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EA Used AI To Clone John Buccigross’ Voice In NHL 27
Electronic Arts utilizes generative AI systems in its suite of development tools, and now another example has come to light. John Buccigross, the ESPN personality who joined the in-game broadcast booth for NHL 27 this year, has revealed that EA Sports used generative AI to simulate his voice in some scenarios. The developers seemingly did not disclose this prior to launch.
He said on the Chirping Zebras podcast (via 23sabres) that the developers played some AI-produced lines back for him, and he said they were "pretty good."
However, he also recalled times when the AI tools didn't get things completely right, so a human had to make corrections. He said in one scenario, the AI voice said, "And the crowd gets out of the chairs." In ice hockey, though, a commentator in reality would not say "chairs" but instead "seats."
At the end of the day, Buccigross sounded pretty enthusiastic about the AI features in NHL 27. "If it means less work and the same check, I'll take it," he said.
EA Sports previously used generative AI to help with its popular College Football series. The developers said the game would not have been as good without it.
EA CEO Andrew Wilson is a big believer in utilizing AI to help make games faster and more efficiently, even if it means job losses and displacement in the short term. Wilson said EA conducted a study across all of its development processes and found that 60% of development processes have a “high feasibility” of being positively impacted by generative AI. As an example, Wilson said in the past it took six months to develop a stadium for one of its sports games, and now it takes six weeks. In the future, it could take six days, he said.
EA’s ambition, Wilson said, is to use generative AI to make its development processes 30% more efficient. Wilson said EA’s development teams are driven by the desire to “get to the fun faster” and release games faster. The aim is to “get to greatness much more quickly,” he said.
EA was recently sold to an investor consortium led by Saudi Arabia's Public Investment Fund (PIF). The deal came with billions in debt for EA, so many are expecting the company to enact mass layoffs, game cancellations, studio closures, and other cost-cutting efforts, though no specific restructuring plan has been confirmed at this stage.
The Legend Of Zelda 40th Anniversary Direct: All The Biggest Announcements
This year marks a major milestone for The Legend of Zelda IP, but one that has seemingly had very little fanfare from its parent company, Nintendo. That all changed today, as Nintendo dedicated a whole Direct broadcast to its long-running tale of heroes in green, mythical items of power, and the titular princess Zelda.
This was mostly focused on the remake of The Legend of Zelda: Ocarina of Time, and the presentation also revealed new celebrations being held around the world. We're also going to be brushing up on our musical skills, as Nintendo is going to sell an Ocarina instrument that you can use in the upcoming remake, which launches in November.
While we didn't get a teaser for the upcoming live-action movie, we did get our first look at the logo for it.
And don't forget, there'll also be a Nintendo Direct on September 9. This one will be longer, at 45 minutes, and it'll be followed by a Treehouse livestream featuring gameplay from select titles.
The Legend of Zelda movieWhile we didn't get a trailer, Nintendo did show off the official logo for The Legend of Zelda movie. Nintendo legend Shigeru Miyamoto said that because the film is an original work inspired by the franchise, no additional subtitle was needed. The Legend of Zelda hits theaters on April 30, 2027.
The Legend Of Zelda Movie, Based On The Legend Of Zelda, Is Called The Legend Of Zelda
Prepare your wallet for Zelda merchIt wouldn't be a Nintendo anniversary without some merchandise! A whole bunch of stuff is on the way, including collectibles, Lego, and more.
Additionally, a 40th-anniversary Zelda exhibition is coming to the Nintendo Museum in Japan.
The Zelda orchestra goes globalLegend of Zelda composer Koji Kondo briefly spoke about the franchise's music and confirmed that a musical anniversary concert tour is headed around the world.
The Legend Of Zelda Anniversary Concert Tour Coming In 2027
The Legend of Zelda: Ocarina of Time remake https://www.youtube.com/watch?v=ZwycnPCK0pALooking sharp! The Legend of Zelda: Ocarina of Time is getting a major glow-up for its remake. Legend of Zelda game designer Eiji Aonuma showed off several new features for the remake, including the option to jump and dive underwater. So far, the art direction focuses on stylized realism, with characters and locations featuring an incredible amount of detail.
"Processing speeds have come a long way since Nintendo 64, so the actions feel snappier and more satisfying," Aonuma said during a combat sequence.
The Legend Of Zelda: Ocarina Of Time Remake Looks Fantastic In First Gameplay Look
The Legend of Zelda: Ocarina of Time remake release date https://www.youtube.com/watch?v=momx6rC1lyUThe game launches on November 5, because Nintendo has no fear of GTA 6.
Legend Of Zelda: Ocarina Of Time Remake Release Date Is November 5, Just Before GTA 6
Ocarina of Time remake features motion controlsRemember the Fairy Slingshot from the original Ocarina of Time? It's still here in the remake, but this time, you can use motion controls to aim your shots.
Zelda: Ocarina Of Time Remake Borrows At Least One Mechanic From Breath Of The Wild
Loading screens are still hereLoading screens are an intentional part of the remake, Aonuma said, which is certainly a choice. Anyway, here's what the Hyrule Fields look like in this new version of the game. To get around quickly, you can hold down the A button to tumble and then break into a dash.
The Ocarina Of Time Remake Is Adding Something We Never Saw Coming: Voice Acting
The Ocarina of Time has a unique Switch 2 mechanicNot only can Link manipulate time with the Ocarina, but it also has an extra feature unique to Switch 2: hum into your Switch 2 microphone, and the Ocarina in the game will replicate the sound.
Zelda: Ocarina Of Time Remake Makes A Big Change To Time Passing
And you can take things a step furtherThere'll also be two official Ocarina of Time replicas to buy, and the game will recognize your notes when you play it. You'll have two options to choose from: a playable version for anyone wanting to flex their musician muscles and an electric version made by Hori that plays notes or entire songs at the mere press of a button.
The Ocarina Of Time Remake Has The Coolest Use Of The Switch 2’s Built-In Mic
Are you taking Zelda Notes?The Zelda Notes app is being expanded for the remake. It'll allow players to track their progress, challenge them to find in-game locations using hint images, let them play a virtual ocarina, take a daily quiz with over 2,000 questions in total, and more.
The Legend of Zelda: Ocarina of Time remake AmiiboThese two Amiibo will unlock special masks that can be worn in the game.
The Legend of Zelda: Ocarina of Time Switch 2 and accessories revealedThis Zelda-themed Switch 2 console looks pretty spiffy, and it won't be the only piece of Nintendo hardware getting a Hyrule makeover.
Resident Evil Director Says He Won’t Do A Franchise Movie Again
Director Zach Cregger is making one of 2026's most-anticipated video game movies in Resident Evil, but don't expect him to make another film based on a franchise again.
Speaking to Deadline, Cregger said, "I'm doing this [Resident Evil], and that's it for me. I'm not going to go tackle any other franchises."
Why? He said it's because he wants to "write whatever I want to write," as opposed to adhering to a specific franchise's history and lore.
"I don’t want to write something where I have to make sure I’m tagging different data points to satisfy X. I just want to satisfy me," he said.
https://www.youtube.com/watch?v=mNd1gb19A-cCregger said the "only reason" that Resident Evil made sense for him was because he's a big fan of the games and he came up with what he believes is an original idea for it.
"I think this movie is cool, and I hope it checks the fan boxes because I’m a fan and I’m checking my boxes. I’m making the Resident Evil movie that I wish existed, so I can do that with a clean heart and a clear conscience and not feel like I’m getting f*cked by some weird industry thing," he said.
Cregger also clarified comments he made previously about his story for the Resident Evil movie. Some had theorized that what Cregger meant when he said he came up with an original story for Resident Evil was that he wrote a story and then slapped the Resident Evil name on it. That's not quite the case.
"What I mean is it’s an original story, but it’s still a Resident Evil story. I’m not taking a story from the games; that’s what that means," he said.
Something else that might have convinced Cregger to sign on to write and direct Resident Evil was the money--he was reported to have been paid $20 million.
While Cregger may be finished with franchise movies, he is attached to co-write the upcoming Siren Head movie. Cregger's next movie is The Flood, a sci-fi movie set in deep space.
Resident Evil releases in theaters on September 18, and it's expected to have the biggest opening weekend ever for the movie series.
Rumored 3D Mario Game Could Finally Be Revealed At Tomorrow’s Nintendo Direct
The big September Nintendo Direct is right around the corner, and so far, the only thing that Nintendo has confirmed about it is that it'll run for 45 minutes. Beyond that, the company is keeping a tight lid on tomorrow's broadcast, where it's expected to make a few big reveals that could help soften the blow of a $50 increase to the Switch 2 console.
That hasn't stopped leakers from making some bold predictions, as one insider claims that we could finally see a new 3D Mario game revealed. Malo932--who correctly predicted the reveal of the recent Star Fox game and the remake of Ocarina of Time--also correctly revealed that two Nintendo Directs were coming this week. Their latest leaks (via Centro Leaks) have teased not only a 3D Mario but also a new Super Smash Bros. game, the return of the Nintendogs franchise, Mario Kart World DLC featuring Fox McCloud in action, and a brand-new Star Fox game.
https://twitter.com/CentroLeaks/status/2096391885191282882Another prominent leaker, NecroFelipe, has also added that Luigi's Mansion 4 is reportedly in development. That would make for a sizable stack of games from Nintendo, but even if they are real, could we see all of them in tomorrow's Direct? NecroFelipe isn't so sure, as they wrote on X that Nintendo won't play its entire hand in one Direct. Malo932 has also deleted their recent YouTube comments since then and changed their display name to "Stop" (via Kotaku), suggesting that something is afoot. Did Nintendo's lawyers finally close in on them?
We'll have to wait until September 9 to find out, but if previous September Directs are any indication, this year's edition should have plenty of games from Nintendo and its third-party partners to check out. Don't forget, there's also a Legend of Zelda-themed Direct kicking off today.
Capcom Is Getting My Hopes Up For Devil May Cry 6 With Its Talk Of “Reactivating” Dormant Franchises
A new Onimusha game hit PC and consoles last week, and so far, it looks like Capcom has yet another win on its hands. Onimusha: Way of the Sword sold 1 million copies on launch day--bringing lifetime sales for the franchise up to 10 million--which is pretty impressive for a series that has been dormant for the better part of 20 years. Commenting on the early sales milestone, Capcom said that it wants to repeat Onimusha's success with other games that haven't seen a new release in many years.
"In addition to regularly releasing major new titles each year, Capcom is focusing on reactivating IPs that haven't had a new title launch recently," Capcom wrote in a statement. "The company is working to further maximize corporate value by leveraging its rich library of content, including this title."
https://www.youtube.com/watch?v=I2sSPdSPvCUCapcom added that "several marketing initiatives," alongside demos and hands-on exhibitions, also helped spread awareness of the new Onimusha, helping to drive sales. It also helps that the game is genuinely good, with gorgeous visuals and exciting combat that keeps you on the edge of your seat.
As for which games could make the cut, take your pick. I'd argue that Devil May Cry is due a fresh sequel, considering that the last game, Devil May Cry 5, was released in 2019, but Lost Planet, Viewtiful Joe, and Dino Crisis fans might fervently disagree with me--and those are just a few of the games that have been gathering dust at Capcom over the years.
Whatever Capcom does decide to reactivate, it'll land in the wake of a very successful 2026 for the company. Things got off to a hot start with the release of Resident Evil Requiem in February, and the momentum increased with the launch of Monster Hunter Stories 3: Twisted Reflection in March and the sleeper hit Pragmata in April.
On top of that, several Capcom games like Street Fighter 6 have continued to enjoy post-launch support, and future releases include Dragon's Dogma 2: Dark Arisen in October, a major expansion for Monster Hunter Wilds, and Resident Evil Veronica. We're even getting a first taste of Capcom's reactivation strategy next year, with the launch of Mega Man: Dual Override.
The Legend of Zelda 40th Anniversary Direct: Start Time, How To Watch, And What To Expect
Can you believe that The Legend of Zelda franchise turned 40 this year? It's true, and it's the main focus of today's new Nintendo Direct. The series is in the spotlight, and Nintendo says it'll celebrate its ruby anniversary with a new broadcast that fans will want to check out. Don't forget, there'll also be a Nintendo Direct on September 9, but for now, here's a closer look at how you can watch the Zelda stream.
How to watch the Legend of Zelda 40th Anniversary DirectAs usual, you can watch the Legend of Zelda Nintendo Direct on YouTube and Twitch. Once the livestream wraps up, Nintendo typically uploads individual versions of the trailers and footage shown off, all available to watch on its official YouTube page.
Legend of Zelda 40th Anniversary Direct start timeKicking off early on September 8 at 7 AM PT / 10 AM ET, this Legend of Zelda Direct will run for around 30 minutes.
- 7 AM PT
- 10 AM ET
- 3 PM BST
- 4 PM CEST
- 11 PM JST
Nintendo says the presentation will deliver "a variety of information" related to The Legend of Zelda. Beyond that, your guess is as good as ours, but we expect to see a new look at the remake of The Legend of Zelda: Ocarina of Time, with a closer look at its gameplay, how it differs from the classic Nintendo 64 game, and its release date. A teaser for the upcoming live-action movie ahead of its 2027 release would also be welcome, and if we had to take an educated guess, we'd expect 40th-anniversary limited-edition hardware for the Switch 2, more merchandise drops, and maybe even concert tour celebrations.
And if we're really lucky, maybe we'll finally get an update on two outstanding Legend of Zelda ports: Wind Waker HD and Twilight Princess HD. Considering how Nintendo has brought other Legend of Zelda adventures into the modern era, it's high time that these classics made their way to Switch consoles.
Before HBO’s The Last Of Us, An Entirely Different Adaptation Was Proposed
Naughty Dog's first effort to adapt The Last of Us for the screen was not as an HBO TV show, but a movie, a fact that recently began doing the rounds again on social media. Like with many Hollywood productions, The Last of Us had a tumultuous, long development period as a movie before it was ultimately abandoned in favor of what is now a hit series.
While not everyone agrees with the creative departures from the source material for the TV series on HBO, it's undeniably a success and one of HBO's biggest hits lately. Let's look back at how The Last of Us originated as a movie and run through the key developments that led to it becoming a TV show.
The original movie pitchPeople across X recently discovered a post from Sony Pictures in 2014 declaring that The Last of Us was "soon to be a major motion picture."
This was a real, studio-sponsored image, not a fan mock-up. There was officially produced key art, showing Ellie wielding a knife. There was a "secret panel" at San Diego Comic-Con that year featuring director Sam Raimi, who was originally attached to produce the movie, having already had huge success at Sony with his Spider-Man films.
https://twitter.com/sonypictures/status/492757891229552641?s=46That The Last of Us was originally going to be a movie is not surprising given how many video game movies came before it and how many have been released since (with varying degrees of success).
This was a year after The Last of Us came out in 2013. It was a hot property, as the game was a critical and a commercial success for Naughty Dog and Sony. With Sony also owning and operating its own film studio, all the synergies were there for Sony to make a Last of Us film.
Neil Druckmann, who directed The Last of Us game, confirmed in 2014 that the movie would adapt the story of The Last of Us, as opposed to branching off in some other way. At the time, Druckmann said the movie would "take into account the unique properties of film," but he stressed it was early days and the team hadn't yet mapped out how it would condense the game's story into a two-hour film. In 2015, Druckmann confirmed he had written a second draft of the movie's script, which he said contained "pretty big changes" from the source material.
It was also at this time that Druckmann said a table read had already taken place with "a bunch of actors," though he did not name any outright. Game of Thrones star Maisie Williams was said to be a frontrunner to play Ellie, and many people said that casting was perfect. Williams herself confirmed she met with Druckmann and Raimi about it, but remarked at the time that there was no script or director at that point. Williams, who was 17 at the time, also joked at the time that she hoped Sony would make the movie quickly because, "If they make it in 30 years, they can't have a 40-year-old Ellie." Kaitlyn Dever was also considered for the role of Ellie in the film, and, spoiler alert: Dever would go on to play Ellie's adversary, Abby, in the HBO TV show.
Development HellHollywood productions can take a lot of time to come together, and when the production process goes on for an extended period of time, that's known as "Development Hell." The Last of Us movie was yet another example of this unfortunate phenomenon.
In 2016, Druckmann said the movie hadn't progressed for "over a year" at that point. "It kind of entered development hell like these things tend to do," he said. The movie also never had a director signed on, nor was there a cast or a release date.
The Last of UsThis wouldn't be the last time a Naughty Dog film project was subject to development hell, as the Uncharted movie is a very infamous example of this, but that did eventually come together for release in 2022 after a decade of development.
The Last of Us "would have been awful" as a movieDruckmann said in an interview with Sacred Symbols that movie executives told him to "make it bigger, make it more like World War Z," and he pushed back against this. "Go make World War Z. Why make The Last of Us? The Last of Us is not that," he said. Conversely, Druckmann said HBO boss Casey Bloys told him, "'Do as much action as you need to, and no more. Do as much violence as you need to, and no more. Here, we sell drama.'"
Druckmann said he got the opposite notes when The Last of Us was envisioned as a feature film. It's not a stretch to imagine this is part of the reason why Naughty Dog opted for a TV show instead of a film, in addition to there being a more supportive and understanding team at HBO to produce and back the show.
Druckmann also said HBO approached the source material with "such reverence and artistry," ensuring Naughty Dog would be involved in the process too. This is not always the case, of course, as the Baldur's Gate TV series at HBO does not involve Larian Studios. Druckmann also mentioned that HBO was supportive of the many changes to the source material that Druckmann and writer/showrunner Craig Mazin made.
Appearing on Logically Speaking in 2024, Druckmann said the movie version of The Last of Us "would have been awful." He said, "It would have been one of those bad adaptations had we finished that one."
"You have two hours, max, and the feedback I got was, 'This will lead it down a bad path,'" he added.
In a recent interview with GamesBeat, Druckmann said he changed his mind about how to approach such projects. Whereas in 2014 he said The Last of Us movie would be an adaptation of the game, in 2016, he said Naughty Dog had "evolved our feelings" about adaptations.
"As time goes on, we are not excited by a direct adaptation of a story for a game into a movie,” Druckmann said. “We have told that story well, cinematically. The idea for The Last of Us film was to be a direct adaptation. I don’t want that movie to be made."
Bella Ramsey as Ellie.Druckmann indeed got his wish, and that movie was never made. The TV series with HBO, meanwhile, premiered in January 2023, and its first season--starring Bella Ramsey as Ellie and Pedro Pascal as Joel--was a huge success in terms of critical reception and viewership numbers. A second season aired in 2025, and was similarly successful, though not quite to the same degree. A third--and potentially final--season is in the works now, but Druckmann dropped out to focus on Intergalactic: The Heretic Prophet and other projects at Naughty Dog (maybe The Last of Us 3?).
NBA 2K’s Best Mode Is Even Better This Year
NBA 2K has long been the standard-bearer for high-quality sports games. It's the pinnacle that other series like Madden, FC, and even the oft-beloved MLB The Show aspire to emulate in whatever ways their respective sports allow. That's not to say it gets everything right, but it often feels like the team at Visual Concepts is competing against itself. It creates trends; it doesn't chase them.
That's always been most obvious in The City, the series' social PvPvE hub and the lifeblood of the game's community. Though some other parts of the game are more uneven with this year's entry, The City proves that if you only plan to play one sports game this year, NBA 2K27 is the way to go.
The City is where players can meet up for basketball games of varying sweat levels, buy cosmetics, and complete live-service challenges--it is the center of NBA 2K27's solar system. This hub is thoughtfully attached to the single-player MyCareer mode at the proverbial hip, and this pairing offers more enjoyable and immersive things to do as a tandem than most other sports games taken in their totality.
This year, The City makes several smart changes. At the core of it all is the long-awaited ability to import custom women characters into the mode. Aesthetically, this is a nice change that lets the hub world better reflect real-life streetball communities--it's always been true that women have existed in these spaces in real life, so they should be included in NBA 2K, too.
However, this positive change does come with a frustrating caveat: The MyCareer mode doesn't account for them, thereby siloing these women avatars into The City exclusively. Plus, this requires anyone who wants to run around in The City as a woman to create a second avatar as a man if they want to go into MyCareer's story mode. So as awesome as this all is to see, it also feels like a frustrating half-step forward.
Finally bringing women avatars into The City makes for a more diverse and dynamic social space.New landmarks in The City, Casual Corner and Crew HQ, build out the virtual world to be much more inviting and social. In Casual Corner, beginner-friendly pick-up games, including some that are co-op PvE against rather lowly bots, are happening whenever you want to queue for them. Meanwhile, NBA 2K's clan-like "Crews" system gets a big upgrade in Crew HQ, a space for you and your crew to meet up, practice, play crew-only games, and socialize.
These two additions will better onboard new players and, by being tied to the Learn 2K suite added in recent years, speak to the team's commitment to not feel so dizzying to new players. They also become two more diverse ways to play in a hub world already full of so many different offerings, from ultra-sweaty Proving Grounds games that ditch the shot meter to The Rec's full-length 5v5 games.
There's always The Park too, where some players spend the entire year building out their in-game legend and dominating on a particular court as though they actually live in the neighborhood. In more than one corner of the game's social world, these various modes feel big enough to allow you to commit to any of them exclusively and still find a lot to love.
My favorite of The City's modes, Street Kings, is akin to Mortal Kombat's Towers: PvE games against boss-type ballers that escalate in challenge with every match, and where a hype man and an energetic crowd of NPCs cheer you on like a classic And 1 game. Since it first appeared in the series two years ago, it's become my favorite way to play multiplayer in NBA 2K because it allows me and my brother to make lots of progress in The City's various progress bars, like player and season XP, without bumping into players who disrupt the more casual vibe we're aiming for.
Of course, every year I'm compelled to shine a spotlight once more on the over-monetized aspects of The City. Visual Concepts is extremely adept at partnering with authentic-feeling brands that create aspirational cosmetics to purchase and unlock in The City, and that's fine with me, even in its abundance. Personally, I loved getting to walk around in a Portland Fire jersey for the first time, as my home city recently rejoined the WNBA.
It's past time for returning players to keep their in-game cosmetics year to year.But I will forever hate that players can spend money to improve their players right away. Paying past the grind that begins with players rated 60 overall (OVR) has long been an additional surcharge on players in the game's marquee mode.
It's also true that avatar intricacies like skill badges, takeover abilities, and cap breakers all mean that initial pay-to-win buff is less effective than it may sound. Paying to bring my 60 OVR player to 79 OVR as soon as he steps into The City isn't as big a leap as grinding him to 99 OVR with multiple cap breakers and gold badges.
Still, it essentially means NBA 2K is not a $70 game, but closer to a $100 game for anyone planning to play online with their friends. Attributes shouldn't be available with the same universal currency that also buys me my Rose City hat and a pair of virtual Jordans. I'll say it every year, even as it seems this is very much a feature for parent company Take-Two, not a bug.
This year's game accidentally shines a light on a related topic, too. With The City taking on the same look (albeit with some added landmarks) as last year's, it serves as a more overt reminder that your purchases don't carry over, even if the virtual world's layout does. I really liked my avatar's Celtics hoodie last year, but seeing it in the shop again for a price, rather than just being available to me for free, felt especially annoying this year. The scenery is nearly identical, but the hoodie was apparently just a rental. There's so much for sale and new things are added frequently; it feels like it's time for NBA 2K to go the way of Fortnite and just let me keep my in-game purchases forever.
The City is normally the social aspect of the custom avatar you'll build in the game, with MyCareer being the solo portion, but this year's game has built co-op into the MyCareer experience. However, it's a half-measure for now, and not as exciting as I once hoped when it was revealed. The narrative of MyCareer is much longer than usual this year, and the co-op portion of play only becomes available after several hours. At that time, the G League team you've landed with in the game's branching saga introduces a new teammate of yours in Trace Miller, a fake player invented for the story and meant to be the Player 2 of the story mode.
This leaves your co-op friend feeling side-saddled. You can create your own avatar with your own intricately designed player build, even using your own face, but Miller is who he is, for the most part. Though you can choose his starting size and position, the build design tools are much simpler from there. The best version of co-op MyCareer would let both players fully customize their athletes, rather than leaving one feeling like merely the sidekick unlocked after many hours, as this first iteration does.
Building your custom player is a richly detailed experience that many in the community treat like a science.The good thing is NBA 2K has long been great at taking an idea and building on it over time, rather than scrapping it if the first year or two don't satisfy players. It's an attribute that has separated this series from some other sports games, and I expect that North Star may affect this mode soon, hopefully for the better.
There's a third way to live out the life of your avatar this year: MyCareer Eras. Borrowing the same remarkably deep Eras feature from the team-based MyNBA mode, MyCareer Eras lets you drop your fake player into any decade from the 1980s Bird vs. Magic era onward, thereby time-traveling to the NBA of yesteryear. In any era, you'll see period-specific presentation elements, rules, uniforms, rosters, and even audience attire.
Eras were introduced in NBA 2K a few years ago, and they remain the coolest way to play Franchise-style. Though you could drop your avatar into MyNBA Eras last year, that was the extent of it. You were just a player on a team like any other. This year's version is a bespoke narrative experience that puts the spotlight on your player in a bygone era, full of challenges and emergent stories.
Taking my avatar to the early 1990s and seeking to paint over the Jordan dynasty is an incredibly fun thing to do, and just like The City--or MyNBA, which, admittedly, takes a backseat in terms of sweeping changes of its own this year--MyCareer Eras is a mode I could enjoy for hundreds of hours.
Though MyNBA doesn't get much of a look this year, it at least has received major overhauls in recent years. That's more than I can say for the game's suite of WNBA modes. Over the past three seasons and 2K sequels, my emotional investment in the WNBA has grown a lot, and with a local team making its grand reopening this year, I've been so excited to play as them in 2K. But having grown more attached to the league has led me to see some of 2K's shortcomings when it comes to the WNBA.
Even with several deep modes on offer, I hope the WNBA modes get more attention soon.For one, The W, its solo avatar analog to MyCareer, doesn't allow you to import your woman avatar from The City, which, like the lack of a truly customizable Player 2 in MyCareer, feels like a half-measure. But in MyWNBA mode, where you take on seasons of a single team, there's a lack of the same care the men's league gets.
I'm sure the WNBA modes are played less, but I've always found it commendable how NBA 2K is a hub for all things basketball; only now I'm better able to see some of what's missing, like a robust halftime show and arena-specific ceremonies, the likes of which do exist in the real WNBA but only exist in the 2K version of the NBA.
I'm hopeful that, as the league continues to grow, 2K's WNBA modes can grow with it. It's great to see women in the game more, like in The City or in MyTeam, where they first arrived last year, but in their own bespoke game modes, some of the details this studio is otherwise so great at building into the experience are lacking.
I've spent a lot of words on not talking about gameplay, which might seem weird, but it's because this year's game feels the most year-over-year familiar to me of any game of recent memory. That's not exactly a bad thing. NBA 2K is a lot of fun on the court. It has been, so it is again. And it's not that the game adds nothing. In particular, I really like the new step-through finishing moves, used to finish a shot after you've lost your dribble. Like other aspects of on-court animations, lots of these are modeled after real players' go-to moves.
Visual Concepts has been using ProPlay, its in-house tech that transposes real NBA footage into gameplay animations, in ways that are hard to specifically attribute from outside the confines of the studio, but if ProPlay is why the game looks and feels so good, I'll take it. Combined with the game's continuing efforts to teach newcomers how to play 2K, as well as changes in The City, it feels like the series has never been more approachable.
While playing online can bring out any number of cheesy players who seek to break the game in their favor, this is true of all sports games and is usually improved upon if you stick to specific modes, like Rec games, where the crowded court of 5v5 gameplay minimizes any cheesehead's worst intentions. In games against the computer, I continue to be amazed by how different players and teams--even those spanning different eras--have their own playstyles.
Playing the Celtics, you'll get a heavy dose of Mazzulla Ball, while the Spurs rightly center everything around the unique size and talents of Wemby. This is a fun basketball game not just because of the depth and breadth of its modes, but also because its foundational gameplay is easy to enjoy and closely resembles watching the real thing.
Taking on different eras of the league and the legends who made them memorable remains the coolest mode in sports games.Overall though, if NBA 2K is truly competing against itself, this year's game is a slight step back. While the addition of co-op to MyCareer and women to The City are great first drafts of ideas, they each come with caveats for now that keep them from being as fun as they could've been--and reasonably should've been. On the court itself, NBA 2K is still a lot of fun, but it has seemingly settled into a groove for now, iterating in smaller ways after previous years' bigger leaps. There's room to grow in the WNBA side of the game, though with The City, MyCareer, and Eras modes, it's not short on deeply immersive experiences already.
I have enough fun with NBA 2K each year that I tend to delete it from my console after the new year; otherwise, I risk never playing anything else. It can be that good. But just as I was ready to commit to the game for the full year, with my heightened fandom in tow, it's given me an installment I feel more comfortable walking away from--right after I delete the Jordan dynasty and beat all the Street Kings.
Game Director Finally Addresses His Rumored Foot Fetish–Wait, Not Kojima, The Other One
A prolific Japanese game developer has finally addressed all that weird foot imagery in his video games. What? No, I'm not talking about Hideo Kojima (he's busy hanging out with The Backrooms director right now, anyway). I'm referring to Dark Souls and Elden Ring director Hidetaka Miyazaki, who has finally addressed online speculation that he is a foot guy.
“It's not necessarily something I’m consistently aware of--maybe it’s something subconscious coming through,” Miyazaki told The Guardian in response to a question about all the hand imagery in his upcoming action-RPG, The Dusbloods. "Take a look online and there’s a rumor that I have a bit of a thing for feet, but I’m not honestly sure where this comes from."
Seriously, stop making it weird.Though Miyazaki says he's not sure where the idea that he has a "thing for feet" comes from, it's something fans of his games have noticed for years. Whether we're talking The Maiden in Black from Demons' Souls or Priscilla (or Gwunevere, or Sister Friede, or Maneater Mildred) from Dark Souls, it's hard to ignore how many barefoot women are roaming Miyazaki's fictional worlds. Elden Ring's Malenia is rocking bare feet, too, although hers are metal prosthetics. The game's beaches even differentiate between barefoot players and those who are wearing footwear.
So what's with all the shoeless women in Souls games? According to Miyazaki, it's about depicting the human experience. Or something.
"I feel like I’m trying to depict some side of human nature or the human existence that is difficult to describe,” he elaborated.
But regardless of what fans might think, Miyazaki insists this is not a Tarantino situation. And to be fair, plenty of other games are even more foot-focused than Miyazaki's work--and far less subtle about it.
Xbox’s New TCL Partnership Couldn’t Come At A Worse Time
Xbox has announced a new partnership with TCL, which will see the Xbox app added to "select" models from the brand. This means that owners of those TCL TVs won't need to spend $500 on an Xbox Series S or $800 on an Xbox Series X, as they can instead take advantage of the cloud-based gaming features offered as part of a monthly Xbox Game Pass subscription--but only for a few hours per month, before they need to start coughing up some extra cash to buy more hours to play.
If your TCL TV is supported, all you'll need is a Game Pass subscription and an Xbox controller to start playing. Xbox Game Pass also offers a library of games to play, so you'll be good to go once you're signed up and logged in. As a reminder, you'll only get a few hours of cloud streaming depending on which tier of Game Pass you sign up for. The cheapest option, Game Pass Essential, will give you five hours of cloud streaming; Game Pass Premium doubles that number to 10 hours, and Game Pass Ultimate caps out at 15 hours. Pricing for top-up cloud streaming packages has not yet been announced.
https://www.youtube.com/watch?v=QN1JlrG2eswThis announcement also comes during a busy time for Xbox, as its next big first-party game is Gears of War: E-Day. It arrives after a busy year for the gaming brand, which saw 75 day-one releases through its subscription program. More Game Pass titles are also on the way in September, with Speedrunners 2 and Call of Duty: Black Ops Cold War headlining the first wave of new arrivals.
TCL TVs are typically positioned as budget-to-mid-range sets, which could potentially give Xbox exposure to millions of consumers who wouldn't normally buy one of their expensive consoles. The Azure servers that Xbox uses for streaming games belong to its parent company, Microsoft, and these have started to turn a tidy profit for the company. Microsoft recently reported $29.4 billion in Azure server sales for the last quarter, but Amazon Web Services still eclipses those numbers with $42.2 billion in quarterly revenue.
Two Nintendo Directs Announced For Next Week, Including A Zelda Presentation
Not one, but two Nintendo Directs are coming next week. Nintendo has confirmed that a Legend of Zelda Direct will be held on September 8 at 7 AM PT / 10 AM ET, and it'll be followed by a Nintendo Direct on September 9 at the same times. The Legend of Zelda: 40th Anniversary Direct will run for 30 minutes, while the Nintendo Direct is scheduled to run for 45 minutes. For a closer look at the games shown off, you can also tune in to a Nintendo Treehouse livestream after the Nintendo Direct, which will run for roughly 110 minutes.
Rumors of a Nintendo Direct began picking up earlier this week after Ubisoft announced that a new look at Just Dance: Decades of Hits was on the way. It's worth noting that the publisher announced it for September 10, but given how often Just Dance games appear in Nintendo broadcasts, it was assumed this would be the date of a Nintendo Direct. With Nintendo hosting a September Nintendo Direct almost every year for the past decade--with 2024 being an exception--it looked like it was only a matter of time before the broadcast was officially announced.
https://twitter.com/NintendoAmerica/status/2095874535740309635?s=20As for what you can expect, Nintendo is keeping its lips zipped for now. Last year's September Direct was focused on several first-party games, smaller third-party titles, and the surprise reveal of a new Virtual Boy headset designed for Switch consoles, so we're guessing that it'll be more of the same for 2026. Following the release of the Switch 2 in 2025 and a steady stream of first-party games, 2026 has been slower by comparison, so here's hoping we get to see what new experiences Nintendo is working on. Fire Emblem: Fortune's Weave is out later this month, so we'll probably get a new trailer for the turn-based tactics game.
When it comes to The Legend of Zelda, it feels like Nintendo has barely acknowledged that this year marks the 40th anniversary of the beloved hero in green, but this could be a prime time to show what's on the horizon. The remake of Ocarina of Time was announced several months ago, and there's also the upcoming live-action movie--so a teaser trailer wouldn't be unwelcome. If we're lucky, we might even get confirmation that The Legend of Zelda: Wind Waker HD is finally coming to Switch consoles.
Steam Has Generated $15 Billion In Revenue So Far, And New Games Are A Big Part Of It
As the platform that gets the lion's share of PC game sales, Steam naturally makes a lot of money every year from commissions, publishing fees, and more through its storefront. But how much cash has it made so far in 2026? Unsurprisingly, enough dough to buy Valve co-founder Gabe Newell a few more superyachts. According to the head of market analysis at Alinea Analytics, Rhys Elliot, Steam has made $15 billion in 2026, and with a massive period of high-profile game releases around the corner, that number is likely to surge even higher before the year is over.
Steam's top releases by gross revenue include AAA games and breakout indie hits, with Forza Horizon 6 leading the charge. The new racing game earned Steam $210.5 million in revenue, while Crimson Desert sales were responsible for $203.3 million, Resident Evil Requiem made just over $200.9 million, and Slay the Spire 2 brought in over $148 million. Rounding out the list is Subnautica 2 at $139.2 million and Meccha Chameleon at $89.8 million.
https://twitter.com/superhys/status/2095562045185822951That's a lot of cheddar, but it only counts for 6.6% of the $15 billion that Steam has made so far. Elliot noted that the top 100 new games by gross revenue make up 15.9% of Steam's total 2026 revenue so far--around $2.4 billion. Crimson Desert is also doing a lot of heavy lifting, as it accounts for about 18% of all new-IP revenue in the top 100. "Of the new-game top 100, 63% were actually new IP, but 52.5% of the revenue ($1.25B) came from established IP," Elliot wrote. "But it’s worth noting Crimson Desert, with its $203M, accounts for about 18% of all new-IP revenue in the top 100. When we take Crimson out of the analysis, the 62 new-IP games make up only about 39%. So yeah, a lot of established IP is doing the legwork, as you'd expect."
Looking ahead, Steam's coffers can expect an influx of cash from highly anticipated releases like Phantom Blade Zero, Call of Duty: Modern Warfare 4, and Gears of War: E-Day, just to name a few. Valve gets a cut from whatever is sold on Steam, including the lucrative microtransactions and DLC that accompany most games these days. Elliot also spoke to GameSpot recently about what goes into a game price tag as part of our Cheap Week deep-dives.
GTA 6 Online Could Struggle To Pull Players Away From GTA Online, Says Valve Veteran
What's the biggest question about Grand Theft Auto 6? Easily Rockstar's plans for GTA Online, and how it'll factor into the post-launch plans of GTA 6. Considering just how consistently popular GTA Online has been for the developer, it is strange that Rockstar has yet to publicly comment on the anticipated multiplayer mode, as it has so far only focused on talking about the "single-player experience" of GTA 6. And that could be a major problem for the franchise.
As Valve veteran Chet Faliszek pointed out, Rockstar might be caught between a rock and a hard place. GTA Online continues to be a big money-maker for Rockstar and its parent group, Take-Two Interactive, but moving people to a GTA 6 online mode is a challenging prospect. As Faliszek explained, a lot of GTA Online players are heavily invested in the game, and thanks to GTA 5 regularly going on sale--or being given away for free through various programs--access to it has been cheap and easy.
"What are they going to do? That's a mess. We can all look through recent history--without pointing fingers--and see some people who did it by total replacement. We can see people who tried to win people over, and when that didn't happen, shut down the other thing," Faliszek said.
https://www.youtube.com/embed/21mhuwI60TkRockstar and Take-Two would likely want to move people over to the new GTA Online as soon as possible, but forcing people to make a fresh start could be an uphill battle. As people have pointed out, major updates for GTA Online could slow as Rockstar instead focuses on GTA 6, which would be a slow death for the groundbreaking mode.
Whatever choice Rockstar makes, it won't please everyone. There are a few approaches Rockstar could take--like making GTA 6 Online a separate experience that exists alongside GTA 5 Online--but there's no one-size-fits-all solution for this brewing problem. In other GTA 6 news, fishing and hunting has been radically changed for the game, there is such a thing as too much crime in the game, and the game is making big changes to how you steal cars. GTA 6 launches for PS5 and Xbox Series X|S on November 19.
GTA 6 Is Completely Changing How You Steal Cars
Carjacking in Grand Theft Auto games has been, as the title denotes, a staple of the series. Up until now, it's largely been the same. While there have been more details and animations added over the years, the premise has remained that you'll walk up to a car, press Y or Triangle, throw the driver out, get in and drive away. If the car was parked, you'd execute the same button press to smash the window and steal it. With GTA 6, carjacking is getting a complete overhaul. Here, we've got all of the information we know so far on how to steal cars in GTA 6.
There are two ways to steal a car: taking one that's stationary, or taking one that someone's driving around in. However, there are more details that make GTA 6 feel more like true simulation gameplay now.
How to steal a parked carAs we saw in the GTA 6 extended look gameplay, when Jason approached a car, he had multiple options to choose from. The first option is a slim jim--a classic tool used to break into older vehicles. It slides down the window frame to adjust the lock, and in GTA 6, it seems like this is done via a lockpicking minigame. However, based on what we've heard so far, that won't work for every car. Depending on the year and model of the vehicle, you might not be able to use a slim jim.
However, newer and more expensive cars might not work with this method. On top of that, there are trackers, meaning that the police can track your location when you steal a car. This changes the whole carjacking aspect of Grand Theft Auto. Normally, if you'd steal a car, you might catch some heat; maybe a nearby police officer sees you and follows you, but it's pretty easy to get away cleanly. This time, that isn't the case.
If you do want to get away cleanly, you need an item to disable the tracking device. It seems like that item, along with the slim jim, is not something you start out with, meaning you'll need to progress through the story or complete side objectives to obtain them.
Another interesting thing about the tracker is that apparently if you drive fast enough, the cops won't be able to track you. That adds an extra element of tension, because if you slow down and try to play it safe, they'll know exactly where you are and you'll need to get moving right away.
Stealing cars isn't as straightforward as it used to be. How to steal occupied vehiclesIn some cases, driven vehicles aren't locked, so you'll be able to just walk up and open the door. It seems like there's a quick time minigame to complete, which will wrestle the driver out of the car, and then you can drive away. If there is a passenger, they will also try to prevent you from stealing the car. However, just because you steal a car doesn't mean the cops can't track you--the tracker is still there and you will need to find a way to disable it.
Vehicle security and impound lotsHow do you know what kind of security a given car on the street has? The app Waink allows you to scan vehicles, and it'll tell you the security systems on board as well as how much it'll cost to register it as your own vehicle.
One other interesting detail about registered vehicles that was in one of TGG's videos is that if you ditch one of your own cars while you are wanted, the police will set up a perimeter around your car so that if you return to it, in theory, they will be waiting for you. If you wait too long, they will impound it. This leads to some interesting gameplay implications. Perhaps you'll have to sneak into the impound lot to retrieve it, or if you have the money, you could show up and pay the fee before driving off.
There's certainly something deeper going on with the Grand Theft Auto mechanics we've known for years. Supposedly, when you start the game you won't have access to a lot of these tools. You won't be able to instantly steal cars; you'll have to progress to that point. It seems like better vehicles will slowly be introduced throughout the game.
You'll have to pre-plan your robberies a little more.If you want better vehicles, you'll have to work for them, whether that's through stealing or more legitimate means. This also leads to interesting repercussions when it comes to robberies and other activities. You'll want a fast getaway car--previously, you could just acquire the nearest suitable one, but in GTA 6 you'll have to plan ahead. If a nearby car is parked, you might not have the equipment to stealthily steal it. Even if you do, maybe you don't have the gear to remove the tracker, which will bring more heat on you.
This means that robberies need to be pre-planned. Perhaps Jason or Lucia will be on watch with a vehicle, so the other character can run out, hop in, and drive away. Maybe you'll choose a vehicle as your getaway car early on, steal it, park it nearby, and then complete the robbery knowing you have a method of escape.
GTA 6 is bringing about many more changes for the series. While many thought Jason and Lucia would be in a romantic relationship, it turns out that's not actually necessary. The game has also removed the need to button mash to sprint--something I've been desperate for.
The Last of Us Season 3 Did Not Include Naughty Dog’s Involvement For Creative Choices
Writer-director Neil Druckmann dropped out of HBO's The Last of Us TV show to focus on Naughty Dog's gaming output, including Intergalactic: The Heretic Prophet. In a new interview, he said Season 3--which, again, he had no direct involvement in, will "wrap up" the series. He also revealed that, unlike Seasons 1 and 2, Naughty Dog "did not have a creative role in the direction" of Season 3.
Druckmann said this to The Washington Post, confirming, "I wasn't involved in shaping this season's creative direction," nor was Naughty Dog involved. "So I can't personally speak to how production is progressing," he said.
The Last of Us ending after Season 3 would be no surprise, as HBO management said that would likely happen. Druckmann was very closely involved in Seasons 1 and 2; he co-wrote some of the episodes and directed two.
Druckmann went on to say that Naughty Dog remains "the steward of this IP" and even though the HBO show might be coming to an end, he teased, "We're not done with The Last of Us."
He went on to say, "There's a couple projects in the works that, when the time is right, I'm very excited to talk about."
Bella Ramsey as Ellie.This isn't the first time that Druckmann has teased future The Last of Us projects. Earlier this year, he said there are "a few stops that remain on the road ahead" for the series.
Druckmann has heavily teased that a third The Last of Us game might be on the way. We also know that Naughty Dog has had at least two new games in development since 2023, one of which is Intergalactic: The Heretic Prophet–the other is a mystery. Naughty Dog had significant resources dedicated to The Last of Us Online, but the project was ultimately canceled.
Troy Baker, meanwhile, who played Joel in the game series, said this year that, "I definitely know we've not seen the last of Joel."
Something Is Brewing With StarCraft
With BlizzCon just a week away, there's new reason to believe that some kind of StarCraft news is on the way. Various visual elements on the official StarCraft website are now glitching out in a way that looks much more "hey fans, get excited" than "alert the engineering team that we've got a problem."
The glitches were flagged on Bluesky by John Carson, and they specifically appear on the section of Blizzard's website advertising 2017's StarCraft Remastered, rather than StarCraft II. The glitches see certain images and text become briefly distorted, though to my eye, there is nothing specific to glean from them.
An example of the StarCraft site glitchesBut this sudden marketing stunt feels noteworthy given that the StarCraft franchise has largely been dormant for years. 2026 has brought rumors that something is afoot: The publisher behind Arc Raiders was said to be working on a StarCraft shooter that would be revealed at BlizzCon. More recently, a report from The Chosun Daily claimed that Nexon was seeking the rights to develop a new RTS, possibly StarCraft III.
That anything is happening with StarCraft could come as welcome news to fans of the franchise. StarCraft II was released in three main components between 2010 and 2015, and other than the subsequent remaster of the original, no new games in the series have been released or even announced. As Blizzard's focus shifted to maintaining WoW and Diablo, as well as developing Overwatch, it wasn't terribly surprising to see its more niche real-time-strategy series fall by the wayside, but it was no less disappointing: The StarCraft games are among the best strategy games ever, and fans were already tortured through years of hoping the canceled StarCraft: Ghost spin-off would ever see the light of day.
StarCraft II did get a sizable update earlier this year, which might have been part of an effort to begin to revitalize interest in the franchise as Blizzard prepares to bring it back. Should that come solely in the form of the rumored shooter, that would come as a blow to those wanting to see Blizzard return to the strategy genre that it has otherwise abandoned (first with Warcraft, and then with StarCraft). Were that complemented by a new Nexon-developed RTS, it might soften the blow, though the lack of Blizzard's direct influence might undercut the excitement such an announcement would otherwise produce, but beggars can't be choosers, after all.
BlizzCon's opening ceremony is set to take place on 10:30 AM PT / 1:30 PM ET on Saturday, September 12. If there's life in the StarCraft franchise, it feels like a sure thing that we'll see some sign of it there. If not, somebody call StarCraft's webmaster.
Dungeons And Dragons Icons Could Take The TTRPG To A Modern-Day Setting
The D&D Icons initiative, led by actor and longtime D&D fanatic Joe Manganiello, brings today's Dungeons & Dragons game together with famous series creators of the past, like author R.A. Salvatore's The Legend of Drizzt. But things aren't going to be strictly limited to classic fantasy settings, Manganiello has teased.
Speaking to GameSpot's Jessica Cogswell at Gen Con 2026, Manganiello stressed that modern-day settings could be part of the Icons program, too.
"There [are] also lots of other things that I want for Icons in the future," he said. "I think that there's a great present-day game that pushes genetics and military. We're moving at such a rapid pace, but I think there could be a game that takes place in our modern world. There are also some other worlds of D&D that I think could be revisited in new and exciting ways that weren't maximized their first time around."
Manganiello, whose official title is chief creative officer, is keeping specifics secret for now, but it sounds like, for fans of more modern fantasy adventures, D&D Icons could be for you. Could something futuristic like Halo or Horizon: Zero Dawn make sense for the D&D ruleset? Only time will tell, but it could open up the D&D experience to an even wider audience. Wizards has experimented with more modern content in the past, so it's not unprecedented.
The New Gundam Game Has A Collector’s Edition Just For Gunpla Sickos Like Me
Gundam Rogue Orbit is a break from tradition for Bandai Namco, as new entries in the franchise typically debut as an anime series first, then as a line of collectible model kits. But this Gundam is arriving first as a video game--one that was shown in more detail today during the September PlayStation State of Play broadcast. If you're a Gundam fan, fret not, because at least one part of the traditional Gundam experience is being kept intact if you buy the $160 Rogue Orbit collector's edition.
Gundam Rogue Orbit Collector's EditionLike other special editions from Bandai Namco, Gundam Rogue Orbit combines a physical copy of the game with a few physical in-game goodies. It's the inclusion of a High-Grade model kit based on the new Gundam Helix mobile suit that could make this collector's edition sought after, as it will be exclusive to the game. Gundam model kits aren't usually hard to come by as Bandai Namco regularly keeps store shelves restocked with them, but the HG Helix model looks like a rare exception to that rule.
https://www.youtube.com/watch?v=AiPllyLIvSoIf you are planning to grab one, it's worth noting that HG Gundam model kits are 1/144-scale figures and are designed to appeal to casual builders with their moderate detail, minimal foil stickers, and durable design. You won't need too many tools to build one either, and the Helix design features a lot of panels and other mechanical details, so that could be a nice kit to build. The new trailer for the game also teased other shells that you can apply to the Helix to shake up its look, including an RX-78-2 skin and a red Zaku-inspired look that would make Char Aznable proud.
Aside from the model, you'll also get a poster, reversible cover art, a pack of five promo cards, a steel case for the game disc, and DLC that includes 14 different color patterns for the Helix in the game. You won't have to wait too much longer to play it, as Gundam Rogue Orbit launches on March 5, 2027, for PC, PS5, and Xbox Series X|S.
Game Pass Is Getting Worse, And More Expensive
Microsoft has made a big announcement about one of the big perks of Xbox Game Pass, cloud streaming, and the news is not great.
Starting in November, Microsoft will put limits on how many hours per month people can use the service, and then allow people to pay more to unlock more time. Below is a breakdown of how many hours you'll get included with the tier of Game Pass you're subscribed to:
- Game Pass Ultimate: 15 hours
- Game Pass Premium: 10 hours
- Game Pass Essential: 5 hours
Microsoft said it understands this is a "meaningful change," especially for those who use the cloud regularly for gaming. However, the company said it estimates that these changes will impact about 4% of Game Pass subscribers, though the company did not share any specifics on how it arrived at that projection.
A first look at the "cloud playtime remaining" UI on Xbox.For people who want or need more monthly streaming hours, Microsoft will allow people to buy more--but pricing was not announced.
Additionally, Microsoft said that in November, for the first time, people will not need to have an Xbox Game Pass membership to stream games with the cloud. People outside of Game Pass will be able to buy cloud playtime through the Xbox Store, though, again, pricing was not shared. Microsoft said this option is meant to appeal to people who don't want to subscribe to a recurring membership like Game Pass and only want "occasional access."
"We’re introducing this model because the cost of providing cloud gaming grows as more people use it and play for longer. Moving to monthly limits allows us to keep offering the service while continuing to invest in its reliability and performance. We understand that for some players the practical result is a higher cost," Microsoft said. The company added that it will "listen closely" to player feedback and make adjustments if necessary.
Xbox's cloud gaming service runs on Azure servers, and the Azure business is booming. For the first time ever, Microsoft just revealed how much money it makes on Azure quarterly, and the latest numbers showed $29.4 billion in sales. As relayed by Reuters, that's behind Amazon's latest quarterly revenue for AWS of $42.2 billion but ahead of Google's $24.8 billion cloud business results.
A Long-Dormant Blizzard Franchise Could Be Coming To Dungeons And Dragons
Dungeons & Dragons is no stranger to crossovers with other IP, and a collaboration with Blizzard's World of Warcraft also already on the way. However, that may not be the only Blizzard crossover we get in D&D, as both Wizards of the Coast and Blizzard teased recently.
Speaking to GameSpot's Jessica Cogswell during Gen Con 2026, head of Dungeons & Dragons Dan Ayoub made it clear that he would love a StarCraft crossover.
"I will say this, since I am sitting here with [World of Warcraft VP] Holly Longdale, who is super persuasive and has cool stuff: I think StarCraft would be badass," Ayoub said. "As I said earlier today, I quite literally almost flunked out of university because of StarCraft. That one gives me the feels."
https://www.youtube.com/watch?v=1yMOZlYqsnYThe two exchanged conspiratorial smiles before Longdale replied, “Hmmm. I think we should talk. I know a guy." Ayoub laughed, then added, "I think I know where to find you."
Blizzard was not giving any more details on a potential StarCraft crossover and at this point, it’s not clear if it’s even officially in the works. However, their coy nature discussing it has us very intrigued.
Prior to that, we'll get to see how D&D and World of Warcraft work together. D&D: World of Warcraft is out November 17, featuring 30 dungeon bosses, seven dungeons, 60 new spells, and more.