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Marathon's Recommended System Requirements Have Been Revealed
Bungie announced this week that its new extraction shooter Marathon will release on March 5, and also revealed some other important pre-release information--including a set of updated system requirements.
While Bungie released PC specs for Marathon ahead of the game's first closed alpha last year, it only gave the minimum system requirements. Those haven't changed ahead of Marathon's full release, but we now also have a set of recommended specs to size up against.
Marathon PC SpecsMinimum- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit (latest Service Pack)
- Processor: Intel Core i5-6600 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti (4 GB) / AMD Radeon RX 5500 XT (4 GB) / Intel Arc A580 (8 GB, with ReBAR on)
- DirectX: Version 12
- Network: Broadband Internet connection
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit (latest Service Pack)
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3500
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 2060 (6 GB) / AMD Radeon RX 5700 XT (8 GB) / Intel Arc A770 (16 GB, with ReBAR on)
- DirectX: Version 12
- Network: Broadband Internet connection
While the current set of specs doesn't specify a target frame rate or resolution, it shouldn't be hard for most decent rigs to get a good experience out of Marathon. With reasonable minimum specs, even those with older or less powerful PCs should be able to manage the game on lower settings, too. The specs currently don't say how much system storage will be required to install Marathon, another detail which will likely come closer to release.
Continue Reading at GameSpotMIO: Memories in Orbit
Brendan Fraser's Comeback Era Includes Getting Wrecked In The Legend Of Zelda
After years out of the Hollywood spotlight, The Mummy and The Whale actor Brendan Fraser has made a huge comeback. The actor has new film roles lined up, but right now, his most pressing concern is avoiding getting steamrolled by the notorious Lynel mini-bosses in The Legend of Zelda: Breath of the Wild.
In an interview, Fraser was asked whether he was playing any video games, and he explained that he was "still stuck" on the critically acclaimed 2017 Zelda game. "I want to know how to get better weapons without getting my ass kicked by all the Lynels," Fraser said to IGN, while also lamenting that there simply aren't enough bomb-flowers in the game. While his interviewer suggested he consult online guides, Fraser responded that he was looking to beat the game the old-fashioned way, without relying on walkthroughs.
The next film that Fraser will appear in, Pressure, will see him portray Supreme Allied Commander Dwight D. Eisenhower, one of the key leaders of the Allied forces during World War 2 and the 34th US President who served from 1953-61. The actor also announced last year that he would reprise his role as Rick O'Connell in the fourth Mummy movie.
Continue Reading at GameSpotMarvel Rivals Developer Is Preparing To Crack Down On This New Exploit
Marvel Rivals introduced an upgrade to its hero proficiency system last week, allowing players to earn new rewards. Many of these rewards--including the brag-worthy Lord icons--require a considerable amount of grinding to achieve, which has led to the rise of "Lord farming" amongst the playerbase.
Essentially, players aren't moving after they spawn into a match, as they spam their abilities to earn proficiency points safely. This has led to some very one-sided matches, and developer NetEase says it'll address this problem in a future update. There's no date yet for when this update will go live, but players can expect some severe penalties if they're caught farming stats this way.
"Recently, we've noticed that some players are exploiting matches by remaining stationary and repeatedly farming stats to gain hero proficiency points," NetEase wrote online. "This behavior disrupts normal gameplay and seriously affects the match experience of other players. To address this, we are planning to introduce a combat behavior detection system. Players found engaging in such behavior may face penalties including, but not limited to: warnings, short-term suspensions, long-term suspensions, or permanent account bans. We ask all players to help us maintain a fair and healthy game environment."
Continue Reading at GameSpotMarathon Launches On March 5, Will Cost $40
Bungie's long in development extraction shooter, Marathon, will launch on March 5, a new gameplay trailer has revealed ahead of preorders opening. It will launch on PlayStation 5, Xbox Series X|S, and PC and cost $40.
The trailer introduces players again to Tau Ceti IV, a colony that you, playing as runners, will infiltrate to dispatch armed forces and extract with valuable gear. You'll make use of a variety of Runner Shells that give you different abilities and perks, defining your role in a party or giving you a choice over how to build if you're planning to play solo. The art style remains as striking as ever, with Bungie's signature gunplay being showcased in the action below.
Marathon was initially scheduled to launch on September 23, 2025 before being indefinitely delayed following a series of public tests that drew criticisms over the game's mechanics. Bungie noted key areas that it planned to improve with more development time, namely the game's survival elements, its lore and world building, and better social experiences for solo and duos players.
Continue Reading at GameSpotValve Updates AI Disclosure Guidelines To Allow For AI-Powered Tools
Valve has made changes to its AI-disclosure guidelines, removing the need for studios to disclose whether or not games have been developed with AI-powered tools and putting more emphasis on AI-generated assets.
The change, which was pointed out by Simon Carless on LinkedIn, suggests that Valve is no longer concerned by the use of AI tools that assist development, stating, "Efficiency gains through the use of [AI-powered dev tools] is not the focus of this section." These tools could included a variety of things, such as AI-generated transcripts of meetings to code helpers that have become prevalent in most programming environments.
Valve states the the aim of its disclosure policy is to inform players when AI is used to generate content, from marketing and conceptual assets to in-game ones that players will interact with. Developers are able to specify what assets have been generated and indicate, via a single checkbox, whether or not players will interact with AI-generated content during gameplay, be it images, audio, or other content.
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