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Halo: Campaign Evolved Secret Ending Seems To Tease A Halo 2 Remake
The original Halo might not be the only entry in the series to get a full redo, with the secret ending of Halo: Campaign Evolved giving a wink and a nod to fans by hinting at a Halo 2 remake.
Spoilers for Halo: Campaign Evolved (and the 2001 original) follow.
Completing the campaign on Legendary difficulty adds a light-hearted sequence featuring Sergeant Johnson, who is relaxing on a makeshift beach chair on the shore while somehow viewing the original Legendary joke ending from Halo: Combat Evolved.
After realizing that the eponymous Halo is exploding (spoilers for the 2001 original, I guess), Johnson gets picked up by a Pelican, but not before turning to the camera, breaking the fourth wall, and declaring: "See you in the sequel." I don't know exactly why, but that final shot made it seem like "Don't You (Forget About Me)" was about to blare in the background to cap off the scene.
https://youtu.be/vbk_a53lAZo?si=sDO0jjJZBHrvmw77&t=158Leakers have previously claimed that remakes of Halo 2 and 3--albeit, without multiplayer--are in active development. A report in May from Rebs Gaming purported that the two remakes are moving forward "regardless of how well Campaign Evolved does." Halo 2 got a remaster in the form of Halo 2 Anniversary, which was part of 2014's Halo: The Master Chief Collection.
Campaign Evolved is the first title from the rebranded Halo Studios. It's also believed by Rebs Gaming that the studio is building a Halo live-service game. It's easy to imagine Halo Studios working on a model similar to Capcom and the Resident Evil series, alternating between remakes and new titles.
Whether that's the case or not, Halo: Campaign Evolved at least serves as proof of concept on what the franchise could look like going forward. GameSpot's Halo: Campaign Evolved review said that it "feels like the new gold standard for playing through the first Halo." The game releases on Xbox Series X|S, PS5, and PC on July 28, but those who bought the premium edition were granted access starting yesterday (though Xbox and PC players ran into some snags).
Halo Games, Ranked – The Best Halo FPS Games View ImagesGTA 6 Is The First Game I’ve Seen With A Best-Before Date
We're about four months from the launch of the biggest game of the year: Grand Theft Auto 6. The hype is no doubt through the roof, but if you're in Japan, you'll need to turn that excitement into immediate action because you'll have a limited amount of time to redeem the code that comes in the game box.
As outlined in a June 24 FAQ on Rockstar Games' support page, Japanese gamers will have 170 days to use the code, or it'll expire. The official wording is as follows:
Product codes in Japan will expire 170 days after the issuance date, which is the launch date (November 19, 2026), due to regional regulations.
This means that, from the time you buy the game, you'll have just shy of six months to redeem the code if you live in Japan. Otherwise, like opened condiments and pantry-stored brown rice, your code will go bad and straight-up expire. It's not necessarily shocking, since most digital codes don't tend to be redeemable forever, but it is odd that Japan is the only region with this sort of stipulation thus far.
170 days isn't even that long, either! Here are some other things that are about as long as or last longer than six months:
- This Redditor's sobriety from three years ago. (Congratulations, BTW.)
- The tourist season, as seasonal resort locations tend to open their doors for about five or six months.
- Academic school years in certain parts of the United States.
- This random TikTok, which is apparently 170 days of Thanksgiving.
- Honey (because it outlasts everything).
- Cockroaches (because they can outlast just about everything).
- Welsh actor Sir Philip Anthony Hopkins' sanity after 170 days in quarantine.
- Renowned environmentalist Sonam Wangchuk stayed in Ladakh jail for only 170 days in 2025.
- If your passport has less than six months of validity, some foreign nations may deny your entry.
- Butter, which can last up to six months in the freezer.
- Bleach essentially becomes water if it sits in your home for six months. (Please don't drink it, I beg of you.)
I could go on. Again, this only applies to Japan (for now), but it's funny to think of GTA 6 as having a best-before date. We've reached out to Rockstar for clarification and will update this post if and when we get a response.
Anyway, Grand Theft Auto 6 may be just a code in a box, but you may have noticed that it isn't launching on PC. This is customary for Rockstar Games, and one former employee explained that the console-first approach allowed the team to produce a far better PC port. The lack of a PC release probably won't impact the sales of the game, as predictors suggest that the highly anticipated crime could generate between $3.3 billion and $5.2 billion in global sales after its first week.
Sega Won’t Ditch Physical Media, But Says Digital Expansion Is Vital
No one really loves Sony's decision to kill physical PlayStation discs in January 2028, but there is data that backs up the company's plan. Sega's president understands the choice and the numbers, but he says the company remains committed to producing physical media despite the push to an all-digital future.
In a recent interview with Famitsu (that was translated by Eurogamer), Sega president Shuji Utsumi spoke about how the company needs to be "more digitally conscious and become more global." For Sega, "digitalization" is an important part of the company's business going forward.
"When it comes to titles we call 'full games' for consoles and PCs, we believe that a digital shift is crucial," Utsumi told Famitsu. "Of course, consoles are important, but the proportion of people who play on PCs is steadily increasing. Even in areas where consoles are not widely available, there are many people who say, 'I can play it on PC.' In order to cultivate that market, we believe it is important to strengthen our digitalization."
In admitting that an all-digital future is seemingly inevitable, Utsumi acknowledged that physical media is still a vital aspect of the games industry and something he hopes Sega can balance.
"We were originally a platform provider, and of course, we still value the culture of physical media," Utsumi continued. "Rather than completely abandoning that, we are currently challenging ourselves to shift so that we can think about and act on the important aspects of digital media in parallel."
This is a somewhat stark contrast to what Ubisoft CEO Yves Guillemot recently said about Sony's decision. In a recent VGC interview, Guillemot remarked that the end of PlayStation disc production won't "disturb" the industry too much.
The industry this decision will impact, though, is brick-and-mortar stores. Although GameStop's Ryan Cohen isn't concerned with the impact of Sony sunsetting physical PlayStation discs, an analyst believes game retail stores are doomed. The decision has riled up hundreds of thousands of people to sign a petition urging Sony to reverse course.