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Updated: 2 hours 57 min ago

Godzilla Is Apparently Not Afraid Of GTA 6

Sun, 06/07/2026 - 03:46

With Rockstar's GTA 6 set to "blot out the sun" when it arrives on November 19, numerous developers are purposefully avoiding releasing their games near it. In fact, there are basically no other major games set for release in November at all as of now.

Now, a report from the reputable leaker Dealabs Magazine says a remaster of Godzilla: Destroy All Monsters Melee is releasing on November 3, just ahead of GTA 6.

The report said Atari is bringing back the 2002 GameCube game for PS5, Xbox Series X|S, and Switch 2, with original developer Pipeworks handling production. The game will reportedly have a new online multiplayer mode, better graphics, and other updates. A sequel, Godzilla: Save the Earth, was released in 2004.

Atari may not be the only company releasing a game near GTA 6's release, or on the same day, as Devolver has pledged to put out a new game alongside GTA 6.

With most developers steering clear of November 2026 for their new games, September 2026 is looking like an extremely stacked month for games. Some of the high-profile games set for release this September include The Blood of Dawnwalker, Marvel's Wolverine, Control Resonant, Silent Hill Townfall, Warhammer 40,000: Dawn of War IV, and Dune Awakening for console.

This year's Call of Duty game, Modern Warfare 4, is set for release on October 23. One game no longer coming this year is the Fable reboot, which was delayed to February 2027. Microsoft's official word was that it wanted to give the game a window where it had the best chance to succeed. Prior to the delay being announced, a report said Microsoft had concerns about releasing close to GTA 6.

007 First Light Budget Was Not $200 Million, Exec Says As Game Passes 3 Million Sales

Sun, 06/07/2026 - 03:12

The new James Bond game, 007 First Light, has passed 3 million sales, according to IO Interactive CEO Hakan Abrak, who also pushed back against the claim that the game cost $200 million to develop.

He told IGN that it's true that First Light is "by far" the most expensive entertainment product to ever come out of IO's home country of Denmark. However, $200 million covers much more than the game's development budget, including returning some money to developers in the form of bonuses.

“We give big fat bonuses to our teams if they do hit a few goals,” Abrak said. “There's some bonuses in there to be paid out in the future. There's marketing in there and whatnot. So it's not the actual cost of the product. But we'll come up with all that. It's by far the most expensive one, but it's not like for the game itself, not $200 million.”

https://www.youtube.com/watch?v=HOceRj8nR5A

In any event, Abrak said he feels "very confident" that First Light will make a profit, adding that the game is tracking "well above" internal forecasts.

"By all measures it’s freaking successful,” Abrak said.

Given the critical and commercial success of First Light, people are naturally wondering about the possibility of a sequel. IO's deal for First Light was made prior to Amazon buying MGM and the James Bond series, with IO handling both development and publishing for First Light.

Amazon will publish a potential sequel, and an executive's comments led some to believe IO might not be involved. It remains to be seen what will happen, but Abrak said "there will be information about" what comes next between IO and Amazon soon.

Should IO get to make a First Light sequel, Abrak said he expects costs to come down. He said 2016's Hitman cost $78 million to make, while its sequel cost $48 million and was made two years after. The third one, meanwhile, was developed in 20 months and cost $19 million. Abrak said some developers increase scope and ambition with sequels, but IO has a different plan in place.

"Ambition is not necessarily that it's more expensive. Ambition is, the platform you build, how do you keep giving amazing experiences from that and how do you iterate on a sequel from that in a smart way, where it's retroactively maybe lifting the first one as well, like we did with World of Assassination? Some of this approach to concept and ambition, one could think could be applied to Bond as well," he said.

In other news, First Light is set to expand further this year with a Switch 2 edition this summer and lots of new content.

Marvel 1943: Rise Of Hydra Delayed To 2027, Exec Explains Why It’s Taking So Long

Sun, 06/07/2026 - 02:54

Marvel 1943: Rise of Hydra has not been seen or discussed in some time, prompting people to wonder about its fate. And while it remains in development, it's not coming out this year as was expected.

Shawn Kittelsen, a senior executive at the newly formed Paramount Games Studio, told IGN that the game is real ("it's on my hard drive right now") but it's taking so long because producer Amy Hennig is pushing for quality.

"We're continuing development on it, but Amy and the team have big ambitions for the level of quality that they want to hit. They are a relatively small team considering the AAA quality that they're delivering," he said. "What you've seen in previous footage is what the game looks like, and we're making it with a fraction of the resources that you see on other AAA games of the same type, and really trying to push a new development model that's a lot more responsible and sustainable.”

https://www.youtube.com/watch?v=_T0j_rKZhT0

The game is in development at Skydance New Media, but now that Paramount owns Skydance, the company is putting that studio under its new Paramount Games Studio umbrella.

Kittelsen said one of the challenges for Marvel 1943: Rise of Hydra was building a studio and a game at the same time, and doing so during the pandemic.

"I think there were really ambitious timelines set for that game, but they didn't take into account all of the things that can disrupt production and that can make you spend more time working on it," he said.

He said the team chose to "focus on the quality" as opposed to attempting to "push the game out as quickly as possible."

"So we're giving them the time to cook. We believe in Amy and the whole team there and supporting them, and that game will come out when it's ready. But it is very real and we are continuing to invest in it," he said.

Hennig is also leading development on a new Star Wars game with Lucasfilm. This game remains in the works, but Kittelsen said the plan is to finish Marvel 1943: Rise of Hydra first before talking about the Star Wars game.

Rise of Hydra takes place in Occupied Paris during World War II, featuring Captain America partnering with Black Panther to take down Hydra.

Hennig is an industry veteran, having worked on games for decades. She is perhaps best known for her time at Naughty Dog, where she worked on the Uncharted franchise.

There’s One Big Change To Sephiroth In Final Fantasy 7 Revelation

Sun, 06/07/2026 - 01:59

Sephiroth is up to his old tricks in Final Fantasy 7 Revelation, but one thing that has changed about the enduring villain is his voice. Tyler Hoechlin previously voiced the One-Winged Angel in Final Fantasy 7 Remake and its first sequel, Rebirth, but Revelation features anime veteran Travis Willingham as the voice of the antagonist.

https://www.youtube.com/watch?v=bZ3KTw0ow1M&pp=0gcJCSgLAYcqIYzv

Following an interview with game director Naoki Hamaguchi, streamer Maximilian Dood confirmed that Willingham had stepped in to replace him. Due to a scheduling conflict, Hoechlin couldn't return to voice Sephiroth. As for Willingham, he has numerous credits in anime series, having provided the voices for fan-favorite characters like Roy Mustang in Fullmetal Alchemist and Portgas D. Ace in One Piece. Willingham has a long history in video games, having recently provided the voices for Thor and Dr. Doom in Marvel Rivals.

His name might also ring a bell for tabletop fans, as he has been a cast member of Critical Role since 2015, the Dungeons & Dragons web series that Vincent Valentine's voice actor, Matthew Mercer, served as Dungeon Master on for its first three campaigns.

Hoechlin's Sephiroth was a big hit during his appearances, as, similarly to George Newbern's spin on the character, he provided a calm, cool, and collected performance. Both actors have also portrayed Superman in various forms of media, with Newbern providing the voice of the character in various DC animated series and movies, while Hoechlin played the Man of Steel in the CW's live-action Supergirl series and Superman & Lois. Before either actor landed the role as Final Fantasy 7's big bad, NSync's Lance Bass was the original voice actor for Sephiroth.

After its reveal at Summer Game Fest Live this week, Square Enix confirmed that Final Fantasy 7 Rebirth won't be a PlayStation timed exclusive when it launches in 2027. It'll also be available on PC, Switch 2, and Xbox Series X|S the same day. The final chapter in the Remake saga picks up shortly after the events of Final Fantasy 7: Rebirth, and it follows Cloud Strife and his companions on their quest to stop Sephiroth from attaining godhood.

Anger Shows That Fans Care, And God Of War Laufey’s Director Hopes They Come Along For The Journey

Sun, 06/07/2026 - 00:26

God of War Laufey marks the first time in the franchise that you'll be playing as anyone other than the Ghost of Sparta, Kratos. Instead, you'll play as Faye, his late wife whose death kicked off the events of the God of War reboot in 2018. It's a big change for the series that has rubbed some fans the wrong way, but Laufey's director sees that as a good thing.

GameSpot spoke to God of War Laufey's director, Ariel Lawrence, who explained why fans who are skeptical of the new direction, and even those angry with it, show that they care about the series deeply. And it's those people that Sony Santa Monica hope come along for this new ride.

https://youtu.be/upjpP54xDIc?si=deP9cGIx3gHclwJD

"I’m so thankful that we have the fans that we have. I’m so thankful that we have people who care," Lawrence explained. "And whether or not they care, they’re upset, or they think we should do something that’s different, I would rather they care. So we’re arms open, ready to show them Faye’s journey and have them fall in love with her like we have. That’s the exciting part for us."

Asked whether the negativity fueled the team in any way, Lawrence explained that the team instead felt challenged to show those who are skeptical what it was capable of, in the same way that it has in the past. And that, contrary to assumptions, this isn't the end for Kratos' story.

"I understand everybody’s reservations and hesitations and I know that it comes from a good place," Lawrence concluded. "They have been on that journey with Kratos as long as I have, right? And it means something to them and I hope that this is more of a 'yes and' for expanding. We’re not leaving anybody behind. We’ve got plenty more Kratos coming. This is really just a place for adventure to go beyond what we had."

You can read our full interview with Ariel Lawrence, which dives into the changes to God of War's combat, how it lines up with the timelines of previous games, and what fans might expect from Kratos and Atreus, should they appear.

The Best Trailers Of Summer Game Fest Live: Resident Evil, Final Fantasy, And More

Sun, 06/07/2026 - 00:16

Geoff Keighley's annual showcase of new game trailers and reveals has come to a close, and this year's edition of Summer Game Fest Live was easily one of the best so far. Focused purely on video games--we're hoping the Muppets Statler and Waldorf will return to heckle Keighley in December--Summer Game Fest Live was firing on all cylinders last night. If you missed out on the lengthy event and you want a highlight reel of its best trailers, we've compiled them into a digestible video below for you to watch, which boils it all down to 48 minutes. So grab a seat, a bowl of popcorn, and your remote and enjoy every big reveal, right below.

https://www.youtube.com/watch?v=F26g5SSslCU

If you're looking for specific trailers, we've also dropped a list below of them. Some of the standout reveals last night include a new Stellar Blade game that swaps swords for robo-knuckle action, a fresh look at the upcoming racing game Clutch, and the rumors were true because Final Fantasy 7's Tifa is indeed headed to Street Fighter 6. Speaking of Final Fantasy, SGF dropped a massive look at the final chapter of the remake trilogy, Final Fantasy 7 Revelation.

Not only did we get a closer look at how Cloud and the rest of the gang are doing following the events of Final Fantasy 7 Rebirth, but there was also a deep dive into the gameplay and its new features, a preview of how new party members will synergize with the crew, and confirmation that the game won't be a timed exclusive for PS5 when it launches in 2027. There was also the first look at the Resident Evil Veronica remake, The Blood of Dawnwalker continues to look impressive in action, and we're going to be keeping an eye on the vents when Alien Isolation 2 arrives.

Don't forget, there's also the Xbox Games Showcase on June 7, which should have its own fair share of new gameplay trailers and reveals.

Summer Game Fest Live 2026 trailers

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