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You Can't Get A Steam Deck Now Due To "Memory And Storage Shortages," Valve Confirms

Wed, 02/18/2026 - 00:57

All models of the Steam Deck are currently out of stock, and it's for the reasons you'd expect. According to Valve, the handheld device may be unavailable for purchase at times amidst the ongoing scarcity of memory chips.

"Steam Deck OLED may be out-of-stock intermittently in some regions due to memory and storage shortages," Valve's Steam Deck store page reads. The site also leaves a reminder that the Steam Deck LCD is no longer in production, as confirmed in December, so don't expect that model to come back at all.

Valve previously sold the Steam Deck 256GB LCD model for $399. In comparison, the Steam Deck OLED 512GB model retails for $549, with the 1TB model going for $649.

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Assassin's Creed Shadows Roadmap Includes Major Update, A Parkour Challenge, And Switch 2 DLC

Tue, 02/17/2026 - 10:47

Ubisoft has released its roadmap for Assassin's Creed Shadows through to the end of March, showing off the game's next title update, a parkour challenge for players to compete in, and a release date for the game's DLC on Switch 2.

The game's next title update lands on February 17--that's tomorrow--and will introduce three new additions to the game, all of them significant in their own way. The first is a detailed stats page, which can be accessed from the inventory, which will let you dig into all the stats relating to your loadout at a micro level. If you want to examine exactly how much damage you can do, all the buffs you've assigned and really examine your equipment's cumulative effects, this will make doing so much easier.

Critical hits are also getting a visual upgrade. The enemy health bar flashes on a critcal hit now, and animations are a little "snappier", so you'll have a better sense of how often your weapons are doing huge damage.

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Call Of Duty: Warzone Mobile Shutdown Date Announced And It's Not Far Away

Tue, 02/17/2026 - 10:12

Call of Duty: Warzone Mobile will soon be going offline. Activision has announced, through their support site, an end date for the mobile battle royale game, with servers set to shut down on April 17, 2026. That means that the game will remain active for two more months, but will not be playable after this time.

This does not come as a huge surprise--Activision ended support for the game in May 2025, and the game has not been available for new players to download since then. Players have not been able to purchase anything in the game since then, and new content has not been made available.

In an FAQ posted alongside the announcement, Activision clarified that the game is being taken offline because it "did not meet our expectations with mobile-first players like it has with PC and console audiences."

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High On Life 2 Devs See PlayStation As Its Primary Platform Despite Game Pass Deal

Tue, 02/17/2026 - 09:46

While High on Life 2 and its predecessor both had substantial Xbox Game Pass deals, developer Squanch Games still sees PlayStation as the primary platform for the series.

"That was a no-brainer, like our lead platform is Sony, Steam is right behind it as far as units sold," Squanch Games CEO Mike Fridley said of the simultaneous PS5, Xbox Series X|S, and PC launch for High on Life 2 in an interview with TechRadar. "Shockingly, even after a delay on the Sony launch [on PS4 and PS5]--because of an exclusivity clause with the first game that Microsoft had--it's [PlayStation] still our lead platform," he said elsewhere in the interview.

That's surprising when you consider the High on Life games' connection to the Xbox platform and Xbox Game Pass. High on Life was released on Game Pass and as a timed Xbox Series X|S console exclusive in December 2022 before coming to PS4 and PS5 seven months later. Meanwhile, High on Life 2 launched simultaneously on PC, Xbox Series X|S, and PS5 on February 13, with the Xbox and PC versions being available through the Xbox Game Pass Ultimate tier.

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Weapons Director Zach Cregger Was Given "Carte Blanche" To Reinvent Resident Evil For The Big Screen

Tue, 02/17/2026 - 03:06

Zach Cregger's Resident Evil movie could be a fresh break from its source material, as the Weapons director has been given "carte blanche" to do whatever he wanted with the IP. According to Constantin Film CEO Oliver Berben--the company is the primary rights holder and producer of live-action Resident Evil movies--explained that the movie is "far away from everything that is connected to Resident Evil," as the company is aiming to tap into Cregger's unique style for this project.

"With Resident Evil, we have had an incredible journey with one of the most successful international IPs of more than a billion dollars in box office for many years and now we are creating something new, not just a new story idea, but to allow a new generation to take the IP into their own hands and form something different," Berben said to Deadline.

Usually, video game adaptations cherry-pick from the source material to create something that looks and sounds familiar, but still tells an original story. There are exceptions to the rule--like HBO's The Last of Us TV series, which is mostly faithful to the video games--but most of these projects deviate from the video game IP.

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Yes, God of War Sons Of Sparta Dev Takes Its Name From A Real, Adorable Cat

Tue, 02/17/2026 - 02:38

A God of War 2D action platformer probably wasn't on anyone's bingo card for the recent State of Play livestream, but not only is the game real, but it's also out right now for PS5. God of War: Sons of Sparta is a new project from Mega Cat Studios, a developer with a very cool name and a storied history since its founding in 2015--as well as a heartwarming story behind how it settled on its studio name.

On the PlayStation Blog, Mega Cat Studios founder and CEO James Deighan revealed that a real feline helped inspire the identity of the studio.

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PS6 Plans Reportedly Thrown Into Uncertainty By AI Hardware Demand

Tue, 02/17/2026 - 02:06

The ongoing shortage of memory chips--which has been primarily attributed to AI companies buying up available stock--could push the launch of the PS6 console toward the end of the current decade, analysts believe.

Speaking to Bloomberg, experts who claim to be familiar with Sony's strategies say that the current demand and rising costs of RAM have led to a "major upset" to Sony's plans, as it is now considering pushing the PS6 launch to 2028 or even 2029. This lines up with a January report where a senior analyst claimed that there is a "high likelihood that the PS6 launch will occur after 2028."

Recently, Sony confirmed that it has enough memory to meet demand for PS5 consoles throughout 2026, but it is planning to negotiate with various suppliers to secure a reliable supply going forward. "As for securing a supply of memory, we are already in a position to secure the minimum quantity necessary to manage the year-end selling season of next fiscal year--October to December 2026," Sony CFO Lin Tao said.

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