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To Stand Out, This TTRPG Podcast Network Chose The Risky Route Of Avoiding D&D
Glass Cannon Network has been a name in the tabletop roleplaying game actual play space since 2015, acting as one of the first major channels in a space that's barely 10 years old. According to Glass Cannon Network co-founder Troy Lavallee, a big part of that success comes down to one decision: avoiding Dungeons & Dragons.
"[GCN] started out as 'Let's just play [Pathfinder,] the game that we know and the game that we love, because if we're infectious about how much we enjoy this game, listeners--whether they even play the game or not, [will listen]," Lavallee told me over a video call.
"We're always shocked by how many people listen who have no interest in ever playing," he continued. "If we can share our infectious joy of playing, people will feed off of that, and that's what they listen for. And then it wasn't until the pandemic [in 2020] that we were like, 'I wonder if we could finally start playing other games,' because we saw that everyone else in the space was pretty much just playing D&D. There were a couple of offshoot things here or there, but it was [mostly] D&D, and then we were playing Pathfinder. I said, 'Let's start playing everything else.'"
Continue Reading at GameSpotEx-Overwatch Director Says Tracer's Butt Was Never "Nerfed"
When the original Overwatch debuted almost a decade ago, the game encounter some pushback over Tracer's victory pose, which some claimed over-sexualized her and placed too much emphasis on her butt. Blizzard subsequently apologized and reworked Tracer's pose. Now, former Overwatch director Jeff Kaplan has weighed in on the issue and declared that Tracer's butt was never nerfed.
Kaplan was asked about the issue while streaming his new game, The Legend of California, via IGN. In response, Kaplan said "we actually didn't nerf Tracer's butt. It stayed exactly the same."
Blizzard recently ran into a similar issue and promised to rework the design of Anran, a new female hero whose face was met by a negative reaction from players because she looked too similar to other characters. Earlier this this month, Blizzard unveiled a new facial design for Anran, which emphasizes her maturity over youth and increased her resemblance to her brother, Wuyang.
Continue Reading at GameSpotAll Free Mystery Gifts In Pokemon Champions
Pokemon Champions has arrived on Nintendo Switch, and like many other Pokemon games before it, it's offering a handful of free Pokemon and other helpful items for players. In addition to free Mystery Gifts, you can receive elusive Mega Stones by transferring certain Pokemon over from the Pokemon Home service, and even get a free Gardevoir by participating in the game's first online competition.
Here are all of the free gifts available right now in Pokemon Champions. If you're new to the battle-focused game, be sure to also check out our beginner's guide to competitive Pokemon, as well as our guide on how to move Pokemon over from Pokemon Home.
Table of Contents [hide]- Free Mystery GiftsFree Mystery GiftsDragonite
- Available until August 31, 2026
As an extra incentive to jump into the game early, everyone who downloads and plays Pokemon Champions before August 31 can claim a free Dragonite. You'll find the dragon Pokemon in your in-game mailbox alongside 100 Quick Coupons, which reduce the amount of time you need to wait to recruit new Pokemon from the ranch.
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As Gaming Grows More Expensive, Investing In A PC Like This One Is A Great Way To Future-Proof Your Hobby
A common misconception about me is that, as someone who loves games, I must love all the cables and shiny bits of hardware needed to play them. Truth is, if you need someone to weigh in on which Baldur's Gate 3 romance is the most narratively satisfying, help you create a solid Diablo 4 build, or walk you through how to get the Master Sword in literally any Zelda game, I'm your girl. However, if your mic mysteriously stopped working mid-match or the PC you built won't turn on, I'd encourage you to ask literally anyone else to help you troubleshoot. Yes, I can navigate my way around a PC just fine and can install mods like the best of 'em, but by and large, I don't want to have to put too much thought or effort into whatever processes it takes to actually play my games.
Fortunately for me, companies like Quoted Tech are eager to pick up my slack. A couple weeks ago, the Canadian-based company generously sent me a custom-made gaming PC--the Horizon Professional--to help remedy my gaming woes, which have grown numerous in recent years. While my PC was great back when my partner first built it, time and increasingly demanding games with better graphics have taken their toll. The thought of upgrading my existing computer--or worse, rebuilding the entire thing--seemed daunting, and rising RAM and SSD costs left me feeling a bit resigned to my dated rig. With all that said, I was shocked by how much the Horizon PC improved my gaming experience with essentially zero setup or friction on my part, and at a reasonable price.
Upon opening the box, I was impressed by how carefully packed the unit was. On top of having thick styrofoam surrounding the entire PC, the interior of the case was filled with packaging moulded to its shape, preventing anything from shifting around. Assembly was just as easy, which is to say, required next to nothing from me. After pulling the PC out, I popped off the case's glass side panel, removed the packaging, closed it, then plugged it in. Done. So, let's move on to the specs.
Continue Reading at GameSpotA Love Letter To Gaming's Many Weird Moons
Can we all agree that space is both pretty amazing and terrifying? I've largely felt both awe and terror while the crew of the Artemis II, the latest manned space mission, has traveled the farthest any person has ever gone from Earth and broadcast images of our neighboring celestial body and the space beyond. It's got me thinking about a lot of things, like how small and insignificant we are in the grand scheme of the universe--let alone this solar system--as well as how little it feels like we know about the Moon despite its relative proximity! That last point really sticks out to me, because despite the Moon's many mysteries, knowing little about it hasn't stopped the world of games from imagining some pretty awesome, weird, and even terrifying visions of what it may contain.
Games are no stranger to the Moon. BJ Blazkowicz has shot Nazis up there. Chell has opened a portal on its surface--one that sucked the villainous Wheatley into the vacuum of space at Portal 2's conclusion and nearly took her with him. Later this month, players will be navigating an abandoned Moon base and simultaneously solving puzzles and shooting robots as Hugh and Diana in Pragmata. Plus, who can forget their first brush with gaming's most-iconic version of the Moon, the world-ending and seriously terrifying visage of one that cuts the sky above Clock Town in The Legend of Zelda: Majora's Mask. These are just the highlights; video games have a long, rich, and weird history with the Moon, be it ours or imagined ones.
When I think of the Moon in games, my mind wanders, as it often does, to Destiny. It is, perhaps, my single favorite instance of the Moon in any video game, and so much of that has to do with my first time stepping foot on it. During Destiny's beta, players were relegated to the game's starting zone on Earth as well as the game's first few missions and Strike. Near the end of the test though, Bungie did a cool thing and opened up the Moon for approximately two hours, making it feel like an exclusive instance and glimpse into the wider world that players might spend the next 10 years exploring. And so I touched down on its glistening surface and gave into the wonder of its vistas and the darkness (and Hive!) contained within its Hellmouth, a seemingly endless underground fortress filled with ritual sites, alien wizards, and at least one portal to another realm inside the soul of a dead god.
Continue Reading at GameSpotPokemon Champions Review - The Battle Frontier
Pokemon's turn-based combat can be best described as an inch wide and a mile deep. Its rock-paper-scissors style is easy to understand, but below the murky surface lies an entirely different game. Moves that may seem useless at first glance take on a different meaning in a competitive setting, where complicated stat spreads are tweaked ever-so-slightly to maximize a Pokemon's efficiency and a constantly evolving meta-game makes it hard to nail down which strategies are viable and which aren't. Toss in over 1,000 unique monsters that can be trained in hundreds of thousands of different ways, and you're left with arguably the most impenetrable competitive video game scene of all time.
For decades, Pokemon's competitive scene was just that: a near-impenetrable experience that requires hundreds of hours--and hundreds of dollars--to keep up with. Pokemon Champions is The Pokemon Company's attempt to bring white-knuckled, competitive battling to the masses. The financial barrier to entry, at least ostensibly, is low thanks to its free-to-play model, and the snappy stat-training mechanics reduce a lot of friction. However, Pokemon Champions lacks the necessary onboarding to captivate a new audience while also giving clear advantages to players who've invested in Pokemon Home. In its current state, Pokemon Champions falls just short of being the be-all and end-all of competitive play that I hoped for.
Despite Pokemon Champions' lackluster onboarding, there are a lot of tutorials. When you first start up the game, you're introduced to a cast of characters who teach you how to battle, obtain Pokemon, and build a team. Assuming you don't skip any dialogue, it takes roughly 30 minutes before you're set loose. From there, you can battle online, train Pokemon, build teams, or continue with supplementary tutorials. I opted to do the latter.
Continue Reading at GameSpotFortnite Adding An Arc Raiders-Style Game With Disney Characters - Report
Epic Games and Disney are working together on multiple upcoming games as part of the mysterious Disney x Fortnite project, and now one of them has seemingly been revealed early--it's probably not what you expect.
Bloomberg reported that the first new game to come from Disney's $1.5 billion investment into Epic Games will launch in November and it will be a shooter along the lines of the popular extraction game Arc Raiders. Players will be able to suit up as a Disney character and duke it out until they reach an extraction point, sources told the site. According to the report, internal reviews for the project have assessed it to be "not very original" in its current form, but other staffers said they feel optimistic that it will be in better shape come launch.
Disney's investment into Epic and Fortnite will span at least two more games, the sources added. An early version of the second game got "middling internal reviews," sources said. The report went on to say budget for the third game was shifted to the first two projects because "Disney was disappointed by Epic's release timeline."
Continue Reading at GameSpotAfter Years Of Nintendo Exclusivity, This Beloved Puzzle Franchise Is Going Multiplatform
Several years have passed since Professor Layton and the New World of Steam was first revealed, but at long last, developer Level-5 has lifted the lid on its long-in-development puzzle-solving game. A new trailer has provided a detailed look at the game and a release date window of 2026, but the biggest surprise is that the mystery-solving Professor will be looking to crack his latest case on more than just Nintendo hardware, as Professor Layton and the New World of Steam is also coming to PC--for Steam, of course--and PS5.
Previously confirmed for Switch consoles, this will be the first time that a Professor Layton game has been released on a non-Nintendo console and on PC. The series kicked off on Nintendo DS in 2008 and has continued on 3DS and Switch consoles since then, and while there have also been iOS and Android ports, those aren't technically considered to be consoles--and as well all know, technically correct is the best kind of correct.
Beyond that, the trailer also showed off the game's new art direction, which blends the traditional look of the series with 3D-animated visuals. We also got a closer look at Steam Bison, a US town fueled by invention and full of steampunk technology. On Switch 2, the game will offer mouse support, and Level-5 says that players can expect to meet a colorful cast of characters while working to solve the mystery that lies at the heart of Steam Bison.
Continue Reading at GameSpotPUBG Dev On Highguard And Concord Struggles: It's "Really Hard To Succeed Every Time"
PUBG franchise director Taeseok Jang has reflected on the string of shortcomings in the live-service multiplayer space, including high-profile examples like Concord and Highguard. He said in an interview that he has friends who worked on those games, and has tried to learn lessons from their struggles.
Jang told GamesRadar that it is "really hard to succeed every time," and for Concord and Highguard, he said he is trying put himself in the developers' shoes and think, "'What could I have done better in that situation?'"
He said he would "try to have that perspective, and try to learn from it."
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