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Where To Go First In Subnautica 2 - Campaign Walkthrough Guide
Are you curious about where you need to go first in Subnautica 2? The world of Proteus is vast and made up primarily of water. That means, just like the previous games in the series, you need to dive to the depths to discover information about lost colonists and ancient wonders. Our guide is just what you need whether you're playing on Survival Mode or Creative Mode.
Table of Contents [hide]- Subnautica 2 sandbox campaign: Differences between Creative Mode and Survival Mode
- Survival Mode, meanwhile, offers a more traditional experience:
While Subnautica 2 does have an expansive sandbox, there are some notable differences depending on the mode you choose at the start of the campaign. Here's what you need to know about Creative Mode:
- Creative Mode removes all constraints: Your health, oxygen, food, and water meters won't get depleted at all. Likewise, most enemies remain passive and won't even bother you.
- All blueprints/recipes and Adaptations are, likewise, available to you right from the get-go. You also have unlimited resources.
- Various tools, such as the Wakemaker, Sonic Resonator, and Scanner are all neatly assigned to hotkeys. They won't run out of battery at all.
- Most blackbox signals won't appear. It's a pure sandbox as opposed to regular progression.
- You have to be mindful of your oxygen, health, and the like, as well as hostile creatures.
- You still need to scan objects to unlock crafting blueprints. Adaptations, upgrades, and resources need to be acquired.
- Multiple blackbox signals appear as you explore, akin to story beats/progression.
If it's a case of asking where you need to go first in Subnautica 2, then Survival Mode has a gradual step-by-step progression related to exploration. Conversely, Creative Mode allows you to go wherever you wish.
Continue Reading at GameSpotSubnautica 2 - Guides Hub
Are you eager to dive straight down the depths in Subnautica 2? Unknown Worlds Entertainment's newest survival game will have you exploring vast oceans, abandoned bases, and ancient alien structures, all while trying to fend off hostile creatures and massive leviathans. Our Subnautica 2 guides hub has several articles to help you every step of the way.
The basicsBeginner's guide/tips - We've got several tips for you if you're just starting your journey in the water world of Proteus.
Where to go first in the campaign - You're stranded smack-dab in the middle of the ocean and you only have a Lifepod as a point of reference. So, what should you do next?
Continue Reading at GameSpotI'm Deeply Upset Subnautica 2 Won't Let Me Mutate Into A Little Aquatic Freak
Ahead of Subnautica 2's launch in early access, I spoke to a few of the developers in a Group Q&A as part of a media conference presentation. And, of course, as GameSpot's resident enthusiast of mutating our heroes for the betterment of horror, I used the chance to ask whether the underwater survival-adventure game will use its new adaptation feature to transform the protagonist into an aquatic mutant over time. The answer was disappointing, but completely understandable.
"I would say, even though [Subnautica 2] is one of the biggest games the studio has made, we're still a pretty small studio--when you look at AAA developers, they often have more designers than we have people on the entire team, for instance, we're pretty small," Subnautica 2 game design lead Anthony Gallegos told me. "So we're not trying to focus on genetic adaptations that change the player's look very often."
Taking place on Alterra, an alien planet that humanity tried and failed to colonize years prior, Subnautica 2 sees you play as a pioneer who must find a way to make the entirely water-covered world a home after your colony ship crashes on its surface while you and your fellow colonists were on your way to a completely different planet. Playable in single-player or in online four-player co-op, you're tasked with diving beneath the waves in search of resources to survive and build a makeshift base.
Continue Reading at GameSpotSquare Enix Wants Its Biggest Games Out The Door Faster
It's no secret that video games--especially those of the big-budget AAA variety--take a long time to make, and that's something Square Enix is looking to address. In its new report for the financial year ending March 2026, the company says that it's on track to complete a "framework" that will allow it to ramp production on games for its "major" franchises.
"Steady progress is also being made in establishing a framework that enables regular new title launches for major IP," the company explained in a slide that highlighted Final Fantasy and Dragon Quest, with images of games released within each respective IP over the last 12 months.
Both franchises have had a fairly consistent release cadence over the last couple of years across PC, console, and mobile devices with spin-offs, remasters, and remakes sandwiched between mainline releases. Multiple remakes of classic Dragon Quest games in Square-Enix's HD-2D engine have been released, while Final Fantasy has expanded with Switch 2 ports of the first entry in the Final Fantasy 7 Remake Trilogy, the remake of Final Fantasy Tactics, and the new mobile-exclusive Dissidia Duellem game.
Continue Reading at GameSpotHokum Is Basically A Silent Hill Movie But Good
As I left the theater after watching Hokum, I overheard a person behind me tell their partner, "Audio logs? Item-based puzzles? That movie felt like a video game."
My eyes widened, as I now had nearly instantaneous confirmation that it wasn't just me who felt this way--it wasn't just me who spent nearly all of Hokum's 107 minutes thinking, "Man, I wish I could play this."
Continue Reading at GameSpot