Game News
Capcom Is Excited About GenAI, Is Still Ramping Up Hiring
As part of Capcom's latest earnings briefing, the company disclosed how it's planning to implement generative AI into its work processes, and the short answer is the Resident Evil company sees a lot of potential.
On a slide labeled "growth strategy," Capcom said it will utilize AI to "improve development efficiency and productivity." It labeled AI as a "tool to streamline routine tasks" so developers can have more time to dedicate to "creative work."
Capcom said some of the areas of its business that can be made more efficient with AI include research, draft generation, user analysis, interactive manuals, error checks, and meeting notes. The aim is to implement AI systems for these "routine tasks" to free up time that can be invested in "true value creation" and creative work, Capcom said.
Continue Reading at GameSpotMarathon's First Wipe Is Just A Few Weeks Away, Here's What Carries Over
Marathon Season 2 will start June 2, bringing the first seasonal wipe to Bungie's extraction shooter and resetting the playing field.
Bungie revealed the news in its latest blog post, taking the time to further spell out what exactly will, and will not, carry over between seasons and what players can expect in the final few weeks of Season 1.
Come June 2, runner and ranked levels will be reset, as will faction levels and upgrades. All currencies (aside from premium ones like Lux and Silk) will be wiped, as will all the items in a player's vault. Additionally, schema unlocks and seasonal codex entries that reward gear based on runner level and ranked level will go away.
Continue Reading at GameSpotWhen Is Forza Horizon 6 PS5 Release Date? Here Is What Microsoft Has Said
Forza Horizon 6 launches over the next week on Xbox Series X|S and PC, but the game is also headed to PlayStation 5--just not right away. Microsoft and developer Playground have not confirmed a specific release date for the PS5 edition, but the company has provided a window for when fans can expect it.
When is Forza Horizon 6 coming to PS5?As announced during the Xbox Developer Direct event in January this year, Forza Horizon 6 is coming to PlayStation 5 "later in 2026." That doesn't tell us much, but it is at least confirmation that the racing game will head to Sony's console this year.
This means PS5 players will have to wait 230 days at the very most (that's May 15-December 31) to play Forza Horizon 6 after it launches on PC and Xbox. No one would expect the PS5 edition to launch on the last day of the year, so the wait will surely be shorter than that.
Continue Reading at GameSpotYour Xbox Gamerscore Badges Are About To Look A Lot Cooler
The Xbox team is continuing its mission to win back fans by implementing some tiny but noteworthy additions and improvements to the Xbox Series X|S interface--and some in the Xbox Insider program can check them out starting today.
Last week, Xbox CEO Asha Sharma shared the console's new bootup animation, which select Xbox Insiders can now witness for themselves at startup. The animation emphasizes the Xbox signature color of green a lot more, though the sound is similar to what users are accustomed to.
Enthusiastic achievement hunters might enjoy some new vanity badges that will show up on their profile and the Xbox Guide. These are tiered badges that "evolve" as your Gamerscore increases. These come after Xbox Achievements got a visual refresh through updated icons and animations.
Continue Reading at GameSpotArc Raiders' Next Big Update Isn't Coming Until October, And That Might Be A Good Thing
Arc Raiders is moving to a new update cadence that will see Embark Studios making larger updates to the game "every six months or so," executive producer Aleksander Grondal told GameSpot in a recent interview. The game's first six months have been hugely successful, with Grondal admitting the team was "a bit caught off guard" by the attention the game received from players and, in turn, the demands the studio faced early on.
"It's a luxury problem, right?" Grondal said. "It's not something to complain about. In that sense, it was, of course, great, but also getting this amount of eyes on your game also puts a lot of attention on some of the problems that the game is having. [It] kind of got a little bit in our way, to be honest with you, because we were kind of focusing on what was next, and we had to spend quite a lot of time with some technical things that we had to deal with. And, I mean, that's the right call, obviously. That's not the point. I think we were a bit caught off guard.
"When we shipped the game, we had this idea that we wanted to do monthly content updates, which is a pretty ambitious plan, to be honest with you. We're not the largest team in the world, so we really work hard to get something out," Grondal continued. "Then we ran out of some of the [early] initiatives that we did, and now we had to work on a month-to-month cadence, which means, practically speaking, there's not that much production time on the features for the things we're doing. Putting out content updates every month, I think the ambition was great to keep people engaged and interested. I think, though--and the community and the players are telling us the same--that they feel like some of these updates aren't really hitting the mark in terms of what they want, in terms of impact. And we as a team feel that as well, but we're not really able to take our ideas all the way through what we want them to be and also [determine] how they can drive the most meaningful impact to the players. So this cadence has kind of worked a bit against us to some degree."
Continue Reading at GameSpotHaunted Chocolatier Won't Just Be Bigger Than Stardew Valley, It'll Also Be Creepier
After the massive hit that was Stardew Valley, the game's creator, Eric "ConcerdApe" Barone, is hard at work on Haunted Chocolatier. A game about creating sweet treats, running a confectionery store, and pursuing romance, Barone says that the game won't just be larger in scope than Stardew Valley; it'll also be darker and more unsettling than his breakout hit.
"It's way bigger than Stardew Valley, at least in terms of the amount of maps, the amount of monsters, the depth to the whole item system, and all the equipment slots and all the stuff like this. Everything is cranked up," Barone said to Game Informer, while also detailing how the game allows him to craft an experience with a "darker" theme and atmosphere. He's not aiming to develop a full-blown horror game, but Haunted Chocolatier does have an unsettling vibe.
"The ghosts, the haunted nature, the castle, allow for a lot of interesting, creative things that I can do that are kind of creepy, like not totally horrifying, but maybe slightly, you know, creepy stuff," Barone said.
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