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Mega Man Voice Actor Won't Return For Sequel Because Capcom Won't Go Union
After a long hiatus between Mega Man games, Mega Man: Dual Override is slated to bring back Capcom's iconic hero. However, Ben Diskin--the actor who voiced the title character in Mega Man 11--has revealed that he won't be returning for Dual Override because Capcom is refusing to abide by SAG-AFTRA regulations in the next game.
"With a broken Blue Bomber heart, I am no longer the voice of Mega Man," Diskin wrote in a post on Bluesky. "I was asked to return for Mega Man: Dual Override, but only on the condition I work without the protections of a union contract."
According to Diskin, one of the reasons he refused the offer was a potential lack of AI protections, which Capcom insists are already part of the contract. But without SAG-AFTRA's backing, Diskin may not have been able to enforce that contract provision.
Continue Reading at GameSpot4 Key Ways Fortnite Purchases Are About To Cost More Money
For the first time since 2023, Epic Games is increasing the price of Fortnite V-Bucks, with the change going into effect March 19. But unlike last time, when Epic simply made each V-Buck pack cost a few dollars more, the changes this time are a lot more complicated and warrant a bit of a discussion. You can read Epic's announcement here, and we'll run through the changes in depth below so you can understand them a little better.
1. You get fewer V-Bucks for your moneyInstead of raising the prices of the different tiers of V-Buck packs in Fortnite, Epic is decreasing the amount of V-Bucks you get for your money--the $9 pack will grant 800 V-Bucks instead of 1,000, the $23 pack will grant 2,400 instead of 2,800, the $36 pack will include 4,500 instead of 5,000, and the $90 pack will include 12,500 instead of 13,500.
It's the change to that second pack that's going to be the most impactful, because there have been many cosmetic bundles that cost between 2,500 and 2,800 V-Bucks, and now folks may need to buy a more expensive pack of V-Bucks or use the new "Exact Amount" top-up feature to buy those bundles. Unfortunately, the top-up is also about to become significantly pricier itself.
Continue Reading at GameSpotAfter Killing Off Microtransactions, RuneScape Raises Subscription Prices
In January, developer Jagex announced the removal of microtransactions from its wildly popular 25-year-old MMO, RuneScape. Players rejoiced, but now the other shoe has dropped: It seems that the removal of microtransactions may come at a price--specifically, an increase in the game's monthly subscription fee.
In a new blog post, Jagex detailed plans to increase the game's monthly subscription price from $14 to $15 per month, with the yearly plan increasing from $99.48 to $131.88 per year. The price increase--which comes less than two years after the last time Jagex raised subscription fees for its aging MMO--goes into effect on April 9.
The good news is that this price hike won't affect any players who have an active monthly subscription at a grandfathered rate.
Continue Reading at GameSpotResident Evil Requiem Needs A Non-Scary Mode, Says Resident Evil 2 Director
Resident Evil Requiem may be a little too scary for Hideki Kamiya, which is ironic since he directed the original Resident Evil 2 in 1998 and worked on the first RE game as well as Resident Evil Zero. Despite that survival-horror pedigree, Kamiya recently expressed his desire to play Requiem without having to deal with its scarier scenes.
Kamiya's studio, Clovers, posted a clip of the team playing Requiem, which includes Kamiya's remarks about about the franchise.
"I've been saying forever they should make a 'non-scary' mode," said Kamiya. "Look, I just want to enjoy the puzzles ... and the combat. I don't need the scary stuff."
Continue Reading at GameSpotNew Super Mario Bros. Wonder Trailer Shows Off Elephant Rosalina
Nintendo has finally given players a glimpse of Elephant Rosalina via a new trailer for the Super Mario Bros. Wonder Nintendo Switch 2 Edition + Meetup in Bellabel Park, which launches later this month.
Three minutes and 26 seconds into the trailer, Rosalina appears in her human form, standing near an Elephant Fruit. Once consumed, she transforms into Elephant Rosalina. In addition to her standard teal dress and royal crown, the ever-fashionable princess is still sporting her iconic hairdo while in elephant form, with her bangs covering one eye as they always have. (That enormous elephant trunk is on full display, however.)
Elephant Rosalina has been a topic of discussion among Mario fans for years, with YouTuber Zack Scott commissioning artwork of her back in 2023 that looks surprisingly similar to her appearance in Super Mario Bros. Wonder Nintendo Switch 2 Edition + Meetup in Bellabel Park.
Continue Reading at GameSpotSlay The Spire 2 Devs Won't Add Microtransactions, Even Though Fans Would Pay For Them
Players should not expect Mega Crit to ever add microtransactions to Slay the Spire 2, according to recent comments from one of its developers.
In a recent interview with Destructoid, Mega Crit co-founder Casey Yano admitted that "a lot of our players threaten to buy all and any cosmetics we may ever release," but that the indie team has no interest in releasing any such content because "we're microtransaction haters." He went on to elaborate that Mega Crit wants "players to experience all of the same content as discussion of game content and balance is sort of our lifeblood."
Mega Crit recently released Slay the Spire 2 into early access on Steam, and it was a massive hit. At the time of this writing, the game has achieved a concurrent player count peak of 574,638, which is higher than Marathon or even Arc Raiders ever achieved. Although Mega Crit could heavily monetize that large player base if it wanted to, and some people might not even complain about it, the studio is only interested in free updates throughout early access.
Continue Reading at GameSpotConsole Wars Help Fans Feel Like "Soldiers In Battle," Former Xbox Exec Says
Former Xbox executive Peter Moore--who helped run Xbox during its earliest days--has come forward to say the console war between Microsoft and Sony was maybe "all my fault." Speaking to The Game Business, Moore said he might bear some of the responsibility for how heated things can get when fans of one piece of plastic argue with fans of another piece of plastic. To be sure, the console wars didn't begin with PlayStation vs. Xbox, as Nintendo and Sega had beef years before.
"Maybe it's all my fault, developing the console wars and getting in each other's faces," he said.
Moore specifically help orchestrate the so-called "console war" based in part on learnings from when he worked at the shoe company Reebok. He said when he was competing with the likes of Nike, Adidas, and Puma, the idea was to "create this sense of competition."
Continue Reading at GameSpot