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Death Stranding Movie Reportedly Finds A Director Who Seems Like A Great Fit
The Death Stranding movie has just taken another major step forward, as A Quiet Place: Day One director Michael Sarnoski will reportedly helm the live-action adaptation of the Hideo Kojima-directed game.
According to Deadline, Sarnoski will write and direct the film, which is being co-produced by A24 and Kojima Productions. Sarnoski is currently in post-production on his next film, The Death of Robin Hood, which stars Hugh Jackman as the legendary outlaw. A Quiet Place: Day One received critical acclaim after it was released last year, and Sarnoski's directorial debut in 2015, Pig, was also a big hit with critics.
Kojima himself retweeted news stories about Sarnoski directing the Death Stranding movie, which may or may not mean the news is real.
Continue Reading at GameSpotHow The Devil May Cry Anime's Best Episode Was Made
Devil May Cry's anime adaptation launched on Netflix last week, and between all of the demon-slaying and quips, the standout episode of the first season is a surprisingly whimsical origin story of the characters Mary Arkham--AKA Lady--and the show's primary antagonist, the Rabbit. Featuring two contrasting animation styles, the episode explores the motivations behind these characters, and it does so without any dialogue for the bulk of its runtime.
Speaking with GameSpot, showrunner Adi Shankar said the decision to paint the Demon Realm as a more magical reality was inspired by his childhood in Calcutta, India. "When I was a kid, Time Magazine called it the dirtiest city in the world, just rampant poverty everywhere," Shankar said. "I can't speak to everyone's experience, but that really, deeply, and profoundly affected me as a kid. So I was trying to really just capture this feeling of hopelessness and how you're powerless to do anything about it. In the show, the Human world is more serious. The Demon world is kind of cute."
Shankar explained how poverty had become the norm in India at that point, and while he wasn't born into it, he still wanted to do something to help as a child. Those strong emotions found their way into Devil May Cry, while Shnakar's thoughts on how people are encouraged to share every part of their lives online also had an impact on the production of Devil May Cry's sixth episode.
Continue Reading at GameSpotBlue Prince Review - An Intricate, Layered Roguelike Puzzle
Imagine a piece of complex origami. You want to understand how it works, so you start looking for a place to begin unfolding it. With each corner of the paper you peel back, you notice an even more intricate structure underneath. So you unfold that too, and find even more fine detail underneath yet again. You start to wonder how many layers it can have, and marvel at the intricacy. You remember at the start, when you already thought it was complex, but you had no idea how elaborate it really was. That is the experience of playing Blue Prince.
It can be difficult to describe a game like this, in which so much of the design is about curiosity and discovery. But at its most basic level, Blue Prince is a roguelike puzzle game built around exploring a shapeshifting manor house. The executor of the Mount Holly estate has left it to you, but it will only become yours if you reach the mysterious Room 46. You cannot spend the night inside the house, so you set up camp just outside the grounds. After each day, the rooms reset and all of the doors close again. The exact layout of the manor is never the same twice. It takes place in first-person, making it an unfolding puzzle box that you live inside.
You start each day at the entrance, the bottom-center square of a 5x9 grid, faced with three doors. Each time you interact with a door, you're faced with three choices of which room to "draft" on the other side. Some rooms are dead ends, others are straight pathways, others only bend, and so on. You have a limited number of steps, and crossing the threshold into a new room ticks down one of them. From the start, you understand the objective to be that carving a pathway using these interlocking pieces, without expending too many steps, will successfully lead to the top of the 5x9 grid, to the Antechamber where there sits the entrance to Room 46. At this point, Blue Prince feels very much like a prestige board game, complete with a grid and tiles to place.
Continue Reading at GameSpot