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Fable Reboot Is "Just Mind-Blowing," Microsoft Boss Says
One of the big reveals from the recent Xbox Developer Direct was the first gameplay showcase for the Fable reboot, and now a top Microsoft boss has further hyped it up. Craig Duncan, the head of Xbox Game Studios, said in an interview that the Fable reboot is coming together well, specifically singling out the game's so-called "Living Population" feature as being "mind-blowing.
He said this to GamesRadar amid a response to a question about if he felt it was a "risk" for developer Playground to make an RPG after working exclusively on the Forza Horizon series since 2012. He said Playground working on Fable is "really about this relentless pursuit of excellence."
Duncan said Playground made the Forza Horizon series "bigger and bigger" with each new installment, "But what does that mean for Fable?"
Continue Reading at GameSpotSwitch 2 Could Fail To Sell As Well As OG Switch, Says Analyst
As one analyst predicts that the Nintendo Switch 2 will see a price increase this year, another analyst suggests that the Mario maker's Switch successor may not maintain the same sales figures as its predecessor.
IGN reported an in-depth story about the Switch 2's holiday season, speaking to several analysts around the world to understand whether it really had a bad holiday. The short answer? Not really, as declining sales are expected for a console with a somewhat established base. The long answer? Kind of, particularly because the Switch 2 didn't have a big blockbuster exclusive to bolster sales going into the holiday season. Metroid Prime 4: Beyond is good--as evidenced by GameSpot's 8/10 review--but it's not a Mario or a Zelda, so the name cache wasn't there to elicit fervent purchasing during Thanksgiving and Christmas. Ampere Analysis' games industry analyst and researcher, Piers Harding-Rolls, told IGN that it's for this reason--alongside the predictable success of the Switch due to environmental conditions--that the Switch 2 wouldn't sell as well as the Switch did.
"When the original Switch launched, it followed a failing Wii U generation--there was a lot of interest, but hype and momentum built up in the run-up to the holiday sales at the end of 2017," Harding-Rolls said. "This time around at the Switch 2 launch, demand was predictably high because of the success of the Switch. Following a record launch, it's not surprising that Switch 2 sales have not been able to maintain the same massive sales lead [as] the original Switch. For the record, Switch 2 shipments in 2025 should outperform the original Switch in 2017 and over a shorter period of time. Then there is the whole macroeconomic situation, less disposable income, and higher-priced hardware. This may be softening demand to an extent, especially as lots of new games are still available on the original Switch."
Continue Reading at GameSpotDispatch Has To Cover Up On Nintendo Switch
Dispatch, one of last year's best games, arrives on Switch consoles this week, bringing its brand of workplace comedy, capes, tights, and censored genitalia to the Nintendo platform. While the PC and PS5 versions of Dispatch don't shy away from showing off superhero anatomy--but do offer a toggle to apply a censorship mosaic to any naughty bits--Nintendo's content guidelines have mandated that this mode must be turned on at all times.
There's also no option to turn it off in the Switch edition, so all explicit content has been censored.
"Different platforms have different content criteria, and submissions are evaluated individually," developer AdHoc said to Eurogamer, while also stressing that the game's story and gameplay remain unaffected. "We worked with Nintendo to ensure the content within the title met the criteria to release on their platforms, but the core narrative and gameplay experience remain identical to the original release."
Continue Reading at GameSpotThe "Survival Of Graphics Card Manufacturers" Is On The Line, Says GPU Maker Zotac
The ongoing crisis with RAM pricing and the associated knock-on effect it is having on numerous consumer electronics still has its worst days to come, according to GPU manufacturer Zotac.
In a message to its Korean customers, translated by X user Harukaze5719 and reported by Tom's Hardware, the company announced that it is suspending its 2% rewards program in the region in a bid to try to sustain GPU pricing for as long as it can, citing growing concerns with escalating prices as an existential threat to the industry as a whole. Citing the same concerns over current memory prices and the increasing costs of silicon, Zotac has warned its customers that stock for many current-generation GPUs might dry up for a long time, with no promise of it regulating in the near future.
Zotac is one of a few companies that predominantly manufactures graphics cards and hasn't diversified in other areas of gaming hardware. This puts it at a much bigger risk than other companies, such as Asus and Gigabyte, given the margins on their only products are very quickly being squeezed. This doesn't mean that its warning is any less concerning, especially as it comes a few weeks after Asus suggested that stock of its various 50-series Nvidia GPUs might similarly face supply constraints.
Continue Reading at GameSpotUbisoft Unions Call On Workers Strike In February: "Enough Is Enough!"
Ubisoft workers in France are summoning their collective power to protest the latest restructuring and cost-cutting decisions at the mega publisher, with five unions calling for a "massive international strike" in early February.
According to a joint statement on Bluesky and reported by Game Developer, five Ubisoft unions--STJV, Solidaires Informatique, CGT, CFE-CGC, and Printemps Ecologique--are proposing that all Ubisoft employees stop working from February 10-12 to combat a "CEO who doesn’t even dare talking to employees anymore." This work stoppage is in response to Ubisoft's return-to-office mandate, studio closures and game cancellations in the wake of its major restructuring, workforce-reduction suggestions, and general employee disrespect.
"We are not fooled: Rather than taking responsibility for layoff, they prefer to push us out by making our working conditions unbearable," the statement reads. "It's outrageous. Our colleagues carry on, hold fast, endure, out of solidarity, out of love for the industry, and out of passion. But enough is enough! It is because we love Ubisoft that this situation revolts us!"
Continue Reading at GameSpotHalo MMO Was Trying To Set Itself Apart In This Way
Years ago, Microsoft and developer Ensemble Studios were working on a Halo MMO project. The game never materialized, though, and now one of its developers, Rob Fermier, has shared some further insight into the game and what it was aspiring to be.
Fermier said part of the appeal of making a Halo MMO was that the developers personally enjoyed MMOs in general. "I still play World of Warcraft to this day, from day one," Fermier told PC Gamer. "And it was a chance for us to bring something more action-oriented."
Fermier went on to say that, from his view, no one has made a true "action MMO," and this was what the Halo project was trying to do.
Continue Reading at GameSpot