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New Releases - Wed, 05/06/2026 - 17:00

Warped Universe

New Releases - Wed, 05/06/2026 - 17:00
Step into a dreamlike sci-fi adventure where your choices shape an ever-evolving universe. Choose real-time action or turn-based strategy, on ground or in space, building solar systems transformed by the powers of light & gravity. What role will you take? Dive into Warped Universe, an extraordinary single-player and co-op universe-building game that pushes the boundaries of the sci-fi genre. Crafted in Unreal Engine 5, Warped Universe offers a mesmerizing experience where the choices you make shape the environment around you, creating a unique and dynamic gameplay experience every time.

Jack's 510 Racing

New Releases - Wed, 05/06/2026 - 17:00

Amberspire

New Releases - Wed, 05/06/2026 - 17:00

Rainbow Legends

New Releases - Wed, 05/06/2026 - 17:00

Go Forward Survivors

New Releases - Wed, 05/06/2026 - 17:00

Farever

New Releases - Wed, 05/06/2026 - 17:00

The First Spine - Arena

New Releases - Wed, 05/06/2026 - 17:00

Tri6: Infinite 2

New Releases - Wed, 05/06/2026 - 17:00

Bumper Blitz TD

New Releases - Wed, 05/06/2026 - 17:00

Day 22

New Releases - Wed, 05/06/2026 - 17:00

How Much Did GTA 6 Cost To Make? Here's What Take-Two's CEO Had To Say

Game News - Wed, 05/06/2026 - 07:19

Grand Theft Auto VI no doubt had a big production budget, but just how much did the game cost to make? Neither developer Rockstar nor parent company Take-Two has disclosed a number, but Take-Two boss Strauss Zelnick has now commented on the matter, saying "it was expensive."

He said this in an interview with Business Insider, which also quoted unnamed industry analysts who said GTA 6's budget could be as much as $1.5 billion.

Speaking to Bloomberg, Zelnick said his company has the "most amazing creative teams" and that Take-Two management insists that its creatives "pursue their passions," even if it's expensive.

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MindsEye Dev Reportedly Laid Off 170 Of 250 Employees

Game News - Wed, 05/06/2026 - 06:22

Build A Rocket Boy, the developer of MindsEye, has reportedly let go a large number of employees its latest round of layoffs. Although the exact number is currently unknown, it's "roughly 170 members," according to Kotaku.

Many of the now- or soon-to-be former employees have shared the news on LinkedIn and Discord. If the 170 estimate proves to be accurate, that would leave Build A Rocket Boy with approximately 80 staff members left out of the 250 that were in place prior to the layoffs.

Former Rockstar Games executive Leslie Benzies founded Build A Rocket Boy in 2016, and his previous experience with the Grand Theft Auto franchise gave MindsEye a lot of hype heading into its release last year. However, MindsEye was one of the worst-reviewed games of 2025 and its poor reception led to layoffs shortly thereafter. Bizarrely, Build A Rocket Boy co-CEO Mark Gerhard shared his belief that a concerted effort to trash the game and corporate espionage were responsible for the game's shortcomings.

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Copilot Is Kaput On Xbox Consoles

Game News - Wed, 05/06/2026 - 05:47

Like many modern tech companies, Microsoft is gambling a lot on consumers embracing an AI-powered future. Recent moves have seen Microsoft's AI, dubbed Copilot, integrated into numerous products like Windows 11--to not entirely enthusiastic reception. With AI fatigue among consumers seeming to set in and Xbox's gaming division making some large-scale changes, an executive decision has been made: Copilot for consoles and mobile is officially dead.

Microsoft's recently promoted Xbox division CEO Asha Sharma officially dropped the news today in a post on X.

Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers.
Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business…

— Asha (@asha_shar) May 5, 2026

The quick, ignoble death of console Copilot falls in line with all of the recent moves we've seen the Xbox division of Microsoft making--trimming the fat while refocusing on high-quality games. We don't really know what plans existed for console Copilot beyond the already-extant Gaming Copilot app, but whatever they were, they've now been abandoned--and it's possible that Gaming Copilot will follow suit.

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Sniper Elite Studio Has No Plans To Use Generative AI In Games, But The Conversation "Should Be More Nuanced," Says CEO

Game News - Wed, 05/06/2026 - 05:25

Rebellion, the team behind Sniper Elite and last year's hidden gem, Atomfall, has no expectations "to ever use gen AI on the screen," according to CEO Jason Kingsley in a conversation with GameSpot. "This isn't what we think we should be doing." Still, the CEO added that he feels having an online conversation on the topic has become "very difficult."

"The online discourse, I think, should be more nuanced. I think we should be able to have a better, more meaningful conversation, and discuss ideas. Because some people are totally against any form of AI at all. Other people are totally for every kind of AI possible. And I think the reality has to be somewhere in the middle."

Kingsley said that the idea of "using [gen AI] as part of the tools chain and the process, helping speed up iteration, it may have its practical uses [...] For example, back in the day, one of our big, successful levels in Sniper Elite was a viaduct with a big gun on the top of it. You could take a screenshot of that, and maybe a designer says, 'What would this look like in the snow? Would this play differently in the snow? Would it play differently at night?' We didn't do that, but you could. The designer could put it through a gen AI and say, 'Turn this from an Italian landscape to a snowy landscape, and let me have a look at it. And that means they can explore ideas cheaply and quickly to see whether it's worth exploring with human beings more."

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How The Team Behind Sniper Elite Uses A Few "Stupid" Tricks To Stand Out On Steam

Game News - Wed, 05/06/2026 - 05:25

When you're a self-funded, self-publishing studio like Rebellion, the team behind the Sniper Elite series and last year's breakout new IP, Atomfall, you have to find a few ways to stand out from the pack. Steam has ballooned in size in recent years. In 2012, Steam would see about 30 new games per month, or an average of one per day. In March of this year, 2,472 new games hit Steam, or an average of more than 80 new games every day. Between tiny indie teams of as few as one person and mega AAA studios, there are studios like Rebellion trying to survive in the middle, and by many accounts, it's getting harder. But Rebellion has some battle-tested ways to push out of the crowd.

"The key, I think, is controlling budgets and controlling ambition and having a very focused idea," CEO Jason Kingsley told me. "So a lot of our games are named in a way that would allow people to guess what they're all about. Sniper Elite is about being an elite sniper. Zombie Army is--guess what--about an army of zombies, you know?" This sort of simplicity, Kingsley believes, helps consumers quickly make up their minds as to whether a game is for them or not.

"And, you know, even Alien Deathstorm, which we've announced recently, it's about a deathstorm with aliens," he continued. "I know it sounds a bit stupid, but when we don't have the marketing money of people, brilliant people like Ubisoft or Electronic Arts, or whoever it might be, we have to have all those things that will allow people to guess what we are."

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New Xbox CEO Taps More AI Veterans To Help Lead Xbox

Game News - Wed, 05/06/2026 - 02:41

Xbox CEO Asha Sharma is installing a new group of leaders around her, and most of them, like Sharma, come from an AI background. In a memo to staff announcing the changes, Sharma said the Xbox teams needs to "evolve how we work and how we are organized."

CNBC, which saw the memo, said Sharma added, "Right now, it is too hard to ship impact quickly. We spend too much time inward instead of with the community, and we lack the depth we need in some of the fundamentals."

To that end, Sharma announced that the Xbox team is "bringing in new leaders with consumer and technical expertise we do not yet have."

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Halo 2 And Halo 3 Remakes Are Coming, Report Says

Game News - Wed, 05/06/2026 - 02:16

In addition to the upcoming Halo: Combat Evolved remake called Campaign Evolved, Microsoft is "definitely" working on remakes of Halo 2 and Halo 3 and they are in "active development," according to a reputable leaker.

Rebs Gaming reported this recently, adding that these games are moving ahead "regardless of how well Campaign Evolved does." The reported remakes of Halo 2 and Halo 3 are in "early development," the report said, as relayed by Eurogamer.

These games, if real, would join a third unannounced Halo game that is said to be a Fortnite-like live-service multiplayer game.

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Top 10 Best-Selling Star Wars Games In The US Revealed

Game News - Wed, 05/06/2026 - 02:15

The Star Wars holiday May the 4th was this week, and to mark the occasion, Circana analyst Mat Piscatella shared a list of the top 10 best-selling Star Wars games in the United States, dating back to 1995.

The best-selling Star Wars game of all time in the US--ranked by dollar sales and excluding DLC revenue--was the 2015 Star Wars: Battlefront reboot from EA and Battlefield developer DICE. Its 2017 sequel ranked No. 3 all time. Respawn's Star Wars Jedi series ranked highly as well, with Fallen Order landing at No. 2 all time and Survivor ranking No. 4. Lego Star Wars games performed exceptionally well as well, taking up four of the top 10 spots on the list. Check out the full top 10 list below.

EA's Star Wars: Battlefront games combined to sell more than 33 million copies as of 2019, and the number no doubt grew since then. Given the immense success of the two games, people wondered why DICE never made a third. In 2021, it was reported that EA rejected a pitch for Battlefront 3 in part because under the terms of EA's current licensing deal with Disney, a potential third Battlefront game would need to sell 20% more copies to generate the same amount of revenue.

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Diablo 4's Cow Level Found At Last, And It Rewards The Most Ludicrous Item In Diablo History

Game News - Wed, 05/06/2026 - 02:12

After years of searching, the hunt for Diablo 4's secret cow level is at its end, and the reward is what is without a doubt the most ridiculous item in Diablo history.

Despite developer Blizzard insisting it didn't exist (itself a cow level tradition), the hunt for Diablo 4's cow level began as soon as the game first launched in 2023. In the past three years, players have been acquiring mysterious items thought to be associated with the cow level, with steps that required killing 666 cows, hidden timers, and riddles that took players all across Diablo 4's world. But all the items discovered at the end of these breadcrumb trails had no real immediate use, leading to dead ends.

That changed with the release of Diablo 4's new Lord of Hatred expansion and its addition of the Horadric Cube. By combining items like the stamina potion and rusted bardiche (both references to Diablo 2's cow level), as well as a new item, the Hand of Neyrelle, players have been able to access a new island off the coast of Skovos. Inside a cellar on the abandoned island is ring of cows that look to be preparing for a magic ritual.

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