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Games Industry Veteran Leaves Studio And Now Plans To Make "Way Smaller Games"
Game developer Hjalmar Vikstrom, a video game industry veteran who worked at Grin and Avalanche Studios before co-founding GTFO developer 10 Chambers, has left his job and plans to work on smaller-scale projects going forward.
"Making games is hard. And these past years have taken their toll," he wrote on LinkedIn.
Vikstrom said he plans to go independent and make "way smaller games" as he focuses on his health and family "and just enjoying game development."
Continue Reading at GameSpotArc Raiders Is Seeing 6 Million Players Weekly, Surpasses 14 Million Copies Sold
Publisher Nexon has revealed that Arc Raiders has "significantly exceeded expectations" as part of the company's investor presentation for the fourth quarter of fiscal 2025. The new numbers posted for the extraction shooter back that up, revealing that the game sees 6 million players weekly and has now sold 14 million copies since launching in October.
Those are staggering totals, especially considering Arc Raiders just topped 12 million units sold last month. That means the game has moved almost another 2 million copies in fewer than four weeks--and it's happening months after launch. Nexon and developer Embark plan to "sustain strong player engagement and sales momentum" with monthly updates, with an early 2026 roadmap already released. In fact, a new Shared Watch event went live in Arc Raiders earlier this week.
With all of this in mind, it's probably unsurprising to learn that Arc Raiders has been "very profitable," according to Embark CEO Patrick Soderlund. It spent 11 weeks as the most-played game on Steam and was one of Xbox's most-popular games in 2025.
Continue Reading at GameSpotKojima Had "Many Discussions" With Vince Zampella About A First-Person Metal Gear Solid
Last December, Call of Duty veteran and Battlefield boss Vince Zampella perished in a car accident. Zampella had deep ties to the video game industry, and according to Hideo Kojima, he also had ideas about making Kojima's Metal Gear Solid into a first-person game.
The Game Awards host and creator Geoff Keighley noted at DICE that Kojima revealed that he had "many discussions" with Zampella about a first-person MGS. It's unclear how far those discussions went, since their collaboration never went forward.
At DICE, Hideo Kojima revealed that he had many discussions with Vince Zampella about creating a first person Metal Gear Solid game together after the release of Metal Gear Solid 4. pic.twitter.com/hhjbCqG7T2
— Geoff Keighley (@geoffkeighley) February 11, 2026Kojima did introduce a first-person mode in Metal Gear Solid 2: Sons of Liberty, however players could only move around in a third-person view. The MGS franchise so heavily leans towards stealth that it might have been difficult to retain the game's signature touches in first-person.
Continue Reading at GameSpotSilent Hill Transmission February 2026: Start Time, How To Watch, And What To Expect
Make some space in your calendar, because Konami has scheduled a new Silent Hill Transmission for February 12. Kicking off an hour after the PlayStation State of Play livestream is scheduled to end, this broadcast will focus on updates for the Silent Hill series.
How to watch the Silent Hill TransmissionYou can catch the livestream through the official Silent Hill YouTube channel.
Silent Hill Transmission start timeThe Silent Hill Transmission will go live on February 12 at 4 PM PT / 7 PM ET.
Continue Reading at GameSpotMarathon Leaks Tease A Whole Lot Of Guns
Bungie's next live-service game, Marathon, is just a few weeks away. Preview events are already lined up around the world, including one in China, which reportedly showed off a ton of weapons and guns that will be available at launch.
According to MarathonGameHQ (via Eurogamer), there will be 28 guns in Marathon, each with two or more skins. Some of the skins will alter the weapon model. Players can upgrade these weapons with one charm slot and three sticker slots, which will be unlocked by completing challenges.
The new game will maintain continuity with the Marathon trilogy Bungie created during the '90s. That link will be explored through the will of Dr. Strauss, which will reconnect the narrative threads between the original games and the new one.
Continue Reading at GameSpotBest Terraria Accessories For Melee, Ranged, Magic, And Summoner
If weapons are the stars of Terraria, accessories are the quiet directors backstage. A single slot might not seem like much on its own, but with up to seven of the right trinkets equipped, your humble pixelated self transforms from target practice to terror incarnate.
There’s no shortage of options, especially once you start combining effects or tinkering with modifiers. So, rather than flood you with 37 “great picks” and a dozen situational caveats, we’re cutting through the fat and crowning the best-in-class endgame accessories for each of Terraria’s four core playstyles: Melee, Ranged, Magic, and Summoner. Simple as that.
And yes, you should absolutely still stack damage, crit, and movement speed modifiers like your life depends on it, because it does.
Continue Reading at GameSpotMagic: The Gathering Revenue Increased By An Astonishing Amount Last Year
Hasbro has released its financial results for 2025, revealing a standout performance from Magic: The Gathering that saw the TCG franchise earn over $1.7 billion--an increase of 59% from the previous year and MTG's strongest year ever.
Wizards of the Coast, the Hasbro subsidiary that oversees MTG, Dungeons & Dragons, and Hasbro's digital gaming projects, grew a record 45% in 2025, and was largely responsible for Hasbro's overall revenue increase of 14%. The company's other two segments, Consumer Products and Entertainment, both decreased by 4%.
While Hasbro is aiming to evolve its product-heavy catalogue into a digital-first business over the coming years, tabletop gaming is still a major driver of revenue, bringing in $1.7 billion and making up over 75% of Wizard's total 2025 revenue. Across both tabletop and digital sales, Magic: The Gathering was a standout franchise in Hasbro's stable, earning $1.7 billion and making up over 60% of Hasbro's total gaming-related revenue.
Continue Reading at GameSpotDev Gets 3D Visuals Working On Game Boy Color
The Game Boy Color was an 8-Bit system that debuted in 1998 nearly a decade after the original Game Boy. Given the technical limitations of that era, few would have believed it was possible to create 3D images with a Game Boy Color. And yet nearly three decades after its release, a fan modder has successfully done so.
Danny Spencer created real-time 3D images on the Game Boy Color and shared a blog post (via PC Guide) where he explained at length how it was done. The short version is that Spencer had to come up with a workaround for the Game Boy Color's inability to calculate 3D graphics. His solution was to include the completed calculations and convert the resulting vectors into spherical coordinates.
For the purposes of this demo, Spencer only created a 3D model of a teapot and a Game Boy Color. It's not a full-fledged game, but it works and it allows players to manipulate a 3D image from all angles in real time. In addition to the video above, a browser-based playable demo is available on Spencer's blog that utilizes a Game Boy Color emulator.
Continue Reading at GameSpot