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Nintendo's Reason for No Discounts: It Ships "Complete" Games, Former President Says
Patience usually pays off when it comes to new games, as a few months after launch, a steep discount isn't uncommon. Nintendo is one of the few exceptions to that rule, as, apart from a rare sale, prices for its first-party titles largely remain the same for years on end. Former Nintendo of America president Reggie Fils-Aimé recently commented on this strategy, comparing the games to "Kyoto craftsmanship" that are designed to offer a complete and crafted experience from day one.
"The Nintendo mentality is, we're shipping a game complete," Fils-Aimé said in an NYU Game Center lecture. "It's ready to play. There's no day one update that's going to take three hours, and part of it is, it's a different mentality. That is their [Nintendo's] thinking. I liken this to the idea of Kyoto craftsmanship. The company is headquartered in Kyoto. A city known for its fine craftsmanship: linen, china, pottery, that is Kyoto. I'm convinced that Nintendo, as a company, has that same type of mentality. We are going to build the best games, we are going to send them out feature complete, and as a result--this is where sometimes customers push back--we don't discount our games."
Fils-Aimé would then reference how The Legend of Zelda: Breath of the Wild never received a permanent price discount from the day it launched. A quick look at the eShop listing for Breath of the Wild confirms this, as Nintendo is still selling it for $60 almost a decade after it first came out, and dozens of the company's other first-party games are still listed at their launch price.
Continue Reading at GameSpotStar Wars Galactic Racer Preorders Include Exclusive In-Game Cosmetics
Star Wars Galactic Racer Standard Edition
Preorder at Amazon Preorder at Best Buy Preorder at GameStopStar Wars Galactic Racer Deluxe Edition
Preorder at Amazon Preorder at Best Buy Preorder at GameStopStar Wars is known for its lightsaber duels and intergalactic dogfights, but later this year, the franchise's love for high-speed anti-gravity racing will also be back in the spotlight. Star Wars Galactic Racer reignites a need for speed in a galaxy far, far, away on October 6, and preorders are now live for the PS5, Xbox Series X, and PC versions of the game. There are multiple physical and digital versions up for grabs, including the $50 Standard Edition, $80 Deluxe Edition, and a giant Collector's Edition. Each version also includes a few unique in-game cosmetic items as preorder bonuses if you purchase a copy ahead of launch.
Star Wars Galactic Racer Preorder BonusesAll preorders for Star Wars Galactic Racer include an exclusive livery for your speeders and a player banner for multiplayer. PS5 owners will get a blue and white livery that looks like it was inspired by everyone's favorite astromech droid, R2-D2, while Xbox owners get a speeder skin that features the same design but in green.
Star Wars Galactic Racer Standard Edition $50 | Releases October 6The base physical game, Star Wars Galactic Racer features a story-driven campaign, plenty of speeders to collect, and dangerous circuits to race them on across the infamous Outer Rim. As mentioned above, preordering the game will unlock the exclusive speeder livery and multiplayer banner.
Preorder at Amazon Preorder at Best Buy Preorder at GameStop Star Wars Galactic Racer Deluxe Edition $80 | Releases October 6
Star Wars fans looking to spoil themselves can upgrade to the Deluxe Edition, which includes the base game, preorder bonuses, and plenty of extras. This edition includes a stylish steelbook case with the game logo, a slip cover of the Galactic Racer key art, several exclusive speeders, a unique livery and player banner, a digital art book, and unique arcade events to compete in
- Star Wars Galactic Racer base game
- Steelbook case
- Deluxe Edition slipcase cover
- Three exclusive Repulsorcraft speeders
- Deluxe Edition livery and player banner
- Digital art book
- Three unique arcade events
- Preorder bonuses
Sold Out | Releases October 6
Continue Reading at GameSpotStreamers And Voice Actors Refuse To Work With Popular New Gacha Game Over Gen AI Concerns
At first glance, Neverness to Everness has everything that a gacha game fan wants and needs--cute character models, a supernatural open world, and even realistic cars to drive around in. However, just a few days after launch, some players have begun to spot assets suspected to have been created with generative AI. As a result, popular streamers and even a voice actor that worked on the game have started refusing to work with Neverness to Everness and its developer, Hotta Studio.
In one video, many are pointing out "artifacting"--unintended distortions that occur as a result of using AI to generate an asset. At one point, the character's entire outfit design appears to change after his hand blocks a portion of it.
In another part of the game, players claim that Neverness to Everness features a billboard with scenes from the anime Weathering With You that appear to have an AI filter over them or have been potentially fed into a generative AI tool to create the advertisement. A third observation claims that there is "an 18-minute generative AI anime short film in the theater" in Neverness to Everness.
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Warped Universe
How Much Did GTA 6 Cost To Make? Here's What Take-Two's CEO Had To Say
Grand Theft Auto VI no doubt had a big production budget, but just how much did the game cost to make? Neither developer Rockstar nor parent company Take-Two has disclosed a number, but Take-Two boss Strauss Zelnick has now commented on the matter, saying "it was expensive."
He said this in an interview with Business Insider, which also quoted unnamed industry analysts who said GTA 6's budget could be as much as $1.5 billion.
Speaking to Bloomberg, Zelnick said his company has the "most amazing creative teams" and that Take-Two management insists that its creatives "pursue their passions," even if it's expensive.
Continue Reading at GameSpotMindsEye Dev Reportedly Laid Off 170 Of 250 Employees
Build A Rocket Boy, the developer of MindsEye, has reportedly let go a large number of employees its latest round of layoffs. Although the exact number is currently unknown, it's "roughly 170 members," according to Kotaku.
Many of the now- or soon-to-be former employees have shared the news on LinkedIn and Discord. If the 170 estimate proves to be accurate, that would leave Build A Rocket Boy with approximately 80 staff members left out of the 250 that were in place prior to the layoffs.
Former Rockstar Games executive Leslie Benzies founded Build A Rocket Boy in 2016, and his previous experience with the Grand Theft Auto franchise gave MindsEye a lot of hype heading into its release last year. However, MindsEye was one of the worst-reviewed games of 2025 and its poor reception led to layoffs shortly thereafter. Bizarrely, Build A Rocket Boy co-CEO Mark Gerhard shared his belief that a concerted effort to trash the game and corporate espionage were responsible for the game's shortcomings.
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