Game News
33 Immortals Has Cross-Play, But No Other Consoles Announced Yet
33 Immortals launches in early access today, March 18, and developer Thunder Lotus has provided some details about game, including cross-play functionality.
33 Immortals is a roguelike action multiplayer game that supports up to 33 players in its raid missions. The game has cross-play between PC and Xbox players. Right now, the developer said that it is focusing on creating a finished product, so no other platforms or storefronts have been announced like PlayStation, Switch, or Steam.
33 Immortals is not a free-to-play game, but it will be available for Game Pass subscribers. There will also be optional cosmetics in the game. Those who participated in the game's alpha and beta tests will receive a unique halo item during the early-access period.
Continue Reading at GameSpotModders Announce CS Legacy, A Standalone Counter-Strike 1.6 Remake
If you fondly remember the old days of Counter-Strike before newfangled inventions like the Source engine, we've got good news for you. The mod team behind CSPromod has announced CS: Legacy, a standalone remake of Counter-Strike 1.6 built entirely in Valve's Source SDK.
As you can see from the above announcement trailer, the project features classic maps like de_nuke, all gussied up with 4K textures. It even has the static falling-over death animation that Counter-Strike 1.6 players remember well. According to the trailer, the project is coming to Steam Early Access in 2025.
Posts on the project's Discord suggest that the initial release will include the classic maps Dust2, Nuke, Train, Poolday, and Aim_map. The small team behind CS: Legacy previously worked together on CSPromod back in the 2000s, which was an attempt to bring CS 1.6-style gameplay to the Source engine. The original Counter-Strike released in 2000, and was replaced with Counter-Strike: Source in 2004, a change that was considered controversial in the community at the time.
Continue Reading at GameSpotYasuke Commits "Hate Crime To Parkour" In Assassin's Creed Shadows, Say Experts
Apparently it's possible to be guilty of a "hate crime to parkour." Unfortunately for Assassin's Creed Shadows protagonist Yasuke, he is culpable in this department, according to a couple of experts in navigating urban obstacles.
PC Gamer rounded up two parkour athletes, Benj and Toby from Storror Parkour Pro, to discuss what is actually realistic in Assassin's Creed Shadows and what's nigh impossible. The pair took issue with Yasuke using his knee to ascend a ledge, laughing while addressing the problem. "You'll be canceled out of any parkour community around the world," said Benj. Toby added salt to the wound by saying, "That's a hate crime to parkour that climb up there. Yeah, that's brutal." Yasuke is one of two playable characters in the game, with Naoe serving as the more agile option.
Basically, the duo explained that parkour should never include utilizing your knees to climb up somewhere. The same is true for your elbows, since those actions are terrible for your joints. Intriguingly, the franchise's iconic leap of faith is actually realistic--from certain distances. They argue jumping off from shorter distances, say no more than seven stories, could be possible with a good amount of hay. But when Assassin's Creed heroes dive off from 30-plus stories, that's a no-go.
Continue Reading at GameSpotSplit Fiction's Josef Fares Has "Already Started" Next Game, Clarifies Relationship With EA
Hazelight just released Split Fiction, and the game is getting rave reviews and has sold more than 2 million copies so far. Everyone always wants to know what's next, and now director Josef Fares has confirmed Hazelight is already at work on its next project. Fares also discussed Hazelight's partnership with EA, saying the company is a good, respectful partner.
"Split Fiction is the best-received game we have done, everybody is super happy, but I'm so fully focused and excited on the next thing," he said on the Friends Per Second podcast (via Culture Crave). "We've already started." He also confirmed work began about a month ago.
Fares didn't share any concrete information on Hazelight's next project--which is "quite early" in development--but he said the mood at the studio right now is very positive and staffers are amped for what's coming next. He said the team is feeling like they can do "way better" with the next game, whatever it turns out to be.
Continue Reading at GameSpot