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Herdling Review - Companion Quest
About a week ago, on the same day I started playing Okomotive's Herdling, I accidentally hit a squirrel with my car. The critter darted into the road, and I tried to evade them, but I failed.
They died. It devastated me.
I called my wife, physically shaking and tearful, to tell her what happened. I sat in my car for a bit when I got to my destination, needing to regain my composure. Though I knew my intent was pure, I found it hard to accept that I had taken their life away. To no one's surprise, if you're familiar with my work, I saw them not as "roadkill," but as a being with their own interests and goals, however simple those may seem compared to those of humans. It wasn't an ideal starting point for heading into Herdling, a game about trying to guide a family of vulnerable animals out of the city and return them safely to their natural habitat. But I'm sure, even on a normal day, Herdling was going to connect with me deeply on account of its moving depictions of human-animal kindness and companionship.
Continue Reading at GameSpotCheck Out The Blood Of Dawnwalker And Its Vampire Powers In This New Gameplay Video
Ahead of its release next year, The Blood of Dawnwalker developer Rebel Wolves revealed more details on the dual-gameplay loop that will drive this experience. Set in 14th-century Europe, players will step into the boots of Coen as he works to save his family from a local vampire warlord.
The catch here is that Coen has two sides to him, as his Dawnwalker abilities allow him to unlock vampiric powers at night. Daylight hours make Coen revert back to his human side, and Rebel Wolves says that players will be able to experiment with different approaches and discover how the world reacts to their actions.
"Choices and consequences in our games have three layers," game director Konrad Tomaskiewicz said in a gameplay deep-dive video shown during the Future Games Show at Gamescom livestream. "First, is quite traditional. Similar to other RPGs, you make choices and then deal with the consequences. The second layer plays into our dual-gameplay loop. Day and night often present different choices. And finally, not making a choice is also a choice. You can choose not to react, and the world will react in ways that are often hard to predict."
Continue Reading at GameSpotMafia: The Old Country Nude Mods Get Whacked By Take-Two
Mafia: The Old Country's Sicily's turn-of-the-century setting was getting a little more explicit than Take-Two Interactive would like. The publisher has issued a takedown notice to Nexus Mods to remove a pair of custom nude mods that left the game's lead female character, Isabella Torrisi, without anything to wear.
Nexus Mods acknowledged the request from Take-Two (via PC Gamer), and complied by removing the Nude Isabella mod and the Extended Textures for Nude Isabella mod, both of which were created by a user known as norskpl. PC Gamer speculates norskpl may have used Isabella's model from her love scenes in the game. Norskpl's non-nude mods created for The Old Country appear to have been left intact. That includes a few mods that let players assume the role of other characters from the Mafia franchise.
In the context of the game, Isabella is the daughter of Don Torrisi, the boss of the player's character, Enzo Favara. Although the Don is fiercely protective of Isabella and has his own ideas about who she should marry, she and Enzo have a clandestine affair behind his back. That's the primary romantic relationship in the game, and the source of inevitable conflict.
Continue Reading at GameSpotBioShock 4 Was Planned For Potential 2026 Release Before Delay - Report
Earlier this week, 2K Games acknowledged a shake-up at Cloud Chamber--the studio behind BioShock 4--following reports that the game failed an internal review. Now, a new report suggests that the game could have come out as soon as next year if BioShock 4 had been more favorably received by the company.
According to Bloomberg, BioShock 4 was planned for a debut in either late 2026 or early 2027. However, the subsequent layoffs at Cloud Chamber will likely delay the next BioShock game even further. Bloomberg notes that 80 employees from Cloud Chamber were let go, leaving approximately 170 people remaining at the studio.
Studio head Kelley Gilmore was ousted from Cloud Chamber after the game's internal review, according to the report. In his place, 2K Games has hired Rod Fergusson to take over the studio following his own departure from Blizzard. In addition to leading the Diablo franchise for Blizzard, Fergusson previously worked on BioShock Infinite and helped get that game's production on track.
Continue Reading at GameSpot