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Surprise, Dune: Awakening's Huge Endgame PvE Changes Are Now Live Thanks To A Hotfix
Dune: Awakening's big endgame changes are now live, transforming half of the game's formerly player vs. player heavy-Deep Desert region into a player vs. environment-friendly space.
The change came quicker than fans perhaps expected. News that developer Funcom would be making a big shift to the survival MMO's endgame came just a few days ago in a blog post from the game's creative director, Joel Bylos, who said Funcom's goal was not to "force PvE players to interact with a PvP system that they may have no interest in." That news was followed by a public test client build for the game's 1.1.10.0 patch that listed the Deep Desert changes (among many others).
However, a hotfix released today makes it so the southern half of the Deep Desert is now open for PvE business, though there are still pockets of PvP to be found. Shipwrecks and control points found within the southern half of the region will still be PvP zones. Funcom notes that it rebalanced the distribution of Dune: Awakenings coveted endgame resources around this change, making it so that "loot overall is more valuable and plentiful in the northmost PvP zones." PvE players will still be able to find the highest tier of resources in the southern regions of the zone, just not as much of it.
Continue Reading at GameSpotNo Dying Light Switch 2 Port, Dev Confirms
Techland's popular zombie game Dying Light came to Switch in 2021, but the new "Retouched" update that improves the game's visuals and sound is not headed to Switch, nor is the Polish developer working on a port of the game for Switch 2.
In a statement to IGN, Techland said, "The Dying Light: Retouched Update is not coming to Nintendo Switch."
Regarding the possibility of a Switch 2 port of the original Dying Light, Techland said that's not happening either. The game is playable on Switch 2 via backwards compatibility, but Techland is not building a new version of the game for Switch 2.
Continue Reading at GameSpotNew Mario Kart World Patch Is Driving Players Up A Wall (In A Bad Way)
Patch 1.1.2 for Mario Kart World hit Nintendo Switch 2 consoles recently, and with it came a few minor adjustments to tracks like Boo Cinema and Dino Dino Jungle. However, many players have taken to Reddit and other internet sounding boards to voice their displeasure with the match, as it seems to have made some unwelcome changes to online play.
Multiple users have revealed that Patch 1.1.2 makes it more difficult to have the standard three-lap race when playing online with friends. Matchmaking, it seems, prefers what have been dubbed "intermission races"--or races where drivers must instead ride through the open map from one track to another, and then run a single lap on the new track.
Luigi, did you send that patch?!However, before each race, players were allowed to choose a track, and it was discovered that the "Random" option would always choose a track for a standard three-lap race--until this patch changed it. Now, while the Random option still sometimes offers a three-lap race, intermission races have become more prevalent since the patch was pushed out.
Continue Reading at GameSpotA Beloved Roguelike Shooter Just Received Its First Major Update In Almost Eight Years
Vlambeer has provided a major update to Nuclear Throne for the first time since November 2017, adding support for 60/120fps modes, a new controls menu, and various aspect ratios. So far, these features are part of the beta build for the roguelike shooter. The company plans to bring them to everyone in the future.
The new Nuclear Throne beta build was announced on Steam, with directions on how to get into the game's beta. However, all players of the top-down shooter should see the updates eventually, with Vlambeer promising to "bring these improvements and more to the main game." Intriguingly, on X, the company noted that there are physical versions of Nuclear Throne available for Switch as part of the post thread. This could maybe hint at a Switch 2 update for the game that allows for 120fps on the hybrid system.
Currently, Nuclear Throne can be found on PC, PS4, PS Vita, Xbox One, and Switch (it arrived in 2019). The game started in Steam Early Access in 2013 before fully launching in late 2015. The new beta build improvements may also tease possible versions for PS5 and Xbox Series X|S, though Vlambeer hasn't stated anything official.
Continue Reading at GameSpotHow The Developers Of Peak Primarily Made The Game Out Of Jealousy
Peak has officially become a sleeper hit with gamers. The co-op climbing game recently reached over one million sales in under a week and is in the top 40 of the most-streamed games of the past few months. The game was created as a partnership between Another Crab's Treasure developer Aggro Crab and Content Warning creators from Landfall, with most of the development taking place during a month-long jam session.
In an interview with PC Gamer, Aggro Crab studio head Nick Kaman talked about the making of the game and being jealous of Landfall's whirlwind method with Content Warning that he felt "turned everything we know about game development upside-down."
At the time, Aggro Crab was about to launch its biggest game ever, Another Crab’s Treasure, an intense three-year-plus-long project that he felt burned out his team. "While it was a success, Content Warning was a much bigger one made in much less time," Kaman said via email. Lucky for Kaman's team, there was already an established friendly relationship between the studios, so when he asked if they could join the other team in Seoul, they got an enthusiastic yes.
Continue Reading at GameSpotThe Outer Worlds 2 Has Been Developed With Help From Halo Devs
Later this year The Outer Worlds 2 will take players to a distant colony world called Arcadi, where they can shoot their way out of trouble with a new assortment of weapons. According to the game's director, Brandon Adler, Obsidian Entertainment knew the sequel needed to be a significant improvement over The Outer Worlds. To achieve that goal, the team turned to the developers of Halo for advice.
"We ... talked to the Halo folks," Adler tells The Guardian. "They gave us a huge list of stuff and said, 'You guys should target this… you should add that to your weapon configurations.'" Adler also says that Obsidian "did a full breakdown on Destiny, because we love how that [gunplay] felt.'"
Adler notes that the sequel doesn't have loading screens before entering buildings like its predecessor, and the weapons have been revamped with fresh options and customizable features.
Continue Reading at GameSpotEpic Wins Legal Judgment Against Fortnite Cheater
Late last year, Epic Games filed a lawsuit against a Fortnite player named Sebastian Araujo alleging that he used cheating software on multiple occasions during tournament play that allowed him to beat players who followed the game's rules. Now, Epic has announced that the court has made a summary judgment in its favor, in part because Araujo never responded to the lawsuit.
Epic shared the news on social media and noted that the judgment was for $175,000. Additionally, Araujo has been banned from Fortnite for life. Epic also stated that it plans to donate any money it collects to Child's Play, a charity that provides sick children in hospitals with toys and games to keep their spirits raised and encourage healing.
THIS JUST IN: The Judge ruled in our favor after the cheater ignored our lawsuit. The player is required to pay $175,000 and we’ll donate what we collect to charity. They are also banned from playing Fortnite forever. https://t.co/on0dYWBdq4
— Fortnite Competitive (@FNCompetitive) June 25, 2025This outcome shouldn't be too surprising, as Epic has aggressively gone after cheaters as well unscrupulous players who sell cheating programs. In 2022, Epic won a sizable amount from an Australian Fortnite cheat maker and donated the settlement to Child's Play. Earlier this year, Epic took action against pro Fortnite player Morgan Bamford aka RepulseGod and banned them from ever taking part in the game's organized tournaments again. Bamford subsequently apologized and returned the prize money to Epic, which once again donated the total to Child's Play.
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