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The Last Of Us Season 3 Is All About Abby
The Last of Us Season 2 is coming to a close with the season finale this Sunday, May 25, but the show is already renewed for a third season and the team wants a fourth. Kaitlyn Dever's character, Abby, appeared at the beginning of Season 2 but hasn't been a focus after certain dramatic events unfolded. Anyone who wants more Abby will get more Abby in Season 3.
Catherine O'Hara, who plays Gail on The Last of Us, told Variety that Season 3 is "the Abby story," so fans can expect to see more of her in the next run of episodes. That makes sense, of course, given that the show adapts the events of The Last of Us: Part II, chronicling Ellie's mission to hunt down Abby.
Gail, however, is not coming back in Season 3. She said showrunner Craig Mazin informed her that Gail is "definitely" not going to be in Season 3, but that she might return later on. O'Hara said she imagines that the writers invented her character to "serve Joel and Ellie" in Season 2, and now that's run its course.
Continue Reading at GameSpotDoom: The Dark Ages Hits 3 Million Players Right Away, And The Majority Of Them Are On Game Pass Apparently
Bethesda has announced that Doom: The Dark Ages has become developer id Software's "biggest launch" in the company's 34-year history dating back to 1991.
The game reached 3 million players, and did so seven times faster than Doom Eternal. Bethesda did not share any sales numbers, however, nor do we know how much was spent on development, marketing, and other expenses. Developers are known to closely guard these kinds of details, which makes it challenging to unpack the overall success of a given game.
Another key thing to consider here is that Doom: The Dark Ages launched on Game Pass, whereas the previous games in the trilogy, Doom (2016) and Doom Eternal (2020) did not. According to Ampere Analysis, of the 3 million total players for Doom: The Dark Ages, 2 million came from Game Pass.
Continue Reading at GameSpotThe Last Of Us 3 Could Happen If The Story Is "Worthy" Enough
The second series of Naughty Dog's The Last of Us has been critically acclaimed since it debuted on HBO Max earlier this year, and with the TV adaptation earning rave reviews, fans are wondering if this could result in a third game being made. The Last of Us creative director Neil Druckmann says that he'd be keen to revisit the post-apocalyptic series, provided that certain conditions are met.
One of the primary requirements for Druckmann is that he'd want the threequel to have a story that's "worthy" of being set in The Last of Us series. The creator says that he aims for quality over quantity, an artistic vision that has extended to other projects he has worked on.
"While I am the caretaker of this franchise, whatever the title is that Sony has entrusted me with, it's important for me that everything is of high quality. I don't want to just make a lot of it. I want to just be very thoughtful about everything that we make," Druckmann said in an interview with Sacred Symbols.
Continue Reading at GameSpotYou Could Be Playing Battlefield 6 Playtests Very Soon, Here's How
The next Battlefield game is currently in development, having undergone very limited playtesting so far. Developer DICE has now announced an invite-only pre-alpha test which begins on May 23 and lasts for just 72 hours.
In a post on the BattlefieldComm X page, the developer writes, "As part of our ongoing efforts to test the future of Battlefield, starting May 23, we will run a one-time 72-hour Pre-Alpha Server Performance Test in Europe, North America, and select areas of Asia."
The developer explains the playtest's purpose is to "verify server performance and stability with increased player counts" during the weekend's testing period. There will be a "select group" of maps and modes available to play.
Continue Reading at GameSpotHelldivers 2 Update Sees Players Returning In Droves
Helldivers 2 player numbers are looking pretty healthy following the release of its latest update, Heart of Democracy, reaching peaks the game hasn't seen since its initial post-release rush. Despite a rocky first year of release, the higher player numbers show Arrowhead's efforts to turn the game around are working.
Helldivers 2's creative director Johan Pilestedt posted a screenshot to X showing almost 198,000 concurrent players online, calling it potentially "the largest simultaneous return of players for Helldivers," adding that the "team did a MEGA job on the update!" He later added that there are "around 2.5 million Helldivers playing the game every week," and anticipated seeing more players join following the most recent update.
Since then, Arrowhead Game Studios has worked hard to improve the game and regain player trust, with CEO Shams Jorjani acknowledging how the swing from "it's so over" to "we're so back" had become a meme among the game's fanbase. In less than a year, Helldivers 2 managed to recover from review bombing to return to a "very positive" review rating on Steam, and now that is starting to be reflected in the game's player numbers.
Continue Reading at GameSpotDeath Stranding 2 Dev Says PS4 To PS5 Upgrade Is Not Exciting, Just "More Efficient"
Gone are the days where a new console generation is expected to bring a game-changing amount of new technical capabilities, according to Akio Sakamoto, chief technical officer at Kojima Productions. The developer said the difference between the PS4 and PS5 "isn't so great" but at least makes development "more efficient."
In an interview with Edge Magazine about Death Stranding 2: On The Beach, which will be released on PS5 in June, Sakamoto compared the experience of developing for the two latest PlayStation generations. Where current-generation consoles used to bring major upgrades--just look at the difference between the original PlayStation and the PS2--the latest generational upgrade doesn't have as much impact on what developers can achieve.
"The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn't so great," Sakamoto says. "It's more a case that on PS5 there are more efficient ways of arriving at similar goals."
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