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Minecraft Dungeons 2 Revealed, And It's Coming This Year

Sun, 03/22/2026 - 04:30

During Minecraft Live today, Mojang announced Minecraft Dungeons II. The sequel to 2020's dungeon-crawler is set for release this fall, and people can start wishlisting the game today.

Back in May 2025, it was reported that a sequel to Minecraft Dungeons was in the works, and has been for several years, so the announcement today was not a total surprise.

Minecraft Dungeons is a Minecraft-flavored take on ARPGs like Diablo, and the game was released across Xbox, PlayStation, Switch, and PC. The game also got an expansion and an ultimate edition. GameSpot's Minecraft Dungeons review scored the game a 7/10. "It scratches the dungeon-crawler itch with a sense of goofy charm and expands what Minecraft can be," reviewer Steve Watts said.

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The Next Minecraft Drop Could Be Its Most Chaotic Yet

Sun, 03/22/2026 - 04:30

During Minecraft Live, Mojang announced its next drop: Chaos Cubed. While the drop doesn't have a confirmed release date as of yet, we're already excited for the chaotic potential it's sure to unleash. Among the things coming to Minecraft in Chaos Cubed is the brand new Sulfur Cube, which sees its physics and properties change as it absorbs various materials, though how that might work remains a mystery for now. We're taking the "Chaos" in Chaos Cubed pretty seriously, though.

Based on our first look, we're imagining that feeding Sulfur Cubes wood will cause them to become sturdy, structural blocks, while perhaps sneaking them a slime ball will turn them into gelatinous, bouncy bundles of fun. While Mojang hasn't gone into the specifics of the physics that can be affected, that hasn't stopped us pondering the possibilities. You'll be able to feed a Sulfur Cube manually, or it can choose to absorb a material of its own accord, as long as it's in range.

The Sulfur Cube will be found in the new Sulfur Caves environments. These areas can spawn in many of the overworld's biomes, meaning there should never be one too far away. Digging down should lead you to a cave with sulfur pools and new blocks to mine. Be careful though--sitting near these pools of water for too long will cause you to obtain the noxious effect, which we imagine will cause you damage over time.

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Microsoft Plans To Make Windows 11 Less Annoying

Sat, 03/21/2026 - 11:20

There are a lot of improvements coming to Windows 11 in March and April, according to Microsoft's Windows chief, Pavan Davuluri. And while some of the adjustments may not arrive right away, one of the more immediate changes will give users more control over how they use Windows 11 while also cutting down on AI integration in programs that don't need it.

Davaluri detailed the upcoming changes in a blog post. One of the first notable options will be the ability to reposition the Windows 11 taskbar, which Davaluri noted was one of the most-requested changes. He later wrote that Microsoft will "be more intentional about how and where Copilot integrates across Windows." Programs like Notepad, Snipping Tool, and Photos will subsequently have "unnecessary Copilot entry points" removed.

Users will also have more flexibility to decide whether to skip updates or schedule them at their leisure rather than being forced to go through with those downloads just to shut down or start up their systems. Davuluri added that File Explorer will be given a refined performance that will allow it to function more quickly and reliably. Widget options are also on the way that will allow users to choose how often they appear.

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Super Mario Galaxy Movie's Anya Taylor-Joy Barfed The First Time She Voiced Peach

Sat, 03/21/2026 - 09:33

Anya Taylor-Joy is returning as the voice of Princess Peach in The Super Mario Galaxy Movie, but she recently shared that voicing the character wasn't quite what she expected. During an appearance on Late Night with Seth Meyers, Taylor-Joy said she threw up the first time she had a recording session for The Super Mario Bros. Movie.

"It's super fun," Taylor-Joy told Meyers. "But I will say the first time I ever did a session, I did not realize how taxing it would be because you're yelling continuously the whole time. I think the first time I ever did it, I threw up. I'm pretty sure, like, I drank so much water and I was like, 'Gotta do it.'"

Taylor-Joy went to explain that she had to take part in the "efforts" at the end of the session. That's the part where she had to act out Peach's actions with every yell, grunt, and gasp called for in the script. She said that it felt "really cool" to do them, before adding, "You kind of visit yourself back and you think, 'God, I hope no one ever sees this,' because they do film them."

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The Sims 4's Maker Marketplace Is An Insult To Both Players And Modders

Sat, 03/21/2026 - 07:40

The Sims 4 (and its developers at Electronic Arts and Maxis) have come under fire recently for adding microtransactions and paid mods to the game, Bethesda Creation Club-style, with a new feature called The Sims 4 Marketplace. Naturally, players are unhappy that a game with over 100 DLC packs (that can cost you $1,600) is implementing more monetization tactics, but the problems with The Sims 4 Marketplace go deeper than player frustration with what they perceive as EA's greed.

To get a better idea of what exactly is going on in The Sims 4, I decided to take its new player-creation marketplace for a spin, and what I found was disappointing, but not surprising. Perhaps the first thing to note is that EA has now implemented a premium in-game currency, called Moola, which players must purchase before they can buy Maker Marketplace items. And it turns out, the Maker Marketplace is everything Sims 4 players don't want in a game update, but it's far from the first time EA has plugged its ears and yelled "I can't hear you!" in response to Sims players' complaints.

To understand how the game ended up here, we'll have to travel back to early 2025. It's been a strange year for The Sims, and the game's path to a paid mod marketplace has been a bumpy one. The franchise celebrated its 25th anniversary in February 2025, which EA and Maxis marked with multiple Sims 4 content creator collaborations, promises to fix game-breaking bugs that had gone ignored for years, and of course, the announcement of even more paid DLC. Naturally, players were excited to see long-standing bugs addressed, and were happy with new base game updates that fleshed out Sims' personalities and romantic aspirations, along with DLC packs that introduced romantic new locales and even new ways for Sims to kick the bucket.

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Baffling Crimson Desert Images Have Ignited A Generative AI Controversy

Sat, 03/21/2026 - 07:33

Middling reviews and plummeting stocks haven't prevented Crimson Desert from reaching a tremendous 2 million units sold merely a day after its release. However, a new controversy surrounding developer Pearl Abyss's massive RPG seems to be brewing, and it involves everyone's favorite subject these days: AI-generated art.

In the past few hours, a number of Crimson Desert players have taken to Reddit, Bluesky, and other social media platforms with images depicting what they suspect to be generative AI-created art. In each instance, it seems to be environmental art--like ornate portraits or medieval woodcut-inspired paintings--that is being called into question. In one example, Reddit user Ok-Error-403 explained their reasoning, writing: "Signs of AI: [T]hree fingers on the hand holding the bag and four on the left hand is the biggest giveaway. Also AI does linocut patterns this way where the strokes aren't consistent and has wonky folding for clothing. I could be wrong ... would love to be, but I'm 99% sure it's AI."

On Bluesky, user Lex Luddy shared a series of images of an ornate portrait which, upon closer inspection, depicts mushy-faced warriors atop many-limbed horses. It only takes a cursory glance to realize this picture doesn't suit Crimson Desert's more grounded art direction, and is far more in line with what we see in generative AI-created images. These images were also shared on Reddit, with user Rex_Spy writing that those who wish to see it themselves should go to "Oakenshield Manor, in the southwest part of the first city/town. It's the staircase in the back of the manor."

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WoW: Midnight's Player Housing Is Great, If You Can Afford The Decor Grind

Sat, 03/21/2026 - 06:17

World of Warcraft: Midnight is here, and with it the long-awaited arrival of player housing in Blizzard's two-decade-old MMORPG. It's a wildly impressive system that allows for boundless creativity, even if there's still significant room for improvement.

For my full thoughts on WoW's 11th expansion, check out GameSpot's WoW: Midnight review, but as Midnight's biggest selling point, housing is worth digging into in greater detail. With 20 years' worth of hopes and dreams attached to housing in WoW, Blizzard finally pulling the trigger on the feature is a big deal, and one that filled many players, myself included, with anxiety regarding whether Blizzard was up to the task.

Thankfully, Blizzard's vision for housing mostly delivers, avoiding many of the housing pitfalls seen in other contemporary MMOs. You get your house for free. You can put your house anywhere in the game's designated housing area as long as the plot you want isn't occupied, and if it is, you can just keep visiting identical instances of the same neighborhood until you find one where it isn't. You can make a neighborhood of just your friends or guildmates. You don't have to pay taxes on your home. You can easily move to a new plot or neighborhood. Players with millions of gold (or a higher credit card limit) don't get to buy a mansion while you can only afford a small shack. Everyone gets the same house, but both the inside and outside can be customized largely how you see fit.

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