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Rainbow Six Siege's "Biggest Transformation" Yet Teased
During the championship weekend of the Six Invitational, Ubisoft has announced that it will be revealing a new era of Rainbow Six Siege on March 13 at the Siege X Showcase in Atlanta, Georgia. A new attacker operator named Rauora, who hails from New Zealand, will also join Rainbow Six Siege.
The teaser for the big upcoming Siege update describes it as the game's "biggest transformation" yet. This will include both graphical and audio improvements, as well as "deepened tactical gameplay," although no specifics were shared. Additionally, Ubisoft said there will be "new ways to play," but again didn't say if that would come in the form of new game modes or something else.
Rauora will be available to play at the start of the upcoming Year 10 Season 1 as part of the Operation Prep Phase battle pass, and will be unlockable with Renown or R6 credits after two weeks.
Continue Reading at GameSpotWhy Ristar Should've Been The Genesis's Mascot, Not Sonic
Ristar is celebrating its 30-year anniversary today, February 16, 2025. Below, we make the case that despite Sonic's breakout celebrity, Ristar really deserved to be the face of Sega.
It's fair to say that Mario will likely always sit on the throne as the most iconic video game mascot of all time, but Sonic the Hedgehog certainly gave him a run for his money back in the '90s. The lovable 'tude and blistering speed of the Blue Blur made him a cultural figure par excellence in the days of the Super Nintendo and Sega Genesis, and you can even argue that his signature velocity defined the idea of that Sega console in the average gamer's mind. That said, Genesis fanatics are well aware that Sonic isn't even the best platform star on his own console. That honor belongs to Ristar, who Sonic kneecapped like a coward 30 years ago so he could stay on the treadmill of producing endlessly mediocre spin-offs with no substance or new ideas.
Okay, that is a bit harsh to Sonic--it's not his fault that Sega has dropped the ball with his games since roughly the turn of the century, with a few notable exceptions. But while Sonic's signature speed and beautiful pastel aesthetics never quite made the transition to 3D, mechanics-focused indie platformers similar to Ristar have continued to find an audience, from the gravity flip of VVVVVV to the no-jump gimmick of Yellow Taxi Goes Vroom. In this way, Ristar was a swinging star-man ahead of his time, and it's unfortunate that Sega didn't realize that.
Continue Reading at GameSpot