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Taming Satisfactory Lizard Doggos For Fun And Profit

Thu, 12/25/2025 - 09:28

Everybody needs a friend, and that's especially the case in Satisfactory, where it's just you against all of nature and capitalism. Thankfully, the Lizard Doggo is there to keep you company. And even if you prefer your alone time, there's a good reason to keep a pen of Lizard Doggos around.

Lizard Doggos are short, friend-sized lizards with dog-like features. They have a physique similar to that of a Beagle, but are scaled and have armor on their back. Untamed, Lizard Doggos are entirely harmless, and will quickly run when approached if done so carelessly.

To tame a Lizard Doggo, you'll need a few Paleberries--the raspberry-like fruit found all over the map. If you already have Blade Runners by this point, unequip them before you try to tame one of these little guys, and toggle your movement speed to slow (Shift key). Find a Doggo and wait until it turns and starts staring at you. At this point, open your inventory and drop a Paleberry on the ground in front of you and wait. The Doggo will slowly approach you to eat the Paleberry. Make sure not to move during this process. Once the Doggo has completely eaten the Paleberry, slowly approach it. You should have a prompt to pet it (E). If you're able to pet it, you're golden--you have a new buddy.

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South Of Midnight's Music Transforms Trauma Into A Soundtrack

Thu, 12/25/2025 - 08:00

Video game soundtracks often don't stand out unless they're tied to meaningful or memorable points that create a lasting emotional impact, evoking anything from joy or sadness to pure hype or awe. South of Midnight by Compulsion Games manages to intertwine its narrative with its music and audio design in such a way that those unforgettable moments are numerous throughout its 10-12 hour storyline.

South of Midnight takes place in a fantasy version of the American Deep South, and it's full of characters and creatures who have lived through tragic events. You play as Hazel--a Weaver who can see ghosts and learn from the past through memories. Hazel helps address and heal others' emotional wounds through a bit of magic and a lot of understanding. As the details behind characters' hardships unfold, their trauma transforms into pieces of music that reinforce the game's themes and live on long after the credits roll.

I spoke to lead composer Olivier Derivière and audio director Christopher Fox in two separate interviews to learn more about what went into South of Midnight's tremendous music and audio design.

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