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That New Ridiculously Easy Mode In Final Fantasy 7 Remake Is Coming To Rebirth
Final Fantasy VII Rebirth will become much easier to complete on PC and PS5 when the RPG arrives June 3 on Switch 2 and Xbox. That's because a ridiculously easy mode that debuted with Final Fantasy VII Remake Intergrade earlier this year is now planned for the second part of the trilogy, too.
The official Final Fantasy account on X revealed that Final Fantasy VII Rebirth will get Streamlined Progression options. This means you can switch a toggle to always dish out 9,999 damage, for instance, or have your HP always at its fullest. Square Enix allows for players to mix and match these easy settings, meaning you can choose how relaxing to make the RPG.
Streamlined Progression, letting you keep all gauges fully charged and continually hit for 9999 damage is included in the Nintendo Switch 2 and Xbox versions of Final Fantasy VII Rebirth and will be added to the PS5 and PC versions.
More details to come soon. pic.twitter.com/ja4r9MZ4IW
This announcement comes a few weeks after Square Enix updated Final Fantasy VII Remake Intergrade on PS5 and PC with these easy options. That ensured all versions of the RPG were comparable, as the Switch 2 and Xbox versions got Streamlined Progression options, too. Final Fantasy VII Rebirth is one of many Switch 2 games--including Resident Evil Requiem, Pragmata, and 007: First Light--on the way that could fix a long-running Nintendo problem this year.
Continue Reading at GameSpotMewgenics - Guides Hub
Are you excited to join the rumble with your cats in Mewgenics? This roguelite game has you coming up with ridiculous builds for your characters, which includes breeding their offspring, selecting their classes, and finding the right skills among hundreds of available options. Throughout your adventure runs, you'll stumble upon unique items, zany events, and terrifying bosses. Progression can be very daunting, which is why we've got a Mewgenics guides hub to help you every step of the way.
Table of Contents [hide]- Mewgenics guides hubMewgenics guides hubBasics and fur-damentals
Beginner's guide - Learn the basic mechanics and understand the core gameplay loop.
How to get more food - Gather enough food to keep your cats from starving.
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Why Resident Evil’s Most Painfully Awkward Hero Is Actually Its Best
If there’s one thing Resident Evil is known for, outside of zombies, it’s action heroes with impeccable hair and impressive catalogs of one-liners. Who could ever forget fending off hordes of crazed villagers in Resident Evil 4, only to have Leon say, “Where’s everyone going, bingo?” There’s an edge of “cool” that has become integral to Resident Evil over the decades, but after the debacle of Resident Evil 6, Capcom knew it had to do something different.
Ethan Winters is not cool. He’s more the absence of cool than anything--a dad joke dressed up as an action hero. But perhaps what’s most amazing is how all that invariably turns him into one of the most compelling protagonists of the series’ history. Ethan is likable in spite of himself, and a surprisingly meaningful piece of the puzzle in how Resident Evil 7 and Village redefined the franchise’s tone while still keeping its heart alive. Sometimes, horror games don’t need an action hero; they just need a dude.
Ethan isn’t a highly trained specialist, he’s not a member of an anti-terrorist organization, or even a cop--he’s a systems engineer. Oh, you didn’t know he’s a systems engineer? That’s because the game itself never tells you that. Perhaps the most apt way to define Ethan Winters is as Resident Evil’s “wife guy.” What I mean by that is that Ethan’s entire identity is tied to his relationships, along with the driving force behind all of his actions. For all intents and purposes, Ethan really is just some guy--a milquetoast middle-of-the-road average dude who just happened to fall in love with and marry a woman who worked on horrific bioweapons. But in a world where zombie apocalypses happen every few years, maybe that’s not so weird. Mia is the one wrapped up in the ongoing soap opera about freakish creatures; Ethan’s just along for the ride.
Continue Reading at GameSpotThis Tactics Game Takes The Baldur's Gate 3 Approach To Tabletop RPG Adaptation
There are two ways developers can go with a tabletop-game-to-video-game adaptation. They can go the Gloomhaven route, and directly recreate the tabletop game in digital form, or they can go in Baldur's Gate 3's direction by taking the world, lore, and general vibe as inspiration for a whole new experience. Terrinoth: Heroes of Descent follows that second option.
Announced today by The Dungeon of Naheulbeuk: The Amulet of Chaos developer Artefacts Studio and Waven publisher New Tales, Terrinoth is a tactical RPG based on Fantasy Flight Games' Descent tabletop universe, more specifically Descent: Legends of the Dark. Ahead of its announcement, GameSpot had the chance to play two early missions in Terrinoth: Heroes of Descent and speak to its developers, and we learned why Artefacts Studio took the road traveled by Baldur's Gate 3 and not Gloomhaven.
The party screen seen between missions in Terrinoth: Heroes of DescentTerrinoth: Heroes of Descent is technically a prequel to Descent: Legends of the Dark, following a ragtag group of tabletop RPG character-archetype clichés as they fight off thieves, undead, vampires, and other evil forces ravaging the titular world. While the original tabletop game has players placing tiles to build dungeons and frequently interfacing with a mobile companion app, Terrinoth: Heroes of Descent is a tactical RPG with an original story and neither of those features.
Continue Reading at GameSpotMonster Hunter Wilds Will Get "Large-Scale Expansion," Similar To Sunbreak And Iceborne
Capcom has confirmed that support for Monster Hunter Wilds isn't ending anytime soon, as a major expansion is in the works for the action-RPG. Ryozo Tsujimoto, the game's producer, stated that the DLC will be similar in scope to Sunbreak for Monster Hunter Rise and Iceborne for Monster Hunter World.
The announcement came during a first anniversary video for Monster Hunter Wilds on YouTube. Tsujimoto added that more details will be divulged for the "large-scale expansion" this summer. In the meantime, on February 18, the game will get an update featuring 10-star Arch-tempered monsters and a collaboration event with Monster Hunter Stories 3: Twisted Reflection. The turn-based RPG spin-off is set to launch March 13.
Last month, Capcom rolled out a patch for Monster Hunter Wilds that addressed performance issues on PC. The patch even apparently fixed a weird bug where the game would run worse if you didn't have DLC.
Continue Reading at GameSpotAshley Johnson Reacts To The Last Of Us Season 2 Backlash
Ashley Johnson famously played Ellie in Naughty Dog's The Last of Us games, and now she's reacted to the criticisms of Season 2 of the HBO series. Speaking to The Direct, Johnson said the series has "very passionate" fans, and this can go both ways in terms of sentiment.
"Sometimes that passion feels really great, and sometimes it feels not great. But you know, I understand it. I understand loving something so much, and wanting it to be what you want it to be," she said.
The HBO series makes many changes from the games, and showrunner and writer Craig Mazin said before Season 2 even came out that he expected fans to revolt. Regarding fan feedback in general, Mazin said he is only trying to do what is right for the story, even if people don't like it.
Continue Reading at GameSpotArc Raiders Pushes Cooperation Over PvP In New Shared Watch Event
Arc Raiders players are being encouraged to team up for increased merits in Shared Watch, a new limited-time event designed to remind fans that the Arc machines are the real enemy. This launches alongside the new 1.15.0 update, patch notes for which you can see below.
From now until February 24, PvP encounters won't generate any merits for players. Instead, players can earn merits by damaging and destroying Arc machines, or by assisting in their destruction. This event will debut two new cosmetic sets: The Vulpine set and The Slugger set.
Additionally, Cold Snap has been added back to the rotation of outdoor map conditions. The intense cold can inflict frostbite damage on players if they linger too long, but there are greater rewards for those who take the risk. Players can also lob snowballs at each other.
Continue Reading at GameSpotNew Game From Valheim Devs, Begraved, Now Has A Demo
Valheim is still in early access five years after its debut, but a small handful of devs behind that game are now ready to debut the demo for their next title, Begraved. This first-person co-op dungeon-crawler is available on Steam, and the creative team is looking for some feedback.
Begraved is the first game from Grip Jaw, an independent studio formed by Valheim creative director Robin Eyre, vice president Emilia Oscarsson, and designer Andreas Tomasson. Players are cast as Gravebound, lost souls whose debt to the Taxman extends beyond the grave. To escape their crushing obligations, they are forced to enter cursed tombs in an attempt to survive long enough to escape with any loot they can carry. But some treasures require two hands to handle, and that's going to make it hard to evade the angry spirits you've unleashed by stealing from them.
Begraved's tombs are procedurally generated areas with support for five-player co-op and proximity voice chat. The current build of the game supports both solo and co-opt playthroughs in two complete zones, with upgrades and hideouts already incorporated into the game. The eventual 1.0 release will include two additional zones, as well as new enemies, relics, and afflictions.
Continue Reading at GameSpotNext Game From Split Fiction Team Cooking Now, Will Be "Really Delicious," Dev Says
After announcing a year ago that Hazelight had "already started" development on its next game, it seems things are continuing to progress.
"We're back in the kitchen, cookin' up something really delicious!" Hazelight said in a social media post. Hazelight's Josef Fares also shared an image of himself in some kind of studio, with his arm outstretched strategically to block the faces of three performers. He captioned the image, "Next game in the making." Hazelight's post jokingly referenced the new game having "Strategic Arm Placement Tech."
Work began on Hazelight's next game in February 2025. At the time, Fares said the game was "quite early" in development. He said the team is feeling like they can do "way better" with the next game, whatever it turns out to be.
Continue Reading at GameSpotUwe Boll Is Making His Own New House Of The Dead Movie And Wants You To Pay For It
Much like the undead, Uwe Boll's film directing career shambles on, with the purveyor of schlock announcing a crowdfunding campaign for an unofficial sequel to his maligned 2003 House of the Dead adaptation.
Boll launched an Indiegogo campaign (spotted by GamesRadar) for his new film, 23 Years Later: Return to Zombie Island. As Boll laments, he can't name the movie "House of the Dead" because "they're making a $50 million House of the Dead movie with somebody else," referring to the Paul W.S. Anderson-directed film that recently cast The Last of Us star Isabela Merced.
"It's pissing me so off, that I would say, give us the money, produce the film with us, buy some of the perks," Boll said in his signature unfiltered cadence. "We will really compete with that other movie." Boll characterizes his 2003 movie as "the most hated video game-based movie ever" that turned "into a total cult classic." The film scored 15 on GameSpot's sister site Metacritic, indicating "overwhelming dislike," and sports a "generally unfavorable" 2.2 user score.
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