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New Schedule 1 Beta Update Brings Rival Cartel To Drug-Selling Game
Watch out for the Benzies family in Schedule 1, as the rival cartel has been introduced to the game for players on the beta branch. In addition, the patch notes reveal more that's been added to the drug-dealing title. A vehicle called the Hotbox and a pump shotgun can now be found within the game, too, for instance.
Developer TVGS announced the rollout of the Schedule 1 cartel update for beta players on Steam. It's noted that you won't interact with the Benzies family until unlocking "a few customers in Westville." After that, expect to make some deals with the family as well as face some ambushes and dealer robbings. After finishing the storyline with the Benzies crew, Schedule 1 players can purchase Hyland Manor.
The Schedule 1 update also alters how new regions become available to players. The cartel influence level has to be lowered to a certain threshold before moving on to another area, per the patch notes. TVGS apologized to the fanbase that this patch has taken longer than expected, after Schedule 1 players voted for the cartel update over other options in June.
Continue Reading at GameSpotCapcom Knows About That Monster Hunter Wilds Crashing Bug, Is Working On A Fix
A new patch for Monster Hunter Wilds dropped yesterday, bringing with it a bevy of tougher endgame monsters, weapon tweaks, and fixes. However, it also seems like the patch has introduced a new crashing issue into the game on all platforms, something the official Monster Hunter Status X account confirmed that Capcom is working on earlier today.
"We are aware of the following issue being reported in Monster Hunter Wilds on all platforms and are currently working on a fix," the post from the X account reads. "Once the fix is complete, we plan to release a patch 'Ver.1.021.01.00.' We have confirmed that the game may crash when you faint and return to camp during Fast Travel or a quest under certain conditions."
The post went on to explain that once the update is ready, online functionality will cease to work until you've updated to the latest version of the game. It also made sure to note that Capcom is currently working on this hotfix, and that the developer will provide an update on it whenever it has one.
Continue Reading at GameSpotXbox Is Cracking Down On "Bundle Spamming" In Store
Microsoft is finally cracking down on an exploitative practise of cluttering its digital storefront with several copies of the same game--known as bundle spamming--via a series of new policies.
As reported in True Achievements, Microsoft raised the issue of an "increase in bundle spamming" on the storefront, which has "resulted in a large number of complaints from both developers and consumers."
In an email sent to developers, the corporation stated, "After an investigation, Microsoft has determined that bundles focusing on different platforms with undifferentiated content in an attempt to maximize digital shelf space are incompatible with Section 3 of the Developer Code of Conduct, as they confuse players and are an attempt to manipulate the search results for a game."
Continue Reading at GameSpotThe Naked Gun 4K Blu-ray Preorders Are Already Live
The Naked Gun hit theaters on August 1, reviving a series that hadn't seen a new entry since 1994. Starring Liam Neeson and Pamela Anderson, the slapstick cop comedy is earning impressive reviews from critics, who are praising its hilarious meta-commentary script and numerous callbacks to the original films. Fans who want to bring the comedy to their home theater can preorder the upcoming 4K Blu-ray for $33.49 at Amazon. Standard Blu-ray and DVD versions are also available. While there's no release date yet, Blu-rays often launch about three months after a film's theatrical run, so it's likely The Naked Gun's home releases will arrive in just a few months.
The Naked Gun (2025) 4K Blu-ray 4K - $33.49 | Blu-ray - $31 | DVD - $25The 4K Blu-ray includes both a physical 4K copy and a digital copy of The Naked Gun. It also supports Dolby Vision, Dolby Atmos, and Dolby TrueHD 7.1. We're still waiting on a list of bonus features to be revealed--which will probably happen the same time it gets an official release date. Beyond this 4K Blu-ray, preorders are open for the standard Blu-ray and DVD. The standard Blu-ray also comes with a digital copy and supports Dolby Atmos and TrueHD 7.1. No bonus features have been revealed yet, but expect the usual mix of behind-the-scenes content, bloopers, deleted scenes, and cast interviews. We'll update this section when more details are made public.
Preorder at Amazon (4K) Preorder at Amazon (Blu-ray) Preorder at Amazon (DVD)Directed by Akiva Schaffer (Hot Rod, Lonely Island) and produced by Seth McFarlane (Family Guy, American Dad), The Naked Gun is a sequel to the original Naked Gun trilogy from the late 1980s and 1990s, marking the first new film in the series since 1994's Naked Gun 33 1/2: The Final Insult. Following in the tradition of the original movies, The Naked Gun spoofs police procedural and crime drama TV shows, but now with a modern twist and a meta commentary framing. The film stars Liam Neeson as Frank Drebin Jr., the son of the original trilogy's Frank Drebin Sr. (who was portrayed by the late Leslie Nielsen). Like his father, Drebin Jr. is a bumbling police detective who finds himself in a vast conspiracy. Pamela Anderson, Paul Walter Hauser, and Danny Huston also star in the movie.
If you want to catch up on the original Naked Gun trilogy--and its short-lived TV series--while waiting for The Naked Gun Blu-ray releases, you can grab all three films at Amazon. If you're looking to grab all three, The Naked Gun Trilogy Collection is you best bet. It collects the three original films on Blu-ray for just $30. It also gets you some bonus features, including group commentary by David Zucker, Robert Weiss, and Peter Tilden. Standalone versions of the films are also available on Blu-ray. A few Blu-rays are offered in "Like New" condition and carry inflated price tags--so we'd recommend sticking with either the trilogy bundle or the individual films for $19.11 each.
Continue Reading at GameSpotCrimson Desert Gets Delay To 2026, Developer Explains Why
Pearl Abyss announced today during its latest earnings call that its upcoming action-adventure game Crimson Desert has been delayed to Q1 2026. The game had already been delayed once before, after initially being planned for 2021 before getting bumped to the latter half of this year. During the investors call, Pearl Abyss also took the time to explain why a second delay has taken place, noting that "longer-than-expected timelines" left them with little choice.
"Currently, Crimson Desert has been in the process of voiceovers, while also carrying out tasks such as console certification in preparation for its release," the developer explained, noting that it still plans to feature an open-world build of the game at Gamescom and PAX West this month. It went on to say that the delay is "due to longer-than-expected timelines arising from schedule coordination and collaborations with multiple partners for offline distribution, voiceovers, console certification, and other launch preparations … Please kindly understand that this is a strategic decision aimed at ensuring success on a meaningful scale."
Pearl Abyss didn't have any more specific details on a release date than Q1 2026, but said that a release date reveal shouldn't be expected at Gamescom. It plans to announce a release date at a "more appropriate time based on business considerations."
Continue Reading at GameSpotArkane Devs Call For Microsoft To Stop Working With Israel
Developers at Arkane Studios in France have called on their parent company, Microsoft, to stop supporting Israel during its ongoing war in Gaza, which a UN Special Committee said was "consistent with the characteristics of genocide."
The open letter published online (via Game Developer) is addressed to the "heads of Zenimax, Microsoft Gaming and the overall Microsoft group." It says that the ongoing situation in Gaza and Microsoft's work with Israel could "affect our reputation and work" and asks Microsoft to take the "appropriate measure" to resolve it. It joins the Boycott, Divest, and Sanction (BDS) movement, which has set Microsoft as a priority target of its boycott. BDS specifically mentions Microsoft's gaming division and Game Pass among its boycott targets.
"We think that Microsoft has no place being accomplice of a genocide, and as Microsoft employees, we don't want to be part of this sinister project for Gaza," the letter continues. "Moreover, we think it's our responsibility, as tech workers, to raise the alarm, and to ensure that our technologies are used to make the voices of the oppressed heard, and not facilitate their demise.
Continue Reading at GameSpotThis Cool Assassin's Creed Post-Launch Feature Won't Be Coming To Shadows
One of the big draws of Assassin's Creed games has been its attention to historical detail, especially when you were given a chance to soak it all in via the Discovery Tour mode from previous games. Sadly, this feature won't be coming to Assassin's Creed Shadows, as Ubisoft confirmed that it has no plans to offer a "Japan Discovery Tour" as post-launch DLC.
"We do not currently have a 'Japan Discovery Tour' like we had for 'Viking Age' in the works," Assassin's Creed Shadows producer André said in a Reddit AMA.
Assassin's Creed Shadows does have a Historical Codex that provides a wealth of content to read through, but it doesn't quite compare to how Discovery Tour allows you to explore the game's world and learn more about the history of that specific era. If you're unfamiliar with it, Discovery Tour was an optional mode introduced in Assassin's Creed Origins, with Assassin's Creed Odyssey and Assassin's Creed Valhalla also receiving the mode as post-launch content.
Continue Reading at GameSpotSwitch 2 Is Adding This Hard-To-Find GameCube Game To Switch Online Library
Nintendo has announced that Chibi-Robo will be the latest GameCube game to come to the Nintendo Switch 2's classic library as part of the Nintendo Switch Online + Expansion Pack subscription.
The rare and expensive title will be added to Switch Online's GameCube library on Thursday, August 21, 2025, bringing the collection to five games.
Originally released in 2006 in North America, Chibi-Robo is a platform-adventure game where you play as the titular diminutive hero tasked with helping out the Sanderson household. As you complete tasks, you gain "Happy Points" in your goal to become the top-ranked "Super Chibi-Robo" in the world. But over time, you will also be helping out the Sanderson family tackle their own personal problems.
Continue Reading at GameSpotBattlefield 6 Maps Are Too Small, Players Say, But Bigger Ones Are Coming
One of the complaints about Battlefield 6 so far stemming from the open beta is that the maps are too small. Now, Battlefield Studios has explained the reasoning behind only offering smaller-size maps so far in the beta test and promising that, yes, bigger maps exist and are coming.
"Speed is a factor of map size. We picked these maps to make sure we hit the full-octane version of Battlefield on the head--and made everyone see we can handle that too," producer David Sirland said. "Large maps exist, and the tempo scales accordingly--you'll be able to see soon enough!"
Battlefield 2042, meanwhile, was criticized by some for having maps that were too big.
Continue Reading at GameSpotGrounded 2 Reaches Major Player Milestone
It's still in early access, but the survival sandbox Grounded 2 has already attracted a substantial number of players. Xbox VP of marketing Aaron Greenberg said on Twitter that it already has 3 million players, just two weeks after its July 29 release.
Grounded 2 is Obsidian's follow-up to the original Grounded, which launched in 2022. Like the original, you play as one of four plucky teens who find themselves shrunk down and left to fend for themselves in the vast wilderness of ordinary suburbia. Ordinary bugs like mites, ants, and spiders become larger-than-life threats.
While the first game took place in a back yard, a la Honey I Shrunk The Kids, the sequel takes place in a public park. Alongside a host of quality-of-life features and an original story, the sequel's biggest new addition is rideable mounts. If you've ever wanted to treat a fire ant like your royal steed, here you go.
Continue Reading at GameSpotBattlefield 6 Dev Explains Why Only Portal Mode Is Getting A Server Browser
Battlefield 6 fans are sharing plenty of feedback--both good and bad--following the game's first open-beta weekend, and one recurring theme has seen players requesting a BF6 server browser with persistent servers. Producer David Sirland has responded to fans on social media, explaining exactly why DICE only has a server brower for Portal mode.
In response to a player asking for a way to matchmake with larger groups of players, without having to rejoin after every game, Sirland said that the Portal server browser "is basically enabling that." While Portal's main selling points are user-created game modes and custom experiences, Sirland says that the mode still fulfills the main function of a server browser, even if players may have to filter out the verified servers from the custom experiences.
"The combination of the pool of the persistent servers and the spun-up ones is not very useful," Sirland explains. "Matchmaking servers spin up in seconds (get filled with players), and spin down after game is over. That couple of seconds plus when servers lose a lot of players mid-game is the only time you can join, which makes it a tricky combination (and full of queuing to join issues)."
Continue Reading at GameSpotBattlefield 6 Players Caused $70 Billion Of Virtual Property Damage During Open Beta
EA is celebrating destruction in Battlefield 6, revealing that players collectively caused over $70 billion worth of in-game property damage during the open beta. The developer is offering a collective community reward for reaching a certain level of destruction by the end of the beta period--but there's a long way to go to reach the $1 trillion goal.
Destruction is an important part of Battlefield 6, with the developers going back to Bad Company 2's comprehensive destruction to make sure the new title's destruction elements felt as satisfying as possible. To celebrate this feature, Battlefield Studios' Destruction Receipts project is tallying up the damage done by players--from buildings reduced to rubble, to crashed $100-million fighter jets--to put a real-world dollar value on the destructive chaos.
Players generated $70 billion worth of Destruction Receipts in the open beta, but EA is looking for a total of $1 trillion of damage dealt in order to unlock a collective reward: the exclusive Community Destruction Skin for the M/60.
Continue Reading at GameSpotBattlefield 6 Devs Are Looking Into "Unexpectedly Fast" Time-To-Kill Reports From Open Beta
Battlefield 6's record-breaking first open beta has come and gone, and now the developers are starting to sift through player feedback and bug reports. One of the issues in the crosshairs is the reported "super bullet" causing unexpectedly fast time-to-kill rates.
BF6's principal game designer Florian Le Bihan took to X following the end of the open beta to ask players for videos of "suspected super bullet/unexpectedly fast TTD" bugs. A number of players have reported having this issue in the Battlefield beta, with some streamers even experiencing the issue live on stream. The unusually quick TTD (time to death or time to down) bug causes some players to be downed in just a few shots, and sometimes even when behind cover.
Players were quick to provide examples of the suspected bug, with some speculating that the server was slow to apply damage that had already been received, causing the full amount of damage to be applied to the player all at once after a short delay. Players have also reported taking damage or failing to heal when they should be at full health, including immediately after respawning--though this bug appears to only impact the health-bar UI and not players' actual hit points.
Continue Reading at GameSpotInZoi Jumping To PS5 In 2026 But No Word On Xbox Release Yet
PUBG publisher Krafton's Sims-like InZoi is headed to PS5 in 2026. The developer announced today that InZoi will be released on Sony's console next year, but the company didn't have a specific release date to share, nor did it have information to reveal about an Xbox release.
The studio said an Xbox release is "under consideration, but not yet confirmed." You can wishlist the game now on the PlayStation Store.
A life-simulation game, InZoi has players controlling "Zois" as as they shape their lives and personal experiences in the world.
Continue Reading at GameSpotBattlefield 6 Devs Are Adjusting Helicopter Controls After First Beta
By any measure, Battlefield 6's first open beta was a massive success that reached over 500,000 concurrent players on Steam, and over 5 million people reportedly took part across all platforms between August 7 and 11. The early word of mouth has been largely positive, but there are still improvements to be made. In particular, Battlefield Studios has acknowledged fan feedback regarding the helicopter controls in Battlefield 6, and indicated that adjustments are coming.
Battlefield lead producer David Sirland fielded a request on X about adopting the helicopter controls of Battlefield 4. While Sirland indicated this won't be happening, he did say that "a large pass on helicopter flight is in progress and coming after beta for testing." Sirland later added that the devs are examining the flight model and will make further adjustments based on fan feedback and the team's internal goals for the feature.
Fans haven't been shy about sharing their very strong opinions on Battlefield 6 since the beta, and one of the most common complaints is that the maps feel too small. Other players objected to the Secure Boot requirement on PC, which was meant to deter cheaters. EA's SPEAR Anti-Cheat Team later specified that the Secure Boot "was not intended to be a silver bullet" against cheaters. Instead, it's meant to be another weapon in EA's arsenal against cheating.
Continue Reading at GameSpotSubnautica 2 Puplisher Hits Back At Unknown Worlds Founders' Lawsuit
The saga of Subnautica 2 has played out in the court of public opinion this summer, and now it's taken another step towards an actual courtroom. Krafton has officially responded to the lawsuit filed by Unknown Worlds co-founders Charlie Cleveland and Max McGuire, as well as former CEO Ted Gill--all three of whom were forced out of the studio.
Cleveland and his team have accused Krafton of delaying Subnautica 2 in order to prevent the publisher from paying Unknown Worlds a $250 million performance bonus. Via Kotaku, Krafton's response accuses the co-founders of valuing the $250 million bonus over delivering a more complete version of Subnautica 2. The filing goes even further and states that the co-founders were fired to prevent them "from permanently damaging Unknown Worlds' most valuable IP, the company itself, and its goodwill with its fans."
The $250 million bonus was supposed to be paid out to Unknown Worlds if the company met certain financial goals in 2025, which would be almost impossible if Subnautica 2 doesn't get an early-access release this year. After fans openly called for a boycott of Subnautica 2, Bloomberg reported that Krafton has extended the bonus period into next year to allow the Unknown Worlds team a better chance of meeting those benchmarks and earning $25 million to be split among 40 employees. The remaining $225 million of the bonus would have gone to the former leadership team.
Continue Reading at GameSpotMass Effect 5 Team Should "Scapegoat" Dragon Age To Get More Resources, Former BioWare Dev Says
There were some severe consequences for BioWare last year when Dragon Age: The Veilguard stumbled out of the gate and failed to meet EA's sales expectations. EA laid off a lot of BioWare's staff and left a much smaller team working on the next Mass Effect game. But there may be a silver lining to that, according to former BioWare employee Mark Darrah.
Darrah--who served as an executive producer on the first three Dragon Age games before leaving BioWare--recently joined MrMattyPlays on YouTube and shared his belief that the remaining BioWare devs should "scapegoat" The Veilguard to get every resource they need from EA.
"To be frank, the Mass Effect team is going to be able to point to The Veilguard and say, 'We should steer away from some of these things, because look what happened,'" said Darrah. "I would honestly encourage that team to scapegoat Veilgard as much as they need to to get what they need from the organization, whether it's true or not."
Continue Reading at GameSpotDrag X Drive Review-In-Progress
Drag X Drive comes at an interesting time in the launch lineup for the Nintendo Switch 2. Rather than numerous day-one first-party releases that may risk overshadowing each other, the company has been releasing them one at a time, monthly. First we had Mario Kart World--alongside Nintendo Switch 2 Welcome Tour, which kind of counts--followed by Donkey Kong Bananza, and now, Drag X Drive. The unconventional sports game is unique in the lineup for not centering around a known franchise. Instead its hook is an almost exclusively multiplayer focus and a novel control scheme based around the system's mouse functionality. But while it's a neat showpiece for how dual-mouse controls can create new game experiences, in practice it's mostly just physically uncomfortable to play.
Drag X Drive follows in the footsteps of games like Rocket League, mixing various influences to create something new. In this case, its closest analogue is wheelchair basketball, a Paralympic sport that allows disabled athletes to play with some modifications. It adds a slight twist to that foundation, though, by taking place inside a skateboarding bowl, allowing players to build up speed and do trick shots to earn score bonuses. It's a neat concept, and one that could pay homage to the athleticism of the real thing while giving it a wild variation. The hub area even has the look and feel of a basketball skate park, with courts living alongside loads of ramps and stunt areas.
The real hook is its control scheme. While other games have made light use of the Switch 2 mouse controls, Drag X Drive is centered completely around it. You detach both Joy-Con controllers and turn them on their side, and sliding them forward together approximates pushing the wheels of your wheel chair. Doing it in rhythm for a while gets you up to top speed, which is what enables your ability to vert off ramps and do tricks, or just rush into other players for a tackle to steal the ball. You lift a hand and flick your wrist to toss a ball into the basket, and tackling a player from the side or back staggers them for a moment and can throw off their attempted shot. Pressing the shoulder buttons acts as your brakes, and the HD Rumble feature lets you feel the tread of the tires as you roll. In theory, you can even pull off hairpin turns by braking with one wheel while pushing the other, or sliding them in opposite directions.
Continue Reading at GameSpot