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20 Years Later, Okami Still Offers A Distinct Take On Zelda's Formula
Okami is celebrating its 20-year anniversary today, April 20, 2026. Below, we remember how the visually striking game differentiated itself from the renowned Zelda series.
A dead field stretches out under a washed-out sky, its trees brittle and colorless, until a single brushstroke cuts through the air. Color returns in a wave. Ink spills across the landscape, flowers bloom beneath your feet, and a sacred sapling takes on new life. It is a transformation that is earned throughout the adventure in Okami.
Two decades on, Okami still feels like an anomaly. It is instantly recognizable, rooted in a familiar action-adventure structure but elevated by a cultural and artistic identity that few games have attempted to match. Its structure is Zelda-like, complete with dungeons, tools, and a steady march across a fractured world. Move from region to region, clear a dungeon, gain a new ability, and push forward. The inspiration is clear, but the way it builds beyond that has helped make Okami a classic.
Continue Reading at GameSpotGTA 6 Company Boss Says AI Can Be Used For Evil, But "Woe Is Me" Risk Is Overblown
Take-Two boss Strauss Zelnick has once again weighed in with his thoughts on artificial intelligence, saying at a recent event that people should stop with the AI doomer narrative, while also acknowledging that AI, like other technologies, can be used for evil. He also talked about how developers at Take-Two's studios can use AI to do "mundane" tasks and pushed back against the idea that advancements to AI will lead to mass unemployment in creative fields, citing Elon Musk as evidence.
Speaking at Semafor's World Economy 2026 event, Zelnick said the work his studios--including 2K and Rockstar--do involves computers, and developers are always looking for ways to improve their production pipelines. He imagines AI will be no different in that respect.
"Everything we create is created in computers using tools. So, new tools are really, really exciting for our business," he said.
Continue Reading at GameSpotWe Like Big Pots And We Cannot Lie: Xbox's Kiln Sweepstakes Gets Cheeky
Despite what your high school arts teacher taught you, this is a good week to get in the Kiln--specifically, Double Fine's game of the same name about ceramic deathmatches. The studio's new release is billed as a pottery power-fantasy, and to set the tone for what players can expect, Xbox has launched a cheeky new sweepstakes promotion revolving around "butt-iful" pieces of art. And yes, we like big pots, and we cannot lie.
To stand a chance to win one of these ceramic cheeks, all you have to do is follow the Xbox account and repost with the "KilnSweepstakes hashtag. Don't forget to read through a mountain of fine print, either, to see if your entry is eligible.
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Elden Ring Movie Cast Confirmed, Reportedly A24's Most Ambitious And Expensive Film Ever
A24 and Bandai Namco have announced that the Elden Ring movie will arrive in theaters on March 3, 2028. The live-action movie is written and directed by Annihilation filmmaker Alex Garland and will be filmed for IMAX, with production starting this spring.
Additionally, the full cast has been unveiled for Elden Ring, though specific roles haven't been outlined quite yet. Warfare's Kit Connor has been confirmed to star in the film, and as previously reported, Alien: Romulus and Civil War actress Cailee Spaeny will join him in the film. Both actors have worked with Garland before, as the filmmaker co-directed Warfare and and helmed Civil War.
Continue Reading at GameSpotClair Obscur Star Says What We Were All Thinking With Gustave's Face
Despite Clair Obscur: Expedition 33 voice actor Charlie Cox's experience acting on screen, he has his own idea of how to depict his character Gustave in a film adaptation of the game, and it matches several fancasts.
Speaking to GamesRadar ahead of the BAFTA Games Awards, Cox expressed that he'd love to portray Gustave again in an Expedition 33 movie, but had a funny suggestion on how to approach the character, saying that "they should get Robert Pattinson to play the part, and I should do the voice. Because then they would have pretty much the exact Gustave from the game."
Look at online comments about Gustave (or use your own eyes), and you'll see that the resemblance between the character's face and Pattinson is quite evident. Cox is probably joking about wanting to dub his voice over The Batman star, but he isn't wrong in saying it would be a hilariously accurate depiction of the character.
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