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Final Fantasy 14 Reveals Next Expansion, Evercold, And Title Of Next Saga
Final Fantasy XIV’s annual North American Fan Festival showcase kicked off with the announcement of the MMO’s next expansion, Evercold. Following the reveal, Final Fantasy XIV director Naoki Yoshida explained the upcoming adventure continues a new saga first started by the game’s previous expansion, Dawntrail. The ongoing story arc has officially been named the Godless Realms Saga.
Based on the teaser trailer, Evercold will see the Warrior of Light reunite with old allies to prevent an encroaching ice storm from consuming the Fourth, a new reflection ripe for exploration--so long as it’s not frozen over, that is. The upcoming expansion will include two new classes, one tank and one physical ranged, though neither class was revealed at the showcase. Though the team refrained from sharing too much about Evercold’s story, Yoshida explained next week’s patch 7.5 will set up the events to come.
Yoshida then dived into the various technical changes coming to the game, the most notable being a new battle system, a major UI overhaul, same-region player matching, and a pivot away from the current daily system in favor of a weekly system.
Continue Reading at GameSpotTurn Crimson Desert Into Diablo, Sort Of, With This Camera Change
So, maybe you got tired of regular-degular Crimson Desert and want to see the world of Pywel from a different perspective. Maybe you want to play Pearl Abyss' hot new action-adventure game more like an isometric RPG akin to something like Diablo IV. Well, you're in luck, as a player has discovered the perfect camera-setting options to turn Crimson Desert into Diablo IV. Sort of.
X user Ninjago9101 posted on April 24 a look at the new camera options Pearl Abyss added as part of Crimson Desert's latest update. It's a sneaky change, as you have to navigate to the "Accessibility" tab in the "Settings" tile, which is located under the "Others" tab. But once there, you'll see five Camera options--Camera Shake Intensity, Camera Visual Range, Camera Distance, Camera Vertical Offset, and Camera Horizontal Offset--four of which totally transform Crimson Desert's look.
They Added Diablo Style Gameplay For Crimson Desert.
Now this setting lets you play with an isometric camera in Crimson Desert. pic.twitter.com/sLF6AhPcs1
According to Ninjago9101 in a follow-up post, you'll want to set the Camera Visual Range to 0 (default 50), the Camera Distance to 100 (default 50), the Camera Vertical Offset to 0 (default 50), and the Camera Horizontal Offset to 0 (default 50)--and viola! You've effectively turned Crimson Desert into an isometric RPG.
Continue Reading at GameSpotFar Cry TV Series Won't Adapt Any Of The Games, Showrunner Says
Far Cry is one of several video game adaptations headed to TV in the future, but don't expect this series to be a straight-up recreation of the games, like HBO's The Last of Us. Showrunner Noah Hawley had previously mentioned how he envisions the show as an anthology series, and in a new interview, he mentioned that he won't be "specifically adapting" any of the games in the first-person shooter series.
Speaking to Deadline, Hawley explained that he wants to bring his idea of what a Far Cry story is to TV. "I'm not specifically adapting any of the games that they've put out," Hawley said. "I'm saying much as I did with the Coens or X-Men, or Alien, 'let me have a dialog with this franchise, because this is what I think a Far Cry story is.' We can have a larger conversation about the strengths and weaknesses of adapting video games, specifically because games are built in a way that doesn't make for the best drama."
As Hawley put it, the traditional gameplay structure of a video game--gameplay and skippable cutscenes--doesn't make for a compelling story. "That makes the human drama kind of irrelevant to the storyline. That is death for a show," he said. Far Cry games typically revolve around a protagonist being dropped into hostile territory and having to fight back against a charismatic antagonist--a formula that was cemented in 2012's Far Cry 3.
Continue Reading at GameSpot