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Battlefield 6 Players Want More DLC Maps, And Faster, But EA Won't Do It
Battlefield 6 producer Alexia Christofi has reacted to the conversation surrounding the game's new map releases, saying she understands people want more maps, and to have them arrive more frequently, but that is not going to happen. The studio is focusing on releasing high-quality maps, and that takes time.
"We're releasing on a cadence where we feel the maps are up to quality and we're happy with how they play, the variety they give to the players," she told GamesBeat (via GamesRadar). "There are worlds in which we release hundreds of maps, but they're not fun. We never want to do that. We have to make sure that the maps feel good to play, that they're fun to play."
Battlefield Studios has pledged to release two new Battlefield 6 maps per season. This is a slower pace than that of Battlefield 4, a game that the studio took inspiration from for Battlefield 6. Taking inspiration from that game never meant that Battlefield Studios was going to copy its cadence for new maps in Battlefield 6, though.
Continue Reading at GameSpotResident Evil Requiem Leaks Has Capcom Deploying Its Anti-Spoiler Squad (Lawyers)
With physical copies of Resident Evil Requiem out in the wild, leaks for the game's story and its ending have inevitably appeared online. If you're looking to avoid spoilers, now might be a good time to stay far away from YouTube, Reddit, and any comments sections, as details on Requiem's story begin to flood in. Capcom is making an effort to address any of these leaks ahead of the game's launch next week, by appealing to players to help preserve the day-one experience--and if that doesn't work, Capcom's legal team is on the case.
"Please don't post or share pre-release leaks and spoilers for Resident Evil Requiem," Capcom's statement reads. "We really want everyone to enjoy the game's story and experience as much as possible. Our legal department will continue to issue takedowns and deletion notices for leaks in order to preserve your day-one experience."
2026 marks a big year for Resident Evil, as the franchise celebrates its 30th anniversary. Resident Evil Requiem is the first new mainline entry in the series since 2021's Resident Evil Village, and later this year, the Zach Cregger-directed Resident Evil movie lands in theaters.
Continue Reading at GameSpotBioShock Movie Is Planned To Coincide With New Game Release, Apparently
A BioShock movie is happening now at Netflix, and it's apparently planned to coincide with the release of a new version of the game. That's according to producer Roy Lee, who said in an interview that Netflix and rights-owner Take-Two are "very anxious to see the movie come out" because the plan is for it to "coincide with some of the potential new incarnations of the game."
Lee did not name any specific games outright, but Take-Two recently reiterated that the long-in-development BioShock 4 will see the light of day ... some day. A remake of the original BioShock was reportedly in development, but was canceled in 2025.
As for the BioShock movie, Lee told Collider the plan was to make it "a few years back," but director Francis Lawrence had a full plate with The Long Walk and The Hunger Games: Sunrise on the Reaping. That movie is set for release this December. Lee said Lawrence will be in post-production on that movie until "at least September," so it might still be some time before the BioShock movie gets made.
Continue Reading at GameSpotResident Evil Film Teased As A Game-Like Roller Coaster Packed With "Nonstop" Action
As post-production continues on a new live-action Resident Evil movie, more details have gun to surface on the Zach Cregger-directed film. The filmmaker behind Barbarian and Weapons was given "carte blanche" to approach the project in any way he saw fit, and producer Roy Lee described the project as a "nonstop action" flick designed to make you feel like you're playing a Resident Evil game.
"It's one of these movies that it's different than Weapons," Lee said to Collider. "It's like a roller coaster ride of nonstop action, of just showing a point of view of a character and an original story in the world of Raccoon City, where it's like the experience of watching the movie is similar to the experience you would get playing the game, is what Zach is trying to do."
Aside from one memorable first-person sequence in 2005's Doom, video game film adaptations tend to keep far away from gamified storytelling. Lee added that Cregger is bringing his talent for composing beautiful shots to Resident Evil, and he believes that audiences will be impressed once the end credits roll. "It's just that he's definitely spent a lot of time prepping various shots that will impress the audience in ways they've not seen things before," Lee explained.
Continue Reading at GameSpotIt's Great To See Xenoblade Chronicles X On Switch 2, But Come On
Nintendo might be holding a contest to see how ridiculous game titles can get on Switch 2, especially when it comes to bringing over original Switch games. The latest example is Xenoblade Chronicles X: Definitive Edition -- Nintendo Switch 2 Edition. That's right, you're not seeing double: There are two editions in that ridiculously long name. Sure, it was possible to just go with the subtitle "Nintendo Switch 2 Definitive Edition," but the company probably figured that screws up its framework for these upgrades.
Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition is egregious, but somehow, Nintendo will give it more competition next month. That's because Super Mario Bros. Wonder -- Nintendo Switch 2 Edition + Meetup in Bellabel Park arrives on March 26. Rolls off the tongue, right? We could then express our annoyance at the scattershot pricing for these upgrades, especially when games like Super Mario Odyssey and Pokemon Violet/Scarlet received free Switch 2 updates. But that's for another day.
This isn't the first time that the Xenoblade franchise has seen some silliness releasing on a new platform. Xenoblade Chronicles 3D brought the original RPG in the series from Wii to a portable format, but with one caveat. The game was exclusive to New Nintendo 3DS, so that box art wasn't the cleanest. But it is sort of quaint in retrospect compared to Xenoblade Chronicles X on Switch 2.
Continue Reading at GameSpotPlayStation Boss Attempts To Justify Bluepoint Games’ Closure
Sony Interactive Entertainment exec Herman Hulst has recently explained the company's decision to shut down the Demon's Souls remake developer Bluepoint Games, citing a myriad of environmental factors from changing player behavior to ballooning development costs.
In an email sent to staff that Kotaku obtained, Hulst praised some projects that are doing well, like Death Stranding 2, Ghost of Yotei, Helldivers 2, and MLB The Show. However, when it came to the Texas-based studio Bluepoint Games, Hulst explained that certain factors were "making it harder" to build games sustainably.
"At the same time, we're operating in an increasingly challenging industry environment," Hulst said. "Rising development costs, slowed industry growth, changing player behavior, and broader economic headwinds are making it harder to build games sustainably. To navigate this reality, we need to continue adapting and evolving. We've taken a close look at our business to ensure we’re delivering today while still well-positioned for the future. As a result, we will be closing Bluepoint Games in March."
Continue Reading at GameSpotNintendo Explains Why Classic Pokemon Games Are Releasing Differently: "We Thought It Would Be Fun"
The Pokemon Company and Nintendo made the surprise announcement that Pokemon FireRed and LeafGreen are coming to Nintendo Switch next week, but some fans are puzzled by the unusual standalone release of these retro Game Boy Advance classics. While a Nintendo FAQ did little to elaborate on why these games aren't coming to Nintendo Switch Online, the official word is fascinating regardless.
One prompt in the Nintendo Support FAQ reads, "Why are you handling these classic games differently?" The answer states: "In celebration of 30 years of Pokémon, we thought it would be fun to return to the ultimate versions of the original Pokemon adventures in the Kanto region with these special releases." It's a response that largely dodges the core concern of the question.
In the FAQ, Nintendo also stated that it "thought users will appreciate the ultimate versions of those original adventures" rather than releasing the original Red and Blue for Game Boy. When addressing whether those original versions would be a part of Nintendo Switch Online, the FAQ simply lists every Pokemon spin-off title already in the Nintendo Classics library, adding that the company has "nothing to announce regarding any other potential titles."
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