Student Games
2018
Summer
Subject: Games and Graphics Project
MLoDI: Advanced Audio Analysis for Procedurally Generated GameplaySubject: Games and Graphics Project2018
by John Vitale |
Identifying Player Personas as a Tool to Curating Game DesignSubject: Games and Graphics Project2018
by Robert Romano |
Hyper Line: Exploring Efficient and Comfortable Single Line Gestures on a Touch Screen InterfaceSubject: Games and Graphics Project2018
by Sean Simon |
Common Goals – Applications of GOAP to Real Time Strategy AISubject: Games and Graphics Project2018
by Aryeh Zinn |
Spring
Subject: Games and Graphics Project
Mysterious Murder - MCTS-driven Murder Mystery GenerationSubject: Games and Graphics Project2018
by Corinna Jaschek, Tom Beckmann |
Game Development Dev Ops with a Reinforcement AI Testing AgentSubject: Games and Graphics Project2018
by Adam Bursill |
Experience Dementia: A Virtual Reality SimulationSubject: Games and Graphics Project2018
by Philip Aubert |
Creating 3D Terrain Maps from 2D Map Representations Using UnitySubject: Games and Graphics Project2018
by Matthew Andrews |
Assessing Habitual Human Range of Motion in a Virtual Reality EnvironmentSubject: Games and Graphics Project2018
by Sebastian du Toit |
Subject: Game Design Studio 2
Vampire VillageSubject: Game Design Studio 22018
by Conant Feng, Christopher Fung, Jacob Harris, Christopher Wong, Qi Hao Yin, Nigel Malcom and Zac Swetz (Music and Sound Design) |
TBDSubject: Game Design Studio 22018
by Matthew Andrews, Chih-Chieh Chang, Mohamad Kalache, Ka Tsui, Louis Vo, James Julien and Luke Cramp (Music and Sound Design) |
SymphiaSubject: Game Design Studio 22018
by Rowena Budiharto, Joshua Grainger, Dinh Nguyen, Jacob Watts (Music and Sound Design) |
Rocket BoySubject: Game Design Studio 22018
by Tuan Linh Dang, Jacob Efendi, William Palmer, Benson Zhang, Terence Giannarakis and Dean Hooper (Music and Sound Design) |
Paradise GATES FarmSubject: Game Design Studio 22018
by Alex Au, Aaron Chetcuti, Sebastian Du Toit, James McEwan, Daniel Curtis and Yvonne Dunn (Music and Sound Design) |
Left BehindSubject: Game Design Studio 22018
by Adam Bursill, Natassja Sundara, John Vitale, Feng Zhao Truong, Ariella Broyda and Ian Walsh (Music and Sound Design) |
Descendant of SoulSubject: Game Design Studio 22018
by Georgette Tabor, Albert Ong, George Mitri, Philip Johan Aubert, Jason Boyd and Chester Chew (Music and Sound Design) |
Autumn
Subject: Introduction to Game Design
Up Styx CreekSubject: Introduction to Game Design2018
by William Varney, Aimee Woods |
Time CollectorSubject: Introduction to Game Design2018
by Mahinda Viryanata, Caleb O’Reilly, Liangde Yang, Jianan Wu |
Putt Putt in SpaceSubject: Introduction to Game Design2018
by Linli Chen, Cameron Jenaway, Qianyu Jin, Luke Crawford, Brian Chan, Tristan Hopper |
PsiDUNSubject: Introduction to Game Design2018
by JEAN-LUC SAPIER, CHRISTOPHER SEYMOUR, TERENCE LAU, YANG HU, LACHLAN CHRISTOPHERS |
Next ThursdaySubject: Introduction to Game Design2018
by Sean Simon, Peiming (Alex) Lin, Alex Dacre, Quoc Huy (Ben) Nguyen, Duc Hieu (Mike) Pham, Ryan Ahadizad |
MechceptionSubject: Introduction to Game Design2018
by Jack Cooper, Josh Masangcay, Rohit Nair, Alex Leydon, Ronnie El-Alam |
LobboSubject: Introduction to Game Design2018
by Dominic Kihas, Joshua Parker, Robert Romano, Sam Matthews, Tex Turner |
I Am KingSubject: Introduction to Game Design2018
by DingDing Zhou, Luke Riley, Olly Rybak, Roald Braathen, Sharon Liu, Zac Casimatis |