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Fortnite Reload Is Getting A New Chapter 2-Themed Map Tomorrow
The standard battle royale mode is still the main event in Fortnite, but among all the new modes that Epic has added to its metaverse in the past two years, the respawn-focused Reload mode is easily the most popular. And on Tuesday it's adding to its rotating roster of throwback maps with a new mini-island full of locations from Chapter 2, like Slurpy Swamp.
The new map will feature eight named locations, several of which appear to be lifted directly from the Chapter 2 battle royale island, and a few others which are inspired by it. Slurpy Swamp is at the center, which will make for a pretty big change of pace from the urban environments of Tilted Towers and Paradise Palms, the centerpieces of the other two Reload maps. Considering how expansive the swamp is on the map below, it seems as though there will literally be healing slurp just lying around all over the place.
The new Fortnite Reload map.Fortnite Reload is an OG-ish battle royale mode in which you'll automatically respawn as long as your team doesn't wipe--or, if you're playing solo, you haven't used up all your lives. Reload takes place on much smaller islands than the standard battle royale one, and has a limit of 40 players. Currently, Reload rotates between its two maps every 30 minutes. Presumably, the Slurp Rush map will join that rotation, but not until after an introductory period in which it's the only map available.
Continue Reading at GameSpotMinecraft Movie Screenings Now Include These Disclaimers
Screenings of A Minecraft movie now have a disclaimer before the movie starts. This is most likely a response due to some of the reported ruckus happening in theaters showing the movie.
A recent recording of someone at A Minecraft Movie showing displayed the new disclaimer. It goes, "Be kind, be respectful. Remember that popcorn buckets are not to be used as Ender Pearls." In Minecraft, an Ender Pearl is an item that can be thrown and it teleports the thrower to where it lands.
Cops have been called into showings of the movie in response to moviegoers throwing popcorn, so this disclaimer is presumably to dissuade this behavior.
Continue Reading at GameSpotHere's How Overwatch 2's Stadium Mode Heroes, Powers, And Bounties Work
Blizzard posted a lengthy new overview of Overwatch 2's Stadium heroes and how equipping new skills will work ahead of the mode's April 22 release date. Every playable hero has a selection of tweaks that make their kits work differently, though Stadium's initial roster is much more limited than the base game's.
Overwatch 2 Stadium launches with 17 heroes: a mix of classic Overwatch characters and those who debuted with Overwatch 2. All of them will be playable in third-person for Stadium matches.
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Continue Reading at GameSpotThis Switch 2 Game Was Announced Before Its Developers Even Had A Dev Kit
Mouse Work is a Nintendo Switch 2 game that Shovel Knight Dig developer Nitrome announced shortly after the Nintendo Switch 2 Direct. It's a party game specifically built around the fact that Joy-Con 2 controllers can also be used as mice. There's just one catch: Nitrome doesn't have a Switch 2 development kit yet.
Dev kits are necessary for a game studio to release their game on a platform like Switch 2. Nintendo has reportedly been quite restrictive in distributing Switch 2 development kits prior to its launch this June, which puts indie developers like Nitrome in an awkward situation. Games that get on a new system early are often closely associated with the platform for its lifespan, which can majorly benefit indie titles.
"We recognize that there is an opportunity there if you get something new out of the gate or close to launch, and [if] you use some of the features, there's going to be a decent audience there that wants to try it," studio founder Matthew Annal told me in an interview.
Continue Reading at GameSpotDragon Age And Mass Effect Teams Didn't Get Along At BioWare, Former Dev Says
Former Dragon Age series lead writer David Gaider says that during his later years at BioWare, the studio's Dragon Age team and the Mass Effect team did not get along--nor did the team making Anthem.
"For a long time it was basically two teams under one roof: the Dragon Age team and the Mass Effect team," Gaider said on BlueSky. "Run differently, very different cultures, may as well have been two separate studios. And they didn't get along."
According to Gaider, BioWare knew of the tension between the teams, but despite the fact that various attempts had been made to fix it (including transferring developers between teams), nothing seemed to work.
Continue Reading at GameSpotThis Horror Platformer Is Not For Those With A Fear Of Heights
When you love horror games as I do, you scour places like Steam for hidden gems. I've come to find a lot of those hidden gems come from DreadXP, the offshoot publishing label of longtime horror outlet Dread Central. But even in the brand's already-strange catalog, White Knuckle stands out. Its scares, so far anyway, don't come in the form of monsters or malicious beings like a usual horror game would feature. Instead, the scares are induced one step at a time in a massive silo where one wrong move means falling to your death.
White Knuckle is a first-person wall-climbing horror game that sees you trying to stay ahead of some kind of murky sludge slowly creeping up an enormously tall silo that was built for reasons I couldn't ascertain in my preview of the game. The context of the place is clearly meant to be part of White Knuckle's allure, and players are surely already trying to piece together that story.
I thought I would persevere through the game's challenging platforming to see more of the story for myself, especially since, early on, the controls were hard to understand, and I wondered if they'd be an obstacle. When a game is so dependent on its controls, it's often the case that the best examples feel natural and fluid right away. White Knuckle is odd in that it feels off at first but doesn't take much longer before it comes together. It's merely the difference of minutes versus seconds.
Continue Reading at GameSpotA Minecraft Movie 2 Sounds Like A Sure Thing
A Minecraft Movie has been one of 2025's biggest success stories so far at the box office, so it's no surprise that a sequel is reportedly in the works. Mike De Luca, one of the bosses at Warner Bros., has now commented on plans for a sequel.
He told Deadline that Warner Bros. is planning a sequel to A Minecraft Movie "imminently." The same is true for a sequel to Beetlejuice Beetlejuice, he said.
"The ink might not be dry on the deals yet, but imminently," De Luca said.
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