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Elteria Adventures
Today's Games Can Feel "Soulless," But Can Punch The Monkey Change That?
Punch the monkey, an adorable macaque born last July in Japan, captured the world's attention recently. He was abandoned by his mother and rejected by his community, only to find solace and comfort in a $20 orangutan plush toy from IKEA. His story tugged on the heartstrings of people worldwide who felt bad for the little guy and wanted him to find companionship.
He eventually did, and Punch's prospects are seemingly better now. But Punch still lives in a zoo--the Ichikawa City Zoo--and that's not sitting well with everyone. A new video game, Zoo Fighter, has players taking on the role of Punch and ... punching bullies away with his fist or a swift kick. Knock out 100 and Punch gets to go to a sanctuary, instead of a zoo. And that's the point of the video game.
"This game is a love letter to all animals doing a bid at the zoo. Animal sanctuaries are often better for primates than zoos because they put the animals' well-being first instead of public display," reads a line from the game's description. "They offer larger, more natural spaces and rescue animals from neglect or captivity rather than breeding them," the description goes on. "The focus is on lifelong care and less human interferecne, giving primates a safer, less stressful place to live."
Continue Reading at GameSpotSand Seeker
Donkey Kong Bananza Began As A Goomba With Giant Fists
Nintendo loves to build on what it has already created. Donkey Kong Bananza, a game that mixes 3D platforming with freeform destruction, began as a prototype that built on ideas featured in Super Mario Odyssey, and the prototype featured a Goomba with giant fists.
Super Mario Odyssey’s Luncheon Kingdom, among other areas, featured breakable structures scattered throughout the environment. These objects could be smashed into pieces using many of the special abilities Cappy gave Mario. Nintendo producer Kenta Motokura and programmer Tatsuya Kurihara explained how that mechanic eventually helped inspire the creation of Donkey Kong Bananza during a talk at the Game Developers Conference in San Francisco this week.
After Odyssey was complete, Kurihara put together a simple prototype using assets from the game. He strapped two giant fists onto a Goomba to test how it would feel to smash through walls and even grab debris from those walls to throw. You can see our rendition of what that may have looked like above.
Continue Reading at GameSpotPlanet Of Lana II: Children Of The Leaf Review - A Cinematic Odyssey
There aren't alien robots descending from the sky in Planet of Lana II: Children of the Leaf. Instead, the opening of this sequel is much more somber than the first game, beginning with the exploration of a crashed spaceship and the discovery of a more human-driven enemy. Protagonist Lana and her cat-like companion Mui don't seem like they're standing against an impossible threat this time around. They're older, and the world around them feels a bit smaller. But this planet is no less fantastical, and remains filled with unexplained questions. Planet of Lana II doesn't grow much beyond the mechanically simple, 2.5D puzzle-platformer formula of its first game, but it builds on the mystique of its predecessor to deliver a wondrous story.
Taking place two years after the events of the first game, Planet of Lana II sees the titular Lana adapting to a changed world where her people and the robots that once tried to collect the entire planet's inhabitants now live side-by-side, with the former using the latter as tireless beasts of burden. However, when the new technologically savvy Dijinghala tribe from the north starts pushing further south, their environmentally destructive practices start to negatively impact the lives of Lana and her people.
The biggest issue with Planet of Lana II's story is that it presents two problems in its first hour, and it follows the less interesting of the two for the first three hours of the five-hour story. The escalating efforts of the Dijinghala tribe lead to them dropping a crystal that's leaking a deadly green gas--this poisons Lana's adoptive little sister. To cure her, Lana sets out to collect the three ingredients needed to craft medicine. That's the inciting incident that gets her back out on the road and leaving home for another adventure.
Continue Reading at GameSpotOverwatch Vet Jeff Kaplan On AI: "The Human Spirit Is Irreplaceable"
Games industry veteran Jeff Kaplan, the former Blizzard boss who is now making a new FPS called The Legend of California, has shared his thoughts on artificial intelligence in gaming.
Speaking to Lex Fridman, Kaplan said the technology, as it exists today, is "mostly a hot mess" when it comes to trying to integrate it into development pipelines.
He said AI may have a role to play in game development, but in its current state, he feels it's "overconfident in what it tries to deliver."
Continue Reading at GameSpot