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Elder Scrolls 6 Will Return To Classic Bethesda Style After Starfield Took A Detour, Todd Howard Says
Bethesda boss Todd Howard has provided an update on The Elder Scrolls 6, promising it will return to the "classic style" of Bethesda RPGs after Fallout 76 and Starfield each took a "creative detour."
Appearing on the Kinda Funny Gamescast, Howard said Fallout 76 and Starfield were "a little bit of a creative detour from kind of that classic Elder Scrolls, Fallout, where you are exploring a world in a certain way."
As reported by Kotaku, Howard added that players can expect Bethesda to get back to those roots with The Elder Scrolls 6. "We are coming back to that classic style that we’ve missed, that we know really, really well," he said.
Continue Reading at GameSpotThe Elder Scrolls 6 Will Use An Upgraded Version Of Starfield And Skyrim's Game Engine
Bethesda's Todd Howard has reaffirmed that The Elder Scrolls 6 will use Creation Engine 3, the latest version of the game engine that has powered most of the studio's previous games.
This reveal came about during an interview with Todd Howard on today's Kinda Funny Gamescast (via Kotaku). "We’ve spent the last several years bringing Creation Engine 2, which powers Starfield, up to Creation Engine 3, which is going to power Elder Scrolls 6 and beyond," Howard said. "Obviously we do all of the rendering things. We're really happy with all of the new stuff that we're doing, but also world systems, loading, how we bring things into the world, [and] how we get that detail close to the camera immediately."
Creation Engine is the game engine that Bethesda created during the development of The Elder Scrolls V: Skyrim. Since then, it has built upon the engine's capabilities for games like Fallout 76 and Starfield, even if players are often critical of the technology underpinning Bethesda's games.
Continue Reading at GameSpotSwitch 2 Game's "Camera As Controller" Mode Will Let You Harness A Baby's Superpowers
When Skybound Games' Goodnight Universe launched late last year, the Switch 2 version lacked the game's "camera as controller" mode to allow players to use their face and body to control the action. As of today, an update has been added to Goodnight Universe's Switch 2 port that will enable those controls.
The game casts players in the role of Isaac, a six-month-old baby whose recollections are narrated to the player by Lewis Pullman, who portrays Isaac as an adult. What makes Isaac unique are his advanced intelligence for his age and his telekinetic abilities. Isaac can move objects with his mind, and the "camera as controller" mode lets players guide the action with their eyes.
Skybound has also shared a guide to setting up the Switch 2's camera to get the best results out of Goodnight Universe. In addition to needing a well-lit space to play, players need to ensure that their faces are fully visible too. The setup will also ask players to blink, smile, and frown, as all three of those actions can be used to control Isaac's actions under specific circumstances.
Continue Reading at GameSpot