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The Division Boss Julian Gerighty Leaves For Battlefield: "Don't Worry," Ubisoft Says
Massive Entertainment has announced that Julian Gerighty, the executive producer for The Division at Ubisoft, is leaving the company to join Battlefield Studios.
"While we'll miss him, his mark will live on at Massive and we'll continue to bring the world he's been part of creating to our players for years to come," Ubisoft said.
Ubisoft also told fans, "don't worry" about Gerighty leaving. "Our teams who built this world with Julian are still here, carrying it forward with an ambitious, unchanged commitment for the future of The Division 2, The Division 2: Survivors, The Division Resurgence, and The Division 3," the developer said.
Continue Reading at GameSpotThere Will Be Quite The Sideline Shuffle In Madden NFL 27
When Madden NFL 27 arrives later this year, there will be nine new coaches roaming the sidelines for the 32 teams. Technically, a few of these won't necessarily be new altogether, as John Harbaugh goes from the Baltimore Ravens to New York Giants after being fired from the former. But undoubtedly, there will be at least a handful of first-timers with the amount of vacancies--equating to over a third of all organizations.
EA Sports has incorporated features like Coach DNA and Coach Speak into the Madden NFL series, so your team's coach can affect your in-game experience. They also have their own playsheets, too. So, for fans of the Ravens or Pittsburgh Steelers (Mike Tomlin stepped away), they should expect notable differences with whomever their teams hire when Madden NFL 27 launches. Harbaugh and Tomlin were also two of the longest-tenured coaches in the NFL, starting in 2008 and '07, respectively.
Continue Reading at GameSpotResident Evil Requiem: Release Date, Gameplay, And Everything We Know So Far
Resident Evil Requiem was recently revealed at Summer Game Fest, and the game looks like it'll be diving headfirst into the chilling terror that has defined the best chapters in this franchise. This new Resident Evil is shaping up to be another terrifying dive into the world of bioweapons and horror, and here's a closer look at everything we know about it so far.
Table of Contents [hide]- When will Resident Evil: Requiem be released?
- Resident Evil: Requiem trailer
- Resident Evil: Requiem platforms
Resident Evil: Requiem will be released on February 27, 2026.
Resident Evil: Requiem trailer Resident Evil: Requiem platformsResident Evil: Requiem will launch for PC, PS5, Xbox Series X|S, and Switch 2. This means that the next mainline entry is making a proper leap over to current-gen systems, leaving last-gen consoles behind.
Continue Reading at GameSpotEarnest Evans Collection
Yakuza Kiwami 3 Puts Kiryu Into Ultimate Dad Mode, And It's Glorious
It's been three months since the announcement of Yakuza Kiwami 3, the highly anticipated remake of the 2009 classic Yakuza 3. After seeing how gorgeous the game looks and plays smoothly in the Dragon Engine, on top of the newly added Mine Saga "Dark Ties", I've been desperately waiting for more content to be revealed, especially when it comes to Kiryu's island life. Last week, Ryu Ga Gotoku Studio announced some of the new features coming to Yakuza Kiwami 3 that gave me even more hope that this is going to be another awesome Yakuza game, and afterward, I finally got a chance to go into full island dad mode with an extended preview demo that left me even more excited for this remake.
Unlike all the Yakuza/Like a Dragon games out so far, Yakuza 3 sees Kiryu living a somewhat peaceful life. After the conflict with Omi Alliance in Yakuza 2/Kiwami 2, Kiryu moves to Okinawa to run the Morning Glory Orphanage with his adoptive daughter, Haruka. The first half of the game focuses on his relationship with the kids at the orphanage, watching sunsets with Haruka, and engaging in silly substories as a father figure.
Although it would seem like seeing Kiryu let his guard down and go into dad mode would be enjoyable, I found the orphanage content to be pretty disappointing in the original game. Slowly walking around the house felt clunky and outdated even back in 2009, where opening every door welcomed a new loading screen--it got pretty irritating, pretty fast. It was a slog having to interact with each kid, an activity that came with very little reward. I remember finishing the game and wishing there was a better focus on Kiryu's life on the island, considering it's one of the only "wholesome" parts of Kiryu's saga we get to witness.
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