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Fortnite Layoffs Included Dev With Terminal Brain Cancer
The layoffs at Epic Games recently included a developer with terminal brain cancer, and after this became public, Epic's CEO promised to "solve the insurance" for the affected family.
Mike Prinke, a former programmer at Epic, was among the 1,000+ people who lost their jobs recently as part of downsizing at the Fortnite studio. His wife, Jenni Griffin, posted on Facebook to say Prinke is fighting terminal brain cancer and that due to the layoff, "We didn't just lose income--we lost his life insurance."
"And because his condition is now considered a pre-existing condition, he can't get new coverage. So now, as I face the reality of losing my husband… I'm also facing the reality of what type of funeral/burial I can afford. How I will keep a roof over our heads. How I will protect our son and the life we built together. What will happen to our dogs," Griffin wrote.
Continue Reading at GameSpotTomb Raider Star Sophie Turner Suffers Injury, TV Show Production Suspended
The Tomb Raider TV series for Prime Video has suspended production after series star Sophie Turner, who plays Lara Croft, suffered a "minor injury."
A spokesperson for Amazon MGM Studios said in a statement to Entertainment Weekly that Turner "experienced a minor injury," and as a precaution, production has "briefly paused" to give Turner time to recover. Production is expected to resume "as soon as possible."
The nature of Turner's injury is unknown. Production on the Tomb Raider series began in mid-January 2026, and videos leaked from set showed Turner in action kicking ass.
Continue Reading at GameSpotThis Fun New Puzzle-Platformer Is Limbo, But Not Creepy | Darwin's Paradox Review
Darwin's Paradox takes the 2D puzzle-platforming sensibilities of a game like Limbo or Inside and makes it distinctly less creepy and unsettling. Whereas those games presented elements of light body horror and spooky high-contrast compositions, Darwin's Paradox evokes classic cartoons starring goofball protagonists in vibrant, colorful settings. The result is a pleasant little gem of a game with loads of variety that makes the most out of its relatively short playtime.
There's a core comedic premise to Darwin's Paradox that begins subtly and then slowly becomes more obvious as time goes on. Your eponymous little octopus, Darwin, just wants to get back home to the ocean. But on his journey he haplessly bumbles his way through what is clearly a full-scale alien invasion of Earth. In most games, the hero would steel their resolve to take on the alien menace, but Darwin is just an octopus. For all he knows, this is normal among land-dwellers, and he doesn't really seem to care either way. So he's less of a hero and more of a Mr. Magoo, with his own perception limited to the threats around him as he gets flung around a hostile world and just tries his best to survive. We as the (human) viewers understand what's happening in a different context than he does, and that makes the story work on two levels at once.
Though he's not a hero, Darwin certainly has an expansive move set, which makes the game's platforming feel natural and fluid. They all trace back to the behaviors and adaptations of real-life octopi, like suckers to stick to walls, shooting ink to escape predators, and camouflage to blend in with their environment. And like a real octopus, he's most mobile underwater, where you have full 360-degree freedom of movement. Though traversing your way through land environments feels good, going underwater is immediately more natural. It really accentuates the feeling that you're a fish out of water the rest of the time.
Continue Reading at GameSpot