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Devil May Cry Netflix Creator Has Good Advice For Bloodborne Movie Team
Adi Shankar has had success in adapting video games into animation, having worked on multiple seasons of Castlevania alongside Konami and Netflix, as well as with Ubisoft for Captain Laserhawk: A Blood Dragon Remix. More recently, he has been collaborating with Capcom on Devil May Cry, the first season of which launched on Netflix in 2025 to a largely favorable reception.
Now, with its second season, Shankar and team are delving deeper into the story of Dante and Vergil, as the two characters come to grips with their origins, the divergent paths their lives took following a family tragedy, and how their two perspectives shape them and the fate of a world that hangs in the balance. It also embraces Devil May Cry 2, the video game series' most divisive entry.
Of course, with as much experience as Shankar has in taking video game source material and adapting it for animation, we would be remiss not to get his perspective on the latest high-profile announcement of a similar project: Sony's adaptation of From Software's Bloodborne.
Continue Reading at GameSpotMixtape Interview: "Where do you set your fantasy stories? You set them in places like California."
Mixtape boldly asks its players to make memories to good music, mixing its coming-of-age story with a head-banging soundtrack filled with the likes of Devo, The Smashing Pumpkins, and The Jesus and Mary Chain. It’s the sophomore release from Beethoven & Dinosaur, an Australian developer known for The Artful Escape, a psychedelic exploration of a musician wanting to create his stage persona.
Mixtape is a little more down to earth, following music lovers Stacey, Cass, and Slater on Stacey’s final night in their small town before she follows her dreams and moves to New York. Our reviewer Mark Delaney gave it a 9/10, praising how the game pairs “its heartfelt, often hilarious moments with a sweeping soundtrack to create a coming-of-age story I'll never forget.” GameSpot caught up with Mixtape’s director Johnny Galvatron earlier this year to discuss Beethoven & Dinosaur’s approach to making the game.
GameSpot: Do you always think in songs?
Continue Reading at GameSpotHow Co-Op Multiplayer Works In Subnautica 2
After years of wandering the depths of Planet 4546B alone, players can finally team up with their friends in Subnautica 2. The developers at Unknown Worlds Entertainment designed the new entry in the famed survival franchise with co-op at the forefront following an outcry of player feedback from the previous two games.
However, knowing that Subnautica 2 has co-op is only half the battle, as you also have to know how it works and its limitations. Below, we'll give you a full rundown of the co-op multiplayer feature in Subnautica 2 so you can hop in with friends right away.
How to play with friends in multiplayer in Subnautica 2Subnautica 2 has a maximum co-op limit of four players, meaning you and up to three other friends can play in the same party at one time. Fortunately, Subnautica 2 also has full cross-play support, meaning you can play with any friend on PC or Xbox. The game also supports cross-progression if you happen to own two systems and purchase two copies.
Continue Reading at GameSpotMortal Kombat Movie Writer Reveals The One Franchise He Wants To Work On Above All Others
Hollywood writer Jeremy Slater is back in the news with Mortal Kombat 2, which is in theaters now. He wrote the 2021 movie as well and is nearly done with a second draft for Mortal Kombat 3. But what else is he keen to do in the future? There is one franchise above all others that he wants to get to work on some day: Star Wars.
He told The Hollywood Reporter that he has already taken meetings with Lucasfilm, and he admitted he "nerded out to an embarrassing degree." He hasn't landed anything yet, though, and he said he wouldn't want to sign on to a Star Wars project unless he felt like he could do it justice.
"Star Wars has always been my white whale. It's always been the one thing that I've been chasing above all else, but I also don't want to take a job unless I can deliver," he said. "I can't think of anything more depressing and terrifying than getting your shot at Star Wars and then dropping the ball."
Continue Reading at GameSpotAaron Paul Joins Fallout Season 3, But We Don't Know Who He's Playing
Breaking Bad and Westworld actor Aaron Paul is joining Prime Video's Fallout TV show for its upcoming third season, the streamer has announced.
There is no word yet on the character that Paul will play on the show. It's not the first time he's worked with Fallout producers Jonathan Nolan and Lisa Joy. He starred in Season 3 of Westworld, which Nolan and Joy produced.
Season 3 is rumored to head to New Vegas, so it could be a full circle moment for Paul. As some may recall, Paul attended the Fallout: New Vegas launch party in 2010, and the images are fantastic. According to Nolan, Paul is a big fan of the Fallout TV show.
Continue Reading at GameSpotMortal Kombat 3 Not Confirmed Yet, But Director Sees Lots Of Potential For More Stories
Mortal Kombat 2 is in theaters now and it's making millions at the box office, but will there be a third entry in the new series based on the popular video game franchise? A report said Mortal Kombat writer Jeremy Slater was coming back for a third movie, but it has not been confirmed.
For his part, director Simon McQuoid said in an interview prior to Mortal Kombat 2's release on May 8 that he doesn't want to be "overly confident" about a possible third movie.
"I never want to be cocky about how anything's going to land or play. You think about it, and you theorize it," he told Entertainment Weekly.
Continue Reading at GameSpotEven WWE's Biggest Star Wasn't Safe From Nintendo's Lawyers
Video games and pro wrestling have long had a symbiotic relationship, with many performers incorporating elements from their favorite games into their personas, movesets, and ring gear. For a brief time, current WWE Undisputed Champion Cody Rhodes displayed the iconic Triforce symbol from The Legend of Zelda on his boots, but according to the American Nightmare, a cease and desist letter from Nintendo saw him retire that symbol from his costume.
"I thought the principles of the Triforce--which are power, courage, and wisdom. I thought it was just applicable," Rhodes said to fellow superstar Kit Wilson in an episode of WWE's What Do You Wanna Talk About podcast. "I also got a cease and desist from Nintendo. It was very kind."
Rhodes also bears a Triforce tattoo on his finger, but Nintendo likely won't be requesting him to remove some of his flesh as it's too small to see on TV. Like many other wrestlers, Rhodes is a noted gamer, and he'll be appearing in the live-action Street Fighter movie later this year as William F. Guile, goofy haircut and all.
Continue Reading at GameSpotMortal Kombat 2 Writer Reveals A Character Who Got Cut From The Script
The newly released Mortal Kombat 2 movie features numerous characters from the popular fighting game series--including Johnny Cage, Kitana, Sonya Blade, and Shao Kahn--and it could have had even more.
Screenwriter Jeremy Slater told GamesRadar that Tremor was "almost" included in the movie, with the character meant to fight Sonya Blade and ultimately meet his end. However, Slater said Tremor "just wasn't working," so he was cut in the scripting process.
"I've always liked Tremor and he's got really fun, really cool powers," Slater said. Those powers include "geokinetic" abilities that allow him to control rocks and metals.
Continue Reading at GameSpotFortnite Dev Understands The Fear That "AI Is Going To Take All Our Jobs"
Fortnite developers are exploring how to use AI systems to potentially make games more efficiently, but it's not being done with the ambition of replacing human workers, according to an Epic employee. Stephanie Arnett, who is a senior external development manager at the company, said recently that Epic has been "exploring different AI tooling that we can use to help support our games."
Speaking at a Gamescom Latam panel attended by GamesRadar, Arnett went on to say she understands that "everyone's biggest fear" is that "AI is going to take all our jobs."
"That's not our goal. The goal is to make us more efficient," she said, offering up an example that, with the use of AI, developers might be able to complete tasks more quickly. She did not give specifics, but said Epic's experimentation with AI so far has included work "in the art realm as well."
Continue Reading at GameSpot