Playstyle Driven Procedural Digital Game Personalisation
What: This project is an exploration into the ability of a game to change and adapt in response to the player as they are playing the game. This study looks into the use of preference classification and prediction algorithms (which are traditionally used by YouTube or Netflix) within the context of a digital game. We are exploring the possibility of a system like this allowing a game to procedurally generate content that is specifically and empirically tailored towards the player.









