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Xbox May Have Just Solved A Major Annoyance About Huge Game Updates
Microsoft released an update for Xbox Insiders today to test several new features coming to Xbox Series X|S. The update brings changes to Gamertags and more, but the most useful of these features allows players to use cloud gaming to play updating titles, fixing one of user's biggest annoyances with the console.
An Xbox Wire post broke down these new features in more detail. Typically, games that are updating on consoles become unplayable, and that wait can get quite long for large, high-fidelity AAA titles. However, this update makes it so that, if the game is part of the Game Pass catalog and you have a subscription, you'll now be able to boot it up via cloud gaming and play it while the update downloads.
If you have the internet bandwidth to support it, this update is extremely alluring. It also shows Xbox is still putting some focus on cloud gaming, even as it recenters its strategy around consoles like the upcoming Project Helix.
There are plenty of other updates for those who don't like cloud gaming to look forward to as well. Game hubs for Xbox 360 games will now show achievements, and a wishlist option will be added to game cards for ones you don't own. Those are small UI tweaks, but they do add things I'm surprised weren't already supported.
In 2019, Microsoft's last big overhaul of Xbox Gamertags limited them to 12 characters at most. Seven years later, it's finally upping the limit to 15 characters. Maybe it's finally time for me to change the Gamertag I've had since I was eight years old.
Xbox Insiders who are part of the Alpha Skip-Ahead ring are the first to have access to these updates. These updates will roll out to other Xbox Insider tiers in the future before eventually being released to all Xbox Series X|S owners.
Some Retailers Are Refusing To Carry GTA 6’s Physical Release
The news that Grand Theft Auto 6 won't get a traditional physical release and will include a code in a box rather than a disc isn't sitting well with many on the internet. At least two retailers are joining the dissent, announcing their intent not to sell GTA 6.
Video Games Plus (VGP), a Toronto-based retailer, stated that it will not be offering GTA 6 under the company's policy of not selling games that only contain digital codes. VGP added that it would be "pleased" to carry and support the game should Rockstar release it on disc.
"We want to be clear that this decision is not a reflection of the game itself," VGP's statement on X reads. "We have tremendous respect for Rockstar Games and the incredible achievement that Grand Theft Auto 6 represents."
https://twitter.com/VideoGamesPlus_/status/2069773098295910714?s=20According to VGP's official website, the retailer was founded in 1990 and entered the online marketplace through eBay before launching its own website. VGP has one brick-and-mortar location in Ontario.
Similarly, Delaware-based video game store Loot Box Gaming (LBG) said that while the company is still awaiting further details about GTA 6's release, it will not sell the game if the physical edition is just a code in a box.
"If a product can’t honor the people who pay their hard-earned money to purchase it, then we have no business trying to sell it to our customers whom we value above anything else," LBG's statement read.
LBG is an online-only retailer that also has roots in eBay, but the store's website states that it plans to expand with a retail storefront in the future.
https://twitter.com/LootBoxGamingUS/status/2069756247507624039?s=20Both VGP and LBG emphasized game preservation in their social media posts.
These two retailers are small compared to superstores like Target and Walmart, so it's hard to imagine these developments will have much effect on GTA's launch and sales. Still, replies to their statements are largely complimentary and respectful.
Meanwhile, GameStop has been silent so far, which is somewhat surprising considering how annoyingly online its social media pages are, especially in the wake of massive games industry news such as this.
GTA 6 is scheduled for a November 19 launch, and as expected, it "features a single-player experience," leading many to wonder what the game's online plans will be.
GTA 6: 241 Screenshots To Ease The Wait View ImagesValve Releases SteamOS So Anyone Can Make A Steam Machine Now
After announcing the release date for the Steam Machine earlier this week, Valve sneakily also confirmed that the latest version of its Linux-based operating system, SteamOS 3.8, would be the first to be available for download for all hardware configurations, letting you turn your existing desktop into your own Steam Machine.
SteamOS 3.8 is out now, meaning you can download the official operating system image and try it out for yourself. For now, you will have to be using an AMD graphics card as Valve continues to work on Nvidia support for an official release in 2027. Your first step is creating a bootable device with a USB stick and your downloaded image of SteamOS, which you can do in the following ways:
- Windows: Use the Rufus utility. Select the SteamOS file and write it to your USB drive (this will format your USB drive).
- MacOS/ Linux: You can use Balena Etcher to write the SteamOS file to your USB drive.
When you boot into SteamOS for the first time, you'll land on a desktop environment. Navigate to the "Re-image Device" option to start the installation, after which your machine will reboot. Note that you will need to disable Secure Boot to install SteamOS, which you'll need to do in the BIOS. You can find where this is located in the documentation for your respective motherboard maker.
After those few steps you'll be up and running SteamOS, giving you an identical living-room PC experience to the Steam Machine. Valve notes that discrete AMD GPU support is still technically in beta, so expect updates to come in thick and fast after the next few weeks. But given how much work has been done to prepare for the Steam Machine, never mind the years of development on the Steam Deck, you can probably rely on it being stable enough for daily use. It is, however, always a good idea to keep a backup of your current operating system (on an entirely different drive) in case you run into issues.
The Steam Machine goes on sale on June 30 exclusively through Steam, with Valve deploying a new method for orders that should hopefully avoid the same issues that plagued the launch of the Steam Controller.
The Internet Has Some Things To Say About GTA 6’s Price
Rockstar Games confirmed the price of Grand Theft Auto 6: A trip to Vice City will cost you $80 for the standard version of the game and $100 for the Ultimate Edition.
Preorders for the highly anticipated open-world game start June 25 at midnight local time, but the retail cost is sparking chatter online. As you can imagine, people are incensed at the precedent that Rockstar is perceived to be setting (though $80 games are already a thing), but it doesn't help that the physical edition of GTA 6 is only a download code in a box.
https://bsky.app/profile/marcdachamp.bsky.social/post/3mozylucpsk2a https://bsky.app/profile/frogcass.bsky.social/post/3mozrni6yic2o https://twitter.com/winterweather/status/2069740260490351005?s=20Many who closely follow trends in the games industry, including journalist Imran Khan, aren't surprised by the development.
https://bsky.app/profile/imrankhan.bsky.social/post/3mozysfcljk2oEven if this outcome were predictable, the trend of rising costs has been a downer for many gaming enthusiasts.
https://twitter.com/wesleytypes/status/2069739547898880102?s=20 https://twitter.com/TheNCSmaster/status/2069743935786786994Those who read the fine print of what's included in the Ultimate Edition seem particularly irked, arguing that the features from that version of the game (namely activities and locations) should be in the base game.
https://bsky.app/profile/darylsurat.bsky.social/post/3mp2262s2xk26But for those who were never interested in GTA 6, the $80 price point and all of the trappings around its launch are even more justification not to buy the game. One social media user lightheartedly compared GTA 6 to the upcoming Rhythm Heaven Groove on Switch, though it's admittedly a compelling case.
https://twitter.com/IvyfulWorld/status/2069777638244434119Grand Theft Auto 6 launches on November 19, with pre-loads available starting November 12. Physical copies with download codes will be available on that date as well to allow players to pre-load the game ahead of launch.
GTA 6 “Features A Single-Player Experience,” At Least At Launch
It remains to be seen what form GTA Online will take in the years to come, but at least initially, it will not be included with Grand Theft Auto 6. Rockstar has confirmed the upcoming game "features a single-player experience" for its November 19 launch date.
That nugget of info was shared as part of the pricing and preorder-date announcement. As it's 2026, you're still going to need the internet to play GTA 6, at least initially, as the game's "physical" edition will actually contain a download code.
Not launching with online multiplayer actually puts GTA 6 in the same boat as GTA 5, which didn't receive its GTA Online component until a few weeks after launch back in 2013. Of course, there was already a plan in place for that, whereas with GTA 6, it remains very unclear how online multiplayer will function in some future iteration of GTA Online, assuming there is one. Preorders include a free month of GTA+, which comes with GTA Online content, and Rockstar says it's "the best way to get the most out of its ever-evolving world," but we'll have to wait and see if that's still the case a year from now.
As many expected, GTA 6 will be expensive. It launches on November 19 for $80 on both PS5 and Xbox Series X|S, but the $100 Ultimate Edition contains a whole bunch of additional content, including extra story missions. Preorders open June 25.
Star Fox Is A New Beginning That Undermines Itself
There's a reason Nintendo keeps remaking Star Fox 64. The N64 iteration of the rail shooter--at the time, the second Star Fox release--remains the apex of the franchise: a genuinely fantastic game that still holds up and stands the test of time. Subsequent sequels that have attempted to recapture the magic have floundered by comparison. This latest iteration, simply titled "Star Fox" for what I can only assume is meant to be a soft reboot, plays just as great as you remember and looks even better. But if you've already played Star Fox 64 in any iteration, it will be hard to shake the feeling of deja vu.
For the uninitiated, or perhaps those who just learned about ultra-cool guy Fox McCloud from his spotlight-stealing cameo in the Mario Galaxy movie, Star Fox takes place in a galaxy called the Lylat system, composed of anthropomorphic animals with futuristic space-travel technology. Star Fox is a group of well-funded fighter-jock mercenaries who are regularly called upon by a military general, a dog named Pepper, to assist their space-combat operations.
As established in an opening cutscene, some years ago Fox's father, James McCloud, was en route to investigate questionable activity on a planet named Venom, when his wingmate Pigma betrayed him to the mad scientist Andross. James was lost, his trusty wingman Peppy escaped, and Andross kept quietly assembling his army for an invasion of the rest of the Lylat system.
That sequence establishes one of the major new features of this remake: fully animated cutscenes. And to their credit, these are very well-made sequences. The aerial stunts look cool while staying true to the original spirit where needed, and the voice acting has been updated to facilitate the expanded scope. The more realistic character designs were divisive when shown off earlier this year, but I felt fine with them from the beginning, and after spending some time seeing them animated in cutscenes, I've come to really appreciate the look. Their faces are nicely expressive and textures like fur give them a sense of realism, while still staying in the fantastical world of space animals. The vast majority of the cutscenes take place aboard their docking ship, the Great Fox, as they discuss strategy, but the characters are still given lots of characterization in their movements and gestures to express their perspectives and personalities. For example, Falco rolls his eyes a lot, because he is above all kind of a jerk.
A similarly heightened level of visual fidelity is present in the stages themselves, which look recognizable to their N64 counterparts without feeling too beholden to their jagged edges and geometry. While all of the stages look great, the upgraded style is most impressive when it shows off new flourishes that weren't available in the original, like the lighting effects of your lasers reflecting off of surfaces and illuminating dark caves. Star Fox 64 always excelled at stage variety, but this remake accentuates it by making each stage appear vastly different than the rest. I especially loved revisiting the stages that are major departures from the others, like the water world Aquas, the surface of the sun on Solar, or the wacky and kaleidoscopic Meteos wormhole.
Star FoxRevisiting all the areas takes at least a few runs because of how the stage layout has worked since the original. One of the coolest aspects of Star Fox 64, and again here, is the ability to carve your way from one side of the galaxy to another in a relatively freeform fashion, completing optional objectives. In broad terms, you can see the three paths as Easy, Medium, and Hard, but you aren't limited to one track. If you know how to find your way, you can easily hop between paths throughout, so you aren't committed to only staying on one difficulty track. Completing a hidden objective that opens the harder path will always let you switch to the easier one, but if you only complete the easier objective, you can't switch to the harder path.
In the original Star Fox 64, this was presented rather plainly, with a blue, yellow, or red line showing where you can go. In this version, it's given a good deal more panache, thanks again to the new extended cutscenes. Rather than simply present you with a choice of locations for your next mission, each mission starts with General Pepper debriefing from the last mission and explaining the strategic importance of both next possible locations. One might have a suspected bioweapon while the other is an outpost under attack. In each case Pepper outlines why Star Fox is the best or perhaps only available force to complete this mission. And since there's some overlap, as you could approach a planet from different directions, it's particularly impressive how these cutscenes stitch different pieces together without feeling noticeably disjointed.
These all lead to the same outcome, of course. You're ultimately headed toward Venom no matter what, and it doesn't make a difference in the end whether you went to Sector X or Solar, but it does a good job of tying the journey together and giving each mission an appropriate amount of weight. Sometimes I even felt bad abandoning one planet in need for another, even knowing that it doesn't have any impact.
Star FoxThe extended cutscenes also help define the characters' relationships with each other and with General Pepper. Falco has always been portrayed as a cocky hotshot, but here we get to see him slowly warming to Fox's leadership. Peppy is the assured veteran who trusts Fox will come into his own as a leader. We even get some insight about why the team keeps Slippy around, as the cutscenes sell him as a machinist wunderkind who's always two steps ahead in anticipating their equipment needs. And Fox, for his part, is played as the cool Han Solo type--a mercenary needling General Pepper to pay for their valuable services, even if he's obviously going to do the heroic thing regardless.
Wayfinding to new paths is a little easier this time around too. Dialogue will drop hints about what to do to open new paths, without being overly on the nose or spelling it out for you. If you miss an optional objective, it's easier to restart a stage from the beginning or from your most recent checkpoint, and doing so doesn't even cost you a life or eliminate your laser upgrades or bombs. You can even entirely complete a stage, see where it leads, and then go back and do it again immediately to try for another way.
That said, I was surprised that each run through the Lylat system is treated as its own distinct game progression, just like the original. That means that once you finish the game, you'll need to start anew on Corneria and cut your path through from the beginning. This is true to the original, and I don't mind the faithfulness, to a point. But for returning fans who already know their way around, it would have been nice to have the option to track which paths you've already opened and let you jump back to planets, eventually creating a fully filled-out star map.
And while the updated visuals are often gorgeous, they do come with some trade-offs that take getting used to. For one thing, your targets are a lot less obvious with much more happening on-screen, visually, so it's easier to miss a flyer who gets away. In boss battles, weak points are less obvious than the glowing vulnerabilities of the original, and they don't flash as brightly when you land a successful hit to let you know that you're doing damage. And with the higher fidelity making everything look much more like it has weight and bulk, it's a little strange when a capital warship in Area 6 explodes like an empty cardboard box.
Star FoxThe other marquee feature of this release is multiplayer, which adds online play, and GameChat camera integration for animalistic avatars. Unfortunately, I wasn't able to try any of the pre-release online multiplayer sessions, so I'll have to reserve my judgments on that aspect until I can try it in a live environment. We'll update this review once we've been able to sufficiently test it out.
Star Fox is a remake, but it also appears to be an attempt at a reset. The franchise has never really found its footing, despite clearly having a lot of love from Nintendo. This story has always felt like a starting point, establishing the characters and hinting at their backstory. So altogether, this remake may be the best possible way to give the series a fresh start. At the same time, the original still holds up very well, and if you have Switch Online with the Expansion Pass, you can already play it. That makes this hard to recommend, which is a shame. If Nintendo means this to be a new beginning for Star Fox, retreading familiar ground undermines the effort.
Here’s How Much You’ll Pay For GTA 6, And What’s Included In The Ultimate Edition
Ahead of the preorders launching tomorrow, June 25, Rockstar has detailed the bonuses for the GTA 6 Ultimate Edition that will be available. Crucially, there will be no traditional physical copies of GTA 6, even in the shipped versions of the game. Instead, players will receive a download code. Preorders will launch at midnight local time on June 25.
Preorders will also receive a free month of GTA+, which adds $500,000 to your bank balance and gives access to a selection of classic Rockstar titles via the GTA+ Games Library.
In This Article- How much will GTA 6 cost?
- Can you preload GTA 6?
- Ultimate Edition
- '95 Grotti Cheetah
- Hawk & Little Morgan Revolvers
- Personalized Variants
- Vice City Style
- Jason's Safehouse Vehicles
- Ganado Retro Build
- Rideout Customs
- Sara's Unisex Salon
- Shitzu Squalo
- Stock 305
- '67 Vapid Dominator Buggy
- Electric Fang Tattoo
- One-Eyed Willie's
- Goodtime Gear
- Pit Youngin$ Illegal Goods Store
- Classic Car Collection
- Vintage Vice City Pack
Via Business Wire, Rockstar Games has announced that GTA 6 will cost $79.99 for the standard version and $99.99 for the Ultimate Edition.
Can you preload GTA 6?Yes, a preload for GTA 6 will begin on November 12, 2026. This is to "ensure [players] are able to play at launch on November 19." Physical versions will contain a download code, and will be available from November 12 to support pre-loading.
Ultimate EditionThe GTA 6 Ultimate Edition comes with an "extensive collection of premium vehicles, weapons, apparel, and action," including several bonus items. Rockstar says that those bonuses are "threaded across all aspects of Jason and Lucia's story," and that new items can be uncovered with each chapter of the game.
'95 Grotti CheetahA signature mid-90s sports car and an ode to Shore Drive, the '95 Grotti Cheetah has a minimalist aesthetic. It's very clearly based on the Ferrari Testarossa, with some influence from the Ferrari F12 BB and Ferrari 328. You can see the resemblance thanks to the wedge-shaped profile, side vents from the doors into the rear quarter panels, flat nose, broad rear end, and narrow rear windows. The Cheetah is present in GTA Online, but this version has slightly altered proportions and a more retro aesthetic.
Hawk & Little Morgan RevolversRockstar describes this duo weapon as "his and hers" versions of a powerful revolver with classic Vice City stylings from the Vercetti Estate. It has palm trees etched into the grips, engraved detailing, and a "high-performance scope." It seems heavily inspired by the Colt Python, especially since it has engraved and custom variants.
Personalized VariantsUltimate Edition owners will get personalized sidearms with detailed engravings for Jason's Girardi ES9 pistol and Lucia's Klose K17 pistol. Jason's is engraved with "Sue Sponte," which is Latin for "Of one's own accord," while Lucia's has a tattoo-inspired flower and her own name in script.
Vice City StyleExclusive outfits, tattoos, and accessories will be available in an authentic Vice City aesthetic for Ultimate Edition owners. Lucia appears to sport tiger-print calf-length boots and a red double denim co-ord, while Jason has a printed shirt with lots of florals, and a horseshoe hand tattoo with tinted glasses.
Jason's Safehouse VehiclesUltimate Edition owners can take to the wheel of an "Army fatigue-tinged" Dinka Enduro motorcycle, or the Crest Kayak. The Dinka Enduro is returning from GTA 5 and GTA Online, and is based on the Honda XL650V Transalp. This army green version is far more authentic to the game's aesthetic than the real-world sports liveries often seen on the bike, though.
Ganado Retro BuildThis mod kit allows you to add some muscle and classic stylings to Jason's Vapid Ganado pickup, and the mods are exclusive to Ultimate Edition owners.
Rideout CustomsDetailed interiors, rims, and "donk stylings" are available to Ultimate Edition holders. In the image, we can see rims with Ace of Spades-shaped cutouts, glitter paintwork, red speckled interior, and more.
Sara's Unisex SalonThis hair salon for both Jason and Lucia will include facial hair, makeup, and nails for the duo respectively. It's only open to Ultimate Edition owners--but we're unsure at the moment whether that means the entire salon, or just these specific styles.
Shitzu SqualoThe Shitzu Squalo watercraft is "perfect for casting in Gambit Bay," adding to our theories that fishing might be one of the GTA 6 activities. Its pink and blue gradient is so very Vice City, and will be docked at Washington Beach with an explosives-laden weapons crate for good measure.
Stock 305Stockyard's premiere destination for streetwear is exclusively available for Ultimate Edition owners. You can find unique and exclusive looks there, including patterned bandanas and tracksuits for Jason, and a fetching furry spotted coat for Lucia.
'67 Vapid Dominator BuggyThis off-road vehicle can handle the back roads of Mount Kalaga and beyond. It can be stored at the Paradise Garage in Watson Bay, which also features a weapons locker and a secure place to stash your stolen goods. This looks a little less like a real-world carbon copy, but it does seem like Rockstar saw a '67 Mustang Fastback and decided to turn it into an off-road monster.
Electric Fang TattooThis tattoo place is open for Jason and Lucia to enjoy a series of over 50 tattoos designed by the artist collective FAILE. FAILE is a real-world Brooklyn-based collection of artists who have contributed to the tattoo designs in Electric Fang.
One-Eyed Willie'sA mod shop in Lake Leonida, exclusively for Ultimate Edition owners. The shop specialized in modifications and hand-painted custom art for off-road vehicles.
Goodtime GearThis capsule collection of clothing and accessories is inspired by the Goodtime State's hit TV show character, Macca the Gator. Macca the Gator isn't a real character, but of course, he's an alligator considering the game's setting.
Pit Youngin$ Illegal Goods StoreSouthside Vice City's "loudest and most socially active gangs" have a compound that Ultimate Edition owners can exclusively raid. Grab some special items and distinct contraband here.
Classic Car CollectionUltimate Edition owners can also track down abandoned classic and project cars before restoring them to their former glory in a special commission from local fixer, Wyman.
Vintage Vice City PackPreordering will get you unique benefits that "flash back to when the neon burned brightest" in this Vintage Vice City Pack. Expect to grab a timeless '55 Vapid Stanier sedan, garage on Ocean Beach, outfits, hairstyles, and a weapon pattern. Preorder before November 20 to guarantee these items.
'55 Vapid StanierThis classic sedan is the ideal vehicle to cruise Shore Drive, and can be stored at the Shore Court personal garage, which features a weapons locker and a secure place to store your stolen goods. It certainly looks like Vice City's take on the Ford Crown Victoria--a car regularly used as a cab in American cities.
Outfits and HairstylesJason's linen suit, Lucia's red sequin mini dress and curled locks, and more can be yours as part of the preorder bonuses.
Weapon PatternTommy Vercetti's icon palm-tree button-up can now be applied to most guns as a weapon pattern. Vercetti, of course, was Vice City's playable protagonist.
GTA 6 preorders will go live at midnight local time on June 25.
If Rockstar Follows Its Own Precedent, Don’t Expect GTA 6 Trailer 3 This Week
With the GTA 6 release date looming and preorders going live tomorrow, June 25, there are a number of fans who expect that the third trailer will release alongside the preorder launch. However, if Rockstar follows its own precedent, the third trailer may not appear this week at all.
During the marketing for the launch of GTA 5, Rockstar opened preorders on November 5, 2012. Alongside the preorders, which were a whole 10 months ahead of the release date versus GTA 6's five-month window, Rockstar announced that a new trailer for the game would be coming soon.
Nine days later, on November 14, 2012, the character trailers for protagonists Franklin, Trevor, and Michael were released.
For GTA 4, the box art was revealed on November 28, 2007, but the third trailer didn't become public until December 6, 2007, a whole eight days later.
It takes a bit of working out, but GTA 6 Trailer 3 could be a while away yet.If Rockstar is following a similar marketing pattern for GTA 6, we may not see another official glimpse at the game until the first week of July.
There was a 378-day gap between the first and second trailers for GTA 5, and a 168-day gap between the second and third. For GTA 6, that has already been surpassed, with a huge 519-day gap between the first and second trailers. At the time of writing, it has been 414 days since the second trailer.
That's not to say that a third trailer, character trailers, or even a story trailer won't drop alongside preorders. Red Dead Redemption 2's third trailer came a whole month before preorders were available, so it seems Rockstar isn't sticking to one specific marketing approach across its portfolio.
Marathon Mid-Season Update Introduces New Endgame PvE Mode
The second season of Marathon is only a few weeks old, but Bungie is already providing players with the early word about next month's mid-season update. One of the changes coming to the game is Vault Breaker, a new experimental PvE mode.
As shared on Bungie's official site, Vault Breaker will let players explore the endgame Cryo Archive map and plunder its many "vaults" as either a crew, a duo, or solo, without the threat of running into other players. Each vault is described as "progressively challenging" and players will experience a progression that's unique to Vault Breaker as they approach "the final vault and the mysterious entity within."
To enter Vault Breaker, players need a special Sponsored Kit, and they will also have to leave behind any gear they find in the vaults when leaving, so that the new PvE mode doesn't flood the game with the high-end loot players usually have to fight each other for in Cryo Archive. Vault Breaker also introduces a new currency, Vault Data, which can be taken out of the mode and used to upgrade Vault Breaker Sponsored Kits or gear that can be used in other modes.
The mid-season update is brings the first new iteration on the Cradle Evolution system, which allows players to upgrade their characters with improvements that persist between runs. Players will be able to reset their Cradle back to zero after maxing it out in order to earn another maximum Energy point and other "unique cosmetics." Bungie notes that the cosmetics will be available later in the season, but can be earned ahead of their in-game debut. The Cradle's progression speed is also set to increase with this update.
Marathon's Season 2 mid-season update will launch on July 21, with further quality-of-life changes to be announced closer to that date. Looking even further ahead, Bungie announced that Marathon Season 3 will start on September 22. Season 3 will have "big changes to the early game experience," as well as new weapons, equipment, a fresh Runner shell, and more.
Bungie previously shared its plans to broaden the appeal of Marathon during Season 2. The game even briefly had a free trial earlier this month. Meanwhile, the impending end of Bunge's Destiny 2 has drawn even more concurrent players than Marathon for the game's final update.