Game News
How Long To Beat Code Vein 2
Soulslike games are known for their punishing combat and tense exploration, and Code Vein 2 delivers both alongside a time-traveling story and sprawling open world. There's certainly a lot to see in this anime RPG, especially for those interested in checking out all of its optional content, so it's not the kind of game you'll wrap up in an afternoon. Instead, you'll want to strap in for a dense and challenging outing that should keep you occupied longer than you may expect. Just how much time will you spend in this one, though? Let's take a look at how long it takes to beat Code Vein 2.
How long is Code Vein 2?How long it takes you to beat Code Vein 2 will depend on a variety of factors, such as how well you adapt to its aggressive Soulslike combat, how much open world content you seek out, and how many of its character-based side-quests you complete. There's a substantial amount of content to discover for those who take the time to see it all.
A playthrough of Code Vein 2 that focuses almost exclusively on pushing through its main story content is likely to take most players at least 25 hours. That being said, the game's overall difficulty is partially based on just how much of its additional objectives you tackle, as time spent in the open world and doing side-quests means earning more levels (thus, improved stats), better equipment, and more healing upgrades.
Continue Reading at GameSpotArc Raiders Will Let Solo Players Take On Squads After Headwinds Update
Embark Studios has gone into more detail about what players can expect from the Headwinds update for Arc Raiders, which drops on January 27. Its most notable addition is "Solo vs. Squads" matchmaking, which no longer restricts solo players from only playing with other solo players.
Previously, it was impossible for those playing Arc Raiders by themselves to queue into matches where squads of players working together were also present. After the Headwinds update drops, players who are over level 40 can choose to use Solo vs. Squads matchmaking to allow for that. This will likely make Arc Raiders much harder for you, as squads tend to be more aggressive than solo players, but the XP bonuses and rewards will be greater for solo players.
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Highguard Devs Are "Confident" It's Not Going Away
After going all quiet on the digital front for six weeks, Wildlight Entertainment's free-to-play fantasy shooter Highguard is officially out on PC, PlayStation 5, and Xbox Series X|S. If you were concerned about the game's longevity, you can rest easy because the company's co-founder and CEO said it isn't going anywhere.
Speaking to Variety on launch day--January 26--Dusty Welch said that Highguard is nothing like Concord or Overwatch (even though it sort of rhymes with the former and is kind of synonymous with the latter). Specifically, Welch noted that, unlike the previous two games (which have been unceremoniously shut down), Highguard won't suffer a similar fate anytime soon. (It's worth mentioning that although Overwatch shut down, Overwatch 2 rose up in its place and has updates planned. Concord, however, is dead and gone.)
"What we're confident in is that we're not going anywhere," Welch explained. "We're not going away. We as a team have a lot of experience in building franchises that have staying power. And this one, as [co-founder and game director Chad Grenier] alluded to, we have a year's worth of content that's near completion that is going to engage an audience for quite a bit of time. So we're excited to be able to bring that. We have the experience, but that said, we're humbled, and we hope people love this--but we're ready to engage with them."
Continue Reading at GameSpotYou Can Save On Marathon PC Preorders Ahead Of Launch
$35.49 (was $40) | Releases March 5
Preorder at Fanatical Preorder on the PlayStation Store Preorder on the Xbox Store$51.59 (was $60) | Releases March 5
Preorder at Fanatical Preorder on the PlayStation Store Preorder on the Xbox StoreAfter a tumultuous development cycle, Bungie's next big release, Marathon, launches for PC, PS5, and Xbox Series X|S on March 5, 2026. The multiplayer extraction shooter revives Bungie's classic Marathon series from the early 1990s, set decades after the original trilogy--making it a perfect entry point for newcomers while offering a unique return to the legacy series for long-time fans. Preorders are available now for the digital-only release on all platforms--and if you're playing on PC, you can save some cash by preordering at Fanatical. Fanatical is offering the Marathon Standard Edition for $34.39 (was $40) and the Deluxe Edition for $51.59 (was $60). Buying through Fanatical gets you an official Steam key, plus a 5% off coupon code usable on a future purchase at Fanatical. You also get all the Marathon preorder bonuses, which we've outlined below.
Marathon Preorder BonusesBy pre-purchasing Marathon on any platform, you'll gain access to a handful in-game items and cosmetics. Here's what's included:
- ZERO STEP 004 CE Tactical Sidearm Style
- ZERO STEP RC Weapon Charm
- ZERO STEP SHIFT Weapon Sticker
- APOGEE INTERCEPT Background
- APOGEE INTERCEPT Emblem
And if you happen to be a Destiny 2 player, you'll receive some Marathon-themed bonuses as well. These items are linked to your Bungie.net account and accessible in Destiny 2 once you've claimed the preorder bonus:
Continue Reading at GameSpotBizarre TGA Closer Highguard Reaches Nearly 100K Concurrent Players Day-One On Steam
Wildlight Entertainment's free-to-play shooter Highguard is finally out on PC, PlayStation 5, and Xbox Series X|S after weeks of silence, and already, the game has almost eclipsed 100,000 concurrents on Steam.
If you check out the Most Played chart on Steam, you'll see that Highguard is clutching the number 10 spot (97,249 current), fending off the 2023 RPG Baldur's Gate 3 (84,313 current) at the time of this writing. It's nowhere to be found in the PC gaming distributor's Top Sellers chart, but that's probably because this list tracks the best-selling games by revenue, and while Highguard's monetization strategy is pretty standard stuff for a free-to-play game, it doesn't appear to have set the charts on fire. There is also a year-one roadmap with an update dropping every two months starting in February.
This is surprising for the sheer fact that, until this very moment, no one really knew anything about the game. Up until it launched on January 26 for consoles and PC, there had been no combat overviews, no hero showcases, no lore explanations--nothing. And yet, despite the very little marketing--aside from popping up in the closing slot at The Game Awards on December 11--Highguard is seemingly attracting an audience. Whether that's mild curiosity or outright fascination remains to be seen, but over 300K people are watching the game being livestreamed on Twitch right now.
Continue Reading at GameSpotHighguard Studio Isn't Concerned With Accruing Massive Player Counts On Launch Day
One of the developers behind Highguard says the concurrent player count for the new first-person shooter does not need "to be super huge in order to be successful."
As Highguard launches, previews are rolling out across a variety of different publications, including GameSpot. A flurry of interviews with the game's developers are also revealing more about the game that's now in players' hands. Lead Designer Mohammad Alavi shared the aforementioned sentiment about player count in a group interview attended by PC Gamer, saying that Highguard finding a core, passionate community that can grow is more important.
"Honestly, we don't need [player counts] to be super huge in order to be successful," he explained. "We're a small team. A six-player match [Highguard's max player count at launch] is not hard to find. What we're really hoping for is a core group of fans that love us. That will allow us to grow. Being the ire of the internet hate machine sucks, but at the same time, I try to just focus on making the best game I can and getting that game into people's hands. At the end of the day, that's all that really matters."
Continue Reading at GameSpotUbisoft Devs Are Feeling "Anger And Despair" Over Impending Layoffs - Report
Ubisoft's year is not off to an auspicious start, as the video game publisher has already shut down Ubisoft Halifax and laid off 70 developers before going on to cancel six games in development, including the Prince of Persia: The Sands of Time remake. Now, a report has emerged that morale among the devs has significantly declined.
According to the French video game industry union Solidaires Informatique (via GamesIndustry.biz), "Anger and despair [are] reigning supreme" at Ubisoft. Although Solidaires Informatique called for a one-day strike against Ubisoft last week, Le Monde is reporting that only 10 people showed up for that protest. However, more protests are planned for the near future.
"At this stage, it seems clear to us that [Ubisoft CEO] Yves Guillemot has no knowledge or understanding of his company or its employees," said Marc Rutschlé, a union representative at Ubisoft Paris. "The company is continuing its cost reduction and lay off plan. Our teams are already working under pressure, often understaffed. After several years without pay rises (or very small increases), we understand that once again, employees will not receive a raise this year. At the same time, the reorganization is creating a number of high-level positions with excessive salaries."
Continue Reading at GameSpotHighguard Was Planned As A Shadow-Drop, But Geoff Keighley Had Another Idea
Highguard developer Wildlight Entertainment has revealed it originally planned to shadow-drop its free-to-play "raid shooter," until host Geoff Keighley offered to highlight it as the final reveal of 2025's The Game Awards instead.
In an interview with GameSpot, studio cofounder and game director Dusty Welch said the plan was always for Highguard to be a "quiet shadow-drop." It's a strategy that worked well for Apex Legends, the popular free-to-play battle royale that many of the Highguard team at Wildlight previously worked on, he said.
That was the plan, at least until Keighley told Wildlight he loved the game and had an idea. He wanted to highlight the free-to-play shooter from an independent studio as part of the show, according to Welch.
Continue Reading at GameSpotHighguard Just Launched, But It Already Has A 2026 Roadmap
Highguard, the high-fantasy shooter from former Respawn Entertainment devs, will receive six major updates in 2026, introducing new playable characters, weapons, maps, and more.
Developer Wildlight Entertainment revealed all the content players can expect both at launch and coming throughout the year as part of its "2026 Game Plan" roadmap.
At launch, Highguard will include 8 playable Wardens (aka heroes), as well as 10 weapons, three raid tools, five maps, six bases, and three mounts to choose from (a horse, cat, and bear).
Continue Reading at GameSpotHighguard Is A Fresh Enough Combo That It Could Be The Start Of A Whole New Thing
While it is not the next game from the studio that brought us the likes of Titanfall 2 or Apex Legends, Highguard is coming from many former members of the Respawn team--developer Wildlight is about 100 employees and more than 60 worked on Titanfall 2 and/or Apex Legends. Highguard does not look anything like those games, though. The reveal trailer for Highguard saw you riding a horse, not piloting a mech, and casting fantastical magic instead of utilizing sci-fi tech. But the trailer did not do much to tell us what the game actually is. So for about two months now, I have been looking for the answer to one question: What is Highguard?
Having now finally played Highguard, I am still unsure if I can actually classify it. If put on the spot, I would probably describe Highguard as a first-person shooter that follows both the attacker-versus-defender structure of Rainbow Six Siege and the lane-focused bomb-planting format of Valorant, but within the much larger objective-focused, base-destroying scope of the space battles of Star Wars Battlefront 2. And on top of that, the game features an upgradable armament system that combines how looting works in Apex Legends with the "shopping" mechanic of Call of Duty's Zombies mode, as well as hero-character archetypes seen in a ton of different shooters. You have played or experienced pieces of Highguard in other games, but I feel very confident in saying that you have probably not played this exact chimera of pieces before.
You remember that sensation the first time you ever played a battle royale, or looter shooter, or extraction shooter? There are pieces of those genres we can identify in many different games that came before them, but with the earliest games in each of those genres, there was this sensation of novelty and inventiveness. They could not easily fit into the established boxes of the existing genres that inspired them.
Continue Reading at GameSpotRuneScape Dev Takes "Hard Line Stance" On AI
RuneScape developer Jagex has made its stance on AI clear, stating that it will never use the technology to create in-game content.
In an interview with GamesIndustry.biz, Jagex senior vice president of product James Dobrowski made it known where the MMORPG developer draws the line when it comes to AI use.
"We've got a pretty hard line stance with the team, which is a commitment that no generative AI will ever be present in any asset that a player can touch, hear, or feel," Dobrowski said. "There will be no generative AI in the game that they experience."
Continue Reading at GameSpotMLB The Show 26 Won't Have A "New Cover Athlete," Studio Says In Cheeky Statement
The developers behind MLB The Show 26 appear to be up to something, sharing a curious announcement stating that the upcoming baseball game won't have a cover athlete like entries in the series traditionally do. But the wording leaves open several possibilities.
A Twitter/X post on the official MLB The Show account reads: "We know that you are all just as excited as we are for the release of MLB The Show 26, so we wanted to let everyone know that this year we have decided that we will not have a new cover athlete." The sly message urges readers to "stay tuned" for further news.
Many in the replies were quick to point out that this statement doesn't rule out that a previous cover athlete could feature on the boxart. A looser reading of the statement could also take it as multiple athletes gracing the cover; last year's MLB The Show 25 featured three players: Paul Skenes, Elly De La Cruz, and Gunnar Henderson. If you want to let your imagination run wild, feel free to picture MLB mascots making the cover this year as well.
Continue Reading at GameSpotUbisoft Suggests Cutting Up To 200 Jobs Following Company Restructuring
After last week's news that Ubisoft would split its development teams into five "creative houses" overseeing specific projects, the company has announced a proposal to cut up to 200 jobs in its international offices, particularly in Paris, France.
According to an email sent to staff on January 26 and reported on by VGC, Ubisoft has entered negotiations with French unions for a Rupture Conventionnelle Collective (RCC). An RCC is a voluntary mutual termination agreement that gives French companies the option to cut their workforce as long as a collective agreement is reached with unions and validated by French authorities. Until then, no decision will be finalized, and the deal only impacts the company's International employees who hold French contracts.
An Ubisoft spokesperson told VGC that, since this "mutual termination" only impacts the company's French headquarters, only about 200 jobs could be eliminated.
Continue Reading at GameSpotBlizzard Will Host Dedicated Showcases For WoW, Overwatch, Diablo, and Hearthstone Soon
This year marks the 35th anniversary of Blizzard Entertainment, and to celebrate, the company plans to make major announcements for key franchises such as World of Warcraft, Overwatch, Hearthstone, and Diablo. Similar to Microsoft's annual Developer Direct livestreams, these "developer-led spotlights" will kick off soon and will also serve as a celebration of Blizzard and its history.
Each livestream will be broadcast through YouTube and Twitch channels, with the first one being a World of Warcraft State of Azeroth presentation on January 29. Here's the full list of livestreams on the way:
World of Warcraft: State of AzerothJanuary 29 at 9 AM PT / 12 PM ET
Continue Reading at GameSpotBioShock Creator: "You Can't Really Do Anything Now Without Somebody Getting Upset About Something"
BioShock creator Ken Levine has discussed some of the blowback to 2007's BioShock, and specifically around the game's Little Sisters and how there were calls to remove them from the game. He also discussed the current climate of online discourse in a wide-ranging interview.
Speaking to Reason, Levine said there was a "contingent" of people pushing him to "get rid of the Little Sisters" out of fear of public backlash. For anyone just catching up, Little Sisters are people in BioShock who carry a valuable resource in their stomach, and people can decide to kill them to harvest the resource, or not. "I wanted to give that economic question to the player," Levine said.
"People did talk to me about it and they were very concerned. And that element almost got pulled from the game because the publisher got nervous. But we had a great defender of ours at the publisher who said, 'No, without that there's no game.' And so they let us do it," he explained.
Continue Reading at GameSpotPlayStation State Of Play Reportedly Planned For February
Valentine's Day might not be the only event to get excited about in February, as Sony is supposedly set to host a new PlayStation State of Play next month. Reliable leaker NateTheHate2 answered in the affirmative on X when asked about the possibility. Intriguingly, this comes just mere days after stating he wasn't aware of any plans.
Betting on a PlayStation State of Play for February isn't some longshot. Sony is going on five years in a row of highlighting PS5 games during that month--dating back to 2021. So if this event becomes official, that would make it six years straight. As for what could be showcased, Marvel's Wolverine and Saros seem the most likely, though NateTheHate2 didn't supply any additional details.
The last PlayStation State of Play took place a couple of months ago in November, with the focus being on PS5 titles developed in Japan. Marvel Tokon: Fighting Heroes, Dragon Quest VII Reimagined, and Fatal Frame: Crimson Butterfly 2 were a handful of the games discussed. Meanwhile, Marvel's Wolverine and Saros got the spotlight in the PlayStation State of Play in September.
Continue Reading at GameSpotAny Control Resonant Release Date Information Is “Speculation,” Dev Says
Following its reveal at The Game Awards on December 11, developer Remedy Entertainment announced that the Control sequel--now known as Control Resonant--will launch sometime this year. And that's all we know about that for now, because any other release date information you may see circulating online is pure speculation, according to the team's communications director.
Thomas Puha has been at Remedy Entertainment for almost 11 years, per his LinkedIn, serving as the Finnish studio's communications director the entire time. It's safe to assume he knows a thing or two about relaying important developer information to the masses, which is why he took to X on January 26 to reiterate that Control Resonant doesn't have a firm release date right now.
"Since some news are crediting us saying something, that we havent," Puha said in an X post. "Remedy has only ever communicated that the release window of Control Resonant is 2026. Anything else is speculation."
Continue Reading at GameSpotXbox Boss Talks Competition With GTA 6: There Are "Always Other Games"
Barring any further delays, Rockstar Games will release Grand Theft Auto VI this November, and it's expected to have a massive launch. The title's debut looms so large that some have theorized other developers may change their own plans to stay out of the way. Craig Duncan, the head of Xbox Game Studios, said in an interview that a busy and competitive landscape is nothing new.
He told GamesRadar that Rockstar is "going to do what they're going to do." His job as the leader of Xbox Game Studios is to "do what we should do for the best of our games." He reminded people that there are "always other games" that take up time and attention.
GTA 6 is not just another game, though. It's coming to market with a mountain of hype behind it, and it's projected to sell 40 million copies and generate $3 billion or more in the first year.
Continue Reading at GameSpotXbox Boss On Cancelling Games: "Sometimes Business Decisions Have To Be Made"
Craig Duncan, the head of Xbox Game Studios, has reflected on some of the momentous moves Microsoft made in 2025, which included cancelling games, laying off staff, and shutting down development studios. Duncan said in an interview with GamesRadar that the decision to cancel games like the Perfect Dark reboot and Rare's new game Everwild was "difficult," but he said it was also necessary.
"Sometimes business decisions have to be made, which have wide reach and impact. We don't like doing that. So the lesson is: how do we make sure we don't have to do that? That's really the goal there," he said.
Part of Duncan's job is to perform portfolio reviews, he said, and sometimes these reviews lead to difficult outcomes for specific teams and projects.
Continue Reading at GameSpotNext Nintendo Direct Coming This Week
Nintendo has announced that the next Nintendo Direct event will take place this coming Thursday, January 29. It will be the second Direct in the past seven days, following the January 25 Nintendo Direct that was focused on The Super Mario Galaxy Movie.
The Tomodachi Life: Living the Dream Direct will take place on January 29 at 6 AM PT / 9 AM ET. The broadcast will run for about 20 minutes and will include "more info" on the new Switch game.
The event will stream in all the usual places, including YouTube and Twitch, along with the Nintendo Today mobile app.
Continue Reading at GameSpot