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Preorders For The Official Death Stranding 2 Novelization Are Live
Death Stranding 2: On the Beach - The Official Novelization (Paperback)
$19 | Releases October 20, 2026
Preorder at Amazon Preorder at Barnes and NobleAfter launching on the PlayStation 5 last summer, Hideo Kojima's Death Stranding 2: On the Beach is receiving a novel adaptation. Like the novelization for the original Death Stranding, the Death Stranding 2: On The Beach story is getting two prose volumes, and you can preorder your copy of the first 336-page paperback book at Amazon and Barnes and Noble for $19 (or for $11 as an eBook) before it releases later this year on October 13.
Death Stranding 2: On the Beach - The Official Novelization (Paperback) $19 | Releases October 20, 2026Like the first novelization, On the Beach is penned by Hitori Nojima and translated by Carley Radford. And also like the previous, this is a retelling of the events of the game, picking up where Sam Porter Bridges left off after restoring America and vanishing from the public eye. Now joined by Fragile and other allies, Sam's new mission is take rescue humanity from extinction, and will travel from Mexico to Australia to do so.
Preorder at Amazon Preorder at Barnes and NobleThe Death Stranding 2: On the Beach novelization is being advertised as Volume 1, so it's safe to say that we'll get at least another volume to follow the trend of the first game's novelization, which was divided into two volumes as well. At 332 pages, On the Beach is already significantly longer than the first adaptation's first volume so it'll be interesting to see how far into the game's story this book goes. Luckily, at that page count, it shouldn't take up much space on your bookshelf, and it'll fit nicely next to your physical copies of the games if you prefer to display that way. The cover uses the game's iconic theatrical poster art, which features a collage of Death Stranding 2's cast, and is reminiscent of work by Drew Struzan vibe, who famously did the poster art for the original Star Wars and Indiana Jones films.
While we don't know when the next book in the Death Stranding 2: On The Beach novelization is launching, you can fill the wait by catching up on the 600-page, two-volume novelization of the first game, which is currently available in physical and audiobook editions via Amazon. Of course, if you're looking to play the game itself, you can also grab Death Stranding 2 on PS5 for $59 (was $70) via Amazon.
Continue Reading at GameSpotLove And Deepspace's Steamy Bath-Themed Event, Lingering Lust, Has Us Feeling Anything But Clean
The debate over Love and Deepspace's age rating is almost as hot as the game's five love interests. Though Love and Deepspace's official website states the game is not intended for players under the age of 13, select countries have opted to raise that number in recent months. In developer Infold Games's home country of China, the game is currently listed as intended for audiences 18 and older. After seeing the game's next event, Lingering Lust, I'm left wondering if more countries might soon follow suit.
Running from April 30 to May 15, Lingering Lust looks to be one of the steamiest events in LADS history, perhaps even giving Nightly Rendezvous a run for its money. During the two-week-long event, players will be able to earn five 5-Star memories--one for each love interest--as well as five corresponding outfits that are unlocked once players get a memory to Rank One.
All five of Lingering Lust's memories take place in a hot bath, in which one of the game's love interests--Xavier, Zayne, Rafayel, Sylus, and Caleb--awaits you, drenched and eager to know you a bit more intimately. Each memory--[Xavier: Sunken Glow], [Zayne: Silent Underflow], [Rafayel: Rippling Blossoms], [Sylus: Darkbound Souls], and [Caleb: Vinesurge Instinct]--has its own steamy teaser trailer, which can be viewed on the official Love and Deepspace Instagram account.
Continue Reading at GameSpotIn Kiln, Creating "Weird Little Guys" Is More Important Than Censorship
Double Fine's pottery-throwing party brawler is finally here, and even the studio itself has been hard at work embracing just how cheeky its creation tools let players be.
With Kiln, Double Fine continues its tradition of creating slightly out-there games for slightly out-there people--this time going so far as placing greater importance on player creativity than content moderation. But with changes to parent company Microsoft's leadership, a growing trend of creative censorship in games, and a plethora of other friendslop games also vying for players' attention, I've been left wondering how the studio's approach to making games--games like Kiln, for example--has been impacted. Will Double Fine keep getting to make weird games forever? Does a new CEO--one with a history of supporting AI, no less--pose a threat to developer creativity?
Fortunately, Kiln director Derek Brand offered to meet with GameSpot to discuss these topics and share even more insight on Kiln's development. From group pottery lessons to the team first meeting Asha Sharma, Brand offered a closer look at how the studio is remaining true to its creative agenda amidst changes, challenges, and internal debates.
Continue Reading at GameSpotPlayStation Users Report New Online License Checks For Digital Games
A new quirk--whether it's a bug or a feature remains unclear--has begun affecting PlayStation 4 and PlayStation 5 owners with digital game purchases. It appears the systems' latest updates have introduced a 30-day online license check for digital games, leaving those who have extended internet outages without access to certain games.
Several users, including the game-accessibility Twitter account Does it play?, have reported that all new PlayStation Store purchases--those made before March 2026 appear to be unaffected--feature a 30-day timer that shows when you will need to connect to the internet again before losing access. This timer doesn't appear to be visible on the PS5, but according to Does it play?, it is still being tracked in the background.
Potential major DRM issue rolled out by PlayStation (and Xbox as well, allegedly). All new PSN purchases now have a 30 day validation countdown. Already investigating to find out more details. pic.twitter.com/4hqMdWfJ2T
— Does it play? (@DoesItPlay1) April 25, 2026While unlikely to be a tangible issue for most players, there are definitely use-cases that could see a PS4 or PS5 disconnected from the internet for extended periods of time. It's unclear as of now if this was rolled out as an intentional feature or was a bug included with the recent firmware updates. The online-support bot on the official PlayStation website implies it was done on purpose, but AI has certainly given us false information in the past. GameSpot has reached out to Sony and will update this post if and when we receive a response.
Continue Reading at GameSpotStalking Other Players Is The Best Part Of This Consequence-Driven Game | Tides Of Tomorrow Review
Tides of Tomorrow is the first single-player game I've played that desperately wanted me to stalk other human-controlled characters, and that sentiment alone was a compelling enough gimmick for me to jump into its consequence-driven story. While that story stumbles in a few places, and the gameplay never quite rises to anything beyond serviceable, Tides of Tomorrow does a great job of incentivizing you to participate in its "we're all in this together" apocalyptic fantasy and care about the ramifications of your choices and actions beyond how they impact you. If you're looking for a game that makes you feel good about helping others and being helped by others, there aren't many options that hit that sense of community like Tides of Tomorrow.
In Tides of Tomorrow, you play as a Tidewalker, an individual who can see glimpses of the past. These visions always involve the actions of other Tidewalkers, creating a network of individuals who can all learn from each other. Fished from the ocean, you find yourself in a world that's been flooded, restricting civilization to makeshift island towns and repurposed oil rigs. A sickness is also worming its way through the population, slowly causing people to transform into plastic. You count yourself among the infected, quickly learning that only the regular consumption of a medicine known as ozen keeps you from turning completely into plastic and dying.
You play through the game in first-person as a largely silent individual who only speaks when prompted to with a dialogue option. Other than your supernatural sight, you move through the world simply--running, crouching, jumping. In certain locations, you can open your sight to see what a Tidewalker--who, like your Tidewalker, is also controlled by another human player--did there, allowing you to lean on the knowledge you glean to better move through the world. A bouncer who welcomed in a Tidewalker the previous day will allow you inside the club if you also offer up to them the same alias, for example, and seeing a Tidewalker hide some ozen in a grate lets you then nab it for yourself.
Continue Reading at GameSpotResident Evil's Leon Is, In Fact, Named After A 1994 French Action Film
The namesake of Resident Evil's Leon S. Kennedy has been revealed, and, as many fans suspected, he's named after director Luc Besson's 1994 French action film Leon: The Professional.
Resident Evil 2 director Kideki Kamiya recently took to X and casually confirmed the long-held fan theory in response to a fan pointing out the apparent references to the film in Resident Evil. He said Leon's name came about after talking with Resident Evil creator Shinji Mikami, who shot down several name ideas before Kamiya offered up another suggestion.
"Well, why don't we just take it from that movie I watched the other day," Kamiya said (via Google Translate), that movie being Leon: The Professional, starring Jean Reno, Gary Oldman, and a young Natalie Portman. Kamiya said Mikami said "Yeah, that works," and the rest is history.
Continue Reading at GameSpot