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GTA 6 Company "Exploring" AI To Help Make Games "Smarter" And Possibly Bring Down Costs
Grand Theft Auto 6 could be one of the most expensive games ever in terms of its budget, and this kind of investment may only be sustainable for a small group of games, Take-Two CEO Strauss Zelnick said in an interview.
Speaking to Bloomberg, Zelnick giant investments only make sense for "massive blockbusters," and "that's super hard to do." Of course, GTA 6 is expected to be one of those games, but the industry overall is in for even tougher times ahead if production costs keep ramping up.
"We certainly can't deal with exponential growth--we probably can't even deal with linear growth--in production costs," he said. "So everyone puts pressure on everyone, ourselves included. But on balance, we want to make bigger hits, and we're prepared to take appropriate risks to do so."
Continue Reading at GameSpotSaros Doesn’t Like Being a Roguelike, So Why Is It One?
“ARCADE IS DEAD,” developer Housemarque abruptly decreed in all caps on its blog shortly after Matterfall’s release in 2017.
This candid manifesto explained how the team saw no future developing the arcadey games it had specialized in for over two decades and was moving onto different genres. Returnal was the result of this shift in focus, taking the aesthetics and chaos inherent to Housemarque’s house style and throwing it all into a roguelike third-person shooter. It was a cult hit that saw critical acclaim, but Saros, Returnal’s spiritual sequel, seems to rebuke that glorious foundation by shunning the very genre with which Housemarque had just found great success. By paring back its roguelike elements in an effort to broaden its appeal, Saros becomes a discordant game that seems ambivalent towards what came before it.
Given its suite of levels that cycle in various threats, randomized weapons, resources, and perks, Saros is technically a roguelike, even if Housemarque talks around genre specifics. When speaking to Game Informer, art director Simone Silvestri said labels were "ephemeral" and it was “hard for [him] to categorize Saros” because Housemarque “didn't set out to be in a genre or defy a genre.” Creative director Gregory Louden was similarly elusive in that same interview, while admitting it had “rogue elements.”
Continue Reading at GameSpotBattlefield 6 Season 3 Patch Notes Detail Improvements For Vehicles, Netcode, Gadgets, And More
Season 3 of Battlefield 6 and Redsec arrives on May 12, and Battlefield Studios has released the patch notes ahead of the big update. In addition to the new content, this season's update includes a variety of improvements to the game's netcode, vehicles, gadgets, gameplay, and more.
Content-wise, players can expect a brand-new battle pass, three new guns, and a reimagining of Battlefield 4's popular Golmud Railway map, which will serve as the Battlefield 6's largest map to date. Redsec also receives a competitive Ranked mode for battle royale, allowing players to compete for rank, leaderboard status, and unique cosmetic rewards.
The Season 3 patch notes reveal several improvements designed to give Battlefield 6 a more polished feel. One notable change is a broad balance and handling pass for all vehicles. This includes better tracked-vehicle mobility, improved repair behavior, and updated damage and regeneration system for tanks. It also corrects an issue where a rider would previously be kicked off the dirt bike when doing a flip, so players can now go back to doing tricks mid-battle.
Continue Reading at GameSpot