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Pokemon Champions

New Releases - Wed, 04/08/2026 - 17:00
Pokémon Champions is coming to Nintendo Switch and compatible smart devices! Enjoy traditional Pokémon battles using familiar mechanics such as Pokémon Types, abilities, and moves, enabling rich and varied battle strategies that Trainers know and love. Pokémon Champions also supports cross-platform battles between Nintendo Switch and compatible smart devices. Compete against players from all over the world in Ranked Battles or go for some easy-going fun in Casual Battles. You can also play together with family and friends in Private Battles, too! Pokémon Champions will also be compatible with Pokémon HOME, the cloud service for Nintendo Switch and compatible smart devices, allowing you to partner up with certain Pokémon from past games in the Pokémon series and Pokémon GO.

Good Luck

New Releases - Wed, 04/08/2026 - 17:00

Legends of Elumia

New Releases - Wed, 04/08/2026 - 17:00
Welcome to Legends of Elumia! Give in to rich, fun gameplay where players explore secret dungeons to gain epic loot, engage in multiplayer adventures, quests and fierce battles against in-game enemies or other real time players. Legends of Elumia offers a rich, sustainable economy where you truly own your characters. Harness unique character bonuses, trade valuable crafting materials, and claim land as you wage epic wars. Engage in deep guild progression and shape the world through strategy and ownership.

This Hard-To-Find Lego Marvel Helicarrier Set Is Discounted Right Now

Game News - Wed, 04/08/2026 - 08:48
See at Amazon See at Walmart

When a Lego set is retired, you can usually bet its value will increase on the resale market. Fortunately, Walmart and Amazon aren't hiking the price on the discontinued Lego Marvel Avengers Helicarrier, and both sites are offering a pretty good discount on it. Officially retired in December 2025, you can get this Lego Marvel set for $61.19, an almost $20 savings off of its usual $80 price tag.

Lego Marvel: The Avengers Helicarrier (509 Pieces)

$61.19 (was $80)

See at Walmart See at Amazon

This 509-piece replica of the iconic aerial base of operations used by Nick Fury and the Avengers has been a popular option for several years now, thanks to it hitting a sweet spot for being big enough to be a highly detailed diorama piece. Once fully constructed, it measures over 13 inches long and 8.5 inches wide.

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A Zelda: Ocarina of Time Remaster On Switch 2 Would Be A Huge Missed Opportunity

Game News - Wed, 04/08/2026 - 06:51

Almost three decades have passed since The Legend of Zelda: Ocarina of Time arrived on Nintendo 64 and set a new standard for 3D action-adventure games. Even to this day, the title is revered as one of the best video games ever created. So, if the remake report is true, it wouldn't be surprising to see Nintendo keep the core experience intact, while focusing on updating the visuals on Switch 2. But that would be a missed opportunity to transform the classic into a modern marvel that caters to today's audience.

In 1998, the developers behind Ocarina of Time created a revolutionary camera system with Z-targeting. By pressing the trigger button on the Nintendo 64 controller--which was equipped with a single analog stick--players could lock on to enemies for battling or key in on characters for engaging in dialogue. This 3D gameplay breakthrough actually came about during a theme park visit in Tokyo, according to an Iwata Asks interview in 2011. One team member remembers a ninja show in which a samurai caught a chain, linking the two adversaries. Meanwhile, another developer noted a fighter won a 1-vs.-20 battle because only one enemy attacked at a time. You can see how both of these origins led to the creation of Z-targeting.

It's a credit to Ocarina of Time that variations of Z-targeting are still incorporated in modern games. However, dual sticks have been a part of the fabric of console gaming for roughly 25 years now, so players are much more comfortable navigating 3D space.

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Star Wars Eclipse's Fate Is Uncertain - Report

Game News - Wed, 04/08/2026 - 06:19

Star Wars Eclipse, the upcoming Star Wars game from Heavy Rain and Beyond: Two Souls developer Quantic Dream, remains in development but progress is said to be "very slow going." NetEase, which owns Quantic Dream, could re-evaluate the project if the studio's upcoming free-to-play multiplayer title does not meet expectations, a report said.

According to Insider Gaming, Quantic Dream has completed a "good portion" of the game, but sources told the site the rest of it is not progressing at the expected rate. A source added that Quantic Dream held discussions with studio owner NetEase about hiring more staff, but this did not happen.

The report added that both Quantic Dream and NetEase are looking to Quantic Dream's free multiplayer game Spellcasters Chronicles to help bring in money to contribute to ongoing funding for Star Wars Eclipse. Spellcasters Chronicles is a 3v3 online multiplayer game that's unlike anything the studio has made before, and it entered early access in February this year. The game is free but makes money from microtransactions; revenue figures for the game are unknown, however.

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Battling Layoffs, GTA Comparisons, And The Industry's "Crap:" How Just Cause's Creator Is Risking It All

Game News - Wed, 04/08/2026 - 06:14

After years of development, and significant upheaval that led to half the development staff being laid off and a major change to the project, Liquid Swords is releasing its first game, the gritty crime game Samson: A Tyndalston Story, on April 8 for PC. The studio was founded in 2022 by Christofer Sundberg, the outspoken and opinionated co-creator of the Just Cause series at Avalanche who branched off to start a "zero-nonsense" studio in Liquid Swords.

As Sundberg sees it, modern, traditional game development has become overwhelmed by "distractions that affect quality and motivation," and Samson coming to market this week will show off what a studio with that charter is capable of delivering.

GameSpot caught up with Sundberg this week to discuss his new game, the comparisons people are making to GTA, and its $25 price point. Sundberg also shared details on how Liquid Swords had to pull back the game's scope and ambition as a result of the layoffs in 2025 that the team said were necessary to keep the studio afloat for the long term.

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Crimson Desert Players Are Finding Their Way Into A Surprisingly Detailed Outer Space

Game News - Wed, 04/08/2026 - 05:00

Crimson Desert players, not content with exploring its massive open world, are now taking to the stars, and what they've found up there is surprisingly detailed.

As originally discovered by ItemRelocationClub on YouTube (via PC Gamer) and further highlighted by NikTek on X, a mod for Crimson Desert granting protagonist Kliff unlimited stamina allows those with a lot of patience to infinitely aerial stab their way into the cosmos.

This apparently takes several hours to accomplish, but once there, the view is certainly impressive. From space, players can actually see the curvature of Crimson Desert's world, far away galaxies, and other celestial bodies. Upon descending back to the earth, Kliff even seems to light on fire upon reentering the world's atmosphere, though this could just be a side effect of the equipped lantern making it appear that way.

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How To Start The Starfield Terran Armada DLC

Game News - Wed, 04/08/2026 - 04:22

After a year and a half, there's finally another DLC expansion available in Starfield. The Terran Armada expansion costs $10 for all non-Premium Edition players, and it comes alongside the Free Lanes Update, which delivers a slew of additional content to the Settled Systems.

Of course, if you own the Terran Armada expansion, you likely want to hop straight into that after downloading the new update. Unfortunately, the expansion isn't automatically added to your mission log in Starfield, as you need to manually start the first quest before you're able to begin fighting the Terran Armada. Below, you can see exactly what you need to do to start the Terran Armada DLC.

How to start the Terran Armada expansion in Starfield

For starters, Starfield recommends players be level 50 or higher to start the Terran Armada DLC. While you can certainly stretch that level requirement and only be around level 35-40, you'll want to be fairly far along in the main story before attempting the expansion.

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Starfield Lands On PS5 Via Update That Adds Fallout Bobbleheads And Finally Lets You Fly Your Ship

Game News - Wed, 04/08/2026 - 04:21

Starfield's long-awaited arrival on PlayStation 5 is finally here, and it's brought with it a new "Free Lanes" game update (on all platforms) in addition to the new Terran Armada DLC, and we've got all the details on Starfield's latest DLC and the 1.16.236 patch notes.

In a recent blog post detailing the game's new content, Bethesda described the Free Lanes update as a "game-wide evolution, touching everything from space travel and late game content and progression to gear and ship customization and outpost building," with "countless improvements in between." In addition to the Free Lanes update (which, true to its name, is available free of charge), players can also take the game's new DLC, Terran Armada, for a spin. Terran Armada is--according to Bethesda--"a new story packed with repeatable content and tons to discover."

So what exactly is the Free Lanes update?

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Marathon's Knife Is No Longer A Miniature Halo Energy Sword

Game News - Wed, 04/08/2026 - 03:29

Marathon's latest update brings its mighty knife down a few pegs, with developer Bungie reducing its lunge distance and majorly nerfing the amount of bonus damage granted by the Melee Damage stat.

Though it might not seem like it at first glance, Marathon's knife, a weapon every runner comes equipped with automatically, is among the most powerful weapons in Bungie's extraction shooter. Since launch, it's featured a Halo Energy Sword-esque lunge and enough damage to bring down even well-geared hostile runners in a single blow with the right upgrades.

As of update 1.0.5.3, that is no longer the case. The knife's lunge distance has been trimmed by 10% along with a 20% reduction in its targeting angle. But that's not all that Bungie has changed. The Melee Damage stat also received an overhaul, reducing the maximum amount of bonus damage against Runners granted by the stat from 100% to 50%. Bonus melee damage against enemy NPCs is unchanged.

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Cyberpunk 2077 PS5 Pro Update CD Projekt Red Once Said No To Is Almost Here

Game News - Wed, 04/08/2026 - 03:06

After the PS5 Pro launched, many players wanted a Cyberpunk 2077 update, but CD Projekt Red originally said it had no plans to use the console’s extra power. Now, in 2026, that has changed thanks to a major upgrade to the PS5 Pro's PlayStation Spectral Super Resolution upscaling technology. This update arrives on April 8, and CDPR has shared details about the new features players will see when they revisit Night City.

The first big change is that Cyberpunk 2077 will now have 4K visuals and advanced ray tracing. Kuba Knapik, CDPR's VP global art director, said the studio added BVH8--or 8-way Bounding Volume Hierarchy--to bring more advanced ray-traced lighting, shadows, and reflections to the game. This helps bring the team's original artistic vision to life.

Players will have three graphics modes to pick from. Ray Tracing Pro turns on all ray tracing features. Performance mode focuses on the highest frame rate. Ray Tracing mode offers a balance between performance and quality, with some ray tracing effects and a target of 60 frames per second.

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Marvel Cosmic Invasion Art Book Showcases the Game’s Bold Comic-Style Vision

Game News - Wed, 04/08/2026 - 03:00

Fans of retro-inspired games got a treat to cap off 2026 with Marvel Cosmic Invasion. A love letter to the beat-'em-ups of the '90s, the game features a stacked roster of Marvel heroes taking on Annihilus and the armies of the Negative Zone, and if you enjoyed that nostalgic throwback to coin-munching arcade games, you'll want to check out this new deluxe art book that goes behind the scenes on it. Priced at $30, preorders for Marvel Cosmic Invasion: The Art of the Game will be available soon at Amazon and Barnes and Noble before its release on August 4.

Marvel Cosmic Invasion: The Art of the Game$30 | Releases August 4

This 120-page volume is packed with a comprehensive gallery of concept art, sprites, and other illustrations, as well as explorations of the game's level designs and commentary from artists and developers. It features hardcover binding and measures 8.5 by 11 inches, making it a great coffee table book. As mentioned above, preorders go live soon at Amazon, Barnes & Noble, and local bookstores. We'll update this post once those links are live.

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Call Of Duty's Dave Chappelle Skin Shows Where Activision Really Stands On Inclusivity

Game News - Wed, 04/08/2026 - 02:37

It's almost that time of year again, when every corporate entity temporarily gives its logo a rainbow makeover and publicly reaffirms its commitment to inclusivity. But before we get to Pride Month, we have to get through 4/20, which Call of Duty is celebrating with a pair of skins depicting Thurgood Jenkins, the fictional character from 1998's Half Baked, played by comedian and noted transphobe Dave Chappelle.

"There's something going on at Frankencense & Burr Pharmaceutical, and Thurgood Jenkins is right in the middle of it," reads a recent Activision blog post announcing the upcoming collaboration. "The master of custodial arts takes his chance to have some fun and save a friend, memorialized in this Bundle inspired by the 1998 hit comedy, Half Baked."

I'm old enough to remember the days when Chappelle was known for being funny rather than being a bigot. I grew up watching Chappelle's Show, and like many comedy fans, genuinely enjoyed the guy's work until he started making unfunny jokes about the LGBTQ+ community, with a large amount of vitriol aimed at the trans community and female sexual assault victims specifically.

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Dropout's Game Changer Is Becoming A Board Game

Game News - Wed, 04/08/2026 - 02:36

Players who enjoy rule-bending chaos rejoice: Game Changer is becoming a board game. The cult-favorite series from Dropout--hosted by Sam Reich (was he here the whole time?)--has built a strong following online thanks to its deceptively simple premise: Players don't know the rules until the game is already underway. That unpredictability (and a steady stream of viral clips) has helped turn it into one of Dropout's breakout hits, and now it's getting a tabletop adaptation called Game Changer: Home Edition.

Dropout has dabbled in this space before with the Um, Actually game, which translated its nitpicky trivia format into something surprisingly party-friendly. Game Changer is a very different beast. Instead of testing knowledge, it thrives on pulling the rug out from under players. So expect shifting rules, weird prompts, and the kind of escalating absurdity that makes you question whether winning was ever the goal, so very much in vein with the show that's racked up millions of views across social media.

The game is launching on Kickstarter on May 5, 2026, and yeah--this could probably just go straight to stores, but the crowdfunding route gives the team room to adjust things based on fan response and avoid over- or under-printing what's easily their most chaotic concept yet. It also fits a show that's always thrived on audience energy and surprise.

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This Turn-Based RPG Musical Is Fun But Drags A Bit In Act 3 | People Of Note Review

Games Reviews - Wed, 04/08/2026 - 02:25

People of Note was clearly made with lots of love, but it is also a deeply silly game. Conflicts are resolved between musicians flinging music at each other, a simple country-wide road trip transforms into a battle to save all of reality, and somehow everyone is convinced that the power of friendship will somehow overcome an ancient eldritch-like power. If I didn't know any better, I'd think this game was an old-school role-playing game. And, to be fair, People of Note shares a lot of parallels with those games. While that means the strengths of those types of games are present in People of Note--notably the music and world design in its case--it also means that some of the shortcomings that can be found in the weaker installments of the genre are present in Iridium Studios' turn-based RPG too.

People of Note sees would-be pop star Cadence striving to fulfill her dream of winning a singing competition and getting propelled into fame. Worried that the pop song she's prepared isn't strong enough to sway the judges, she sets out through the land of Note in search of people who can add to her song. Her journey takes her to a desert where everyone is all about different kinds of rock music, a futuristic metropolis blanketed in perpetual night and inhabited by EDM-obsessed disc jockeys, a block-shaped party city that's all about rap and hip hop, and so much more. And all the while, repeated references to an event known as the Harmonic Convergence steel you for what will eventually be a sharp tonal shift away from road-trip comedy to dramatic high fantasy.

Your enjoyment of this story is really going to come down to how much you like puns and pop culture references--People of Note's humor is not unlike Borderlands 2 or Saints Row IV. The game rides the line between funny and corny well enough for me, save for one moment in the third act that made me cringe so hard, I contemplated simply not playing any more of the game that day. But I also enjoy games like Borderlands and Saints Row. If you're not a fan of the idea of a story that takes every single conceivable musical term and crafts a whole high-fantasy society and plotline with said terms, People of Note is probably going to grate.

Its humor aside, however, People of Note tells a solid story. Protagonist Cadence goes through an incredible arc, with the most prominent moments of transformation brought to life with animated musical performances that feel like they'd be right at home in a Broadway musical. The story's third and final act feels a tad too busy, with Cadence and her band contending with every villain in back-to-back conflicts--having a few of those storylines wrap up in Act 1 or 2 might have helped keep Act 3 from feeling so bloated and difficult to follow.

The final member of Cadence's party, rapper Vox, also feels like a notably weaker and less fleshed-out character in comparison to his peers, being introduced in Act 3 and not having the same level of characterization as rocker Fret or DJ Synthia. Having to share the limelight with half a dozen villains who all need closure on their own narrative arcs means Vox is left in this unsatisfying limbo of not really having much focus in the story.

Beyond the characters, and in terms of visuals and audio, the world of People of Note is incredibly well-realized, and uncovering the map and discovering which genre of music you're going to explore next is regularly entertaining. Each distinct area has its own musical theme, which transforms and evolves whenever combat kicks off. The music in battles that are set in rock-centric Durandis takes on a more country vibe when fighting members of the country-obsessed Homestead, for example.

Each turn of combat--referred to as stanzas--will also sometimes be affected by Cadence and her allies, creating turns where pop, rock, or another genre of music takes center stage. During these moments, the background music changes to incorporate that genre, and the member of Cadence's party that corresponds to that particular genre of music grows stronger.

The crux of People of Note is these turn-based battles. While Cadence and her allies automatically come equipped with a basic attack they can perform for free, they also have powerful abilities that require the use of a resource called Beat Points that slowly charge with every turn. These actions each have their own quick-time prompt--messing it up decreases the power of the move, while perfectly timing your inputs amplifies the ability's power. Have you played Clair Obscur: Expedition 33? If so, you have an idea as to how this works already.

It's a serviceable system, but it never feels all that natural, especially later on in the game when you unlock the most powerful abilities that require multiple quick-time inputs. That's because each ability has its own unique pattern that never changes, despite the music of each fight evolving turn to turn.

While this isn't game-breaking, it does lead to player mistakes throughout the game's entire story, as your muscle memory of how the quick-time pattern is supposed to go clashes with how good it feels to press buttons in response to the beat of music. Unfortunately for me, my beat perception won out more often than not, leading me to frustratingly mess up the quick-time inputs over and over in the latter half of the story. It eventually got bad enough that I just turned off the quick-time mechanic in the settings entirely.

I largely enjoyed the combat outside of those quick-time inputs. There's quite a bit of strategy to it, rewarding your commitment to creating builds and thinking ahead. Each character in Cadence's party takes on a specific role--Cadence is an all-rounder, for instance, while Fret is geared more toward healing and support. Each character can be customized with different stones that each grant a different ability, allowing you to curate each. You can double down on Fret's role and load him up with multiple abilities devoted to healing, buffing, curing debuffs, and reviving downed allies, for example, or make him a tough tank that endures multiple hits before unleashing a powerful headbang attack.

In addition, the flow of battle needs to be taken into consideration. Enemies can place modifiers on the turn order so that the first person to act on your turn always deals less damage, for example, or stun a member of Cadence's party so that they can't act for an entire turn. Early on, these considerations are just speed bumps that you have to work around, but unlocking Synthia and Vox are game-changers. Synthia can remix the turn order to delete modifiers, and Vox can hit enemies hard with his own collection of modifiers and debuffs. At that point in the game, People of Note becomes this deadly ballet of two groups of musicians battling it out, and all tricks are equal on each side. And while losing this battle of wits can be frustrating, successfully outmaneuvering your opponent is deeply rewarding.

People of Note's "dungeons" (for lack of a better word to describe the areas devoted to combat and puzzles and not talking to NPCs), also do away with random encounters and fully heal all party members after every fight. This keeps combat from overstepping everything else and ensures that each fight is solely a battle of wits, not an irritating gauntlet of survival.

Combat grows increasingly less enjoyable further into the story though, especially once you unlock Vox in Act 3. From that point onwards, People of Note primarily makes fights harder by giving enemies and bosses larger health bars, not a wider variety of actions or smarter strategies. For the last six hours or so of People of Note, combat just plateaus. The fights are no longer getting more difficult, but just becoming longer. It feels a lot like old-school Final Fantasy in that respect, and it's similarly quite dull. It's repeatedly annoying to figure out what a boss is all about, come up with a surefire strategy for beating them, feel the high of seeing your tactics work as intended, and then come to the realization that you've only been fighting the boss for 10 minutes or so and they still have over three-quarters of their health bar so you now just have to keep doing what you've already been doing for another 30-odd minutes.

In the same way People of Note has a setting that allows you to turn off the quick-time inputs, it also has one that lets you just automatically win the fight you're going up against. And as People of Note continued, I found myself using that feature more and more. Could I have just stuck with it and grinded through every boss as intended? Probably. But I really didn't want to, and I don't think I would have wanted to beat the game without that feature because grinding the same boss for almost an hour is tiresome.

The game does have a "crescendo" mechanic, where bosses and certain enemies grow stronger over time, but rarely did that transform the fight in a meaningful way that kept the battle exciting. More often than not, it just gave the enemy a stronger attack that they'd use every once in a while. But the extent to which that would change the flow of a fight was limited to me reminding myself to heal every once in a while during combat. And that's also just making the fight longer--I'm pausing my strategy to heal before going right back to what I've discovered works best. Prior to my decision to outright skip the latter half of most fights, People of Note's combat was beginning to make the game grind to a halt in Act 3, frustratingly stalling progress right when the story was getting really exciting.

Much of this is alleviated by People of Note's soundtrack, which is stellar. While the soundtrack primarily focuses on catchy pop music, it does dip its toes into other genres--rock, rap, boy band, and opera most successfully. These songs are brought to life with colorful and fully-animated cutscenes, each punctuating a major point in the story--a hero's motivations finally being revealed, for example, or a dramatic turning point that unveils the previously hidden machinations of a villain who has been scheming in the shadows. It aligns with the game's messaging that music is a powerful means by which to express oneself or pass along practices and traditions.

Most of the songs are also just catchy, the kind with a chorus that's designed to earworm into your brain and stick around for a while. The same can be said for the individual tracks that play in hub areas and during battles, all of which provide a tonal identity for the location and the specific enemy types that inhabit it.

https://www.youtube.com/watch?v=G3DiPDYJniM

Oddly, while these background tracks provide several examples, the People of Note's songs that get the full cutscene treatment don't have much in terms of genre mixing beyond Act 1. Cadence's story is literally about her trying to add new sounds to her pop song, and this is tackled fantastically upon her meeting Fret and getting a song that combines pop and rock music. We only really see that again one other time in what's my favorite song of the entire game--one that blends pop with classical. This lack of genre mashups doesn't ruin the game, but upon finishing it, I did feel disappointment that the game about blending different musical genres together doesn't have more examples of the characters bonding by blending their different sounds together.

Between fights, each dungeon will offer puzzles for Cadence to solve. Over the course of the game, she unlocks musical powers that can only be used outside of combat, like Forte, which can be used to push heavy objects, or Harmonize, which links two objects together so whatever Cadence does to one is also done to the other. Early on, these are primarily used for simple puzzles, like using Forte to slowly blast pieces of a gigantic recorder together. But as the game continues, the puzzles grow increasingly complex, relying on knowledge you've gained from the earlier puzzles to create these intense gauntlets that rely on using all four of Cadence's powers in tandem to inch forward. Save for a few that stalled progress on the cusp of climactic moments near the end of the game--irritatingly keeping me from the drama I so desperately wanted to watch unfold--these puzzles were always delightful brain teasers that kept each dungeon from being a long slog of only combat.

People of Note has fun logic problems, too. While my favorite were the Weird Owl puzzles--all of which are multiple choice quizzes that test you on your knowledge of the in-game world of Note, like storefront locations or enemy attack names--there are a few other standouts. A whodunit mystery near the end of the game that sees Cadence grilling multiple suspects and tests you on your ability to pay attention to details and correctly object to falsehoods and deduce criminal intent is very fun, and I'm so bummed that the game only lets Cadence play detective that one time. There are a ton of delightful side activities and quests like this in the game. Between them and the incredible format for the credits that shout out individual members of the team in song, it feels like there was a lot of love poured into this game.

All said, even if we're not seeing the members of Cadence band blend their sounds together much in the story, we at least can see it happen during combat. And while that combat drags a bit in the last act of the game and messes with your mind by not matching the tempo of the quick-time inputs to the background battle music, the turn-based system that's there rewards creativity and strategic thinking. Plus, this game has awesome music and fun puzzle-filled dungeons. If you're down to immerse yourself in puns galore and tons of pop-culture references, People of Note is a delightful musical treat.

This Turn-Based RPG Musical Is Fun But Drags A Bit In Act 3 | People Of Note Review

Games Reviews - Wed, 04/08/2026 - 02:25

People of Note was clearly made with lots of love, but it is also a deeply silly game. Conflicts are resolved between musicians flinging music at each other, a simple country-wide road trip transforms into a battle to save all of reality, and somehow everyone is convinced that the power of friendship will somehow overcome an ancient eldritch-like power. If I didn't know any better, I'd think this game was an old-school role-playing game. And, to be fair, People of Note shares a lot of parallels with those games. While that means the strengths of those types of games are present in People of Note--notably the music and world design in its case--it also means that some of the shortcomings that can be found in the weaker installments of the genre are present in Iridium Studios' turn-based RPG too.

People of Note sees would-be pop star Cadence striving to fulfill her dream of winning a singing competition and getting propelled into fame. Worried that the pop song she's prepared isn't strong enough to sway the judges, she sets out through the land of Note in search of people who can add to her song. Her journey takes her to a desert where everyone is all about different kinds of rock music, a futuristic metropolis blanketed in perpetual night and inhabited by EDM-obsessed disc jockeys, a block-shaped party city that's all about rap and hip hop, and so much more. And all the while, repeated references to an event known as the Harmonic Convergence steel you for what will eventually be a sharp tonal shift away from road-trip comedy to dramatic high fantasy.

Your enjoyment of this story is really going to come down to how much you like puns and pop culture references--People of Note's humor is not unlike Borderlands 2 or Saints Row IV. The game rides the line between funny and corny well enough for me, save for one moment in the third act that made me cringe so hard, I contemplated simply not playing any more of the game that day. But I also enjoy games like Borderlands and Saints Row. If you're not a fan of the idea of a story that takes every single conceivable musical term and crafts a whole high-fantasy society and plotline with said terms, People of Note is probably going to grate.

Continue Reading at GameSpot

Pokemon Champions: The Beginner's Guide To Competitive Pokemon

Game News - Wed, 04/08/2026 - 01:32

EVs, natures, abilities, priority, secondary effects, damage rolls! Learning competitive Pokemon can be overwhelming. Pokemon Champions is the next phase of serious competitive play, and the free-to-play release on Switch and mobile will be used for competitive events going forward. While the core of Pokemon is meant to be approachable for all ages, competitive Pokemon has quite a bit going on under the hood for serious Pokemon masters. This will serve as a primer for getting into the serious competitive scene to take your Pokemon training to the next level.

Making A Monster Team

Competitive Pokemon can be divided into two phases: Team building and battling. Team building is primarily defined by optimizing your Pokemon's base stats. Every Pokemon has six stats: HP, Attack, Defense, Special Attack, Special Defense, and Speed. By looking at a Pokemon’s base stats you can get an idea of how they are played. For example, Charizard’s two highest stats are Speed and Special Attack, while Annihilape has high HP and Attack. Generally speaking, this means Charizard is a fast special attacker and Annihilape is a bulky attacker. Of course, players have found many other uses for these Pokemon, but for simplicity we’re going to treat them as such.

So what’s the difference between an Attacker and Special Attacker? It largely comes down to its move pool. Moves that deal damage in Pokemon are split into two attack types: Physical and Special. Physical Attacks calculate the users attack stat against the opponent’s Defense Stat. Special attacks calculate the users special attack stat against the opponent's special defense. There is a lot of math that happens here, but the general rule of thumb is that Pokemon with a high attack should only be using physical attacks and a Pokemon with high special attack should only use special attacks. This is denoted by symbols next to the move name. Ideally when team building you’d want to have a mix of attackers and special attackers to cover your bases.

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Super Mario Galaxy Movie Includes Disclaimer That It Cannot Be Used For AI Training

Game News - Wed, 04/08/2026 - 01:26

The Super Mario Galaxy Movie is in theaters now, and it's putting up big numbers at the box office. It's also been discovered that the film ends with a disclaimer about AI.

The movie's credit sequences includes a line about how the movie "may not be used to train AI."

This wasn't specific to The Super Mario Galaxy Movie. The movie's distributor, Universal, started attaching this warning to the credits of its movies with June 2025's How to Train Your Dragon, according to The Hollywood Reporter.

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You Could Be In A PlayStation Game If You Write Well, Love PlayStation, Play And Own A Lot, Have Anecdotes, And More

Game News - Wed, 04/08/2026 - 00:30

PlayStation has announced a new contest called The Playerbase, and it will allow winners to have their likenesses scanned to appear in PlayStation games.

This begins with Gran Turismo 7, but PlayStation said it will expand the program to include other titles from PlayStation Studios.

Here's how it works: You can visit the Playerbase website where you'll need to submit comments on why PlayStation is important to you. "Make it something from the heart," Sony said. The company will then review applications and choose a "limited" number of people for video interviews.

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