Game News
Sony Didn’t Do It, So Someone Else Made An App To Unlock DualSense On PC
Almost six years after it was first released for the PS5 console, the DualSense controller is still one of the best peripherals for gaming thanks to its haptic feedback features. But on PC? Those features do work, but with a USB-C string attached, technically. Hope might finally be on the horizon, as one app is promising to make the full DualSense package work wirelessly on PC--for a price.
A new update to the third-party app DSX has unlocked wireless haptics and Bluetooth audio on PC--alongside several other features like custom profiles and a suite of customization options. Spotted by Digital Foundry, the beta version of the new patch essentially allows a DualSense to operate the same on PC as it would on PS5, by creating a "virtual" DualSense that receives signals from supported games. The feature is available to owners of the DSX Steam app and its DSX+ DLC, which is moderately priced at under $12 if you buy it in a bundle deal. Normally, the only way to unlock full DualSense features on PC is to connect it directly to your system via USB-C.
See on SteamFor now, it looks like this is the best option for anyone wanting to get the most out of games that support the unique features of the DualSense, including Sony's own PlayStation Studios ports. Bafflingly, Sony never once sought to capitalize on the PC market by releasing a dongle for the DualSense that could unlock the full functionality of the controller on that platform, although homebrew efforts have sought to fill that gap in the market.
The DualSense controller has remained largely the same since it was first released, with software updates further tweaking it over the years. A few years ago, Sony released the beefier DualSense Edge controller, an upgraded peripheral designed to offer a high-end experience to users. What does the future hold for controller technology?
Sony isn't ready to spill the beans just yet, but it is exploring several ideas--like a controller with buttons that can dynamically harden or soften depending on what's happening in your game.
Sharknado, Meth Gator Studio Made A Live-Action Dave The Diver DLC Short Film, And It’s Incredible
Developer Mintrocket and movie production studio The Asylum have teamed up to create a live-action short film for Dave the Diver's soon-to-launch In the Jungle DLC. The Asylum is known for its work on the Sharknado series, as well as Meth Gator more recently, and the Dave the Diver short film is keeping with the over-the-top tone you'd expect.
The short film was written and directed by Anthony C. Ferrante. Steven Tulumello plays Dave the Diver, with Steve Falcone as Cobra, Kofi Baffour as Bancho, Von Antonio as Dr. Bacon, Vivian True as Muna, and G. Anthony Joseph as Chief Panutah.
Dave the Diver: In the Jungle launches on June 18.
https://www.youtube.com/watch?v=XkL-kZ8UsBcIn the Jungle is a $10 expansion that sees Dave and his team travel to the jungle to "investigate a mysterious phenomenon" and explore a new underwater ecosystem. The DLC promises more than 10 hours of new story and gameplay.
Xbox Hypes Up Gamescom Return Amid Questions About Its Future
The summer of gaming is far from over, as following a week of showcases, the next big event is Gamescom in August. With the show drawing closer, more gaming companies are confirming that they'll be headed to Germany soon, including Xbox. Microsoft's gaming division will once again have a presence at the Koelnmesse, but it's pushing ahead with these plans while its future looks increasingly uncertain.
For now, Xbox says that its Gamescom presence will be headlined by Gears of War: E-Day, which will be playable on the Gamescom showfloor. Typically, Xbox also holds a dedicated Gamescom showcase after Geoff Keighley's Gamescom Opening Night Live event, dropping a new look at upcoming games. Since this takes place in the wake of the June Xbox Games Showcase, the broadcast is usually more of the same, with several Game Pass announcements mixed in.
Gamescom's stomping grounds of Cologne, Germany, is also the first stop on the Xbox FanFest event--a global tour that celebrates Xbox's 25th anniversary--this year. While the external messaging around Xbox has certainly been positive throughout 2026, recent reports indicate that there's some major turmoil happening behind the scenes.
https://bsky.app/profile/xbox.com/post/3moieyr267s2mSome analysts are claiming that upcoming Xbox exclusives like Gears of War: E-Day and Clockwork Revolution are being sent out to die--something Xbox has disputed--and reports say that Microsoft is preparing to lay off staff and close multiple development studios soon. Xbox CEO Asha Sharma has also alluded to upcoming changes at Xbox, and Microsoft CEO Satya Nadella says that Xbox needs to find a way to transform into a "sustainable" business for the company.
While Xbox hasn't confirmed yet which of its other upcoming games will be at Gamescom, things do look dire for the studios that are making them. Compulsion Games, Double Fine, and Ninja Theory are said to be facing potential closures, but there might be hope for them to spin off from Xbox.
The news looks especially bad for Ninja Theory, as the studio has just announced its new game, Senua. According to Stephen Totilo's Game File, Microsoft was already planning to split from Ninja Theory, and the decision to reveal Senua during the Xbox Games Showcase was made to draw investor interest.
Billionaire Gabe Newell Buys $70 Million Mansion With Its Own Tunnel To The Beach
Gabe Newell, the billionaire founder of Valve, has paid $70.8 million to buy a 20,000 square-foot seaside mega-mansion in Florida featuring seven bedrooms, 13 bathrooms, and an underground tunnel to the beach.
The home was listed for sale in 2025 with an asking price of $85 million. It officially sold for $70,851,054 on June 15, or about 16% under the asking price. You can see many photos of the humble abode on Zillow. A video you can see below (from five years ago) takes you through the home.
The Wall Street Journal said Newell was the purchaser of the home, which is right down the road from President Donald Trump's Mar-a-Lago resort.
The previous owners were Cindy and Ron McMackin, who founded Pan-Pacific Mechanical. They bought the home in 2020 for about $39 million, so they certainly turned a nice profit on the sale to Newell.
"We found a great family, it seems, to buy that home from us," Ron McMackin told WSJ.
The home exists in the exclusive Manalapan community. Fellow billionaires Larry Ellison and David MacNeil also own homes in the community. Sean Hannity and Tony Robbins also live there. Billy Joel sold his Manalapan home in 2024 for $43 million.
https://www.youtube.com/watch?v=dD5-8y3vTBMNewell's purchase of the Florida mansion came during a lawsuit against the company pertaining to monopoly concerns.
This was just the latest major purchase for Newell, as he owns a fleet of super-yachts as well. Valve is based in Bellevue, Washington, but Newell is known to do a lot of work from sea. Newell was visiting New Zealand when the COVID-19 pandemic broke out, and he had 48 hours to decide if he would stay or go--he stayed.
Newell is not the first gaming billionaire to spend big money on a home. Markus "Notch" Persson, who created Minecraft and sold it to Microsoft, paid $70 million for a Beverly Hills mansion in 2014, outbidding Beyonce and Jay-Z for it. Persson threw a housewarming party, and Selena Gomez dropped by.
Microsoft Apparently Already Knew It Would Be Closing Ninja Theory When It Announced Senua
Earlier this week, it was reported that Microsoft was planning to close, or spin out, Compulsion Games, Double Fine, Ninja Theory, and potential other studios as part of a round of layoffs and studio closures. Now, a report suggests that Microsoft knew it planned to close Ninja Theory before the studio announced its new Hellblade game, Senua, during the Xbox Games Showcase just ten days ago.
According to Stephen Totilo's Game File, Microsoft "had already planned to sunset or split" with Ninja Theory by the time Senua's trailer debuted, thinking that a newly announced game would "draw investor interest."
Totilo notes that it's unclear whether anyone in Ninja Theory's leadership team was involved with, or even aware of, that plan.
The report follows a bumper interview that Xbox Wire published about Senua, in which it said, "The original Hellblade famously ended with the line, 'There are more stories to tell.' Senua feels like Ninja Theory has expanded that to a philosophy of, 'There are new kinds of games to make.'"
Ninja Theory studio head Dom Matthews also noted that the gap between Hellblade 2 and Senua being small is deliberate. "It’s not about rushing something out the door--we would never do that--but we want to ship games."
https://youtu.be/H2eP2xtTEzwIt began with Xbox CEO Asha Sharma's "reset" memo, which noted that Xbox has spent over $20 billion on ongoing investments, but that the annual revenue has declined almost half a billion in the same time. "Going forward, this cannot continue," Sharma said. That was followed immediately by Xbox Game Studios boss Craig Duncan stepping down.
While Ninja Theory, Double Fine, and Compulsion are all reportedly in talks with Microsoft over potential buyouts, the studios will need investment to go independent if those negotiations are successful.
Alongside those imminent threats, it remains to be seen whether Ninja Theory would even be permitted to take its Hellblade franchise with it wherever it goes. When Microsoft closed Lionhead, there was investment interest, but those talks didn't amount to anything since Microsoft was unwilling to let the Fable name go.
It remains unclear what the future holds for the studios facing closure. There's a sliver of hope in the fact that Microsoft appears to be hoping for investors to buy the studios rather than shuttering them entirely, but only time will tell if that approach is successful.
Weeks After Launching A Great Game On Game Pass, Dev Lays Off Its Staff
Late last month, Kwalee Labs launched its first-person horror shooter Luna Abyss on Xbox Series X|S, PlayStation 5, and PC. But not even a day-one Game Pass release was apparently enough to save the jobs of the team that made Luna Abyss.
Kwalee Labs CEO and production director Hollie Emery announced on her LinkedIn page that she and the other eight members of Luna Abyss's development team were laid off earlier this week for undisclosed reasons.
"Unfortunately as of yesterday, the entire team has been made redundant; a decision that was completely outside of our control," wrote Emery. "As a result, the entire team are available for work as of today."
Emery also stated that she and the rest of her team were "enamoured by the love and support it received both by our industry and critically by journalists and media. Whilst we faced many challenges along the way, it has been the highlight of our careers--and we are incredibly proud that it has finally seen the light of day."
According GameSpot's sister site Metacritic, Luna Abyss had an 81% score and was largely received well by critics. While the title's Game Pass numbers aren't available, its peak concurrent players on Steam was 18,597 near launch. However, its most recent 24-hour peak was only 310 players, which marks a dramatic drop-off.
Luna Abyss puts players in control of Fawkes, a woman who has been imprisoned on a moon called Luna and tasked to excavate and explore the deep passages beneath the surface while monitored by her A.I. prison guard, Aylin. As Fawkes uncovers the secrets of Luna, she's forced to fight for her life against cosmic horrors that defy description.
Presumably Luna Abyss will remain available on its current platforms. The layoffs of Kwalee Labs' developers comes at a time when even prominent first-party studios at Xbox are currently negotiating with Microsoft to avoid being shut down. The final fate of those studios is currently unclear.