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Magic: The Gathering Revenue Increased By An Astonishing Amount Last Year
Hasbro has released its financial results for 2025, revealing a standout performance from Magic: The Gathering that saw the TCG franchise earn over $1.7 billion--an increase of 59% from the previous year and MTG's strongest year ever.
Wizards of the Coast, the Hasbro subsidiary that oversees MTG, Dungeons & Dragons, and Hasbro's digital gaming projects, grew a record 45% in 2025, and was largely responsible for Hasbro's overall revenue increase of 14%. The company's other two segments, Consumer Products and Entertainment, both decreased by 4%.
While Hasbro is aiming to evolve its product-heavy catalogue into a digital-first business over the coming years, tabletop gaming is still a major driver of revenue, bringing in $1.7 billion and making up over 75% of Wizard's total 2025 revenue. Across both tabletop and digital sales, Magic: The Gathering was a standout franchise in Hasbro's stable, earning $1.7 billion and making up over 60% of Hasbro's total gaming-related revenue.
Continue Reading at GameSpotDev Gets 3D Visuals Working On Game Boy Color
The Game Boy Color was an 8-Bit system that debuted in 1998 nearly a decade after the original Game Boy. Given the technical limitations of that era, few would have believed it was possible to create 3D images with a Game Boy Color. And yet nearly three decades after its release, a fan modder has successfully done so.
Danny Spencer created real-time 3D images on the Game Boy Color and shared a blog post (via PC Guide) where he explained at length how it was done. The short version is that Spencer had to come up with a workaround for the Game Boy Color's inability to calculate 3D graphics. His solution was to include the completed calculations and convert the resulting vectors into spherical coordinates.
For the purposes of this demo, Spencer only created a 3D model of a teapot and a Game Boy Color. It's not a full-fledged game, but it works and it allows players to manipulate a 3D image from all angles in real time. In addition to the video above, a browser-based playable demo is available on Spencer's blog that utilizes a Game Boy Color emulator.
Continue Reading at GameSpotChromaGun 2: Dye Hard
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Highguard Studio Hit With Layoffs, Former Dev Says "Most Of The Team" Is Gone
Despite Highguard releasing less than three weeks ago, it appears that the game's developer, Wildlight Entertainment, has already been hit with large-scale layoffs. The news comes not long after studio head Chad Grenier made news by saying "it doesn't matter" whether the game gets "a thousand people or a hundred million people."
In a post shared via LinkedIn, former Highguard level designer Alex Graner announced he was looking for work after being laid off by Wildlight. According to Graner, "most of the team" was let go.
"This one really stings as there was a lot of unreleased content I was really looking forward to that I and others designed for Highguard," Garner wrote.
Continue Reading at GameSpotMajor Diablo 2 DLC Adds Features Fans Have Waited Decades For--But It'll Cost You
Diablo 2 fans are finally receiving new content for Diablo franchise's 30th anniversary, as Blizzard has revealed a new DLC for Diablo 2: Resurrected that will add a new class alongside some of the community's most-requested features, albeit for a price.
Starting today, players will be able to purchase the Reign of the Warlock DLC for $25. While the new Warlock class, which uses summoned demons both to fight and to sacrifice in order to gain buffs, is the most notable inclusion, the community is likely to be just as excited about some of the other additions coming as part of the Reign of the Warlock: a loot filter and enhanced stash tabs.
Both have been among the top features requested by the community for decades. Players have long resorted to using third-party mods or external tools for loot filters, but that will no longer be required going forward. Blizzard notes that players will not only be able to set up their own loot filters, but they will also be able to share or select custom loot filters made by others in the community.
Continue Reading at GameSpotIf You Thought Diablo 4 Didn't Have Enough Skill Trees, You're In Luck
Diablo 4's endgame is getting another radical overhaul, this time in the form of its new War Plans progression system that will add skill trees for each endgame activity, letting players customize and power-up each one.
War Plans are coming as part of Diablo 4's upcoming Lord of Hatred expansion and will let players make a "playlist" of five activities drawn from existing endgame modes like Infernal Hordes, the Pit, Helltides, Nightmare dungeons, the Kurast Undercity, Lair bosses, and the Tree of Whispers.
The more a player runs a specific type of activity, the more they will progress new activity-specific skill trees that allow players to customize them in a variety of ways. That could mean tweaking how many monsters spawn during that activity or changing the specific types of rewards it grants. Blizzard notes that players will even be able to bring aspects of some endgame activities into other ones, so players can have the best of both worlds.
Continue Reading at GameSpotWarlock Is Diablo's Newest Class, And It's Coming To (Almost) Every Diablo Game
Diablo's newest class is the Warlock, and it won't be confined to a single game in Blizzard's ARPG franchise. Instead, different flavors of the Warlock will come to all three current Diablo games: Diablo 2: Resurrected, Diablo Immortal, and Diablo 4.
Announced during Blizzard's Diablo 30th Anniversary Spotlight, the demonic spellcaster will first arrive in Diablo 2: Resurrected today as part of the game's Reign of the Warlock DLC, one that also introduces new endgame challenges and long-requested quality-of-life features.
In Diablo 2, the Warlock will be able to summon three different demons--the Goatman, the Tainted, and the Defiler--as well as bind demons to their will. The Warlock can then sacrifice the demon to absorb their lifeforce and gain temporary buffs based on the demon consumed.
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