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You Can Play This Unforgiving Zombie Game For Free Before Its 1.0 Launch This Summer
There's no shortage of Left 4 Dead-like games. It's become such a cottage industry that I once interviewed several teams making games inspired by it, to try to figure out what makes the game timeless and so inspiring to other studios. There have been many different takes on the co-op zombie horde-slaying experience, but the toughest, most unforgiving of them may be No More Room In Hell 2.
It's a game I've enjoyed in spurts since it first hit early access in 2024, but I've been waiting for the 1.0 launch before I really jump in for a bunch of hours. Now, that 1.0 launch draws near, with a summer release planned. But you can play it sooner than that--and for free.
No More Room In Hell 2 is offering a free weekend on Steam and the Epic Games Store, April 30-May 4, its second such event, taking place a year after the previous one. During the free weekend, you'll be able to jump into the new wave-based Survival mode, which challenges you and up to seven others on your team to survive three brutal rounds against the ocean of undead the game likes to send your way.
Continue Reading at GameSpotAI Won't Allow 16-Year-Old In A Garage To Make Battlefield 7 Or GTA 7, EA CEO Says
Electronic Arts is among the numerous game developers who are embracing AI in their development processes, and now CEO Andrew Wilson has commented further on the controversial topic.
Speaking at the iicon event in Las Vegas this week, as reported by Game File, Wilson said he recently saw some internal EA data that said about 85% of the company's quality-assurance work is being done today alongside "some kind of machine learning or AI-driven algorithm."
This has not led to lower employment at EA for QA work, he said. "We hire more QA people than we ever have," he said. The executive went on to say that EA's QA teams are using AI for "the simple stuff." Related to this, he said EA has needed to hire more QA workers to check the work, which sounds odd, though we do not know the specifics of the situation. This follows on from a Harvard Business Review report that said early findings suggest that AI doesn't reduce work, it intensifies it.
Continue Reading at GameSpotWarren Spector's Thief Spiritual Successor Is Out Next Month, And It'll Only Cost Five Bucks
Outside of a VR game that launched last year, it looks like the Thief series is on ice for now. So what's the next best thing? It might be a spiritual successor in the form of Thick as Thieves from veteran producer and Deus Ex creator Warren Spector's studio, OtherSide Entertainment. A single-player and co-op game that's all about the art of the steal, it's one of several new titles launching in early access next month, and it'll cost just $5 to get in on the ground floor.
Set in an alternate timeline and taking place in the city of Kilcairn, Thick as Thieves will offer an introductory campaign set across two dynamic replayable maps when it launches on May 20. The game will feature 16 missions and six pieces of gear to collect, and OtherSide is aiming to develop additional content based on player feedback.
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GTA 6 Price Commented On By Rockstar's Owner
One of the biggest talking points surrounding Rockstar's upcoming open-world game GTA 6 is how much it will cost, and now the top boss at Rockstar's owner Take-Two has weighed in.
Speaking at iicon this week in Las Vegas, Strauss Zelnick suggested the game will have a "reasonable" price, but he did not say exactly what it will be.
"Consumers pay for the value that you bring to them, and our job is to charge way way way less of the value delivery," Zelnick said, as reported by IGN. "How you feel about something you buy is the intersection of the thing itself and what you pay for. Consumers need to feel like the thing itself is amazing and the price they were charged was fair for what they got."
Continue Reading at GameSpotWitcher 3 Director Says Studios Should Embrace GenAI, But Not To Replace People
Game developers should embrace generative AI, according to The Witcher 3 game director Konrad Tomsazkiewicz. He said this in a new interview in which he also confirmed his upcoming new game, The Blood of Dawnwalker, used generative AI early in the process, but no AI-generated assets should be in the final game. He also said his studio Rebel Wolves wants to use AI to help support its existing workers, not replace them.
During a discussion attended by Eurogamer, Tomsazkiewic said Rebel Wolves used generative AI to create voices in the game "in the early stage" of development. He said an RPG like The Blood of Dawnwalker requires its developer to support multiple different languages, and this is "costly" and changes after initial recording can be "really expensive." Rebel Wolves utilized generative AI to hear NPC voices early in the development process to help team members determine if something is working or not.
If Rebel Wolves used real human voices at this early stage of development, and then realized a change was needed, that would be "really expensive" and not efficient game development, creating new pressure on the team, Tomsazkiewicz said.
Continue Reading at GameSpotThis Pokemon Champions Addition Should Be A Huge Help To Casual Players
Getting into Pokemon Champions can be daunting for casual fans of the series, seeing how seriously players take competitive battling. But the game's rotating rosters of recruitable Pokemon should make building a viable team much easier, as the latest roster update shows.
The new 2026 Global Challenge Special Roster was added to the game on April 24, and it'll be available until May 4. It has a smaller lineup of 31 Pokemon compared to the 229 Pokemon in the Regular Roster M-A that Champions launched with. Recruiting out of this roster will give players a better chance of getting Pokemon popular in the meta like Incineroar, which should provide an extra edge in competitive play.
As with any roster in Pokemon Champions, players can recruit one Pokemon for free every 22 hours--any additional recruitment until the reset will require Victory Points, and Quick Coupons can be utilized to shorten the waiting period.
Continue Reading at GameSpotResident Evil Requiem's New Minigame Unlocks After The Campaign, Which Is Fair
Details on Resident Evil Requiem's upcoming minigame have begun to emerge, as Capcom has teased a mode that goes all in on action. The only catch here? You'll need to have beaten the game first before you can access it, Capcom says. If you haven't played Requiem yet and were planning to grab it purely for the action segments, now might be a good time to start working your way through the campaign.
"It's a minigame, and it's based on the battles in the main game," game director Koshi Nakanishi said to Japanese site Denfaminicogamer (via Google translation). "For those who have cleared the main story and are thinking, 'I still haven't had enough fun', I think you'll be able to enjoy this and go 'Whoa!', so sharpen your tomahawk and wait."
Producer Masato Kumazawa confirmed that the minigame will be unlocked after the campaign is completed for the first time. Requiem's two-protagonist approach was split between the game's traditional survival-horror gameplay that emphasized stealth and cunning, while the survival-action sections with Leon S. Kennedy draw from recent games like the remake of Resident Evil 4. In the first few hours of Requiem, Leon's sections are brief in comparison to Grace Ashcroft's missions, but once the veteran agent returns to Raccoon City, his style of gameplay dominates the second half of the game.
Continue Reading at GameSpot