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Final Fantasy Revelation Is A Definitive Conclusion, But Could Make Way For Side Stories In The Future

Game News - Sun, 06/07/2026 - 05:43

Final Fantasy Revelation is the third game in the remake trilogy that kicked off with Final Fantasy Remake back in 2020, promising to conclude the epic tale that has been significantly added compared to its PlayStation original. But with Revelation capping off Cloud and company's adventure, is there space for more stories within this universe?

That's a question GameSpot posed to Final Fantasy Revelation director Naoki Hamaguchi, who confirmed that Revelation will definitively conclude the story. However, he did leave the door open to more character-specific stories in the future.

"So in terms of the Final Fantasy Remake series itself, it does conclude with Revelation," explained Hamaguchi via a translator. "We have had a lot of voices from fans wanting to explore the stories, or side stories, of other characters and other parts of the story as well. That is something that is interesting."

It doesn't seem, however, that those are projects that Hamaguchi and his team have actively started working on. "We did want to bring the third conclusion that everyone has been waiting for as soon as possible, so we really focused our efforts on bringing Revelation as soon as we could," he concluded.

https://www.youtube.com/watch?v=fEhujmFOBDE&embeds_referring_euri=https%3A%2F%2Fwww.gamespot.com%2F

An expansive side story is something that Hamaguchi explored with Final Fantasy Intergrade, which featured an entirely new chapter focused exclusively on Yuffie and how she would eventually join the party in Final Fantasy Rebirth. The second entry in the series never received any similar DLC in order for the team to focus on fast-tracking Revelation, but with it behind them it would be great to see additional chapters focused on other members of the growing party.

Hamaguchi also explained how minigames in Revelation are being changed to become more optional based on feedback to Rebirth, as well as how the FITS system adds a job system to the game that will drastically change how progression and combat work.

Final Fantasy Revelation capped off a stacked Summer Game Fest Live presentation, which included reveals for Resident Evil Veronica, Alien Isolation 2, and many more. Catch up on any big announcements you might have missed in our roundup of the entire showcase.

Final Fantasy 7 Revelation Wants Minigames To Feel Like A Choice Again

Game News - Sun, 06/07/2026 - 05:09

Final Fantasy 7 Rebirth's minigames were polarizing when they were first introduced, and for Final Fantasy 7 Revelation, Square Enix has reworked how it will "deliver" them to players. One of the main complaints with Rebirth's minigames was the sheer volume of them and how completing them was mandatory to unlock rare Materia or Gold Saucer dates with certain characters.

Speaking to GameSpot, series director Naoki Hamaguchi confirmed that while minigames will return, most of them will be optional and they'll offer items for character customization as rewards instead of items that buffed characters in combat, like in Rebirth.

"We did notice the variety of feedback that we received about the minigames and their quantity, and we were aware of that," Hamaguchi said via a translator. "At the same time, the remake series is a sort of homage to the original Final Fantasy 7 game. When we set upon creating Revelation, it was really never our intent to produce or decrease the number of minigames, and we were more so thinking how can we best deliver these games to the players today."

"And we felt that if the minigames were optional, yet they were heavily tied to character growth, and that you would have to play them in order to let your character grow some more, it would feel less optional. So in Revelation, we took care to lighten that necessity a bit more, to make it easier for players to play the minigames of their own will. So it might be tied more to characters, and players who want to customize the characters more--and are more interested in that part of the gaming experience--can feel free to engage more in the minigames. Whereas people that might want to kind of strengthen and delve more into the battle experience, we have more of that specifically tied to the battles."

https://www.youtube.com/watch?v=fEhujmFOBDE

Not only was there a first look at Final Fantasy 7 Revelation at Summer Game Fest Live this week, but we also got to see plenty of the game in action when Hamaguchi and Vincent Valentine's voice actor, Matthew Mercer, showed off a preview of the game.

Square Enix has built on the foundation of Final Fantasy 7 Remake and Rebirth, but this time, players can experiment with the new FITS gear to unlock unique abilities and expand their strategic options when taking on powerful foes. One other big change is Sephiroth himself, as the primary antagonist of Final Fantasy 7 has a new actor breathing life into him.

God Of War Laufey May Feature Gods Who Were Killed In The Previous Games

Game News - Sun, 06/07/2026 - 04:00

Throughout the original God of War trilogy and its spin-offs, Kratos left a lot of dead gods in his wake. Some of those late deities may come back to haunt Kratos's wife, Faye, in the upcoming title, God of War Laufey. While Kratos is still among the living, Ariel Lawrence--the director of God of War Laufey--hinted that one of his first foes could return.

"We’ve been killing gods for a really long time," Lawrence told GameSpot. "So we’ve been thinking about this question. Since Ares died, we were like, 'Okay, great. Does he go to the underworld?' We asked that question. 'Where did he show up after Kratos killed him?' I think this has been really bubbling around for like 20 years."

Kratos killed Ares--the Greek god of war--in the first game in 2005, which marked the former's ascension to godhood. In the subsequent games, Kratos murdered several additional gods, including Zeus, Athena, and almost the entire Greek pantheon.

https://www.youtube.com/watch?v=HLMX2w3cwuE

Laufey's story will unfold in the Everywhen, which Lawrence describes as a place that "is a return for all magic. So it’s not just gods, but magical creatures and all sorts of things. Magic is pulled to this place."

Ares didn't appear in the game's debut footage, but the Mongolian and Egyptian gods of war--Begtse and Sekhmet--made their debut as a villainous duo. It remains to be seen which gods Faye will encounter as she explores this strange new land.

The good news for Faye is that she doesn't have to face these gods alone. She will be joined by a sentient ribbon companion called Rue and a talking gelatinous cube named Pharanque, who was our pick for the breakout character of State of Play.

God of War Laufey will be released on PlayStation 5, but it doesn't have a release date yet.

Godzilla Is Apparently Not Afraid Of GTA 6

Game News - Sun, 06/07/2026 - 03:46

With Rockstar's GTA 6 set to "blot out the sun" when it arrives on November 19, numerous developers are purposefully avoiding releasing their games near it. In fact, there are basically no other major games set for release in November at all as of now.

Now, a report from the reputable leaker Dealabs Magazine says a remaster of Godzilla: Destroy All Monsters Melee is releasing on November 3, just ahead of GTA 6.

The report said Atari is bringing back the 2002 GameCube game for PS5, Xbox Series X|S, and Switch 2, with original developer Pipeworks handling production. The game will reportedly have a new online multiplayer mode, better graphics, and other updates. A sequel, Godzilla: Save the Earth, was released in 2004.

Atari may not be the only company releasing a game near GTA 6's release, or on the same day, as Devolver has pledged to put out a new game alongside GTA 6.

With most developers steering clear of November 2026 for their new games, September 2026 is looking like an extremely stacked month for games. Some of the high-profile games set for release this September include The Blood of Dawnwalker, Marvel's Wolverine, Control Resonant, Silent Hill Townfall, Warhammer 40,000: Dawn of War IV, and Dune Awakening for console.

This year's Call of Duty game, Modern Warfare 4, is set for release on October 23. One game no longer coming this year is the Fable reboot, which was delayed to February 2027. Microsoft's official word was that it wanted to give the game a window where it had the best chance to succeed. Prior to the delay being announced, a report said Microsoft had concerns about releasing close to GTA 6.

007 First Light Budget Was Not $200 Million, Exec Says As Game Passes 3 Million Sales

Game News - Sun, 06/07/2026 - 03:12

The new James Bond game, 007 First Light, has passed 3 million sales, according to IO Interactive CEO Hakan Abrak, who also pushed back against the claim that the game cost $200 million to develop.

He told IGN that it's true that First Light is "by far" the most expensive entertainment product to ever come out of IO's home country of Denmark. However, $200 million covers much more than the game's development budget, including returning some money to developers in the form of bonuses.

“We give big fat bonuses to our teams if they do hit a few goals,” Abrak said. “There's some bonuses in there to be paid out in the future. There's marketing in there and whatnot. So it's not the actual cost of the product. But we'll come up with all that. It's by far the most expensive one, but it's not like for the game itself, not $200 million.”

https://www.youtube.com/watch?v=HOceRj8nR5A

In any event, Abrak said he feels "very confident" that First Light will make a profit, adding that the game is tracking "well above" internal forecasts.

"By all measures it’s freaking successful,” Abrak said.

Given the critical and commercial success of First Light, people are naturally wondering about the possibility of a sequel. IO's deal for First Light was made prior to Amazon buying MGM and the James Bond series, with IO handling both development and publishing for First Light.

Amazon will publish a potential sequel, and an executive's comments led some to believe IO might not be involved. It remains to be seen what will happen, but Abrak said "there will be information about" what comes next between IO and Amazon soon.

Should IO get to make a First Light sequel, Abrak said he expects costs to come down. He said 2016's Hitman cost $78 million to make, while its sequel cost $48 million and was made two years after. The third one, meanwhile, was developed in 20 months and cost $19 million. Abrak said some developers increase scope and ambition with sequels, but IO has a different plan in place.

"Ambition is not necessarily that it's more expensive. Ambition is, the platform you build, how do you keep giving amazing experiences from that and how do you iterate on a sequel from that in a smart way, where it's retroactively maybe lifting the first one as well, like we did with World of Assassination? Some of this approach to concept and ambition, one could think could be applied to Bond as well," he said.

In other news, First Light is set to expand further this year with a Switch 2 edition this summer and lots of new content.

Marvel 1943: Rise Of Hydra Delayed To 2027, Exec Explains Why It’s Taking So Long

Game News - Sun, 06/07/2026 - 02:54

Marvel 1943: Rise of Hydra has not been seen or discussed in some time, prompting people to wonder about its fate. And while it remains in development, it's not coming out this year as was expected.

Shawn Kittelsen, a senior executive at the newly formed Paramount Games Studio, told IGN that the game is real ("it's on my hard drive right now") but it's taking so long because producer Amy Hennig is pushing for quality.

"We're continuing development on it, but Amy and the team have big ambitions for the level of quality that they want to hit. They are a relatively small team considering the AAA quality that they're delivering," he said. "What you've seen in previous footage is what the game looks like, and we're making it with a fraction of the resources that you see on other AAA games of the same type, and really trying to push a new development model that's a lot more responsible and sustainable.”

https://www.youtube.com/watch?v=_T0j_rKZhT0

The game is in development at Skydance New Media, but now that Paramount owns Skydance, the company is putting that studio under its new Paramount Games Studio umbrella.

Kittelsen said one of the challenges for Marvel 1943: Rise of Hydra was building a studio and a game at the same time, and doing so during the pandemic.

"I think there were really ambitious timelines set for that game, but they didn't take into account all of the things that can disrupt production and that can make you spend more time working on it," he said.

He said the team chose to "focus on the quality" as opposed to attempting to "push the game out as quickly as possible."

"So we're giving them the time to cook. We believe in Amy and the whole team there and supporting them, and that game will come out when it's ready. But it is very real and we are continuing to invest in it," he said.

Hennig is also leading development on a new Star Wars game with Lucasfilm. This game remains in the works, but Kittelsen said the plan is to finish Marvel 1943: Rise of Hydra first before talking about the Star Wars game.

Rise of Hydra takes place in Occupied Paris during World War II, featuring Captain America partnering with Black Panther to take down Hydra.

Hennig is an industry veteran, having worked on games for decades. She is perhaps best known for her time at Naughty Dog, where she worked on the Uncharted franchise.

There’s One Big Change To Sephiroth In Final Fantasy 7 Revelation

Game News - Sun, 06/07/2026 - 01:59

Sephiroth is up to his old tricks in Final Fantasy 7 Revelation, but one thing that has changed about the enduring villain is his voice. Tyler Hoechlin previously voiced the One-Winged Angel in Final Fantasy 7 Remake and its first sequel, Rebirth, but Revelation features anime veteran Travis Willingham as the voice of the antagonist.

https://www.youtube.com/watch?v=bZ3KTw0ow1M&pp=0gcJCSgLAYcqIYzv

Following an interview with game director Naoki Hamaguchi, streamer Maximilian Dood confirmed that Willingham had stepped in to replace him. Due to a scheduling conflict, Hoechlin couldn't return to voice Sephiroth. As for Willingham, he has numerous credits in anime series, having provided the voices for fan-favorite characters like Roy Mustang in Fullmetal Alchemist and Portgas D. Ace in One Piece. Willingham has a long history in video games, having recently provided the voices for Thor and Dr. Doom in Marvel Rivals.

His name might also ring a bell for tabletop fans, as he has been a cast member of Critical Role since 2015, the Dungeons & Dragons web series that Vincent Valentine's voice actor, Matthew Mercer, served as Dungeon Master on for its first three campaigns.

Hoechlin's Sephiroth was a big hit during his appearances, as, similarly to George Newbern's spin on the character, he provided a calm, cool, and collected performance. Both actors have also portrayed Superman in various forms of media, with Newbern providing the voice of the character in various DC animated series and movies, while Hoechlin played the Man of Steel in the CW's live-action Supergirl series and Superman & Lois. Before either actor landed the role as Final Fantasy 7's big bad, NSync's Lance Bass was the original voice actor for Sephiroth.

After its reveal at Summer Game Fest Live this week, Square Enix confirmed that Final Fantasy 7 Rebirth won't be a PlayStation timed exclusive when it launches in 2027. It'll also be available on PC, Switch 2, and Xbox Series X|S the same day. The final chapter in the Remake saga picks up shortly after the events of Final Fantasy 7: Rebirth, and it follows Cloud Strife and his companions on their quest to stop Sephiroth from attaining godhood.

Anger Shows That Fans Care, And God Of War Laufey’s Director Hopes They Come Along For The Journey

Game News - Sun, 06/07/2026 - 00:26

God of War Laufey marks the first time in the franchise that you'll be playing as anyone other than the Ghost of Sparta, Kratos. Instead, you'll play as Faye, his late wife whose death kicked off the events of the God of War reboot in 2018. It's a big change for the series that has rubbed some fans the wrong way, but Laufey's director sees that as a good thing.

GameSpot spoke to God of War Laufey's director, Ariel Lawrence, who explained why fans who are skeptical of the new direction, and even those angry with it, show that they care about the series deeply. And it's those people that Sony Santa Monica hope come along for this new ride.

https://youtu.be/upjpP54xDIc?si=deP9cGIx3gHclwJD

"I’m so thankful that we have the fans that we have. I’m so thankful that we have people who care," Lawrence explained. "And whether or not they care, they’re upset, or they think we should do something that’s different, I would rather they care. So we’re arms open, ready to show them Faye’s journey and have them fall in love with her like we have. That’s the exciting part for us."

Asked whether the negativity fueled the team in any way, Lawrence explained that the team instead felt challenged to show those who are skeptical what it was capable of, in the same way that it has in the past. And that, contrary to assumptions, this isn't the end for Kratos' story.

"I understand everybody’s reservations and hesitations and I know that it comes from a good place," Lawrence concluded. "They have been on that journey with Kratos as long as I have, right? And it means something to them and I hope that this is more of a 'yes and' for expanding. We’re not leaving anybody behind. We’ve got plenty more Kratos coming. This is really just a place for adventure to go beyond what we had."

You can read our full interview with Ariel Lawrence, which dives into the changes to God of War's combat, how it lines up with the timelines of previous games, and what fans might expect from Kratos and Atreus, should they appear.

The Best Trailers Of Summer Game Fest Live: Resident Evil, Final Fantasy, And More

Game News - Sun, 06/07/2026 - 00:16

Geoff Keighley's annual showcase of new game trailers and reveals has come to a close, and this year's edition of Summer Game Fest Live was easily one of the best so far. Focused purely on video games--we're hoping the Muppets Statler and Waldorf will return to heckle Keighley in December--Summer Game Fest Live was firing on all cylinders last night. If you missed out on the lengthy event and you want a highlight reel of its best trailers, we've compiled them into a digestible video below for you to watch, which boils it all down to 48 minutes. So grab a seat, a bowl of popcorn, and your remote and enjoy every big reveal, right below.

https://www.youtube.com/watch?v=F26g5SSslCU

If you're looking for specific trailers, we've also dropped a list below of them. Some of the standout reveals last night include a new Stellar Blade game that swaps swords for robo-knuckle action, a fresh look at the upcoming racing game Clutch, and the rumors were true because Final Fantasy 7's Tifa is indeed headed to Street Fighter 6. Speaking of Final Fantasy, SGF dropped a massive look at the final chapter of the remake trilogy, Final Fantasy 7 Revelation.

Not only did we get a closer look at how Cloud and the rest of the gang are doing following the events of Final Fantasy 7 Rebirth, but there was also a deep dive into the gameplay and its new features, a preview of how new party members will synergize with the crew, and confirmation that the game won't be a timed exclusive for PS5 when it launches in 2027. There was also the first look at the Resident Evil Veronica remake, The Blood of Dawnwalker continues to look impressive in action, and we're going to be keeping an eye on the vents when Alien Isolation 2 arrives.

Don't forget, there's also the Xbox Games Showcase on June 7, which should have its own fair share of new gameplay trailers and reveals.

Summer Game Fest Live 2026 trailers

God Of War Laufey’s Combat Was Inspired By The Original Greek Trilogy

Game News - Sat, 06/06/2026 - 11:35

Until now, Kratos was the primary star of every God of War game. However, his late wife, Faye, is taking the spotlight in God of War Laufey. But when Faye picks up her sword, veteran God of War fans may recognize the influence that the original Greek trilogy had on her fighting style.

"I think that because we started with the idea, like we knew it was going to be a Faye game, we had a Faye model. We couldn't just put Kratos animations on her," God of War Laufey director Ariel Lawrence told GameSpot. "It just wouldn't make sense. Her body wouldn't move that way. But I think being able to look back to the Greek era [where] Kratos had a little bit more of an acrobatic nature [helped]."

"We still have folks in the studio who've worked on those games," added Lawrence. "So I think this was, 'What if we did this, but this is the person we have executing this, and how would that work and what things could we borrow, what things could we expand on?' That's the fun part of development--just seeing where it can go."

As seen in the first footage from the game, Faye won't be alone as she explores the Everywhen, the hostile afterlife of the gods. She will be joined by a talking gelatinous cube named Phranque, as voiced by The Boys’ Jack Quaid. Faye's other companion is Rue (Perlina Lau), a ribbon that is attached to her new sword. Daredevil: Born Again's Deborah Ann Woll is reprising her role as Faye from God of War: Ragnarok.

Although God of War Laufey doesn't have Kratos in the lead, Sony Santa Monica has promised that there will be more stories about him in the future.

God of War Laufey will be released on PlayStation 5, but the game doesn't have a release date at this time.

Day Of The Devs: Summer Game Fest Edition 2026 – Everything Revealed

Game News - Sat, 06/06/2026 - 10:06

Each year, Day of the Devs hosts a showcase around Summer Game Fest to highlight some of the wildly creative indie games in development around the world. The organizers of Day of the Devs revealed to GameSpot that the non-profit received over 1,700 submissions for this year's Summer Game Fest showcase. That massive list of submissions was ultimately narrowed down to 20 titles, diverse in genre and developers, that make up the showcase.

Titles included range from a Yooka-Laylee racing game to a hilarious friendslop game about fighting zombies while boating down a lazy river. We also got release dates for highly anticipated indies like Screenbound and the 1.0 launch of 33 Immortals.

If you missed this year’s show live, we’re here to help. Here’s everything that was featured at Day of the Devs: Summer Game Fest 2026 Edition in order of appearance.

Blood Dungeon

Messhof, the indie studio behind Nidhogg and Wheel World, kicked off the showcase by revealing Blood Dungeon. It’s a fantasy dungeon-crawling platformer take on Vampire Survivors. In Blood Dungeon, players scurry around constantly shooting at enemies as they explore levels and unlock new weapons and improvements. It features one of the funniest run cycle animations we’ve ever seen in a game, and it’s out later this summer.

Tenebris Somnia

Argentinian developer Saibot Studios and New Blood Interactive appeared next to show off Tenebris Somnia. This survival horror game blends pixel art action with spooky live-action FMV scenes. Saibot proudly declared it didn’t use any generative AI during production, leaning into practical effects for many of its live-action scares. Faith developer Airdorf also played a critical part in the game’s development as executive producer. Tenebris Somnia is set to release on October 16.

Mr. Records

Hot off the heels of Mixtape comes another amazing-looking music-driven game. In Mr. Records, gameplay is split into two parts. In one, players are transported to a different world while listening to a record and have to make their way through platforming challenges to the rhythm of the music. In between those levels, players manage a record shop. It’s basically Moonlighter by the way of Rhythm Heaven. Mr. Records will be released in Q1 2027

33 Immortals

Thunder Lotus Games launched 33 Immortals into Xbox Game Preview in March 2025. Since then, it has been building on the game, in which teams of up to 33 players can team up to fight their way through the action-roguelike. Thunder Lotus sponsored this year’s event and used it as an opportunity to confirm a June 10 release date for 33 Immortals’ 1.0 launch. When it releases, it’ll be available through Xbox Game Pass on PC and Xbox Series X|S.

Dreadmoor

Kyrgyzstan-based developer Dream Dock Studio revealed Dreadmoor, a fishing game with supernatural elements. In it, players must maintain a fishing boat as they sail through a post-cataclysm fantasy world, encountering eclectic characters and creatures as they do. Based on our first look at the game, fishing will be a particularly involved process in Dreadmoor, as the bait, line material, place where you cast all impact what you reel in. Dreadmoor will be released on Steam in Q4 2026.

Threads of Time

Retro enthusiasts will be happy to know that we got another look at Riyo Games’ Threads of Time during the showcase. The latest trailer showed off The Needle, a “timeship” that players use to explore different eras, Chrono Trigger style. They also confirmed that you can prevent the extinction of dinosaurs in the past to see how the creatures evolve in the far future as a result. This turn-based RPG still lacks a release window on PC or Xbox Series X|S.

N Plus Infinity Times Two

Metanet Software announced a successor to its N+ series of platformers, which sports the ridiculous name N Plus Infinity Times Two. While the gameplay is similar to previous N+ titles, this one focuses on competitive multiplayer across five modes. There will still be a single-player campaign where players can get a feel for the game’s mechanics, though. N Plus Infinity Times Two will be released in 2027.

Into the Unwell

Those who like the rubberhose-inspired animation of Mouse: P.I. For Hire should take note of Into the Unwell from She Was Such A Good Horse and Coffee Stain Publishing. It’s a co-op action roguelike that leans into the over-the-top animation style of classic cartoons as they fight and claw their way through a difficult roguelike. Into the Unwell will launch on Steam next year.

Bub

One of the most personal games shown off was Paperfrog’s Bub. It’s a love letter to New York City and the personal journeys artists go through. It also reflects one of the developer’s own struggles after they were diagnosed with Multiple Sclerosis mid-development. Bub will launch sometime in 2027.

Lazy River

Fans of silly co-op games might want to keep an eye on Lazy River, a new video game from Secret Hitler creator Mike Boxleiter. It takes place in a space water park and tasks players with building a raft and fighting zombies as they make their way along the cosmic lazy river and scavenge for supplies. It’s exactly the kind of quirky co-op game that has been all the rage lately, so keep an eye on Lazy River when it begins early access on Steam in 2027.

Prove You’re Human

2026's Day of the Devs showcase also provided us with another look at Sunset Visitor’s sci-fi game Prove You’re Human. Its segment mainly focused on Mesa, the AI personified by a giant head who believes they’re human. We got a look at the impressive animation and programming work required to make Mesa as expressive as they are, which is critical as Mesa is such an important character in the game. Prove You’re Human is in development for PC and has no release window.

Ithaca

French studio Pixel Hunt debuted Ithaca, a narrative-focused RPG that follows an environmental rights lawyer who decides to drive to Ithaca after kidnapping the boss of a large oil company. From there, players have a lot of narrative-impacting choices to make as they uncover what’s going on. A Kickstarter campaign for Ithica has begun, with Pixel Hunt hoping to release the game sometime in late 2027.

Screenbound

Cresent Moon Games’ Screenbound previously went viral for its clever gameplay conceit, which sees players simultaneously playing a 2D game on a handheld console as they move through a 3D world. At Day of the Devs, we saw both a platformer and a The Legend of Zelda-style adventure game split between 2D and 3D. We also learned that it will launch on September 10 and that a new demo is now on Steam.

Shot One Figthers

Just as Absolum explored what a classic beat ‘em up would be like as a roguelite, Shot One Fighters asks the same question of fighting games. It got a new trailer at Day of the Devs, highlighting the different combos and special moves players can unlock as they play through the game. This game doesn’t have a release window, but its Kickstarter is coming soon.

Apple Crumble

German developer Happy Broccoli Games revealed Apple Crumble. It’s described as a “creepy, cozy walking sim” in which players must figure out who’s trying to murder their grandma at her 84th birthday party. Apple Crumble will be released on Steam sometime later this year.

Slap Out Of It!

Turbo Button, a studio previously known for VR games, announced a new PC and console game featuring Ben Starr. As you can probably tell from the title, you have to slap anything and everything you see to solve puzzles and progress through the game. Slap Out Of It will be released sometime next year.

Super Yooka-Laylee Kart

Playtonic Studios revealed the next Yooka-Laylee game, and it’s not quite what you’d expect. Rather than another platformer, it’s a kart racer clearly inspired by Super Mario Kart, Diddy Kong Racing, and Mario Kart: Super Circuit that features characters from across the Yooka-Laylee games. It looks like a fun back-to-basics kart racer in comparison to Mario Kart World. Currently, Super Yooka-Laylee Kart is only confirmed for PC and has no release window, although Playtonic announced it will hold online playtests for the game prior to launch.

Into the Fire

Polish studio Starward Industries provided another look at Into the Fire, its survival extraction game where players rush into a city decimated by a volcano and demons to search for and save any survivors. Into the Fire is set to enter early access on Steam before the end of 2026, although you can also sign up for pre-release playtests right now on Steam as well.

Trine 6: Together In Time

Frozenbyte revealed Trine 6: Together in Time. It’s the latest in a long-running series of co-op 2D puzzle-platformers set in a fantasy world. If you enjoyed previous games in the series, it looks like this sequel will continue to deliver on that same formula. Trine 6: Together In Time will release on PC, PS5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 on September 25.

When Sirens Fall Silent

The final game featured in this June’s Day of the Devs showcase was When Sirens Fall Silent, a new game from Italian developer LKA Studios. This psychological thriller follows a rookie police officer investigating a serial killer, and the game eventually escalates to feature supernatural elements while also addressing serious topics like addiction and human trafficking. When Sirens Fall Silent also features a branching narrative that changes depending on how players solve cases. When Sirens Fall Silent will come out in 2027.

Super Yooka-Laylee Kart Recalls The Glory Days Of Retro Mario Kart

Game News - Sat, 06/06/2026 - 09:56

Just like Mario and Donkey Kong before it, the Yooka-Laylee franchise is expanding to a new genre: kart racing. Playtonic Games announced Super Yooka-Laylee Kart during the Summer Game Fest as part of Day of the Devs 2026. 

A debut trailer showed off the racer, which looks very similar in style to classic kart racers like the original Super Mario Kart, Mario Kart 64, and Mario Kart: Super Circuit. That means pixel-art character sprites racing on 3D tracks for a cool retro style. Within that visual structure, though, Playtonic promises a modern racing experience, including up to eight-player local split-screen multiplayer, online multiplayer, a deep story campaign, and the ability to create custom races and tournaments with tons of toggles.

https://youtu.be/CslH_nwqIxo

The trailer also teases a central mechanic in Super Yooka-Laylee Kart: a Rage meter that builds throughout a match and enables big swingy payback opportunities. Coins collected during races also have a tactical element, as they can be spent between races for perks or saved for other advantages. 

Playtonic says it is planning a series of beta tests for Super Yooka-Laylee Kart's online modes, and encourages would-be racers to follow the studio for news on sign-ups. Currently the game is planned for release on PC, with other platform announcements to come.

33-Player Co-Op Raider, 33 Immortals, Will Finally Release In Full Soon

Game News - Sat, 06/06/2026 - 09:30

33 Immortals has been available via early access for some time, but if you've been itching to experience the full game, you needn't wait much longer. Announced as part of Summer Game Fest and Day of the Devs, 33 Immortals' 1.0 release arrives on June 10.

That date applies to both the PC versions--across both Steam and Epic Games Store--as well as the Xbox Series X|S version. It existed on Xbox previous as part of the Xbox Game Preview program, with functions similarly to Steam Early Access.

https://www.youtube.com/watch?v=iOH4jKB4SQg

"After over a year of community feedback and optimization during early access, [33 Immortals] 1.0 introduces the complete 33 Immortals experience, including all three fully playable worlds, the long-awaited final-boss encounter, and a variety of new content and improvements throughout the game," Thunder Lotus said in the official announcement.

33 Immortals is a very different game from Thunder Lotus' previous release, Spiritfarer, which was decidedly less violent. In 33 Immortals, you and 32 others battle dangerous bosses, essentially distilling the MMO-raid experience down to just the best moments.

What The Hell Do You Name The Follow-Up To N++?

Game News - Sat, 06/06/2026 - 09:25

N++ is an absolutely stellar game. I even like the unconventional name and appreciate developer Metanet Software's continued embrace of the N name first used for its original Flash creation more than two decades ago. But it's also a name that comes with some issues, perhaps best demonstrated by the game's name on Steam being followed by "(NPLUSPLUS)." So what do you do when you're making a multiplayer follow-up and need to come up with a name?

"It's always been hard for us to name these things," Metanet's Raigan Burns said when asked about the name of the newly announced N+ Infinity Times Two. "We think N was absolutely the perfect name for the original game, but unfortunately, we had a serious search-engine problem, to the point where if you go into Steam or Xbox or PlayStation and type N++, it's really hard to find our game."

It's a problem that a developer like Remedy has also no doubt dealt with; using a single, common word like "Control" is going to make your game a nightmare to search for. (I can also personally attest, as someone involved with providing feedback on the search functionality on the recently relaunched GameSpot website: Search is hard!)

Metanet was aware of the potential issues with the name for N+ going into its release, yet it was only once the game became publicly available that the extent of the problem became clear.

"It was upsetting because it was a thing we were aware of," Burns said. "When you're making a PlayStation game, there's a parallel, private version of the store. And so in that version of the store, we were the first search result when you search N++. So everything was fine until launch day. And then, [on] launch day, we discovered, oh, the public version of the store, for some reason, search works differently, and we're like on the fifth page of results. Anyways, you know, live and learn. It's just, I mean, this entire series is a process of learning from our mistakes. It's like the development of the game parallels the way the game actually plays."

https://www.youtube.com/watch?v=-Jhy9HNs-u0

Having had that experience, Metanet had a lot to consider with the name for what would ultimately become N+ Infinity Times Two.

"Part of it was just like, what do we want to call this one? We went through N to the power of N, and like every symbol over the years, we've tried it. We've tried thinking of it."

Setting aside the complexity of trying to search for NN, other ideas were considered, including a hilarious alternative for a game focused on multiplayer. "At one point, this game was called M for multiplayer," Burns said.

"We even toyed with the idea of abandoning N as a moniker and just calling it something like The Ninjas. Because as much as we have this awesome fan base, statistically, 99% of people haven't played an N game in their lives, and we definitely designed this one to be the Super Mario World, where it caters to the fans of the series, but it also serves as a great jumping-off point for anyone who's never played one of these games before. So we were thinking if we call it N [Something], we're going to have a Godfather 3-type problem where we don't want to give people the impression that you need to have previous experience with the series. ... N++ was for our hardcore fans. It was absolutely, 100% a love letter to the people who have been playing for a decade."

A race to the finish in N+ Infinity Times Two

One of Metanet's desires for the name was thus to convey Infinity Times Two can appeal to a wider audience.

"It's not like I'm stuck for six hours on the same level trying to beat it. It's multiplayer. So it's like every couple minutes, the level's over, there's a winner, and then you're on to the next level. So it's a totally different kind of vibe. We exhausted every possibility. We didn't have a name we liked."

In came producer Nick Suttner, who suggested something like N Infinity. That was initially deemed to be "kind of boring," although it served as the springboard to the eventual name.

"I think Mare [Sheppard, N co-creator] had the idea of, okay, N++ was serious. We're silly people, and it had some silliness, but it was a bit serious. This one, we're really trying to embrace the fun in this [and] our silly personalities. So why not lean into the absurdity of--the whole series at this point is a bit surreally comical. So, N+ Infinity Times Two, we think, has just the right amount of playful, tongue-in-cheek, kind of self-deprecating humor that we like, while also communicating it's a different proposition than other sets of things. It's a bit unique, it's quirky, it's weird."

But just what does that "Infinity Times Two" refer to, aside from presenting players with another question of what to search for exactly (N+ Infinity x2? N Plus Infinity Times Two?)? I wondered if Metanet considered it due to the way the game emphasizes replayability and the infinite nature of a multiplayer experience.

"Not until just now," Burns says. "But that is a wonderful angle that we're certainly going to integrate into our understanding of it."

How Do You Follow The Perfect Platformer? N+ Devs Think They Have The Answer

Game News - Sat, 06/06/2026 - 09:25

Mario will forever be the preeminent face of the platformer genre, but for as much as I've loved the series, there's no doubt about what one platformer I'd pick to be stuck with on a desert island: N++. The definitive 2015 version of the long-running N series was a true accomplishment; it's staggering both in terms of the quality and depth of its platforming action, and the sheer scope of the game itself, featuring thousands of hand-crafted levels, plus a level creator. 

When I first heard that a new N game was in development, I was genuinely confused as to how Metanet Software could do anything more with it. Indeed developers Mare Sheppard and Raigan Burns are also of the opinion that they can't really improve on what they've already done in that space, and they also find themselves "kind of bored with the basic format of single-player platformers." And so the answer to what's next is quite simple: multiplayer.

https://www.youtube.com/watch?v=-Jhy9HNs-u0

Multiplayer is not new to the series, but in more fully embracing it with the curiously named N+ Infinity Times Two, it's allowed Metanet to go "perpendicular" in continuing to expand on N. N++'s best-in-class platforming appears to be intact here, based on a presentation and hands-off demonstration attended by GameSpot. The same can be said for N++'s distinct minimalistic visual style, which Burns says leverages a "cutting-edge vector-rendering system that has the equivalent of 256x anti-aliasing, which is a bit crazy" and was originally built for N++. This is what Metanet says allows for the "incredibly subtle" character movement that makes the N games feel so good.

Despite those elements carrying over here, the change to multiplayer is sure to be a controversial one, given that N has first and foremost been all about single-player platforming, dating back to the series' origins as a Flash game in 2004. My initial reaction was one of slight disappointment as someone who prefers solo games to multiplayer ones, though my feelings changed as the presentation continued. For one, that's because there will be a "full" single-player campaign, although the exact scope of it was not immediately clear. But more importantly, the new multiplayer modes look like a lot of fun.

That probably won't come as a surprise given the quality of what Metanet has put out over the years; its history as a small developer that remained fixated on perfecting N over the course of so many years does not suggest it was forced by investors to chase trends and jump on the online-multiplayer or live-service bandwagon. But what I did find surprising were some of the inspirations for Infinity Times Two, which included more expected games like TowerFall but also Rocket League, Super Smash Bros., and Quake 3. 

In terms of those multiplayer modes, which support 2-4 players (with the ability to train solo), there is a mix of co-op and competitive, with some modes being new to the franchise, while others Metanet claims are new to gaming entirely. Co-op will be detailed at a later time, but we did get a glimpse of a few competitive modes. Racing involves navigating to the exit as quickly as possible, which is straightforward enough and was compared to 2D Fall Guys, but with the added wrinkle that you can get a rocket launcher to ruin your opponents' day. Team Tag has a team of ninjas accumulating score by staying alive, while hunters try to explode those ninjas by making contact with them. Other modes include Co-Op, One-Up, and Trials.

There are "5+" modes promised, and more have been prototyped and could eventually see the light of day. Metanet plans to add new levels and other content post-launch, and possibly new modes, though Burns made two things clear: They won't add modes just to increase a number and risk watering down the overall experience, and they don't want to nickel-and-dime fans. An update cadence on par with something like Rocket League is not the goal (nor does it seem possible, given Metanet's size), and both Burns and Sheppard don't enjoy the feeling in other games that they are "in a factory farm being milked for money." Burns deemed indie games to not be about money, but instead to make "the best possible experience." Beyond what Metanet builds itself, a level editor (with cross-platform sharing) offers the potential for "effectively infinite content."

Multiplayer action in N+ Infinity Times Two

Metanet also believes Infinity Times Two's three-button control scheme lends it to being very casual- and party-friendly; it should be relatively easy for anyone to pick up and play. But given this is all built on N++'s platforming--known for its high skill ceiling thanks to the momentum-based movement, wall-jumping, and fall damage--Metanet also thinks there is tournament-level, highly competitive play possible. 

Multiplayer was available in N++, but by crafting the core experience around multiplayer, it has seemingly unlocked entirely new ways to play, as well as new ways to design levels. "There's an entire world of new possibilities once you change the core conversation from the single-player context of a level designer and a player conversing to a multiplayer context where it's players conversing together and the level design becomes more of a conversation starter, rather than the focus," Burns explains. 

Asked about surprises they discovered in focusing on multiplayer, Sheppard says, "Multiplayer modes have made us super excited about level design again because there is so much more possibility and so much more to do with the levels, because the whole concept of them is different. Thinking of them as a place for conversations between players and a lot of dynamic things to take place, thinking of them as a background for that, is a very different way to design levels. Each multiplayer mode has such different requirements that the things we need to think about when creating spaces [are] completely new and revolutionary for us."

Developing these levels proved to be a learning process, as Metanet found it needed to reduce the number of corners and allow people to freely move through them. Its usual approach of including hazards and enemies actually took away from the fun of a mode like Team Tag. That led to an "incremental process" of removing many of these obstacles because "it's just not fun if you're chasing someone, if they get killed by running into a mine or something," Burns says.

"Team Tag levels are nothing like the levels in any other modes, and they're very much like Quake 3 levels where dead-ends are very rare, linear things are very rare. It's all about loops. Things we never thought about, like the topology--since there are two people chasing, if you have an intersection, it's two-way vs. three-way vs. four-way, it's a thing we never had to think about in the context of the games before. It's really cool." 

Metanet doesn't claim to be the first-ever 2D multiplayer platformer, but the team doesn't feel any previous ones "really, fully committed." Instead, they tend to play more like single-player games that just happen to have multiple players alongside each other. Fun as that might be, "Truly multiplayer-focused 2D platforming is a completely unexplored universe."

Infinity Times Two's soundtrack was also emphasized as a point of emphasis, with Metanet having spent almost 1,500 hours over two years listening to clips of songs to find what they liked. (UK Garage music was the main reference this time around, as opposed to N++'s "burling techno.") As a developer known for having hand-crafted thousands of N++ levels, it's not shocking to hear Burns say they "can't stand" the algorithm-driven society that has become so prevalent and instead resorted to "brute forcing" this solution for assembling a soundtrack. As with levels and modes, more songs could come after launch, too. 

While I'm eager to get my hands on Infinity Times Two to see how it feels for myself, it speaks to the pedigree of Metanet that I so quickly did a 180 on my initial reaction to the game's concept not being what I would have asked for. I'll surely devour the single-player campaign, but I look forward to roping my friends into the multiplayer as well. More than anything, I'm just happy to have something new to do within the excellent framework of N++ platforming.

N+ Infinity Times Two is set for release sometime in 2027 on PC, PS5, Xbox Series X|S, and Switch 2. Public playtests are scheduled to come at some point prior, and you can join Metanet's Discord for a chance to take part.

Stellar Blade Follow-Up Blood Rain Announced, Trailer Has Some Eye-Opening Moments

Game News - Sat, 06/06/2026 - 09:23

This year’s Summer Games Fest brought a surprise in the form of a reveal of the next game from Stellar Blade developer Shift Up much sooner than. The game is Stellar Blade: Blood Rain and looks to continue on the high octane action delivered by the highly popular 2024 game.

The game revealed in a highly stylized and action packed trailer shows a new protagonist exploring a dystopian cyberpunk world fighting grotesque monsters with Stellar Blade’s signature stylish flair. While the first game focused on swords as its main form of offense and defense, Blood Rain seems more melee focused showing the new playable character throwing around some fisticuffs and a gratuitous moment in the form of our new protagonist removing her jacket to showcase the game’s jiggle physics.

https://www.youtube.com/watch?v=zhdh_LspRHk

Developer Shift Up has confirmed the game is in “early development” and while the first game was PS5 exclusive, don’t expect Blood Rain to be as exclusive as this entry will not be published by Sony, and Shift Up “will transition to a first-party service model. This will allow us to lead marketing strategies that fully reflect the distinctive identity of the Stellar Blade IP, and we expect to communicate the unique appeal of its universe to players more directly and effectively.”

For some idea of what to expect, read our review of the first Stellar Blade.

After Mixtape, Cheerful Music Game Mr. Records Is A Day Of The Devs Standout

Game News - Sat, 06/06/2026 - 09:15

A lot of fantastic-looking indie games were featured at 2026's Day of the Devs: Summer Game Fest Edition showcase this year, but Mr. Records from developer Neil Broadhead and publisher Wired Productions was a particular standout in a post-Mixtape world.

Mr. Records is about an old man named George who runs a vinyl record shop and can transport himself to another world when he listens to music. In a Moonlighter-like setup, players must manage the record shop during the day, matching music to customers for whom it would be a good fit. At night, however, George and the game's players are whisked away to a different world where they have to jump and react to what's coming at them to the beat of a song.

Unlike Mixtape, all 45 songs in Mr. Records are original compositions by Charles Bardin and Valentin Ducloux. The pair have previously composed games like Headbangers: Rhythm Royale and A Musical Story. Its Day of the Devs segment features many of these tracks, including 'Shine', 'Power of Imagination', 'The Sausage Blues', 'First Glance', 'Pieces of You', and 'No Need for Men'.

Although the lack of licensed music means Mr. Records won't play into nostalgia as much as Mixtape did, the game still looks like it will explore the meaning music has for people and how it allows us to make connections. With an art style reminiscent of Thank Goodness You're Here, a split gameplay concept like Moonlighter, rhythm-based action like Rhythm Heaven, and a deep focus on our emotional connections to music like Mixtape, Mr. Records seems like an appealing blend of some fantastic games.

The developers expect Mr. Records to be about four hours long, split between what the developers call "musical journeys," managing the record store, and chilling in George's bedroom. Songs will have both normal and hard versions to give the game more replay value.

Mr. Records is slated for release on PC sometime in the first quarter of 2027. Make sure you check out GameSpot's Day of the Devs roundup to learn about everything that was announced.

Tifa Is Coming To Street Fighter 6’s Season 4 Roster

Game News - Sat, 06/06/2026 - 09:01

Street Fighter 6 has unveiled its new roster of fighters for its fourth year during Summer Game Fest 2026, and Final Fantasy 7's Tifa is joining the fight.

Although no gameplay footage was shown during this announcement, the AVALANCHE member's appaearance will be based on her new design in the Final Fantasy VII Remake series while Materia will also be a mechanic.

https://www.youtube.com/watch?v=9dxDjF_dOXc

Also announced in Street Fighter 6's season 4 roster are three all-new characters in the series: Bosch, Yasmine and Arjun. This will make this season's roster the first with no returning characters in the series.

Bosch, nonetheless, will be familiar, as he was a new character in Street Fighter 6 who was your player-character's rival in the game's World Tour mode. Yasmine is set to release on August 3, Arjun in the fall, while Tifa is planned to release in early 2027, and Bosch in Spring 2027.

Final Fantasy 7 Revelation Gets Its First Trailer At Summer Game Fest

Game News - Sat, 06/06/2026 - 08:59

Square Enix has officially unveiled Final Fantasy Revelation at Summer Game Fest 2026. The final chapter in the Final Fantasy 7 Remake trilogy takes an open-world approach that has you flying the Highwind airship all over the planet, and is set to release simultaneously on all platforms in Spring 2027.

The trailer didn't reveal too much about the story of Revelation, but did suggest that a big part of the game will be about chasing down and destroying WEAPONS--giant monsters created by the planet in FF7 to protect it from calamity. Check it out below.

https://youtu.be/PH3ox5krci8?si=RFdRmqM-zTsv2gO_

In addition to the trailer, Square Enix provided a closer look at Revelation's gameplay, including how you'll use the Highwind to move around the open world. When you reach a destination, you'll leap off and parachute to the ground, making it easy to quickly get anywhere you want to go.

Revelation is also seeing more adjustments to the Remake trilogy's battle system. You'll still be able to swap between characters on the fly and swap between real-time fighting and accessing menus to fire off magic spells or use items--but in that second Tactical mode, you'll now be able to fire off a number of orders to all your party's characters, creating powerful synergies between attacks and magic. We'll also see characters like Cid Highwind and Vincent Valentine fully join the party in Revelation.

In the months leading up to its reveal, Square Enix and the team working on the game had begun to tease players with new ideas and locations for the threequel. A trip to Wutai is on the cards--and maybe even space--is on the cards, snowboarding is making a return, and the popular card game Queen's Blood will also be expanded in Part 3. As for the game's title, director Naoki Hamaguchi revealed back in January that a name for the final chapter had been locked in, and Square Enix is also looking to tighten up the overall story.

The previous game in the series, Final Fantasy 7 Rebirth, was first released as a timed exclusive on PS5. It rolled out to PC a couple of months later, and it eventually made its way to Switch 2 and Xbox Series X|S this year.

Rebirth saw even greater deviations from the original storyline of Final Fantasy 7, as the narrative introduced a new multiverse where multiple timelines exist simultaneously, new plot beats for characters like Zack Fair, and changes to the ultimate fate of Aerith following the showdown with Sephiroth at the Forgotten Capital.

A Great Sonic Game Is Getting A Weirdly Unexpected Crossover

Game News - Sat, 06/06/2026 - 08:46

A new Sonic Racing: Crossworlds trailer has unveiled some unexpected crossovers, including with classic anime Neon Genesis Evangelion. All 52 users who have written Sonic/Eva fanfiction on the hosting website Archive Of Our Own took a collective breath in.

The brand deal was revealed as part of a Sonic 35th anniversary hype reel at Summer Game Fest 2026. The trailer showed other, perhaps more predictable collaborations like Teenage Mutant Ninja Turtles Mutant Mayhem, upcoming fighting game Avatar Legends, and monster icon Godzilla.

This story is developing.

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