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Games Want You to Play Forever, But Dispatch Tells You When to Stop

Sun, 12/28/2025 - 08:00

Is there a more infamous monkey-paw wish than the collective dream that all our favorite games could last forever? Well, the finger curled, because it seems like all major game publishers in the world only want to make games that go on to infinity.

With the rise of live-service games, it's been a struggle to know when to put the controller down, especially when games like Fortnite release seasonal content like The Simpsons season pass that ask you to play long enough to unlock stupid sexy Flanders. Luckily, for us, episodic games, perfectly portioned into bite-sized morsels, have come back to rescue us from the endless grind.

In this case, I am talking specifically about Dispatch, the new episodic superhero game from AdHoc Studio. If the name is unfamiliar to you, AdHoc is a new game company founded by former members of Ubisoft, Night School, and perhaps most notably, Telltale Games, who blew up the episodic gaming scene with 2012's The Walking Dead. The studio would later close due to a variety of factors internal and external, some of which I covered previously as a reporter. But by then, the episodic-games formula was starting to feel a bit played out, and the mood appeared to be shifting towards either more complete single-player experiences, or the early live-service games we know today.

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In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System

Sun, 12/28/2025 - 01:00

In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot's 8/10 review of the Switch port, Peter Brown praised the game as "an impressive port that begs you to consider gameplay over graphics."

Doom was the first Switch "impossible port," a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system's lifespan, it would receive many more so-called impossible ports, including versions of Wolfenstein 2: The New Collossus, Hellblade: Senua's Sacrifice, The Witcher 3, No Man's Sky, and Ace Combat 7--large, visually-intensive, action-heavy games, all of them translated to the system with immaculate care. Seeing how the Switch handled these games was always exciting--even when the ports were less-than-ideal, there was still something special about seeing them run on a handheld from 2017.

Prior to the Switch 2's launch this year, Nintendo, in typical fashion, did not tell us much about what the Switch 2 was capable of on a technical level. We knew that the new 7.9-inch 1080p screen was capable of displaying gameplay at up to 120fps and was HDR-compliant. Nvidia announced that the system's custom chip would allow for DLSS, which is capable of upscaling games regardless of native resolution, and that the new system would be, of course, much more powerful than the old one. For early adopters, though, the system's first six-plus months of availability has involved a lot of curiosity over what the system can and can't do, speculating on what games the system could or couldn't handle, and pondering just how close these ports can come to other console versions.

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Roblox Blox Fruits Leveling Guide

Sat, 12/27/2025 - 01:33

When it comes to Roblox games, Blox Fruits might just be the biggest, and that doubles for both popularity and scope. With a level cap of a whopping 2800, working your way up from the beginning is one hell of a journey. Luckily, we’re here to help you with Blox Fruits leveling and offer some small tips that’ll help you as you battle enemies and try to get more powerful in this thrilling Roblox experience.

Table of Contents [hide]Blox Fruits Leveling Explained

There are plenty of ways to level up in Blox Fruits, and even more reasons for doing so. Naturally, like any other RPG, you will get stronger with every level, and this is the key to taking on more powerful enemies on different islands.

For clarity, leveling up will give you access to several new things, including:

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The Outer Worlds 2 Takes Away A Key Choice For You To Make Role-Playing More Rewarding

Sat, 12/27/2025 - 01:00

Earth Directorate Commander Ash was sent to settle a labor strike issue on behalf of Auntie's Choice, in an effort to gain favor with the corporate conglomerate. A bit of an outlaw, and someone who excels in shooting, lockpicking, and smooth-talking, I felt like my character was primed to work out a result that was favorable for the workers without too much of an issue.

I was able to enter the closed-off facility and even nab some blackmail on the manager in charge before confronting her directly about the labor strike. I conveyed the workers' demands, and expected to be able to convince her to see things my way--after all, I invested a decent amount of points in speech.

It quickly became clear that no amount of talking was going to solve this dispute. As far as the manager was concerned, any concessions she might make would prevent the factory from hitting its quota. Someone with engineering or hacking skills may have been able to solve this issue by messing with the equipment in the factory, but my character wasn't built for that. My character was good at three things, and I'd already exhausted the lockpicking and talking options.

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The Hundred Line: Last Defense Academy's Enormous Size Was A Huge Risk - But It Paid Off

Fri, 12/26/2025 - 08:00

55 hours into The Hundred Line: Last Defense Academy, Too Kyo Games' visual novel turn-based strategy game, I encountered a particularly touching scene. Two characters, who a few days earlier learned something particularly shocking--one of several moments in the game that recontextualizes the whole experience--get up early and end up watching the sun rise together. It's a little moment of tranquility, of two people bonding over natural beauty amid a particularly rough string of days, and it landed beautifully. It felt like the game was tapping into something a little deeper, a little more melancholic, than what I'd seen before.

According to online estimates of the game's total length, at the point I saw this scene, I had another 90-120 hours to go until I could really say that I'd "finished" the game, depending on my speed and patience. The name The Hundred Line refers to the number of days the students of Last Defense Academy have to defend their school for as waves of invaders periodically force them into tactical combat. But the name actually has another meaning that you uncover once those 100 days pass for the first time, about 30 hours into the game: This game has 100 unlockable endings, and to get the full picture, you'll want to see all of them.

The promise of 100 endings feels like the sort of marketing mistruth that pops up in a press release to play up how much the game is shaped by your choices. A game that claims to have 12 endings might actually mean four endings, each with a few minor potential variations. And yes, some of the endings in The Hundred Line are kind of cheating, or are very similar to each other--not every ending is created equal. But there really are 100 of them, consisting of 21 different "routes" that can all end at various different points.

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All Satisfactory Cheats And Console Commands

Thu, 12/25/2025 - 10:25

I prefer to play my games without mods or console commands to get as close to the intended experience as possible. But sometimes something breaks and you need to reset your character, you have an accessibility need, or maybe you're just 1,000 hours into your game and aren't worried about doing stuff in-engine anymore. That's what console commands are for. Like any big crafting game should, Satisfactory has a variety of console commands available. Continue on for how to use those commands, and what cheats are available.

Before we dive in, cheating in Satisfactory isn't as simple and straightforward as we might hope. There are a variety of console commands available, but most of them pertain to user preferences. To use actual cheats, you'll have to install a mod.

How to use Console Commands

Look at the upper-right corner of your keyboard. You should see a key that has one or more of these characters: ~, `, or §. That last one is pretty standard on a lot of European keyboard layouts. Pressing this will bring up the console.

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Satisfactory: How to Use the Awesome Sink and Awesome Shop

Thu, 12/25/2025 - 10:01

The holy grail of Satisfactory is having a perfectly balanced factory, where everything made is used, with your storage emptying at the same rate it's being depleted. But that's not going to happen--you'll have extras. That's what the Awesome Sink is for.

What is the Awesome Sink?The Awesome Sink (with Moody Lighting)

The Awesome Sink is a building that exists to get rid of all of your extra stuff, rewarding you with tickets based on the complexity of the items. This building is entirely optional, but those tickets can be used in the Awesome Shop to buy things like new cosmetic building parts, walkways, vehicles, and more. There's some really useful stuff in there, so you'd be a fool not to put one up. See the official Satisfactory wiki page on the Awesome Shop for a complete list of available items and ticket values.

How does the Awesome Sink Work?

You can dump items into the Awesome Sink as quickly as conveyor belts can supply them, so if you have a production line that's pumping out materials at ultra-high volume just for this purpose, the Awesome Sink is ready. You can build multiple Awesome Sinks around your factory, the points they generate are universal to all Sinks, and you can print out your tickets from any Sink at any time. So it's smart to have a Sink in various areas of your megafactory, taking in extra items and turning them for profit. The higher complexity the item, the more points it will generate toward your next ticket. Further, tickets become more expensive with each one generatedFor example, an Iron Ingot generates just two points, while a Crystal Oscillator generates 3,072. A Thermal Propulsion Rocket will generate over 370,000 points.

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