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Lego Batman: Legacy Of The Dark Knight Includes Goofy Michael Caine Tweet Reference
Later this month, Lego Batman: Legacy of the Dark Knight is going to mash-up aspects of the iconic hero's comic book, TV, and movie incarnations into a single story. Christopher Nolan's Dark Knight trilogy is also heavily referenced in the game, including a callback to the first film by Michael Caine, the actor who portrayed Alfred Pennyworth.
In 2024, Caine shared a Tweet that quoted Alfred's line from Batman Begins: "Why do we fall, sir? So we can learn to pick ourselves up." However, Caine mistakenly typed "Batman Begin" as the name of his film, and inadvertently created a meme. Both the quote and the typo have been retained for Legacy of the Dark Knight in a line spoken by Alfred himself.
DC comic book artist Marcelo Millicay was among the first to notice the in-game Easter egg for Caine's now-famous typo. Part of the game's story will actually explore Batman Begins' version of Bruce Wayne's origin, in which he was trained by the League of Shadows before ultimately rejecting their ways and becoming Batman.
Continue Reading at GameSpotPokemon Go: Choose Your Path Timed Research Rewards And Bonuses
Pokemon Go's next week-long event, the Spring Marathon, doesn't kick off until May 12, but there's a new Timed Research quest to complete in the meantime. The Choose Your Path Timed Research is currently available until May 11, and it offers some enticing rewards, including a special bonus that will remain active for the remainder of the week.
However, the bonus you'll unlock will depend on which of the "paths" you choose when you begin the research. To help you decide, here's the full list of tasks and rewards for Pokemon Go's Choose Your Path Timed Research. And for a look at what else is happening in the game this month, be sure to check out our May 2026 events roundup.
Table of Contents [hide]Choose Your Path Timed ResearchEnds May 11 at 8 PM local time
Continue Reading at GameSpotStranger Than Heaven Is A Yakuza Prequel With A Star-Studded Cast
Stranger than Heaven has been garnering plenty of interest since its debut at 2024's The Game Awards as Project Century. While other short teaser trailers have been shown since, today we got our first look at the broader game in the Xbox Presents: A Special Look at Stranger than Heaven presentation. We now have a more concrete look at what Stranger than Heaven is, how it plays, what sort of story it tells, and how it potentially leads into the greater Yakuza/Like A Dragon series.
That last bit's not really a spoiler, either, considering that Yakuza's Tojo Clan is mentioned in the very first scene we saw.
Stranger than Heaven follows the life of Makoto Daito (voiced and modeled after actor Yu Shirota), a youth born to an American father and a Japanese mother. When his father passes away, he finds himself an outcast in early-1915 America. Makoto stows away aboard a vessel in a San Francisco harbor bound for Japan, where he believes he may be able to be accepted--beginning a saga that spans 50 years and five distinct periods in Japan's history.
Continue Reading at GameSpotStar Fox For Nintendo Switch 2 Announced
As part of a surprise Direct presentation aired on May 6, Nintendo officially confirmed a Star Fox game for Switch 2. Appropriately enough, it's called … Star Fox, and if you feel like you've played it before, you're not entirely wrong.
The Nintendo Switch 2 Star Fox is based on Star Fox 64, as was the Wii U's Star Fox Zero. The visuals have been completely overhauled, and the classic team of Fox, Slippy, Falco, and Peppy all make a return. The stage layouts are just as you remember from Star Fox 64, and though the dialogue between characters is a little different than the original version, it should be recognizable to longtime players.
While the Nintendo 64 version had very limited cinematics, there will be many additional cutscenes in this new version, including new mission briefings. During combat, you'll be right at home with the Arwing, which is capable of firing lasers and charged shots, as well as performing somersaults and the classic barrel roll. If you want a more PC-like experience, you can use the mouse controls on the Switch 2, and you can also hand a second player a Joy-Con 2 controller to act as the gunner while you fly the Arwing. Oh, and if you want a really classic experience, the game even supports the Nintendo 64 controller.
Continue Reading at GameSpotMore And More Games Are Asking A Question Even Philosophers Haven't Been Able To Answer
Sunset Visitor's upcoming game Prove You're Human bears an ominous title. Its debut trailer is just as provocative as its name lets on, and introduces us to Mesa, a seemingly rogue AI who has dreamt of her body and needs irrefutable proof that she is not human. The upcoming title from the developer behind 2024's critically acclaimed sci-fi narrative 1000xResist purports to address a growing anxiety around the notion of human performance and things that try to pass for us.
Elsewhere, a late-night worker at a gas station must check IDs and reference a database filled with the specific characteristics that make each customer who walks through its doors an individual. A person. As the only clerk on the midnight shift, they are tasked with distinguishing friend from foe, person from nonperson. And when the time comes to defend themself, they are encouraged to blast anything that would harm them or impersonate any real human. At least, that's the way of the world in the upcoming game Shift at Midnight, which has become a viral hit before it's even released thanks to a spate of demos and glowing coverage from popular gaming personalities, like Iron Lung director Mark "Markiplier" Fishbach.
Shift at Midnight features creepy skinwalkers that stalk the gas station.I don't think Prove You're Human will suddenly become a guns-blazing first-person shooter, nor will Shift at Midnight begin waxing philosophically. Yet despite taking different tacts and centering distinct forms of mimicry, these titles are in conversation and represent the future, both near and far, of a trend I've noticed: the sounding of an alarm.
Continue Reading at GameSpotBorderlands 4 On Switch 2 Is "Doable," Take-Two Says After Gearbox Said Platform Was "Perfect" For It
Borderlands 4 on Switch 2 has been delayed indefinitely after developer Gearbox announced that it had paused development on the game. But a pause is all it is, claims Take-Two boss Strauss Zelnick. Fans fearing that the Switch 2 edition has been canceled can seemingly breathe a sigh of relief.
Zelnick told Game File that the decision to pause development on the Switch 2 came down to Gearbox wanting to first address the issues with Borderlands 4 on PC.
"We've been addressing those challenges, and we want to make sure that we've fully addressed Borderlands 4 from a consumer's point of view before we bring it to more platforms," he said.
Continue Reading at GameSpotFortnite Is Adding These Iconic TV Show Moms
A trio of famous TV show moms are coming to Fortnite, Epic Games has announced.
Lois Griffin from Family Guy, Peggy Hill from King of the Hill, and Linda Belcher from Bob's Burgers are all headed to Fortnite on May 8. That's just a couple days before Mother's Day on Sunday, May 10.
"The Moms deserve a little vacation," Epic Games said. Each mother will have their own Fortnite bundle that includes the skin, along with extras like backbling, a pickaxe, and emote.
Continue Reading at GameSpotGameStop CEO Trying To Buy eBay Says He Was Banned From eBay But His Page Remains Live With All Listings
GameStop CEO Ryan Cohen is trying to acquire auction site eBay for more than $50 billion, and now the billionaire has listed several GameStop-related items on the platform to help, he says, pay for the buyout.
Cohen is known for trolling and shenanigans, and this is just the latest example. Cohen is seemingly poking fun at the people saying he cannot possibly fund the massively leveraged deal proposal.
"I'm selling stuff on eBay to pay for eBay," Cohen wrote. Later that day, he said his eBay account was permanently suspended. However, his page and all three-dozen listings are still up.
Continue Reading at GameSpotDiablo In Diablo 4? It Could Still Be A While (Or Possibly Never)
Diablo 4's Lord of Hatred expansion brings a conclusive end to the storyline started in the base game of Blizzard's live-service ARPG, but already players are wondering what comes next. According to those following Diablo 4's lore, it might not be Diablo himself.
Spoilers for Diablo 4: Lord of Hatred below.Mephisto's defeat in the expansion brings an end to the Age of Hatred, wrapping up the storyline that started in 2023 with Diablo 4's release. Lilith is gone for the time being, having been defeated in the base game, and her connection to the player-character severed in Lord of Hatred. Mephisto is sent into the Void, from which he can't reform in hell.
That leaves a bit of a power vacuum in Sanctuary, and while many fans would likely love to see the franchise's namesake appear as the next big bad of Diablo 4, the more likely candidate is Baal, the Lord of Destruction.
Continue Reading at GameSpotRemember 1980s Arcade Shooters? They're Back, In Roguelite Form
There's a reason games from smaller developers have increasingly embraced roguelite mechanics. The repetitive core progression allows lots of gameplay to be wrung out of the same or similar level structures while still giving players the feeling of progression and empowerment. Huntdown: Overtime, coming soon in early access, is the latest to graft roguelite hooks onto a familiar genre. This time, it's a new take on the classic arcade run-and-gun shooter. And similarly to Absolum, the combination works well, even if I am admittedly starting to feel some roguelite fatigue.
Huntdown: Overtime is a sequel to 2020's Huntdown, a stylish dystopian shooter modeled after classic arcade shooters like Contra, ESWAT, or 1988's Robocop. Huntdown used a traditional level-based design, which makes an easy comparison between the two. I may still prefer the original approach for this genre, but the homage to arcades softens its more repetitive nature. Whereas plunking in quarters to play the first stage or two over and over was commonplace in arcades, it doesn't feel all that dissimilar in a roguelite.
Like the original, Overtime takes place in a gang-infested, neon-soaked hellhole of a future. It's a vision of the future where all of the big hair and fashion excesses of the 1980s got even more amped up. As a child of the '80s, this is very effective on me: a kid who thought of "gangs" as groups of ruffians with gaudy themes and baseball bats. Overtime nails this aesthetic not only in its visual style, but also in the way it captures this vision of the future that was actually presented in arcade games in that era. Faceless, pixelated mobs of goons prowl the streets, but this time they're accented by a vast array of animations that make them feel more reactive. At one point I kicked a thug away, only to have their body half-hang limply off a fire escape. That attention to detail is a lot more than I had come to expect from a shooter like this and shows a clear focus on modernization.
Continue Reading at GameSpot