Game News
Amazon Prime Members Get These 7 Free Games In July
Amazon has revealed the PC games that'll be coming to Prime Gaming in May, and this month, there are seven games that have been announced. Admittedly, this is a small selection when compared to previous months, and the majority of these games are probably ones that you haven't heard of before.
What is worth noting is that Amazon added bonus games last month--like Tomb Raider 1-3 Remastered, Toem, and Saints Row 4--as part of the lead-up to Prime Day, and Amazon is teasing that it'll have more great offers for subscribers on the titular day.
As a reminder, all of the free games that you claim through Prime Gaming are yours to keep forever, even if your subscription expires. If you aren't a member, you can sign up for Amazon Prime for as little as one month to take advantage of the subscription and the freebies offered through it. If you're looking to get some great deals on games, Prime Day 2025 will take place from July 8-11 this year.
Continue Reading at GameSpotStreet Fighter Movie Finds Its M Bison, Fittingly On A Tuesday
The cast for the live-action Street Fighter movie continues to grow, as the project has just found its M Bison in the form of David Dastmalchian. The actor--who previously appeared in The Life of Chuck, The Dark Knight, and Late Night With the Devil--will be stepping into the boots of the iconic Street Fighter antagonist.
According to Deadline, Dastmalchian's reps have declined to comment, but this news comes amidst a flurry of recent casting news. Andrew Koji, Callina Liang, Noah Centineo, Jason Momoa, Roman Reigns, and Orville Peck are all linked to the project, and last week, it was announced that Curtis "50 Cent" Jackson will play one of Bison's top enforcers, heavyweight boxer Balrog.
In the Street Fighter games, M Bison typically serves as the final boss. Not just one of the most powerful brawlers in the series thanks to his mastery of Psycho Power, Bison also runs the criminal syndicate Shadaloo--an organization involved in all manner of illegal operations--as part of his plan to rule the world.
Continue Reading at GameSpotStudios Shot Down A Crash Bandicoot Movie, Says Sega Of America CEO
Crash Bandicoot may not be as popular as he used to be, but three decades ago he was one of PlayStation's first breakout original characters. But when former Sony executive Shuji Utsumi attempted to get Hollywood interested in making a Crash Bandicoot movie, he was given the cold shoulder by film executives.
Utsumi--who is currently the CEO of Sega of America--told The Game Business about his attempt to bring Crash Bandicoot to the big screen. Despite the success of the games--from 1996 to 2010, Sony released a Crash-related game nearly every year--no one seemed to share Utsumi's vision for what the film could be.
"When I started to get involved in the video game business, I picked up Crash Bandicoot and started asking some of the movie studios if they were interested in turning that property into a movie," recalled Utsumi. "But I was treated like, 'hey, video games is like a toy business.' They didn't really take it seriously."
Continue Reading at GameSpotMecha Break Cross-Play And Cross-Saves Explained
If you're a fan of piloting mechs around and blowing stuff up, you've probably had your eye on free-to-play shooter Mecha Break. This third-person action title features five classes and multiple chaotic modes, promising plenty of frenetic shootouts within an alternate future. It's fast, fun, and easy to dive into, so it's all but certain to remain a popular multiplayer option for fans of the genre.
And since Mecha Break is available on both Xbox and PC (with a PS5 version on the way at an unspecified later date), you may find that you want to team up with a friend who uses a different platform than you. That's where cross-platform functionality comes in. We've got some good news and bad news for you below, so let's dive in and take a look at how Mecha Break handles cross-platform play and cross-progression.
Is Mecha Break cross-play?In a day and age where cross-play is becoming the norm rather than the exception, it would be somewhat of a shock to find that a free-to-play shooter doesn't have this beloved feature. Luckily, that's not a problem with Mecha Break. If you want to kick giant robot butts with your friends on other platforms, you'll be excited to know that Mecha Break fully supports cross-play between Xbox and PC.
Continue Reading at GameSpotYoung Americans Are Spending A Whole Lot Less On Video Games This Year
Perhaps responding to economic uncertainty and narrowing job prospects, young people in the United States are significantly cutting back on spending on video games compared to this time last year. While 18- to 24-year-olds aren't buying as much across a range of different categories, losses are concentrated in games.
New data published by market research firm Circana and reported by The Wall Street Journal suggests that young adults spent nearly 25% less on video game products in a four-week span in April than in the same timeframe last year. Other categories also dramatic drops: Accessories (down 18%), technology (down 14%), and furniture (down 12%). All categories combined, the 18-24 age group spent around 13% less than last year.
Games have been hit particularly hard by spending cutbacks (via Circana and WSJ).This decrease is not reflected among older cohorts, whose spending has been mostly stable year-over-year. The WSJ report suggests that the economic context could be driving young adults to pull back; a tighter labor market, increased economic uncertainty, and student-loan payments restarting all may be contributing to an environment hostile to the spending habits of 18- to 24-year-olds in particular.
Continue Reading at GameSpotKojima Says Remote Working Is "Like A Fast Food Chain," Not Ideal For Making Games
Gaming industry veteran Hideo Kojima has commented on the semi-recent trend of remote working in the video game business, saying it might not be the ideal way to work but forcing people back to the office isn't a good option either.
Speaking to The Guardian, Kojima said remote work is "almost like a fast food chain" in that people are "just concentrating on one thing instead of the whole project." The publication further reported that Kojima said working remotely as opposed to being in an office together with colleagues can be inefficient for a variety of reasons, including the lack of back-and-forth with people working at a desk next to each other.
"Only 1% of yourself is on show during [online] meetings," he said. "This is not like building a team. Think about football. You hire someone, he comes to your squad--but you can't play together remotely. So that person doesn't change the way they played before; they won't fit in."
Continue Reading at GameSpotNew Black Ops 7 Tease Compares Game To A Fan-Favorite Call Of Duty
Call of Duty: Black Ops 7 is set to have a full reveal later this year, but a new tease comes from a Treyarch developer who compares the upcoming Black Ops game to 2012's Black Ops 2. This includes a message for fans of competitive Call of Duty and maybe a hint of some of the maps arriving with Black Ops 7.
During the grand finals of the 2025 Call of Duty League Championship, Treyarch associate design director Lawrence Metten compared Black Ops 7 to Black Ops 2. "If you're a fan of Black Ops 2 back in the day, especially if you're a fan of Black Ops 2 competitive, you're going to have a good time with Black Ops 7."
Black Ops 2 is known for having some of the best competitive maps in Call of Duty history, such as Yemen, Raid, Standoff, and Slums. It's very possible Metten is teasing part of the map pool for Black Ops 7, especially as Treyarch is tasked with developing back-to-back Black Ops titles.
Continue Reading at GameSpotFrom Super Mario Odyssey to Bananza: Nintendo's Acclaimed Team Takes on Donkey Kong
Early previews for Donkey Kong Bananza have been positive so far, with some describing the game as a potential Super Mario Odyssey moment for the DK franchise. That just might be the most apt description possible, because Bananza is being developed by the same studio behind what is considered to one of the best Super Mario video game of all time--Super Mario Galaxy fans might beg to differ here--Nintendo EPD Tokyo.
Nintendo had previously confirmed this during one of its Treehouse presentations, but beyond that, the company is being secretive about who is leading development on the project or who some of the key staff members are. This would also explain why we haven't seen a new 3D Mario game since 2017--but we have seen numerous other Mario projects since then--if the studio has been focusing heavily on creating this ambitious new adventure for DK. GameSpot has reached out to Nintendo for clarification, and we'll update the post as soon as we hear back from the company.
As noted by VGC, development on modern 3D Mario games has been led creatively by Kenta Motokura, Yoshiaki Koizumi, and Koichi Hayahsida, but their names haven't been listed in new EPD-developed games since Odyssey in 2017. Several of these games were developed in conjunction with other Nintendo divisions, and it is worth noting that Nintendo has a much higher retention rate of employees compared to other studios and publishers across the world, where mass layoffs have sadly become very commonplace.
Continue Reading at GameSpot