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Modder Adds Thomas The Tank Engine To Morrowind, Hints At Legal Threats From Mattel
If you've ever seen the mods that put Thomas the Tank Engine in Fallout 4, Resident Evil Village, and The Elder Scrolls 5: Skyrim, it was largely due to the work of modder known as Trainwiz. Now, Trainwiz has struck again by placing Thomas in The Elder Scrolls 3: Morrowind, while hinting that he's been on the receiving end of Mattel's displeasure for his work.
Trainwiz released the Really Useful Cliffracers mod on Nexus Mods, which swaps out the flying cliff racers with Thomas the Tank Engine. Trainwiz also left comments on the page that read like a direct challenge to Mattel.
"I made a mod that replaces cliffracers with Thomas the Tank Engine," wrote Trainwiz. "I am incapable of learning lessons whenever it involves corporations, because I fundamentally do not view toy company CEOs or media CEOs as people."
Continue Reading at GameSpotAI Disclosures "Make No Sense" For Game Stores, Tim Sweeney Says
Epic Games CEO Tim Sweeney is quite fond of artificial intelligence, stating earlier this year that the controversial technology will help smaller teams thrive. Now, the billionaire tech mogul has claimed that AI will become so ubiquitous that any disclosures about its use in game development are no longer required.
Sweeney made the comment on X in a reply to motion capture designer Matt Workman. Workman said on November 13 that Steam and "all digital marketplaces" need to drop the "Made with AI" label, claiming it no longer matters. He went on to say that the label only exists because marketplaces "sell to artists who put up a stink initially," though he believes that it "looks ridiculous" and isn't enforceable.
Sweeney agreed with Workman, commenting on November 26 that the tag is only relevant to "art exhibits for authorship disclosure, and to digital content licensing marketplaces where buyers need to understand the rights situation." Otherwise, to Sweeney, AI disclosures "make no sense," particularly when it comes to digital game stores like Steam, because "AI will be involved in nearly all future production."
Continue Reading at GameSpotUbisoft Defends Microtransactions, Saying They Pay For Assassin's Creed Updates
Microtransactions have become a standard part of video games, albeit one that is still heavily criticized to this day. Cosmetics and new DLC form the bulk of these quick purchases, which are typically introduced as optional preorder and post-launch content that complements a video game. One such game that sells cosmetics is Assassin's Creed Shadows, and associate game director Simon Lemay-Comtois recently spoke about how these items have provided vital post-launch financial support.
"Microtransactions, for all the flak it gets, it allows us to do the Isu stuff, the quest stuff, the parkour updates, all of it," Lemay-Comtois said to IGN, arguing in favor for DLC. Assassin's Creed games don't operate in a vacuum when it comes to optional extras, as almost every AA and AAA released these days offers some form of additional content that you'll have to pay extra for. Call of Duty is notorious for its crossover skins, fighting games like Street Fighter 6 regularly release new characters to play as, and premium in-game currencies bought with real-world cash are very common.
Assassin's Creed Shadows has received substantial free content since its launch earlier this year, and it recently received a major update. This added a new crossover with the hit anime series Attack on Titan, a new quest titled The Puzzlement, and Corrupted Castles will offer more variety, all for free.
Continue Reading at GameSpotMaster Chief Design Took Nine Tries To Get Right: "It Took Forever," Creator Says
Master Chief creator Marcus Lehto has recalled his initial design process for the now-iconic character, saying he and the team at Bungie "tried a lot of things" before settling on the look everyone now knows.
"The creation of the Master Chief is something that I went through so many ringers to try to find the right look, the right feel, the right stature for such a character," Lehto said in an interview with Kent State Magazine. Lehto attended Kent State.
The report said some of the early designs for Master Chief were "too slender, too stylized." To come up with the final design, Lehto said he look at a variety of things for inspiration, including an M1 Abrams tank, the line of an Apache helicopter, and a BMX helmet.
Continue Reading at GameSpotBattletoads Arrives On Nintendo Switch Online Alongside Three Other Classic Games
While Nintendo usually limits its Nintendo Switch Online drops to one platform at a time, today it is adding two new games each from two different classic platforms: Battletoads and Ninja Gaiden II: The Dark Sword Of Chaos for NES, and Kid Icarus: Of Myths and Monsters and Bionic Commando for Game Boy.
Of the new additions, Rare's 1991 NES beat-em-up Battletoads is remembered by gamers for being one of the most difficult games of the era, with many planning a rematch as the game comes to Switch for the first time.
These #NES and #GameBoy games are now available to play for #NintendoSwitchOnline members!
NES:
☑️ Ninja Gaiden II™: The Dark Sword of Chaos
☑️ BATTLETOADS™
Game Boy:
☑️ Kid Icarus: Of Myths and Monsters
☑️ BIONIC COMMANDO pic.twitter.com/Y6qkIiZcg2
The new drop of games also includes two sequels to games that are already part of the Nintendo Switch Online library. Tecmo's Ninja Gaiden II: The Dark Sword Of Chaos is the second game in the franchise's NES trilogy, following on from the original Ninja Gaiden, which is already on Nintendo Switch Online. Game Boy title Kid Icarus: Of Myths And Monsters is also a sequel to the original Kid Icarus, which is also available in the Nintendo Switch Online's NES library.
Continue Reading at GameSpotDeath Stranding 2's PC Release Could Be Coming Soon
It appears the PlayStation 5 game Death Stranding 2: On the Beach from Hideo Kojima could be released on PC, just like the first game. A rating for the game on PC has popped up on the ESRB's database. Games typically receive ratings from various groups before they are released, suggesting the as-yet unannounced PC version could release soon.
The 2019 original Death Stranding released on PC in July 2020, which was about eight months after the game originally launched for PS4 in November 2019.
Sony owns the publishing rights to Death Stranding and decides when it's released on other platforms, and increasingly, PC is becoming a bigger revenue source for the company. A recent report said Sony's various PC releases thus far have brought in more than $1 billion collectively.
Continue Reading at GameSpot