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Dress To Impress' Lady Gaga Meet And Greet Leaves Fans Disappointed
A much-hyped meet and greet with Lady Gaga on Roblox's Dress to Impress did not play out as advertised, according to fans who were not exactly impressed by the event. DTI has issued an apology, promising to "take accountability" for fans' disappointment over the meet and greet.
Fans were disappointed to discover that, while Lady Gaga was in fact present and in control of her avatar during the event, only a select few players--including devs, influencers, and contest winners--were actually able to interact with her directly. Other players only saw a broadcast version of Gaga's avatar from a different server. Fans also expressed disappointment that the Gaga Q&A was purely text chat, instead of a voice broadcast.
In case you were wondering if it was me #MAYHEMtoImpress #dresstoimpress pic.twitter.com/6nxfO9RpY0
— Lady Gaga (@ladygaga) August 23, 2025However the biggest controversy over the event was the way feedback was handled by DTI's community team both on official channels and on their own personal socials. "None of you are forced to be here," one community manager said on a YouTube Live stream of the event when reading player criticisms in the chat. "If you're unhappy just leave." The community manager, who streams as BeaPlays, issued a personal apology via DTI socials. "I should not have responded with such a lack of empathy, and that is completely on me," Bea said. "Moving forward, I will keep in mind your feedback and ensure that my responses are more appropriate and thought out."
Continue Reading at GameSpotPlayStation, Xbox Trade Exclusives Today With Helldivers On Xbox And Gears On PS5
Today is a somewhat unusual day for game releases, as two high-profile games that originated as console exclusives are now leaping to competing platforms. Sony's Helldivers 2 launched today on Xbox, with Microsoft's Gears of War: Reloaded debuting on PlayStation 5.
Sony announced that it was bringing Helldivers 2 to Xbox back in July, while Microsoft's announcement of Gears of War: Reloaded in May confirmed a PS5 release.
The launches are notable in part because of what they say about the evolving landscape for games. Microsoft has been embracing a multiplatform release strategy for some time now, and Gears is just the latest effort for Microsoft to put its games on the biggest console platform in a bid to make more money.
Continue Reading at GameSpotLumines Arise Drops Psychedelic Puzzle Beats In November, Limited-Time Demo Out Now
One of the biggest surprises from Summer Game Fest earlier this year was Lumines Arise, a Tetris Effect-style psychedelic puzzle and rhythm game from Enhance--developers of Tetris Effect Connected. Today, Enhance has announced that Lumines Arise will drop its puzzler beats on consoles and PC November 11--and that a demo is available now on Steam and the PlayStation Store.
Lumines Arise is a reimagining of the classic puzzle series Lumines, which was developed by Q Entertainment and first released in 2004 for the PSP. Each Lumines session sees players drop 2x2 blocks--which are made up of smaller squares in two different colors--onto a playing area, and by doing so, they will create larger blocks in order to score points.
Lumines AriseGalleryA demo for Lumines Arise is available starting today on both PlayStation Network and Steam, and it will feature the first three stages of the single-player Journey mode, as well as a new multiplayer mode called Burst Battle. The demo will only be available to download for one week, as it is set to leave both marketplaces on September 3.
Continue Reading at GameSpotOverwatch 2 Director Would "Love" To Do A TV Series
When Overwatch debuted in 2016, it came with an eclectic cast of characters and a backstory that was explored through animated shorts. The mythology of the franchise has only gotten deeper since Overwatch 2 followed in 2022. And the game's director, Aaron Keller, is still hopeful about the franchise getting its own TV series.
During a recent interview with GameSpot, Keller was asked about the potential of a large-scale Overwatch story along the lines of Netflix's Castlevania and Arcane adaptations. His response offered some hope that it may happen someday.
"The team would love to have something like that come out," said Keller. "You know, we're also fans of those shows and fans of those universes. To have something like that for Overwatch would be really, really cool. But I can't really discuss the plans for future stuff like that."
Continue Reading at GameSpotClive Barker's Hellraiser: Revival Game Is As NSFW As Its Creator's Original Vision
It's no exaggeration to say that the opening hour of Clive Barker's Hellraiser: Revival has some of the most gruesome sights I have ever seen in a video game.
Games have regularly pushed the boundaries of ultra violence, including Mortal Kombat's fatalities and the grisly cycle of violence depicted in The Last of Us Part 2. But the graphic content depicted in Saber Interactive's twisted adaptation of the infamous horror series is on another level, committing itself to be as true to the British author and director's original nightmarish creation as possible, and completely unfiltered.
This means you're not just coming across a brutally mutilated corpse without actually seeing how they met their horrible demise. A woman's mouth is pulled with a hook while more dig into her bare skin before her whole back is opened up. A nail is hammered through a man's hand and into the arm of a chair, which he's also pinned to with stitches from his stomach. Even the leftover body parts of victims are not just left as idle backdrops but something you will need to reach into and interact with.
Continue Reading at GameSpotSonic Racing: CrossWorlds Still Doesn't Feel Like It Has An Identity Of Its Own
Sonic Racing: CrossWorlds is quickly approaching the finish line, scheduled to launch in September. I got the chance to play the kart racer for a second time recently, and my opinion of the game is largely unchanged from my verdict during Summer Game Fest: It's dropping the best aspects of its predecessors to become something closer to Mario Kart. This second session, I spent a little more time with the game, getting a chance to race on additional tracks and play as the previously unavailable Hatsune Miku and Ichiban Kasuga.
CrossWorlds sees you jump into a kart or onto a hoverboard and compete against several other racers from Sega's catalog of Sonic characters (plus a few guests from other franchises!). Each race across the 24 different tracks is three laps, with the second taking place in an entirely different world after the racers teleport through a travel ring. Whichever competitor is in the lead as the racers approach the second lap chooses which world everyone hops over to, with two options given at random from a total pool of 15 other worlds.
It's an interesting gimmick, best seen in the Grand Prix mode that was the focus of both the SGF preview and my latest hands-on. In that mode, you're awarded a number of points depending on your place, which are added up at the end of a series of races to determine the ultimate winner. Each Grand Prix is four races, with the fourth and final race taking place across the three previous tracks--the first lap is on the track from the first race, the second lap is on the track of the second race, and so on.
Continue Reading at GameSpot