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Diablo 4 Is Making Mythic Uniques Nothing Special
Diablo 4 Season 14 will dramatically reimagine how Mythic Uniques work, and it's a change that doesn't seem to be sitting well with many in the game's community.
Since Diablo 4's launch, a handful of Mythic Uniques have been the best, and rarest, items in the entire game, with nearly every maxed-out endgame build wanting to use at least one (or likely several) if possible. Not every Mythic Unique currently in Diablo 4 is a winner, but finding or crafting items like The Grandfather, Heir of Perdition, and Harlequin Crest have always been a surefire way to gain an incredible amount of power. That was, in part, because these items had guaranteed stats and affixes. In a game of random loot, Mythic Uniques were set in stone, letting players build around them with confidence.
A look at some of Diablo 4 Season 14's Unique items as Mythics.That's changing in Diablo 4 Season 14. As revealed in the public test realm patch notes for Diablo 4's next season, Mythic Uniques will go from best items in the game to simply a "modifiable item quality," according to Blizzard. Every Ancestral Unique item in the game (of which there are over 100) will have a chance to drop as a "Mythic" Unique. Existing Mythic Uniques are now becoming regular Uniques with drastically reduced power. On top of that, just like Uniques in the game's Lord of Hatred expansion, Mythic Uniques will have mostly random stats and affixes.
In Season 14, a Mythic Unique simply means that a particular Unique item has rolled with max stat values and the potency of its special power increased by 30%. Regular Uniques can be crafted into Mythic Uniques using the Horadric Cube, though Blizzard notes players will only be able to equip one crafted Mythic Unique at a time. Players can additionally use the cube to re-roll affixes on Unique items before potentially turning them into Mythic Uniques, giving at least some control over the randomness.
It's a massively controversial change, in more ways than one. Players have already voiced their displeasure with the RNG added to regular Unique items as part of Lord of Hatred, which once upon a time also had set stats. Now Uniques can roll with completely unwanted affixes, making the hunt for a usable one much more time-consuming. Blizzard appears to be doubling down on the already unpopular idea and proposing that exact change to Mythic Uniques too. Whereas before seeing a purple item drop on the ground would cause a rush of excitement, there will now be a good chance it will be practically worthless if it doesn't have the right stats.
Players are already arguing about the pros and cons of the change on places like Diablo 4 subreddit. While there are some players who like the changes and argue Mythic Uniques will be even stronger with the addition of being able to re-roll affixes with the cube, many don't see the point and sound frustrated by yet another layer of RNG.
https://www.reddit.com/r/diablo4/comments/1tqhe42/mythic_uniques_no_longer_mythic/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"I'm not looking for constant RNG within my RNG," user VagueSomething writes. "Uniques and especially Mythics need some consistency to stats or they're not worth mixing into your build. I'm already gambling if they'll drop and now I'm gambling if they will drop in a usable state."
But not everyone agrees. User StrikingSpare100, in a post diving into the details of the changes and arguing why it's an improvement, is a fan of the changes. What were once Mythic Uniques will now drop far more frequently, with players having the option to craft them into even more powerful Mythic versions than existed previously.
"Personally I like this much more than [the] current situation of Mythic Unique," they write. "70% of them are utter trash, and the rest are mandatory [items] that exist on every single build."
https://www.reddit.com/r/diablo4/comments/1tqpg3e/the_changes_to_mythic_uniques_are_vastly/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_buttonBlizzard hasn't yet fully explained its reasoning for the change or whether or not it will be a permanent addition to Diablo 4 or is just in place for Season 14. It's possible the developer thinks this change will increase build variety and give players more options--something the community is always wanting to see more of. But if a greater variety of builds comes with the cost of far more work and hours of slogging through bad drops, it might not be a good trade.
The Diablo 4 Season 14 PTR will run from June 2-9, so perhaps player feedback will see Blizzard divert course on the Mythic Unique changes before the season's launch on June 30.
Games Like Diablo To Loot Your Way Through In 2026 View ImagesXbox Showcase Won’t Have Next-Gen Helix News
The upcoming Xbox Games Showcase on June 7 will not feature announcements about the Project Helix console. Xbox chief content officer Matt Booty said on the latest Xbox Podcast that Microsoft also won't share much about the company's broad strategy plans for its future under the leadership of Xbox CEO Asha Sharma. Instead, the Xbox Games Showcase will be all about games .
"We really want to focus on the teams and on the games. This is not going to be a place where we talk about strategy broadly. There are certainly some strategic things out there and some things we want to bring clarity to. But the focus here is on the games," he said. "For the long term, we want to make the right decisions, not fast decisions. There won't be Helix news. Helix will not be in this showcase. We want to get everything about that right."
Booty said Xbox will provide answers to "broader strategic questions" and the Helix console at some point later.
https://www.youtube.com/watch?v=BwYglyND1EA&rco=1The Xbox Games Showcase takes place on Sunday, June 7, with an Xbox Direct event immediately following that will focus on Gears of War: E-Day.
One of the games confirmed for the Xbox Games Showcase is the Fable reboot, which has been delayed to February 2027. Booty said Microsoft will have "some really cool stuff to show for Fable" at the showcase.
Fable was going to be developer Playground's second big release for 2026, following the successful launch of Forza Horizon 6. Another big game that Microsoft has on tap for 2026 is Halo: Campaign Evolved, which will bring the Halo series to PlayStation for the first time.
Fable Has Been Delayed To February 2027
Fable has officially been delayed to February 2027, Xbox has confirmed. Originally scheduled to release in late 2026, the next game from Forza Horizon 6 developer Playground Games has instead been shifted to Q1 2027. Talking about the delay, Xbox chief content officer Matt Booty explained that while Xbox is confident with how Fable is shaping up, it wants to give the game a "window" to shine all on its own.
"We're excited about where the game is. We want to make sure that the game has a window of its own, so we are going to move it from this fall to February," Booty said in the Xbox podcast.
While he didn't outright mention it, Booty's comments do suggest that Microsoft wants to avoid competing with Grand Theft Auto 6, which launches on November 19. Fable originally had a nebulous release date of Fall 2026, but signs of a possible delay cropped up earlier this year when Playground stopped signing off messages to fans with a Fall 2026 release date at the end.
https://youtu.be/BwYglyND1EA"In order to plan our game launches through the holidays, in a way that works best for players, we’re moving Fable to February 2027 so it can have the dedicated moment it deserves," Xbox added in a social media post.
Fable steering clear of GTA 6--which Booty described as one of the "biggest entertainment moments" of the year--makes sense when you also factor in Xbox's tentpole game for the year, Call of Duty: Modern Warfare 4.
Launching on October 22, Modern Warfare 4 should have enough breathing room to avoid direct competition with GTA 6, and the game is only coming to Xbox Game Pass a year after launch. Call of Duty games are usually one of the best sellers of the year, but last year's Black Ops 7 was the worst-performing Call of Duty game since 2008.
Microsoft hasn't revealed concrete dates yet for Halo: Campaign Evolved and Gears of War: E-Day, but it's likely that more details on those games will be revealed at next month's Xbox June Showcase.
The Not-E3 Guide To Summer Game Fest Showcases View ImagesModern Warfare 4’s DMZ Map Might’ve Been Teased In Call Of Duty’s Latest Video
Call of Duty's latest video "From The Ward" is a documentary showing a behind-the-scenes look at Infinity Ward's development of Modern Warfare 4, and one scene could be teasing a first look at the game's DMZ map.
DMZ was originally introduced with the reboot of Modern Warfare 2, bringing the elements of an extraction shooter to Call of Duty as the game's third mode. DMZ also took place on the same maps used for Warzone, so it's possible the map image shown below will be used for both modes in Modern Warfare 4.
Zooming in on the right side of the developer's monitor reveals a map highlighted with various levels of difficulty or "heat zones," similar to what we've seen in the past with DMZ, MWZ, and even Black Ops 7's sandbox-style Endgame mode. The map is seemingly codenamed as "Tumen." The design features way less water than Endgame's Avalon map, but it's hard to determine how big this map will be in comparison.
We've learned about Modern Warfare 4's multiplayer and campaign, but Activision is saving DMZ's full reveal for June 7. So far, the publisher has described DMZ as having "changing weather, dynamic military objectives, and hostile forces."
Call of Duty: Modern Warfare 4 launches on October 23 for PC, PS5, Xbox Series X|S, and Switch 2. Unfortunately, this means the old generation of consoles are losing support, and Warzone will also no longer be playable on PS4 and Xbox One after the start of the game's first season.
Call of Duty: Modern Warfare 4 preorders are live now, and Activision has also confirmed a "Loyalty" discount that allows players to get 10% off the game's Vault edition. Unfortunately, due to Xbox's recent changes to Game Pass, Modern Warfare 4 will not be available for subscribers on launch day.
The Witcher 3’s Songs Of The Past Expansion Was Supposed To Release Sooner
The Witcher 3's upcoming expansion, Songs of the Past, was originally targeted to release this year, but developer CD Projekt Red pushed it to 2027. During an earnings call, CD Projekt's joint-CEO Michal Nowakowski said there was a "moment" when the Polish studio envisioned releasing Songs of the Past in 2026, but it was decided that shifting to 2027 would allow for "the best possible result."
"We had a moment where our plans assumed that Songs of the Past would be released this year, but we decided, together with the dev team, that the game would be released in 2027 to achieve the best possible result from the consumers’ standpoint, which, in the end, is the ultimate thing that matters," he said.
Another CD Projekt executive, Piotr Nielubowicz, said while Songs of the Past shifted to 2027, the company still has other unannounced projects coming this year. "We have some other content currently at an advanced production phase--and while obviously not on the same scale as the expansion, we still plan to release it this year," he said.
Songs of the Past is an expansion--don't call it DLC--that has players suiting up as Geralt of Rivia once more on a new adventure. Not much is known about the story and the content, but during a recent livestream, social media manager Laura Beitzel said the expansion will be "aligned with" The Witcher 3's previous expansions, Blood and Wine and Hearts of Stone, in terms of size and scope.
https://www.youtube.com/watch?v=4asecMMnP4EFans have theorized that Songs of the Past will connect in some way to The Witcher 4. One leading theory is that the new sword seen in the key art for Songs of the Past will eventually go to Ciri, the main character in The Witcher 4. That remains to be seen, but community manager Amelia Korzycka said during the stream that the new sword is "very important" for the story.
"You will get to know it when the game comes out,” Korzycka said, as reported by Kotaku.
During the earnings call, Nielubowicz said Songs of the Past can be considered a "prologue" to The Witcher 4. "Not in verbatim way, but a prologue to the actual Witcher 4" in that it's coming out before The Witcher 4.
"The core thing from our perspective is delivering a high-quality
experience to existing fans of The Witcher," he said.
More details about Songs of the Past will be announced at Gamescom in August. In other news, The Witcher 3 has now eclipsed 65 million units sold, moving it further up the list of best-selling games of all time.
Call Of Duty: Modern Warfare 4 Cosmetics Will Feel “Authentic” To Series, Devs Claim
Call of Duty fans have the same several questions every time a new entry is revealed, and one fairly contentious one involves the inclusion of crossover skins that break away from the franchise’s milsim aesthetic. If we take the word of Modern Warfare 4 developer Infinity Ward, the upcoming game will commit to authenticity.
Emphasizing that "every aspect" of Modern Warfare 4 is "anchored in the game's narrative," an X post from Infinity Ward reads: "Every feature, every decision needs to feel authentic to what Modern Warfare is, and that includes cosmetics and collabs. We're committed to keeping it grounded and transparent, and we want to hear from you on what you'd like to see in our game."
In response to an X post lamenting the infamous Nicki Minaj skin in Modern Warfare 2, the Infinity Ward account replied: "Nah, no Nicki," before asking the user what they wanted to see in the game. When a different user replied (presumably jokingly) with a request for Beavis and Butthead (who showed up in Black Ops 6), the Infinity Ward account simply retorted: "Nope!"
https://twitter.com/InfinityWard/status/2060108836116349291?s=20Of course, fans will recall that Activision made the same promise with last year’s Call of Duty entry, Black Ops 7. Developers Treyarch and Raven Software went back on their planned feature to carry over Black Ops 6 skins to 7, saying that "Black Ops 7 needs to feel authentic to Call of Duty and its setting."
It took only months for Black Ops 7 to incorporate a crossover severely out of place from the game’s futuristic battleground, with content based on the film Half-Baked and a skin modeled after noted transphobe Dave Chappelle.
From what we’ve seen of Modern Warfare 4 so far, it certainly looks like a gritty, grounded milsim. The game, set to launch on October 23, could very well change with updates and post-release content, but it’ll at least sport several improvements to the Modern Warfare formula.
Call Of Duty: MW4 Features A “Different Version” Of Captain Price
Call of Duty: Modern Warfare 4 brings back the popular and fan-favorite character Captain Price, played by Barry Sloane, but for the events of MW4, he's a changed man.
Spoilers for the Modern Warfare series follow below.
At the end of the campaign for 2023's Modern Warfare 3, Price kills General Shepherd, and that's something that Price "can't really come back from," according to MW4 narrative director Jeff Negus. He said in an Xbox Wire interview that Price in MW4 will be "a different version" of the character based on his choice to murder Shepherd in MW3.
"We get to forge a new path for him, and see what happens when he’s now in different conflicts --how does this version of Price resolve that conflict?" Negus said.
MW4's campaign follows multiple storylines, one being a group of young South Korean soldiers and the other following "a vengeful Captain Price" who is waging a "personal war from the shadows as he stays one step ahead of those hunting him." Eventually, the two stories will connect. "As Price's off-book mission collides with the forces behind the invasion, the war spreads beyond anyone's control," reads a line from MW4's story description.
The MW4 story description goes on to describe Price as an "operator-turned-outlaw" who is now working "outside the system he once served."
"A hunt for revenge draws Price toward a weapon powerful enough to shift the balance of power, setting in motion a conflict far greater than he ever anticipated," the game's description continues. "Forced into uneasy alliances and illicit operations, Price is pulled deeper into consequences he can no longer escape."
MW4 launches on October 23 for PC, PS5, and Xbox Series X|S. It's also coming to Nintendo Switch 2 at launch, with Activision's Digital Legends studio building the game's native edition for Switch 2.
007 First Light Includes A Classic Hitman-Era Easter Egg
Video game developers love to leave Easter eggs behind for longtime fans, and in 007 First Light, IO Interactive has resurrected one of its oldest jokes. Dating all the way back to 2006's Hitman: Blood Money, IO has regularly slipped in an inside joke revolving around Allan and his inability to add details to in-game assets. The tradition is alive and well in 007 First Light, cementing Allan's post-it note legacy.
Image credit: David SmithDuring the 007 First Light campaign, you'll be tasked with searching through rogue MI6 agent 009's stash. Stare at the wall covered in post-it notes, and you'll see several pieces of paper with a polite reminder for Allan to add in some details. This joke and the line "Allan please add details" first surfaced in Blood Money, and could be found in a kitchen crate holding a lobster. In the HD version of Blood Money, the line was changed to "Any details yet, Allan?" and it would resurface in Hitman 2016.
A note with the familiar message was stuck on a computer monitor, and the phrase was also seen briefly in a trailer for the game. The official Hitman website also referenced the joke, this time with a plea for Allan to add some placeholder text.
https://www.reddit.com/r/GamingDetails/comments/ayrn04/hitman_series_theres_a_running_joke_about_the/So who is Allan? That's one of the long-running mysteries in Hitman, with one of the theories revolving around two possible leads. As Reddit sleuths have discovered, Hitman: Blood Money lists two Allans, Hansen and Merrild. Merrild worked on Hitman: Blood Money and Absolution, while Hansen was an artist who worked on every Hitman game through 2012, with Absolution being his final job in the series. A poster for a street magician by the name of Allan Hansen could also be found in Hitman: Blood Money, possibly indicating that IO Interactive is continuing to honor the artist.
In other 007 First Light news, the game is off to a strong start and is IO Interactive's fastest-selling game to date. The studio confirmed that it reached 1.5 million sales in just 24 hours, and 007 First Light reviews have been very positive so far.
007 First Light: Meet The Celebrity Cast Of The New James Bond Game View ImagesCall Of Duty: MW4 Cast Includes Leading Actors From Two Very Popular TV Shows
Call of Duty: Modern Warfare 4's cast of actors is coming into focus, with Luke Tennie from the beloved Apple TV show Shrinking taking on a leading role and Beef and The Last of Us actor Young Mazino in the main role of Private Park.
Other actors with roles in the game include Prisca Kim (Beef, Loot), Lanny Joon (Baby Driver, Hollywood Wasteland), William Lipton (General Hospital), and Barry Sloane returning as Price. Variety confirmed the general casting details, and Resonate confirmed Mazino will play Park.
Tennie plays the character Lieutenant West in Modern Warfare 4. Posting on Instagram, Tennie said, "Pretty sure I made lifelong friends working on this."
https://www.youtube.com/watch?v=3V6Y591ZrkgTennie plays Sean on Shrinking, and he's coming back to reprise the role for the upcoming fourth season, which features a time jump and a totally new story.
In addition to Tennie as Lieutenant West, MW4 features María Elisa Camargo reprising her role as Valeria. We aren't totally sure who Kim, Joon, and Lipton are playing, however.
Mazino, for his part, is known for playing Jesse on HBO's The Last of Us, so this is not the first time he's involved with a video game project.
See at AmazonModern Warfare 4 releases on October 23, which is about a month before GTA 6 arrives. The new Call of Duty game is coming to PS5, Xbox Series X|S, and PC, as well as Switch 2. For more, check out GameSpot's hands-on preview of MW4.
Modern Warfare 4 On Switch 2 Has Been “So Smooth” For Infinity Ward
Infinity Ward is bringing Call of Duty: Modern Warfare 4 to Nintendo Switch 2, and that's a big deal since the CoD franchise hasn't been on a Nintendo platform since 2013. Infinity Ward co-studio head Jack O'Hara discussed the process of bringing MW4 to Switch 2 with a native version, saying it's been "so smooth." This came after former Xbox boss Phil Spencer said there was "definitely" work that needed to be done to get Call of Duty running on Switch.
"The game got up and running on the platform really quickly once we got the hardware. So far it's been really good. To be honest, it's been really fun to be on a new platform," O'Hara told GamesRadar about bringing MW4 to Switch 2.
Also in the interview, O'Hara confirmed that cross-play between Switch 2 and the other console platforms and PC is currently supported, but, "We'll see at launch exactly where the mix ends up."
The Switch 2 is a relatively less powerful console than the PS5 and Xbox Series X|S, but it remains to be seen what concessions the Nintendo console version will have.
Microsoft, which owns Activision and the Call of Duty franchise, first confirmed plans to bring Call of Duty to Switch in 2023 as a means to appease regulators and get its blockbuster deal for Activision across the line. At the time, Microsoft pledged that Call of Duty releases on Switch would arrive "the same day as Xbox, with full features and content parity."
The last time a Call of Duty game came to a Nintendo platform was in 2013 with the Wii U edition of Infinity Ward's Call of Duty: Ghosts.
MW4 is launching on October 23 for Switch 2, PS5, Xbox Series X|S, and PC. It is not coming to PS4 and Xbox One. Preorders are open now, but not on Switch 2. Activision has also confirmed a "Loyalty" discount for MW4 that allows people to get 10% off the game's Vault edition.
Witcher Dev Will Focus On Sequels Over Expansions For Witcher 4, 5, 6
The Witcher 3 may be getting a big new expansion almost 12 years after launch, but you shouldn’t expect that to be the norm for the series going forward. From Witcher 4 on, CDPR will focus on full games instead of developing expansions, the studio said.
In the Q&A section of CD Projekt Red’s latest earnings call, as reported by Games Radar, joint CEO Michał Nowakowski said that getting the next trilogy out on schedule will be the studio’s priority after Witcher 4. CDPR optimistically plans to release the full trilogy of Witcher 4, 5, and 6 within six years, which is a tight timeline even without taking time to release expansions.
“The plans are pretty ambitious--specifically, it's to release three Witcher games within a six-year period,” Nowakowski said. “It would be difficult, to be very honest, for us to add an expansion to the upcoming trilogy. This is where we are here and now with this particular issue.”
This is a major departure from what we’ve seen from the Witcher series in the past--The Witcher 3 received two major expansions in the years following release, with one more titled Songs of the Past now on the way over a decade later.
Given CDPR was specific about calling Songs of the Past an expansion rather than a DLC--classing the latter as a smaller content update generally released for free--there may be hope that the next Witcher trilogy will still get some kind of post-launch content.
Songs of the Past will release in 2027, meaning that we’re not likely to see The Witcher 4 until at least 2028--but between the new expansion and the upcoming trilogy, it’s a great time to be a Witcher fan.
GTA 6 Boss Says High Review Scores Reflect Rockstar’s “Commitment To Quality”
Grand Theft Auto 6 is still on-track to release in just under six months. And while it’s too soon to claim the title will receive the same critical acclaim that Grand Theft Auto 5 received in 2013, Strauss Zelnick--the CEO of Rockstar Games’ parent company, Take-Two Interactive--is confident the sequel will receive high reviews. He also believes the glowing response to Rockstar’s previous games reflects well on the company itself.
“Rockstar’s scores are typically in the mid-90s, sometimes high 90s,” Zelnick said during an interview with The Game Business. “Not many games can say that. And that’s a reflection on Rockstar’s commitment to quality.”
Zelnick also acknowledged that great reviews still matter for games like GTA 6, but his fellow guest, Future content director Dan Dawkins, suggested that the gaming media landscape has greatly changed in the 13 years since GTA 5 was released.
“The media and cultural environment has completely transformed,” Dawkins said. “At that point in time ... it was easier--not easy, but easier--to handpick the journalists you wanted to review that game ahead of time. I was one of those journalists. Social media is so noisy. And someone has to be first to say the thing you like is rubbish. Someone will do that. All narratives are available at once now, about everything. Rockstar are going to get, from the gates, some dissenting voices.”
Regardless, Zelnick remains bullish about GTA 6’s prospects, even in the face of rising costs for everyday needs.
“If you give people what they want in the entertainment business, they will come out for it,” Zelnick told IGN earlier this week. He also hinted that GTA 6 will have a “reasonable price,” but has yet to specify what it will be.
If GTA 6 hadn’t been delayed, it would have released earlier this week. Instead, it will launch on Xbox Series X|S and PlayStation 5 on November 19. Rockstar recently reaffirmed that release date in the face of another rumored delay.
Leaked Persona 6 Design Docs Reveal Potential Protagonists
It's been a hot minute since we've heard anything from Atlus about Persona 6--or whatever it ends up being called--other than reassurances of, "It's coming, guys, we swear!" However, it seems now that fans who have been eagerly waiting for years might have a tiny little taste of what to expect when the upcoming RPG does get its full reveal.
The leaks come in the form of screenshots that appear to have surfaced on Chinese forums, but may originally have come from Chinese social-media-sharing site RedNote, according to reposters on ResetEra.
Among the images seen in the links are concept-art and graphic-design reference sheets of a blonde-haired character with a bowl cut, who is believed to be the game's protagonist. This character is pictured in another image staring wistfully out of a bus or train window in a rough sketch for either an animated sequence or promotional art. Another image shows a female character who has dark hair with red highlights at the tips next to the blonde-haired male. She also has a character sheet showing a variety of different expressions. Some fans are speculating that she may be an additional or selectable protagonist, while others think she might be the primary companion to the main character.
There's also a screenshot of a list of file names that seem to be art assets, containing several potential character names in Japanese last-name-first order: Kujo Inko, Karaki Toma, Ogami Renji, Nishiura Akari, Engoku Hana, Sentaka Shino, Hiruma Yumi, and Satozaki Oguriri. There also appears to be a file for a mascot-type character (similar to Persona 4's Teddie and Persona 5's Morgana) named Nilfer. Finally, there's a concept drawing of a train station, which some online observers have said looks similar to the Sakuragicho station in Yokohama, Japan.
So when will we be able to verify that this information is legit? 2026 is the Persona series' 30th anniversary, and Atlus has been promoting this fact with events across the globe. An announcement showcasing the first official P6 reveal would be a great way to cap off the celebrations. Of course, it's all speculation at this point, but if the leaks have any veracity to them, Persona fans can be comforted in knowing that at least development seems to be moving along.
The Best RPGs To Play In 2026 View ImagesFortnite Is Giving Out A Bunch Of Free Stuff, But Only On Saturday
Fortnite is holding what Epic Games is calling a "community day" on Saturday, May 30, and that means there will be free cosmetics for everyone who logs in that day, more free stuff for anyone who earns a win in Battle Royale, and a bonus style for The Foundation (Reforged) for battle pass owners. There's a gameplay component to the event as well, as the community day will also add some interesting new one-day-only gameplay changes and our first teaser for the upcoming Chapter 7 Season 3.
Free cosmetics for Fortnite community dayAnyone who logs in to Fortnite between 9 AM ET on May 30 and 9 AM ET on May 31 will receive the Reflector weapon wrap and the Community Brella. The Reflector wrap is all silver and was added to the game files as part of the Silver Surfer's set in 2020, but it was never released. The Community Brella is an all-black umbrella glider that is very similar to the old One Shot John Wick umbrella, and it also comes with an additional style.
And for those who have the battle pass, either by purchasing with V-Bucks or an active Fortnite Crew subscription, you'll also be awarded with the tie-wearing, office-ready variant of The Foundation (Reforged) when you log in.
There's also another set of three items you can earn by winning a round of Battle Royale during the community day event: The Lemmie Axe pickaxe, the Space Blaster weapon wrap, and the Loons back bling. Like the Reflector wrap, these items were all originally added to the game files years ago but weren't released, and one of them is particularly interesting--The Loons back bling dates all the way back to 2019, and the skin it belongs to, Brilliant Bomber, still hasn't been released.
Lastly, we've got a set of Twitch drops you can earn by watching Fortnite content creators on Twitch. These items are the accessories from the Metal Menace item shop bundle. If you get these drops, you'll be able to buy the bundle, with the Skulldroid skin, for 200 V-Bucks next time it rotates into the shop.
Fortnite community day gameplay changesBattle Royale will be full of new wrinkles and loot for the community day event, with golden fireworks guns, finger guns, and supercharged pizza joining the loot pool, and the map being filled with blue chests.
And Fortnite will hold a special new Power Hour in Battle Royale from 12:30 PM PT to 1:30 PM PT on May 30, with all players starting each match with a self-res, a Cube Rifle, and an Infinity Blade. The Power Hour will also start the final stretch of the season with some sort of in-game teaser for the Season 2 finale event next Friday. That teaser should also give us our first meaningful clues about Chapter 7 Season 3, which starts just a week after the community day event on June 6.
Xbox Game Pass Price Cut Is Working, CEO Says
One of the first decisions that Xbox CEO Asha Sharma made after becoming the new boss earlier this year was to cut the price of Xbox Game Pass significantly. In a memo to staff recently, Sharma explained the thinking behind the price cut and talked about the impact it's making so far, saying it's helping move Xbox in the right direction.
“Growth slowed down and subscriber loss accelerated after the pricing and SKU changes last year,” Sharma said in the memo obtained by The Verge. “Since our price reduction we have seen acquisitions grow and retention improve, which is a good first step.”
Also in the memo, Sharma said Game Pass still has a challenging road ahead.
“We will not solve this in one moment or one launch,” Sharma said. “We will have to outwork the problem in front of us in our path to restore durable growth.”
The next evolution of Game Pass launched today, with Discord Nitro members now getting access to a starter version of Game Pass for no extra charge. Looking further out, a top boss at Netflix has said Sharma is considering bundling more services into Game Pass to draw people in.
Netflix co-CEO Greg Peters said he and Sharma have “kicked around ideas” for how Netflix and Xbox could work together on subscription bundles. Nothing has been confirmed, but Peters said he “wouldn’t eliminate any possibilities.”
“You would have to do it in a way that works for the consumer and works for both companies, and frankly, I think Microsoft’s still trying to figure out how to make the Game Pass bundle work for Microsoft,” Peters said. “But what I like about Asha’s thinking is, it’s all about, ‘How do we do more?’ And it’s already been exciting to watch.”
The executive also discussed her decision to rebrand Xbox as XBOX.
"We are building a stronger XBOX. That means making hard choices about what we build, where we invest, and what kind of company we need to be going forward,” she said. “That is part of what you are starting to see in the shift from Xbox to XBOX. It reflects a decision to be deliberate in how we show up for the players who care most about this brand.”
Beyond the Game Pass price cut and the decision to change the styling of Xbox to XBOX, Sharma was personally responsible for killing off the controversial "This is an Xbox" marketing slogan.
It's a big year for Xbox, as 2026 marks the 25th anniversary of the brand. Microsoft's next big Xbox event is the Xbox Games Showcase on June 7, so be sure to keep checking back with GameSpot for more.
007 First Light Put Up Massive Launch-Day Sales Numbers
007 First Light was already shaping up to be one of the biggest games of 2026, and its launch-day sales numbers indicate it could very well live up to that high standard.
As shared by IO Interactive--who both developed and published the game--First Light managed to sell 1..5 million units in its first 24 hours. The game was initially available on May 26 for those who preordered it digitally, with the full launch following one day later.
https://twitter.com/007GameIOI/status/2060058908014551246"Thank you for showing up to the launch of 007 First Light, for your overwhelming enthusiasm, and for sharing your experience with the game," IO said in the announcement post.
It's certainly been a long time since we've gotten a new James Bond game, and even longer since we got one truly worthy of the 007 name. 007 First Light seems to fit fully into the "truly worthy" category, with a snappier combat system than we saw in the Hitman games but with a healthy dose of improvisation and creative stealth thrown in for good measure. In our 007 First Light review, Mark Delaney said it "wisely repurposes what works in both [007 and Hitman] universes but isn't afraid to reimagine or ditch those parts that don't."
007 First Light is available now for PS5, Xbox Series X|S, and PC, with a Nintendo Switch 2 version arriving at a later date. It just received a new patch, as well, aimed at fixing several pesky crashes.
Hated CoD: Black Ops 7’s Omnimovement? MW4 Ditches It
Players who hated the omnimovement of Black Ops 6 and 7 can rejoice, as today's reveal of Modern Warfare 4 confirmed that player movement will be dialed back for this new year of Call of Duty.
Introduced just two years ago, Treyarch's omnimovement allowed for player movement in any direction, and actions could be chained together to create some really fancy plays reminiscent of action movies. Players could dive backwards to avoid grenades or commit to a series of complicated wall jumps and slides. Omnimovement allowed the recent Black Ops games to cater to the "sweaty" movement kings of Call of Duty. While no one was required to perform these actions in game, there are likely players who will be happy to see the movement scaled back for Modern Warfare 4.
Of course, this doesn't mean Modern Warfare 4's movement will feel clunky or stale. Developers at Infinity Ward told GameSpot the studio changed its approach to player movement, with a heavier emphasis placed on "making Modern Warfare 4's movement as fast and fluid as possible." They said they felt that, with Modern Warfare 2, the team had made choices that restricted players, like slowing them down as they went through doors.
https://www.youtube.com/watch?v=Aj1RQW7phc0Modern Warfare 4 does remove omnimovement and the wall-jump capability, so this is very much a boots-on-the-ground Call of Duty, but it will still feature refined parkour-style movement. Players will still be able to perform fluid mantling, sliding, and grabbing ledges, and the game adds the ability to climb up pipes for even more interesting engagement opportunities.
In other news, Modern Warfare 4 will allow players to choose a progression path for prestiging, and the campaign will also be playable offline, so players won't need to have an internet connection just to enjoy the game's story.
Call of Duty: Modern Warfare 4 launches on October 23 for PC, PS5, Xbox Series X|S, and Switch 2. Unfortunately, this means the old generation of consoles are losing support, and Warzone will also no longer be playable on PS4 and Xbox One after Season 1 of Modern Warfare 4.
Like previous years, Modern Warfare 4 will feature an open beta ahead of launch, and more details on that hands-on opportunity will be revealed soon.
Call Of Duty: Modern Warfare 4 Has A “Loyalty” Discount For The Vault Edition, Here’s How To Get It
As part of the Call of Duty: Modern Warfare 4 announcement today, Activision unveiled what it called a "Loyalty" discount that will allow certain people to get the game's $100 Vault Edition for 10% off. That's not a whole lot, but it's enough to offset the tax you'd pay, and in a world where seemingly everything is getting more expensive, it's a notable discount if you want the more expensive version of the game. The discount does not apply to the game's $70 base edition.
There are a couple ways to get 10% off Modern Warfare 4's Vault Edition with this program. First, Activision is offering 10% off for anyone who owned and played a Call of Duty game digitally or physically going back to 2019's Call of Duty: Modern Warfare. The full list of qualifying titles is below--note that Call of Duty: Warzone is not included because it's free, nor are any Call of Duty games for mobile.
https://www.youtube.com/watch?v=Aj1RQW7phc0Another way to score the discount on the Vault Edition is to have played one of the qualifying games on Xbox Game Pass and have an active subscription to Game Pass Ultimate, Game Pass Premium, or PC Game Pass. You also qualify for the discount if you claimed a qualifying title from PlayStation Plus.
Something further to note is that the 10% discount only applies to preorders and only within the same platform and on the same account. The discount does not apply to the $30 Vault Edition upgrade offering.
If you meet all of those criteria, you should see the 10% discount on your preferred digital store. Here is an image of what it should look like:
Qualifying Call of Duty titles for the Loyalty discount- Call of Duty: Modern Warfare (2019)
- Call of Duty: Modern Warfare 2 Campaign Remastered (2020)
- Call of Duty: Black Ops Cold War
- Call of Duty: Vanguard
- Call of Duty: Modern Warfare II (2022)
- Call of Duty: Modern Warfare III (2023)
- Call of Duty: Black Ops 6
- Call of Duty: Black Ops 7
Modern Warfare 4's Vault Edition includes the base game, along with a series of extras, including weapons, cosmetics, and Season 1's BlackCell bundle, among other things. Additionally, people who preorder any edition of Modern Warfare 4 get early access to the open beta and the Hunter Killer operator skin that can be used immediately in Black Ops 7 and Warzone.
Modern Warfare 4 launches on October 23 for PS5, Xbox Series X|S, and PC. It's also coming to the Nintendo Switch 2 the same day, and that's notable because the Call of Duty series has been absent from Nintendo's platforms since 2013.
The Witcher 3’s Incredible Sales Streak Still Hasn’t Slowed Down
The Witcher 3: Wild Hunt hasn't just been one of CD Projekt's most critically acclaimed games in the years since it was first released, but also a consistent best-seller. The company has revealed that the game has reached a new sales milestone, selling 65 million units globally. To put this into perspective, that's another 5 million sales in just one year.
While this figure is impressive, it won't budge The Witcher 3 out of its current eighth-place position on the list of best-selling video games. Terraria is still in seventh place with 70 million lifetime sales to date, and it's probably a safe bet that Geralt's adventure won't be unseating Tetris (520 million lifetime sales) or Grand Theft Auto V (230 million lifetime sales).
Nevertheless, CDPR says that the game has built a massive network of players since its 2015 launch, and it expects to see more people return to the game when it releases the new expansion--don't call it DLC--Songs of the Past in 2027. Co-developed with Fool's Theory, the new expansion will continue the tale of Geralt. "The return of Geralt after more than one decade will be an excellent adventure, and a trip down memory lane, before we pass the baton to Ciri in the upcoming The Witcher 4," CDPR Joint-CEO Michał Nowakowski said in a statement.
The Witcher 3 built up those sales over a long period of time, with re-releases on multiple platforms and big discounts, not to mention the influence of The Witcher on Netflix. The game is usually available at a bargain price on sites like GOG whenever there's an annual sale, and with all of those factors added up, it's no wonder that it reached such high sales numbers.
CDPR also provided an updated look at how its development teams are split across several projects. Development teams have increased slightly for games like The Witcher 4 and Cyberpunk 2, with the only exceptions being Project Hadar's team shrinking by two people, and the unit dedicated to "other" projects at CDPR hasn't changed at all.
As of April 30, 2026, here's what those numbers look like:
Several CDPR teams have grown.- The Witcher 4: 513 people
- Cyberpunk 2: 163 people
- Project Sirius (The Witcher multiplayer game): 83 people
- Project Hadar (original IP): 24 people
- Shared services: 173 people
- Other: 19 people
Several other projects are also in development currently. The first Witcher game is also getting a remake, and the first look at the second season of the Cyberpunk: Edgerunners anime series will be shown off at Anime Expo 2026 on July 3.
Best-Selling Games Of Each Year Since 1998 In The US View ImagesCall Of Duty’s Prestige System Is Getting A Big Change In Modern Warfare 4
Activision officially revealed Modern Warfare 4 today, and we learned several new details about what to expect for a new year of Call of Duty, including a promising new change for how players progress in multiplayer.
Modern Warfare 4 arrives on October 23, featuring campaign, multiplayer, and the return of DMZ. While we don't have the full details of how progression will work, or if it will be available across all modes, we did learn that Modern Warfare 4 will give players the choice of two separate progression paths: classic or regular.
Call of Duty's classic prestige system is a popular choice in the community, which delivers the traditional reset experience, relocking a player's create-a-class progression in exchange for increased XP earn rates and access to exclusive rewards.
However, not everyone wants to deal with the hassle of a reset and lose all their progress. The option to choose Modern Warfare 4's "regular" path will still allow players to restart from level one without resetting their create-a-class content and losing everything. This path gives a flexible way to reward continued progression and offers its own set of prestige rewards and progression milestones.
Additionally, Modern Warfare 4's big reveal confirms there will be open-beta early access prior to release. It's also worth noting that Call of Duty is leaving the old console generation behind, and Warzone will no longer be playable on PS4 and Xbox One after Season 1 of Modern Warfare 4.
The full version of Call of Duty: Modern Warfare 4 will be available for Xbox Series X|S, PlayStation 5, Switch 2, and PC. Multiplayer launches with 12 core multiplayer maps for standard-size matches, and some additional modes are planned for 3v3 and 10v10 experiences as well. The campaign includes a mix of legacy characters like Captain Price and Ghost alongside brand-new characters fighting in a Korean war.