Assessing Habitual Human Range of Motion in a Virtual Reality Environment

Overview: 

As Virtual Reality has started becoming integrated with many different fields, this study offers the preliminary research into using virtual reality to help physiotherapists assess range of motion within clients. Virtual reality both harnesses a novel sense of enjoyment and escapism which both aid in problems that current methods in physiotherapy have with assessing clients, especially younger ones. Through research using non-serious VR games and the LusioMATE wearable device, this work identifies potential areas to be explored in the future and isolates the key factors of a beneficial experience as gameplay mechanics that involve human interaction with varying interactable objects within a guided sandbox environment, encouraging enjoyment while maximizing optimal data collection.

Subject: 
Games and Graphics Project
Session: 
Spring
Creators: 
Sebastian du Toit
Year: 
2018