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Ken Levine On Why He Quit Making BioShock Games--"Scary And Risky And Crazy"

Wed, 05/13/2026 - 04:41

Veteran game developer Ken Levine stepped away from the BioShock series after 2013's BioShock Infinite, and while the series is going ahead with BioShock 4, it's doing so without him. Why did Levine step away to work on a different game, Judas, instead of sticking with the series he created?

Speaking to IGN, Levine said BioShock remains "very important" to him and that he feels "incredibly fortunate" to have worked on a franchise that means so much to so many people. However, he opted to step away in part because he "didn't have a lot else to say in that world." He also reflected on how working on established franchises can be something of a trap.

"A franchise is an interesting thing because it can come to own you if you're not careful. It can define you. It was scary and risky and crazy to walk away from a very successful franchise. I didn't [walk away] because I didn't love the franchise," he said. "I wanted to step away and challenge myself in a different way, and challenge a team in a different way. Things can own you if you hold them too tightly rather than the other way around. I will always love [BioShock] and I can't wait to see what they do with it."

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One Of Steam’s Breakout Roguelites Is Getting A Sequel

Wed, 05/13/2026 - 04:00

Deadzone: Rogue 2 has officially been announced by developer Prophecy Games, with the studio promising a sharper follow-up to the 2025 roguelite first-person shooter. Prophecy Games says that the core gunplay and foundation of the original game have been kept intact, but it's aiming to deliver an experience that's deeper, more flexible, and feels more rewarding to master. A demo for Deadzone: Rogue 2 will also go live in June 2026 on PC, showcasing how the sequel has evolved the concepts of the first game.

As for those changes, Prophecy Games added that Deadzone: Rogue 2 will feature an expanded progression system that gives players greater control and build variety across various abilities, weapons, and run modifiers. New zones and environments will be introduced, and an expanded collection of enemies and bosses will keep players on their toes in the heat of battle.

The "core feel" of Deadzone's gunplay will remain intact, but Prophecy Games says that it has been "refined and sharpened" across the board.

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