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After Voicing Toad In The Mario Galaxy Movie, Keegan-Michael Key Is Ready For Something Rated Mature
Though the reviews might be mixed, there's no denying that The Super Mario Galaxy Movie is a major commercial success. Earlier this month, it was announced that the movie has grossed over $940 million since its release on April 1, making it one of the highest-grossing video game movies of all time. Following the film's tremendous success--and its recent digital release--GameSpot met up with one of its key voice actors, Keegan-Michael Key, to discuss his role as Toad, what he'd like to see next in the Nintendo cinematic universe, and if he's open to voicing any other video game characters.
Similar to something like the MCU, The Super Mario Galaxy Movie kind of established this Nintendo universe. What's it like being a part of that? Is there any part of you that's maybe overwhelmed at the commitment?
I will tell you straight out, I am not overwhelmed by the commitment. I am thrilled by the commitment. I never knew that this was going to be part of my professional journey, and I am absolutely over the moon about it.
Continue Reading at GameSpotSubnautica 2 Improvements On The Way, But No, You Can’t Fight The Fish
Subnautica 2 developer Unknown Worlds has outlined all the ways its looking to improve on its wildly popular underwater-survival game in the near future, but don't expect to be able to fight or kill hostile alien creatures.
In a new blog post, Unknown Worlds addressed key areas of feedback it's received since Subnautica 2's early-access launch on May 14. One of the key complaints its heard revolves around predator encounters coming off as "more frustrating than tense or exciting," with the game's current tools not doing enough to give players a reliable way out.
That will be changing in the near future, Unknown Worlds said. In addition to adjustments to creature aggression and aggro range, improvements will also be coming to items like the flare and survival tool to give players better options when it comes to surviving encounters. The changes will be rolled out in a series of upcoming patches, Unknown Worlds said.
Going hand-in-hand with those changes is feedback Unknown World received about wanting to be able to fight hostile creatures or even kill them. While Unknown Worlds said it's understandable some players feel that way given the game's existing survival tools don't seem sufficient for handling threats, it emphasized Subnautica is not about combat.
"Subnautica has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat," Unknown Worlds said. "We believe this is part of what makes the game unique. However, that design only works if creature encounters feel fair, readable, and engaging. Right now, we know we have more work to do to achieve that."
In addition to outlining the above changes, Unknown Worlds apologized for how it communicated with the community following the early-access launch, and said it knows that recent comments from members of the development team made some in the community feel ignored or dismissed. The studio later in the blog post outlined that it views early access as a collaboration between the game's community, and while it might not make every change players ask for, it has a "responsibility" to listen and explain its decisions.
"Early access should be a conversation with our players, not a one-way explanation from the development team," Unknown Worlds said.
The game's early-access launch comes amidst an ongoing legal battle between Unknown Worlds and its parent company and publisher Krafton, the latter of which allegedly ousted members of Unknown World's leadership team based on advice from ChatGPT in an effort to not pay them previously agreed bonuses related to Subnautica 2 sales goals.
Unknown Worlds filed a lawsuit as a result, and a judge ruled in favor of the studio back in March, ordering CEO Ted Gill reinstated and extending the timeframe for the studio's potential $250 million bonus to September. Considering how Unknown Worlds announced Subnautica 2 sold more than 2 million copies in its first 12 hours, it seems like that bonus check will be on the way soon.
Subnautica 2 is currently available on PC and Xbox Series X|S. For more on how to survive Unknown World's alien ocean survival sim, check out our Subnautica 2 guides hub.
16 Best Games Like Subnautica To Play In 2026 View ImagesUbisoft Shares Release Windows For Assassin's Creed Hexe, New Far Cry And Ghost Recon Games
The latest financial disclosures for Ubisoft have been shared by the company, and it included a record €1.3 billion operating loss for its 2025-2026 fiscal year. While Ubisoft doesn't project immediate relief for its problems, the company has high hopes that new Assassin's Creed, Far Cry, and Ghost Recon games can help turn things around.
As reported by Reuters, Ubisoft has projected that its top franchises will arrive in the 2027-28 and 2028-29 financial years and give the company a much-needed boost back to profitability. The Assassin's Creed title is believed to be Assassin's Creed Hexe. Far Cry and Ghost Recon haven't had new games since 2021 and 2019, respectively. There's very little to go on about the plans for those two titles, though it appears the Ghost Recon game will be a first-person shooter.
Ubisoft also noted that there will be "targeted premium games based on established Ubisoft brands" slated for release in its fiscal 2026-2027 year. However, the company declined to specify which titles are on deck for the near future.
Continue Reading at GameSpotWorld Of Tanks’ New Arcade Spin-Off Launches On May 26
World of Tanks developer Wargaming has announced a release date for its new spin-off, World of Tanks: Heat. A standalone tactical vehicle-shooter, the free-to-play game launches on May 26 for PC, PS5, and Xbox Series X|S, and is designed to be a faster take on the armored warfare of the original World of Tanks game.
The developer says that World of Tanks: Heat has been built completely from the ground up inside of its new proprietary engine, which is designed to offer dynamic gameplay and modern visuals. It's optimized for use across a wide variety of hardware configurations, including Steam Deck for PC players.
The launch day version of Heat will offer plenty of content, including Agents who each have access to two vehicles, three battlefield roles--Defender, Assault, and Marksman--15 vehicles that can be customized through equipment upgrades, and eight maps to battle on. Four PvP game modes will also be available, with players having the option to battle other teams in Hardpoint, Control, Kill Confirmed, and Conquest matches across an alternative timeline set after World War 2.
Continue Reading at GameSpotSubnautica 2 Improvements On The Way, But No, You Can't Fight The Fish
Subnautica 2 developer Unknown Worlds has outlined all the ways its looking to improve on its wildly popular underwater-survival game in the near future, but don't expect to be able to fight or kill hostile alien creatures.
In a new blog post, Unknown Worlds addressed key areas of feedback it's received since Subnautica 2's early-access launch on May 14. One of the key complaints its heard revolves around predator encounters coming off as "more frustrating than tense or exciting," with the game's current tools not doing enough to give players a reliable way out.
That will be changing in the near future, Unknown Worlds said. In addition to adjustments to creature aggression and aggro range, improvements will also be coming to items like the flare and survival tool to give players better options when it comes to surviving encounters. The changes will be rolled out in a series of upcoming patches, Unknown Worlds said.
Continue Reading at GameSpotStar Wars Eclipse Development “Continues” As Studio Cancels MOBA Months After Launch
French studio Quantic Dream is shutting down its first live-service game, but it also gave proof of life to the elusive Star Wars Eclipse.
Spellcasters Chronicles launched in February as the studio's effort to incorporate "community-driven" narrative elements into an ongoing multiplayer game. The free-to-play early-access title, which features MOBA and deckbuilding gameplay mechanics, is shutting down on June 19. Quantic Dream promised refunds for anyone who spent money on the game.
Quantic Dream also mentions that development of Star Wars Eclipse, which was announced all the way back in 2021, is "not affected by this decision and continues as planned."
https://twitter.com/Quantic_Dream/status/2057114218537644158?ref_src=twsrc%5EtfwThe studio cited "today's particularly challenging market environment" for the shutdown and mentions a planned "internal reorganization." Quantic Dream's statement does not make it clear if this reorganization will include layoffs, but it does say that the company will prioritize "internal reassignments wherever possible."
When Quantic Dream unveiled Spellcasters Chronicles in October, the studio insisted that Star Wars Eclipse was still in the works. "Of course, development of Star Wars Eclipse continues, and we are eager to share more with you in the future," wrote Quantic Dream boss David Cage at the time. A report in April cast the title's status in doubt, however, alleging that development was progressing slowly and that Quantic Dream's parent company NetEase would reevaluate the project if Spellcasters Chronicles underperformed.
While the studio's most recent statement about Eclipse might be an attempt to assuage doubts, it's hard to believe anything about the game until we see it. Meanwhile, Spellcasters Chronicles is only the latest addition to the graveyard of failed live-service games.
Every Upcoming Star Wars Game, Including Fate Of The Old Republic View ImagesTomodachi Life: Living The Dream Beat Every Other Game In The US Last Month
March 2026 was a great month for video game spending, and April didn't disappoint either. According to new data by Circana, US video game spending totaled $4.3 billion in April 2026--a growth of 3% when compared to a year ago--with Tomodachi Life: Living the Dream being the biggest winner of the month.
The best-selling game of April--and now the ninth-best-selling game of 2026--Tomodachi Life: Living the Dream is estimated to have delivered over $41 million in sales across both physical and digital in the US. Thanks in part to Nintendo's new Switch 2 exclusive, consumer spending on new physical software grew to $96 million in April, a 44% increase when compared to a year ago. According to Nintendo's financial results, Tomodachi Life sold 3.8 million units in the first two weeks of its release.
Coming in hot in second place was Capcom's brand-new Pragmata, which was the best-selling game on PS5, the second-best-selling game on PC via aggregated storefronts, and the third-best-selling game on Xbox for April. Overall, it placed in the top 15 for the month on Switch 2. Crimson Desert continued to rake in sales and finished in third, while the early access launch of Windrose saw the game finish in fifth place.
Continue Reading at GameSpotPlayStation State Of Play Confirmed for June 2
As the summer gaming season starts to heat up, Sony has announced a new State of Play Showcase for June 2 at 2 PM PT / 5 PM ET.
This will be one of the bigger State of Play livestreams of the year, clocking in at 60 minutes and kicking off with a new look at Insomniac's upcoming Wolverine game alongside "updates, announcements, and gameplay reveals" from other studios across the world. As usual, the showcase can be watched live through the official PlayStation YouTube and Twitch channels.
Alongside State of Play, June is shaping up to be a busy month for gaming showcases. Geoff Keighley's Summer Game Fest lands on June 5 and will be followed by Day of Devs, while June 6 has a triple-threat of showcases in the form of Wholesome Direct, the Future Games Summer Showcase, and the PC Gaming Show.
Continue Reading at GameSpotMina The Hollower Is Creating An Unexpected Problem For Other Games
Yacht Club Games' Shovel Knight is one of the most widely-loved platformers out there. With almost 10,000 "Overwhelmingly Positive" reviews on Steam, it's not hard to see why game developers are pushing their release dates either side of YCG's upcoming action platformer Mina the Hollower, especially games in a similar genre.
Borbware's Emuurom was originally set for a May 29 release date, the same day as Mina, but in a video posted to YouTube, the studio explained that the game will now be released slightly earlier, on May 25. "We have no other choice but to change the launch date," the video says.
Devolver Digital has now also posted a similar video, this time postponing the launch of Dark Scrolls to June 22. "Originally, we were going to release Dark Scrolls on May 28, but it turns out we're going to be a little bit busy playing Mina the Hollower when it comes out on May 29 because we have our priorities in the right place, and I already requested it off from work," the video explains.
https://youtu.be/FAYdh_fKOjwAs Yacht Club Games' David D'Angelo explained to GameSpot, though, there was originally supposed to be a little more direct collaboration between the games. "We worked with Sony, Microsoft, and Nintendo to try to make sure we picked a date that didn't conflict with anyone, and we landed on 12 AM ET May 29. I guess that didn't help!
"We were already in discussion with Devolver and the Dark Scrolls team for a month or so about how our releases were coming up and a Steam Bundle might be cool to help promote the launches. They announced their date on May 5; we announced on May 6. Then mid email chain discussing the bundles, we realized we had essentially picked the same release date...which I followed up by sending profuse apologies to Doinksoft for screwing up. And they were totally cool with it, talked, and decided to push theirs back.
"They said it was nice to have a little breathing room since they were going to be at Bitsummit anyway. And they wanted to play Mina on day one."
The imminent arrival of Mina the Hollower comes after the game's successful Kickstarter campaign raised over $1.4 million. It was originally set to release in October 2025, but was delayed in order to allow the team to "apply some more polish and balancing."
Mina The Hollower Is Creating An Unexpected Problem For Other Games
Yacht Club Games' Shovel Knight is one of the most widely-loved platformers out there. With almost 10,000 "Overwhelmingly Positive" reviews on Steam, it's not hard to see why game developers are pushing their release dates either side of YCG's upcoming action platformer Mina the Hollower, especially games in a similar genre.
Borbware's Emuurom was originally set for a May 29 release date, the same day as Mina, but in a video posted to YouTube, the studio explained that the game will now be released slightly earlier, on May 25. "We have no other choice but to change the launch date," the video says.
Devolver Digital has now also posted a similar video, this time postponing the launch of Dark Scrolls to June 22. "Originally, we were going to release Dark Scrolls on May 28, but it turns out we're going to be a little bit busy playing Mina the Hollower when it comes out on May 29 because we have our priorities in the right place, and I already requested it off from work," the video explains.
Continue Reading at GameSpotLords of the Fallen 2’s Epic Exclusivity Deal Canceled
In 2024, developer CI Games signed a deal with Epic Games that would have made the Epic Game Store the exclusive PC outlet for the upcoming Lords of the Fallen 2. Now, the agreement between Epic and Ci Games has been terminated.
CI Games has taken the unusual step of posting its separation agreement with Epic Games, which was apparently settled on April 14. The document explains that the delay in revealing its existence was because it would have "prejudiced the company's legitimate interests" if it had been released any sooner. It also describes the breakup as "conditional in nature," and it doesn't elaborate any further on the reasons Epic and CI Games parted ways.
The separation agreement explicitly states that it won't affect the Epic assets that were used in the creation of Lords of the Fallen 2, including Unreal Engine 5 and any infrastructure that was built into the game to utilize Epic Online Services.
With the original contract now null and void, it seems very likely that CI Games will release Lords of the Fallen 2 on Steam. However, that has yet to be officially confirmed by either Steam or CI Games. Lords of the Fallen 2 doesn't currently have a page on Steam.
The first trailer for Lords of the Fallen 2 debuted last year, and it revealed that players will now have to battle the gods who were potentially their allies in the first game. CI Games also released a 2.0 update for the original Lords of the Fallen just over a year ago, which added several new features to the game.
Lords of the Fallen 2 is expected to be released this year for Xbox Series X|S, PlayStation 5, and PC.
The Best RPGs To Play In 2026 View ImagesForza Horizon 6 Map Size, Best Places To Visit, And How To Reach Them
With Forza Horizon 6, Playground Games has finally given many fans of the series what they've been asking for. This latest high-speed playground is the series' largest, featuring a metropolitan area several times larger than any that has become before, as well as a diverse selection of Japan's most eye-catching and picturesque landscape for you to soak in as you explore its hundreds of streets.
Nailing down the exact size of Forza Horizon 6's map is tricky, but several keen-eyed fans have made some good approximations. Driving from one of the map's most southern points all the way to its most northern is around 21 miles long, which is longer than a similar comparison to Forza Horizon 5's approximately 10-mile-long stretch between its most eastern and western points. It took me around 12 minutes and 30 seconds to drive this route, in one of Forza Horizon 6's fastest Toyota Supra variants, just to give you a rough idea of what to expect. Given how each map is laid out differently in each direction, it's hard to get an exact area figure for comparison, but this difference in distance suggests Forza Horizon 6 is considerably larger.
That's true too when comparing its Goliath race distance. These are grueling endurance races where a single lap spans the entire perimeter of the map, giving a good estimation of overall size. Forza Horizon 6's Goliath race features a lap distance of around 50 miles, considerably larger than the 29-mile lap in Forza Horizon 5. Again, this isn't an exact comparison given different road layouts, but it's quite clear that Playground Games has expanded these Japanese regions in as many directions as possible.
Continue Reading at GameSpotLords of the Fallen 2's Epic Exclusivity Deal Canceled
In 2024, developer CI Games signed a deal with Epic Games that would have made the Epic Game Store the exclusive PC outlet for the upcoming Lords of the Fallen 2. Now, the agreement between Epic and Ci Games has been terminated.
CI Games has taken the unusual step of posting its separation agreement with Epic Games, which was apparently settled on April 14. The document explains that the delay in revealing its existence was because it would have "prejudiced the company's legitimate interests" if it had been released any sooner. It also describes the breakup as "conditional in nature," and it doesn't elaborate any further on the reasons Epic and CI Games parted ways.
The separation agreement explicitly states that it won't affect the Epic assets that were used in the creation of Lords of the Fallen 2, including Unreal Engine 5 and any infrastructure that was built into the game to utilize Epic Online Services.
Continue Reading at GameSpot