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Atari Announces 10-Movie Deal With Universal But Don’t Expect Them All To Get Made
Video games are the hot new thing in Hollywood AKA the next content library to mine for ideas and stories. Atari has announced a 10-movie deal with Jurassic World and The Odyssey studio Universal to adapt some of the company's legendary video game properties for the big screen.
Announced at San Diego Comic-Con, Atari has partnered with Entertainment 360 to make a deal with Universal Pictures to give the movie studio the option to develop 10 Atari games into films. Not all of them are expected to go forward, as is often the case with development deals in Hollywood.
According to Deadline, Universal has, however, already bought the first project from the 10-movie deal and hired Matt Reilly and Carl Hampe to write and produce.
What this movie is, however, remains a mystery, but Deadline said it's an "original spec" from Reilly. He is a former Universal executive who switched to screenwriting and producing. Hampe, meanwhile, was a producer on 2019's Hellboy and also worked on Jungle Cruise.
The 10-movie deal includes the following Atari properties:
- Asteroids
- Adventure
- Berzerk
- Breakout
- Centipede
- Crystal Castles
- Millipede
- Missile Command
- Pong
- Yars' Revenge
Atari CEO and chairman Wade Rosen said, "We are excited to work with Universal and Entertainment 360 to bring the spirit of our iconic brand and games to a new medium.”
There are 50+ video game movies currently at various stages of production in Hollywood. In terms of movies that are definitely coming out, Zach Cregger's Resident Evil movie arrives in September, followed by Street Fighter in October.
Resident Evil Movie Star Nearly Died During Filming After 150-Pound Blood Bag Almost Hit Him
Zach Cregger, the director of the upcoming Resident Evil movie, appeared at San Diego Comic-Con this week, where he revealed that the movie's star, Austin Abrams, nearly died filming a scene that ended up in the movie. The Resident Evil franchise has a history with this kind of thing, as a member of the production crew on Resident Evil: The Final Chapter was killed from injuries he sustained during an on-set accident.
At Comic-Con, Slash Film reported that Cregger said there is a scene in the movie where Abrams' character, the medical courier Bryan, is running through a street, with zombies leaping from the tops of buildings at him. Cregger wanted to film this sequence practically instead of using CGI.
https://www.youtube.com/watch?v=mNd1gb19A-cTo film the scene, the production team created 150-pound "body-sized blood bags" that were dropped from cranes to create the effect. One of the blood bags came close to striking Abrams, and Cregger said, "It would've killed him."
"If he had been one step to the right, he would've died," he said.
This shot--teased in the new trailer above--made it into the final cut of Resident Evil, "so it's f**king worth it," Cregger said.
"That's what's so great about making movies is you have this scene, you have this amazing idea in your head, and then you just have all these people help you realize that idea and immortalize it on the screen," he said. "And there's a real sense of teamwork and accomplishment. I'm very proud of this movie. I feel like I grew a lot making it, just as a filmmaker."
The Resident Evil movie comes to theaters on September 18. Cregger says the story is akin to The Lord of the Rings.
“Bryan is very much an everyman who happens to be burdened with this kind of sacred mission that’s going to take him into the heart of everything. It’s kind of like Frodo going into Mordor,” he said.
For more, check out GameSpot's breakdown of the latest terrifying new trailer for the Resident Evil movie.
EA Sports FC 27 Has A New $150 Edition, Because Ultimate Wasn’t Ultimate Enough
EA looks like it'll be aiming to extract extra cash from consumers, as not only will the company be offering $70 standard and $100 "Ultimate" editions of its soccer game EA Sports FC 27, it'll also be selling a $150 "Ultimate Plus" version.
To put this into perspective, EA already sells an MVP bundle of its football games for the same price, but you're getting both Madden NFL, College Football, and deluxe edition perks in that package. In comparison, the Ultimate Plus edition of EA Sports FC 27 is a single game that includes a sizable amount of DLC, such as four premium season passes, 10,000 FC Points--the game's premium currency--spread across several months, player boosts, a Hall of FUT Player Pick, and more.
The other big draw is that this version of the game allows you to start playing seven days early, a perk that we're seeing pop up more often in video games lately. Halo: Campaign Evolved players who purchased the $70 Premium edition currently have early access to the game ahead of its official release on July 28, but a launch issue prevented them from hopping in ahead of schedule.
It's also worth noting that the EA Sports FC games have drawn heavy criticism over the years for how progression has been hidden behind paywalls, while other parts of the game have also been called out for overt pay-to-win gameplay mechanics. These ideas made their way into EA Sports College Football, resulting in everyone being pissed off. EA eventually removed the controversial microtransaction system, but there are still plenty of microtransactions for the popular Ultimate Team mode.
There are also fears that these gameplay systems could become more prevalent if the sale of EA goes through. The company is aiming to sell itself to a group of investors led by Saudi Arabia’s Public Investment Fund, and the $55 billion deal will see the company burdened with billions in debt--debt that could require it to make some massive cuts to its portfolio of game studios.
Ubisoft Boss Has A Hot Take On Sony Killing Game Discs
Ubisoft boss Yves Guillemot believes that Sony's plan to kill PS5 game disc production in January 2028 could have some benefits for the gaming industry. Speaking during a recent investor Q&A, Guillemot expressed his opinion that the PS5 console market could emulate PC gaming--which has been an overwhelmingly digital-only scene since the rise of Steam--and hardware costs could come down as a result.
"What we saw on the PC is that it helped to grow the market," Guillemot said (via VGC). "There's also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would say. "There are pluses and minuses, but we think it will not disturb too much the industry."
https://youtu.be/4FatSqS3VYYSony's rationale for ending game disc production is that it's following market trends and consumer preferences, as the majority of PS5 game purchases are currently digital. New data suggests that physical game sales are weaker than ever, as only two PlayStation games sold more than 10,000 physical units in the US for the week that ended on July 11, 2026. Throughout 2026, only seven games have sold more than 100,000 physical units so far.
That's still a sizable number of people who purchase physical games every year, but even with its social media channels under siege from consumers demanding that Sony reverse course on its decision, it looks unlikely that the company will budge. Sony--and third-party studios--simply earn more from digital sales, especially with first-party games where it won't be required to pay any retailer fees or handle the financial cost of pressing discs, packaging, and distribution.
With spending on new physical games having been in decline since 2009, the numbers are clearly in Sony's favor as the majority of consumers prefer the convenience of digital games. Guillemot's other point of hardware being more accessible looks unlikely, however, as the current RAMageddon that has seen component prices skyrocket means that the next PlayStation console could cost north of $1,000.