Student Games
2019
Autumn
Subject: Game Design Studio 1
              
              
          A Man and His MonkeySubject: Game Design Studio 12019     
      by     Terence Lau, Sam Matthews, Dominic Kihas, Lachlan Christophers             | 
              
2018
Summer
Subject: Games and Graphics Project
              
              
          MLoDI: Advanced Audio Analysis for Procedurally Generated GameplaySubject: Games and Graphics Project2018     
      by     John Vitale             | 
                  
              
              
          Identifying Player Personas as a Tool to Curating Game DesignSubject: Games and Graphics Project2018     
      by     Robert Romano             | 
                  
              
              
          Hyper Line: Exploring Efficient and Comfortable Single Line Gestures on a Touch Screen InterfaceSubject: Games and Graphics Project2018     
      by     Sean Simon             | 
                  
              
              
          Common Goals – Applications of GOAP to Real Time Strategy AISubject: Games and Graphics Project2018     
      by     Aryeh Zinn             | 
              
Spring
Subject: Games and Graphics Project
              
              
          Mysterious Murder - MCTS-driven Murder Mystery GenerationSubject: Games and Graphics Project2018     
      by     Corinna Jaschek, Tom Beckmann             | 
                  
              
              
          Game Development Dev Ops with a Reinforcement AI Testing AgentSubject: Games and Graphics Project2018     
      by     Adam Bursill             | 
                  
              
              
          Experience Dementia: A Virtual Reality SimulationSubject: Games and Graphics Project2018     
      by     Philip Aubert             | 
                  
              
              
          Creating 3D Terrain Maps from 2D Map Representations Using UnitySubject: Games and Graphics Project2018     
      by     Matthew Andrews             | 
              
              
              
          Assessing Habitual Human Range of Motion in a Virtual Reality EnvironmentSubject: Games and Graphics Project2018     
      by     Sebastian du Toit             | 
              
Subject: Game Design Studio 2
              
              
          Vampire VillageSubject: Game Design Studio 22018     
      by     Conant Feng, Christopher Fung, Jacob Harris, Christopher Wong, Qi Hao Yin, Nigel Malcom and Zac Swetz (Music and Sound Design)             | 
                  
              
              
          TBDSubject: Game Design Studio 22018     
      by        Matthew Andrews,   Chih-Chieh Chang,   Mohamad Kalache,   Ka Tsui,   Louis Vo, James Julien and Luke Cramp (Music and Sound Design)             | 
                  
              
              
          SymphiaSubject: Game Design Studio 22018     
      by     Rowena Budiharto, Joshua Grainger, Dinh Nguyen, Jacob Watts (Music and Sound Design)             | 
                  
              
              
          Rocket BoySubject: Game Design Studio 22018     
      by       Tuan Linh Dang,   Jacob Efendi,   William Palmer,   Benson Zhang, Terence Giannarakis and Dean Hooper (Music and Sound Design)             | 
              
              
              
          Paradise GATES FarmSubject: Game Design Studio 22018     
      by        Alex Au,   Aaron Chetcuti,   Sebastian Du Toit,   James McEwan, Daniel Curtis and Yvonne Dunn (Music and Sound Design)             | 
                  
              
              
          Left BehindSubject: Game Design Studio 22018     
      by      Adam Bursill, Natassja Sundara, John Vitale, Feng Zhao Truong, Ariella Broyda and Ian Walsh (Music and Sound Design)             | 
                  
              
              
          Descendant of SoulSubject: Game Design Studio 22018     
      by     Georgette Tabor, Albert Ong, George Mitri, Philip Johan Aubert, Jason Boyd and Chester Chew (Music and Sound Design)             | 
              
Autumn
Subject: Introduction to Game Design
              
              
          Up Styx CreekSubject: Introduction to Game Design2018     
      by     William Varney, Aimee Woods             | 
                  
              
              
          Time CollectorSubject: Introduction to Game Design2018     
      by     Mahinda Viryanata,  Caleb O’Reilly, Liangde Yang, Jianan Wu             | 
                  
              
              
          Putt Putt in SpaceSubject: Introduction to Game Design2018     
      by     Linli Chen, Cameron Jenaway, Qianyu Jin, Luke Crawford, Brian Chan, Tristan Hopper             | 
                  
              
              
          PsiDUNSubject: Introduction to Game Design2018     
      by     JEAN-LUC SAPIER, CHRISTOPHER SEYMOUR, TERENCE LAU, YANG HU, LACHLAN CHRISTOPHERS             | 
              
              
              
          Next ThursdaySubject: Introduction to Game Design2018     
      by     Sean Simon, Peiming (Alex) Lin, Alex Dacre, Quoc Huy (Ben) Nguyen, Duc Hieu (Mike) Pham, Ryan Ahadizad             | 
                  
              
              
          MechceptionSubject: Introduction to Game Design2018     
      by     Jack Cooper, Josh Masangcay, Rohit Nair, Alex Leydon, Ronnie El-Alam             | 
                  
              
              
          LobboSubject: Introduction to Game Design2018     
      by     Dominic Kihas, Joshua Parker, Robert Romano, Sam Matthews, Tex Turner             | 
              
        






















