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How To Start The Starfield Terran Armada DLC
After a year and a half, there's finally another DLC expansion available in Starfield. The Terran Armada expansion costs $10 for all non-Premium Edition players, and it comes alongside the Free Lanes Update, which delivers a slew of additional content to the Settled Systems.
Of course, if you own the Terran Armada expansion, you likely want to hop straight into that after downloading the new update. Unfortunately, the expansion isn't automatically added to your mission log in Starfield, as you need to manually start the first quest before you're able to begin fighting the Terran Armada. Below, you can see exactly what you need to do to start the Terran Armada DLC.
How to start the Terran Armada expansion in StarfieldFor starters, Starfield recommends players be level 50 or higher to start the Terran Armada DLC. While you can certainly stretch that level requirement and only be around level 35-40, you'll want to be fairly far along in the main story before attempting the expansion.
Continue Reading at GameSpotStarfield Lands On PS5 Via Update That Adds Fallout Bobbleheads And Finally Lets You Fly Your Ship
Starfield's long-awaited arrival on PlayStation 5 is finally here, and it's brought with it a new "Free Lanes" game update (on all platforms) in addition to the new Terran Armada DLC, and we've got all the details on Starfield's latest DLC and the 1.16.236 patch notes.
In a recent blog post detailing the game's new content, Bethesda described the Free Lanes update as a "game-wide evolution, touching everything from space travel and late game content and progression to gear and ship customization and outpost building," with "countless improvements in between." In addition to the Free Lanes update (which, true to its name, is available free of charge), players can also take the game's new DLC, Terran Armada, for a spin. Terran Armada is--according to Bethesda--"a new story packed with repeatable content and tons to discover."
So what exactly is the Free Lanes update?
Continue Reading at GameSpotMarathon's Knife Is No Longer A Miniature Halo Energy Sword
Marathon's latest update brings its mighty knife down a few pegs, with developer Bungie reducing its lunge distance and majorly nerfing the amount of bonus damage granted by the Melee Damage stat.
Though it might not seem like it at first glance, Marathon's knife, a weapon every runner comes equipped with automatically, is among the most powerful weapons in Bungie's extraction shooter. Since launch, it's featured a Halo Energy Sword-esque lunge and enough damage to bring down even well-geared hostile runners in a single blow with the right upgrades.
As of update 1.0.5.3, that is no longer the case. The knife's lunge distance has been trimmed by 10% along with a 20% reduction in its targeting angle. But that's not all that Bungie has changed. The Melee Damage stat also received an overhaul, reducing the maximum amount of bonus damage against Runners granted by the stat from 100% to 50%. Bonus melee damage against enemy NPCs is unchanged.
Continue Reading at GameSpotCyberpunk 2077 PS5 Pro Update CD Projekt Red Once Said No To Is Almost Here
After the PS5 Pro launched, many players wanted a Cyberpunk 2077 update, but CD Projekt Red originally said it had no plans to use the console’s extra power. Now, in 2026, that has changed thanks to a major upgrade to the PS5 Pro's PlayStation Spectral Super Resolution upscaling technology. This update arrives on April 8, and CDPR has shared details about the new features players will see when they revisit Night City.
The first big change is that Cyberpunk 2077 will now have 4K visuals and advanced ray tracing. Kuba Knapik, CDPR's VP global art director, said the studio added BVH8--or 8-way Bounding Volume Hierarchy--to bring more advanced ray-traced lighting, shadows, and reflections to the game. This helps bring the team's original artistic vision to life.
Players will have three graphics modes to pick from. Ray Tracing Pro turns on all ray tracing features. Performance mode focuses on the highest frame rate. Ray Tracing mode offers a balance between performance and quality, with some ray tracing effects and a target of 60 frames per second.
Continue Reading at GameSpotMarvel Cosmic Invasion Art Book Showcases the Game’s Bold Comic-Style Vision
Fans of retro-inspired games got a treat to cap off 2026 with Marvel Cosmic Invasion. A love letter to the beat-'em-ups of the '90s, the game features a stacked roster of Marvel heroes taking on Annihilus and the armies of the Negative Zone, and if you enjoyed that nostalgic throwback to coin-munching arcade games, you'll want to check out this new deluxe art book that goes behind the scenes on it. Priced at $30, preorders for Marvel Cosmic Invasion: The Art of the Game will be available soon at Amazon and Barnes and Noble before its release on August 4.
Marvel Cosmic Invasion: The Art of the Game$30 | Releases August 4
This 120-page volume is packed with a comprehensive gallery of concept art, sprites, and other illustrations, as well as explorations of the game's level designs and commentary from artists and developers. It features hardcover binding and measures 8.5 by 11 inches, making it a great coffee table book. As mentioned above, preorders go live soon at Amazon, Barnes & Noble, and local bookstores. We'll update this post once those links are live.
Continue Reading at GameSpotCall Of Duty's Dave Chappelle Skin Shows Where Activision Really Stands On Inclusivity
It's almost that time of year again, when every corporate entity temporarily gives its logo a rainbow makeover and publicly reaffirms its commitment to inclusivity. But before we get to Pride Month, we have to get through 4/20, which Call of Duty is celebrating with a pair of skins depicting Thurgood Jenkins, the fictional character from 1998's Half Baked, played by comedian and noted transphobe Dave Chappelle.
"There's something going on at Frankencense & Burr Pharmaceutical, and Thurgood Jenkins is right in the middle of it," reads a recent Activision blog post announcing the upcoming collaboration. "The master of custodial arts takes his chance to have some fun and save a friend, memorialized in this Bundle inspired by the 1998 hit comedy, Half Baked."
I'm old enough to remember the days when Chappelle was known for being funny rather than being a bigot. I grew up watching Chappelle's Show, and like many comedy fans, genuinely enjoyed the guy's work until he started making unfunny jokes about the LGBTQ+ community, with a large amount of vitriol aimed at the trans community and female sexual assault victims specifically.
Continue Reading at GameSpotDropout's Game Changer Is Becoming A Board Game
Players who enjoy rule-bending chaos rejoice: Game Changer is becoming a board game. The cult-favorite series from Dropout--hosted by Sam Reich (was he here the whole time?)--has built a strong following online thanks to its deceptively simple premise: Players don't know the rules until the game is already underway. That unpredictability (and a steady stream of viral clips) has helped turn it into one of Dropout's breakout hits, and now it's getting a tabletop adaptation called Game Changer: Home Edition.
Dropout has dabbled in this space before with the Um, Actually game, which translated its nitpicky trivia format into something surprisingly party-friendly. Game Changer is a very different beast. Instead of testing knowledge, it thrives on pulling the rug out from under players. So expect shifting rules, weird prompts, and the kind of escalating absurdity that makes you question whether winning was ever the goal, so very much in vein with the show that's racked up millions of views across social media.
The game is launching on Kickstarter on May 5, 2026, and yeah--this could probably just go straight to stores, but the crowdfunding route gives the team room to adjust things based on fan response and avoid over- or under-printing what's easily their most chaotic concept yet. It also fits a show that's always thrived on audience energy and surprise.
Continue Reading at GameSpotThis Turn-Based RPG Musical Is Fun But Drags A Bit In Act 3 | People Of Note Review
People of Note was clearly made with lots of love, but it is also a deeply silly game. Conflicts are resolved between musicians flinging music at each other, a simple country-wide road trip transforms into a battle to save all of reality, and somehow everyone is convinced that the power of friendship will somehow overcome an ancient eldritch-like power. If I didn't know any better, I'd think this game was an old-school role-playing game. And, to be fair, People of Note shares a lot of parallels with those games. While that means the strengths of those types of games are present in People of Note--notably the music and world design in its case--it also means that some of the shortcomings that can be found in the weaker installments of the genre are present in Iridium Studios' turn-based RPG too.
People of Note sees would-be pop star Cadence striving to fulfill her dream of winning a singing competition and getting propelled into fame. Worried that the pop song she's prepared isn't strong enough to sway the judges, she sets out through the land of Note in search of people who can add to her song. Her journey takes her to a desert where everyone is all about different kinds of rock music, a futuristic metropolis blanketed in perpetual night and inhabited by EDM-obsessed disc jockeys, a block-shaped party city that's all about rap and hip hop, and so much more. And all the while, repeated references to an event known as the Harmonic Convergence steel you for what will eventually be a sharp tonal shift away from road-trip comedy to dramatic high fantasy.
Your enjoyment of this story is really going to come down to how much you like puns and pop culture references--People of Note's humor is not unlike Borderlands 2 or Saints Row IV. The game rides the line between funny and corny well enough for me, save for one moment in the third act that made me cringe so hard, I contemplated simply not playing any more of the game that day. But I also enjoy games like Borderlands and Saints Row. If you're not a fan of the idea of a story that takes every single conceivable musical term and crafts a whole high-fantasy society and plotline with said terms, People of Note is probably going to grate.
Continue Reading at GameSpotPokemon Champions: The Beginner's Guide To Competitive Pokemon
EVs, natures, abilities, priority, secondary effects, damage rolls! Learning competitive Pokemon can be overwhelming. Pokemon Champions is the next phase of serious competitive play, and the free-to-play release on Switch and mobile will be used for competitive events going forward. While the core of Pokemon is meant to be approachable for all ages, competitive Pokemon has quite a bit going on under the hood for serious Pokemon masters. This will serve as a primer for getting into the serious competitive scene to take your Pokemon training to the next level.
Making A Monster TeamCompetitive Pokemon can be divided into two phases: Team building and battling. Team building is primarily defined by optimizing your Pokemon's base stats. Every Pokemon has six stats: HP, Attack, Defense, Special Attack, Special Defense, and Speed. By looking at a Pokemon’s base stats you can get an idea of how they are played. For example, Charizard’s two highest stats are Speed and Special Attack, while Annihilape has high HP and Attack. Generally speaking, this means Charizard is a fast special attacker and Annihilape is a bulky attacker. Of course, players have found many other uses for these Pokemon, but for simplicity we’re going to treat them as such.
So what’s the difference between an Attacker and Special Attacker? It largely comes down to its move pool. Moves that deal damage in Pokemon are split into two attack types: Physical and Special. Physical Attacks calculate the users attack stat against the opponent’s Defense Stat. Special attacks calculate the users special attack stat against the opponent's special defense. There is a lot of math that happens here, but the general rule of thumb is that Pokemon with a high attack should only be using physical attacks and a Pokemon with high special attack should only use special attacks. This is denoted by symbols next to the move name. Ideally when team building you’d want to have a mix of attackers and special attackers to cover your bases.
Continue Reading at GameSpotSuper Mario Galaxy Movie Includes Disclaimer That It Cannot Be Used For AI Training
The Super Mario Galaxy Movie is in theaters now, and it's putting up big numbers at the box office. It's also been discovered that the film ends with a disclaimer about AI.
The movie's credit sequences includes a line about how the movie "may not be used to train AI."
This wasn't specific to The Super Mario Galaxy Movie. The movie's distributor, Universal, started attaching this warning to the credits of its movies with June 2025's How to Train Your Dragon, according to The Hollywood Reporter.
Continue Reading at GameSpotYou Could Be In A PlayStation Game If You Write Well, Love PlayStation, Play And Own A Lot, Have Anecdotes, And More
PlayStation has announced a new contest called The Playerbase, and it will allow winners to have their likenesses scanned to appear in PlayStation games.
This begins with Gran Turismo 7, but PlayStation said it will expand the program to include other titles from PlayStation Studios.
Here's how it works: You can visit the Playerbase website where you'll need to submit comments on why PlayStation is important to you. "Make it something from the heart," Sony said. The company will then review applications and choose a "limited" number of people for video interviews.
Continue Reading at GameSpot