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Borderlands 4 Review - Too Much Of An Overcorrection
A direct sequel to Borderlands 3, Borderlands 4 aims to rectify the various issues of its predecessor--namely, the overreliance on cringe jokes, overly talkative main villains, and bullet-sponge boss battles. And while these issues are addressed, it may have been an overcorrection as Borderlands 4 is cranked so far in the other direction that the resulting game feels like a strange imitation of the series. The core bread and butter of the franchise--rewarding looting and satisfying shooting--remains the same, delivering hours of solid first-person shooter gameplay. The narrative elements, however, are weaker than ever.
Like its predecessors, Borderlands 4 sees you embody one of four playable Vault Hunters, outlaw mercenaries willing to do pretty much whatever, whenever, for money and a chance to uncover one of the many treasure-filled Vaults left behind by a long-dead civilization. Each Vault Hunter possesses unique skill trees and abilities, allowing you to flavor your approach to the game the way you want. Vex the Siren is a summoner who can create ghostly visages of either herself or a fanged beast to attract enemy fire away from her, for example, while Amon the Forgeknight uses advanced tech to create elemental axes, whips, or a shield so he can wade into melee combat.
This feels like Borderlands' strongest assortment of Vault Hunters to date. While no past Vault Hunter has been a truly bad choice, this is the first time that each Vault Hunter feels incredibly useful in all aspects of play, whether it's dealing with groups of everyday enemies, cutting away at larger bosses, or aiding allies in co-op while they focus on doing most of the damage. While I played as Vex in my main playthrough, I didn't dislike my time with other Vault Hunters on new save files.
Continue Reading at GameSpotFamous Race-Losing Horse Who Inspired An Umamusume Character Has Died
With a career record of 113 losses and no wins, racehorse Haru Urara became an unintentional pop culture icon in Japan and beyond. The beloved race-losing horse inspired one of Umamusume: Pretty Derby's horse-girl characters, and her death this week has been marked by many well beyond the racing sphere.
After making her debut in 1998, racehorse Haru Urara became famous for her reliable losing streak, becoming a household name across Japan and for some a kind of patron deity for losers who nevertheless refuse to give up.
Former racehorse Haru Urara, known for an impeccable 113 race loss record, and as the inspiration for the Umamusume: Pretty Derby character of the same name, has died aged 29. pic.twitter.com/HXvdijrj1G
— Eurogamer (@eurogamer) September 9, 2025Haru Urara lends her name and trademark losing streak to one of the characters in Umamusume: Pretty Derby, a game and anime franchise centered around anthropomorphised horse-girls who double as racers and idols. Though the racehorse Haru Urara retired in 2006, the Umamusume character made more people aware of her quirky background, with the anime and game seeing a trend of fans coming to visit the horse where she was spending her retirement at Matha Farm.
Continue Reading at GameSpotHuge New College Football 26 Update Adds New Music Covers, Uniforms, Rivalry Intros, And More
The latest big EA Sports College Football 26 title update is here, bringing gameplay tuning, bug fixes, uniform updates, new marching band pop covers, and new content bringing the game further in line with the real-life college football season. Here's everything that's new.
The update brings some improvements to gameplay logic across the board, including both bug fixes and tuning of existing mechanics. One major addition in gameplay is the option to turn on Base Protection as the default, for players who prefer the more predictable protection style as featured in previous College Football games.
EA has also made some changes to the game's ranked competitive Road to the College Football Playoffs mode, to make the experience feel more competitive and reward skilled play. All players will now earn more Rank Points overall, especially in lower divisions, which will be balanced by a lower starting rank. Some players may find their ranks moved down as a result of the update. EA is also making improvements to playoff qualifications to reward strong performance, as well as making win modifiers like Away wins or lower-tier victories more significant.
Continue Reading at GameSpotBlack Ops 7 Cheaters Will Be Hit With The "Full Force" Of Activision's Anti-Cheat Tools
One of the hardest fights in Call of Duty: Black Ops 6 has been between the developer and the cheaters. Activision has warned cheaters in the recent past, and ramped up its response to the issue as well. Now, the publisher is taking a bow by demonstrating how some of the latest anti-cheat measures have been implemented in the game.
On Call of the Duty's official site, Activision cited its in-game mitigations that disrupt cheaters in matches by making their weapons disappear or blowing up their cars. "They then promptly tell on themselves across social media, asking 'Why did this happen?'"
"These are our mitigations at work, ramped up and powered by new detection systems that have been extremely effective at disrupting bad actors in real-time," continued the developer. "We don't hit every cheater with these mitigations; most are banned upon detection. But in August alone, over 55,000 cheaters were disrupted by Call of Duty's mitigations."
Continue Reading at GameSpotSpace Cadet 3D Pinball Had A Glitch That Ran It At An Absurdly High Frame Rate
In 1995, Full Tilt! Pinball gave users the chance to play on three different pre-rendered 3D pinball tables, including Space Cadet 3D, Skulduggery, and Dragon's Keep. While that game may have faded into memory, former Microsoft engineer Dave Plummer recently disclosed that Space Cadet 3D Pinball had the most embarrassing bug that he ever let get by him.
Plummer shared the story on his YouTube channel (via PC Gamer), and recalled that he ported the game from Windows 95 to Windows NT. To do so, he had to write a band-new game engine around the original program that could handle the video and sound. However, the game engine he wrote had a bug that "drew frames as fast as it could." Space Cadet 3D Pinball ran at 60-90 fps when Plummer coded it on a MIPS R4000 processor running at 200 MHz. But when Space Cadet was played on a more powerful machine, it ramped up the speed to 5,000 fps.
"Fast forward a couple of years later, somebody notices that on multi-core machines, it's using an entire core to play Pinball at all times," said Plummer. "It was still drawing as fast as it could, but it was now drawing at like, 5,000 frames per second, because machines were much much faster than they used to be."
Continue Reading at GameSpotEA Sports College Football May Have To Pay Athletes A Lot More Next Year
College football players who lent their names and likenesses to both EA Sports College Football 25 and EA Sports College Football 26 reportedly received a pay bump from $600 to $1,500 per player. However, that may not be enough for players when EA begins putting together the deals for College Football 27.
According to Front Office Sports, the issue at hand is revenue sharing. EA's Madden NFL and other pro sports games include players when dividing the revenue. However, EA's deal for the College Football games only included extra payments if the athletes appeared on the cover or if they were involved with the marketing of the game.
FOS notes that EA also left out the language in the contract that allowed college players to opt out of the deal, but the company told Front Office Sports that players can still do so if they contact EA directly. OneTeam Partners--the organization that worked with EA to line up the college players--has shared a statement calling for revenue sharing in the next installment of the series.
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