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Tyler The Creator Gets A Fortnite Skin, And The Internet Is Losing Its Mind
After getting leaked earlier this week, Epic Games has revealed that Grammy-winning artist Tyler, the Creator will join Fortnite on November 14 as an purchasable skin.
The official Fortnite X account posted a seven-second teaser video of the "Don't Tap the Glass" rapper's skin. In the clip, we get a look at two outfits for Tyler, the Creator: his green "Chromakopia" getup and an ensemble that closely resembles his "Wolf" or "Cherry Bomb" days.
The wait is over. @tylerthecreator is landing in Fortnite tonight. pic.twitter.com/m2cID42h25
— Fortnite (@Fortnite) November 14, 2025According to a November 12 Vice story, prolific dataminer NotPaloLeaks unveiled this Tyler, the Creator collaboration in an X post on November 11. As Vice speculates, his skins could cost 1,500 V-Bucks, and his arrival may come with cosmetics like weapon wraps, pickaxes, backpacks, jam tracks, and emotes. The official Fortnite X account hasn't confirmed this yet, but Tyler, the Creator hits the in-game shop on November 14, so it won't be much longer until everything is made clearer.
Continue Reading at GameSpotFans Refuse To Let Mario Kart DS Cross The Finish Line
Mario Kart DS is celebrating its 20-year anniversary today, November 14, 2025. Below, we examine how the fan community has kept the game alive, and online, long after official servers were retired.
When Mario Kart DS launched in 2005, it felt like a glimpse into the future. For the first time, Nintendo’s chaotic, shell-filled racer could be played online, pitting players from around the world against each other in real-time competition. It was a leap few handheld games had dared to make at the time.
Two decades later, the official Nintendo Wi-Fi Connection servers that powered those matchups are long gone, but the race never really stopped. Through fan-built tools, open-source servers, and emulation projects, Mario Kart DS remains alive and well--still spinning its wheels in the hands of a dedicated community that refuses to let it drift into the past.
Continue Reading at GameSpotYou Can't Pause The Call Of Duty: Black Ops 7 Campaign, So You Better Hold It In
Call of Duty: Black Ops 7 is now out, and while this new entry in the long-running franchise doesn't stray far from its traditional action-packed gameplay in the single-player campaign, there is one big difference here: You can't pause the game.
The always-online campaign doesn't allow players to take a quick break during a firefight, as the game continues with or without you. This means you'll need to find a safe place to camp out in case you need to take a breather away from your screen--unless you want to become a standing target for enemies--but the game is pretty forgiving with deaths.
"I never found myself having to replay too much of a mission if I had to take a break midway through or I reached a challenging section where I died a lot," Summer Doster explained in GameSpot's Call of Duty: Black Ops 7 single-player campaign review.
Continue Reading at GameSpotHorizon Franchise Was Created With Multiplayer In Mind, Says Guerrilla Games Boss
Starting with Horizon Zero Dawn and followed up with Horizon Forbidden West, the PlayStation franchise has seen players following protagonist Aloy on a single-player adventure. With the recent reveal of Horizon Steel Frontiers, the focus changes from a solo affair to an MMO. But Guerrilla Games studio director Jan-Bart van Beek has stated the series started with multiplayer in mind.
Lego Horizon Adventures was apparently Guerilla dipping its toes in the water with multiplayer, according to van Beek on X. But going forward, the studio will focus more on this social aspect. "From the first moment we imagined Horizon, we always thought about it as a multiplayer game," wrote van Beek. "Lego Horizon Adventures was our first small step, with Steel Frontiers we're taking a bigger one. There is much more to come, and we're excited to show you what is coming."
From the first moment we imagined Horizon, we always thought about it as a multiplayer game.
LEGO Horizon Adventures was our first small step, with Steel Frontiers we’re taking a bigger one. There is much more to come, and we’re excited to show you what is coming. https://t.co/acdlCWJPG9
Interestingly, Horizon Steel Frontiers is only coming to PC and mobile so far--not PS5. That would be a first for the franchise, as even the spin-off Horizon Call of the Mountain was released for PlayStation VR 2. The MMO looks a bit inspired by the Monster Hunter series and will feature large-scale raids. Meanwhile, Sony has filed a lawsuit against Tencent over Light of Motiram, arguing the game is a "slavish clone" of Horizon.
Continue Reading at GameSpotNetflix Releases Lineup Of Games You Can Play On Your TV
Today, Netflix is doubling down on gaming by introducing a mixture of new and established games that you can play on your TV, as long as you've got your phone and your password.
Five Netflix's party games--Lego Party, Boggle Party, Pictionary: Game Night, Tetris Time Warp, and Party Crashers--were revealed by Lego and Netflix last month.
One of the the newly revealed titles is Dead Man's Party: A Knives Out Game, which is based on the Knives Out detective movies starring Daniel Craig as Benoit Blanc. Players can either help Blanc solve a murder, or attempt to cover their tracks if they turn out to be the killer.
Continue Reading at GameSpotValve Is Aiming For Its New Steam Machine To Succeed Where The Original Failed
Valve has a new Steam Machine on the way next year, but if you have a long memory, you'll remember that this isn't the first time that the company has attempted to bring PC gaming to the living room. The original line of Steam Machine mini-PCs launched back in 2015, but poor sales eventually saw these devices fade quietly into the background. So what's to stop history from repeating itself? According to Valve, a better video game catalogue and an effort to give developers an easier time when porting games over to the new Steam Machine are some of the key factors that the company has focused on.
"We learned from the first Steam Machines that we needed to make our developers’ lives a lot easier. So now we have Proton, right? Which is essentially just a compatibility layer that lets games run on Linux that are originally meant for Windows," engineer Yazan Aldehayyat said to Rock Paper Shotgun.
"Yeah, I think it's really about the games catalogue," fellow engineer Pierre-Loup Griffais added. "Being able to control your TV, boot directly into the game, launch games, and install them in a way that meant you didn't have to install drivers, or that you didn't have to clean up your system after you installed and uninstalled a couple of games--all of those elements were there. We just didn't have a really compelling games library."
Continue Reading at GameSpotMetroid Prime 4: Beyond Hands-On: Samus's Psychic Abilities Are More Than A Gimmick
It has been 18 long years since the last Metroid Prime. Nintendo has not produced one since Metroid Prime 3: Corruption, so the question lingering over the announcement of Prime 4 has been: Does anyone still know how to make one of these? A lengthy hands-on ahead of its release in December reassured me that Retro Studios has the look and feel of Metroid Prime well in-hand, but more importantly, has its objective marker set on expanding the world with new psychic powers that feel just as natural as Samus's other abilities.
Our first taste of Metroid Prime 4: Beyond, playable at the debut event for the Switch 2 itself, was composed of an initial tutorial section--an action spectacle as Samus comes to the aid of Federation forces under assault. That initial mission was meant to be a showpiece for both the game and the new hardware, and I walked away suitably impressed. This second hands-on event took place shortly after that slice of the game, still early enough to walk me through some of the core pillars of Prime 4, but more open-ended and familiar to Metroid fans.
In the midst of Samus lending aid to the Federation, she gets transported to a strange planet, cut off from communications and not entirely sure where she is--and of course, missing some key pieces of her equipment. At that point she discovers a psychic crystal, which fuses itself to her helmet and imbues her with the ability to interface with the planet's technology. The Lamorn, an ancient race native to the planet, believes Samus is their people's Chosen One, as the crystal chose to fuse itself to her. So in a way similar to how Samus has traditionally found Chozo artifacts that augment her suit, now she's finding psychically imbued Lamorn power-ups. It's familiar territory for Metroid Prime.
Continue Reading at GameSpotBlack Ops 7's Aim-Assist Changes Are Inspiring Lots Of Debate And Discussion
Call of Duty: Black Ops 7 is finally here, and one of the main pieces of feedback from players thus far is around the game's aim-assist feature. Aim-assist is nothing new in Call of Duty (and many other games), but people are saying developer Treyarch went too far with the changes to aim-assist following the beta. Other people say it's great.
What Treyarch said about aim-assist changesIn a blog post, Treyarch said its goal was to "create a more balanced and competitive experience for all players, regardless of input choice." Another important element for Treyarch was to "preserve the core feel of Call of Duty controller gameplay."
Based on feedback from the beta test, Treyarch said it learned that people playing on controllers have a slight advantage to win shootouts at close range. Keyboard and mouse setups, meanwhile, displayed a statistical advantage at long ranges.
Continue Reading at GameSpotOne Of PlayStation 5's Most Played Games Is A Single-Player Title From 2020
The PS5 is celebrating its fifth anniversary, and Sony has released a whole lot of statistics to celebrate--including the most-played multiplayer and single-player games on the console. Perhaps unsurprisingly, battle royale monolith Fortnite took out the top spot for multiplayer, while launch game Assassin's Creed Valhalla still holds the lead in single-player titles.
Sony revealed that PS5 players have logged a cumulative total of 100 billion hours of gameplay, engaging with a library of over 7,500 published games. Of all those games, Sony revealed which came out on top when it came to playtime--after Fortnite, the most popular multiplayer titles on PS5 were Grand Theft Auto V in second place, with 2022's Call of Duty Modern Warfare II beating five other PS5 COD titles to claim third place.
When it comes to single player games, the top spot goes to Assassin's Creed Valhalla--one of the PS5's major third-party launch titles that released with the console back in 2020. Coming in second for single-player is 2022's God of War Ragnarok, a console-exclusive title for PlayStation, while the third most-played single-player game is 2023's Hogwarts Legacy--the most recent release on the list.
Continue Reading at GameSpot