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Longtime Bungie Boss Pete Parsons Announces Departure After Two Decades
Until recently, Bungie's next game, Marathon, was slated to be released in September. But the game was delayed indefinitely in June amid reports that Bungie will lose its independence by fully integrating into PlayStation Studios. Now, Bungie's CEO Pete Parsons has announced his departure from the studio after over two decades.
Parsons joined Bungie in 2002 and served as COO before being promoted to CEO in early 2016. In a statement shared on Bungie's official site, Bungie called his stint on top of the company "the honor of a lifetime" and added that he is "deeply proud of the worlds we've built together and the millions of players who call them home."
Before closing his statement, Parsons announced that Chief Development Officer Justin Truman will be the new head of Bungie. He also endorsed Truman as his successor.
Continue Reading at GameSpotEscape From Tarkov Will Finally Escape Early Access This Fall
Battlestate Games has been developing its intense first-person tactical shooter Escape From Tarkov since 2012. Although the closed beta debuted in 2017, players had no idea when to expect the full release. Now, Battlestate Games has shared a new live-action Escape From Tarkov trailer that confirms its exit from early access this fall.
The November 15 release date was revealed in the closing seconds of the video above. Studio head Nikita Buyanov subsequently confirmed the date on his X account.
15.11.2025
1.0 release
Let’s gooooooo!
Very little was shared about what will be included in Escape From Tarkov version 1.0. Presumably it will have some story content as well as refined maps, weapons, and quality-of-life improvements. But absent any firm details from Battlestate Games, we can only speculate.
Continue Reading at GameSpotEternal Darkness Remaster Is Still On The Wishlist For System Shock 2 Remaster Team
2025 has already been a banner year for Nightdive Studios, the team behind the recently released System Shock 2: 25th Anniversary Remaster and the Heretic + Hexen remaster. The studio has made its name by giving classic games a modern coat of paint. One of the titles that Nightdive Studios CEO Stephen Kick is still eager to get his hands on is Eternal Darkness: Sanity's Requiem, which has only ever been released on GameCube back in 2002.
Kick shared his desire to revisit Eternal Darkness during a recent appearance on Shacknews (via Nintendo Life). But since the rights to the game are fully owned by Nintendo, it may never get an official re-release.
"[Eternal Darkness has] been kinda locked behind the GameCube/Nintendo wall all this time, and it's something that I would personally love to see get re-released," Kick said.
Continue Reading at GameSpotBorderlands 4 Will Push Franchise Beyond 100 Million Sales, Gearbox CEO Says
Gearbox Software's Randy Pitchford has predicted that Borderlands 4 will push the franchise's total sales numbers to a new stratosphere: 100 million units. Speaking to Insider Gaming, Pitchford said plainly, "We will break 100 million units with this launch, easily, all in, with the franchise."
That's not actually a very bold prediction. The series currently stands at more than 94 million units, so Pitchford is predicting sales of at least 6 million for Borderlands 4. By comparison, Borderlands 3 sold more than 23 million copies and is 2K's fastest-selling game ever. The top-selling game of all time for 2K is Borderlands 2, which has achieved sales of more than 30 million units.
Not many video game franchises have reached 100 million units sold. If Borderlands 4 can help push the series to that level, Borderlands would join the likes of GTA, Red Dead, Pokemon, Call of Duty, Minecraft, Final Fantasy, and Assassin's Creed.
Continue Reading at GameSpotPlatinum Games Developed Metal Gear Delta: Snake Eater's Secret Mode
Platinum Games, the developer of acclaimed action titles including Bayonetta and Nier: Automata, contributed to the development of Konami's Metal Gear Solid Delta: Snake Eater, Konami has confirmed. Specifically, Platinum created a new version of Snake's Nightmare, an Easter egg that longtime fans of MGS3 will no doubt relish the return of.
Snake's Nightmare is a third-person action sequence that is accessed by saving the game when Snake is captured and thrown in prison. When the save file is reloaded, instead of going back to the prison, players wake up in a hellish otherworld where a mysterious man wielding hook-swords takes on demons in a graveyard.
The minigame, also known to fans as Guy Savage, was originally written and directed by Shuyo Murata, who contributed to a number of other Metal Gear Solid projects as part of the original Kojima Productions team. Although Metal Gear Solid 3 has been re-released in various forms since its debut on the PlayStation 2, Snake's Nightmare/Guy Savage has been omitted in the majority of them.
Continue Reading at GameSpotMetal Gear Solid Delta: Snake Eater Review - You're Pretty Good
There's a good chance that, at some point in your life, you've been so enamored of a piece of media that you've considered what it'd be like to experience it for the first time again. Watching Terminator 2, hearing Enter the Wu-Tang, and reading The Dark Knight Returns shaped who I am and, as a result, I remember the moments I experienced them with crystal clarity. Over time, however, those memories have become divorced from the emotions they stirred and what's left in their place is a longing for those lost feelings.
Video games are the only medium that I think are capable of making that first-time-again fantasy a reality--or as close to one as we're going to get. Time puts distance between us and the emotionally significant moments we cherish, but it also brings us closer to exciting technologies that can make the old feel new. In the right hands, those technologies can create opportunities to stoke those profound emotions again, even if it's just a little. Metal Gear Solid Delta: Snake Eater does exactly that.
Before getting into what's new, what can't be overlooked in making Delta such a good game is the fact that Metal Gear Solid 3: Snake Eater remains a compelling, well-told story that has strong characterization and deals with some heavy subject matter. It approaches this with a strange mixture of self-seriousness and complete irreverence that is uniquely Metal Gear Solid and, for my money, balances both parts better than any other entry in the series. The stellar stealth is supported by systems that feed into the fantasy of surviving in the jungle and braving the elements, whether that be hunting for food or patching yourself up after sustaining injuries. Delta replicates it and, in my opinion, is better for it. The excellent work that the original Metal Gear Solid 3 dev team did remains the heart and soul of Delta, and it continues to shine.
Continue Reading at GameSpot