and Crimson Skies: High Road to Revenge--also come with several enhancements, like improved resolution, customizable graphics, and various support settings, and Xbox says that the backwards-compatibility initiative on PC is just getting started.
Here’s Why Silent Hill: Townfall Is A First-Person Game
Silent Hill: Townfall makes some big changes from the usual Silent Hill experience that fans have come to expect, not only with its Scottish setting, but also with its first-person perspective. While this gameplay style is unusual for Silent Hill (we still remember you, PT), it turns out there was really no debate about whether it was right for Townfall.
Speaking at a media roundtable event that GameSpot attended, director Jon McKellan said that from the very start, Silent Hill: Townfall was planned as a first-person game.
https://www.youtube.com/watch?v=cm1Z1IFTtX4"It was first-person from day one for us," McKellan said. "Our previous games were first-person, [and] the stuff I'd worked on before that was first-person, so it's something we felt we understood and knew pretty well."
Yet developer Screen Burn's familiarity with first-person games wasn't the only factor that contributed to this decision. McKellan went on to explain that one of the game's central mechanics, Simon's handheld CRTV, also necessitated this perspective.
As with previous Silent Hill titles' radios, Townfall's CRTV serves as a means for solving puzzles and finding threats in survival-horror game. However, the tool's visual nature meant utilizing the device outside of a first-person perspective felt "out of place."
"You know, there is no way to hold that in front of the player in third-person without having to render it onto a UI, and that starts to feel like a mini-map, you know--something that feels really out of place for Silent Hill," McKellan added. "So for us, the combination of those features was like, 'This feels like the right way to go.'"
Prior to its work on Silent Hill: Townfall, Screen Burn developed the games Stories Untold and Observation. McKellan was also an artist on Alien: Isolation, which certainly made the most of its first-person perspective.
Silent Hill: Townfall releases for PS5 and PC on September 24.
Silent Hill: Townfall Devs Were Given The Freedom To Make Their Own Kind Of Horror
Glasgow-based developer Screen Burn has been around for over a decade, and Silent Hill: Townfall is the studio's highest-profile game to date. The studio has produced a few cult-classics over the years like Stories Untold and Observation, but with its Silent Hill spin-off, the team has described being handed the keys to Konami's premier survival-horror franchise as a "confidence builder."
Silent Hill Townfall was announced during Konami's dedicated 2022 livestream for the series, which also saw the announcement of the games Silent Hill f and Bloober Team's Silent Hill 2 remake. According to Silent Hill Townfall game director Jon McKellan, Screen Burn was largely given free rein over the project, with oversight on it being focused on making certain that the game complemented its spooky brethren.
https://youtu.be/OLV6S7j8vZk"We had our head down for the majority of this. Like, I think even from the first teaser in 2022 when all the games were kind of announced at the same time, you know, working with these guys, it's always been easy. It's always been kind of letting us cook, so to speak, like just we had talked through story, we talked through the vibes and the goals of the game that we had, and these guys were obviously making sure that nothing overlapped too much or that things would kind of like complement each other in a way."
"We weren't kind of like connected to Silent Hill 2, to Silent Hill F--like we weren't getting involved in that or really aware of what was happening. We were just kind of like making sure that we were focused on our game and that we trusted these guys to raise anything if it was a concern, should the games not complement each other in some way or overlap too much. Overall, it felt like it gave us the creative freedom to do what we do, and knowing there's a little bit of oversight there to make sure we don't like accidentally make the same story as another one, given that we're all drawing from the same pool of reference."
The release of Silent Hill 2 and Silent Hill F has also been a "net positive" for Screen Burn, and while the studio knows that it's being expected to live up to the high standard set by those games, the warm reception to those titles has left the developer feeling confident.
"I think just as Silent Hill 2 was coming out, like seeing what they'd done and being like--as a fan of the original--being blown away by what they did with the remake," McKellan said. "And then with Silent Hill F, the left turn that took is just great to see. It gave us confidence as well, seeing those games do really well, [it] gave us confidence that people were accepting of the new Silent Hill and that the fans were here for it. So, it's always been like a confidence builder for us. Now the spotlight's on us, so now we're terrified! But yeah, it's been overall a net positive, like we've enjoyed being part of the franchise, obviously, and happy to be the next installment."
Unlike the previous games, Silent Hill Townfall is a first-person survival-horror. It does share one idea with Silent Hill f, moving the series out of the US and taking it to the fictional Scottish town of St. Amelia. For more on the game, you can read up on why Konami has published so many Silent Hill games lately, Screen Burn's ambition to make people talk about Townfall for the next 20 years, and the decision to make it a first-person experience.
Silent Hill: Townfall Dev Wants Players To Discuss Its Story Mysteries For Decades
One way to gauge the success of a game is by looking at how much talk it generates after launch, and in the case of Silent Hill Townfall, game director Jon McKellan has an ambitious goal for the Scottish psychological-horror. According to McKellan, the team at Screen Burn is looking to give players just the right amount of story. By maintaining an air of mystery and ambiguity, it will create a launchpad for people to discuss the themes and plot beats of Silent Hill Townfall for years to come.
"It's a hard--definitely a hard balance--and you won't know until you've released, you know? It's like, we can never unsee what we've seen and unknow what we know, so we think we've struck a balance of never being too explicit, never giving people the true canonical answer, like there's still enough ambiguity there to make people want to dig in," McKellan said to GameSpot.
"Silent Hill 2 is a game that people are still theorizing about 20 years later. We want to be in that camp. And if we do that, if we're too explicit, we'll miss that, and if we don't do enough, no one will care. So, it's a hard line to walk, but, yeah, we just do the best we can to try and thread that needle."
https://youtu.be/OLV6S7j8vZkSo what makes Silent Hill 2 the subject of dissection, so many years after it was first released? It's been the subject of many essays over the years, with people unraveling its approach to psychological horror and how it uses the titular town of Silent Hill as a manifestation of the human psyche. Protagonist James Sunderland regularly encounters creatures that represent his guilt and grief; the iconic Pyramid Head represents Sunderland's subconscious desire to be punished, and the entire experience is a surreal trip that would make Twin Peaks creator David Lynch proud.
The game was also a massive departure from other horror games of the time, delivering a deep and experimental approach to the genre. We'll have to wait until September 24 to see how successful this approach was, but for now, it's looking like it could be proof of a renaissance moment for the franchise. For more details on the game, you can check out why it's in first-person and just why Konami is pumping out so many new Silent Hill games lately.
Konami Wants You To Know How Serious It Is About Silent Hill
Over the past few years, we've seen a major revival of the Silent Hill franchise, with 2024's Silent Hill 2 remake offering a spectacular reimagining of one of the series' most beloved entries while titles like Silent Hill f and Townfall propel the series forward and seek to redefine what a Silent Hill game can be. Turns out, having so many Silent Hill projects developed at the same time was a deliberate strategy set by Konami, and a way to prove to fans that it's serious about the franchise's future.
Speaking to GameSpot at a media roundtable event, Konami producer Motoi Okamoto made it clear that the company views Silent Hill as a major part of its business.
https://www.youtube.com/watch?v=Py3_sAx3l_o"The main reason why we decided to have multiple titles in the works--like three games in the works at the same time--was because we wanted to convey to the players that Konami is serious about coming back into the gaming landscape," Okamoto said via a translator. "A part of the strategy behind that was to work on multiple games at once so that we can have an annual release of a new Silent Hill game ever year. That way, players will know that it's not a facade. We're serious about coming back into the gaming space and providing players with new games."
The Silent Hill franchise had certainly been on ice for a long time prior to this recent initiative. PT was planned as a teaser for the unreleased Silent Hills game, and following its cancellation, it was nearly a decade before any new Silent Hill games were released. Perhaps Konami is truly making up for lost time, but if its upcoming games are as good as the Silent Hill 2 remake and Silent Hill f, fans have little reason to complain.
A Chance To Get Behind The Wheel Of Crazy Taxi: World Tour Is Coming Soon
Those itching to take Crazy Taxi: World Tour for a test drive can now sign up for their chance, as developer Sega has announced a multiplayer closed network test.
Crazy Taxi: World Tour's closed network test will run September 11-13 in the US. Those interested will need to sign up on the game's website by August 31. The test will be available on all of Crazy Taxi: World Tour's announced platforms (Xbox Series X|S, PC, and PlayStation 5), though Sega states on its website that certain platforms "may have limited participant capacity."
The announcement of the network test comes alongside a new trailer highlighting the game's West Coast, a location that will look familiar to fans of Sega's manic driving franchise but will be just one of its playable locations. It is called "World Tour" after all, though Sega has not yet announced additional locales as of yet.
https://www.youtube.com/watch?v=XordDIexPAQCrazy Taxi: World Tour was announced as part of the Xbox Games Showcase in June, with its debut trailer featuring a classic song from the original Crazy Taxi that is most often associated with the series, The Offspring's 'All I Want.'
However, Sega quickly found itself in hot water after it was revealed by the game's Steam page that Crazy Taxi: World Tour was made in part with generative AI. A blurb on the Steam page states "We use generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus on creative tasks."
In a statement to Game Informer, Sega said it used gen AI to develop background assets. Franchise creator Kenji Kanno later defended the studio's use of AI in an interview, stating that the team used gen AI to generate ideas and as a reference, but that actual in-game assets were being created by humans.
World Tour will be the first mainline entry in the Crazy Taxi franchise since 2002's Crazy Taxi 3: High Roller, and is slated to release in 2027.
GTA Online Players In Australia Can No Longer Gamble With Fake Money
Grand Theft Auto Online players in Australia are no longer able to gamble in the game's Diamond Casino, after Rockstar Games appears to have blocked access in the wake of the Australian government's crackdown on online gambling.
Australian players began to report the change on Reddit (via Vice), as they were no longer able to participate in the various casino games like three card poker, blackjack, roulette, and slots, that were added to GTA Online way back in 2019 as part of the Diamond Casino heist update. This is despite the casino games using fake in-game casino chips and not real money.
While players can technically buy the casino chips with real money via microtransactions, there is no way to convert said chips into real-world cash. Players can't even spin the Lucky Wheel, a feature that doesn't use chips and simply gives players free rewards like cars, clothes, and other items.
A prominent GTA-focused leaker, Tex2, later confirmed the change, revealing the game's code had been updated to restrict gambling in the country.
https://twitter.com/TexFunz2/status/2082051715680149509?s=20Australia is far from the first country to see these kinds of restrictions implemented. When the Diamond Casino was added in 2019, there was already a long list of countries where its gambling features were restricted, including Argentina, Poland, Greece, Israel, and more. The frustration here is that Australian players have now suddenly lost access to a feature they've enjoyed for over six years.
"Well my fellow Australians it's with a heavy heart we bid farewell to the fun times gambling at the casino as our government has banned the option earlier today," Reddit user Agitated_Boot7803 lamented on Reddit.
https://www.reddit.com/r/gtaonline/comments/1v8inzl/gambling_in_the_diamond_casino_is_over/Another user on the unofficial fansite GTA Forums called the ban "idiotic" and pointed out the hypocrisy of the Australian government still allowing games with loot boxes and pay-to-win systems while simultaneously banning fake-money gambling.
"Can't spin a wheel in a video game but gambling ads are fine," GTA Forums user Gauntlet Hellfire said.
It's a change that also doesn't bode well for any in-game gambling as part of GTA 6. Should GTA 6's inevitable online multiplayer mode include a casino, it's likely the games contained within will be banned in Australia and many other countries as well.
BioWare Lost The Knowledge Needed To Remaster Dragon Age, Former Producer Says
Remasters are good business for video game companies, but don't expect to see BioWare's Dragon Age games getting the same treatment in the future--or possibly, ever. That's according to Dragon Age series producer Mark Darrah, who says that the original trilogy of games likely won't be remastered due to BioWare losing too much institutional knowledge.
Speaking to FRVR, Darrah--who was the executive producer on the Dragon Age series--was asked about the possibility of the classic Dragon Age games being remastered, similarly to 2021's Mass Effect: Legendary Edition remaster. The former BioWare employee said that there were plans in place to create a "Champion Edition" remaster that would have included Dragon Age: Origins, Dragon Age 2, and Dragon Age: Inquisition.
The first two Dragon Age games ran on enhanced versions of the Aurora engine called Eclipse and Lycium, while the third used DICE's Frostbite engine. Remastering the games would thus require specialist knowledge--knowledge that BioWare no longer has. In comparison, remastering Mass Effect was an easier prospect due to all three games being developed on the Unreal 3 Engine.
https://youtu.be/Z-j1zzzKWpo"There is basically no one at BioWare anymore that understands the Aurora Engine," Darrah explained. "So unlike Mass Effect--which is Unreal--there are basically no companies that could help you."
That doesn't mean that a Dragon Age trilogy remaster is impossible to make, but Darrah doesn't think that EA in its current state will want to form a "brand-new team" to tackle a project like this. Which would be a pity, as Darrah believes that it could be a commercial success thanks to the impact that Baldur's Gate 3 has had on the fantasy genre.
Earlier this month, former Dragon Age lead writer David Gaider also spoke about the franchise and how he believes that it's likely dead, following the poor commercial performance of Dragon Age: The Veilguard.
The game failed to meet EA's expectations, and in the aftermath, mass layoffs at BioWare saw only a "core" team left behind to focus on the next Mass Effect game. EA is also preparing to become a private company, as a $55 billion leveraged buyout funded by Saudi Arabia's Public Investment Fund and several other investors is also in the works. If successful, the deal could see EA burdened with $20 billion in debt, and analysts believe that could lead to EA selling off studios like BioWare.
Capcom Is Having A Great Year, And It Has Franchises New And Old To Thank
We're just over halfway through the year, but it's one that has already been incredibly fruitful for Capcom thanks to its two marquee releases in 2026.
Resident Evil Requiem, the ninth installment in the enduring series, has been both a critical and commercial success, with this latest quarter being no different. Requiem has sold over a million copies this last quarter, bringing the sequel up to over 8 million units sold since its release in February.
Perhaps surprisingly, it was also one of the lowest-selling entries in the franchise over this same time period, with the remakes of Resident Evil 2, 3, and 4 all selling better. That has helped the franchise reach a colossal 213 million units sold across its history, reaffirming its status as the most lucrative series Capcom manages to date.
But while Requiem continues the momentum of a decades-old series, the success of Capcom's newest one, Pragmata, continues to impress. After launching in April this year, Pragmata has sold over 2.5 million copies to date, and was also the best-seller across all of Capcom's portfolio for this quarter. With the hesitation over brand-new properties and the over-reliance on sequels, it's great to see something brand new from Capcom being received so well by players.
Elsewhere, Devil May Cry 5 saw nearly 1.3 million sales over the last three months, likely spurred on by the release of the second season of Devil May Cry on Netflix and the game's debut on the Nintendo Switch 2. Monster Hunter World also continues to consistently sell, with just under 800,000 units sold over the same time period. Curiously, however, numbers for Monster Hunter Wilds were not reported during this quarter.
Capcom isn't done with the year either. The return of Onimusha is just a few weeks away, with Onimusha: Way of the Sword scheduled to launch on September 4. Beyond that, Capcom has announced its next big remake with Resident Evil Veronica, which is set to reimagine the original Dreamcast classic.
A Cyberpunk Spin-Off Brawler Might Be Happening At WayForward – Report
As CD Projekt Red continues working on Cyberpunk 2, the company could have a spin-off title to tide over fans in the meantime. MP1st reports that a former WayForward employee's portfolio revealed information on a game project codenamed Gemini that relates to the Netflix series Cyberpunk: Edgerunners.
The status of the Cyberpunk spin-off game at WayForward is unclear, though the report claims research and development was underway from 2025 into this year. Project Gemini was apparently planned to be "a rollback-driven" 2.5D beat-'em-up. Other details included by the former developer include "rollback-safe architecture" and "online transport integration," per MP1st--strongly implying online multiplayer as a feature.
MP1st reports this was an "internal project logo" at WayForward, found from a former employee's portfolio for the Cyberpunk spin-off game.The report also notes that WayForward had an unannounced Unreal Engine 5 title in the works on a licensed franchise last year. However, development on that project was supposedly halted in September 2025.
WayForward has a history with licensed games and brawlers, such as River City Girls. The developer is probably best known for the Shantae series and was also behind Advance Wars 1+2: Re-Boot Camp on Nintendo Switch. Other notable games from the company include Contra 4 and The Mummy Demastered.
Meanwhile, the second season of Cyberpunk: Edgerunners is set to release this fall on Netflix. Last month, CD Projekt became CD Projekt Red, which might be a bit confusing. The company is also very busy with The Witcher 4.
Best Cyberpunk 2077 Mods To Improve The Game In 2026 View ImagesPlayStation Plus Free Games For August 2026 Revealed
PlayStation has revealed this month's batch of free games for PlayStation Plus subscribers. All PS Plus members will be able to claim a trio of freebies starting August 4: Big Walk, Dying Light 2, and Signalis. If you haven't claimed July's PlayStation Plus free games yet, make sure to do so before next Tuesday.
A day-one release, Big Walk is developed by Untitled Goose Game studio House House. If you've ever wanted to touch digital grass, then this might be the game for you, as Big Walk puts you inside of a lush open-world environment full of puzzles, tough terrain, and no real danger at all. Friends can group up to explore the great virtual outdoors, and the game features various tools to help you stay in contact with your fellow adventurers. If you want to hang out on your own and just enjoy the scenery, the game will also cater to your desire for solitude.
On the opposite end of the open-world spectrum, Dying Light 2 is a nerve-wracking experience. Set many years after the first game, the zombie apocalypse is still in full swing, and survivors clamor for power in a city that has weathered the onslaught of the flesh-eating monsters that roam the streets. As Aiden Caldwell, a wanderer who finds himself caught in the middle of warring factions, it's up to you to decide the fate of The City, recover your lost memories, and use parkour skills to survive your excursions outside. Just remember not to stay outside for too long, because once the sun sets, that's when the real danger emerges.
It's worth noting that this is also the Reloaded Edition of Dying Light 2, which includes numerous updates, gameplay overhauls, and plenty of extra DLC.
Finally, you can grab Signalis for an old-school descent into psychological survival-horror. As Elster, a technician Replika searching for her lost partner, players will uncover terrifying secrets, solve puzzles, and battle nightmarish creatures in this retro-inspired game.
With the launch of Marvel Tokon: Fighting Souls around the corner, Sony is offering a free DLC pack to PlayStation subscribers starting August 6. This bundle includes five in-game avatars--Captain America, Storm, Spider-Man, Doctor Doom, and Ghost Rider--and a set of in-game results-screen character poses.
PlayStation Plus August 2026 Games- Big Walk (PS5)
- Dying Light 2: Stay Human - Reloaded Edition (PS5, PS4)
- Signalis (PS4)
Live-Action Zelda Movie Actor Was Too Young To Play Breath Of The Wild When It Released
Ideally, the people involved with adapting a celebrated media franchise should be quite familiar with said franchise. But the actor bringing Link to life in the upcoming live-action The Legend of Zelda movie has a pretty good excuse for not experiencing a top-rated game of the series--at least when it launched.
Speaking to GamesRadar, Benjamin Evan Ainsworth, 17, recalled when Breath of the Wild came out in 2017. Prefacing that his age would show, the Link actor admitted: "I remember being quite young at the time when it came out, and so I didn't have a Switch at the time." Ainsworth added that he was "watching gamers play it, and watching playthroughs, essentially."
Being born in September 2008, Ainsworth would have been only eight years old when the Switch and Breath of the Wild both shipped in March 2017. Obviously, every parent operates differently when it comes to letting their children play video games, but age eight could be considered too young for owning a console.
Still, Ainsworth has had plenty of time to catch up with the series. While he doesn't say if he's played Breath of the Wild since then, he reflected on "going back and realizing the 40 years of legacy and history" of the series since gaining the role, citing "the varied tones, the varied stories, the varied renditions and vocal performances" of Link. Needless to say, Ainsworth is a fan.
Depending on how the Zelda movie, which hits theaters on April 30, 2027, handles the franchise's timeline and mythology, Breath of the Wild may or may not be relevant to the film's story. The movie will likely pull inspiration from several entries in the series and create something new, based on both leaked and official set photos.
In the meantime, viewers can watch Ainsworth in House of the Dragon, where he portrays Prince Daeron Targaryen. While this character might not have blond hair or pointy ears, he at least wears green and hangs out with a dragon in a high fantasy setting, so that's close enough for now.
Top 10 Highest Highest-Grossing Video Game Movies View ImagesFinal Fantasy 14 On Switch 2 Is A Sobering Reminder That Storage Isn’t Cheap
One of the biggest MMOs of all time, Final Fantasy 14, is coming to Switch 2 next month, and you're going to want to clear a lot of space to install the game. According to the Switch eShop listing for the game, Final Fantasy 14 will take up 117.2GB of available storage capacity, gobbling up almost half of the handheld's built-in SSD.
As for why Final Fantasy 14 is so massive, that comes down to the Switch 2 version offering the base game and its five expansions--Heavensward, Stormblood, Shadowbringers, Endwalker, and Dawntrail. Each one is a substantial piece of content that offers new stories, classes, and activities within the world of Eorzea, and when you factor in how Final Fantasy 14 has been running for over a decade, then you'll realize just how much the game has grown since then.
It's also worth noting that Square Enix games are notorious for their large install sizes on Switch 2, as recent releases take up a chunk of SSD real estate on the console. The recent Final Fantasy 7 games--Remake and Rebirth--are 90GB and 95GB in size, respectively, and serve as a solid reminder to grab a microSD Express card to beef up storage capacity.
https://youtu.be/Q7_VVqo8644That's an easy and expensive solution, as these thumb-sized storage solutions have shot up in price lately. Due to global NAND flash shortages and a surge in demand from AI data centers, prices have doubled in recent months. For example, the Lexar 1TB microSD Express card originally retailed for $220, but currently, you can expect to pay $350 for one of these. Other affordable options like the Samsung P9 256GB card (was $55, now $80), the Sandisk 512GB (was $100, now $130), and the Lexar Play Pro 1TB (was $220, now $350) are all considerably more expensive now than they were a year ago.
Outside of the Switch 2, things aren't looking too good for PC and consoles either. The components shortage has seen RAM prices go through the roof, while SSDs and GPUs are also incredibly expensive. Console prices have gone up, more increases are being forecast, and upgrading your PC requires the average consumer to buy a single part per month before they can overhaul their system.