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Street Fighter Movie’s Popcorn Bucket Is Absolutely Perfect. No Notes.

Game News - Fri, 09/18/2026 - 03:55

Popcorn buckets for movies are all the rage today. Basically every big movie has one. But they aren't all created equally. One popcorn bucket that looks like it could be the best one yet is for this October's Street Fighter movie.

Revealed today by Cody Rhodes, the Street Fighter popcorn bucket, which will be exclusive to AMC locations, is modeled after his character Guile's epic hair. The popcorn goes in the bucket, and then you can put it on your head and grab the popcorn from up there. Or you can plop it in your lap and eat the popcorn normally. In a word, the popcorn bucket is perfect. If you need three words, Rhodes said the popcorn bucket is "aerodynamic, ergonomic, delicious."

Check out the glorious announcement video for the Street Fighter popcorn bucket below.

https://twitter.com/CodyRhodes/status/2100619500072686014

Tickets for the Street Fighter movie go on sale this coming Monday, September, 21. Presumably that's also when people can reserve one of these popcorn buckets, so the price should be revealed soon.

The Street Fighter movie releases in theaters on October 16. In addition to Rhodes as Guile, the film features Noah Centineo as Ken, Andrew Koji as Ryu, Roman Reigns as Akuma, Jason Momoa as Blanka, 50 Cent as Balrog, David Dastmalchian as M. Bison, and Eric Andre as Don Sauvage.

The film is directed by Kitao Sakurai, who is known for his work on The Eric Andre Show, Twisted Metal, and Beef.

While the Street Fighter movie isn't releasing until October, the next video game movie, Resident Evil, hits theaters on September 18--it's getting rave reviews.

Gears Of War: E-Day On PC Won’t Let You Play Without A Ray Tracing-Capable GPU

Game News - Fri, 09/18/2026 - 03:17

Ahead of its release next month, the official PC specs for Gears of War: E-Day have been revealed. The next game in the series has looked good in recent previews, and if you're aiming to reach a high level of fidelity, you're going to need some fairly chunky PC hardware for 4K gibs and perfect reloads. The good news is that no matter which graphics preset you choose, you'll only need 16GB of RAM--welcome news considering just how much memory costs in the current tech climate.

One thing worth pointing out is that graphics cards without dedicated ray-tracing hardware aren't supported. It's not the first time this has been the case--Indiana Jones and the Great Circle being a prime example--but it does create a hard generational lock for interested players. By making ray-tracing hardware a baseline requirement, the game completely phases out massively popular GPUs like the GTX 1060 or AMD's RX 5000 series, making the RTX 2060 the absolute minimum threshold for playing the new Gears of War.

Developer The Coalition says it has continued to iterate and improve PC stability and performance across a wide range of hardware configurations since July, and if you're aiming to run the game at 1080p and 60fps, you'll need a GPU like an Nvidia GeForce RTX 2060, an entry-level RTX 5050, or an AMD Radeon RX 6600 with 6GB of VRAM. Hitting the 1440p 60fps sweet spot increases the hardware requirements to GPUs with 8GB of VRAM, while running the game at 4K 60fps means you'll need a 12GB GeForce RTX 5070 Ti or an AMD Radeon RX 7900 XT.

It's also worth noting that a solid-state drive is required for the game's installation files, and you'll need to free up 115GB of storage space on it. Across the presets, you can expect support for upscaling technology like Nvidia DLSS 4.5, AMD FSR 4, and Intel XeSS 3.0T, which will ease the burden on your PC. The Coalition added that the game includes a benchmark tool to help you fine-tune how it runs on your system.

Gears of War: E-Day PC Requirements PC RequirementsMinimumRecommendedUltraGraphic presetMediumHighUltraPerformance Specs1080p 60fps1440p 60fps4K 60fpsGPUNvidia GeForce RTX 5050 / Nvidia GeForce RTX 2060 /
AMD Radeon RX 6600 / Radeon RX9060Nvidia GeForce RTX 5060 / Nvidia GeForce RTX 3060ti /
AMD Radeon RX 6700 XT / Radeon RX9060XTNvidia GeForce RTX 5070 Ti /
AMD Radeon RX 7900 XTCPUAMD Ryzen 5 2600X /
Intel i7-6850K / i5-10400AMD Ryzen 5 5600 /
Intel i5-11600KAMD Ryzen 7 7800X3D /
Intel i7-14700KVRAM6 GB8 GB12 GBRAM12 GB16 GB16 GBStorage (SSD Required)115 GB115 GB115 GB

Launching on October 6 for Xbox Series X|S and PC, and day one on Xbox Game Pass, Gears of War: E-Day chronicles the first disastrous encounter between the humans living on the world of Sera and the Locust. The developers behind it recently spoke to GameSpot about a wide range of topics, from solving lore problems to how you strip the flesh off of enemies in the game's new take on Horde mode, and it looks like there's even a Smash Mouth-inspired achievement that you can earn if you want to be a real all-star.

I Played WoW: Forever On A Controller, And That’s Big News

Game News - Fri, 09/18/2026 - 01:59

World of Warcraft: Forever, Blizzard's next evolution of WoW Classic that will see significant changes and content additions, is fully playable on controller.

I got to experience WoW: Forever's new Skyborne elf starting zone with the control scheme during a hands-on demo at BlizzCon 2026. A prompt outlining the controls noted controller support was in an "alpha" state, but despite supposedly still being in early development, it worked surprisingly well.

That's a first for Blizzard's MMORPG. Though Blizzard has added barebones support for controllers in recent years, an entirely mouse-and-keyboard-free setup relies on unofficial, player-made add-ons like ConsolePort to deliver a true console-like experience.

https://www.youtube.com/watch?v=uQuKE0KDgiM

From what I played at BlizzCon, Blizzard adding a fully featured controller option could be a game-changer. Despite having played WoW on a mouse and keyboard for 22 years, I was shocked at how natural it felt. Cycling through friendly or enemy NPCs is done with the shoulder buttons. Interacting and jumping are done with the face buttons. Abilities and spells are bound to both the d-pad and the face buttons, with additional keybinds accessible by pressing one or both triggers. Each trigger provides access to eight keybinds, with another eight from holding down both triggers at the same time. Combined with the d-pad, you have 28 buttons at your fingertips. 

That sounds like a lot of buttons, but in some scenarios, particularly in WoW Classic or WoW: Forever, it might not be enough. Certain classes, particularly spellcasters, are notorious for having access to an almost comical number of skills and abilities in WoW Classic. This is largely due to many spells having multiple ranks, with lower ranked versions doing less damage or healing but also costing less mana. That makes them still useful in certain situations, but definitely clutters up one's action bars.

Outside of the actual basics of using combat abilities and talking to NPCs, WoW: Forever's controller support felt a little more cumbersome. On keyboard and mouse, opening your inventory is as easy as hitting the "b" key and then clicking what you want. On a controller, it requires bringing up a radial menu, sliding over to the inventory section, and then cycling through all the items in your bag until you reach the one you're looking for. Considering players can have dozens of items in their bags at once, trying to select what you want definitely feels slower and less straightforward than is ideal.

https://twitter.com/JezCorden/status/2099219123922182558?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2099219123922182558%7Ctwgr%5E53ac5f169755e08f4ae3f2b1fe7853e8398273a2%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fwww.wowhead.com%2Fforever%2Fnews%2Fworld-of-warcraft-forever-will-have-full-controller-support-382873

Ultimately, full controller support for WoW: Forever might be more suited for some classes or particular playstyles over others. The modern "retail" version of WoW, currently in the middle of its most recent Midnight expansion, would arguably benefit from controller support even more than WoW Classic or Forever. Modern WoW generally has fewer buttons to press and less inventory management to do, and I could see this controller setup working wonders for those who want to run some delves on their couch or casually complete world quests.

Blizzard's full plans for WoW controller support aren't currently clear. The demo labeled controller support as an alpha, and Blizzard announced during the show Forever will be fully playable with a controller come launch on November 4. It made no announcements regarding if the feature will eventually come to retail, though considering how much DNA is now being shared between the multiple versions of WoW, it seems safe to assume it will. GameSpot has reached out to Blizzard for comment and clarification about its plans for controller support, and will update this post if we hear back.

The elephant in the room is whether Blizzard's controller initiative will pave the way for an eventual console version. Blizzard is, of course, currently owned by Microsoft, the owner of Xbox. Fans have speculated given WoW: Midnight's user-made add-on restrictions (something that will carry over into Forever) and its pruning of many class abilities last year that Blizzard was setting the table for a console version.

It wouldn't be too shocking to see WoW at long last make its debut on Xbox, though Blizzard made clear last year that if it were making a console version, it would tell fans about it. Handheld PCs, including Xbox-branded ones, are also more popular than ever before, and WoW receiving full controller support would open the way for the MMO to be officially playable on those devices as well.

Regardless of whether a console version eventually happens, having a fully functioning controller option still feels long overdue from a simple accessibility standpoint on PC. Seeing that Blizzard is finally hard at work delivering one is nothing but good news. From what I played, it's simple, intuitive, and perhaps even easier in some ways than playing on mouse and keyboard, though I'm sure there are scenarios, like inventory management, where it might leave something to be desired. Whatever Blizzard's full plans for controller support are, it can't come soon enough.

GTA 6 Multiplayer Could Launch In 2027, Twitch CEO Says

Game News - Fri, 09/18/2026 - 01:42

Rockstar has described GTA 6 as a "single-player experience," but everyone expects the game to eventually include a multiplayer element given the enormous success of the existing GTA Online. But when could GTA 6's online multiplayer release? According to Twitch CEO Dan Clancy, fans can expect it sometime in 2027.

He said this in an interview with Bloomberg (via IGN), saying Twitch spent "a lot of time talking with Rockstar about their plans." He said Twitch stands to benefit from GTA 6's release, too, because content creators will flock to it and stream footage on Twitch. But Clancy theorized an "even bigger" bump to Twitch numbers could come in 2027 "when they launch multiplayer."

GTA 6 launches in November.

To be sure, Rockstar has not announced anything at all related to multiplayer support for GTA 6. Given that Clancy said his teams had been engaged with Rockstar, his comments come across as more than just random guesswork.

GTA 5 also did not launch with multiplayer support. The game released on September 17, 2013, with GTA Online debuting a few weeks later. What Clancy is suggesting is a longer period between the single-player and multiplayer releases.

GTA Online has been enormously successful, bringing in lots of money from microtransactions over the years. The game has a dedicated fanbase of passionate players, which might make it challenging for Rockstar to convince people to move on to a new version.

GTA 6 releases on November 19 for PS5 and Xbox Series X|S. A PC edition is expected to follow.

GTA 6 Boss Says PC Is Becoming “More And More Important”

Game News - Fri, 09/18/2026 - 01:23

Rockstar's Grand Theft Auto 6 launches in November for PlayStation 5 and Xbox Series X|S, but is it also going to release on PC? It won't at launch, but history suggests it will come to PC further down the track. Now, Take-Two boss Strauss Zelnick has commented on the company's approach to PC releases generally.

At the company's virtual shareholder meeting today, as reported by GamesRadar, Zelnick said Take-Two's general approach is that the company will put out games "for any platforms for which there is a meaningful audience."

Intriguingly, Zelnick went on to say that, "the PC is becoming more and more important to our company over time."

Again, he was not talking about GTA 6 here, but rather Take-Two's approach to PC generally. In any event, these comments only further the idea that it's a matter of when, not if, GTA 6 comes to PC (of course).

Historical precedent for Rockstar's PC releases

Rockstar's latest releases, including Red Dead Redemption 2 (2018) and Grand Theft Auto 5 (2013) launched first on console and later came to PC.

GTA 5 came to PC in April 2015, which was 18 months after the game originally launched on console in September 2013.

Red Dead Redemption 2, meanwhile, came to PC faster. The game's PC edition released in November 2019, which was just about a year after the game debuted on console in October 2018.

What does it all mean for GTA 6? We don't know, but it's a safe bet that GTA 6 will eventually come to PC, and people should likely expect to wait at least a year.

Rockstar and Sony have a co-marketing deal for GTA 6, but that's not the reason why GTA 6 isn't coming to PC at launch. Zelnick told Bloomberg that Rockstar Games is known to launch GTA games first on console before PC, and that is because, “I think with regard to a release like that you’re judged by serving the core [audience].”

When Zelnick joined Take-Two in 2007, he said PC sales made up only around 5% of total sales volumes for the NBA 2K series. That’s changed a lot since then. “Now with regard to a big title, PC can be 45, 50% of the sales,” he said.

Bringing GTA 6 to PC after console could also create a second selling cycle for the game, with people even possibly buying the game twice. “We’ll see how it works out,” Zelnick said.

"Priortize what sells"

In 2023, a former Rockstar developer offered up a theory on why GTA 6 won’t come to PC at launch. Mike York, who worked on Grand Theft Auto 5 and Red Dead Redemption 2, said Rockstar wants to “prioritize what sells.”

“Most of the time, especially in the past, PlayStation was the big seller. PlayStation was the console to have. It sold more copies than any other console for the most part, everybody is playing PlayStation," he said.

In other news, Rockstar just announced GTA 6: The Album, and unlike the game itself, it will be available on a disc.

Game’s Price Is Lower Because This Fall Is So Packed, Dev Admits

Game News - Fri, 09/18/2026 - 00:23

October is going to be a tough month for anyone on a budget, as a ton of big games are coming up. Sandwiched between an already-packed September and the November release of GTA 6, how does any game stand out from the pack? In the case of Valor Mortis, a launch price of $40--and day-one availability via Xbox Game Pass--might be a winning combination to help it shift units.

"We've had many discussions over the past year about the price of Valor Mortis," developer One More Level and publisher Lyrical Games wrote in a statement. "We believe the game has the quality, fidelity, and playtime in its 20-hour story to go toe-to-toe with many 'full price' titles. Still, this fall is stacked, and there's high demand for your time and money."

https://twitter.com/ValorMortis/status/2100570811677770189

One More Level added that cosmetic packs will also be released in the next few months, and if players want to support the studio, they can purchase a Deluxe Edition that includes unique weapon skins alongside the base game and a "major" story expansion arriving in 2027.

Speaking to The Game Business, Lyrical Games boss Blake Rochkind said the decision to price Valor Mortis at $40 came from confidence in the game. "We find ourselves as one of the only new IPs launching in what is objectively the craziest fall in the history of this business," Rochkind said. "Not only do you have GTA looming large in November, now you have the Zelda remake, Control coming out in a couple of weeks, Silent Hill: Townfall, Phantom Blade Zero, Gears of War, Call of Duty--by virtue of the development schedule, the cards we’ve been dealt is that we are one of the only new IPs launching this fall."

Rochkind added that selling Valor Mortis for $40 allows it to be an "and game," something that players could add to their basket while purchasing one of the high-priced titles out later this year. Having it launch day one through Game Pass also helps it reach players who might have ignored it and probably wouldn't have bought it in the first place. "Game Pass has reached a maturity point in this business where there are 'Game Pass gamers'--people who play games on Game Pass and were unlikely to buy the game day and date anyway," Rochkind explained. "We're happy to be on Game Pass, and I’m not really concerned about cannibalization. For every game that is ‘cannibalized’ by Game Pass, another game gets amazing word-of-mouth because of it."

Announced last year, Valor Mortis is a new entry in the souls-like genre, but with a twist—it's in first-person. Set during the Napoleonic Wars, players find themselves exploring European battlefields infested with strange monsters caused by a mysterious, plague-like substance. As a revived Grande Armée soldier known only as William, it's up to you to master strange new skills and powers to stay one step ahead of Napoleon's monsters and their telegraphed attack patterns.

Originally scheduled to launch on September 24, Valor Mortis will now launch for PC, PS5, and Xbox Series X|S on October 13.

GTA Is Like Barbie, Take-Two Boss Says

Game News - Thu, 09/17/2026 - 23:59

Rockstar's Grand Theft Auto 6 is one of the most-anticipated game releases ever, and despite the enormous hype, Rockstar and owner Take-Two are going to market the game aggressively. Why does the game even need a marketing push? According to Take-Two boss Strauss Zelnick, just because a franchise is popular and well known, that doesn't mean the company behind it can take their foot off the pedal in terms of spending time and money on marketing.

Zelnick said 2023's The Barbie Movie is a good example of this.

“All of us saw the Barbie movie, and they marketed the living daylights out of that picture. Even though the IP is very well known. Secondly, it was out there for a while. We all got the joke of what it was going to be. They did a phenomenal marketing campaign. It was really everywhere, and, by the way, it worked," he told GamesBeat.

Lucia and Jason in GTA 6.

For any "broad-based entertainment" property, companies "don't have a choice" but to spend significantly to push a new release, and GTA 6 is no exception, Zelnick said.

"You always have to go out and create enthusiasm. So, awareness is one thing; enthusiasm is another thing. And we have to show people what they’re going to get," Zelnick said.

He said Take-Two's investors have asked him why the company needs to aggressively push GTA 6 when it's a game everyone on Earth knows about. Zelnick said he learned from his time as a movie executive years ago that if your product is no good, "you can market the living sh** out of it, and people will still not notice the marketing." And if the marketing is terrible, "you can turn people off." If the marketing is good, however, "you can create more excitmement."

"And the whole goal that we always have, whether it’s this upcoming launch or any other title, is to take awareness and turn it into excitement, and take the lack of awareness and turn it into awareness," he said.

Also in the interview, Zelnick said Rockstar's partnership with Netflix for the GTA 6 extended trailer was akin to a "tutorial" to help fans see the game in action and understand why they should buy it.

“What Rockstar did was incredible, but there was an element of tutorial baked in there, right? It just was a different kind of proposition," he said. "If you look at Rockstar’s marketing previously for Grand Theft Auto titles, there are actual tutorials. This was just a different way of giving the same information, which I thought was really impressive. Rockstar figured out how to do that to entertain us for 27 minutes while also explaining to us how you’re going to play the game."

GTA 6 releases on November 19 for PS5 and Xbox Series X|S, with a PC version expected to follow sometime after. In other news, Rockstar just announced GTA 6: The Album, and unlike the game itself, it will be available on a disc.

Physint Release Date-Estimate, Gameplay, And Everything We Know

Game News - Thu, 09/17/2026 - 23:33

After touring the wastelands of extinction-level events in Death Stranding, what's next for Hideo Kojima? The veteran game designer is keeping busy with two projects that Xbox will publish, and one of them is a return to his roots of tactics, espionage, and action: Physint. Still years away, Physint is already building buzz ahead of its eventual release, with new details slowly trickling out as development continues. First revealed during the PlayStation State of Play January 2024 showcase, here's everything that we know about it so far.

Physint release date

Physint doesn't have a release date yet, and don't expect it to be out for quite some time. Kojima himself has said as much, as the earliest release window for the game could be as far away as 2030. Back in 2025, Kojima said he'd just started work on his horror game OD and that Physint was in a "conceptual" stage of development.

Physint platforms

With the game so far away, we could be looking at a next-gen release when it does eventually arrive. Now that Xbox has stepped in to publish and help develop it, it's a safe bet that it'll launch for PC and whatever form the next-gen Xbox console, Project Helix, eventually takes.

Physint cast Meet the cast of Physint

Death Stranding 1 and 2 saw Kojima team up with several famous faces to play characters in his post-apocalyptic world, and for Physint, he already has several big names attached to it. Swedish actor Bill Skarsgard (It, Boy Kills World) will play the lead role in the game, and he'll be joined by Charlee Fraser (Furiosa: A Mad Max Saga), Don Lee (Train to Busan), and Minami Hamabe (Godzilla: Minus One).

"We are both longtime fans of each other's work, and we've decided to embark on this new adventure together," Kojima said in a press statement about the casting of Skarsgard. "The costume fittings, scans, and camera tests we conducted with Bill and Charlee earlier this year gave me tremendous confidence in the direction of the project."

Physint gameplay The first poster for Physint

So far, the only glimpse we've had of Physint to date is a teaser poster featuring the game's protagonist, cloaked in shadows. The tagline for the game is "here comes the feeling," and Kojima has teased that Physint will "break the barrier" between movies and games.

That's not an unusual approach for him to take, given that his projects usually have multiple lengthy cutscenes, and Kojima is aiming to push the limits of video game graphics to new heights. "If your mother walks in and sees you playing this game, she'll think you're watching a movie. I'm not sure how far we can take it yet," Kojima said in a HideoTube episode.

We also know that Physint will be a spiritual successor to Kojima's Metal Gear Solid series. The developer says that he was inspired to develop Physint after recovering from a severe bout of illness during the COVID pandemic; he wanted to respond to fan requests to create another Metal Gear. Having already proven that he could still create original experiences with Death Stranding and OD, Physint was born from a desire to respond to his fanbase.

Physint development https://youtu.be/NzzdyORdg80

Physint was originally being developed in partnership with PlayStation, but its parent company Sony later confirmed that it would no longer be working with Kojima Productions on it. The official statement never provided a reason why Sony decided to drop the game, but scuttlebutt from around the industry suggested that the Death Stranding games hadn't generated massive returns for the time and money spent on them. According to a Bloomberg report, people familiar with the project had expressed concerns about Physint’s development, as it had reportedly missed deadlines and was going over budget.

Fortunately, Xbox stepped in to save the project. "We're honored that Kojima-san has chosen Xbox to work with Kojima Productions on Physint," Xbox CEO Asha Sharma said in a statement. "His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox."

Kojima assured fans that despite the change in publishers, development on Physint "is ongoing and will continue moving forward," even in its current early phase.

MS Flight Sim Adds New Plane That Costs More Than The Game, And It Includes “Waste” Simulation

Game News - Thu, 09/17/2026 - 23:20

Microsoft has announced the next DLC for Microsoft Flight Simulator 2024, and it's a plane that costs more than the game itself. The Airbus A380 is now in the game, and you can get it for $74.50. For comparison, the game itself costs $70.

It is a digital version of the "superjumbo," four-engine, wide-body airliner made by Airbus. For people who aren't up to date with this kind of the thing, the A380 is the world's biggest commercial passenger plane, with 10 airlines operating them, including Emirates, British Airways, Qantas, and Lufthansa. There are fewer than 200 in service around the world.

https://www.youtube.com/watch?v=xpjx_tQLgPo

The developers worked with longtime partners iniBuilds to make the A380 for Microsoft Flight Simulator. It's part of the game's "Exclusive Series," which means it will only be available for three months.

According to the developers, the in-game A380 is a highly detailed, carefully crafted virtual version of the plane, featuring "full fight deck modeling" and "extensive interactive controls, displays, and aircraft systems."

The plane features a long list of details to mirror its real-life counterpart, even including "potable water and waste simulation." Here's to hoping the pee and poop simulation systems aren't too realistic. The plane also has "functional on-board showers" for its digital recreation in Microsoft Flight Simulator.

Check out the extensive blog post to learn more.

GTA 6 The Album Gets A Physical Release, Even Though The Game Won’t

Game News - Thu, 09/17/2026 - 22:12

Rockstar Games has officially announced Grand Theft Auto 6: The Album. The 34-song collection includes original music from people like Keith Richards, Yung Lean, Morgan Wallen, Rauw Alejandro, and more. Rockstar is releasing the album in partnership with Atlantic Records.

In addition to a lot of brand-new songs, GTA 6 will feature famous licensed music as well. Check out GameSpot's rundown of all the songs rumored and confirmed for the game so far.

The soundtrack releases on November 19 alongside the game, and Rockstar is offering "multiple vinyl and CD" versions at retailers. So yes, GTA 6 will be on a disc, or at least the soundtrack will be. The game itself, though? That's a digital exclusive.

For now, Rockstar released six debut singles that can be streamed today. These include:

  • Yung Lean - "That's It" (feat. Future & Metro Boomin)
  • Travis Scott - "RHYNO" (prod. by Guy-Manuel de Homem-Christo)
  • CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.. & Etienne de Crécy - "Sexy Magic"
  • Morgan Wallen - "Last Thing You Need"
  • Rauw Alejandro - "Macacoa 2000"
  • Keith Richards - "Bright Lights, Big City"
https://open.spotify.com/prerelease/0kRaNkRxpO16BjxJU0IQAL?si=wXY0s1lZS5KHmpEudqLJfA&utm_source=copy-link&nd=1&dlsi=07d37b60699447f2

You can preorder multiple versions of GTA 6: The Album now, including a limited-edition vinyl for $125, the standard-edition vinyl for $50, and on a CD for $20. The limited-edition vinyl offering comes with two transparent magenta discs "filled with blue liquid." As you can see in the image below, it looks great.

Rockstar also said fans can look forward to more music-related GTA 6 announcements to come soon. "Stay tuned for more details about the music of Grand Theft Auto VI, including the dynamic score, the next evolution of in-game radio, and more," the studio said.

The $125 limited-edition vinyl looks pretty snazzy.

The announcement of GTA 6's official soundtrack comes just after a number of famous artists posted teasers that suggested something was in the works.

Music has always been a big part of the GTA series, and that trend is expected to continue with GTA 6. The franchise is known for its numerous in-game radio stations featuring real, licensed music from world-famous artists.

It was previously rumored that GTA 6 will feature people like DJ Khaled hosting his own in-game radio station. Drake, meanwhile, may have his own station, too.

GTA 6 launches on November 19 for PS5 and Xbox Series X|S. The game is expected to be a huge hit, but anyone who bought stock in the company’s owner is hurting currently.

Hideo Kojima’s Physint Casts Bill Skarsgard As Its Lead

Game News - Thu, 09/17/2026 - 20:58

Bill Skarsgard has been cast in the lead role of Hideo Kojima's upcoming action-espionage game, Physint, Kojima Productions has announced. The project is being developed in partnership with Xbox after PlayStation stepped away from the game earlier this year.

Known for his roles in It, John Wick, and Boy Kills World, Skarsgard will take the role of the player character in the game alongside previously announced cast members including Charlee Fraser, Don Lee, and Minami Hamabe.

https://youtu.be/NzzdyORdg80

Kojima has previously described Physint as an action-espionage game that will blur the line between games and movies, bringing together talent from both industries. The game's title remains largely provisional, and details about its story and gameplay are still being kept under wraps. However, during the Xbox at Tokyo Game Show broadcast, Kojima also explained that the game is "unbound by any existing genres in digital entertainment."

Bill Skarsgard takes the lead role in Physint.

Physint was originally being developed with PlayStation, but PlayStation Studios withdrew from the project in June. Kojima subsequently spent around three months looking for a new partner before reaching an agreement with Xbox. The deal expands the existing relationship between Xbox and Kojima Productions, who are also working together on the experimental horror game OD.

Kojima Productions and Xbox have also said they intend to explore film and television projects together, expanding their collaboration beyond games.

There is currently no release date for Physint, but the game is expected to arrive after OD, which is further along in development.

Kingdom Hearts Has Invaded Fortnite, And There’s A Lot To Collect

Game News - Thu, 09/17/2026 - 20:00

Kingdom Hearts has officially landed in Fortnite, and as expected, the update has brought plenty of cosmetics and weapons to the game. The content includes the Kingdom Key, a weapon Epic says can be used to clobber opponents and call down a shocking bolt of lightning when you need to clear the battlefield. If you're running low on health and shields, you can also grab a Sea Salt Ice Cream to top them up for the battles that lie ahead.

But once you're underneath the heart-shaped moon on the ol' Fortnite island? That's when you can start using Kingdom Hearts Overrides to your advantage. Players can activate a Recovery Override to gain healing orbs whenever they eliminate another player equipped with a weapon, while the Level Up Override will spawn a Mythic Kingdom Key for each squad member at their current location.

Players can also take part in the Kingdom Hearts Power Hour, starting on Saturday, September 19. This will take place at the following times:

  • 11 AM PT - 1 PM / 2 - 4 PM ET
  • 6 - 8 PM PT / 9 - 11 PM ET

If you're looking to dress your Fortnite avatar up in some Kingdom Hearts threads, the new Sora, Riku, Kairi, and Roxas will be unlocked in the Fortnite Shop starting September 17 at 5 PM PT / 8 PM ET.  Each one comes with its own Back Bling, Pickaxe, and Lego Fortnite style. While Kingdom Hearts 4 will launch in 2027, it looks like Fortnite's crossover will help fill the gap until that long-awaited sequel finally arrives--plus, it's cathartic to see Kairi get a chance to kick some butt for once.

Ahead of Kingdom Hearts 4's launch, it looks like the game was recently caught up in a massive data breach. If you're not afraid of spoilers, you can click through to take a look at the list of worlds that players can probably explore--if the leaked achievements are correct--which includes Coco and a few other surprise IP in the mix.

Xbox At Tokyo Game Show 2026: All The Biggest Announcements And Trailers

Game News - Thu, 09/17/2026 - 19:45

The Tokyo Game Show kicked off this week, and Xbox is celebrating its presence with a new broadcast dedicated to showing off what its Japanese partners are up to. The Japanese market has been a tough nut to crack for Microsoft--especially with Sony and Nintendo enjoying a home-field advantage--but Xbox has had a presence there for the last 20 years.

Hosted by Misuzu Araki, this year’s Xbox TGS broadcast will offer exclusive content and new gameplay. It's also taking place at a very early hour, and we're betting that you might be sleeping through it. Fear not! As usual, we'll be covering all the announcements during the presentation, and you can scroll below to catch up on all the news and trailers. 

So, what can you expect from this year's livestream? Microsoft has confirmed that Minecraft Dungeons 2 and Call of Duty: Modern Warfare 4 will be on the show floor, so we wouldn't be too surprised to see new trailers for those games pop up. Gears of War: E-Day is also out soon, so that could be the focus of another trailer, and we're also expecting developers from across Japan and Asia to feature heavily in the broadcast.

This was something that Sony did recently with its September State of Play livestream, as it dropped a bunch of trailers for upcoming games such as Stupid Never Dies, WPCA: World Phasebound Control Authority, and SlashZero.

Gachiakuta

The show is kicking off with a new look at the Gachiakuta game. If you haven't seen it, it's a pretty cool anime series about the value of trash--no really--and the manga source material is even better thanks to its cool illustrations. It looks like this will be a faithful adaptation, with plenty of action to enjoy.

Crazy Taxi https://youtu.be/cL7btLB6YqA

A new Crazy Taxi trailer? Yeah yeah yeah yeah! This fresh gameplay video shows off the new Japanese map you can explore with reckless abandon.

Call of Duty: Modern Warfare 4 https://www.youtube.com/watch?v=xgMsKUjMzyk

The next Call of Duty game is out next month, and once again it looks like we're in for conspiracies, action, and covert operatives spouting military jargon. Call of Duty campaigns are usually good for a weekend of popcorn action fun, and Modern Warfare 4 looks like it'll be a blast as this trailer dived deeper into John Price’s shadow operations.

The Xbox TGS cat finally has a name

And it really needs to become the brand's mascot! The black Xbox cat appearing in Tokyo Game Show branding is now Midori, as voted for by fans.

Persona 4 Revival https://www.youtube.com/watch?v=jAnVDKXBXwY&pp=0gcJCSQMAYcqIYzv

The next Persona remake, Persona 4 Revival, is out in February 2027, and it continues to look like a slick entry in the fan-favorite franchise.

Shape of Dreams

The action co-op roguelite Shape of Dreams is now on console, and if you have an Xbox Game Pass subscription, you can also access it as a day-one release.

Wo Long 2: Wings of Ember

Need some more Wo Long 2: Wings of Ember in your life? This new trailer showed off a ton of combat, a grueling boss battle, and a reminder that the game launches for PC and console in March 2027.

Hope in the City https://youtu.be/aeSj0-tQqxY

A game where you play through the eyes of an artist, Hope in the City is a narrative mystery game where you have to track down two missing parents. It launches for PC and console on November 10, and it'll also be available through Xbox Game Pass.

Bloomwalker

A heartfelt crafting adventure set in the fallen world of Luminoa, Bloomwalker will see players travel with a moving house, cleanse the pollution spreading across the land, and free Guardians to help save the day.

Faraday Blues

Vivarium publisher Serenity Forge showed off a new game, called Faraday Blues. A visual-novel adventure, it features striking art, branching paths, and multiple tales to explore.

Metroid Ravenous Logo Memes Make Phrases Like “Girl Dinner” And “They Took My Ass” Look So Metal

Game News - Thu, 09/17/2026 - 05:16

Hype emanating from the reveal of Metroid Ravenous has translated into an onslaught of memes after a logo generator circulated online. If you're on Reddit or Bluesky, you may have seen the instantly iconic image of Samus Aran aggressively pinning down a mysterious enemy for consumption, but now accompanied by stupid text like "I ASKED FOR NO PICKLES" in the Metroid Ravenous font.

The Pixelframe Design website unveiled a tool that lets anyone input any text and style it to look like the grainy and jagged Metroid Ravenous logo, with four options for the image background. Pixelframe Design previously made similar logo generators for games like GTA 6, The Duskbloods, and famously, Pokopia.

https://bsky.app/profile/pixelframe.bsky.social/post/3mvlab7xqde2o

The apparent hook of Metroid Ravenous is Samus's need to kill and consume her enemies to survive. Naturally, that has led to food-related memes like a riff on the "55 burgers" scene from I Think You Should Leave, a reference to the viral concept of "girl dinner," or a simple but effective "Om Nom Nom" joke. Literally any wording you put into the generator will look more badass in this font.

https://www.reddit.com/r/Metroid/comments/1whfq4q/hungry_samus_thats_it_thats_the_joke/

It's also been amusing to see other video game titles like Hello Kitty Island Adventure in the Ravenous font face, and several other of these memes are just vulgar and gross enough to be hilarious. Don't expect any of this to become official Nintendo marketing material.

https://bsky.app/profile/gusbod.bsky.social/post/3mvlioodyv22v

The Metroid subreddit was briefly jam-packed with these images, leading to moderators creating a megathread devoted to the meme template. Hilariously, many of the top-upvoted comments are Ravenous memes dunking on the mods.

Revealed during the September 2026 Nintendo Direct, Metroid Ravenous is a follow-up to 2021's Metroid Dread and a return to the 2D track of the franchise. While Nintendo hasn't officially commented on who is developing Ravenous, Dread studio MercurySteam hinted that it's behind the upcoming title on social media. Metroid Ravenous releases on January 28, 2027, and a special edition coming with a steelbook and Amiibo figure will also come out.

Resident Evil Director Was In Horrible Pain Making The Movie

Game News - Thu, 09/17/2026 - 05:15

Resident Evil director Zach Cregger has revealed he was going through hell while making the movie, which is about a man going through hell.

He told The Hollywood Reporter that he had pneumonia for the first half of filming on Resident Evil. For the second half of production, he had Campylobacter jejuni. This causes diarrhea, and man, that sucks for anyone, but especially if you're trying to film a big-budget, highly anticipated film based on a property with legions of fans and great expectations creatively and commercially.

"So I was very, very ill for the whole production, and everything felt so barely in control because my body was failing me," Cregger explained.

https://www.youtube.com/watch?v=mNd1gb19A-c

Cregger said he credits his "wonderful, talented" department leads to help him through, while he also praised Resident Evil star Austin Abrams for going above and beyond. He said Abrams is "one of the most can-do, positive people I’ve ever met. I was spoiled by the people around me."

Not only was Cregger physically sick while making Resident Evil, he had to deal with freezing-cold conditions in the north of the Czech Republic where the movie was filmed. "We froze our asses off," he said.

This wasn't the first time Cregger was dealing with physical turmoil while making a movie. On his last film, Weapons, it was so hot and humid that he needed an IV and directed scenes remotely.

Resident Evil releases on September 18, and it's expected to have a huge, record-setting opening weekend. The movie stars Austin Abrams as a medical courier named Bryan who is an "idiot" everyman who finds himself in a world of pain.

Resident Evil Is Now The Highest-Rated Gaming Movie Ever

Game News - Thu, 09/17/2026 - 04:44

The Resident Evil movie from Weapons and Barbarian director Zach Cregger releases in theaters on September 18. Reviews from critics went live today, and the movie is earning high scores. GameSpot's Resident Evil review scored it an 8 and said it successfully captures the breathless terror of the games.

In fact, it's now the highest-rated video game movie ever. It boasts a mightily impressive 96% on Rotten Tomatoes from 71 reviews and an equally impressive 80 on GameSpot sister site Metacritic. According to Metacritic, Resident Evil is the highest-rated video game movie ever, well ahead of another 2026 movie, Exit 8, which has a 71 Metascore.

https://www.youtube.com/watch?v=mNd1gb19A-c

The six Resident Evil movies that Paul W.S. Anderson made did not score very high with critics, with 2016's The Final Chapter topping them all at 49% on Metacritic. The latest Resident Evil movie before Cregger's, 2021's Welcome to Raccoon City from director Johannes Roberts, scored a 44% on Metacritic.

After that movie came out, Constantin, which has owned the movie rights to Resident Evil since the '90s, intended to put the franchise on hiatus. However, Cregger, coming off the success of Barbarian, pitched Constantin on his new, original take, and Constantin loved it so much that they put it into production.

Video game movies had a track record of mediocrity at best for years, but the tide is turning in recent times. This could be for many different reasons, but some have theorized that part of what made video game movies of yesteryear poor in terms of reception was that, in large part, the game studios and creative minds behind them were not involved in the development process.

That's changed now. Oliver Berben, the CEO of Constantin, said that while his team didn't contractually need to consult with Capcom, the film studio did so anyway to ensure it was respecting and caring for the IP and its fans.

That might be a surprise to some gamers, as many have voiced their concerns and dislike for Cregger's take on Resident Evil, in part because he's telling a new story and not adapting any previous games or featuring any of its characters.

Cregger said in press interviews that he felt like he was on an apology tour instead of a press tour due to the fan blowback. He's also admitted that he was naive to think fans would embrace him and his ideas, but ultimately he made the movie he wanted to, and it's clearly resonating with critics.

Nintendo, meanwhile, went further than many have in terms of Hollywood adaptations. The company was not only creatively involved in The Super Mario Bros. Movie and The Super Mario Galaxy Movie, but co-financed them. For 2027's The Legend of Zelda movie, Nintendo is putting up more than 50% of the funding, so it would seemingly get to call the shots.

This contrasts with the arrangement Take-Two and Gearbox had for the poorly received and commercial flop that was the Borderlands movie. Lionsgate funded it, not Gearbox or owner Take-Two, and it was the film company that paid the price for the flop, at least financially.

Resident Evil officially releases on September 18, but screenings begin on September 17. The movie is expected to have the biggest opening weekend ever for a Resident Evil movie.

The film stars Austin Abrams, who had a standout performance in Cregger's Weapons, as a medical courier who takes on a job that brings him to Raccoon City. Everything goes badly, of course, and Abrams himself nearly died for real making the movie.

Lego Batman: Legacy Of The Dark Knight Gives Harley Quinn An Arkham Asylum Makeover

Game News - Thu, 09/17/2026 - 03:00

Lego Batman: Legacy of the Dark Knight was a fun tribute to the Caped Crusader when it launched earlier this year, but if you're tired of saving Gotham, you can embrace chaos with two of the city's greatest villains: Harley Quinn and the Joker. The duo are headlining the game's Mayhem Collection expansion, and just like Batman, they're dressing in style with multiple outfits that you can unlock during their caper. GameSpot can exclusively reveal one of them: a classic costume for Harley Quinn, pulled directly from 2009's Batman: Arkham Asylum.

And still one of Harley's best outfits.

While Harley Quinn predominantly wore a jester's outfit throughout her appearances in Batman: The Animated Series and related comic books, Rocksteady's Arkham Asylum game saw her switch up her look dramatically for what can best be described as a doctor-themed dominatrix. Out with the spandex onesie, in with a repurposed doctor's outfit, leather corset, domino mask, and other elements that paid homage to her roots. In Lego Batman: Legacy of the Dark Knight, this costume is described as having prankster pigtails and a "chaotic" corset.

https://www.youtube.com/shorts/2Gu8dw37ri4?feature=share

In case you missed it, the Mayhem Collection draws heavily from Batman: The Animated Series, with developer TT Games calling the expansion a love letter to the landmark '90s show that introduced Harley Quinn as the Joker's sidekick. Fans can find several references to the series in the Mayhem Collection, along with Easter eggs for other Batman shows, films, games, and comic book stories. There's even a nod to Harley Quinn's original voice actor, the late Arleen Sorkin, and the new story mission chronicles the first meeting between the Joker and Quinn, back when she was still the ambitious psychiatrist Dr. Harleen Quinzel.

The Mayhem Collection launches on September 18 for Lego Batman: Legacy of the Dark Knight, one of the best games of 2026. It's also coming to Switch 2 on the same day, and it's also available for PC, PS5, and Xbox Series X|S.

Fire Emblem: Fortune’s Weave’s Fantastic Reviews Have Me Feeling FOMO

Game News - Thu, 09/17/2026 - 02:37

Here we go again: A new Fire Emblem game is garnering glowing reviews, and I'm thinking this could be the one that finally clicks with me. Launching tomorrow on Switch 2, Fire Emblem: Fortune's Weave sits at a fantastic 89 metascore (at the time of publication) on GameSpot's sister site Metacritic. That's good enough to place it No. 13 currently on Metacritic's list for best games of 2026. 

In addition, GameSpot's Fire Emblem: Fortune's Weave review says this is "the new high point to beat for future entries." As someone who didn't plan to buy the strategy RPG, I'm now second-guessing myself. I have a history of buying well-reviewed Fire Emblem games, trying them out for maybe five hours, and then bouncing off them for something else. That was especially true of Fire Emblem: Three Houses on Switch in 2019. 

Before that, my first foray into the series came in 2013 with Fire Emblem Awakening on the Nintendo 3DS, if you don’t consider me maining Marth in Super Smash Bros. Melee. This is a game I still have downloaded on my 3DS XL, which sits in the drawer of my bedside table. I've tried so many times to engage with the game, only to stop after a couple of hours. Once again, I don't dislike the turn-based action, but for some reason, it never fully connects. I'm obviously in the minority, because Fire Emblem Awakening basically saved the entire series. 

Those previous encounters with the Fire Emblem franchise had me ignoring Fortune's Weave, until now. I see the high praise for the Switch 2 exclusive and feel like I might be missing out on an amazing game. Sure, I'm currently in the middle of playing Blasphemous and have Final Fantasy 7 Remake waiting for me after picking it up on sale. But what if Fortune's Weave is the Fire Emblem game that finally, finally resonates with me?

Fire Emblem: Fortune's Weave launches tomorrow, September 17, on Switch 2. 

28 Best Nintendo Switch 2 Games To Play Right Now View Images

Call Of Duty: Black Ops Dev Teases “Something That Nobody’s Ever Experienced Before”

Game News - Thu, 09/17/2026 - 02:10

Veteran Call of Duty developer Treyarch is finishing up its work on Black Ops 7 and shifting to its next project, but what will that be? That remains to be seen, but Treyarch design director Kevin Drew said in a new Dev Talk video that it might not be what you expect.

Drew said Treyarch has "learned a lot" working on 2024's Black Ops 6 and 2025's Black Ops 7 and "tried a lot of things in our current era."

"But we're ready to make something new and something that nobody's ever experienced before," he said.

That sounds hyperbolic and extreme, and Call of Duty studios are definitely known for grandiose claims.

Treyarch created the Black Ops series, which debuted in 2010, and it remains one of the most popular brands within the franchise. In an unusual move, back-to-back Black Ops games came out in 2024 and 2025, and Treyarch itself admitted it did worry about franchise fatigue.

EA's Battlefield 6 outsold Black Ops 7 in 2025, with Black Ops 7 falling down to the No. 5 spot for the year, at least in the US. In another big shakeup for Call of Duty, and seemingly in a bid to sell more units, Microsoft announced that Call of Duty games will no longer be included with Xbox Game Pass at launch, beginning with this year's Call of Duty: Modern Warfare 4.

Infinity Ward is leading development on Modern Warfare 4, though, as usual, Activision's network of Call of Duty studios, including Treyarch, are expected to contribute to the game's overall development.

An interesting rumor making the rounds related to Call of Duty claims that Microsoft--which owns Call of Duty and Activision--is considering having a Call of Duty studio work on a Halo game. Another rumor said Microsoft could "put Halo under Activision" as part of a larger restructuring to help Halo regain its prominence in the FPS market.

Resident Evil Finally Captures The Breathless Terror Of The Games

Games Reviews - Thu, 09/17/2026 - 02:00

Few movies can truly say they hit the ground running, but Zach Cregger’s Resident Evil is among them. And that’s a good thing, because after so many Resident Evil movies, every new one needs a running start to have a chance of making it.

We can’t talk about a Resident Evil movie without doing a little bit of table-setting first, though. Resident Evil debuted on PlayStation in 1996 and coined the name for an emerging game genre: Survival Horror. Since then, Paul W.S. Anderson has directed six live-action Resident Evil movies starring his photogenic and acrobatic wife Milla Jovovich. 2021 brought us the Robbie Amell-led Resident Evil: Welcome to Raccoon City. That’s not counting the half-dozen CGI Resident Evil movies that more or less act as canonical extensions of the game series. Generally speaking, the Resident Evil movies have been on a downward trend since early into Anderson’s tenure. Now, in 2026, the unkillable movie franchise rises again, this time with Zach Cregger, director of Barbarian and Weapons, acting as the head of the monster.

https://www.youtube.com/watch?v=mNd1gb19A-c

Resident Evil follows medical courier Bryan (Austin Abrams) as he drops off a package and argues with his girlfriend over the phone. Instead of going home to talk to her about it, though, Bryan jumps at the chance to take a high-priority delivery to Raccoon City. It needs to get there intact, and without any detours. A perfect way to not talk about any personal problems Bryan might have. Bryan starts questioning his decision when he hits a woman in a nightgown while driving in the dark down a slick road in heavy snow.

That moment marks the point in which Bryan is in over his head and finds himself in a race to survive.

Bryan is not a hero. He is perhaps the least heroic character to lead a Resident Evil movie. And that’s a huge factor in why this disgusting, hilarious, and often frightening movie works. Bryan doesn’t have special forces training, and like so many of us, he’s only ever wielded a gun using a video game controller. 

As he curses and fumbles his way through this horrifying night, he’s easy to sympathize with. He’s a sort of self-insert character for the audience, but not in the usual way we think of. What if you sat down to play Resident Evil for the first time but woke up in that world? The vast majority of us would be stuck in a stumbling run, trying to load the last rounds we have with shaking hands. That’s Bryan–always breathless and on the edge of a panic attack.

But Bryan never stops, and the movie doesn’t, either. Resident Evil runs at a breakneck pace through the film's entire 95-minute runtime. There are no quiet moments to breathe and reflect: It’s a horrible night where one disaster pushes Bryan into the next one. Each time he’s found something resembling safety, he’s yanked right back into the endless nightmare. It’s a marathon movie in the vein of movies like Mad Max: Fury Road and Run Lola Run.

As such, Resident Evil is more of a tense movie than a scary one. There are a handful of great jump scares, of course, and tons of viscera just everywhere. It’s also a very funny movie. Cregger cut his teeth on the sketch comedy show Whitest Kids U Know (he’s in good company with Jordan Peele and Curry Barker as sketch comedy alums making some of the best horror flicks around), and he’s said in interviews that he had to cut tons of jokes. Our protagonist copes with his nightmarish surroundings with humor. The jokes land, but they don’t destroy the tension and terror by any means. In fact, some of the best laughs come when we know something very bad is about to happen, and I still found myself backing into my seat when the bad thing came to pass.

Resident Evil fans will find plenty to enjoy here. There are no cameos from any Raccoon Police Department officers or members of STARS, but there are references all over the place. These are things that the average moviegoer might notice, but that only fans will understand. And even the monsters feel like they were created by and for Resident Evil fans.

There aren’t actually that many zombies in this movie, though they certainly do help propel it along. Instead of relying on classic Resident Evil monsters, Cregger treats us to mostly original monsters, but ones that feel like they’re in the lineage of the T-Virus. Masses of arms and legs, tentacles that end in teeth, you name it. I felt right at home watching the movie, but it still surprised me with awesome, gnarly, and nauseating monsters around every corner.

By backing away from the stories and characters of the video games, Cregger dodges the giant bullet of “that’s not my Leon Kennedy” and instead lets us finally experience Resident Evil ourselves, through our own eyes. The artifice of a campy action movie is gone, and we’re left with a terrified guy who runs from one set of problems, only to encounter something far worse.

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