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Halloween Game Sounds Like It Could Be Hitman For Serial Killers
Cult filmmaker John Carpenter seems to have been having a moment at Gamescom 2025. Not only does his name grace the title for Toxic Commando, Saber Interactive's fun evolution of the zombie co-op FPS, but his sci-fi horror, The Thing, is also a key influence of the upcoming Directive 8020. Topping it off, it was during the show where the previously announced Halloween, based on the horror classic with Carpenter himself attached as executive producer, had its first trailer it was announced that his defining slasher horror classic Halloween is being turned into a game, with Carpenter himself attached as an executive producer.
Given it's being developed by Illfonic--the studio behind other licensed horror or horror-adjacent games like Friday the 13th, Killer Klowns from Outer Space, Predator, and Ghostbusters--in collaboration with Gun Media, Compass International Pictures, and Further Front, it shouldn't be a surprise to learn that this will consist of asymmetrical multiplayer. But this isn't just going to be Friday the 13th: The Game swapping out Jason Vorhees for Michael Myers. For one, the announcement confirms that Halloween will be both a single-player and multiplayer horror experience.
Although Friday the 13th did technically feature single-player content, these were essentially challenge missions that featured no narrative. Sitting down with design director Jordan Mathewson, he explains that this is very much a story mode experience that the studio is working on with Pollard Studio, the Shanghai-based studio behind Karma: The Dark World. "It does have narrative and cinematic components to really give it a lot of story and exploration into what it is doing," he says. "But we've also been building a lot and iterating in a way that allows us to build a type of experience that stands apart from multiplayer and give you a completely different look at what this type of game can be."
Continue Reading at GameSpotDirective 8020's Narrative Fast-Travel Feels Like A Boon For Completionists
Supermassive Games has already proven itself as one of the most popular storytellers in interactive cinematic horror--since Until Dawn's release a decade ago, more than half a dozen similar titles that focus on different monsters have been released. Directive 8020 is the latest of these as part of its anthology series The Dark Pictures, and sees the developer charting new territory in space.
Alien is one major cornerstone, the film that really showed us how terrifying space can be, while you also play as a crew on board the ship Casseopeia who are due to awake from cryosleep. There's even a touch of 2001: A Space Odyssey, given the presence of a talking supercomputer called Oracle, though playing through the first episode, I don't have enough reason to be suspicious. The grave threat instead is a meteorite that's breached the ship's hull, which has also brought some kind of alien fleshy matter on board that can mimic the appearance of the crew. This is essentially The Thing in space.
While that will no doubt open up to paranoia among the crew when you're going to question who is or isn't human, at this point the ship only has two monitoring crew up and about, Tomas Carter and Sims, so when the latter suddenly starts behaving murderously aggressive, it's no surprise that something's not right.
Continue Reading at GameSpotStarfield Getting A Second Story DLC And More
Bethesda is not finished supporting 2023's spacefaring RPG Starfield. Lead creative producer Tim Lab said in a new video that fans can look forward to many new updates to the game over time, including a second story DLC.
"I'm really excited for players to see what the team has been working on. We have some cool stuff coming, including free updates and features that players have been asking for, as well as a new DLC story," he said. "I can't go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We're also adding some new game systems, and a few other smaller delights."
Starfield's first story DLC, Shattered Space, was released in September 2024. It added a new planet, along with more weapons and gear. There is no word on what the next story DLC might entail.
Continue Reading at GameSpotPass The Time Until Silksong With This Unofficial Hollow Knight Building Set
Unofficial Hollow Knight Building Set (329-pieces)
See at AmazonUnofficial Hollow Knight Building Set (370-pieces)
See at AmazonIt's hard to believe, but Hollow Knight's long-awaited sequel, Silksong, is finally launching for PS5, Xbox Series X|S, Nintendo Switch 2, Switch, and PC on September 4. If you're keeping track, that's next Thursday--so we'll be playing it soon. However, if you're looking for a way to pass the final few days until Silksong's launch, or just want a neat way to display your love for the series, you should check out these unofficial--but highly reviewed--Hollow Knight building sets available for under $20 at Amazon.
Unofficial Hollow Knight Building Set (329-pieces) $16While the 329-piece display is not an official Hollow Knight product--and therefore does not feature any Hollow Knight branding or trademarks--it certainly looks the part. The kit lets you build a cute 5-inch Hollow Knight figure with his iconic Nail sword, a bench for him to sit on, and a 10-inch tall streetlamp that actually lights up.
The set is from BuildingBoat, which is one of numerous Lego clone companies out there, and it's important to note that the instructions may not be as easy to follow. That said, this kit seems small enough that it shouldn't be much of an issue. You can grab the kit for $16 at Amazon.
See at Amazon Unofficial Hollow Knight Building Set (370-pieces) $18For a slightly larger kit, there's an almost identical The Knight set from another Lego knockoff brand, Mavo Brix. This 370-piece version features all the same elements as the BuildingBoat set, but scaled up a bit, with a 6.3-inch Hollow Knight figure, a 5-inch-wide bench, and a 10.6-inch light-up street lamp. This kit is $18 at Amazon.
See at AmazonUnofficial video game building kits like these are surprisingly common these days. In fact, before Lego launched its first official Legend of Zelda display last year, several other brick building brands launched their own unlicensed Zelda-inspired sets. Like the Hollow Knight sets above, the Zelda kits don't feature official Zelda branding or trademarked iconography. But they look like the real thing--and they're also much more affordable than official Lego sets.
Some notable picks include the 1,764-piece Hyrule Horse Station Building Model Kit, which is based on the stables you visit in Breath of the Wild and Tears of the Kingdom. The display measures 12.75 inches tall and 12.28 inches wide, featuring details such as interior rooms with furniture, chests containing food and other items, and even a floating Korok. There's also the Link & Zonai Device Dispenser play set that lets you build a working version of the Zonai Dispenser shrine from Tears of the Kingdom, and includes a blocky 3-inch Link figure. You can also grab an 800-piece set featuring five buildable Korok figures for $27 (was $30) when you click to redeem the coupon code on Amazon's listing.
Continue Reading at GameSpotGears Of War: Reloaded Facing Steam Crashes And Matchmaking Problems
Gears of War: Reloaded, a remaster of the 2006 original game, launched this week--but it didn't go over entirely smoothly. The PC version currently has a "mixed" review rating on Steam, with people reporting crashing issues pointing out how the game is missing things like an FOV slider. Some issues have been reported on console as well, including matchmaking problems.
People are also calling the game out for its lack of split-screen co-op on PC, a feature they say was advertised as a selling point (this is no longer listed on the Steam page, however).
In a social media post, Microsoft said its teams are "investigating crashes on Steam when launching." The company said it's also looking into issues relate to missing preorder character skins and matchmaking problems.
Continue Reading at GameSpotOuter Worlds 2 Lets You Play A Bumbling Space Moron In Way Over Their Head
The Outer Worlds was widely seen as a decent stab at mapping Obsidian's first-person RPG style onto a new retro-future sci-fi setting, but what really set it apart was its satirical sense of humor. Unlike similar series like Elder Scrolls or Fallout, the spacefaring setting gave it new avenues to mock corporations and governments. For The Outer Worlds 2, Obsidian is doubling down on those qualities with a premise that's more immediately satirical and opens more options to poke at the edges of its systems.
I played roughly an hour of The Outer Worlds at Gamescom, which looked to represent the opening of the game, from character creation and a late title card. Right away the humor shone through, as each archetypal selection had its own funny aside that helped illustrate what made it unique. I chose the Roustabout, described as a person with no skills who essentially fell ass-backwards into their role as a commander in the Earth Directorate. So you have power and influence in an elite covert organization, but you also don't really deserve it. Picture Mass Effect's Shepard mixed with Futurama's Zapp Brannigan.
The opening mission has you dispatched to investigate spacetime anomalies and coordinate with an agent on the inside of the Protectorate, a totalitarian colony government that's at conflict with a megacorp. Already you have the ingredients for rich worldbuilding, which is first illustrated with a silly propaganda show for the Directorate and continues with seeing firsthand the way the Protectorate runs its government. Protectorate workers are often portrayed as true-believer zealots in the project, though they occasionally make asides that suggest they're more afraid of reprisals than they are genuinely all-in. But you're no heroes, either, as the Directorate is an overbearing police-force-for-hire that seems mainly concerned with protecting megacorp profits. The stakes of the story felt immediately understandable, which is a nice change since the first game took a while to gain its momentum.
Continue Reading at GameSpotJudas Release Date Isn't Ready To Be Revealed Yet, But Here's How You'll Make Frenemies In It
Judas was first revealed in late 2022, and while developer Ghost Story Games has been keeping a tight lid on the project since then, it has shared a few new details on it this week. Creative director Ken Levine has shared a dev log detailing how a major milestone on the game has been completed. To celebrate, the official key art for Judas has been revealed, which Levine says is inspired by the work of legendary movie poster artist Drew Struzan.
Similar to Struzan's work on movies like Star Wars, Indiana Jones, and Big Trouble in Little China, the key art is designed to give players a look at the primary cast of Judas:
JudasAs for that previously mentioned milestone? Levine says that it was focused on the idea of villainy, a central feature in the game. As Levine explained, your actions in the game will attract members of the "Big 3" to be potential friends, but ignoring any of them will result in these key characters transforming into villains, gaining a new suite of powers to subvert your actions and goals in the process. You'll have to decide who you want to focus your energy on, and who you might alienate along the way.
Continue Reading at GameSpot