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7 Days To Die: 2.0 Storm's Brewing Update Introduces Deadly Weather
After initial delays, 7 Days To Die is finally getting a major update later this month, adding a greater challenge to survival. The 2.0 Storm's Brewing update adds deadly storms and new enemy types, and it makes biomes harsher to survive. Here's everything you need to know about the 7 Days To Die 2.0 Storm's Brewing update, including how to watch early gameplay and join the beta build.
Storm's Brewing makes major environmental changesThe 2.0 Storm's Brewing update adds a new layer to survival. The zombies won't be the only threat players need to fear, as the update adds new dynamic weather to survive. Each biome will have its own unique storm, and each one will feature a different scale of difficulty to survive. These are deadly and only give players a short amount of time to seek or build shelter before they start taking damage.
The Fun Pimps showcased some of these environmental changes during a developer stream on June 10, which included a reveal of the snow biome's blizzard-like dynamic storm. It also discussed the environmental changes coming to the biomes.
Continue Reading at GameSpotPS5 Players Say They're Getting MindsEye Refunds
MindsEye seems to be off to a rocky start, and we're not talking about the game's setting of Red Rock. For some players, including on PS5, they're unhappy enough with the action-adventure game's performance to ask for refunds. Apparently, Sony is granting these requests, at least so far.
Spotted by TheGamer, a Reddit post by a PS5 owner claims that MindsEye players on that platform are guaranteed a refund (if they want one) because PlayStation Support said it was aware of the game's optimization issues and are investigating the situation. Additionally, a person going by Wolfgang on X shared what appears to be a PS5 refund message from Sony. It states that: "Usually, we are not allowed to process refunds for games that were downloaded because of the PlayStation Store cancellation policy." But since this player was supposedly having issues with MindsEye, it was granted.
Playstation support have refunded the game with zero issues and said they're "aware of this games optimisation and are investigating the situation", the only other game they've EVER said this for was cyberpunk 2077,which was delisted for 6 months...byu/MasterOfMoogles1995 inMindsEye
As such, the MindsEye situation has seen people calling back to late 2020 when Cyberpunk 2077 was removed from the PlayStation Store because of technical issues with the game. Meanwhile, MindsEye developer Build a Rocket Boy has noted it's "working around the clock" to fix performance problems and patch the game.
Continue Reading at GameSpotFirst Post-EA FIFA Game Is Out Now With A Web3 Marketplace
After EA and FIFA broke up, the soccer organization vowed to keep making games without the gaming publisher, and now the first post-EA FIFA game has arrived.
The arcade-style mobile game FIFA Rivals from Mythical Games is available now on the App Store and Google Play for mobile devices. The game was previously available in a soft launch.
FIFA Rivals combines "high-energy arcade gameplay" with team-building strategy elements, as players can take part in PvP matches and become a manager of sorts and build out their squad. The game also sports a "Super Mode" that adds "boosts and abilities" to help get an edge on the pitch.
Continue Reading at GameSpotThis New Gun-Fu Game Makes You Feel Like John Wick
When I was first asked to check out Spine at Summer Game Fest 2025, I hadn't heard of it yet. I looked it up on Steam and thought it looked pretty rad, so I booked an appointment, though I also expected it would kick my butt. Sometimes that's the job, and that's okay. I compared it to Sifu in my mind, which I always found to be really difficult. However, once I got to go hands-on with it, I found it's more like a Batman Arkham game in terms of its combat gameplay. Those familiar mechanics helped me look stylish and deadly in my demo, and put Spine on my radar ahead of its launch next year.
Spine comes from Nekki, a team that has previously developed mobile games, including the popular Shadow Fight series. Even Spine originally began as a mobile game, but as the project grew and took on a different shape, the team realized it had an opportunity to make its debut on PC and consoles. Inspired by the career works of John Woo and other stylish action movies, Spine is a "gun-fu" combat game in a cyberpunk setting with a simple story setup.
In it, you play as Redline, a character whose physical look is so cool in my opinion that it got me to book the demo. The punky street artist's origin story is much like John Wick's, though instead of a dead dog, it's her kidnapped brother who compels her to get into ass-kicking mode. The 15-20 hour game is said to start small in terms of Redline's motivation and increase the stakes from there. What she expects is a personal quest to save her brother soon pulls her into a criminal underworld of AI overlords and corrupt people in power across the colorful but troubled city.
Continue Reading at GameSpotStellar Blade Is Off To A Roaring Start On PC
Stellar Blade is off to a strong start on PC, as it has blown past the 100,000-concurrent-players milestone on Steam. Only one other PlayStation-published game has reached and surpassed this number, as Helldivers 2 still holds the record of 458,709 concurrent players.
At the time of writing, Stellar Blade has reached 147,996 concurrent players, and to put that into perspective, that's more than The Last of Us Part 2, God of War Ragnarok, and Horizon Forbidden West combined when comparing peak player-counts. At one point, it looked like the player-count for Stellar Blade would be negatively impacted due to an unknown issue that prevented it from being sold in dozens of countries, but that problem was addressed before launch.
If you're interested in trying out this action-RPG, a Stellar Blade demo is available on Steam. You can also get a big discount on the game through Fanatical, as both the Standard and Complete Editions have been discounted. The PC version of the game includes all post-launch content added to the PS5 version since its launch in 2024, and new content like Goddess of Victory: Nikke DLC is also available to purchase.
Continue Reading at GameSpotGears of War Reloaded Multiplayer Beta - How To Get In, What's In It, Start Times, And More
Gears of War Reloaded launches on August 26, but fans don't have to wait that long to try it out. There are two multiplayer beta tests coming up, the first of which is this weekend, and invitations to the test are being sent out now.
There are multiple ways to get into the beta, the first of which is preordering Reloaded. Players can also get in by being a Game Pass Ultimate or PC Game Pass member. Third, anyone who bought Gears of War: Ultimate Edition's digital edition prior to May 5 will get a code. The beta takes place across Xbox, PlayStation, and PC.
Read on to find out when the betas take place, what content is available, and everything else you need to know.
Continue Reading at GameSpotAvengers Directors Had To Spend Hours Convincing Epic Games To Put Thanos In Fortnite
In 2018, as part of the promotion for Avengers: Infinity War, Thanos was added to Fortnite, complete with the Infinity Gauntlet and some dance moves that would make John Travolta blush. But it may not have ever happened if Infinity War directors Anthony and Joe Russo hadn't directly lobbied Epic Games to bring Thanos into the world of Fortnite.
During The Game Business Live, Pete Wanat--the president of interactive technology for the Russos' AGBO--revealed that Epic's former chief creative officer, Donald Mustard, wasn't initially on board with having Thanos in Fortnite. That's why Anthony and Joe Russo spent hours convincing him go forward with it.
"Originally it was like, 'No, we are not interested in putting outside characters into Fortnite,'" recalled Wanat. "And Joe and Anthony got together and had a phone call with Donald. It was supposed to be a half-hour call, but five-and-a-half hours later, they were still talking about it. And Donald basically changed his mind. He said, 'Hey, you know what, we're going to do this.' And after that, the world exploded about what kind of integrations you could have between film and TV and games."
Continue Reading at GameSpotCharles Martinet Won't Say Anything Weird As Mario To Preserve Character's "Integrity"
Charles Martinet--once the voice actor for one of gaming's most iconic characters and now Nintendo's official Mario Ambassador--has had to clarify his stance on voicing Mario for fans. After a viral post claimed Martinet was no longer allowed to do Mario's voice, Martinet posted to explain that he simply won't improvise lines for Mario.
After meeting with Martinet at a convention, YouTuber Ricky Berwick posted to X claiming the actor "wasn't even allowed to do the voice of Mario or any of his iconic character's voices." In the replies, another user posted a similar story claiming Martinet couldn't do the voice because he was "under a contract." Berwick later clarified in a reply to his original post that Martinet did the Mario voice for him off camera, but "wasn't allowed to" on video.
While fans were concerned about the possibility of a restrictive contract with Nintendo, Martinet replied to the post directly, explaining that what he will and won't voice for fans at conventions is due to his own choices.
Continue Reading at GameSpotAmong Us Celebrates 7th Anniversary With Virtual Cake, Real Party
On June 15, 2018, Innersloth debuted Among Us on mobile before eventually bringing the game to consoles and PC. The game's seventh anniversary is coming up in a few days, and Innersloth is starting the celebration early with virtual cake, in-game collectibles, and even a real-life party.
As related on the game's official site, anyone who plays Among Us between now and July 10 at 10 AM PT / 1 PM ET will get a free Caked Up Hat for their crewmember. The Skeld will also be adorned with festive decorations during that time. And for anyone who wants to play Among Us in real life with their friends, Innersloth plans to share the rules of the original game that inspired their creation. Those rules will be posted on the Among Us blog on June 15.
The day after the anniversary, Innersloth will host a special live-stream on YouTube, starting at 12 PM PT / 3 PM ET on June 16. The devs plan to bring along "a real-life crewmate" while making pizza-cake and celebrating the game that has become Innersloth's signature hit.
Continue Reading at GameSpotRed Dead Redemption 2 May Be Heading To Switch 2 - Report
Red Dead Redemption 2 was one of the best games in the last console generation, but it has yet to appear on a Nintendo system. However, that may change later this year as a new report suggests that Red Dead Redemption 2 is not only coming to Switch 2, but may also be getting a modern console update.
YouTube creator Nate the Hate was the first to report that Switch 2's Red Dead Redemption 2 port will arrive alongside an update that improves the game on Xbox Series X|S and PlayStation 5. RDR 2 has previously been playable on both consoles through backwards compatibility. Nate the Hate suggests that RDR 2 will hit Switch 2 and the other consoles later this summer or in the fall.
Last month, Take-Two Interactive CEO Strauss Zelnick told investors that he is "a big believer" in Switch 2, but he stopped short of confirming any plans to bring Rockstar's games to the system. Rockstar previously ported the original Red Dead Redemption to PS4 and Nintendo Switch in 2023. That game celebrated its 15th anniversary earlier this year.
Continue Reading at GameSpot