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Where Winds Meet Players Figure Out How To Trick NPCs Into Giving Up Loot
Everstone Studios' free-to-play action-adventure-RPG Where Winds Meet is a game that gives over many of its NPC conversations to chatbots. But these NPCs aren't necessarily smarter because they're AI. In fact, players have discovered some easy-to-exploit loopholes in the chat model that convinces NPCs to hand over their side-quest loot or money even when you haven't done anything at all.
Players on Reddit noticed that the AI-powered chatbot NPCs often put their emotional responses and actions in parentheses. That led to the discovery that telling an NPC that you did something to fulfill their quest inside of a parentheses will cause the NPC to believe you've already done it. And the game rewards players for that deception by having the NPC hand over whatever item they promised the player for their help.
At first, I tried to speak normally to the chatbots, but then I realized you have the power of (divine truth)byu/Proximis inWhereWindsMeet
While Everstone may eventually fix that workaround, it's not the only way to mislead the NPCs. Another user on Reddit found that repeating the NPC's last statement as a question can eventually wear it down until it hands over the item. The user called it, "the Metal Gear method."
Continue Reading at GameSpotAssassin's Creed Shadows Won't Get Second DLC Expansion
Assassin's Creed Shadows received its first DLC Expansion, Claws of Awaji, back in September. However, plans for the game's second DLC expansion are no longer going forward according to Ubisoft.
"As of now, at this moment for Year Two, there is no expansion on the size of Awaji that is planned," said Simon Lemay-Comtois--Ubisoft's associate game director during an interview with JorRaptor (via IGN).
Lemay-Comtois went on to explain that while there will still be post-launch content for Shadows, "It's not a full-on DLC the way a season pass would have had in the previous years ... Any content we want to do in Year Two will probably be more sparse, not a drip-feed... but chunkier updates that shake things up a little more. I'm not announcing anything at this point, but our strategy for Year One was to be quick and reactive, so it means smaller drops often, but for Year Two we don't need to put fires out or anything, so it's more what good, chunky little piece of meat... we can drop and have people come back and enjoy it."
Continue Reading at GameSpot