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Sony's Single-Player Story Games Are Reportedly Becoming PlayStation Exclusives Again

Tue, 05/19/2026 - 05:15

For the past few years, major first-party exclusives for both the Xbox and PlayStation consoles have been expected to arrive on PC after a certain period of time--if not same-day. However, with brands now looking to differentiate themselves in the current hardware market, the winds seem to be shifting. Reporting from various sources in the last few months has indicated that Sony intends to step away from bringing some of their high-profile exclusives to PC. This approach has now apparently been confirmed by Head of PlayStation Studios Hermen Hulst himself.

According to Bloomberg reporter Jason Schreier--who previously broke some initial reporting about the change in strategy--Hulst revealed in a staff meeting today that "the company's narrative single-player games will now be PlayStation exclusive." This means that the likes of Saros, Ghost of Yotei, and the upcoming Wolverine are unlikely to come to PC in the near future, though multiplayer-centric titles like the megahit Helldivers II and the recent Marathon are still likely to see cross-platform play.

While this is a disappointment to PC gamers, the business logic behind it is sound. With the overall gaming hardware market becoming more cutthroat--and more expensive--it makes sense for Sony to attempt to differentiate themselves from the competition through the tried-and-true method of big-budget, critically acclaimed exclusives. We'll have to wait and see if the strategy pays off in console and game sales.

How To Unlock All Biomod Upgrades In Subnautica 2

Tue, 05/19/2026 - 05:04

Are you eager to unlock all Biomods in Subnautica 2? These are character upgrades that you're able to alter periodically. Some are active skills which you need to trigger, while others are passive skills that have a constant effect. Our guide has all the details that you need, so get ready for a deep dive.

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  • All active and passive skills from Biomods in Subnautica 2All active and passive skills from Biomods in Subnautica 2

    Subnautica 2 Biomods are either active or passive skills. A select few are available fairly early in the game, though the rest have to be unlocked much later as you progress. Here's a quick summary of what you can expect:

    • Check out our mini-walkthrough so you know where to go first. One particular location that you should visit is the Welcome Center, which is a short distance away from your Lifepod. Upon restoring power to the facility, you'll be able to interact with a machine known as a Biolab. It lets you equip active and passive skills that are available by default.
    • Later once you have a base up and running, you can construct your own Biolab, which requires 3x Titanium, 1x Copper Wire, and 1x Mild Acid. This is so you can equip different Biomods without having to return to the Welcome Center periodically.
    • As mentioned earlier, the vast majority of Biomods still need to be unlocked. To do this, you have to scan specific creatures using the Bioscanner. This is an upgraded version of the device, and you can learn more about it in our Bioscanner guide.
    Biomods available by default

    The following Biomods in Subnautica 2 are available by default:

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Tom Kane, Longtime Star Wars And Call Of Duty Voice Actor, Dies At 64

Tue, 05/19/2026 - 05:00

Tom Kane, a staple in various children's animated shows and numerous video game franchises, has died at the age of 64. Representatives for Kane confirmed the news of his passing to TMZ, citing complications from a stroke the voice actor suffered in 2020.

Kane lent his voice to the universes of Marvel, Star Wars, Powerpuff Girls, and Call of Duty. His most prolific role was the voice of Yoda in Star Wars: The Clone Wars and various Star Wars shows and games, most recently Lego Star Wars: The Skywalker Saga. He also voiced established characters like C-3PO, Boba Fett, and Admiral Ackbar in other Star Wars media.

In the wider realm of video games, Kane was the original voice of Call of Duty Zombies mainstay Takeo Masaki, performing as the character from World at War to Black Ops 4. His game credits are almost innumerable, with highlights including voicing both Jim Gordon and Quincy Sharp in Batman: Arkham Asylum, Lok in Fortnite: Save the World, and Magneto in several Marvel games, including Marvel vs. Capcom 3 and Marvel Ultimate Alliance 3.

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Multiplayer Just Got More Expensive On PlayStation Thanks To PS Plus Price Hike

Tue, 05/19/2026 - 04:20

PlayStation Plus prices will increase for new subscribers starting May 20, but depending on your subscription status, it might not be time to panic--yet. According to Sony, only "select" regions will be affected for now, and it blames "ongoing market conditions" for the increases.

So far, only monthly and three-month subscriptions are being affected, with new US subscribers facing an increase of $1 for a one-month PS Plus Essential subscription and a $3 increase for the three-month version of that subscription tier. For now, the annual subscription price to PS Plus remains unchanged.

Current subscribers will not pay extra--unless they reside in Turkey or India--but letting your subscription lapse and then rejoining PS Plus at a later date will result in you paying the higher rate. Overall, the new prices look like this:

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Those GTA 6 Preorder Rumors Appear To Be Another False Alarm

Tue, 05/19/2026 - 00:18

Hopes that preorders for Grand Theft Auto 6 would start on Monday seem to have reached a dead end.

Some content creators in Best Buy's affiliate program claimed to receive emails indicating that GTA 6 preorders begin on May 18, and optimistic fans speculated that a third trailer for Rockstar's next blockbuster would drop at the same time. But such heresay seems to be a pipe dream, with an administrator in the (unofficial) GTA Forums claiming that a source in a European distribution company "confirmed there's no pre-orders," per IGN.

As of Monday morning, GTA 6 has yet to emerge on any major online retailer. Assuming that holds for the rest of the day, it'll end another chapter in the long wait for GTA 6, defined by the GTA fan base's restlessness and eagerness to grasp at straws. The latest rumors of GTA 6 preorders even boosted stock prices for Rockstar's parent company, Take-Two----leading to a drop Monday morning, which has since been recouped.

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Adventures Of Elliot Shows How Flexible HD-2D Can Be

Tue, 05/19/2026 - 00:00

HD-2D, the retro-cool art style spearheaded by Square Enix and imitated by many others, was originally built as a way to pay homage to classic Super NES-era role-playing games while also making them look distinctly modern. And to that end, it's been used exclusively for RPGs like the Octopath Traveler series and the Live A Live remake. The Adventures of Elliot: The Millennium Tales, then, represents the next big evolution of this concept, showing that the art style can just as easily apply to other classic genres--this time, the top-down action-adventure game.

I played about two hours of The Adventures of Elliot in a demo that takes place about 3-4 hours into the game. At this point in the game, the main quest was to seek a magical shield, but I was given freedom to roam almost anywhere in the open world across two distinct time periods. Square Enix noted that this build of the game has incorporated some feedback from the public demo released last July--faster movement speed, a weapon-shortcut menu, and a selection of difficulty levels. The difficulty was set to Easy by default in my demo, but I switched it to Normal and kept it there without too much trouble.

On the topic of menu options, I should mention one more. Your fairy companion, Faie, is very chatty. Her voice is cloying, and she talks frequently, with an odd babytalk affect. It's a lot. Players of the 2025 demo must have given feedback on this too, because the build I played had a menu option devoted to Faie's chattiness. Her default is set to "Chatty" but you can switch her to "Reticent," which tones her down, a little. I played the majority of my demo with the default Chatty option but switched to Reticent to see the difference, and she still chimed in quite a bit. I have a high tolerance for these things but even I found Faie a little offputting, so I imagine some players will have a stronger reaction.

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Doom Just Received One Of The Highest Cultural Honors In The US

Mon, 05/18/2026 - 23:56

The US Library of Congress has amassed numerous treasures deemed worthy of preservation over the years, and recently, the original Doom soundtrack has made the cut. Now sitting alongside other cultural artifacts that were added this year--like Beyonce's "Single Ladies" and Weezer's debut blue album--Robert Prince's Doom soundtrack is being honored for its part in ID Software's genre-defining first-person shooter.

As part of the selection criteria for the National Recording Registry, sound recordings need to be "culturally, historically, or aesthetically significant" and can only be added 10 years after it was first created. The program has been running since 2002 following the creation of the National Recording Preservation Act of 2000, and the first 50 entries were officially announced in 2003.

So what Doom so special? According to the Library of Congress, Doom's soundtrack earned its place by being an "adrenaline-fueled soundtrack" produced during an era when video game composers had to deal with limitations of the time. "Prince composed the perfect riff-shredding accompaniment for the game's demon-slaying journey to hell and back," the Library said in a statement. "Taking advantage of his knowledge of MIDI, Prince even worked to ensure that the sound effects he created could cut through the music by assigning them to different MIDI frequencies."

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We'll Never See Another Game Like The Witcher 2: Assassins Of Kings Again

Mon, 05/18/2026 - 00:00

The Witcher 2: Assassins of Kings is celebrating its 15-year anniversary today, May 17, 2026. Below, we examine how its release reflects a particular time in gaming history, making it one-of-a-kind.

The Witcher 2: Assassins of Kings was a standout RPG when it launched fifteen years ago, but it's the kind of game you could never make now.

Each of the three games in the Witcher series marks an important moment for developer CD Projekt Red. The Witcher was the moment the organization went from being a studio that mostly translated games from other territories to being a developer of new games. The Witcher 3 was the moment CD Projekt Red became a household name among gamers, as it set a high-water mark for open-world RPGs that similar games are still compared against.

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