Feed aggregator
Long Before Friendslop, Portal 2 Made Co-Op Cool
April 18, 2026 marks the 15-year anniversary of Portal 2's release. Below, we reminisce about its memorable story, novel cooperative two-player mode, and enduring comedy.
There was a time in the PlayStation 3/Xbox 360 era when Valve was spoiling us with games, packaging some excellent titles in The Orange Box and bringing us back-to-back Left 4 Dead entries. But the company hit a stride with the 2011 release of Portal 2, which might be its finest accomplishment of that generation.
Following up from 2007's Portal, Valve would still have had a hit if it had only made and released the single-player campaign, but the developers went the extra mile with the addition of a full-fledged co-op campaign--which itself would have been an equally worthy sequel to Portal on its own, and in retrospect, was a harbinger for cooperative and social games trending today.
Continue Reading at GameSpot15 Years Later, Games Still Can't Nail What Portal 2 Perfected
Portal 2 is celebrating its 15-year anniversary today, April 18, 2026. Below, we examine how it approached comedy, and how many games still struggle with it.
Today, Portal 2 turns 15. Unlike most of us at that age, though, Valve's revered 2011 puzzler is completely confident in its identity and funny as hell. In a sea of games that attempt to make us laugh, Portal 2 is the rare success.
Which is to say, Portal 2 has earned a reputation as the rare interactive comedy masterpiece as much because of what it doesn't do wrong as what it gets right. If Portal 2 were as good as it is in every other way, but flubbed the jokes, that single failure would be an albatross around its neck. Think about how much hate Forspoken got for its quippy dialogue. Think of how Borderlands 3's mismanagement of the series' brash tone turned the game into a punching bag for longtime fans. And think of how hard Portal 2 would be to enjoy if GLaDOS were constantly doling out joke-y hints every time you got stumped.
Continue Reading at GameSpotGet A Free Fortnite Skin And Car During Rocket League Crossover Event
Fortnite and Rocket League have kicked off a small new crossover event, called Rivals & Rockets, and it's got unusually good rewards. With a fairly minimal amount of grinding, you can earn a free Fortnite skin and a free car body that works in both games. But you'll have to play Rocket League to get the skin. The Rockets & Rivals event runs until April 30.
To unlock the free skin--Dueling Dragons Jackie, which is a new version, with a much cooler jacket, of the free skin Jackie that was awarded for playing Rocket Racing two years ago--you'll need to complete five quests while playing online matches in Rocket League:
- Hit the ball 50 times
- Get 15 centers or clears
- Get 5 goals
- Play 5 matches
- Win 5 matches
While these quests may seem a little daunting for folks who don't play Rocket League, they're not very time consuming--I got through them in about 45 minutes by playing normally. If you're worried about scoring goals, try the Heatseeker modes in ranked or casual. In Heatseeker, the ball naturally drifts toward the goal at all times, making it much easier to get a shot on target.
Continue Reading at GameSpotExude Your Inner James Bond With The Limited Edition 007 First Light Controller
007 First Light DualSense Wireless Controller
Preorder at PlayStation Direct
Everyone that's even seen a James Bond film wishes they could have even one iota of the man's coolness, whether it's the classic Sean Connery or the modern Daniel Craig. It's a hard vibe to capture--after all, not everyone can but you might feel a glimmer of it when you hold the new limited edition 007 First Light DualSense Wireless Controller, which opens up for preorder on April 17 at 10 am local time.
Continue Reading at GameSpotKingdom Come Deliverance 2 Director Says It Did Gay Romance "Right" By Not Going "Woke"
Kingdom Come Deliverance 2 has received two nominations for Gayming Magazine's 2026 Gayming Awards, and the game's director, Daniel Vávra, has responded to this with an X post in which he says he's "really proud" of the game's nominations. Vávra then goes on to imply the way other games depict LGBTQ+ characters is wrong, though he wasn't specific about which games he was referring to.
"TRIGGER WARNING," the post begins. "Among all the various awards and nominations we’ve received, we’ve also just been nominated for the @gaymingmag GAYMING AWARDS! I’m really proud of that, because I absolutely stand by the fact that the way we did it is exactly how something like this should be done. Non-coercively, naturally, and educationally (because we show how things really were in the Middle Ages without idealizing them)--and without shoving it down anyone’s throat or trying to re-educate them like so many titles that are rightfully called 'woke' these days. We made the gay community happy and gave them the CHOICE to be themselves, just like we did for others in other choices and quests, and anyone who isn’t interested probably didn’t even notice. Except, of course, for [a] very small and very loud minority."
He provided no specifics on which games were failing their LGBTQ+ audiences where Kingdom Come Deliverance 2 wasn't.
Continue Reading at GameSpotOne Of The Best Call Of Duty Games Just Came To Game Pass
One of the best Call of Duty games in recent times, 2019's Call of Duty: Modern Warfare from developer Infinity Ward, is out now on Xbox Game Pass. The game is available for the Premium and Ultimate tiers of Game Pass, as well as PC Game Pass.
Modern Warfare scored generally positive review scores upon release and was a blockbuster success in terms of sales. The campaign was a bright spot for many, telling another globe-trotting story and kicking off a new Modern Warfare series following the popular games earlier in the 2000s.
Modern Warfare's campaign brought back Captain John Price (with a new actor) and introduced Commander Farah Karim. She was played by Claudia Doumit, who starred on Prime Video's The Boys. Her missions were some of the best and most memorable from the campaign.
Continue Reading at GameSpotEpic Keeps Making Fortnite Crew Less And Less Valuable
When Epic Games raised prices in Fortnite by reducing the amounts of V-Bucks players receive for purchases and on the battle pass, it represented a pretty dramatic reduction in value for Fortnite Crew. The $12 monthly subscription grants a skin and V-Bucks each month, along with access to the battle pass, OG pass, music pass, and Lego pass in Fortnite as long as you stay subscribed, and the Rocket Pass in Rocket League. But it may be that Epic is also using another, more subtle method to make Crew less cost-effective for consumers: by making those passes last longer.
Because so much of the value of Fortnite Crew these days is tied to the passes unlocked by the subscription, the value is higher if the passes cycle quickly. If you get through six Lego passes in a year, for example, that would obviously be better than only getting through three of them, because if you stay subscribed to Fortnite Crew, you're paying the same price each month no matter how many Lego passes Fortnite ends up having this year.
We've got bad news: These Fortnite passes are definitely trending toward being longer these days. Let's look at some numbers.
Continue Reading at GameSpotPlease Give My Decades-Old Pokemon Something Fun To Do
When Pokemon Champions was unveiled, my excitement gravitated towards one specific aspect: As cool as an official battle simulator sounded, support for Pokemon Home was the main selling point.
While people might get into Pokemon for the competitive aspect, I'm in it to catch 'em all. Collecting every single 'mon has been a longtime obsession, and I successfully built a "living dex" (a collection consisting of at least one of each Pokemon) over a couple of decades. After years of grinding, trading, egg-hatching, and transferring, I've gotten every one of my monsters starting from my Game Boy Advance through the Switch into the cloud via Pokemon Home.
But after all of that, my 1,000+ Pokemon are just happy-looking static sprites sitting in an app. Pokemon Home feels more like a retirement home. Maybe with Champions, I thought, I'd finally be able to let my pocket monster friends out to stretch their legs and have some fun.
Continue Reading at GameSpot