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World Of Tanks’ New Arcade Spin-Off Launches On May 26
World of Tanks developer Wargaming has announced a release date for its new spin-off, World of Tanks: Heat. A standalone tactical vehicle-shooter, the free-to-play game launches on May 26 for PC, PS5, and Xbox Series X|S, and is designed to be a faster take on the armored warfare of the original World of Tanks game.
The developer says that World of Tanks: Heat has been built completely from the ground up inside of its new proprietary engine, which is designed to offer dynamic gameplay and modern visuals. It's optimized for use across a wide variety of hardware configurations, including Steam Deck for PC players.
The launch day version of Heat will offer plenty of content, including Agents who each have access to two vehicles, three battlefield roles--Defender, Assault, and Marksman--15 vehicles that can be customized through equipment upgrades, and eight maps to battle on. Four PvP game modes will also be available, with players having the option to battle other teams in Hardpoint, Control, Kill Confirmed, and Conquest matches across an alternative timeline set after World War 2.
Continue Reading at GameSpotSubnautica 2 Improvements On The Way, But No, You Can't Fight The Fish
Subnautica 2 developer Unknown Worlds has outlined all the ways its looking to improve on its wildly popular underwater-survival game in the near future, but don't expect to be able to fight or kill hostile alien creatures.
In a new blog post, Unknown Worlds addressed key areas of feedback it's received since Subnautica 2's early-access launch on May 14. One of the key complaints its heard revolves around predator encounters coming off as "more frustrating than tense or exciting," with the game's current tools not doing enough to give players a reliable way out.
That will be changing in the near future, Unknown Worlds said. In addition to adjustments to creature aggression and aggro range, improvements will also be coming to items like the flare and survival tool to give players better options when it comes to surviving encounters. The changes will be rolled out in a series of upcoming patches, Unknown Worlds said.
Continue Reading at GameSpotStar Wars Eclipse Development “Continues” As Studio Cancels MOBA Months After Launch
French studio Quantic Dream is shutting down its first live-service game, but it also gave proof of life to the elusive Star Wars Eclipse.
Spellcasters Chronicles launched in February as the studio's effort to incorporate "community-driven" narrative elements into an ongoing multiplayer game. The free-to-play early-access title, which features MOBA and deckbuilding gameplay mechanics, is shutting down on June 19. Quantic Dream promised refunds for anyone who spent money on the game.
Quantic Dream also mentions that development of Star Wars Eclipse, which was announced all the way back in 2021, is "not affected by this decision and continues as planned."
https://twitter.com/Quantic_Dream/status/2057114218537644158?ref_src=twsrc%5EtfwThe studio cited "today's particularly challenging market environment" for the shutdown and mentions a planned "internal reorganization." Quantic Dream's statement does not make it clear if this reorganization will include layoffs, but it does say that the company will prioritize "internal reassignments wherever possible."
When Quantic Dream unveiled Spellcasters Chronicles in October, the studio insisted that Star Wars Eclipse was still in the works. "Of course, development of Star Wars Eclipse continues, and we are eager to share more with you in the future," wrote Quantic Dream boss David Cage at the time. A report in April cast the title's status in doubt, however, alleging that development was progressing slowly and that Quantic Dream's parent company NetEase would reevaluate the project if Spellcasters Chronicles underperformed.
While the studio's most recent statement about Eclipse might be an attempt to assuage doubts, it's hard to believe anything about the game until we see it. Meanwhile, Spellcasters Chronicles is only the latest addition to the graveyard of failed live-service games.
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