Game News
Cyberpunk TCG Launches Kickstarter Campaign, Raises Over $3 Million In Less Than An Hour
The trading card game market is filling up fast, with tenured games like Magic: The Gathering and Pokemon Trading Card Game being joined by Disney Lorcana, One Piece Trading Card Game, and Riftbound: The League Of Legends Trading Card Game in recent years. Today, tabletop game company WeirdCo launched a Kickstarter campaign for Cyberpunk TCG, a new game featuring the world and characters of CD Projekt Red's Cyberpunk universe, and the project has blown through all set milestones in a matter of minutes.
As of this writing, the campaign--which began at 9 AM PT / 12 PM ET today--has raised over $3.6 million and counting, crushing WeirdCo's initial goal of $100,000. This figure has also eclipsed five of the 11 initial stretch goals included in the campaign's launch, with the highest goal set at the $5 million mark.
Per the game's official website, Cyberpunk TCG pits players against one another in an attempt to collect Gigs, which are indicated by special dice that enter the playing field each turn. Cards featuring many notable characters from Cyberpunk 2077--including V, Panam, Goro Takemura, and more--are used to attack other players, defend against attacks, and earn the Gigs needed to secure victory.
Continue Reading at GameSpotNvidia's DLSS 5 Teases AI-Powered, Photo-Realistic Lighting--And The Backlash Is Strong
Nvidia has announced its next addition to the growing suite of DLSS options, which already includes impressive upscaling, ray reconstruction for ray-traced workloads, and frame generation. DLSS 5 is being teased as the biggest leap forward yet, with Nvidia introducing an AI-powered model that changes lighting and material properties at a per-pixel level. However, the response to the announcement has been overwhelmingly negative so far.
Equated to the introduction of a programmable graphical shader in 2001, Nvidia is leveraging a real-time neural rendering model that takes in color and motion vectors from a single in-game frame and generates a wholly new one with photorealistic lighting and material changes. Nvidia notes that these changes are anchored to a game's assets, indicating that the model doesn't inherently change the geometry of a character's facial model, for example, but instead just reshapes the lighting that around it, providing a new level of detail.
The technology was predominantly showcased using character models from games such as Resident Evil Requiem, Starfield, and The Elder Scrolls IV: Oblivion Remastered. The results are striking, but for polarizing reasons. Lighting is indeed photorealistic, but seems to also drastically alter the look of some characters to a point where they look entirely different. This is very obvious when looking at the difference between Grace Ashcroft in Resident Evil Requiem, where the DLSS 5 altered model exhibits properties that her look like she's been passed through a beautification filter.
Continue Reading at GameSpotStarfield Hits PS5 On April 7, Extensive New DLC Coming To All Platforms
Starfield will release for PlayStation 5 on April 7, Bethesda has announced. It'll be out that day alongside the release of the "biggest update to the game since launch" for all platforms. None of this is surprising, as the release date and some early details have been leaking for a long time.
The Terran Armada and Free Lanes updates will make Starfield the "most complete version" of the game, Bethesda said.
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