Feed aggregator
EA Is Not Worried About Global Economic Turmoil Impacting Its Games
Electronic Arts CEO Andrew Wilson has commented on what impact, if any, there might be on the video game industry due to growing concerns about the global economy due to tariffs and other factors.
As part of EA's latest investor briefing, Wilson said he's personally witnessed many "twists and turns in the macro environment" in his 25 years with EA. In that time, he's learned that EA and its core franchises have remained "incredibly resilient through macro-challenging times."
The reason for this, Wilson said, is that he believes "entertainment is a fundamental human need."
Continue Reading at GameSpotSchedule 1 Patch Notes Introduce A New Feature Useful To All Players
The solo developer behind Schedule 1 has released the drug-dealing simulator's latest patch notes. Version 0.3.5 introduces a purchasable jukebox as well as the new storage unit property. If you're hyper efficient like me, making as many of the Schedule 1 recipes as quickly as possible, you'll have encountered a lack of storage multiple times in your playthrough. You can only squeeze a finite number of shelves into your normal property, after all.
The storage unit property will be located at the north end of the overpass next to the casino, and costs $5,000 to purchase from Ray's Realty. This makes it an easy get for anyone in the early few hours of the game, since it's one of the cheapest properties to own.
Buy the Schedule 1 storage unit from Ray's RealtyThe storage unit, called Stash and Dash, allows for one worker and one loading bay, meaning you can have important ingredients or materials delivered to it. It's a limited space, but in the early game it's got plenty of room for several grow setups, and more shelves--perfect to stash all of your Schedule 1 money on, if you so desire.
Continue Reading at GameSpotMario Kart 8 Deluxe Somehow Sold Another 6 Million Copies This Past Year
It might be 8 years old*, but Mario Kart 8 Deluxe continues to sell like it's a brand-new game for Switch. Case in point: The racing game sold 6.23 million copies for Nintendo's last fiscal year (April 1, 2024-March 31, 2025). That brings lifetime sales of the title to 68.20 million units.
For comparison's sake, Mario Kart 8 Deluxe sold more than two newer Switch releases combined for Nintendo's last fiscal year--The Legend of Zelda: Echoes of Wisdom and Paper Mario: The Thousand-Year Door. The former saw the Hylian princess as the protagonist and sold 4.09 million copies since launching in September. Meanwhile, the Mario RPG remake has sold 2.10 million units after arriving almost a year ago on May 23, 2024.
Mario Kart 8 Deluxe is Nintendo's best-selling game of all time, if Wii Sports isn't treated as a standalone game. That minigame collection that focused on motion controls, though, was packed in with Wii hardware in all major markets outside of Japan. The next-closest Switch games in sales rankings are Animal Crossing: New Horizons at 47.82 million copies and Super Smash Bros. Ultimate at 36.24 million units.
Continue Reading at GameSpotGTA 6 Trailer Hit Almost A Half-Billion Views Right Away
Grand Theft Auto 6's new trailer reached 475 million views since its release on Tuesday, Rockstar Games has confirmed. The company confirmed this to The Hollywood Reporter, saying it's the biggest debut for a trailer for anything ever, surpassing the 365 million views that Deadpool & Wolverine clocked in its first 24 hours.
As of May 8, the GTA 6 trailer on Rockstar's YouTube page alone had more than 86 million views, but the 475 million tally counts views across networks and platforms.
GTA 6 is one of the most-anticipated games of all time, and it's expected to sell 40 million copies in its first year. The game was originally due to launch in Fall 2025 before being delayed to 2026.
Continue Reading at GameSpotPalworld Update Adds Big Change To "Avoid Disruptions" Amid Nintendo Patent Lawsuit
The ongoing legal battle between Nintendo and Pocketpair--creators of indie hit Palworld--has already seen the developer make a big change to Palworld's world through the removal of the Pal Sphere. Today, Pocketpair has announced another "compromise" via its next update, which will remove the ability to glide with a Pal--now, gliding will require a separate glider item.
The official Pocketpair account on X announced the coming update, and that the change was a direct result of continued legal proceedings with Nintendo. The post refers to the decision as "disappointing," but also "necessary in order to prevent further disruptions to the development of Palworld."
[Regarding the lawsuit, changes to Palworld and the future]
We would like to express our sincere gratitude and appreciation for the continued support of our fans over the past few months. We apologize for not being able to share as much information as we would like, but we trust…
"Furthermore, we regret to inform our players that with the implementation of Patch v0.5.5, we must make yet another compromise," the post reads. Pocketpair did say that Pals would still give passive buffs to gliding, and that they "remain committed to developing Palworld and delivering exciting new content to our fans."
Continue Reading at GameSpotGTA 6 Trailer 2 Was Only 30FPS, And It May Be Too Much For Switch 2
Players may have been disappointed when Grand Theft Auto 6 was delayed into next year, but the newly released second trailer has gone a long ways towards raising the anticipation to another level. However, if fans were hoping that GTA 6 would arrive with a robust 60 frames per second then they may be disappointed to hear that the trailer was only 30fps.
Digital Foundry has shared an extensive breakdown of GTA 6's second trailer, and its analysis is that it was upscaled to 4K at 30fps. DF also suggested that it may not be possible to get GTA 6 to 60fps at launch without drastically reducing the ray-tracing touches that give the game its visual identity.
The Digital Foundry team gushed over the trailer's reflective surfaces, particularly during an early scene with Jason in his car that features multiple moving reflections simultaneously. Even small touches like the condensation in Jason's beer bottles and the movement of the liquid inside were well-executed.
Continue Reading at GameSpotExpedition 33 Patch Will Fix One Of The Most Broken Builds In The Game
Clair Obscur: Expedition 33 developer Sandfall Interactive has revealed that it'll release a patch this week that will tone down one of the more popular builds from the game. Expedition 33 has a robust system for buildcrafting, and one of them turns the character Maelle into a weapon of mass destruction. It's primarily an endgame build that revolves around the Stendhal skill, and when done correctly, it's capable of eliminating enemies in a single blow.
In an update on its social media channels, Sandfall says that Stendhal was "underwhelming for most of development" and that it was boosted before Expedition 33 was released. "We still want you to be able to break the game--and you absolutely still can--but Stendhal was making it a bit too easy," Sandfall wrote.
The patch to adjust Stendhal's damage output will roll out to Steam first on May 9 before it lands on other platforms, and Sandfall added that it'll still be capable of one-shotting enemies, but it'll be "more in line" with other strategies and builds.
Continue Reading at GameSpotGrab This Free Steam Game Before It Becomes Paid
Furi Demake, an 8-bit mini game inspired by iconic 2016 action game Furi, is about to become a paid game on Steam after over a year of being free. The developer explained that the move to a paid game will help the game increase its visibility, as well as test interest for potential expansion of the retro demake.
In a recent Steam news update, the team behind Furi Demake announced that fans would have until June 23 to grab the game for free, at which point it would become a paid game. "Unfortunately a free game can only enter a limited amount of fests or events on Steam," the update explained, saying that the demake hadn't been getting as much visibility as initially hoped. "Making it paid will allow us to register it in events, discount it, and make it visible to more people."
In addition to this, making the game paid will be a way of testing demand for the retro-styled game, potentially allowing Furi Demake to expand to include other Furi bosses. At present, the demake only includes Furi's first boss fight, The Chain.
Continue Reading at GameSpotNo Rest For The Wicked Is Getting A Major Gameplay Change
Just after passing its first year in early access, action-RPG No Rest For The Wicked is making a major change by scrapping its entire attribute system. Moon Studios CEO Thomas Mahler said that players just weren't getting the current system, and that it was time to replace it with something new entirely.
"One thing that's become abundantly clear to us is that the attribute system has to die," Mahler said in an extensive X post about the upcoming changes. "We've always been a bit wary of using this system, but we wanted to go ahead with it anyway, since it's a system that other big games in the genre use and we thought that because of that, people would get it. After having analyzed the data, people clearly don't get it."
The post goes into detail on what Moon Studios has analyzed from No Rest For The Wicked's first year in early access, with Mahler saying that many players ended up "having insanely underpowered builds without understanding why."
Continue Reading at GameSpotNintendo Brings On Inventor Of Flying Machines And Real Back To The Future Hoverboard
Nintendo has appointed Japanese designer Kazuhiko Hachiya to its board of directors. You might not know him by name, but Hachiya is known for his ambitious products, like a flying machine inspired by the works of Miyazaki and his own take on a real version of the hoverboard from the movie Back to the Future.
Hachiya created the "OpenSky" project that led to the creation of a motor glider based on the Mowe plane from the Miyazaki anime Nausicaa of the Valley of the Wind. Hachiya succeeded in creating a glider version of the aircraft and a jet-powered version. Take a look at the plane for yourself in the video below.
Before building his Miyazaki-inspired plane, Hachiya made wearable devices that would allow the wearers to see through each other's eyes. He also made an "AirBoard," which was billed as a real-life version of the hoverboard from Back to the Future.
Continue Reading at GameSpotWild New Game Has One Million Chessboards Operating Simultaneously
The developer behind viral browser game One Million Checkboxes is back, and this time there's One Million Chessboards. The online browser game has no real rules or win states: It simply lets players loose on a playground--or battlefield--made up of a million chessboards.
The rules of One Million Chessboards are simple: "Moving a piece moves it for everyone, instantly. There are no turns. You can move between boards." Other than that, players are free to do what they wish within the bounds given--whether that's capturing as many enemy pieces as possible, capturing as many enemy kings as possible, taking on another player in live combat, or just getting creative with it.
The game tracks a number of stats that add depth to how players may choose to engage with it--the total number of pieces remaining on the board for both black and white teams, and the total number of kings remaining for each team. You can also track your stats as an individual player by number of captures and number of moves made, and you can even find a nearby online player to engage in live battle by clicking the skull icon in the navigation panel.
Continue Reading at GameSpotNintendo Reveals How Many Switch 2 Consoles It Expects To Sell During Its First Year
Nintendo has predicted how many Switch 2 consoles it expects to sell during its 2026 financial year, which will cover the first 10 months of the hybrid gaming console when it hits the market on June 5. According to Nintendo's results for the full financial year that ended on March 31, it's forecasting that it'll sell 15 million Switch 2 consoles and 45 million games.
This would put it close to the sales figures of the original Switch console, which launched in March 2017 and reached 17.79 million sales globally during its first 13 months. It's also worth noting that Nintendo is predicting that the Switch 2 will reach its sales goal in 10 months. There are other elements to consider as well--like the Switch 2 having a higher MSRP of $450 for the base model--but the company has factored in US president Donald Trump's tariff rates for its sales. In Japan, demand has outstripped supply as Nintendo says preorders that side have exceeded its expectations.
In other news from its financial year 2025 report, Nintendo reported a decline in net sales and profits, but it is predicting a 63% rise in net sales for the next financial year that'll end on March 31, 2026. Lifetime Switch console sales now stand at 152.12 million units sold as of March 31, 2025, and 155 million Switch games were sold during this financial year, a drop of 22% when compared to the previous year's tally of 200 million units sold.
Continue Reading at GameSpotI Played 30 Hours of Death Stranding 2 And I Can't Wait To Do It All Again
My first go-round with Death Stranding was a complicated one.
Longtime fans of Hideo Kojima were salivating at the prospect of the first project coming out of his post-Konami studio. No one knew quite what to expect. Early trailers didn’t help much. Was this just … a delivery game? Were we in store for a Metal Gear Solid 2-like gotcha moment when we played the final product? Not really! It was, in many ways, a “delivery game.” Albeit one wrapped in a narrative and universe that made Metal Gear Solid (samurai President clones and all) seem like a realistic depiction of tactical stealth action by comparison.
I hated it. I don’t know what I expected or wanted out of this new IP, but something about holding the trigger buttons to lean left and right to avoid falling over instantly turned me off. I found the game monotonous, needlessly obtuse, and described it in a way only a veteran games writer could. Namely, I went on podcasts and said it “****ing sucks” and also “sucks s**t.” There’s a reason people pay me to talk about video games.
Continue Reading at GameSpot