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Marvel Director Says New Movie The Gorge Is Inspired By These Video Games
Director Scott Derrickson's new movie, The Gorge, is out this week on Apple TV Plus, and it's inspired by some popular video games. Derrickson, who previously directed Doctor Strange and The Black Phone, said in an interview that the film takes inspiration from Until Dawn and Silent Hill.
"I love those games, and I do think that gaming has sort of set the bar for gunplay action, especially if you're really with a single character or two characters, you kind of can't beat it," Derrickson told GamesRadar.
For anyone just catching up, The Gorge stars Miles Teller and Anya Taylor-Joy as trained snipers who are assigned to cover a gorge. When day shifts to night, things change, and the snipers have a lot more to contend with and ultimately, they have to work together. GamesRadar saw the movie and said some of it was reminiscent of games like The Last of Us and Silent Hill.
Continue Reading at GameSpotMicrosoft Once Believed HoloLens Could Be Gaming's Future, Now It's A Military Product
In 2015, Microsoft revealed HoloLens, what it called a "mixed-reality" headset that could have broad application in the consumer market, including in the world of video games. Some early demos were extremely impressive, and Microsoft CEO Satya Nadella even said HoloLens had "mind-blowing" potential for gaming. Xbox's Phil Spencer said he saw a bright future for HoloLens in the world of gaming.
But HoloLens never panned out like Microsoft wanted it to, and it was discontinued as a consumer product in 2024. Now, HoloLens lives on in a new way--as a military product being run by Oculus creator Palmer Luckey's defense contractor Anduril Industries.
In a blog post, Microsoft said Anduril will take over production and future development of hardware and software for HoloLens as part of the US Army's Integrated Visual Augmentation System (IVAS) program. This program is not new, of course, and the Army previously pledged $20 billion for IVAS systems.
Continue Reading at GameSpotAtari and Polybius Creator Are Reimagining The Rare Arcade Game I, Robot
Atari and Jeff Minter have announced that they are working together to create a reimagining of I, Robot -- no, not the movie.
I, Robot is an Atari title from 1984 notable both for being one of the first arcade games with 3D polygonal graphics rendered in real-time and for being quite rare, as it was a financial and critical disappointment at the time of its release. Jeff Minter and Atari are giving I, Robot a psychedelic overhaul, although it retains the same core gameplay loop of players needing to flip the color of tiles in a 3D space while avoiding being destroyed by a giant eye watching them.
Jeff Minter is known for being an innovative game designer behind titles like Tempest 2000 and Attack of the Mutant Camels. He also developed a real version of Polybius, the legendary urban-myth arcade game. Atari studio Digital Eclipse profiled him for their interactive documentary Llamasoft: The Jeff Minter Story, while Atari at large let him revive, reimagine, and release Akka Arrh, a game which Atari had canceled in the 1980s.
Continue Reading at GameSpotElden Ring Nightreign Launches In May, Has No Microtransactions
Bandai Namco has announced that Elden Ring Nightreign will launch on May 30 for PC, PS4, PS5, Xbox One, and Xbox Series X|S.
In a statement to GameSpot, Bandai Namco also confirmed that Elden Ring Nightreign will not feature any microtransactions. However, it will have DLC in the form of a one-time purchase that adds more characters, bosses, and biome elements. The DLC is included in Elden Ring Nightreign's Deluxe and Collector's Editions.
Ahead of the games release, closed beta network tests will begin this weekend from February 14 to February 16. There are five sessions in total and network test codes have already been emailed out for players who signed up for the beta last month. Some people were trying to scalp their network test codes last month for cash, although it didn't seem like many people took up those offers.
Continue Reading at GameSpotFrom Software Talks About Attacking Friends For Their Own Good And Other New Elden Ring Nightreign Ideas
Elden Ring Nightreign is the first multiplayer-focused game From Software has created and the first game directed by Junya Ishizaki, who was previously battle designer on Elden Ring. At a glance, it looks like Elden Ring repurposed for a quick-turnaround spinoff, but under the hood there's a lot more going on than you might think. We recently got a few hours of hands-on time with Elden Ring Nightreign, which releases in May, and came away keen to play more.
Following the hands-on session, we got to talk to Ishizaki about the game and some of the interesting design decisions implemented to make sure that it still looks, feels, and plays like a From Software title.
GameSpot: The first thing that stuck out to me was the style of play is very different from what I expected. I always approach From Software titles with a methodical and slow style. When I started playing this game, everything felt like it was in fast-forward so it felt very unnatural for a little while. Is that [impact on longtime fans] something that you thought about when designing the game?
Continue Reading at GameSpotElden Ring Nightreign Explores Exciting And Unexpected New Ground For From Software
Elden Ring Nightreign requires you to play a From Software game the wrong way. It asks players to prioritize aggression over stoicism; encourages almost reckless speed over careful strategy; and casts aside meticulous exploration for smash-and-grab expeditions.
In most From Software games, haste means failure and frustration, where lessons aren't learned and progress is stymied. Nightreign, however, isn't most From Software games. Perhaps, then, it's more accurate to say Elden Ring Nightreign wants you to play a From Software game in an unconventional way.
While director Junya Ishizaki has expressed a fondness for multiplayer games, on paper, Nightreign seems more like a product of multiplayer trends. It's a game in which a squad of three drops into a landmass and fights for survival as a circular wall of energy closes in. Although they're not usually as PvE focused, games with a very similar premise are a dime a dozen, and in the shadow of the genre's titans, very few of them have been able to survive, let alone thrive.
Continue Reading at GameSpotNinja Gaiden 2 Black Adds Two Very Modern Features In Latest Update
Team Ninja and Koei Tecmo have released the biggest update for Ninja Gaiden 2 Black yet. Specifically, the update adds modern features like New Game+ and photo mode, which weren't nearly as prevalent when Ninja Gaiden 2 was originally released.
Ninja Gaiden 2 launched for Xbox 360 in 2008. In January, an Unreal Engine 5 remake called Ninja Gaiden 2 Black shadow-dropped during Xbox's Developer Direct showcase following the announcement of Ninja Gaiden 4. Ninja Gaiden 2 Black is faithful to the game it's a remake of, but did add some more modern features, like easier difficulty modes. Now, the developers are expanding that new feature set further in the latest patch.
This update, which is Ver 1.003.000 on PS5 and Ver 1.0.7.0 on PC and Xbox Series X|S, adds three new features: New Game+, Photo Mode, and the ability to hide Ryu's projectile weapon. New Game+ allows people to replay Ninja Gaiden 2 Black with all the weapons and Ninpo they obtained during the adventure. They will all be reverted to Level 1, though, so players won't be completely overpowered heading into New Game+.
Continue Reading at GameSpotCrytek Announces Significant Layoffs As Crysis 4 Is Put On Hold
Crytek has announced that it'll be laying off 15% of its staff, a move that the company has called "inevitable" but necessary to help it move forward. This will affect 60 of the people from the 400-person staff at Crytek, which the company had previously attempted to avoid by putting the development of Crysis 4 on hold near the end of 2024 so that it could focus more on its live-service game Hunt Showdown: 1896.
"Like so many of our peers, we aren't immune to the complex, unfavorable market dynamics that have hit our industry these past several years," Crytek founder Avni Yerli wrote in a press statement. "It pains us greatly to share today that we must lay off an estimated 15% of our around 400 employees. The layoffs affect development teams and shared services. This has not been an easy decision to make, as we deeply appreciate the hard work of our talented teams. After putting the development of the next Crysis game on hold in Q3 2024, we have been trying to shift developers over to Hunt: Showdown 1896."
— Crytek (@Crytek) February 12, 2025Yerli added that efforts to reduce costs and cut operating expenses weren't enough to avoid layoffs. The studio will offer affected employees severance packages and help in finding new work, and while Crysis 4 is being put on hiatus, Crytek will continue to work on Hunt: Showdown 1896. The game has seen a surge in popularity lately--possibly due to Post Malone being a big advocate for it--and legendary horror movie villain Ghostface was added to the roster of villains in late 2024.
Continue Reading at GameSpotControl 2 Enters Full Production As Alan Wake 2 Has Finally Recouped Development Costs
Finnish game developer Remedy has released its latest earnings report, and included in the filing are some key updates for the developer's upcoming games. Perhaps the two biggest takeaways are the confirmation that Control 2 has now entered full production, while Alan Wake 2 has finally recouped its development costs after selling 2 million copies.
In its filing, Remedy said Control 2 "entered full production" in February 2025. "The project has verified the velocity of asset creation, established production pipelines, and is ready for scaling up for production," the developer said.
Entering the "full production" phase is a significant milestone for any project. Another high-profile game, CD Projekt Red's The Witcher 4, entered the full production phase of development at the end of 2024.
Continue Reading at GameSpotKilling Floor 3 Looks Like 2025's Killer Co-Op Game
Killing Floor is a series I've always thoroughly enjoyed but never truly loved. Based on the few hours I've spent playing Killing Floor 3, this latest entry could be the one to push the co-op shooter from something I eventually tire of to one I end up returning to for years.
That is, of course, a scenario that will require a lot of things to come together. Will the metagame be sufficiently interesting over a long period of time? Will no competitor emerge to capture the community's attention? Will the post-launch support be consistent and long-term enough to keep players coming back? On that last point, at least, I'm confident, given the extensive array of updates for Killing Floor 2 that have rolled out for the better part of a decade.
The answers to the other questions are unknowable for this or any game in advance of its release and will require dozens of hours of playtime to determine. But what I've seen so far of Killing Floor 3 is an encouraging and exciting base that I'm eager to spend more time with.
Continue Reading at GameSpotNew Astro Bot PS5 Bundle Reportedly Releasing In March
A new PlayStation 5 bundle might be on the way, as Dealabs writer billbil-kun--who has a solid track record revealing new gaming hardware and software--claims that Sony will offer the console with a download code for Astro Bot in March. If true, this would give new PS5 owners two Astro Bot games to enjoy, as all PS5s come with Astro Bot's Playroom already installed.
According to billbil-kun, this bundle will include a standard PS5 console with a disc drive and will be available throughout North America and Europe. If the rumors are true, then we could see it officially revealed during today's State of Play livestream.
Astro Bot earned rave reviews after it was released last year, as the Team Asobi-developed platforming game was praised for its fun level design, polished gameplay, and DualSense controller functions. It was one of GameSpot's 10 best games of 2024, and at last year's Game Awards, it won the Game of the Year award at the Geoff Keighley-hosted event.
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