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Majority Of US Gamers Buy A Max Of Two Games Annually, Analysts Say
If you pick up a new video game every few months, you are in the minority for US players. That's because roughly 63% of American gamers buy a maximum of two games annually, according to research firm Circana. Taken further, 33% of the market overall doesn't even purchase one new title per year.
Circana senior director Mat Piscatella shared these purchasing frequency nuggets on Bluesky. They're part of the company's Q3 2025 Future of Games report. "Hyper enthusiast, price-insensitive players are really keeping things going, especially in the non [free-to-play] gaming space," Piscatella said.
Hyper enthusiast, price-insensitive players are really keeping things going, especially in the non f2p gaming space. According to Circana's Q3 2025 Future of Games, only 4% of US video game players buy a new game more often than once per month, with a third of players not buying any games at all.
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The data states that only 4% of US players buy more than one game monthly. People who pick up one title per month account for 10% of the market, while 22% grab a game every three months.
Continue Reading at GameSpotClair Obscur: Expedition 33 Is Getting A Free Update With New Boss Battles
Sandfall Interactive's Clair Obscur: Expedition 33 came out of nowhere on its way to becoming one of 2025's breakout success stories. Now, Sandfall has announced that Clair Obscur: Expedition 33 has passed 5 million sales across PlayStation 5, Xbox Series X|S, and PC. To celebrate the news, the developers revealed that a new free update is coming with a lot of fresh content.
Although Sandfall didn't share the release date for its update, it did state that the characters of Expedition 33 will be sent to a "brand-new location" where previously unknown enemies await. The studio went on to promise "challenging new boss battles for late-game players to overcome" as well as some "surprises to discover." Each character will also receive new costumes.
This update will accompany new localizations that increase the number of supported languages to 19. The fresh language options include Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian.
Continue Reading at GameSpotLittle Nightmares 3 Review - Recurring Dreams
While waiting for Little Nightmares 3 to arrive, I went back and replayed the first two games, and I was reminded just how much creepier the first one is than its sequel. The Janitor, with his sinisterly stretched arms that could seemingly reach the silent protagonist, Six, wherever she hid, was the stuff of children's night terrors. The chefs, with their unsettling fleshy masks, taunted me with the truth that was veiled behind them. It's a reveal the game never offers, leaving my imagination to run wild. The second game was still one I enjoyed very much, but it felt like Tarsier Studios had toned down some of the grotesque, haunting displays in the sequel. It failed to create memorable villains on par with the original. Little Nightmares 3 changes hands to the horror veterans at Supermassive Games, and though the addition of co-op is a great fit, it feels similarly sanitized and overly familiar at times. It's as though it looked to the sequel more than the original for the blueprint.
Little Nightmares 3, like the previous games, is a cinematic horror-platformer, now newly built for two players--or one player and an AI companion. Without loading screens or virtually any prompts on the screen, it's extremely immersive, dropping you into a world that runs on nightmare fuel. Both this game's story and the broader universe are purposely vague, and this has always been the series' best attribute. Scurrying through dark apartments, rundown schools, foggy beaches, and haunted libraries nails the intent to present the world as an ever-present threat that is effective not just because it looks and sounds scary or because you'll reliably find yourself dashing away from monsters.
Instead, the world itself is so hard to grasp, operating on dream logic, like someone has extracted the real memories of kids' nightmares and put them into a game. This means every creepy encounter with its monsters of different shapes and sizes always comes with bewilderment. What is this, and how do I evade it? The rules of the world are always changing, and with uncertainty comes fear.
Continue Reading at GameSpotEA's $55 Billion Sale Could Help Company Take Riskier Bets, But Not Soon, Expert Says
EA is in the process of selling itself to an investor consortium led by Saudi Arabia's Public Investment Fund to the tune of $55 billion. Should the sale go through, it would likely result in cutbacks, possible layoffs, and EA selling "non-essential assets," according to DFC Intelligence. There could be upsides, too, DFC Intelligence president David Cole said in a new interview.
He told Polygon that, if the deal happens and on a long-term basis, the EA sale could allow the company to "focus on more creative, risky ventures."
This is because, Cole said, EA would no longer be a public company and would not be beholden to the mission of driving up the stock price and focusing more on safer bets. However, in the short term, that's exactly what Cole predicts will happen. "Short term, we expect them to focus more on core money generators and look to get top dollar for 'secondary' IP/products," he said.
Continue Reading at GameSpotPlayStation Icon Blue DualSense Controller Officially Revealed By Sony
Sony is feeling blue — but in a good way — as the company has just revealed a new limited-edition DualSense controller. The Icon Blue Special Edition gives the peripheral a striking makeover, wrapping it in layered shades of blue, and it'll be available to preorder exclusively from Walmart for $85 when it goes on sale starting October 20.
The peripheral's colorway is inspired by the signature blue glow of the PS5 consoles when it's powered on, and according to Sony designer Leo Cardoso, the design is meant to capture the "feeling of anticipation and wonder" whenever you boot up the console. Other small touches include Katakana characters on the back and PlayStation shapes on the D-pad.
Icon Blue DualSense controllerGalleryIf you're looking for a different type of design, you can grab limited edition DualSense controllers inspired by two of the biggest PS5 exclusives of the year, as well as one of the company's beloved franchises. The God of War 20th Anniversary DualSense controller was recently revealed, and the design is directly inspired by Kratos' omega tattoo. Preorders for it are live ahead of its release on October 23, and it's priced at $85.
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