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Crimson Desert Looking Like Crap On Your PS5? Here's How To Fix It
Pearl Abyss's new open-world action-adventure game Crimson Desert has enjoyed a fairly positive reception, with one major caveat: Some PlayStation 5 users are saying the game looks really, really bad on Sony's current-gen console. Specifically, these players complain of blurry graphics that make it hard to enjoy the game's beautiful scenery and keep track of what's happening in combat.
The good news is the source of the problem seems to have been identified, and it's a fairly easy fix. The issue seems to be the game struggling with the PS5's 120hz mode when connected to a TV that doesn't support 4K120. If you're playing Crimson Desert on PS5 and everything looks like a blobby, melting mess, follow these steps to fix the issue:
- Open the settings menu on your PS5
- Select "Video Output"
- Turn the "Enable 120Hz Output" setting off
Pearl Abyss's PR and marketing director Will Powers cosigned this method in a recent X post, agreeing that TVs lacking support for 120Hz output are likely the source of the problem.
Continue Reading at GameSpotAssassin's Creed Shadows Grounds Its Open World In Reality Without Spoiling The Fun
Assassin's Creed Shadows is celebrating its one-year anniversary today, March 20, 2025. Below, we look back at how its immersive and sometimes unfriendly open world makes it feel real.
We're so awash in open-world video games that they can all start to feel very similar, like theme parks waiting for you to activate the ride. They're often designed to be as frictionless as possible, promising that you won't go more than 30 seconds without finding something to do; it can make a meticulously designed world feel more like a playset than a place. Some games pull off open worlds better than others, though, and Assassin's Creed Shadows features my favorite open world in years. It feels like a place, not a theme park, and makes for an immersive play experience that feels like it actually fits the "open" in "open world."
Photo-real visuals have always been a big part of the Assassin's Creed series, which has featured realistic-feeling cities since the series' first entry. It's no different here, but the Ubisoft Quebec team took the visuals of in-game environments to a new level with Shadows, and it makes for maybe the most beautiful and natural-feeling world since Red Dead Redemption 2. Forests are dense and, even during the day, dark. Cities feel open and bright--a side effect of the shorter buildings when compared to most other Assassin's Creed titles. Roads are alive with civilians, soldiers, and the occasional bandit. Every square foot of the world is teeming with wildlife, from dogs and cats and all manner of ungulates to an incredible density of insects that comes to a head during summer.
Continue Reading at GameSpotIs Jeff Kaplan's The Legend Of California Coming To PS5 Or Xbox? Here's What We Know
The Legend of California is a new project from former Overwatch director and Blizzard veteran Jeff Kaplan that gives off Rust and Red Dead Redemption vibes (but don't call it a survival game). So far, it's been confirmed for PC, with its first alpha test starting soon. But could The Legend of California ever come to consoles like PlayStation 5 or Xbox Series X|S?
A spokesperson for developer Kintsugiyama told GameSpot that the team is currently "heads down" getting the game's alpha test set to begin on March 26. As for console plans, the team said "other platform and/or OS support is still TBD."
For now, The Legend of California is confirmed only for PC, and the upcoming alpha will take place on Steam. Kintsugiyama is targeting a 2026 release for The Legend of California's early-access launch on Steam and the Epic Games Store.
Continue Reading at GameSpotFirst Look At Xbox’s Gaming Copilot Leaves A Bad Impression
Footage has emerged of Microsoft's AI-powered Gaming Copilot assistant in action, revealing how the AI agent can potentially assist players who use it in games. Similar to other large language models like ChatGPT and Claude, it's designed to respond to queries in a friendly manner, albeit with a tone that borders on sycophantic. This has been a common complaint with large language models used by the public, as the tools have been criticized for reinforcing confirmation bias and being overly flattering.
The demo for Gaming Copilot appears to follow that trend of generative AI being eager to please, and comments below the post suggest that people find an LLM to be annoying when it responds to queries with flattering talk instead of getting straight to the point. Beyond the overly positive responses, Copilot does show some potential for helping players dive into the nitty-gritty of games--like fine-tuning a car in Forza Horizon 5 or asking for tips on how to progress further in Diablo 4. It remains to be seen just how effective these suggestions will ultimately be, and where the information will be sourced from.
Microsoft shows off “Gaming Copilot” on Xbox
Here's what it sounds like when you ask the AI for help with Forza Horizon 5, Diablo 4 and Sea of Thieves.
Coming to Xbox Series X|S later this year. #GDC2026 pic.twitter.com/0bzWaMpmg2
Microsoft announced during its GDC talk that Copilot will be coming to Xbox Series X|S consoles later this year. It's currently available in a beta form for the Xbox PC and mobile apps--as well as ROG Xbox Ally devices--and Xbox's gaming AI partner group product manager Sonali Yadav added that Microsoft will "continue to bring it to more services that players are playing."
Continue Reading at GameSpotCrimson Desert's Opening Hours Want You To Rage Quit
Crimson Desert post-intro and onward is absolutely worth playing, but the vague tutorial instructions in the first couple of hours can immediately leave a sour taste in your mouth. First of all, don't worry, we've got you. And better news, it’s not like this for the whole game, it mellows out after a while! So let’s walk you through step by step on how to navigate the opening hours so you can get into the meat of the game.
If you ever get soft locked, you can either use the escape feature or one of the three auto save slots. The game auto saves pretty regularly so if you had something catastrophic happen within the past five minutes you can roll back, but anything farther than that it might not be accessible anymore--just be wary and manual save as needed.
Start off by simply talking to the Graymanes from the frontside--it's straightforward here, just keep progressing. It’ll then throw you into a fight, and you’ll have to attempt to save your three Graymane friends here. No biggie.
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